YuGiOh Promotional Cards List and Spoiler

Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text Buy It
2004 Collectors Tins
CT1-EN001 Total Defense Shogun Effect Monster Dark Warrior 6 1550 2500 Secret Rare This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
CT1-EN002 Blade Knight Effect Monster Light Warrior 4 1600 1000 Secret Rare While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
CT1-EN003 Command Knight Effect Monster Fire Warrior 4 1200 1900 Secret Rare All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.
CT1-EN004 Swift Gaia the Fierce Knight Effect Monster Dark Warrior 7 2300 2100 Secret Rare If this is the only card in your hand, you can Normal Summon it without Tributing.
CT1-EN005 Insect Queen Effect Monster Earth Insect 7 2200 2400 Secret Rare This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
CT1-EN006 Obnoxious Celtic Guardian Effect Monster Earth Warrior 4 1400 1200 Secret Rare This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
2005 Collectors Tins
CT2-EN001 Gilford the Lightning Effect Monster Light Warrior 8 2800 1400 Secret Rare You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls.
CT2-EN002 Exarion Universe Effect Monster Dark Beast-Warrior 4 1800 1900 Secret Rare During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase.
CT2-EN003 Vorse Raider Normal Monster Dark Beast-Warrior 4 1900 1200 Secret Rare This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims.
CT2-EN004 Dark Magician Girl Effect Monster Dark Spellcaster 6 2000 1700 Secret Rare Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
CT2-EN005 Rocket Warrior Effect Monster Light Warrior 4 1500 1300 Secret Rare During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase.
CT2-EN006 Panther Warrior Effect Monster Earth Beast-Warrior 4 2000 1600 Secret Rare This card cannot declare an attack unless you Tribute 1 monster.
2006 Collectors Tins
CT03-EN001 Elemental HERO Neos Normal Monster Light Warrior 7 2500 2000 Secret Rare A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
CT03-EN002 Cyber Dragon Effect Monster Light Machine 5 2100 1600 Secret Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
CT03-EN003 Raviel, Lord of Phantasms Effect Monster Dark Fiend 10 4000 4000 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
CT03-EN004 Elemental HERO Shining Flare Wingman Fusion/Effect Monster Light Warrior 8 2500 2100 Secret Rare "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
CT03-EN005 Uria, Lord of Searing Flames Effect Monster Fire Pyro 10 0 0 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
CT03-EN006 Hamon, Lord of Striking Thunder Effect Monster Light Thunder 10 4000 4000 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
2007 Collectors Tins
CT04-EN001 Elemental HERO Grand Neos Fusion/Effect Monster Earth Warrior 7 2500 2000 Secret Rare "Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; return that target to the hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
CT04-EN002 Crystal Beast Sapphire Pegasus Effect Monster Light Beast 4 1800 1200 Secret Rare When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
CT04-EN003 Destiny HERO - Plasma Effect Monster Dark Warrior 8 1900 600 Secret Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
CT04-EN004 Volcanic Doomfire Effect Monster Fire Pyro 8 3000 1800 Secret Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.
CT04-EN005 Rainbow Dragon Effect Monster Light Dragon 10 4000 0 Secret Rare (This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
CT04-EN006 Elemental HERO Plasma Vice Fusion/Effect Monster Earth Warrior 8 2600 2300 Secret Rare Elemental HERO Sparkman + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
2008 Collectors Tins
CT05-EN001 Stardust Dragon Synchro/Effect Monster Wind Dragon 8 2500 2000 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.
CT05-EN002 Red Dragon Archfiend Synchro/Effect Monster Dark Dragon 8 3000 2000 Secret Rare 1 Tuner + 1+ non-Tuner monsters
After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
CT05-EN003 Black Rose Dragon Synchro/Effect Monster Fire Dragon 7 2400 1800 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
CT05-EN004 Turbo Warrior Synchro/Effect Monster Wind Warrior 6 2500 1500 Secret Rare Turbo Synchron + 1 or more non-Tuner monsters
When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
CT05-ENS01 Montage Dragon Effect Monster Earth Dragon 8 ? 0 Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.
CT05-ENS02 Nitro Warrior Synchro/Effect Monster Fire Warrior 7 2800 1800 Secret Rare Nitro Synchron + 1 or more non-Tuner Monsters
Once during each of your turns, if you activated a Spell Card(s), this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
CT05-ENS03 Goyo Guardian Synchro/Effect Monster Earth Warrior 6 2800 2000 Secret Rare 1 Tuner + 1 or more non-Tuner Monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
2009 Collectors Tins
CT06-EN001 Power Tool Dragon Synchro/Effect Monster Earth Machine 7 2300 2500 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick one of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
CT06-EN002 Ancient Fairy Dragon Synchro/Effect Monster Light Dragon 7 2100 3000 Secret Rare 1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field/Zone as possible (min 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
CT06-EN003 Majestic Star Dragon Synchro/Effect Monster Wind Dragon 10 3800 3000 Secret Rare Majestic Dragon + "Stardust Dragon" + 1 non-Tuner monster
You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.
CT06-EN004 Earthbound Immortal Wiraqocha Rasca Effect Monster Dark Winged Beast 10 100 100 Secret Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.
CT06-ENS01 Blackwing - Elphin the Raven Effect Monster Dark Winged Beast 6 2200 1200 Secret Rare If you control a "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position.
CT06-ENS02 Earthbound Immortal Aslla Piscu Effect Monster Dark Winged Beast 10 2500 2500 Secret Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.
CT06-ENS03 Earthbound Immortal Chacu Challhua Effect Monster Dark Fish 10 2900 2400 Secret Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used.
CT06-ENS04 XX-Saber Gottoms Synchro/Effect Monster Earth Beast-Warrior 9 3100 2600 Secret Rare 1 Tuner + 1 or more EARTH monsters
You can Tribute 1 X-Saber" monster to discard 1 random card from your opponent's hand.
2010 Collectors Tins
CT07-EN001 Majestic Red Dragon Synchro/Effect Monster Dark Dragon 10 4000 3000 Secret Rare Majestic Dragon + "Red Dragon Archfiend" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
CT07-EN002 Black-Winged Dragon Synchro/Effect Monster Dark Dragon 8 2800 1600 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.
CT07-EN003 Dragon Knight Draco-Equiste Fusion/Effect Monster Wind Dragon 10 3200 2000 Secret Rare 1 Dragon-Type Synchro Monster + 1 Warrior-Type Monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
CT07-EN004 Shooting Star Dragon Synchro/Effect Monster Wind Dragon 10 3300 2500 Secret Rare 1 Tuner Synchro Monster + "Stardust Dragon"
Each of these effects can be activated once per turn:
  • Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed.
  • Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card.
  • When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
  • CT07-EN005 Red Nova Dragon Synchro/Effect Monster Dark Dragon 12 3500 3000 Secret Rare 2 Tuners + "Red Dragon Archfiend"
    Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. Once per turn, during the End Phase, if this card was banished by its effect this turn: Special Summon this banished card.
    CT07-EN006 Elemental HERO Stratos Effect Monster Wind Warrior 4 1800 300 Super Rare When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
  • Add 1 "HERO" monster from your Deck to your hand.
  • CT07-EN007 Van'Dalgyon the Dark Dragon Lord Effect Monster Dark Dragon 8 2800 2500 Super Rare After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated:
  • Spell: Inflict 1500 damage to your opponent.
  • Trap: Select and destroy 1 card your opponent controls.
  • Effect Monster: Select 1 monster in your Graveyard and Special Summon it.
  • CT07-EN008 Cyber Dinosaur Effect Monster Light Machine 7 2500 1900 Super Rare When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
    CT07-EN009 Battle Fader Effect Monster Dark Fiend 1 0 0 Super Rare When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
    CT07-EN010 Green Baboon, Defender of the Forest Effect Monster Earth Beast 7 2600 1800 Super Rare When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
    CT07-EN011 The Wicked Eraser Effect Monster Dark Fiend 10 ? ? Super Rare This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.
    CT07-EN012 Blackwing - Vayu the Emblem of Honor Tuner/Effect Monster Dark Winged Beast 1 800 0 Super Rare This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
    CT07-EN013 Chimeratech Fortress Dragon Fusion/Effect Monster Dark Machine 8 0 0 Super Rare "Cyber Dragon" + 1+ Machine-Type monsters
    Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
    CT07-EN014 Archfiend of Gilfer Effect Monster Dark Fiend 6 2200 2500 Super Rare When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK.
    CT07-EN015 The Wicked Dreadroot Effect Monster Dark Fiend 10 4000 4000 Super Rare This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card.
    CT07-EN016 Dark Armed Dragon Effect Monster Dark Dragon 7 2800 1000 Super Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.
    CT07-EN017 Dragonic Knight Effect Monster Fire Dragon 7 2800 2300 Super Rare When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand.
    CT07-EN018 Elemental HERO Ocean Effect Monster Water Warrior 4 1500 1200 Super Rare Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    CT07-EN019 Dreadscythe Harvester Effect Monster Wind Insect 8 2300 1600 Super Rare You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn.
    CT07-EN020 Gandora the Dragon of Destruction Effect Monster Dark Dragon 8 0 0 Super Rare Cannot be Special Summoned. You can pay half your Life Points; destroy all other cards on the field, and if you do, banish them. This card gains 300 ATK for each card destroyed this way. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
    CT07-EN021 Stardust Dragon Synchro/Effect Monster Wind Dragon 8 2500 2000 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.
    CT07-EN022 Magician's Valkyria Effect Monster Light Spellcaster 4 1600 1800 Super Rare Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
    CT07-EN023 The Wicked Avatar Effect Monster Dark Fiend 10 ? ? Super Rare This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").
    CT07-EN024 Exodius the Ultimate Forbidden Lord Effect Monster Dark Spellcaster 10 ? 0 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
    CT07-EN025 Red Dragon Archfiend Synchro/Effect Monster Dark Dragon 8 3000 2000 Super Rare 1 Tuner + 1+ non-Tuner monsters
    After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
    2011 Collectors Tins
    CT08-EN001 Number 17: Leviathan Dragon Xyz/Effect Monster Water Dragon 3 2000 0 Secret Rare 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
    CT08-EN002 Wind-Up Zenmaister Xyz/Effect Monster Earth Machine 4 1900 1500 Secret Rare 2 Level 4 monsters
    This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
    CT08-EN003 Galaxy-Eyes Photon Dragon Effect Monster Light Dragon 8 3000 2500 Secret Rare You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished.
    CT08-EN004 Number 10: Illumiknight Xyz/Effect Monster Light Warrior 4 2400 2400 Secret Rare 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.
    CT08-EN005 Beast King Barbaros Effect Monster Earth Beast-Warrior 8 3000 1200 Super Rare You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls.
    CT08-EN006 Dark Simorgh Effect Monster Dark Winged Beast 7 2700 1000 Super Rare While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
    CT08-EN007 Stygian Street Patrol Effect Monster Dark Fiend 4 1600 1200 Super Rare When this card destroys a monster by battle and sends it to the Graveyard; Inflict damage to your opponent equal to the Level of the destroyed monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.
    CT08-EN008 Pot of Duality Spell Normal Super Rare Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
    CT08-EN009 Neo-Parshath, the Sky Paladin Effect Monster Light Fairy 7 2300 2000 Super Rare You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath" you control. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.
    CT08-EN010 Archlord Kristya Effect Monster Light Fairy 8 2800 2300 Super Rare If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.
    CT08-EN011 Elemental Hero Gaia Fusion/Effect Monster Earth Warrior 6 2200 2600 Super Rare 1 "Elemental HERO" monster + 1 EARTH Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
    CT08-EN012 Fossil Dyna Pachycephalo Effect Monster Earth Rock 4 1200 1300 Super Rare If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
    CT08-EN013 Guardian Eatos Effect Monster Wind Fairy 8 2500 2000 Super Rare If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 Equip Spell Card equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase.
    CT08-EN014 Malefic Stardust Dragon Effect Monster Dark Dragon 8 2500 2000 Super Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    CT08-EN015 Solemn Warning Trap Counter Super Rare When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card.
    CT08-EN016 Ehren, Lightsworn Monk Effect Monster Light Warrior 4 1600 1000 Super Rare Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    CT08-EN017 XX-Saber Darksoul Effect Monster Earth Beast 3 100 100 Super Rare During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.
    CT08-EN018 The Tyrant Neptune Effect Monster Water Reptile 10 0 0 Super Rare Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects.
    2012 Collectors Tins
    CT09-EN001 Evolzar Dolkka Xyz/Effect Monster Fire Dragon 4 2300 1700 Secret Rare 2 Level 4 Dinosaur-Type monsters
    During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.
    CT09-EN002 Heroic Champion - Excalibur Xyz/Effect Monster Light Warrior 4 2000 2000 Secret Rare 2 Level 4 Warrior-Type monsters
    Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.
    CT09-EN003 Ninja Grandmaster Hanzo Effect Monster Dark Warrior 4 1800 1000 Secret Rare When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
    CT09-EN004 Hieratic Sun Dragon Overlord of Heliopolis Xyz/Effect Monster Light Dragon 8 3000 2400 Secret Rare 2 Level 8 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.
    CT09-EN005 Genex Neutron Effect Monster Light Machine 4 1800 1200 Super Rare During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
    CT09-EN006 Scrap Dragon Synchro/Effect Monster Earth Dragon 8 2800 2000 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
    CT09-EN007 Dark Highlander Synchro/Effect Monster Dark Fiend 7 2800 2300 Super Rare 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
    Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.
    CT09-EN008 Wind-Up Zenmaines Xyz/Effect Monster Fire Machine 3 1500 2100 Super Rare 2 Level 3 monsters
    If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
    CT09-EN009 Blizzard Princess Effect Monster Water Spellcaster 8 2800 2100 Super Rare You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.
    CT09-EN010 Wind-Up Rabbit Effect Monster Earth Beast-Warrior 3 1400 600 Super Rare During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
    CT09-EN011 Evolzar Laggia Xyz/Effect Monster Fire Dragon 4 2400 2000 Super Rare 2 Level 4 Dinosaur-Type monsters
    During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
    CT09-EN012 Maxx "C" Effect Monster Earth Insect 2 500 200 Super Rare During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
    CT09-EN013 Tour Guide From The Underworld Effect Monster Dark Fiend 3 1000 600 Super Rare When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
    CT09-EN014 Number 16: Shock Master Xyz/Effect Monster Light Fairy 4 2300 1600 Super Rare 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.
    CT09-EN015 Rescue Rabbit Effect Monster Earth Beast 4 300 100 Super Rare Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
    CT09-EN016 Malefic Truth Dragon Effect Monster Dark Dragon 12 5000 5000 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a face-up "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.
    CT09-EN017 X-Saber Souza Synchro/Effect Monster Earth Warrior 7 2500 1600 Super Rare 1 Tuner + 1 or more non-Tuner "X-Saber" monsters
    During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase.
  • At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.
  • This card cannot be destroyed by Trap effects.
  • CT09-EN018 Leviair the Sea Dragon Xyz/Effect Monster Wind Aqua 3 1800 1600 Super Rare 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
    CT09-EN019 Prophecy Destroyer Effect Monster Dark Spellcaster 6 2500 1200 Secret Rare If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard.
    CT09-EN020 Endless Decay Effect Monster Dark Zombie 4 ? 0 Super Rare If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points.
    CT09-EN021 Steelswarm Roach Xyz/Effect Monster Dark Fiend 4 1900 0 Super Rare 2 Level 4 monsters
    During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
    CT09-EN022 Photon Strike Bounzer Xyz/Effect Monster Light Warrior 6 2700 2000 Super Rare 2 Level 6 monsters
    Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
    CT09-EN023 Infernity Barrier Trap Counter Super Rare When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.
    2012 Premium Collection Tin
    PRC1-EN001 Meteor Dragon Normal Monster Earth Dragon 6 1800 2000 Super Rare This dragon appeared from the sky and crashed to the earth.
    PRC1-EN002 Beastly Mirror Ritual Spell Ritual Super Rare This card is used to Ritual Summon "Fiend's Mirror". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more.
    PRC1-EN003 Fiend's Mirror Ritual Monster Dark Fiend 6 2100 1800 Super Rare You can Ritual Summon this card with "Beastly Mirror Ritual".
    PRC1-EN004 Meteor Black Dragon Fusion Monster Fire Dragon 8 3500 2000 Super Rare Red-Eyes B. Dragon + "Meteor Dragon"
    PRC1-EN005 Firewing Pegasus Normal Monster Fire Beast 6 2250 1800 Super Rare A heavenly stallion soaring through the skies on crimson wings.
