This is a list of all the YuGiOh "Archfiend" monsters and support cards in our database.
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|
A Deal with Dark Ruler
06850209 |
Spell | Quick-Play | (This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn; Special Summon 1 "Berserk Dragon" from your hand or Deck. |
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Annihilator Archfiend
29603180 |
Effect Monster | DARK | Fiend | 9 | 2000 | 3000 | You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn. | |
Archfiend Black Skull Dragon
45349196 |
Fusion/Effect Monster | DARK | Dragon | 9 | 3200 | 2500 | 1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck. |
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Archfiend Cavalry
92039899 |
Effect Monster | DARK | Fiend | 4 | 1900 | 0 | If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn. | |
Archfiend Commander
68371799 |
Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control;destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position. | |
Archfiend Eccentrick
57624336 |
Pendulum/Effect Monster | LIGHT | Fiend | 3 | 800 | 1000 | You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn. Pendulum Scale: 7 Pendulum Effect: You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. |
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Archfiend Emperor, the First Lord of Horror
28423537 |
Effect Monster | DARK | Fiend | 8 | 3000 | 2000 | You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target. | |
Archfiend Empress
31766317 |
Effect Monster | DARK | Fiend | 8 | 2900 | 2100 | If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it. | |
Archfiend General
48675364 |
Effect Monster | DARK | Fiend | 4 | 2100 | 800 | You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card. | |
Archfiend Giant
84341431 |
Effect Monster | DARK | Fiend | 6 | 2400 | 1600 | If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand. | |
Archfiend Heiress
66540884 |
Effect Monster | DARK | Fiend | 3 | 1000 | 0 | If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn. | |
Archfiend Interceptor
14430063 |
Effect Monster | DARK | Fiend | 4 | 1400 | 1600 | While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent. | |
Archfiend Marmot of Nefariousness
75889523 |
Normal Monster | EARTH | Beast | 2 | 400 | 600 | An air marmot that has a nefarious horna dnwings. It attacks by throwing acorns. | |
Archfiend of Gilfer
50287060 |
Effect Monster | DARK | Fiend | 6 | 2200 | 2500 | When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK. | |
Archfiend Palabyrinth
63883999 |
Spell | Field | All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn. | |||||
Archfiend Soldier
49881766 |
Normal Monster | DARK | Fiend | 4 | 1900 | 1500 | An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. | |
Archfiend Zombie-Skull
59969392 |
Synchro/Effect Monster | DARK | Zombie | 6 | 2500 | 1200 | Plaguespreader Zombie + 2 or more non-Tuner Zombie-Type monsters face-up Zombie-Type monsters you control cannot be destroyed by card effects. | |
Archfiend's Advent
53008933 |
Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn. | |
Archfiend's Ascent
61248471 |
Xyz/Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | 2 Level 6 monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
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Archfiend's Awakening
95825679 |
Ritual/Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. | |
Archfiend's Call
64635042 |
Synchro/Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | 1 Tuner + 1+ non-Tuner monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
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Archfiend's Conscription
SGX3-ENS05 |
Skill | TITAN | You cannot Summon/Set non-Fiend monsters. Once per turn, during your Main Phase, you can roll a six-sided die. If you do, you lose LP equal to the result x 200, but if the result is 2, 3, or 4, you can Special Summon 1 "Archfiend" monster with a Level equal to the result from your hand, Deck, or GY. | |||||
Archfiend's Ghastly Glitch
05168381 |
Trap | Normal | If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY. | |||||
Archfiend's Manifestation
32775808 |
Fusion/Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | "Summon Skull" + 1 DARK monster This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
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Archfiend's Oath
22796548 |
Spell | Continuous | Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard. | |||||
Archfiend's Promotion
SGX3-ENS13 |
Skill | TITAN | Once per turn, during your Main Phase, if you control "Vilepawn Archfiend" and your opponent controls no card in the same column, you can Tribute it to Special Summon 1 Level 8 or lower "Archfiend" monster from your hand or Deck that has "Queen", "Bishop", "Rook", or "Knight" in its name. | |||||
Archfiend's Roar
56246017 |
Trap | Normal | Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn. | |||||
Archfiend's Staff of Despair
21438286 |
Spell | Equip | Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn. | |||||
Asbolute Powerforce
51779204 |
Spell | Quick-Play | Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step. |
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Awakening of the Possessed - Nefariouser Archfiend
65268179 |
Effect Monster | EARTH | Beast | 5 | 2000 | 200 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. |
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Axe of Despair
40619825 |
Spell | Equip | (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck. |
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Battle-Scarred
94463200 |
Trap | Continuous | Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card. | |||||
Berserk Archfiend
13744068 |
