"Machina Mayhem Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SDMM-EN001 Machina Fortress Effect Monster EARTH Machine 7 2500 1600 Ultra Rare You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
SDMM-EN002 Machina Gearframe Union Monster EARTH Machine 4 1800 0 Super Rare When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
SDMM-EN003 Machina Peacekeeper Union Monster EARTH Machine 2 500 400 Super Rare When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
SDMM-EN004 Scrap Recycler Effect Monster EARTH Machine 3 900 1200 Common When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card.
SDMM-EN005 Commander Covington Effect Monster EARTH Machine 4 1000 600 Common You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
SDMM-EN006 Machina Soldier Effect Monster EARTH Machine 4 1600 1500 Common When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
SDMM-EN007 Machina Sniper Effect Monster EARTH Machine 4 1800 800 Common Machina monsters cannot be attacked, except "Machina Sniper".
SDMM-EN008 Machina Defender Flip/Effect Monster EARTH Machine 4 1200 1800 Common FLIP: Add 1 "Commander Covington" from your Deck to your hand.
SDMM-EN009 Machina Force Effect Monster EARTH Machine 10 4600 4100 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
SDMM-EN010 Kinetic Soldier Effect Monster EARTH Machine 3 1350 1800 Common During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.
SDMM-EN011 Blast Sphere Effect Monster DARK Machine 4 1400 1400 Common If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
SDMM-EN012 Heavy Mech Support Platform Union Monster DARK Machine 3 500 500 Common Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
SDMM-EN013 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Common If only your opponent controls a monster, you can Special Summon this card (from your hand).
SDMM-EN014 Proto-Cyber Dragon Effect Monster LIGHT Machine 3 1100 600 Common This card's name becomes "Cyber Dragon" while it is face-up on the field.
SDMM-EN015 Green Gadget Effect Monster EARTH Machine 4 1400 600 Common When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
SDMM-EN016 Red Gadget Effect Monster EARTH Machine 4 1300 1500 Common When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
SDMM-EN017 Yellow Gadget Effect Monster EARTH Machine 4 1200 1200 Common When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
SDMM-EN018 Armored Cybern Union Monster WIND Machine 4 0 2000 Common Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
SDMM-EN019 Cyber Valley Effect Monster LIGHT Machine 1 0 0 Common You can use 1 of these effects.
  • When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
  • You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
  • SDMM-EN020 The Big Saturn Effect Monster DARK Machine 8 2800 2200 Common You cannot Special Summon this card from your hand or Deck. Once per turn, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the end of the turn. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict damage to both players equal to this card's ATK.
    SDMM-EN021 Machina Armored Unit Spell Continuous Common Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck.
    SDMM-EN022 Prohibition Spell Continuous Common Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
    SDMM-EN023 Swords of Revealing Light Spell Normal Common After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    SDMM-EN024 Shrink Spell Quick-Play Common Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
    SDMM-EN025 Frontline Base Spell Continuous Common Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
    SDMM-EN026 Machine Duplication Spell Normal Common Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
    SDMM-EN027 Inferno Reckless Summon Spell Quick-Play Common You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.
    SDMM-EN028 Hand Destruction Spell Quick-Play Common Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.
    SDMM-EN029 Card Trader Spell Continuous Common Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
    SDMM-EN030 Solidarity Spell Continuous Common If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
    SDMM-EN031 Time Machine Trap Normal Common Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
    SDMM-EN032 Dimensional Prison Trap Normal Common When an opponent's monster declares an attack: Target that monster; banish that target.
    SDMM-EN033 Metalmorph Trap Normal Common Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    SDMM-EN034 Rare Metalmorph Trap Continuous Common Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
    SDMM-EN035 Ceasefire Trap Normal Common Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
    SDMM-EN036 Compulsory Evacuation Device Trap Normal Common Target 1 monster on the field; return that target to the hand.
    SDMM-EN037 Roll Out! Trap Normal Common Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
     This set contains 37 cards.