    PRC1-EN006 Quick-Span Knight Tuner Monster Earth Machine 3 1000 800 Super Rare If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    PRC1-EN007 Armored Bee Effect Monster Wind Insect 4 1600 1200 Super Rare Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.
    PRC1-EN008 Great Poseidon Beetle Effect Monster Earth Insect 7 2500 2300 Super Rare If this card targets an opponent's face-up Attack Position monster for an attack, and that monster is not destroyed by the battle, this card can attack the same monster again in a row. This effect can only be used twice per turn.
    PRC1-EN009 Junk Forward Effect Monster Earth Warrior 3 900 1500 Super Rare If you control no monsters, you can Special Summon this card (from your hand).
    PRC1-EN010 Fallen Angel of Roses Effect Monster Earth Plant 7 2400 1300 Super Rare You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field.
    PRC1-EN011 Machina Cannon Effect Monster Earth Machine 8 0 2200 Super Rare Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon.
    PRC1-EN012 Blaze Fenix, the Burning Bombardment Bird Fusion/Effect Monster Fire Pyro 8 2800 2300 Super Rare 1 Machine-Type monster + 1 Pyro-Type monster
    Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.
    PRC1-EN013 Scarred Warrior Synchro/Effect Monster Earth Warrior 5 2100 1000 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    PRC1-EN014 Kagemucha Knight Effect Monster Dark Warrior 3 0 0 Secret Rare When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    PRC1-EN015 Photon Wyvern Effect Monster Light Dragon 7 2500 2000 Secret Rare When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls.
    PRC1-EN016 Rosaria, the Stately Fallen Angel Effect Monster Earth Plant 8 2900 2400 Secret Rare Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (one from your hand and one from your Graveyard). Once per turn, during your Main Phase: You can negate the effects of all other face-up cards currently on the field, until the End Phase.
    PRC1-EN017 Ma'at Effect Monster Light Fairy 10 ? ? Secret Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up LIGHT Dragon-Type monster and 1 face-up LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF are equal to the number of cards you added to your hand by this effect x 1000.
    PRC1-EN018 Masked HERO Acid Fusion/Effect Monster Water Warrior 8 2600 2100 Secret Rare Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls, and if you do, all monsters they control lose 300 ATK.
    PRC1-EN019 Masked HERO Dian Fusion/Effect Monster Earth Warrior 8 2800 3000 Secret Rare Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
    PRC1-EN020 Gravity Warrior Synchro/Effect Monster Earth Warrior 6 2100 1000 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.
    PRC1-EN021 Void Ogre Dragon Synchro/Effect Monster Dark Dragon 8 3000 3000 Secret Rare 1 DARK Tuner + 1 or more non-Tuner monsters
    Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.
    PRC1-EN022 Photon Sanctuary Spell Normal Secret Rare Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.
    PRC1-EN023 Photon Current Trap Normal Super Rare When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the ATK of the attacking monster's ATK, until the end of the Damage Step.
    PRC1-ENV01 Elemental HERO The Shining Fusion/Effect Monster Light Warrior 8 2600 2100 Secret Rare 1 "Elemental HERO" monster + 1 LIGHT monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
    PRC1-ENV02 Number 34: Terror-Byte Xyz/Effect Monster Dark Machine 3 0 2900 Secret Rare 3 Level 3 Monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
    2013 Zexal Collection Tin
    ZTIN-EN001 Dododo Warrior Effect Monster Earth Warrior 6 2300 900 Super Rare You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.
    ZTIN-EN002 Number 61: Volcasaurus Effect Monster Fire Dinosaur 5 2500 1000 Ultra Rare 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
    ZTIN-EN003 Number 19: Freezadon Xyz/Effect Monster Water Dinosaur 5 2000 2500 Ultra Rare 2 Level 5 mosnters
    Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials.
    ZTIN-EN004 Gagagaback Spell Quick-Play Super Rare During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon as many monsters from your Graveyard as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 "Gagagaback" per turn.
    ZTIN-EN005 Gagagashield Trap Normal Ultra Rare Target 1 face-up Spellcaster-Type monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects.
    ZTIN-EN006 Photon Pirate Effect Monster Light Machine 3 1000 1000 Super Rare You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.
    ZTIN-EN007 Photon Satellite Effect Monster Light Machine 1 0 0 Super Rare Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters.
    ZTIN-EN009 Photon Slasher Effect Monster Light Warrior 5 2100 1000 Ultra Rare If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.
    ZTIN-EN010 Dimension Wanderer Effect Monster Light Spellcaster 1 0 0 Super Rare When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn.
    ZTIN-EN011 Galaxy Wizard Effect Monster Light Spellcaster 4 0 1800 Ultra Rare Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
    ZTIN-EN012 Galaxy Knight Effect Monster Light Warrior 8 2800 2600 Ultra Rare If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. When you do: Target 1 "Galaxy-Eyes Photon Dragon" in your Graveyard (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the End Phase.
    ZTIN-EN013 Number 56: Gold Rat Xyz/Effect Monster Light Beast 1 500 600 Super Rare 3 Level 1 monsters
    Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck.
    ZTIN-EN014 Starliege Paladynamo Xyz/Effect Monster Light Warrior 4 2000 1000 Ultra Rare 2 Level 4 LIGHT monsters
    Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card.
    ZTIN-EN015 Message in a Bottle Spell Normal Super Rare Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card.
    ZTIN-EN016 Accellight Spell Normal Ultra Rare If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card.
    ZTIN-EN017 Galaxy Expedition Spell Normal Ultra Rare If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in face-up Defense Position. You can only activate 1 "Galaxy Expedition" per turn.
    ZTIN-EN018 Galaxy Zero Spell Equip Super Rare Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.
    ZTIN-EN019 Triple Star Trion Effect Monster Light Warrior 1 100 100 Super Rare During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from the Graveyard.
    ZTIN-EN020 Zubaba Buster Effect Monster Earth Warrior 3 1800 600 Super Rare At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK.
    ZTIN-EN021 Chachaka Archer Effect Monster Wind Warrior 6 1200 1800 Super Rare Once per turn: You can target 1 Spell/Trap Card on the field; destroy it.
    ZTIN-ENV01 Gagaga Magician Effect Monster Dark Spellcaster 4 1500 1000 Ultimate Rare Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
    ZTIN-ENV02 Number 20: Giga-Brilliant Xyz/Effect Monster Light Insect 3 1800 1800 Ultimate Rare 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.
    ZTIN-ENV03 Gagagabolt Spell Normal Ultimate Rare If you control a face-up "Gagaga" monster: Target 1 card your opponent controls; destroy that target.
    2014 Mega-Tins
    CT11-EN001 Brotherhood of the Fire Fist - Tiger King Xyz/Effect Monster Fire Beast-Warrior 4 2200 1800 Platinum Secret Rare 2 Level 4 Beast-Warrior Type monsters
    When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
    CT11-EN002 Bujintei Susanowo Xyz/Effect Monster Light Beast-Warrior 4 2400 1600 Platinum Secret Rare 2 Level 4 "Bujin" monsters
    This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
    CT11-EN003 Brotherhood of the Fire Fist - Gorilla Effect Monster Fire Beast-Warrior 4 1600 1000 Super Rare Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
    CT11-EN004 Number 47: Nightmare Shark Xyz/Effect Monster Water Sea Serpent 3 2000 2000 Super Rare 2 Level 3 monsters
    When this card is Special Summoned: You can attach 1 Level 3WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
    CT11-EN005 Bujingi Crane Effect Monster Light Winged Beast 4 1600 300 Super Rare During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
    CT11-EN006 Archfiend Commander Effect Monster Dark Fiend 6 2500 1200 Super Rare If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control;destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    2015 Mega-Tins
    CT12-EN001 Odd-Eyes Pendulum Dragon Pendulum/Effect Monster Dark Dragon 7 2500 2000 Platinum Secret Rare If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
    CT12-EN002 Dark Rebellion Xyz Dragon Xyz/Effect Monster Dark Dragon 4 2500 2000 Platinum Secret Rare 2 Level 4 monsters
    You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
    CT12-EN003 Elder Entity Norden Fusion/Effect Monster Water Fairy 4 2000 2200 Super Rare 1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
    When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.
    CT12-EN004 Majesty's Fiend Effect Monster Light Fiend 6 2400 1000 Super Rare Cannot be Special Summoned. Monster effects cannot be activated.
    CT12-EN005 Old Entity Hastorr Synchro/Effect Monster Wind Reptile 4 2300 1000 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
    CT12-EN006 Castel, the Skyblaster Musketeer Xyz/Effect Monster Wind Winged Beast 4 2000 1500 Super Rare 2 Level 4 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    2016 Mega-Tins
    CT13-EN001 Slifer the Sky Dragon Effect Monster Divine Divine Beast 10 ? ? Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
    CT13-EN002 Obelisk the Tormentor Effect Monster Divine Divine Beast 10 4000 4000 Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
    CT13-EN003 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Ultra Rare The ultimate wizard in terms of attack and defense.
    CT13-EN004 Ebon High Magician Xyz/Effect Monster Dark Spellcaster 7 2300 2800 Ultra Rare 2 Level 7 Spellcaster-Type Monsters
    While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.
    CT13-EN005 D/D/D Flame King Genghis Fusion/Effect Monster Fire Fiend 6 2000 1500 Super Rare 2 "D/D" monsters
    If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.
    CT13-EN006 Dragonox, the Empowered Warrior Pendulum/Effect Monster Dark Warrior 4 1500 1500 Super Rare Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.
    CT13-EN007 Performapal Pendulum Sorcerer Pendulum/Effect Monster Earth Spellcaster 4 1500 800 Super Rare If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
    CT13-EN008 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Ultra Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    CT13-EN009 Blue-Eyes Spirit Dragon Synchro/Effect Monster Light Dragon 9 2500 3000 Ultra Rare 1 Tuner + 1 or more non-Tuner monster
    Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
    CT13-EN010 D/D/D Gust King Alexander Synchro/Effect Monster Wind Fiend 7 2500 2000 Super Rare 1 "D/D" Tuner + 1 or more non-Tuner monsters
    If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.
    CT13-EN011 Aether, the Evil Empowering Dragon Pendulum/Effect Monster Dark Dragon 6 2300 1600 Super Rare When this card is Normal Special Summoned: You can target 1 monster on the field; banish it.
    CT13-EN012 Ghost Ogre & Snow Rabbit Tuner/Effect Monster Light Psychic 3 0 1800 Super Rare During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
    2017 Mega-Tins
    CT14-EN001 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Secret Rare The ultimate wizard in terms of attack and defense.
    CT14-EN002 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Secret Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    CT14-EN003 Proxy Dragon Link/Effect Monster Light Cyberse 1400 LINK-2 Ultra Rare 2 monsters
    If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.
    CT14-EN004 Pot of Desires Spell Normal Ultra Rare Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
    CT14-EN005 Number 71: Rebarian Shark Xyz/Effect Monster Water Dragon 3 0 2000 Super Rare 2 Level 3 monsters
    Once per turn: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.
    CT14-EN006 Dreamland Spell Field Super Rare This card can activate these effects depending on the monster card types on the field.
  • Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card.
  • Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1.
  • Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level.
    You can only activate 1 "Dreamland" per turn.
  • CT14-EN007 Yugi Muto and Yami Yugi Token Token Ultra Rare This card can be used as any Token.
    CT14-EN008 Number 68: Sanaphond the Sky Prison Xyz/Effect Monster Dark Rock 8 2100 2700 Super Rare 2 Level 8 monsters
    Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.
    CT14-EN009 Elder Entity N'tss Fusion/Effect Monster Light Fairy 4 2500 1200 Super Rare 1 Synchro Monster + 1 Xyz Monster
    Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
    CT14-EN010 Seto Kaiba Token Token Ultra Rare This card can be used as any Token.
    2018 Mega-Tins
    CT15-EN001 Elemental HERO Nebula Neos Fusion/Effect Monster Earth Warrior 9 3000 2500 Secret Rare "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.
    CT15-EN002 Junk Speeder Synchro/Effect Monster Wind Warrior 5 1800 1000 Secret Rare 1 "Synchron" Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
    CT15-EN003 Elemental HERO Solid Soldier Effect Monster Earth Warrior 4 1300 1100 Ultra Rare When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solidman"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
    CT15-EN004 Keeper of Dragon Magic Effect Monster Dark Dragon 4 1800 1300 Ultra Rare If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your GY in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
    CT15-EN005 Mudragon of the Swamp Fusion/Effect Monster Water Wyrm 4 1900 1600 Ultra Rare 2 monsters with the same Attribute but different Types
    Your opponent cannot target monsters on the field with the same Attribute as this card with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
    CT15-EN006 Arcana Extra Joker Link/Effect Monster Light Warrior 2800 LINK-3 Ultra Rare 3 Warrior monsters with different names
    Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field and/or a monster(s) it points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.
    CT15-EN007 Junk Collector Effect Monster Light Warrior 5 1000 2200 Ultra Rare (Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effects. (The Trap's activation requirements must still be correct, but costs are not paid.)
    CT15-EN008 Stardust Assault Warrior Synchro/Effect Monster Wind Warrior 6 2100 1200 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    CT15-EN009 Martial Metal Marcher Synchro/Tuner/Effect Monster Wind Machine 3 500 2200 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as Synchro Material is treated as a Tuner while face-up on the field.
    CT15-EN010 Junk Connector Link/Effect Monster Dark Warrior 1700 LINK-2 Ultra Rare 2 Effect Monsters (Warrior and/or Machine), including a Tuner
    Once per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only monsters this card points to. If this Link Summoned card you control is destroyed by battle or opponent's card effect and sent to the GY: You can Special Summon 1 "Junk" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
    2019 Gold Sarcophagus Tin Promos
    TN19-EN001 Blue-Eyes Alternative Ultimate Dragon Fusion/Effect Monster Light Dragon 12 4500 3800 Prismatic Secret Rare "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.
    TN19-EN002 Magician of Black Chaos MAX Ritual/Effect Monster Dark Spellcaster 8 2800 2600 Prismatic Secret Rare You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn.
    TN19-EN003 Exodia, the Legendary Defender Effect Monster Dark Spellcaster 10 ? ? Prismatic Secret Rare Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step.
    TN19-EN004 Palladium Oracle Mana Effect Monster Light Spellcaster 6 2000 1700 Prismatic Secret Rare When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY.
    TN19-EN005 Red-Eyes Alternative Black Dragon Effect Monster Dark Dragon 7 2400 2000 Prismatic Secret Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Red-Eyes" monster from your hand or field. You can only Special Summon "Red-Eyes Alternative Black Dragon" once per turn this way. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY, except "Red-Eyes Alternative Black Dragon"; Special Summon it, and if it was a "Red-Eyes B. Dragon" that was Special Summoned, its original ATK becomes doubled.
    TN19-EN006 Neo Kaiser Glider Effect Monster Light Dragon 6 2400 2200 Prismatic Secret Rare You can discard this card and 1 monster, then target 1 Dragon Normal Monster in your GY; Special Summon it. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK until the end of this turn. You can only use each effect of "Neo Kaiser Glider" once per turn.
    TN19-EN007 Obelisk the Tormentor Effect Monster Divine Divine Beast 10 4000 4000 Prismatic Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
    TN19-EN008 Slifer the Sky Dragon Effect Monster Divine Divine Beast 10 ? ? Prismatic Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
    TN19-EN009 The Winged Dragon of Ra Effect Monster Divine Divine Beast 10 ? ? Prismatic Secret Rare Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.
    TN19-EN010 Raigeki Spell Normal Prismatic Secret Rare Destroy all monsters your opponent controls.
    TN19-EN011 Monster Reborn Spell Normal Prismatic Secret Rare Target 1 monster in either GY; Special Summon it.
    TN19-EN012 Dimension Shifter Effect Monster Dark Spellcaster 6 1200 2200 Prismatic Secret Rare If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.
    TN19-EN013 Nibiru, the Primal Being Effect Monster Light Rock 11 3000 600 Prismatic Secret Rare During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
    TN19-EN014 Dark Ruler No More Spell Normal Prismatic Secret Rare Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
    25th Anniversary Promo Card
    25TH-EN001 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Ultra Rare The ultimate wizard in terms of attack and defense.
    5D's Tag Force 5
    TF05-EN001 Fleur Synchron Tuner Monster Light Machine 2 400 200 Ultra Rare If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.