Effect Monster | DARK | Fiend | 6 | 2000 | 0 | You can target up to 2 face-up monsters you control, including a Fiend monster; Special Summon this card from your hand, and if you do, destroy those monsters. You can only use this effect of "Berserk Archfiend" once per turn. When a monster(s) is destroyed by this card's effect: You can target face-up monsters your opponent controls equal to the number destroyed; this card gains ATK equal to their combined original ATK, until the end of your next turn. | |
Bone Archfiend
25784595 |
Effect Monster | DARK | Fiend | 4 | 1800 | 0 | If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn. | |
Call of the Archfiend
97803170 |
Trap | Continuous | You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn. | |||||
Chaos Archfiend
13076804 |
Synchro/Effect Monster | DARK | Fiend | 8 | 2500 | 1800 | 1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn. |
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Chaos King Archfiend
36407615 |
Synchro/Effect Monster | DARK | Fiend | 7 | 2600 | 2600 | 1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase. |
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Checkmate
69313735 |
Spell | Normal | Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn. | |||||
Crimson Fire
24566654 |
Trap | Counter | Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead. | |||||
Crimson Gaia
98173209 |
Spell | Continuous | During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn. | |||||
Cyber Archfiend
59907935 |
Effect Monster | DARK | Fiend | 4 | 1000 | 2000 | At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. | |
Darkbishop Archfiend
35798491 |
Effect Monster | WATER | Fiend | 3 | 300 | 1400 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |
Desrook Archfiend
72192100 |
Effect Monster | LIGHT | Fiend | 3 | 1100 | 1800 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it. | |
Falling Down
32919136 |
Spell | Equip | Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases. | |||||
Fiendish Golem
24662957 |
Trap | Normal | Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY. | |||||
Gladiator Beast's Battle Archfiend Shield
08730435 |
Spell | Equip | Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. | |||||
Hot Red Dragon Archfiend
39765958 |
Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2000 | 1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect. |
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Hot Red Dragon Archfiend Abyss
09753964 |
Synchro/Effect Monster | DARK | Dragon | 9 | 3200 | 2500 | 1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn. |
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Hot Red Dragon Archfiend Bane
36857073 |
Synchro/Effect Monster | DARK | Dragon | 10 | 3500 | 3000 | 1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn. |
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Hot Red Dragon Archfiend King Calamity
62242678 |
Synchro/Effect Monster | DARK | Dragon | 12 | 4000 | 3500 | 2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects on the field. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it. |
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Imprisoned Queen Archfiend
52248570 |
Effect Monster | DARK | Fiend | 8 | 2600 | 1700 | Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect. | |
Infernalqueen Archfiend
08581705 |
Effect Monster | FIRE | Fiend | 4 | 900 | 1500 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn. | |
Infernity Archfiend
99177923 |
Effect Monster | DARK | Fiend | 4 | 1800 | 1200 | When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand. | |
Infernity Doom Archfiend
38904695 |
Synchro/Effect Monster | DARK | Fiend | 6 | 2200 | 1600 | 1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase. |
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King Scarlet
60433216 |
Trap | Continuous | If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do,Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK0/DEF 0). (This card is also still a Trap Card.) | |||||
Labrynth Archfiend
48745395 |
Effect Monster | DARK | Fiend | 7 | 2000 | 2800 | Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared. | |
Lancer Archfiend
79418153 |
Effect Monster | DARK | Fiend | 4 | 1600 | 1400 | Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent. | |
Linkmail Archfiend
68295149 |
Link/Effect Monster | DARK | Cyberse | 2800 | LINK-4 | 2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead. |
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Mad Archfiend
94664694 |
Effect Monster | DARK | Fiend | 4 | 1800 | 0 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. | |
Majestic Red Dragon
67030233 |
Synchro/Effect Monster | DARK | Dragon | 10 | 4000 | 3000 | Majestic Dragon + "Red Dragon Archfiend" + 1 non-Tuner monster This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard. |
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Masterking Archfiend
35606858 |
Link/Effect Monster | DARK | Fiend | 2000 | Link-2 | 2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY whose ATK or DEF is equal to the LP you paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die and apply the result to 1 of those monsters. |
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Mimighoul Archfiend
50415441 |
Flip/Effect Monster | EARTH | Fiend | 1 | 0 | 1900 | FLIP: If it is the Main Phase: Apply these effects in sequence. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn. |
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Mist Archfiend
28601770 |
Effect Monster | DARK | Fiend | 5 | 2400 | 0 | You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage. | |
Nefarious Archfiend Eater of Nefariousness
60666820 |
Effect Monster | EARTH | Beast | 4 | 1500 | 200 | You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card. | |
