Yu-Gi-Oh! "Archfiend" Archetype

This is a list of all the YuGiOh "Archfiend" monsters and support cards in our database.

Full List of YuGiOh Archetypes

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Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
A Deal with Dark Ruler
06850209
Spell Quick-Play (This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn; Special Summon 1 "Berserk Dragon" from your hand or Deck.
Annihilator Archfiend
29603180
Effect Monster DARK Fiend 9 2000 3000 You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
Archfiend Black Skull Dragon
45349196
Fusion/Effect Monster DARK Dragon 9 3200 2500 1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
Archfiend Cavalry
92039899
Effect Monster DARK Fiend 4 1900 0 If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.
Archfiend Commander
68371799
Effect Monster DARK Fiend 6 2500 1200 If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control;destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
Archfiend Eccentrick
57624336
Pendulum/Effect Monster LIGHT Fiend 3 800 1000 You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

Pendulum Scale: 7
Pendulum Effect: You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
Archfiend Emperor, the First Lord of Horror
28423537
Effect Monster DARK Fiend 8 3000 2000 You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target.
Archfiend Empress
31766317
Effect Monster DARK Fiend 8 2900 2100 If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.
Archfiend General
48675364
Effect Monster DARK Fiend 4 2100 800 You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card.
Archfiend Giant
84341431
Effect Monster DARK Fiend 6 2400 1600 If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
Archfiend Heiress
66540884
Effect Monster DARK Fiend 3 1000 0 If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
Archfiend Interceptor
14430063
Effect Monster DARK Fiend 4 1400 1600 While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
Archfiend Marmot of Nefariousness
75889523
Normal Monster EARTH Beast 2 400 600 An air marmot that has a nefarious horna dnwings. It attacks by throwing acorns.
Archfiend of Gilfer
50287060
Effect Monster DARK Fiend 6 2200 2500 When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK.
Archfiend Palabyrinth
63883999
Spell Field All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
Archfiend Soldier
49881766
Normal Monster DARK Fiend 4 1900 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
Archfiend Zombie-Skull
59969392
Synchro/Effect Monster DARK Zombie 6 2500 1200 Plaguespreader Zombie + 2 or more non-Tuner Zombie-Type monsters face-up Zombie-Type monsters you control cannot be destroyed by card effects.
Archfiend's Advent
53008933
Effect Monster DARK Fiend 6 2500 1200 While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn.
Archfiend's Ascent
61248471
Xyz/Effect Monster DARK Fiend 6 2500 1200 2 Level 6 monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Archfiend's Awakening
95825679
Ritual/Effect Monster DARK Fiend 6 2500 1200 You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Archfiend's Call
64635042
Synchro/Effect Monster DARK Fiend 6 2500 1200 1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Archfiend's Conscription
SGX3-ENS05
Skill TITAN You cannot Summon/Set non-Fiend monsters. Once per turn, during your Main Phase, you can roll a six-sided die. If you do, you lose LP equal to the result x 200, but if the result is 2, 3, or 4, you can Special Summon 1 "Archfiend" monster with a Level equal to the result from your hand, Deck, or GY.
Archfiend's Ghastly Glitch
05168381
Trap Normal If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.
Archfiend's Manifestation
32775808
Fusion/Effect Monster DARK Fiend 6 2500 1200 "Summon Skull" + 1 DARK monster
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Archfiend's Oath
22796548
Spell Continuous Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard.
Archfiend's Promotion
SGX3-ENS13
Skill TITAN Once per turn, during your Main Phase, if you control "Vilepawn Archfiend" and your opponent controls no card in the same column, you can Tribute it to Special Summon 1 Level 8 or lower "Archfiend" monster from your hand or Deck that has "Queen", "Bishop", "Rook", or "Knight" in its name.
Archfiend's Roar
56246017
Trap Normal Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
Archfiend's Staff of Despair
21438286
Spell Equip Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.
Asbolute Powerforce
51779204
Spell Quick-Play Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step.
  • It gains 1000 ATK.
  • Your opponent cannot activate cards or effects.
  • If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Any battle damage your opponent takes from that battle is doubled.
  • Awakening of the Possessed - Nefariouser Archfiend
    65268179
    Effect Monster EARTH Beast 5 2000 200 You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
  • When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
  • If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
  • Axe of Despair
    40619825
    Spell Equip (This card is always treated as an "Archfiend" card.)
    The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
    Battle-Scarred
    94463200
    Trap Continuous Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
    Berserk Archfiend
    13744068
    Effect Monster DARK Fiend 6 2000 0 You can target up to 2 face-up monsters you control, including a Fiend monster; Special Summon this card from your hand, and if you do, destroy those monsters. You can only use this effect of "Berserk Archfiend" once per turn. When a monster(s) is destroyed by this card's effect: You can target face-up monsters your opponent controls equal to the number destroyed; this card gains ATK equal to their combined original ATK, until the end of your next turn.
    Bone Archfiend
    25784595
    Effect Monster DARK Fiend 4 1800 0 If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.
    Call of the Archfiend
    97803170
    Trap Continuous You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.
    Chaos Archfiend
    13076804
    Synchro/Effect Monster DARK Fiend 8 2500 1800 1 LIGHT Tuner + 1+ non-Tuner DARK monsters
    If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.
    Chaos King Archfiend
    36407615
    Synchro/Effect Monster DARK Fiend 7 2600 2600 1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters
    When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
    Checkmate
    69313735
    Spell Normal Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
    Crimson Fire
    24566654
    Trap Counter Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead.
    Crimson Gaia
    98173209
    Spell Continuous During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.
    Cyber Archfiend
    59907935
    Effect Monster DARK Fiend 4 1000 2000 At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
    Darkbishop Archfiend
    35798491
    Effect Monster WATER Fiend 3 300 1400 Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
    Desrook Archfiend
    72192100
    Effect Monster LIGHT Fiend 3 1100 1800 Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
    Falling Down
    32919136
    Spell Equip Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.
    Fiendish Golem
    24662957
    Trap Normal Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.
    Gladiator Beast's Battle Archfiend Shield
    08730435
    Spell Equip Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    Hot Red Dragon Archfiend
    39765958
    Synchro/Effect Monster DARK Dragon 8 3000 2000 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.
    Hot Red Dragon Archfiend Abyss
    09753964
    Synchro/Effect Monster DARK Dragon 9 3200 2500 1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
    (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
    Hot Red Dragon Archfiend Bane
    36857073
    Synchro/Effect Monster DARK Dragon 10 3500 3000 1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
    You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
    Hot Red Dragon Archfiend King Calamity
    62242678
    Synchro/Effect Monster DARK Dragon 12 4000 3500 2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster
    When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects on the field. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.
    Imprisoned Queen Archfiend
    52248570
    Effect Monster DARK Fiend 8 2600 1700 Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect.
    Infernalqueen Archfiend
    08581705
    Effect Monster FIRE Fiend 4 900 1500 Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
    Infernity Archfiend
    99177923
    Effect Monster DARK Fiend 4 1800 1200 When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand.
    Infernity Doom Archfiend
    38904695
    Synchro/Effect Monster DARK Fiend 6 2200 1600 1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.
    King Scarlet
    60433216
    Trap Continuous If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do,Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK0/DEF 0). (This card is also still a Trap Card.)
    Labrynth Archfiend
    48745395
    Effect Monster DARK Fiend 7 2000 2800 Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.
    Lancer Archfiend
    79418153
    Effect Monster DARK Fiend 4 1600 1400 Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent.
    Linkmail Archfiend
    68295149
    Link/Effect Monster DARK Cyberse 2800 LINK-4 2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
    If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
    Mad Archfiend
    94664694
    Effect Monster DARK Fiend 4 1800 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position.
    Majestic Red Dragon
    67030233
    Synchro/Effect Monster DARK Dragon 10 4000 3000 Majestic Dragon + "Red Dragon Archfiend" + 1 non-Tuner monster
    This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
    Masterking Archfiend
    35606858
    Link/Effect Monster DARK Fiend 2000 Link-2 2 Fiend monsters
    Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY whose ATK or DEF is equal to the LP you paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die and apply the result to 1 of those monsters.
  • 1: Add it to your hand.
  • 2-5: Shuffle it into the Deck.
  • 6: Special Summon it.
  • Mimighoul Archfiend
    50415441
    Flip/Effect Monster EARTH Fiend 1 0 1900 FLIP: If it is the Main Phase: Apply these effects in sequence.
  • Your opponent draws 1 card.
  • Send 1 card from your hand to the GY.
  • Give control of this card to your opponent.
    During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn.
  • Mist Archfiend
    28601770
    Effect Monster DARK Fiend 5 2400 0 You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.
    Nefarious Archfiend Eater of Nefariousness
    60666820
    Effect Monster EARTH Beast 4 1500 200 You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
    Nightmare Archfiends
    42956963
    Trap Normal Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.
    Number C102: Archfiend Seraph
    67173574
    Xyz/Effect Monster LIGHT Fairy 5 2900 2400 4 Level 5 LIGHT monsters
    If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
  • Overmind Archfiend
    24221808
    Synchro/Effect Monster DARK Psychic 9 3300 3000 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
    Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
    Pandemonium
    94585852
    Spell Field Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
    Red Cocoon
    02542230
    Trap Normal Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it.
    Red Dragon Archfiend
    70902743
    Synchro/Effect Monster DARK Dragon 8 3000 2000 1 Tuner + 1+ non-Tuner monsters
    After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
    Red Dragon Archfiend/Assault Mode
    77336644
    Effect Monster DARK Dragon 10 3500 2500 Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". After damage calculation, if this card attacked: Destroy all other monsters on the field. When this card on the field is destroyed: You can target 1 "Red Dragon Archfiend" in your GY; Special Summon that target.
    Red Dragon Vase
    87614611
    Spell Normal Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.
    Red Gardna
    72318602
    Effect Monster FIRE Fiend 4 0 2000 During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.
    Red Nova Dragon
    97489701
    Synchro/Effect Monster DARK Dragon 12 3500 3000 2 Tuners + "Red Dragon Archfiend"
    Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. Once per turn, during the End Phase, if this card was banished by its effect this turn: Special Summon this banished card.
    Red Screen
    18634367
    Trap Continuous Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner Monster in your Graveyard, then destroy this card and Special Summon that monster.
    Red Supremacy
    50584941
    Trap Normal Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects.
    Red Zone
    50056656
    Trap Continuous When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.
    Red-Eyes Archfiend of Lightning
    39357122
    Gemini/Effect Monster DARK Fiend 6 2500 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can destroy all face-up monsters your opponent controls with DEF less than this card's ATK.
  • Scarlet Security
    50215517
    Spell Normal Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls.
    Scarlight Red Dragon Archfiend
    80666118
    Synchro/Effect Monster DARK Dragon 8 3000 2500 1 Tuner + 1+ non-Tuner monsters
    This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. Once per turn: You can destroy as many other Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed.
    Scarred Dragon Archfiend
    87451661
    Synchro/Effect Monster DARK Dragon 8 3000 2500 1 Tuner + 1+ non-Tuner DARK monsters
    This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.
    Scrap Archfiend
    45815891
    Synchro Monster EARTH Fiend 7 2700 1800 1 Tuner + 1 or more non-Tuner Monsters
    Shadowknight Archfiend
    09603356
    Effect Monster WIND Fiend 4 2000 1600 Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
    Simul Archfiends
    94423983
    Trap Normal This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.
    Skilled Red Magician
    65338781
    Effect Monster DARK Spellcaster 4 1600 1600 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
    Skull Archfiend of Lightning
    61370518
    Effect Monster DARK Fiend 6 2500 1200 Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
    Soul Resonator
    62991792
    Tuner/Effect Monster FIRE Fiend 3 500 200 If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.
    Summoned Skull
    70781052
    Normal Monster DARK Fiend 6 2500 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
    (This card is always treated as an "Archfiend" card.)
    Terrorking Archfiend
    35975813
    Effect Monster DARK Fiend 4 2000 1500 Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
    Thought Ruler Archfiend
    70780151
    Synchro/Effect Monster DARK Psychic 8 2700 2300 1 Tuner + 1 or more Non-Tuner monster
    When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.
    Trance Archfiend
    94283662
    Effect Monster DARK Fiend 4 1500 500 Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
    Tyrant Red Dragon Archfiend
    16172067
    Synchro/Effect Monster DARK Dragon 10 3500 3000 2 Tuners + 1+ non-Tuner monsters
    Must be Synchro Summoned. During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. During the Battle Phase, when a Spell/Trap Card is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. You can only use each effect of "Tyrant Red Dragon Archfiend" once per turn.
    Vector Scare Archfiend
    13452889
    Link/Effect Monster DARK Cyberse 2400 LINK-3 2+ Cyberse monsters
    When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster).
    Vilepawn Archfiend
    73219648
    Effect Monster EARTH Fiend 2 1200 200 Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
    Vision Resonator
    98396890
    Tuner/Effect Monster DARK Fiend 2 400 400 If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.
    Weiss, Lightsworn Archfiend
    96576187
    Tuner/Effect Monster LIGHT Fiend 4 0 1700 You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.
    Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
     This set contains 96 cards.