    TF05-EN002 Chevalier de Fleur Synchro/Effect Monster Wind Warrior 8 2700 2300 Ultra Rare Fleur Synchron + 1 or more non-Tuner monsters
    Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.
    TF05-EN003 Liberty at Last! Trap Normal Ultra Rare When a monster you control is destroyed by battle and sent to the GY: Target 2 face-up monsters on the field; shuffle those targets into the Deck.
    7 Trials to Glory: World Championship Tournament 2005
    WC5-EN001 Silent Swordsman LV7 Effect Monster Light Warrior 7 2800 1000 Ultra Rare Cannot be Normal Summoned or Set. Must be Special Summoned with "Silent Swordsman LV5" and cannot be Special Summoned by other ways. Negate the effect of all Spell Cards on the field.
    WC5-EN002 Kaibaman Effect Monster Light Warrior 3 200 700 Ultra Rare You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    WC5-EN003 Mind Control Spell Normal Ultra Rare Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
    Booster Pack Tins
    BPT-001 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Secret Rare The ultimate wizard in terms of attack and defense.
    BPT-002 Summoned Skull Normal Monster Dark Fiend 6 2500 1200 Secret Rare A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
    (This card is always treated as an "Archfiend" card.)
    BPT-003 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Secret Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    BPT-004 Lord of D. Effect Monster Dark Spellcaster 4 1200 1100 Secret Rare Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.
    BPT-005 Red-Eyes Black Dragon Normal Monster Dark Dragon 7 2400 2000 Secret Rare A ferocious dragon with a deadly attack.
    BPT-006 B. Skull Dragon Fusion Monster Dark Dragon 9 3200 2500 Secret Rare "Summoned Skull" + "Red-Eyes B. Dragon"
    BPT-007 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Secret Rare The ultimate wizard in terms of attack and defense.
    BPT-008 Buster Blader Effect Monster Earth Warrior 7 2600 2300 Secret Rare This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
    BPT-009 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Secret Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    BPT-010 XYZ-Dragon Cannon Fusion/Effect Monster Light Machine 8 2800 2600 Secret Rare X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
    BPT-011 Jinzo Effect Monster Dark Machine 6 2400 1500 Secret Rare Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
    BPT-012 Gearfried the Iron Knight Effect Monster Earth Warrior 4 1800 1600 Secret Rare When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
    Capsule Monster Coliseum
    CMC-EN001 Abyss Soldier Effect Monster Water Aqua 4 1800 1300 Super Rare Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
    CMC-EN002 Inferno Hammer Effect Monster Dark Fiend 6 2400 0 Super Rare When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position.
    CMC-EN003 Teva Effect Monster Light Warrior 5 2000 1500 Super Rare When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
    Dark Duel Stories
    DDS-001 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Prismatic Secret Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    DDS-002 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Prismatic Secret Rare The ultimate wizard in terms of attack and defense.
    DDS-003 Exodia the Forbidden One Effect Monster Dark Spellcaster 3 1000 1000 Prismatic Secret Rare If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    DDS-004 Seiyaryu Normal Monster Light Dragon 7 2500 2300 Prismatic Secret Rare A mystical dragon that burns away the unworthy with its mystic flames.
    DDS-005 Acid Trap Hole Trap Normal Prismatic Secret Rare Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
    DDS-006 Salamandra Spell Equip Prismatic Secret Rare Equip only to a FIRE monster; it gains 700 ATK.
    Dawn of Destiny
    DOD-001 The Winged Dragon of Ra (Non-Playable) Normal Monster Divine Divine Beast 10 ? ? Secret Rare Spirits sing of a powerful creature that rules over all that is mystic.
    DOD-002 Dark Sage Effect Monster Dark Spellcaster 9 2800 3200 Secret Rare Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
    DOD-003 Widespread Ruin Trap Normal Secret Rare Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
    Destiny Board Traveler
    DBT-EN001 Emes the Infinity Effect Monster Light Machine 7 2500 2000 Super Rare Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.
    DBT-EN002 D.D. Assailant Effect Monster Earth Warrior 4 1700 1600 Super Rare After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
    DBT-EN003 Twinheaded Beast Effect Monster Fire Beast 6 1700 1900 Super Rare This card can attack twice during the same Battle Phase.
    Duel Devastator Box
    DUDE-EN001 Ghost Ogre & Snow Rabbit Tuner/Effect Monster Light Psychic 3 0 1800 Ultra Rare During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
    DUDE-EN002 Ghost Reaper & Winter Cherries Tuner/Effect Monster Dark Zombie 3 0 1800 Ultra Rare If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
    DUDE-EN003 Ash Blossom & Joyous Spring Tuner/Effect Monster Fire Zombie 3 0 1800 Ultra Rare When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
  • Add a card from the Deck to the hand.
  • Special Summon from the Deck.
  • Send a card from the Deck to the GY.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
  • DUDE-EN004 Ghost Belle & Haunted Mansion Tuner/Effect Monster Earth Zombie 3 0 1800 Ultra Rare When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
  • Add a card from the GY to the hand, Deck, and/or Extra Deck.
  • Special Summon a Monster Card(s) from the GY.
  • Banish a card(s) from the GY.
    You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
  • DUDE-EN005 Ghost Sister & Spooky Dogwood Tuner/Effect Monster Water Zombie 3 0 1800 Ultra Rare During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
  • Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
  • DUDE-EN006 Red Blossoms from Underroot Effect Monster Dark Fiend 1 0 0 Ultra Rare If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.
    DUDE-EN007 Ally of Justice Catastor Synchro/Effect Monster Dark Machine 5 2200 1200 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
    DUDE-EN008 Brionac, Dragon of the Ice Barrier Synchro/Effect Monster Water Sea Serpent 6 2300 1400 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    You can discard any number of cards to the Graveyard to target the same number of cards on the field; return those targets to the hand.
    DUDE-EN009 Metaphys Horus Synchro/Effect Monster Light Wyrm 6 2300 1600 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.
  • Normal Monster: This face-up card is unaffected by other card effects this turn.
  • Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
  • Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
  • DUDE-EN010 Black Rose Dragon Synchro/Effect Monster Fire Dragon 7 2400 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
    DUDE-EN011 Clear Wing Fast Dragon Synchro/Pendulum/Effect Monster Wind Dragon 7 2500 2000 Ultra Rare 1 Tuner + 1+ non-Tuner WIND monsters
    (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect. You can place this card in your Pendulum Zone
    DUDE-EN012 Stardust Spark Dragon Synchro/Effect Monster Light Dragon 8 2500 2000 Ultra Rare 1 Tuner + 1 or more non-Tuner monster
    Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
    DUDE-EN013 Scarlight Red Dragon Archfiend Synchro/Effect Monster Dark Dragon 8 3000 2500 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. Once per turn: You can destroy as many other Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed.
    DUDE-EN014 Trishula, Dragon of the Ice Barrier Synchro/Effect Monster Water Dragon 9 2700 2000 Ultra Rare 1 Tuner + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
    DUDE-EN015 Vermillion Dragon Mech Synchro/Effect Monster Fire Machine 9 2700 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
    DUDE-EN016 Abyss Dweller Xyz/Effect Monster Water Sea Serpent 4 1700 1400 Ultra Rare 2 Level 4 monsters
    While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
    DUDE-EN017 Number 101: Silent Honor ARK Xyz/Effect Monster Water Aqua 4 2100 1000 Ultra Rare 2 Level 4 monsters
    You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
    DUDE-EN018 Castel, the Skyblaster Musketeer Xyz/Effect Monster Wind Winged Beast 4 2000 1500 Ultra Rare 2 Level 4 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    DUDE-EN019 Tornado Dragon Xyz/Effect Monster Wind Wyrm 4 2100 2000 Ultra Rare 2 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.
    DUDE-EN020 Underclock Taker Link/Effect Monster Dark Cyberse 1000 LINK-2 Ultra Rare 2 Effect Monsters
    Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
    DUDE-EN021 LANphorhynchus Link Monster Light Cyberse 1200 LINK-2 Ultra Rare 2 monsters
    DUDE-EN022 Gaia Saber, the Lightning Shadow Link Monster Earth Machine 2600 LINK-3 Ultra Rare 2+ monsters
    DUDE-EN023 Decode Talker Link/Effect Monster Dark Cyberse 2300 LINK-3 Ultra Rare 2+ Effect Monsters
    Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
    DUDE-EN024 Decode Talker Extended Link/Effect Monster Dark Cyberse 2300 LINK-3 Ultra Rare 2+ Effect monsters
    This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.
    DUDE-EN025 Topologic Bomber Dragon Link/Effect Monster Dark Cyberse 3000 LINK-4 Ultra Rare 2+ Effect Monsters
    If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
    DUDE-EN026 Saryuja Skull Dread Link/Effect Monster Earth Dragon 2800 LINK-4 Ultra Rare 2+ monsters with different names
    This card gains effects based on the number of monsters used for its Link Summon.
  • 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
  • 3+: Once per turn: You can Special Summon 1 monster from your hand.
  • 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order.
  • DUDE-EN027 D.D. Crow Effect Monster Dark Winged Beast 1 100 100 Ultra Rare (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
    DUDE-EN028 Effect Veiler Tuner Monster Light Spellcaster 1 0 0 Ultra Rare During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.
    DUDE-EN029 Gate Blocker Effect Monster Earth Rock 4 100 2000 Ultra Rare Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects.
    DUDE-EN030 Denko Sekka Effect Monster Light Thunder 4 1700 1000 Ultra Rare Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
    DUDE-EN031 Inspector Boarder Effect Monster Light Machine 4 2000 2000 Ultra Rare Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
    DUDE-EN032 Spell Canceller Effect Monster Wind Machine 5 1800 1600 Ultra Rare As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
    DUDE-EN033 Artifact Lancea Effect Monster Light Fairy 5 1700 2300 Ultra Rare You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
    DUDE-EN034 Vanity's Fiend Effect Monster Dark Fiend 6 2400 1200 Ultra Rare Cannot be Special Summoned. Neither player can Special Summon monsters.
    DUDE-EN035 Majesty's Fiend Effect Monster Light Fiend 6 2400 1000 Ultra Rare Cannot be Special Summoned. Monster effects cannot be activated.
    DUDE-EN036 Dinowrestler Pankratops Effect Monster Earth Dinosaur 7 2600 0 Ultra Rare If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
    DUDE-EN037 Gameciel, the Sea Turtle Kaiju Effect Monster Water Aqua 8 2200 3000 Ultra Rare You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
    DUDE-EN038 Mind Control Spell Normal Ultra Rare Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
    DUDE-EN039 Wave-Motion Cannon Spell Continuous Ultra Rare During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.
    DUDE-EN040 Super Polymerization Spell Quick-Play Ultra Rare Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    DUDE-EN041 Book of Eclipse Spell Quick-Play Ultra Rare Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
    DUDE-EN042 Forbidden Graveyard Spell Quick-Play Ultra Rare Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.
    DUDE-EN043 Cosmic Cyclone Spell Quick-Play Ultra Rare Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.
    DUDE-EN044 Called by the Grave Spell Quick-Play Ultra Rare Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
    DUDE-EN045 Different Dimension Ground Trap Normal Ultra Rare This turn, any monster sent to the GY is banished instead.
    DUDE-EN046 Typhoon Trap Normal Ultra Rare Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
    DUDE-EN047 Forbidden Apocrypha Trap Normal Ultra Rare Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard.
    DUDE-EN048 Dimensional Barrier Trap Normal Ultra Rare Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
    DUDE-EN049 Lost Wind Trap Normal Ultra Rare Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
    DUDE-EN050 Heavy Storm Duster Trap Normal Ultra Rare Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
    DUDE-EN051 Royal Decree Trap Continuous Ultra Rare Negate all other Trap Card effects on the field.
    DUDE-EN052 Anti-Spell Fragrance Trap Continuous Ultra Rare Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
    DUDE-EN053 There Can Be Only One Trap Continuous Ultra Rare Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
    DUDE-EN054 Wiretap Trap Counter Ultra Rare When a Trap Card is activated: Negate the activation, and if you do,shuffle that card into the Deck.
    DUDE-EN055 Solemn Strike Trap Counter Ultra Rare When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
    DUDE-EN056 Red Reboot Trap Counter Ultra Rare When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
    Duel Master's Guide
    DMG-001 Dark Paladin Fusion/Effect Monster Dark Spellcaster 8 2900 2400 Secret Rare "Dark Magician" + "Buster Blader"
    This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
    Duelists of the Roses
    DOR-001 Alpha the Magnet Warrior Normal Monster Earth Rock 4 1400 1700 Secret Rare Alpha, Beta, and Gamma meld as one to form a powerful monster.
    DOR-002 Beta the Magnet Warrior Normal Monster Earth Rock 4 1700 1600 Secret Rare Alpha, Beta, and Gamma meld as one to form a powerful monster.
    DOR-003 Gamma the Magnet Warrior Normal Monster Earth Rock 4 1500 1800 Secret Rare Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Eternal Duelist Soul
    EDS-001 Exchange Spell Normal Secret Rare Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand.
    EDS-002 Graceful Dice Spell Quick-Play Secret Rare Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.
    EDS-003 Skull Dice Trap Normal Secret Rare Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.
    Fire Fists: Special Edition
    FFSE-EN001 Fire Formation - Tenki Spell Continuous Super Rare When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
    Forbidden Legacy 1
    FL1-EN001 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Secret Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    FL1-EN002 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Secret Rare The ultimate wizard in terms of attack and defense.
    FL1-EN003 Kuriboh Effect Monster Dark Fiend 1 300 200 Secret Rare During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
    Forbidden Memories
    FMR-001 Red-Eyes Black Metal Dragon Effect Monster Dark Machine 8 2800 2400 Prismatic Secret Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
    FMR-002 Harpie's Pet Dragon Effect Monster Wind Dragon 7 2000 2500 Prismatic Secret Rare This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
    FMR-003 Metalmorph Trap Normal Prismatic Secret Rare Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    Gameboy Worldwide Edition Promos
    GBI-001 Obelisk the Tormentor (Non-Playable) Normal Monster Divine Divine Beast 10 4000 4000 Ultra Rare/Secret Rare The descent of this mighty creature shall be heralded by burning winds and twisted lands. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.
    GBI-002 Slifer the Sky Dragon (Non-Playable) Normal Monster Divine Divine Beast 10 X000 X000 Ultra Rare/Secret Rare The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.
    GBI-003 The Winged Dragon of Ra (Non-Playable) Normal Monster Divine Divine Beast 10 ? ? Ultra Rare/Secret Rare Spirits sing of a powerful creature that rules over all that is mystic.
    GX Duel Academy
    GX1-EN001 Elemental HERO Necroshade Effect Monster Dark Warrior 5 1600 1800 Secret Rare Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    GX1-EN002 Winged Kuriboh Effect Monster Light Fairy 1 300 200 Secret Rare If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    GX1-EN003 Hero Ring Trap Normal Secret Rare Target 1 Warrior monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack the equipped monster.
    GX Special Edition
    GSE-EN001 Elemental HERO Wildheart Effect Monster Earth Warrior 4 1500 1600 Ultra Rare Unaffected by Trap effects.
    GX Tag Force 2
    GX04-EN001 Mad Reloader Effect Monster Dark Fiend 1 0 0 Super Rare If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.
    GX04-EN002 Dark Bribe Trap Counter Super Rare When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
    GX04-EN003 Chaos Burst Trap Normal Super Rare Activate only by Tributing 1 monster when your opponent's monster declares an attack. Destroy the attacking monster. Then inflict 1000 damage to your opponent.
    Hidden Arsenal: Chapter 1
    HAC1-EN001 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Duel Terminal Ultra Parallel Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    HAC1-EN002 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Duel Terminal Ultra Parallel Rare The ultimate wizard in terms of attack and defense.
    HAC1-EN003 Red-Eyes Black Dragon Normal Monster Dark Dragon 7 2400 2000 Duel Terminal Ultra Parallel Rare A ferocious dragon with a deadly attack.
    HAC1-EN004 Elemental HERO Neos Normal Monster Light Warrior 7 2500 2000 Common, Duel Terminal Normal Parallel Rare A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    HAC1-EN005 Kuriboh Effect Monster Dark Fiend 1 300 200 Common During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
    HAC1-EN006 Barrel Dragon Effect Monster Dark Machine 7 2600 2200 Duel Terminal Ultra Parallel Rare Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
    HAC1-EN007 Buster Blader Effect Monster Earth Warrior 7 2600 2300 Common, Duel Terminal Normal Parallel Rare This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
    HAC1-EN008 Lava Golem Effect Monster Fire Fiend 8 3000 2500 Duel Terminal Ultra Parallel Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
    HAC1-EN009 Night Assailant Flip/Effect Monster Dark Fiend 3 200 500 Duel Terminal Ultra Parallel Rare FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand.
    HAC1-EN010 Harpie Lady 1 Effect Monster Wind Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.
    HAC1-EN011 Harpie Lady 2 Effect Monster Wind Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle.
    HAC1-EN012 Harpie Lady 3 Effect Monster Wind Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns.
    HAC1-EN013 Winged Kuriboh Effect Monster Light Fairy 1 300 200 Common If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    HAC1-EN014 Cyber Dragon Effect Monster Light Machine 5 2100 1600 Duel Terminal Ultra Parallel Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
    HAC1-EN015 Elemental HERO Stratos Effect Monster Wind Warrior 4 1800 300 Common When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
  • Add 1 "HERO" monster from your Deck to your hand.
  • HAC1-EN016 Card Trooper Effect Monster Earth Machine 3 400 400 Duel Terminal Ultra Parallel Rare Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
    HAC1-EN017 Red-Eyes Darkness Metal Dragon Effect Monster Dark Dragon 10 2800 2400 Common You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
    HAC1-EN018 Dark Paladin Fusion/Effect Monster Dark Spellcaster 8 2900 2400 Duel Terminal Ultra Parallel Rare "Dark Magician" + "Buster Blader"
    This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
    HAC1-EN019 Elemental HERO Flame Wingman Fusion/Effect Monster Wind Warrior 6 2100 1200 Duel Terminal Ultra Parallel Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
    HAC1-EN020 Elemental HERO Shining Flare Wingman Fusion/Effect Monster Light Warrior 8 2500 2100 Common, Duel Terminal Normal Parallel Rare "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
    Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
    HAC1-EN021 Goyo Guardian Synchro/Effect Monster Earth Warrior 6 2800 2000 Common, Duel Terminal Normal Parallel Rare 1 Tuner + 1 or more non-Tuner Monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
    HAC1-EN022 Polymerization (Fusion) Spell Normal Duel Terminal Ultra Parallel Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
    HAC1-EN023 Mystical Space Typhoon Spell Quick-Play Duel Terminal Ultra Parallel Rare Target 1 Spell/Trap on the field; destroy that target.
    HAC1-EN024 Book of Moon Spell Quick-Play Duel Terminal Ultra Parallel Rare Target 1 face-up monster on the field; change that target to face-down Defense Position.
    HAC1-EN025 Enemy Controller Spell Quick-Play Common Active 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target's battle position.
  • Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
  • HAC1-EN026 Waboku Trap Normal Common You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
    HAC1-EN027 Dust Tornado Trap Normal Common, Duel Terminal Normal Parallel Rare Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    HAC1-EN028 Skill Drain Trap Continuous Duel Terminal Ultra Parallel Rare Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
    HAC1-EN029 Blizzed, Defender of the Ice Barrier Effect Monster Water Aqua 1 300 500 Common When this card is destroyed by battle and sent to the Graveyard, draw 1 card.
    HAC1-EN030 Blizzard Warrior Effect Monster Water Warrior 3 1400 400 Common, Duel Terminal Normal Parallel Rare If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck.
    HAC1-EN031 Cryomancer of the Ice Barrier Tuner Monster Water Aqua 2 1300 0 Common While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
    HAC1-EN032 Royal Knight of the Ice Barrier Effect Monster Water Warrior 5 2000 2000 Common, Duel Terminal Normal Parallel Rare When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
    HAC1-EN033 Dai-sojo of the Ice Barrier Effect Monster Water Spellcaster 6 1600 2200 Common When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.
    HAC1-EN034 Medium of the Ice Barrier Effect Monster Water Spellcaster 7 2200 1600 Common, Duel Terminal Normal Parallel Rare If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell/Trap Card per turn.
    HAC1-EN035 Pilgrim of the Ice Barrier Effect Monster Water Warrior 4 1500 1000 Common This card cannot be destroyed by battle with a monster with 1900 or more ATK.
    HAC1-EN036 Geomancer of the Ice Barrier Tuner Monster Water Spellcaster 3 800 1200 Common, Duel Terminal Normal Parallel Rare Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with that Attribute. This effect can only be used once while this card is face-up on the field.
    HAC1-EN037 Shock Troops of the Ice Barrier Effect Monster Water Spellcaster 3 1500 800 Common You can Tribute this card to destroy 1 face-up WATER monster on the field, and add 1 "Ice Barrier" monster from your Deck to your hand.
    HAC1-EN038 Samurai of the Ice Barrier Effect Monster Water Warrior 4 1800 1500 Common, Duel Terminal Normal Parallel Rare When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card.
    HAC1-EN039 Dewdark of the Ice Barrier Tuner Monster Water Aqua 2 1200 800 Common, Duel Terminal Normal Parallel Rare If the only face-up monsters you control are Level 2 or lower monsters, this card can attack your opponent directly.
    HAC1-EN040 Caravan of the Ice Barrier Effect Monster Water Sea Serpent 1 500 200 Common, Duel Terminal Normal Parallel Rare Once per turn, you can return 2 "Ice Barrier" monsters in your Graveyard to the Deck to have both players draw 1 card.
    HAC1-EN041 Spellbreaker of the Ice Barrier Effect Monster Water Spellcaster 4 1200 2000 Common Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.
    HAC1-EN042 General Grunard of the Ice Barrier Effect Monster Water Warrior 8 2800 1000 Common During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
    HAC1-EN043 Defender of the Ice Barrier Tuner Monster Water Aqua 3 200 1600 Common While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack.
    HAC1-EN044 Warlock of the Ice Barrier Effect Monster Water Spellcaster 3 400 1000 Common, Duel Terminal Normal Parallel Rare While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
    HAC1-EN045 Sacred Spirit of the Ice Barrier Spirit Monster Water Zombie 4 1600 1200 Common, Duel Terminal Normal Parallel Rare This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.
    HAC1-EN046 General Raiho of the Ice Barrier Effect Monster Water Warrior 6 2100 2300 Common When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.
    HAC1-EN047 Strategist of the Ice Barrier Effect Monster Water Spellcaster 4 1600 1600 Common, Duel Terminal Normal Parallel Rare Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
    HAC1-EN048 Secret Guards of the Ice Barrier Effect Monster Water Aqua 2 100 1600 Common Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters.
    HAC1-EN049 General Gantala of the Ice Barrier Effect Monster Water Warrior 7 2700 2000 Common Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier".
    HAC1-EN050 Dance Princess of the Ice Barrier Effect Monster Water Spellcaster 4 1700 900 Common Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
    HAC1-EN051 Brionac, Dragon of the Ice Barrier Synchro/Effect Monster Water Sea Serpent 6 2300 1400 Duel Terminal Ultra Parallel Rare 1 Tuner + 1 or more non-Tuner monsters
    You can discard any number of cards to the Graveyard to target the same number of cards on the field; return those targets to the hand.
    HAC1-EN052 Dewloren, Tiger King of the Ice Barrier Synchro/Effect Monster Water Beast 6 2000 1400 Duel Terminal Ultra Parallel Rare 1 Tuner + 1 or more non-Tuner WATER monsters
    Once per turn, you can return any number of face-up cards you control to the owner's hand. This card gains 500 ATK for each card returned to the owner's hand by this effect until the End Phase of this turn.
    HAC1-EN053 Gungnir, Dragon of the Ice Barrier Synchro/Effect Monster Water Dragon 7 2500 1700 Duel Terminal Ultra Parallel Rare 1 Tuner + 1 or more WATER non-Tuner Monsters.
    1 Tuner + 1 or more WATER non-Tuner Monsters. Once per turn, you can discard up to 2 cards to the Graveyard to select the same number of cards your opponent controls. Destroy the selected cards.
    HAC1-EN054 Trishula, Dragon of the Ice Barrier Synchro/Effect Monster Water Dragon 9 2700 2000 Duel Terminal Ultra Parallel Rare 1 Tuner + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
    HAC1-EN055 Medallion of the Ice Barrier Spell Normal Common, Duel Terminal Normal Parallel Rare Add 1 "Ice Barrier" monster from your Deck to your hand.
    HAC1-EN056 Mist Valley Thunderbird Effect Monster Wind Thunder 3 1100 700 Common When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the Turn it was Special Summoned by this effect.
    HAC1-EN057 Mist Valley Shaman Tuner Monster Wind Winged Beast 3 1200 1200 Common Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase.
    HAC1-EN058 Mist Valley Soldier Tuner Monster Wind Winged Beast 4 1700 300 Common While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step.
    HAC1-EN059 Mist Valley Baby Roc Tuner Monster Wind Winged Beast 2 400 600 Common When this card is sent directly from the hand to the Graveyard, you can Special Summon it.
    HAC1-EN060 Mist Valley Executor Effect Monster Wind Thunder 5 2100 1600 Common When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to the owners' hands.
    HAC1-EN061 Mist Valley Falcon Effect Monster Wind Winged Beast 4 2000 1200 Common This card cannot declare an attack unless you return 1 card you control to its owner's hand.
    HAC1-EN062 Mist Valley Apex Avian Effect Monster Wind Winged Beast 7 2700 2000 Duel Terminal Ultra Parallel Rare When an effect is activated, you can select 1 face-up "Mist Valley" card you control. Return that "Mist Valley" card to it's owner's hand, negate the effect's activation, and destroy the card whose effect was activated.
    HAC1-EN063 Mist Valley Thunder Lord Synchro/Effect Monster Wind Thunder 7 2600 2400 Common 1 Tuner + 1 or more non-Tuner "Mist Valley" monsters
    Once per turn, you can select and return 1 card you control to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn.
    HAC1-EN064 Flamvell Guard Tuner Monster Fire Dragon 1 100 2000 Common A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.
    HAC1-EN065 Flamvell Dragnov Effect Monster Fire Dragon 2 1100 200 Common When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand.
    HAC1-EN066 Flamvell Magician Tuner Monster Fire Spellcaster 4 1400 200 Common While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
    HAC1-EN067 Flamvell Grunika Effect Monster Fire Dragon 4 1700 200 Common When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200.
    HAC1-EN068 Flamvell Baby Tuner Monster Fire Pyro 1 800 200 Common During your Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up FIRE monster you control and give it 400 ATK.
    HAC1-EN069 Neo Flamvell Origin Tuner Monster Fire Pyro 2 500 200 Common If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand.
    HAC1-EN070 Neo Flamvell Hedgehog Tuner Monster Fire Pyro 3 800 200 Common If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand.
    HAC1-EN071 Neo Flamvell Shaman Effect Monster Fire Pyro 3 1700 200 Common If this card destroys an opponent's monster by battle while there are 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard, and remove it from play. If your opponent has no Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent.
    HAC1-EN072 Neo Flamvell Garuda Effect Monster Fire Pyro 3 1200 1800 Common, Duel Terminal Normal Parallel Rare During your End Phase, if you control another face-up "Flamvell" monster, remove from play 1 card in your opponent's Graveyard.
    HAC1-EN073 Neo Flamvell Sabre Effect Monster Fire Pyro 4 1500 200 Common, Duel Terminal Normal Parallel Rare While there are 4 or less cards in your opponent's Graveyard, this card gains 600 ATK. While there are 8 or more cards in your opponent's Graveyard, this card loses 300 ATK.
    HAC1-EN074 Flamvell Uruquizas Synchro/Effect Monster Fire Pyro 6 2100 400 Common 1 Tuner + 1 or more non-Tuner monsters.
    During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.
    HAC1-EN075 Ancient Flamvell Deity Synchro/Effect Monster Fire Pyro 7 2500 200 Duel Terminal Normal Parallel Rare 1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters
    When this card is Synchro Summoned, select and remove from play cards from your opponent's Graveyard, up to the number of cards in their hand. This card gains 200 ATK for each card removed from play this way.
    HAC1-EN076 Ally of Justice Clausolas Normal Monster Dark Machine 6 2300 1200 Common A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solias. Its surprise attacks from above baffle invaders.
    HAC1-EN077 Ally Mind Tuner Monster Dark Machine 5 1800 1400 Common A high-performance unit developed to enhance the Artificial Intelligence program in Allies of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
    HAC1-EN078 Ally of Justice Garadholg Effect Monster Dark Machine 4 1600 400 Common If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
    HAC1-EN079 Ally of Justice Rudra Effect Monster Dark Machine 5 1900 1200 Common If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
    HAC1-EN080 Ally of Justice Nullfier Effect Monster Dark Machine 4 1600 1200 Common The effects of LIGHT monsters that battle this card are negated.
    HAC1-EN081 Ally of Justice Searcher Effect Monster Dark Machine 3 1400 100 Common Once per turn, you can discard 1 card to flip 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Flip Effects are not activated at that time.
    HAC1-EN082 Ally of Justice Enemy Catcher Effect Monster Dark Machine 6 1800 1800 Common When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase.
    HAC1-EN083 Ally of Justice Thunder Armor Effect Monster Dark Machine 8 2700 2200 Common This card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    HAC1-EN084 Ally of Justice Cosmic Gateway Effect Monster Dark Machine 8 2400 1200 Common, Duel Terminal Normal Parallel Rare If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.
    HAC1-EN085 Ally of Justice Reverse Break Effect Monster Dark Machine 4 1200 1200 Common If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    HAC1-EN086 Ally of Justice Unlimiter Effect Monster Dark Machine 2 600 200 Common You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase.
    HAC1-EN087 Ally of Justice Omni-Weapon Effect Monster Dark Machine 5 2200 800 Common When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
    HAC1-EN088 Ally of Justice Quarantine Effect Monster Dark Machine 4 1700 1200 Common Neither player can Special Summon LIGHT monsters.
    HAC1-EN089 Ally of Justice Cycle Reader Tuner Monster Dark Machine 3 1000 1000 Common During either player's turn, you can discard this card to select and remove from play up to 2 LIGHT monsters from your opponent's Graveyard.
    HAC1-EN090 Ally of Justice Catastor Synchro/Effect Monster Dark Machine 5 2200 1200 Common 1 Tuner + 1 or more non-Tuner monsters
    At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
    HAC1-EN091 Ally of Justice Field Marshal Synchro/Effect Monster Dark Machine 9 2900 2600 Common 1 Tuner + 2 or more non-Tuner monsters
    This card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, draw 1 card.
    HAC1-EN092 Ally of Justice Decisive Armor Synchro/Effect Monster Dark Machine 10 3300 3300 Duel Terminal Ultra Parallel Rare 1 Tuner + 2 or more non-Tuner monsters.
    Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:
  • Select 1 Set card your opponent controls and destroy it.
  • Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.
  • Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
  • HAC1-EN093 Naturia Beetle Effect Monster Earth Insect 4 400 1800 Common Switch the original ATK and DEF of this card each time a Spell Card is activated.
    HAC1-EN094 Naturia Rock Effect Monster Earth Rock 3 1200 1200 Common, Duel Terminal Normal Parallel Rare When a Trap Card is activated, you can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand.
    HAC1-EN095 Naturia Guardian Effect Monster Earth Plant 4 1600 400 Common When your opponent Normal Summons a monster, this card gains 300 ATK until the End Phase.
    HAC1-EN096 Naturia Vein Tuner Monster Earth Plant 1 200 300 Common, Duel Terminal Normal Parallel Rare You can Tribute this card and 1 "Naturia" monster to negate the activation of your opponent's Spell or Trap Card, and destroy it.
    HAC1-EN097 Naturia Antjaw Effect Monster Earth Insect 2 400 200 Common When your opponent Special Summons a monster(s), you can Special Summon 1 Level 3 or lower "Naturia" monster from your Deck.
    HAC1-EN098 Naturia Spiderfang Effect Monster Earth Insect 4 2100 400 Common This card can only declare an attack during a turn that your opponent activates the effect of a Spell, Trap or Effect Monster Card.
    HAC1-EN099 Naturia Rosewhip Tuner Monster Earth Plant 3 400 1700 Common, Duel Terminal Normal Parallel Rare Your opponent can only activate 1 Spell or Trap Card per turn.
    HAC1-EN100 Naturia Cosmobeet Tuner Monster Earth Plant 2 1000 700 Common When your opponent Normal Summons or Sets a monster, you can Special Summon this card from your hand.
    HAC1-EN101 Naturia Dragonfly Effect Monster Earth Insect 4 1200 400 Common, Duel Terminal Normal Parallel Rare This card cannot be destroyed by battle with a monster that has 2000 or more ATK. This card gains 200 ATK for each "Naturia" monster in your Graveyard.
    HAC1-EN102 Naturia Sunflower Effect Monster Earth Plant 2 500 0 Common, Duel Terminal Normal Parallel Rare You can Tribute this card and 1 other "Naturia" monster you control to negate the activation of an opponent's Effect Monster's effect and destroy that Effect Monster.
    HAC1-EN103 Naturia Cliff Effect Monster Earth Rock 4 1500 1000 Common, Duel Terminal Normal Parallel Rare When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to your side of the field in face-up Attack Position.
    HAC1-EN104 Naturia Tulip Tuner Monster Earth Plant 2 600 1500 Common Each time your opponent activates a Spell or Trap Card, all face-up "Naturia" monster(s) you control gain 500 ATK until the End Phase.
    HAC1-EN105 Naturia Horneedle Effect Monster Earth Insect 4 1800 100 Common, Duel Terminal Normal Parallel Rare When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster.
    HAC1-EN106 Naturia Fruitfly Effect Monster Earth Insect 3 800 1500 Common All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" monster you control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until the End Phase.
    HAC1-EN107 Naturia Hydrangea Effect Monster Earth Plant 5 1900 2000 Common If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand.
    HAC1-EN108 Naturia Butterfly Tuner Monster Earth Insect 3 500 1200 Common Once per turn, when an opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard to negate the attack.
    HAC1-EN109 Naturia Ladybug Effect Monster Earth Insect 1 100 100 Common, Duel Terminal Normal Parallel Rare When you Synchro Summon a "Naturia" Synchro Monster, you can Special Summon this card from your Graveyard. During your Main Phase, you can Tribute this card to select 1 face-up "Naturia" monster you control. That monster gains 1000 ATK until the End Phase.
    HAC1-EN110 Naturia Strawberry Effect Monster Earth Plant 4 1600 1200 Common Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase.
    HAC1-EN111 Naturia Bamboo Shoot Effect Monster Earth Plant 5 2000 2000 Duel Terminal Ultra Parallel Rare If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards.
    HAC1-EN112 Naturia Stinkbug Tuner Monster Earth Insect 3 200 500 Common When a face-up "Naturia" monster you control is attacked, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase.
    HAC1-EN113 Naturia Mantis Effect Monster Earth Insect 4 1700 1500 Common When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster.
    HAC1-EN114 Naturia Ragweed Effect Monster Earth Plant 3 1200 2000 Common, Duel Terminal Normal Parallel Rare When your opponent draws a card(s) outside of their Draw Phase, you can send this card from the field to the Graveyard to draw 2 cards.
    HAC1-EN115 Naturia White Oak Effect Monster Earth Plant 4 1800 1400 Common, Duel Terminal Normal Parallel Rare When this face-up card is targeted by an opponent's card effect, you can send this card to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. Those monsters cannot declare an attack, and are destroyed during your End Phase.
    HAC1-EN116 Naturia Cherries Tuner Monster Earth Plant 1 200 200 Duel Terminal Ultra Parallel Rare If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.
    HAC1-EN117 Naturia Pumpkin Effect Monster Earth Plant 4 1400 800 Common, Duel Terminal Normal Parallel Rare When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your Hand.
    HAC1-EN118 Naturia Pineapple Effect Monster Earth Plant 2 100 100 Common, Duel Terminal Normal Parallel Rare All face-up monsters you control are treated as Plant-Type. During your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your Graveyard except Plant or Beast-Type: You can Special Summon this card from your Graveyard. You must not control any Spell or Trap Cards to activate and resolve this effect.
    HAC1-EN119 Naturia Exterio Fusion/Effect Monster Earth Beast 10 2800 2400 Duel Terminal Ultra Parallel Rare "Naturia Beast" + "Naturia Barkion"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.
    HAC1-EN120 Naturia Beast Synchro/Effect Monster Earth Beast 5 2200 1700 Duel Terminal Ultra Parallel Rare 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    HAC1-EN121 Naturia Leodrake Synchro Monster Earth Beast 9 3000 1800 Common 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    HAC1-EN122 Naturia Barkion Synchro/Effect Monster Earth Dragon 6 2500 1800 Duel Terminal Ultra Parallel Rare 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    HAC1-EN123 Naturia Landoise Synchro/Effect Monster Earth Rock 7 2350 1600 Common 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster.
    HAC1-EN124 Fabled Lurrie Effect Monster Light Fiend 1 200 400 Common If this card is discarded to the GY: Special Summon it.
    HAC1-EN125 Fabled Grimro Effect Monster Light Fiend 4 1700 1000 Duel Terminal Ultra Parallel Rare If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
    HAC1-EN126 Fabled Gallabas Effect Monster Light Fiend 4 1500 800 Common You can discard 1 card to the Graveyard to destroy 1 face-up monster your opponent controls with DEF lower than this card's ATK.
    HAC1-EN127 Fabled Kushano Tuner Monster Light Fiend 3 1100 800 Common You can discard 1 "Fabled" monster to the Graveyard except "Fabled Kushano" to add this card from your Graveyard to your hand.
    HAC1-EN128 Fabled Urustos Effect Monster Light Fiend 4 1500 200 Common, Duel Terminal Normal Parallel Rare While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK.
    HAC1-EN129 Fabled Krus Effect Monster Light Fiend 2 1000 800 Common When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it.
    HAC1-EN130 Fabled Topi Effect Monster Light Fiend 1 500 200 Common If your opponent has 2 or more cards in their hand than you do, you can reveal 1 "Fabled" monster in your hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them.
    HAC1-EN131 Fabled Soulkius Effect Monster Light Fiend 6 2200 2100 Common, Duel Terminal Normal Parallel Rare You can send 2 cards, except "Fabled Soulkius", from your hand to the Graveyard to Special Summon this card from the Graveyard.
    HAC1-EN132 Fabled Miztoji Tuner Monster Light Fiend 2 400 200 Common, Duel Terminal Normal Parallel Rare You can send this card from your hand to the Graveyard to select 1 face-up "Fabled" monster you control. The selected monster is treated as a Tuner monster while face-up on the field.
    HAC1-EN133 Fabled Dyf Effect Monster Light Fiend 3 1400 1700 Common, Duel Terminal Normal Parallel Rare When a "Fabled" monster(s) is sent from the hand to your Graveyard, you can Tribute this card to select 1 of those monster(s) and Special Summon it.
    HAC1-EN134 Fabled Ashenveil Effect Monster Light Fiend 4 1600 1200 Common If this card battles with your opponent's monster, you can send 1 card from your hand to the Graveyard during damage calculation to have this card gain 600 ATK during damage calculation only.
    HAC1-EN135 Fabled Oltro Tuner Monster Light Fiend 2 800 500 Common Once per turn, you can send 1 card from your hand to the Graveyard to Special Summon 1 Level 3 "Fabled" monster from your hand.
    HAC1-EN136 The Fabled Chawa Tuner Monster Light Beast 1 200 100 Common During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand.
    HAC1-EN137 The Fabled Catsith Tuner Monster Light Beast 1 800 600 Common When this card is discarded to the Graveyard, select and destroy 1 face-up card on the field.
    HAC1-EN138 The Fabled Cerburrel Tuner Monster Light Beast 2 1000 400 Common, Duel Terminal Normal Parallel Rare When this card is discarded to the Graveyard, Special Summon it.
    HAC1-EN139 The Fabled Ganashia Effect Monster Light Beast 3 1600 1000 Common When this card is discarded to the Graveyard, Special Summon it. If this card was Summoned this way, it gains 200 ATK. In that case, remove it from play when it is removed from the field.
    HAC1-EN140 The Fabled Nozoochee Effect Monster Light Beast 2 1200 800 Common During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.
    HAC1-EN141 The Fabled Peggulsus Tuner Monster Light Beast 1 100 1600 Common When this card is discarded to the Graveyard, you can Set this card in face-down Defense Position. When this card is flipped face-up, you can reveal 1 "Fabled" monster in your hand and send 1 "Fabled" monster from your Deck to the Graveyard.
    HAC1-EN142 The Fabled Kokkator Effect Monster Light Beast 4 1700 1500 Common When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to the Graveyard to draw 1 card.
    HAC1-EN143 Fabled Dianaira Effect Monster Light Fiend 8 2800 100 Common You can Tribute 1 "Fabled" monster to Tribute Summon this card in face-up Attack Position. Once per turn, when your opponent activates a Normal Spell Card, its effect become "Your opponent selects and discards 1 card from their hand".
    HAC1-EN144 Fabled Valkyrus Synchro/Effect Monster Light Fiend 8 2900 1700 Common 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.
    HAC1-EN145 Fabled Leviathan Synchro/Effect Monster Light Fiend 10 3000 2000 Common 1 "Fabled" Tuner + 1 or more non-Tuner monster.
    When this card on the field is destroyed and sent to the Graveyard, you can select up to 3 "Fabled" monsters in your Graveyard. Add them to your hand.
    HAC1-EN146 Fabled Ragin Synchro/Effect Monster Light Fiend 5 2300 1800 Duel Terminal Ultra Parallel Rare 1 "Fabled" Tuner Monster + 1 or more non-Tuner Monsters
    When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.
    HAC1-EN147 The Fabled Unicore Synchro/Effect Monster Light Beast 4 2300 1000 Common 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    While you and your opponent have the same number of cards in hand, negate all Spell, Trap and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.
    HAC1-EN148 The Fabled Kudabbi Synchro/Effect Monster Light Beast 4 2200 1100 Common 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    This card gains an appropriate effect, depending on the number of cards in your hand.
  • 0: This card cannot be destroyed by battle or by card effects.
  • 3+: Destroy this card during the End Phase.
  • HAC1-EN149 Dragunity Dux Effect Monster Wind Winged Beast 4 1500 1000 Duel Terminal Ultra Parallel Rare This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card.
    HAC1-EN150 Dragunity Legionnaire Effect Monster Wind Winged Beast 3 1200 800 Common When this card is Normal Summoned, you can select 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it.
    HAC1-EN151 Dragunity Tribus Effect Monster Wind Winged Beast 1 500 300 Common When this card is Normal or Special Summoned, you can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard.
    HAC1-EN152 Dragunity Darkspear Tuner Monster Wind Dragon 3 1000 1000 Common Once per turn, you can Tribute 1 Dragon-Type "Dragunity" monster to select and Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Graveyard.
    HAC1-EN153 Dragunity Phalanx Tuner Monster Wind Dragon 2 500 1100 Duel Terminal Ultra Parallel Rare Once per turn, if this card is equipped as an Equip Card to a monster, you can Special Summon it.
    HAC1-EN154 Dragunity Militum Effect Monster Wind Winged Beast 4 1700 1200 Common Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone.
    HAC1-EN155 Dragunity Primus Pilus Effect Monster Wind Winged Beast 5 2200 1600 Common When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card.
    HAC1-EN156 Dragunity Brandistock Tuner Monster Wind Dragon 1 600 400 Common While this card is equipped to a monster, that monster can attack twice during each Battle Phase.
    HAC1-EN157 Dragunity Javelin Tuner Monster Wind Dragon 2 1200 800 Common If this face-up card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up Winged Beast-Type "Dragunity" monster you control, instead of sending it to the Graveyard.
    HAC1-EN158 Dragunity Corsesca Tuner Monster Wind Dragon 1 800 700 Common While this card is equipped as an Equip Card to a monster, if the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster with the same Type and Attribute as the equipped monster from your Deck to your hand.
    HAC1-EN159 Dragunity Partisan Tuner Monster Wind Dragon 2 1200 800 Common, Duel Terminal Normal Parallel Rare When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster is treated as a Tuner monster.
    HAC1-EN160 Dragunity Pilum Tuner Monster Wind Dragon 3 1400 1000 Common When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.
    HAC1-EN161 Dragunity Angusticlavii Effect Monster Wind Winged Beast 5 2100 1000 Common f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    HAC1-EN162 Dragunity Knight - Gae Bulg Synchro/Effect Monster Wind Dragon 6 2000 1100 Duel Terminal Ultra Parallel Rare 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    If this card attacks or is attacked, during the Damage Step you can remove from play 1 (only) Winged Beast-Type monster from your Graveyard, to have this card gain the ATK of that monster until the End Phase.
    HAC1-EN163 Dragunity Knight - Gae Dearg Synchro/Effect Monster Wind Dragon 6 2400 800 Common 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    Once per turn, during your Main Phase, you can add 1 Level 4 or lower Dragon-Type or Winged Beast-Type monster from your Deck to your hand. Then discard 1 Dragon-Type or Winged Beast-Type monster.
    HAC1-EN164 Dragunity Knight - Trident Synchro/Effect Monster Wind Dragon 7 2400 1700 Common 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards to the Graveyard.
    HAC1-EN165 Dragunity Knight - Barcha Synchro/Effect Monster Wind Dragon 8 2000 1200 Duel Terminal Ultra Parallel Rare 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard and equip them as Equip Cards to this card. This card gains 300 ATK for each "Dragunity" Equip Card equipped to this card.
    HAC1-EN166 Mist Wurm Synchro/Effect Monster Wind Thunder 9 2500 1500 Duel Terminal Ultra Parallel Rare 1 Tuner + 2 or more non-Tuner monsters.
    When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand.
    HAC1-EN167 Wrath of Neos Spell Normal Common Select 1 face-up "Elemental Hero Neos" you control. Return it to the Deck and destroy all cards on the field.
    HAC1-EN168 Detonate Spell Quick-Play Common Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control, along with a number of cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect.
    HAC1-EN169 Berserker Crush Spell Quick-Play Common Remove from play 1 monster from your Graveyard. The ATK and DEF of 1 face-up "Winged Kuriboh" you control become equal to the ATK and DEF of that monster, until the End Phase of this turn.
    HAC1-EN170 Evolution Burst Spell Normal Common Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.
    HAC1-EN171 Swallow's Nest Spell Quick-Play Common, Duel Terminal Normal Parallel Rare Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.
    HAC1-EN172 Dragunity Guisarme Tuner/Effect Monster Wind Dragon 3 600 1600 Secret Rare When this card is Normal Summoned: You can target 1 Level 4 or lower WIND Dragon or Winged Beast monster in your GY; Special Summon it, but negate its effects. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use each effect of "Dragunity Guisarme" once per turn.
    HAC1-EN173 Armed Dragon, the Armored Dragon Effect Monster Wind Dragon 4 1900 1400 Secret Rare When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn.
    HAC1-EN174 Pile Armed Dragon Effect Monster Wind Dragon 7 2800 1000 Secret Rare You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn.
    HAC1-EN175 Deep Sea Repetiteur Synchro/Tuner/Effect Monster Water Sea Serpent 5 1800 1500 Secret Rare "Deep Sea Diva" + 1+ non-Tuner monsters
    Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to the GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.
    HAC1-EN176 Armory Arm Synchro/Effect Monster Light Machine 4 1800 1200 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    HAC1-EN177 Power Tool Dragon Synchro/Effect Monster Earth Machine 7 2300 2500 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick one of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
    HAC1-EN178 Formula Synchron Synchro/Tuner Monster Light Machine 2 200 1500 Secret Rare 1 Tuner + 1 non-Tuner monster
    When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    Hidden Arsenal: Special Edition
    HASE-EN001 XX-Saber Emmersblade Effect Monster Earth Insect 3 1300 800 Super Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
    HASE-EN002 Naturia Pineapple Effect Monster Earth Plant 2 100 100 Super Rare All face-up monsters you control are treated as Plant-Type. During your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your Graveyard except Plant or Beast-Type: You can Special Summon this card from your Graveyard. You must not control any Spell or Trap Cards to activate and resolve this effect.
    Hobby League 1
    HL1-EN001 Lord of the Lamp Normal Monster Dark Fiend 4 1400 1200 Common This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
    HL1-EN002 Greenkappa Flip/Effect Monster Dark Warrior 3 650 900 Super Rare FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
    HL1-EN003 A Legendary Ocean Spell Field Common (This card is always treated as "Umi".)
    All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
    HL1-EN004 Levia-Dragon - Daedalus Effect Monster Water Sea Serpent 7 2600 1500 Super Rare You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field.
    HL1-EN005 Fusion Gate Spell Field Common While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.
    HL1-EN006 King of the Swamp Effect Monster Water Aqua 3 500 1100 Super Rare You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
    Hobby League 2
    HL2-EN001 Cyber Jar Flip/Effect Monster Dark Rock 3 900 900 Ultra Parallel Rare FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
    HL2-EN002 Mystical Space Typhoon Spell Quick-Play Ultra Parallel Rare Target 1 Spell/Trap on the field; destroy that target.
    HL2-EN003 Sangan Effect Monster Dark Fiend 3 1000 600 Ultra Parallel Rare If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
    HL2-EN004 Heavy Storm Spell Normal Ultra Parallel Rare Destroy all Spell and Trap Cards on the field.
    HL2-EN005 Marauding Captain Effect Monster Earth Warrior 3 1200 400 Ultra Parallel Rare Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    HL2-EN006 Fissure Spell Normal Ultra Parallel Rare Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
    Hobby League 3
    HL03-EN001 Giant Rat Effect Monster Earth Beast 4 1400 1450 Ultra Parallel Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    HL03-EN002 Creature Swap Spell Normal Ultra Parallel Rare Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    HL03-EN003 Trap Hole Trap Normal Ultra Parallel Rare When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
    HL03-EN004 Spear Dragon Effect Monster Wind Dragon 4 1900 0 Ultra Parallel Rare If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    HL03-EN005 Mystic Tomato Effect Monster Dark Plant 4 1400 1100 Ultra Parallel Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    HL03-EN006 Royal Decree Trap Continuous Ultra Parallel Rare Negate all other Trap Card effects on the field.
    HL03-EN007 Dark Balter the Terrible Fusion/Effect Monster Dark Fiend 5 2000 1200 Ultra Parallel Rare "Possessed Dark Soul" + "Frontier Wiseman"
    A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
    Hobby League 4
    HL04-EN001 Exiled Force Effect Monster Earth Warrior 4 1000 1000 Ultra Parallel Rare You can Tribute this card to destroy 1 monster on the field.
    HL04-EN002 Swords of Revealing Light Spell Normal Ultra Parallel Rare After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    HL04-EN003 Asura Priest Spirit Monster Light Fairy 4 1700 1200 Ultra Parallel Rare This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
    HL04-EN004 Graceful Charity Spell Normal Ultra Parallel Rare Draw 3 cards, then discard 2 cards.
    HL04-EN005 Kycoo the Ghost Destroyer Effect Monster Dark Spellcaster 4 1800 700 Ultra Parallel Rare When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
    HL04-EN006 Torrential Tribute Trap Normal Ultra Parallel Rare When a monster(s) is Summoned: Destroy all monsters on the field.
    Hobby League 5
    HL05-EN001 Crystal Beast Ruby Carbuncle Effect Monster Light Fairy 3 300 300 Ultra Parallel Rare When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    HL05-EN002 Green Gadget Effect Monster Earth Machine 4 1400 600 Ultra Parallel Rare When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    HL05-EN003 Crystal Beacon Spell Normal Ultra Parallel Rare Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
    HL05-EN004 Dekoichi the Battlechanted Locomotive Flip/Effect Monster Dark Machine 4 1400 1000 Ultra Parallel Rare FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
    HL05-EN005 The Six Samurai - Zanji Effect Monster Light Warrior 4 1800 1300 Ultra Parallel Rare At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    HL05-EN006 Scapegoat Spell Quick-Play Ultra Parallel Rare Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
    Hobby League 6
    HL06-EN001 Nobleman of Crossout Spell Normal Ultra Parallel Rare Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
    HL06-EN002 Limiter Removal Spell Quick-Play Ultra Parallel Rare Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
    HL06-EN003 D.D. Warrior Lady Effect Monster Light Warrior 4 1500 1600 Ultra Parallel Rare After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    HL06-EN004 Reinforcement of the Army Spell Normal Ultra Parallel Rare Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    HL06-EN005 Call of the Haunted Trap Continuous Ultra Parallel Rare Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    HL06-EN006 Shining Angel Effect Monster Light Fairy 4 1400 800 Ultra Parallel Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Hobby League 7
    HL07-EN001 Monster Reborn Spell Normal Ultra Parallel Rare Target 1 monster in either GY; Special Summon it.
    HL07-EN002 Neo-Spacian Grand Mole Effect Monster Earth Rock 3 900 300 Ultra Parallel Rare At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
    HL07-EN003 Dark Dust Spirit Effect Monster Earth Zombie 6 2200 1800 Ultra Parallel Rare This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters.
    HL07-EN004 Red Gadget Effect Monster Earth Machine 4 1300 1500 Ultra Parallel Rare When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    HL07-EN005 Card of Safe Return Spell Continuous Ultra Parallel Rare When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
    HL07-EN006 Yellow Gadget Effect Monster Earth Machine 4 1200 1200 Ultra Parallel Rare When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    Legendary Collection 1
    LC01-EN001 Obelisk the Tormentor (Non-Playable) Normal Monster Divine Divine Beast 10 4000 4000 Ultra Rare The descent of this mighty creature shall be heralded by burning winds and twisted lands. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.
    LC01-EN002 Slifer the Sky Dragon (Non-Playable) Normal Monster Divine Divine Beast 10 X000 X000 Ultra Rare The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.
    LC01-EN003 The Winged Dragon of Ra (Non-Playable) Normal Monster Divine Divine Beast 10 ? ? Ultra Rare Spirits sing of a powerful creature that rules over all that is mystic.
    LC01-EN004 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Ultra Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    LC01-EN005 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Ultra Rare The ultimate wizard in terms of attack and defense.
    LC01-EN006 Red-Eyes Black Dragon Normal Monster Dark Dragon 7 2400 2000 Ultra Rare A ferocious dragon with a deadly attack.
    Legendary Collection 2: The Duel Academy Years
    LC02-EN001 Uria, Lord of Searing Flames Effect Monster Fire Pyro 10 0 0 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
    LC02-EN002 Hamon, Lord of Striking Thunder Effect Monster Light Thunder 10 4000 4000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
    LC02-EN003 Raviel, Lord of Phantasms Effect Monster Dark Fiend 10 4000 4000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
    LC02-EN004 Darklord Asmodeus Effect Monster Dark Fairy 8 3000 2500 Ultra Rare Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. When this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.
    LC02-EN005 Darklord Superbia Effect Monster Dark Fairy 8 2900 2400 Ultra Rare When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.
    LC02-EN006 Darklord Edeh Arae Effect Monster Dark Fairy 5 2300 2000 Ultra Rare If this card is Special Summoned from the Graveyard, it gains the following effect.
  • If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
  • LC02-EN007 Cyber Larva Effect Monster Light Machine 1 400 600 Ultra Rare If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
    LC02-EN008 Lion Alligator Effect Monster Water Reptile 4 1900 200 Ultra Rare While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    LC02-EN009 Spawn Alligator Effect Monster Water Reptile 5 2200 1000 Ultra Rare During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard.
    LC02-EN010 Elemental HERO Great Tornado Fusion/Effect Monster Wind Warrior 8 2800 2200 Ultra Rare 1 "Elemental HERO" monster + 1 WIND monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.
    LC02-EN011 Parallel World Fusion Spell Normal Ultra Rare Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card.
    LC02-EN012 Dragonic Tactics Spell Normal Ultra Rare Tribute 2 Dragon-Type monsters; Special Summon 1 Level 8 Dragon-Type monster from your Deck.
    LC02-EN013 Court of Justice Spell Continuous Ultra Rare During your Main Phase: You can Special Summon 1 Fairy monster from you hand. You must control a Level 1 Fairy monster to activate and to resolve this effect. You can only use this effect of "Court of Justice" once per turn.
    Legendary Collection 3: Yugi's World
    LC03-EN001 The Seal of Orichalcos Spell Field Ultra Rare All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.
    LC03-EN002 Dark Necrofear Effect Monster Dark Fiend 8 2200 2800 Ultra Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
    LC03-EN003 Guardian Eatos Effect Monster Wind Fairy 8 2500 2000 Ultra Rare If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 Equip Spell Card equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase.
    LC03-EN004 Five-Headed Dragon Fusion/Effect Monster Dark Dragon 12 5000 5000 Ultra Rare 5 Dragon-Type monsters This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Damage calculation is applied normally. )
    LC03-EN005 Emissary of Darkness Token Token Ultra Rare This card can be used as any token.
    LC03-EN006 Pink Kuriboh Token Token Ultra Rare This card can be used as any token.
    LC03-EN007 Orange Kuriboh Token Token Ultra Rare This card can be used as any token.
    Legendary Collection 4: Joey's World
    LC04-EN001 Blue Flame Swordsman Effect Monster Fire Warrior 4 1800 1600 Ultra Rare Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
    LC04-EN002 Harpie Lady Phoenix Formation Spell Normal Ultra Rare If you control 3 or more "Harpie Lady"and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady"and "Harpie Lady Sisters"you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.
    LC04-EN003 Card of Last Will Trap Normal Ultra Rare If the ATK of a monster(s) you control becomes 0 by a card effect: Draw until you have 5 cards in your hand.
    LC04-EN004 Token (Blue Sheep Token) Token Ultra Rare This card can be used as any Token.
    LC04-EN005 Token (Orange Sheep Token) Token Ultra Rare This card can be used as any Token.
    LC04-EN006 Token (Pink Sheep Token) Token Ultra Rare This card can be used as any Token.
    LC04-EN007 Token (Yellow Sheep Token) Token Ultra Rare This card can be used as any Token.
    LC04-EN008 Token (White Lamb Token) Token Ultra Rare This card can be used as any Token.
    LC04-EN009 Token (Pink Lamb Token) Token Ultra Rare This card can be used as any Token.
    Legendary Collection 5D's Collector's Set
    LC05-EN001 Jormungardr the Nordic Serpent Effect Monster Dark Dragon 8 3000 3000 Ultra Rare Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field.
    LC05-EN002 Fenrir the Nordic Wolf Effect Monster Dark Beast 10 4000 4000 Ultra Rare Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card.
    LC05-EN003 Stardust Flash Trap Normal Ultra Rare Target 1 "Stardust" monster in your Graveyard; Special Summon it.
    LC05-EN004 Black Rose Dragon Synchro/Effect Monster Fire Dragon 7 2400 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
    LC05-EN005 Shooting Quasar Dragon Synchro/Effect Monster Light Dragon 12 4000 4000 Ultra Rare 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
    Legendary Collection Kaiba
    LC06-EN001 Goddess of Sweet Revenge Effect Monster Light Fairy 6 1800 2000 Ultra Rare While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.
    LC06-EN002 The King of D. Effect Monster Dark Spellcaster 4 1200 1100 Ultra Rare This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.
    LC06-EN003 Destruction Dragon Fusion/Effect Monster Fire Dragon 8 2000 3000 Ultra Rare Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.
    LC06-EN004 Dragon Revival Rhapsody Spell Normal Ultra Rare If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn.
    LC06-EN005 Loop of Destruction Trap Continuous Ultra Rare This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.
    Legendary Decks II: Promotional Cards
    LDK2-ENS04 Dark Burning Attack Spell Normal Secret Rare If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.
    LDK2-ENS05 Dark Burning Magic Spell Quick-Play Secret Rare If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
    LDK2-ENS06 Eternal Soul Trap Continuous Secret Rare Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
  • Special Summon 1 "Dark Magician" from your hand or GY.
  • Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
  • Light and Darkness - Power Pack
    LDPP-EN001 Light and Darkness Dragon Effect Monster Light Dragon 8 2800 2400 Ultra Rare Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 500 ATK/DEF and that activation is negated. When this card is destroyed and sent to the GY: Target 1 monster in your GY (if possible); destroy all cards you control, also Special Summon that monster (if any).
    Mall Tour 2004 (England)
    EM1-EN001 Machine King Effect Monster Earth Machine 6 2200 2000 Ultra Rare Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
    Master Collection Volume 1
    MC1-EN001 Exodia the Forbidden One Effect Monster Dark Spellcaster 3 1000 1000 Secret Rare If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    MC1-EN002 Barrel Dragon Effect Monster Dark Machine 7 2600 2200 Secret Rare Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
    MC1-EN003 Relinquished Ritual/Effect Monster Dark Spellcaster 1 0 0 Secret Rare You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
    MC1-EN004 Thousand-Eyes Restrict Fusion/Effect Monster Dark Spellcaster 1 0 0 Secret Rare Relinquished+ "Thousand-Eyes Idol"
    As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
    MC1-EN005 Dark Necrofear Effect Monster Dark Fiend 8 2200 2800 Secret Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
    MC1-EN006 Dark Ruler Ha Des Effect Monster Dark Fiend 6 2450 1600 Secret Rare Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
    Master Collection Volume 2
    MC2-EN001 Guardian Sphinx Effect Monster Earth Rock 5 1700 2400 Secret Rare Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
    MC2-EN002 Breaker the Magical Warrior Effect Monster Dark Spellcaster 4 1600 1000 Secret Rare When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
    MC2-EN003 Exodia Necross Effect Monster Dark Spellcaster 4 1800 0 Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
    MC2-EN004 Black Luster Soldier - Envoy of the Beginning Effect Monster Light Warrior 8 3000 2500 Secret Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
  • Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
  • If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
  • MC2-EN005 Blowback Dragon Effect Monster Dark Machine 6 2300 1200 Secret Rare Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
    MC2-EN006 Theinen the Great Sphinx Effect Monster Light Beast 10 3500 3000 Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase.
    Mattel Action Figure Series 1
    MF01-EN001 Elemental HERO Thunder Giant Fusion/Effect Monster Light Warrior 6 2400 1500 Normal Parallel Rare Elemental HERO Sparkman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
    Mattel Action Figure Series 2
    MF02-EN001 Elemental HERO Tempest Fusion/Effect Monster Wind Warrior 8 2800 2800 Normal Parallel Rare "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned. You can send 1 other card you control to the GY, then target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
    MF02-EN002 Elemental HERO Wildedge Fusion/Effect Monster Earth Warrior 8 2600 2300 Normal Parallel Rare "Elemental HERO Wildheart" + "Elemental HERO Bladedge"
    Must be Fusion Summoned. This card can attack all monsters your opponent controls, once each.
    MF02-EN003 Cyber End Dragon Fusion/Effect Monster Light Machine 10 4000 2800 Normal Parallel Rare Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    MF02-EN004 Water Dragon Effect Monster Water Sea Serpent 8 2800 2600 Normal Parallel Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
    Mattel Action Figure Series 3
    MF03-EN001 Winged Kuriboh LV10 Effect Monster Light Fairy 10 300 200 Normal Parallel Rare Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
    MF03-EN002 Elemental HERO Burstinatrix Normal Monster Fire Warrior 3 1200 800 Normal Parallel Rare A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    MF03-EN003 Elemental HERO Clayman Normal Monster Earth Warrior 4 800 2000 Normal Parallel Rare An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    MF03-EN004 Elemental HERO Sparkman Normal Monster Light Warrior 4 1600 1400 Normal Parallel Rare An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    MF03-EN005 Elemental HERO Bladedge Effect Monster Earth Warrior 7 2600 1800 Normal Parallel Rare If this card attacks a Defense Position monster, inflict piercing battle damage.
    MF03-EN006 Elemental HERO Flame Wingman Fusion/Effect Monster Wind Warrior 6 2100 1200 Normal Parallel Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
    MF03-EN007 Elemental HERO Bubbleman Effect Monster Water Warrior 4 800 1200 Normal Parallel Rare If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    MF03-EN008 Ancient Gear Golem Effect Monster Earth Machine 8 3000 3000 Normal Parallel Rare Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    MF03-EN009 Black Luster Soldier Ritual Monster Earth Warrior 8 3000 2500 Normal Parallel Rare This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual".
    MF03-EN010 Cyber Dragon Effect Monster Light Machine 5 2100 1600 Normal Parallel Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
    MF03-EN011 Chthonian Soldier Effect Monster Dark Warrior 4 1200 1400 Normal Parallel Rare When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
    McDonald's Promotional Cards
    MDP2-EN001 Elemental HERO Electrum Fusion/Effect Monster Light Warrior 10 2900 2600 Rare "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). Gains 300 ATK for each monster your opponent controls with the same Attribute as this card.
    MDP2-EN002 Elemental HERO Mudballman Fusion/Effect Monster Earth Warrior 6 1900 3000 Rare Elemental HERO Bubbleman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways
    MDP2-EN003 Elemental HERO Burstinatrix Normal Monster Fire Warrior 3 1200 800 Rare A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    MDP2-EN004 The Flute of Summoning Kuriboh Spell Quick-Play Rare Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck.
    MDP2-EN005 Mist Body Spell Equip Rare The equipped monster cannot be destroyed battle. (Damage calculation is applied normally.)
    MDP2-EN006 White-Horned Dragon Effect Monster Dark Dragon 6 2200 1400 Rare When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.
    MDP2-EN007 La Jinn the Mystical Genie of the Lamp Normal Monster Dark Fiend 4 1800 1000 Rare A genie of the lamp that is at the beck and call of its master.
    MDP2-EN008 Meteor Dragon Normal Monster Earth Dragon 6 1800 2000 Rare This dragon appeared from the sky and crashed to the earth.
    MDP2-EN009 Gokibore Normal Monster Earth Insect 4 1200 1400 Rare A large, spherical roach that attacks its enemies by rolling over them.
    MDP2-EN010 Metal Guardian Normal Monster Dark Fiend 5 1150 2150 Rare A fiend guarding the treasures of the netherworld, it's most at home in the dark.
    MDP2-EN011 Kaiser Dragon Fusion Monster Light Dragon 7 2400 2000 Common Winged Dragon, Guardian of the Fortress #1 + "Fairy Dragon"
    MDP2-EN012 Amphibious Bugroth Fusion Monster Water Aqua 5 1850 1300 Common Ground Attacker Bugroth + "Sentinel of the Sea"
    MDP2-EN013 Aqua Dragon Fusion Monster Water Sea Serpent 6 2250 1900 Common Fairy Dragon + "Amazon of the Seas" + "Zone eater"
    MDP2-EN014 Pragtical Fusion Monster Earth Dinosaur 5 1900 1500 Common Trakodon + "Flame Viper"
    MDP2-EN015 Zone Eater Effect Monster Water Aqua 1 250 200 Common A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.
    MDP2-EN016 Flame Viper Normal Monster Earth Pyro 2 400 450 Common A fire-breathing snake whose speed makes it a difficult target.
    MDP2-EN017 Trakodon Normal Monster Earth Dinosaur 3 1300 800 Common A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds.
    MDP2-EN018 Dungeon Worm Normal Monster Earth Insect 5 1800 1500 Common Hidden under the floors of a labyrinth, it swallows any who pass above.
    MDP2-EN019 Moon Envoy Normal Monster Light Warrior 4 1100 1000 Common Many have fallen victim to this lunar warrior's crescent pike.
    MDP2-EN020 Stone Dragon Normal Monster Earth Rock 7 2000 2300 Common A dragon formed by huge boulders that are also used to attack the enemy.
    McDonald's Promotional Series
    MP1-001 Millennium Shield Normal Monster Earth Warrior 5 0 3000 Ultra Rare A Millennium item, it's rumored to block any strong attack.
    MP1-002 Cosmo Queen Normal Monster Dark Spellcaster 8 2900 2450 Ultra Rare Queen of the galaxies and mistress of the stars.
    MP1-003 Goddess of Whim Effect Monster Light Fairy 3 950 700 Super Rare Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.
    MP1-004 Slime Toad Normal Monster Water Aqua 2 700 500 Common A slime with the head of a frog, it attacks by croaking terribly.
    MP1-005 Yaranzo Normal Monster Dark Zombie 4 1300 1500 Common A treasure box containing a monster that attacks any unwary bandit.
    MP1-006 Takriminos Normal Monster Water Sea Serpent 4 1500 1200 Super Rare A member of a race of sea serpents that freely travels through the sea.
    MP1-007 Stuffed Animal Normal Monster Earth Warrior 3 1200 900 Common It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.
    MP1-008 Megasonic Eye Normal Monster Dark Machine 5 1500 1800 Common Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
    MP1-009 Yamadron Normal Monster Fire Dragon 5 1600 1800 Common This monster has three fire-breathing heads and can form a sea of blazing flames.
    MP1-010 Three-Legged Zombies Normal Monster Dark Zombie 3 1100 800 Common A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.
    MP1-011 Flying Penguin Normal Monster Water Aqua 4 1200 1000 Common A very rare penguin that takes to the air with ears shaped like wings.
    MP1-012 Fairy's Gift Normal Monster Light Spellcaster 4 1400 1000 Common This flying monster is known for delivering happiness to all.
    MP1-013 Ushi Oni Normal Monster Dark Fiend 6 2150 1950 Common A bull fiend restored by the dark arts, this monster appears out of a jar.
    MP1-014 Turtle Bird Normal Monster Water Aqua 6 1900 1700 Common An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.
    MP1-015 Dark-Piercing Light Spell Normal Super Rare Flip all face-down monsters on your opponent's side of the field face-up.
    Nightmare Troubadour
    NTR-EN001 Silent Magician LV4 Effect Monster Light Spellcaster 4 1000 1000 Super Rare Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck.
    NTR-EN002 Silent Magician LV8 Effect Monster Light Spellcaster 8 3500 1000 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.
    NTR-EN003 Magician's Circle Trap Normal Super Rare When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
    Power of Chaos: Joey the Passion
    PCJ-EN001 Red-Eyes Black Dragon Normal Monster Dark Dragon 7 2400 2000 Secret Rare A ferocious dragon with a deadly attack.
    PCJ-EN002 Sebek's Blessing Spell Quick-Play Secret Rare Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that monster inflicted to your opponent.
    PCJ-EN003 Sword of Dragon's Soul Spell Equip Secret Rare This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.).
    Power of Chaos: Kaiba the Revenge
    PCK-001 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Secret Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    PCK-002 Aqua Chorus Trap Continuous Secret Rare If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF.
    PCK-003 Seal of the Ancients Spell Normal Secret Rare Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated).
    Power of Chaos: Yugi the Destiny
    PCY-001 Windstorm of Etaqua Trap Normal Secret Rare Change the battle positions of all face-up monsters your opponent controls.
    PCY-002 Anti-Spell Fragrance Trap Continuous Secret Rare Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
    PCY-003 Thousand Knives Spell Normal Secret Rare Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
    PCY-004 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Secret Rare The ultimate wizard in terms of attack and defense.
    PCY-005 Kuriboh Effect Monster Dark Fiend 1 300 200 Secret Rare During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
    Reshef of Destruction
    ROD-EN001 Dark Magician Knight Effect Monster Dark Warrior 7 2500 2100 Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.
    ROD-EN002 Knight's Title Spell Normal Secret Rare Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
    ROD-EN003 Sage's Stone Spell Normal Secret Rare Activate only if you control a face-up "Dark Magician Girl". Special Summon 1 "Dark Magician" from your hand or Deck.
    Samurai Assault
    SAAS-EN001 Elder of the Six Samurai Effect Monster Earth Warrior 3 400 0 Super Rare If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Shonen Jump Championship Series
    SJC-EN001 Cyber-Stein Effect Monster Dark Machine 2 700 500 Ultra Rare Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
    SJC-EN002 Des Volstgalph Effect Monster Earth Dragon 6 2200 1700 Ultra Rare Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.)
    SJC-EN003 Shrink Spell Quick-Play Ultra Rare Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
    SJCS-EN004 Crush Card Virus Trap Normal Ultra Rare Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
    SJCS-EN005 Gold Sarcophagus Spell Normal Ultra Rare Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
    SJCS-EN006 Doomcaliber Knight Effect Monster Dark Fiend 4 1900 1800 Ultra Rare Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
    SJCS-EN007 Dark End Dragon Synchro/Effect Monster Dark Dragon 8 2600 2100 Ultra Rare 1 Tuner + 1 or more non-Tuner DARK monsters
    Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
    Shonen Jump Promos
    JUMP-EN006 Unity Spell Quick-Play Ultra Rare Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn.
    JUMP-EN007 Yu-Jo Friendship Spell Normal Ultra Rare Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake.
    JUMP-EN008 Judgment of the Pharaoh Trap Normal Ultra Rare Pay half your Life Points. Select and activate an appropriate effect which can be applied:
  • If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s), or activate an Effect Monster's effect, and their monster's effects are negated.
  • If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards.
  • JUMP-EN009 Magician's Valkyria Effect Monster Light Spellcaster 4 1600 1800 Ultra Rare Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
    JUMP-EN010 Toon Dark Magician Girl Toon Monster Dark Spellcaster 6 2000 1700 Ultra Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    JUMP-EN011 Victory Dragon Effect Monster Dark Dragon 8 2400 3000 Secret Rare This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reductes their Life Points to 0, you win the Match.
    JUMP-EN012 Elemental HERO Stratos Effect Monster Wind Warrior 4 1800 300 Ultra Rare When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
  • Add 1 "HERO" monster from your Deck to your hand.
  • JUMP-EN013 Elemental HERO Ocean Effect Monster Water Warrior 4 1500 1200 Ultra Rare Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    JUMP-EN014 Green Baboon, Defender of the Forest Effect Monster Earth Beast 7 2600 1800 Ultra Rare When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
    JUMP-EN015 Dreadscythe Harvester Effect Monster Wind Insect 8 2300 1600 Ultra Rare You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn.
    JUMP-EN016 The Wicked Eraser Effect Monster Dark Fiend 10 ? ? Ultra Rare This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.
    JUMP-EN017 The Wicked Avatar Effect Monster Dark Fiend 10 ? ? Ultra Rare This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").
    JUMP-EN018 The Wicked Dreadroot Effect Monster Dark Fiend 10 4000 4000 Ultra Rare This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card.
    JUMP-EN019 Blast Sphere Effect Monster Dark Machine 4 1400 1400 Ultra Rare If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
    JUMP-EN020 Copycat Effect Monster Light Spellcaster 1 0 0 Ultra Rare When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF.
    JUMP-EN021 Relieve Monster Trap Normal Ultra Rare Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand.
    JUMP-EN022 Cloning Trap Normal Ultra Rare Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
    JUMP-EN023 Van'Dalgyon the Dark Dragon Lord Effect Monster Dark Dragon 8 2800 2500 Ultra Rare After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated:
  • Spell: Inflict 1500 damage to your opponent.
  • Trap: Select and destroy 1 card your opponent controls.
  • Effect Monster: Select 1 monster in your Graveyard and Special Summon it.
  • JUMP-EN024 Cyber Dinosaur Effect Monster Light Machine 7 2500 1900 Ultra Rare When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
    JUMP-EN025 Exodius the Ultimate Forbidden Lord Effect Monster Dark Spellcaster 10 ? 0 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
    JUMP-EN026 Dragonic Knight Effect Monster Fire Dragon 7 2800 2300 Ultra Rare When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand.
    JUMP-EN027 Arcana Force EX - The Light Ruler Effect Monster Light Fairy 10 4000 4000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the GY. If this card is Special Summoned: Toss a coin.
  • Heads: When this card destroys an opponent's monster by battle and sends it to the GY: You can target 1 card in your GY; add that target to your hand.
  • Tails: When a Spell/Trap Card, or monster effect, that targets this card is activated (Quick Effect): This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it.
  • JUMP-EN028 Gandora the Dragon of Destruction Effect Monster Dark Dragon 8 0 0 Ultra Rare Cannot be Special Summoned. You can pay half your Life Points; destroy all other cards on the field, and if you do, banish them. This card gains 300 ATK for each card destroyed this way. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
    JUMP-EN029 Dandylion Effect Monster Earth Plant 3 300 300 Ultra Rare If this card is sent to the GY: Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
    JUMP-EN030 Red-Eyes Darkness Metal Dragon Effect Monster Dark Dragon 10 2800 2400 Ultra Rare You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
    JUMP-EN031 Chimeratech Fortress Dragon Fusion/Effect Monster Dark Machine 8 0 0 Ultra Rare "Cyber Dragon" + 1+ Machine-Type monsters
    Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
    JUMP-EN032 Beast King Barbaros Effect Monster Earth Beast-Warrior 8 3000 1200 Ultra Rare You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls.
    JUMP-EN033 Tragoedia Effect Monster Dark Fiend 10 ? ? Ultra Rare When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.
    JUMP-EN034 Genesis Dragon Effect Monster Light Dragon 6 2200 1800 Ultra Rare Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters from your Graveyard to your Deck.
    JUMP-EN035 Orichalcos Shunoros Effect Monster Dark Machine 10 ? 0 Ultra Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal Monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
    JUMP-EN036 Darkness Neosphere Effect Monster Dark Fiend 10 4000 4000 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
    JUMP-EN037 Obelisk the Tormentor Effect Monster Divine Divine Beast 10 4000 4000 Ultra Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
    JUMP-EN038 Cyber Eltanin Effect Monster Light Machine 10 ? ? Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
    JUMP-EN039 Hundred-Eyes Dragon Synchro/Effect Monster Dark Dragon 8 3000 2500 Ultra Rare 1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
    Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effect. If this card is destroyed and sent to the GY: Add 1 "Earthbound Immortal" monster from your Deck to your hand.
    JUMP-EN040 Golem Dragon Effect Monster Earth Dragon 4 200 2000 Ultra Rare Your opponent cannot target face-up Dragon-Type monsters for attacks, expect this one.
    JUMP-EN041 The Tyrant Neptune Effect Monster Water Reptile 10 0 0 Ultra Rare Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects.
    JUMP-EN042 Transforming Sphere Effect Monster Wind Winged Beast 3 100 100 Ultra Rare Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position.
    JUMP-EN043 Malefic Stardust Dragon Effect Monster Dark Dragon 8 2500 2000 Ultra Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    JUMP-EN044 Dark End Dragon Synchro/Effect Monster Dark Dragon 8 2600 2100 Ultra Rare 1 Tuner + 1 or more non-Tuner DARK monsters
    Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
    JUMP-EN045 The Winged Dragon of Ra Effect Monster Divine Divine Beast 10 ? ? Ultra Rare Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.
    JUMP-EN046 Lightning Warrior Synchro/Effect Monster Light Warrior 7 2400 1200 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
    JUMP-EN047 Seven Swords Warrior Synchro/Effect Monster Earth Warrior 7 2300 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.
    JUMP-EN048 Malefic Truth Dragon Effect Monster Dark Dragon 12 5000 5000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a face-up "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.
    JUMP-EN049 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Ultra Rare The ultimate wizard in terms of attack and defense.
    JUMP-EN050 Meklord Astro Mekanikle Effect Monster Light Machine 12 4000 4000 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
    JUMP-EN051 T.G. Hyper Librarian Synchro/Effect Monster Dark Spellcaster 5 2400 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
    JUMP-EN052 Meklord Emperor Granel Effect Monster Earth Machine 1 0 0 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
    JUMP-EN053 Meklord Emperor Wisel Effect Monster Dark Machine 1 2500 2500 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it.
    JUMP-EN054 Sephylon, the Ultimate Timelord Effect Monster Light Fairy 10 4000 4000 Ultra Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000.
    JUMP-EN055 Shooting Quasar Dragon Synchro/Effect Monster Light Dragon 12 4000 4000 Ultra Rare 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
    JUMP-EN056 Endless Decay Effect Monster Dark Zombie 4 ? 0 Ultra Rare If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points.
    JUMP-EN057 The Supremacy Sun Effect Monster Dark Fiend 10 3000 3000 Ultra Rare Cannot be Special Summoned, except by its own effect. After this face-up card on the field is destroyed and sent to the Graveyard, during the Standby Phase of the next turn: You can discard 1 card; Special Summon this card from the Graveyard.
    JUMP-EN058 X-Saber Souza Synchro/Effect Monster Earth Warrior 7 2500 1600 Ultra Rare 1 Tuner + 1 or more non-Tuner "X-Saber" monsters
    During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase.
  • At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.
  • This card cannot be destroyed by Trap effects.
  • JUMP-EN059 Number 30: Acid Golem of Destruction Xyz/Effect Monster Water Rock 3 3000 3000 Ultra Rare 2 Level 3 monsters
    During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.
    JUMP-EN060 Number 16: Shock Master Xyz/Effect Monster Light Fairy 4 2300 1600 Ultra Rare 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.
    JUMP-EN061 Slifer the Sky Dragon Effect Monster Divine Divine Beast 10 ? ? Ultra Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
    JUMP-EN062 Superdreadnought Rail Cannon Gustav Max Xyz/Effect Monster Earth Machine 10 3000 3000 Ultra Rare 2 Level 10 monsters
    Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.
    JUMP-EN063 Number 40: Gimmick Puppet of Strings Xyz/Effect Monster Dark Machine 8 3000 2000 Ultra Rare 2 Level 8 monsters
    Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster on the field, except this card. If you do, during your opponent's next End Phase: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    JUMP-EN064 Number 88: Gimmick Puppet of Leo Xyz/Effect Monster Dark Machine 8 3200 2300 Ultra Rare 3 Level 8 monsters
    Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.
    JUMP-EN065 Zubaba General Xyz/Effect Monster Earth Warrior 4 2000 1000 Ultra Rare 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
    JUMP-EN066 Vulcan the Divine Synchro/Effect Monster Fire Beast-Warrior 6 2000 1600 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: Target 1 face-up card you controland 1 face-up card your opponent controls; return those targets to thehand, but for the rest of this turn, you cannot activate cards, or theeffects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.
    JUMP-EN067 Archfiend Commander Effect Monster Dark Fiend 6 2500 1200 Limited Edition If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control;destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    JUMP-EN068 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Limited Edition This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    JUMP-EN069 Black Luster Soldier - Envoy of the Evening Twilight Effect Monster Dark Warrior 8 3000 2500 Limited Edition Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
  • LIGHT: Target 1 monster on the field; banish it.
  • DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
  • JUMP-EN070 Ebon Illusion Magician Xyz/Effect Monster Dark Spellcaster 7 2500 2100 Limited Edition 2 Level 7 monsters
    You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
    JUMP-EN071 Elemental HERO Core Fusion/Effect Monster Earth Warrior 9 2700 2200 Ultra Rare 3 "Elemental HERO" monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.
    JUMP-EN072 Ultimaya Tzolkin Synchro/Effect Monster Dark Dragon 0 0 0 Ultra Rare (This card's original Level is always treated as 12.)
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Once per turn, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck. While you control another Synchro Monster, monsters cannot target this card for attacks, also neither player can target it with card effects.
    JUMP-EN073 Frightfur Tiger Fusion/Effect Monster Dark Fiend 6 1900 1200 Ultra Rare "Edge Imp Sabres" + 1 or more "Fluffal" monsters
    When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
    JUMP-EN074 Beast-Eyes Pendulum Dragon Fusion/Effect Monster Earth Dragon 8 3000 2000 Ultra Rare 1 DARK Dragon-Type monster + 1 Beast-Type monster
    Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon.
    JUMP-EN075 Dystopia the Despondent Effect Monster Dark Fiend 12 5000 5000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 face-up Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle.
    JUMP-EN076 Relinkuriboh Effect Monster Dark Fiend 1 300 200 Ultra Rare If this card is Tributed: Draw 1 card. If a monster you control would be destroyed by battle, you can banish this card from your Graveyard instead.
    JUMP-EN077 Number S0: Utopic ZEXAL Xyz/Effect Monster Light Warrior 0 0 0 Ultra Rare 3 "Number" Xyz Monsters with the same Rank
    (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using a "Utopia" monster you control as the Xyz Material. (Transfer its Xyz Materials to this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. Gains 1000 ATK and DEF for each Xyz Material attached to it. Once per opponent's turn (Quick Effect): You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn.
    JUMP-EN078 Masked HERO Blast Fusion/Effect Monster Wind Warrior 6 2200 1800 Ultra Rare Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monsteryour opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand.
    JUMP-EN079 Odd-Eyes Persona Dragon Pendulum/Effect Monster Dark Dragon 5 1200 2400 Ultra Rare Once per turn (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn.
    JUMP-EN080 Apprentice Illusion Magician Effect Monster Dark Spellcaster 6 2000 1700 Ultra Rare You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; that monster you control gains 2000 ATK and DEF during that damage calculation only.
    JUMP-EN081 Galaxy-Eyes Cipher Blade Dragon Xyz/Effect Monster Light Dragon 9 3200 2800 Ultra Rare 3 Level 9 monsters
    You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.
    JUMP-EN082 Linkuriboh Link/Effect Monster Dark Cyberse 300 LINK-1 Ultra Rare 1 Level 1 monster
    When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
    JUMP-EN083 Trickstar Crimson Heart Link/Effect Monster Light Fairy 2000 LINK-2 Ultra Rare 2 "Trickstar" monsters
    Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn.
    JUMP-EN084 Summon Sorceress Link/Effect Monster Dark Spellcaster 2400 LINK-3 Ultra Rare 2+ monsters with the same Type, except Tokens
    If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck in Defense Position, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn.
    JUMP-EN085 Shooting Riser Dragon Synchro/Tuner/Effect Monster Light Dragon 7 2100 1700 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
    JUMP-EN086 Chaos Emperor Dragon - Envoy of the End Effect Monster Dark Dragon 8 3000 2500 Ultra Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.
    JUMP-EN087 Darkness Metal, the Dragon of Dark Steel Link/Effect Monster Dark Dragon 2800 LINK-4 Ultra Rare 2+ Effect Monsters with the same Type and Attribute
    You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.
    JUMP-EN088 Trishula, the Dragon of Icy Imprisonment Fusion/Effect Monster Water Dragon 9 2700 2000 Ultra Rare 3 monsters with different names
    Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
    JUMP-EN089 Judgment, the Dragon of Heaven Synchro/Effect Monster Light Dragon 8 3000 2600 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.
    JUMP-EN090 Dark Armed, the Dragon of Annihilation Xyz/Effect Monster Dark Dragon 7 2800 1000 Ultra Rare 2+ Level 7 monsters
    Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.
    Shonen Jump Scholastic Edition
    JMPS-EN001 Troposphere Effect Monster Wind Winged Beast 6 2400 2000 Ultra Rare If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards.
    Sneak Preview Series 1
    SP1-EN001 Cyber Harpie Lady Effect Monster Wind Winged Beast 4 1800 1300 Ultra Rare This card's name is treated as "Harpie Lady".
    SP1-EN002 Amazoness Chain Master Effect Monster Earth Warrior 4 1500 1300 Ultra Rare When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.
    SP1-EN003 Embodiment of Apophis Trap Continuous Ultra Rare During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)
    SP1-EN004 Exchange of the Spirit Trap Normal Ultra Rare If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.
    Sneak Preview Series 2
    SP02-EN003 Hidden Soldiers Trap Normal Ultra Rare Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.
    SP02-EN004 Justi-Break Trap Normal Ultra Rare Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
    SP2-EN001 Ancient Lamp Effect Monster Wind Spellcaster 3 900 1400 Ultra Rare During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
    SP2-EN002 Toon Dark Magician Girl Toon Monster Dark Spellcaster 6 2000 1700 Ultra Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    Spirit Caller
    GX03-EN001 Brain Crusher Effect Monster Dark Insect 7 2400 1500 Super Rare Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target.
    GX03-EN002 Hunter Owl Effect Monster Wind Winged Beast 4 1000 900 Super Rare This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target.
    GX03-EN003 Masked Chopper Effect Monster Earth Fiend 1 100 100 Super Rare If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent.
    The Falsebound Kingdom
    TFK-001 Zoa Normal Monster Dark Fiend 7 2600 1900 Prismatic Secret Rare A monster whose full potential can be achieved when outfitted with "Metalmorph"
    TFK-002 Metalzoa Effect Monster Dark Machine 8 3000 2300 Prismatic Secret Rare This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute.
    TFK-003 Goblin Fan Trap Continuous Prismatic Secret Rare Each time a Level 2 or lower monster is Flip Summoned, destroy it. Its effect are not activated at this time.
    The Sacred Cards
    TSC-001 Perfectly Ultimate Great Moth Effect Monster Earth Insect 8 3500 3000 Prismatic Secret Rare This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"
    TSC-002 Riryoku Spell Normal Prismatic Secret Rare Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.
    TSC-003 Negate Attack Trap Counter Prismatic Secret Rare When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
    Twilight Edition: Light and Dark
    TWED-EN001 Honest Effect Monster Light Fairy 4 1100 1900 Ultra Rare During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
    Ultimate Masters: World Championship Tournament 2006
    WC6-EN001 Golden Homunculus Effect Monster Light Warrior 6 1500 1500 Super Rare Gains 300 ATK/DEF for each of your banished cards.
    WC6-EN002 Helios - The Primordial Sun Effect Monster Light Pyro 4 ? ? Super Rare This card's ATK/DEF become the number of banished monsters x 100.
    WC6-EN003 Helios Duo Megistus Effect Monster Light Pyro 6 ? ? Super Rare You can Special Summon this card (from your hand) by Tributing 1 "Helios - The Primordial Sun". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF.
    World Championship Series
    WCS-001 Kanan the Swordmistress Normal Monster Earth Warrior 4 1400 1400 Super Rare A lady warrior armed with sword and shield, she floats lightly and stings sharply.
    WCS-002 Victory Dragon Effect Monster Dark Dragon 8 2400 3000 Ultra Rare This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reductes their Life Points to 0, you win the Match.
    WCS-003 Black Luster Soldier Ritual Monster Earth Warrior 8 3000 2500 Ultra Rare This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual".
    WCS-AE403 Sengenjin Normal Monster Earth Beast-Warrior 8 2750 2500 Super Rare An unstoppable savage that carries Millennium Items.
    WCS-AE503 Firewing Pegasus Normal Monster Fire Beast 6 2250 1800 Super Rare A heavenly stallion soaring through the skies on crimson wings.
    WCS-EN401 Ulevo Effect Monster Earth Winged Beast 10 3000 2500 Ultra Rare This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
    WCS-EN402 Meteo the Matchless Effect Monster Dark Beast-Warrior 8 2400 2000 Ultra Rare This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
    WCS-EN403 Sengenjin Normal Monster Earth Beast-Warrior 8 2750 2500 Super Rare An unstoppable savage that carries Millennium Items.
    WCS-EN501 King of Destruction - Xexex Effect Monster Dark Fiend 10 3000 2500 Ultra Rare This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fiend-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
    WCS-EN502 Queen of Fate - Eternia Effect Monster Light Fairy 8 2400 2000 Ultra Rare This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fairy-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, you win the Match. This card cannot be used in a Duel.
    World Championship Tournament 2004
    WC4-001 Fairy King Truesdale Effect Monster Water Plant 6 2200 1500 Secret Rare While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.
    WC4-002 Kinetic Soldier Effect Monster Earth Machine 3 1350 1800 Secret Rare During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.
    WC4-003 Slate Warrior Flip/Effect Monster Wind Fiend 4 1900 400 Secret Rare FLIP: This card gains 500 ATK and DEF.
    If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    Worldwide Edition: Stairway to the Destined Duel
    SDD-001 Valkyrion the Magna Warrior Effect Monster Earth Rock 8 3500 3850 Prismatic Secret Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard.
    SDD-002 Sinister Serpent Effect Monster Water Reptile 1 300 250 Prismatic Secret Rare During your Standby Phase, if this card is in your Graveyard: You can return it to your hand.
    SDD-003 Harpie's Feather Duster Spell Normal Prismatic Secret Rare Destroy all Spell and Trap Cards your opponent controls.
    Yu-Gi-Oh! 5D's Volume 1
    YF01-EN001 Dark Highlander Synchro/Effect Monster Dark Fiend 7 2800 2300 Ultra Rare 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
    Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.
    Yu-Gi-Oh! 5D's Volume 2
    YF02-EN001 Catapult Warrior Synchro/Effect Monster Earth Warrior 5 1000 1500 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.
    Yu-Gi-Oh! 5D's Volume 3
    YF03-EN001 Infernity General Effect Monster Dark Fiend 7 2700 1500 Ultra Rare If you have no cards in your hand: You can banish this card from your GY, then target 2 Level 3 or lower "Infernity" monsters in your GY; Special Summon them from the GY, but their effects are negated.
    Yu-Gi-Oh! 5D's Volume 4
    YF04-EN001 Blackwing - Gram the Shining Star Synchro/Effect Monster Dark Winged Beast 5 2200 1500 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated.
    Yu-Gi-Oh! 5D's Volume 5
    YF05-EN001 Stardust Spark Dragon Synchro/Effect Monster Light Dragon 8 2500 2000 Ultra Rare 1 Tuner + 1 or more non-Tuner monster
    Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
    Yu-Gi-Oh! 5D's Volume 6
    YF06-EN001 Hot Red Dragon Archfiend Synchro/Effect Monster Dark Dragon 8 3000 2000 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.
    Yu-Gi-Oh! 5D's Volume 7
    YF07-EN001 Black Rose Moonlight Dragon Synchro/Effect Monster Light Dragon 7 2400 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
    Yu-Gi-Oh! GX Card Almanac
    YDB1-EN001 Blizzard Dragon Effect Monster Water Dragon 4 1800 1000 Super Rare Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase.
    YDB1-EN002 Metal Shooter Effect Monster Light Machine 5 800 800 Super Rare When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.
    YDB1-EN003 Des Mosquito Effect Monster Dark Insect 3 500 500 Super Rare When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead.
    Yu-Gi-Oh! GX Tag Force 3
    GX06-EN001 Gallis the Star Beast Effect Monster Earth Beast 3 800 800 Super Rare You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
    GX06-EN002 Red-Eyes Wyvern Effect Monster Wind Dragon 4 1800 1600 Super Rare Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect.
    GX06-EN003 Darkness Destroyer Effect Monster Dark Fiend 7 2300 1800 Super Rare Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Yu-Gi-Oh! GX Tag Force Evolution
    GX05-EN001 Darklord Nurse Reficule Effect Monster Dark Fairy 4 1400 600 Super Rare Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.
    GX05-EN002 Dark Cure Trap Continuous Super Rare When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice.
    GX05-EN003 Brutal Potion Trap Normal Super Rare This card becomes an Equip Card, and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase.
    Yu-Gi-Oh! GX Tag Force Promotional
    GX02-EN001 Phantom Beast Cross-Wing Effect Monster Light Beast-Warrior 4 1300 1300 Super Rare While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
    GX02-EN002 Phantom Beast Wild-Horn Effect Monster Earth Beast-Warrior 4 1700 0 Super Rare During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    GX02-EN003 Phantom Beast Thunder-Pegasus Effect Monster Light Beast-Warrior 4 700 2000 Super Rare When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.
    Yu-Gi-Oh! GX Ultimate Beginner's Pack
    UBP1-EN001 Right Leg of the Forbidden One Normal Monster Dark Spellcaster 1 200 300 Secret Rare A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
    UBP1-EN002 Left Leg of the Forbidden One Normal Monster Dark Spellcaster 1 200 300 Secret Rare A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
    UBP1-EN003 Right Arm of the Forbidden One Normal Monster Dark Spellcaster 1 200 300 Secret Rare A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
    UBP1-EN004 Left Arm of the Forbidden One Normal Monster Dark Spellcaster 1 200 300 Secret Rare A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
    UBP1-EN005 Exodia the Forbidden One Effect Monster Dark Spellcaster 3 1000 1000 Secret Rare If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    Yu-Gi-Oh! R
    YR01-EN001 Van'Dalgyon the Dark Dragon Lord Effect Monster Dark Dragon 8 2800 2500 Secret Rare After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated:
  • Spell: Inflict 1500 damage to your opponent.
  • Trap: Select and destroy 1 card your opponent controls.
  • Effect Monster: Select 1 monster in your Graveyard and Special Summon it.
  • Yu-Gi-Oh! The Movie
    MOV-EN001 Blue-Eyes Shining Dragon Effect Monster Light Dragon 10 3000 2500 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card.
    MOV-EN002 Sorcerer of Dark Magic Effect Monster Dark Spellcaster 9 3200 2800 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them.
    MOV-EN003 Watapon Effect Monster Light Fairy 1 200 300 Common If this card is added to your hand from your Deck by the effect of a Spell, Trap or Monster Card, you can Special Summon this card on your side of the field.
    MOV-EN004 Pyramid of Light Trap Normal Common If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.
    Yu-Gi-Oh! ZEXAL Volume 4
    YZ04-EN001 Number 47: Nightmare Shark Xyz/Effect Monster Water Sea Serpent 3 2000 2000 Ultra Rare 2 Level 3 monsters
    When this card is Special Summoned: You can attach 1 Level 3WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
    Yu-Gi-Oh! ZEXAL Volume 5
    YZ05-EN001 Number 72: Shogi Rook Xyz/Effect Monster Earth Beast-Warrior 6 2500 1200 Ultra Rare 2 Level 6 monsters
    Once per turn: You can detach 2 materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap your opponent controls; destroy them, also any battle damage your opponent takes is halved for the rest of this turn.
    Yu-Gi-Oh!: The Movie Ani-Manga
    YMA-EN001 Slifer the Sky Dragon (Non-Playable) Normal Monster Divine Divine Beast 10 X000 X000 Super Rare The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.
       This set contains 841 cards.