Nightmare Archfiends
42956963 |
Trap | Normal | Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage. | |||||
Number C102: Archfiend Seraph
67173574 |
Xyz/Effect Monster | LIGHT | Fairy | 5 | 2900 | 2400 | 4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. |
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Overmind Archfiend
24221808 |
Synchro/Effect Monster | DARK | Psychic | 9 | 3300 | 3000 | 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect. |
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Pandemonium
94585852 |
Spell | Field | Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card. | |||||
Red Cocoon
02542230 |
Trap | Normal | Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it. | |||||
Red Dragon Archfiend
70902743 |
Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2000 | 1 Tuner + 1+ non-Tuner monsters After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect. |
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Red Dragon Archfiend/Assault Mode
77336644 |
Effect Monster | DARK | Dragon | 10 | 3500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". After damage calculation, if this card attacked: Destroy all other monsters on the field. When this card on the field is destroyed: You can target 1 "Red Dragon Archfiend" in your GY; Special Summon that target. | |
Red Dragon Vase
87614611 |
Spell | Normal | Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card. | |||||
Red Gardna
72318602 |
Effect Monster | FIRE | Fiend | 4 | 0 | 2000 | During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. | |
Red Nova Dragon
97489701 |
Synchro/Effect Monster | DARK | Dragon | 12 | 3500 | 3000 | 2 Tuners + "Red Dragon Archfiend" Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. Once per turn, during the End Phase, if this card was banished by its effect this turn: Special Summon this banished card. |
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Red Screen
18634367 |
Trap | Continuous | Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner Monster in your Graveyard, then destroy this card and Special Summon that monster. | |||||
Red Supremacy
50584941 |
Trap | Normal | Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects. | |||||
Red Zone
50056656 |
Trap | Continuous | When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn. | |||||
Red-Eyes Archfiend of Lightning
39357122 |
Gemini/Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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Scarlet Security
50215517 |
Spell | Normal | Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls. | |||||
Scarlight Red Dragon Archfiend
80666118 |
Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2500 | 1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. Once per turn: You can destroy as many other Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed. |
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Scarred Dragon Archfiend
87451661 |
Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2500 | 1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn. |
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Scrap Archfiend
45815891 |
Synchro Monster | EARTH | Fiend | 7 | 2700 | 1800 | 1 Tuner + 1 or more non-Tuner Monsters | |
Shadowknight Archfiend
09603356 |
Effect Monster | WIND | Fiend | 4 | 2000 | 1600 | Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved. | |
Simul Archfiends
94423983 |
Trap | Normal | This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn. | |||||
Skilled Red Magician
65338781 |
Effect Monster | DARK | Spellcaster | 4 | 1600 | 1600 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. | |
Skull Archfiend of Lightning
61370518 |
Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |
Soul Resonator
62991792 |
Tuner/Effect Monster | FIRE | Fiend | 3 | 500 | 200 | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn. | |
Summoned Skull
70781052 |
Normal Monster | DARK | Fiend | 6 | 2500 | 1200 | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.) |
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Terrorking Archfiend
35975813 |
Effect Monster | DARK | Fiend | 4 | 2000 | 1500 | Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY). | |
Thought Ruler Archfiend
70780151 |
Synchro/Effect Monster | DARK | Psychic | 8 | 2700 | 2300 | 1 Tuner + 1 or more Non-Tuner monster When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it. |
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Trance Archfiend
94283662 |
Effect Monster | DARK | Fiend | 4 | 1500 | 500 | Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand. | |
Tyrant Red Dragon Archfiend
16172067 |
Synchro/Effect Monster | DARK | Dragon | 10 | 3500 | 3000 | 2 Tuners + 1+ non-Tuner monsters Must be Synchro Summoned. During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. During the Battle Phase, when a Spell/Trap Card is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. You can only use each effect of "Tyrant Red Dragon Archfiend" once per turn. |
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Vector Scare Archfiend
13452889 |
Link/Effect Monster | DARK | Cyberse | 2400 | LINK-3 | 2+ Cyberse monsters When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster). |
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Vilepawn Archfiend
73219648 |
Effect Monster | EARTH | Fiend | 2 | 1200 | 200 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | |
Vision Resonator
98396890 |
Tuner/Effect Monster | DARK | Fiend | 2 | 400 | 400 | If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn. | |
Weiss, Lightsworn Archfiend
96576187 |
Tuner/Effect Monster | LIGHT | Fiend | 4 | 0 | 1700 | You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn. | |
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |