Yu-Gi-Oh! "Evil HERO" Archetype

Below is a list of the cards in the Yu-Gi-Oh! "Evil HERO" Archetype. This includes all monsters and support cards in our database.

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Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
Evil Assault
03519195
Spell Normal Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.
Evil HERO Adusted Gold
13650422
Effect Monster LIGHT Fiend 4 2100 800 You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
Evil HERO Dark Gaia
58332301
Fusion/Effect Monster EARTH Fiend 8 ? 0 1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
Evil HERO Darkest Knight
86282581
Fusion/Effect Monster EARTH Fiend 8 1600 0 1 Fiend monster + 1 Warrior monster
Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.
Evil HERO Dead-End Prison
30583090
Effect Monster LIGHT Rock 4 1700 1100 If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.
Evil HERO Infernal Gainer
95943058
Effect Monster EARTH Fiend 4 1600 0 During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
Evil HERO Infernal Prodigy
50304345
Effect Monster DARK Fiend 2 300 600 If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
Evil HERO Infernal Rider
76978105
Effect Monster WIND Fiend 6 2100 800 If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.
Evil HERO Infernal Sniper
50282757
Fusion/Effect Monster FIRE Fiend 6 2000 2500 Elemental HERO Clayman + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
Evil HERO Inferno Wing
22160245
Fusion/Effect Monster FIRE Fiend 6 2100 1200 "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
Evil HERO Inferno Wing - Backfire
59893882
Fusion/Effect Monster FIRE Fiend 6 2100 1200 "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster
Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.
Evil HERO Lightning Golem
21947653
Fusion/Effect Monster LIGHT Fiend 6 2400 1500 "Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
Evil HERO Malicious Bane
86165817
Fusion/Effect Monster DARK Fiend 8 3000 3000 1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
Evil HERO Malicious Edge
58554959
Effect Monster EARTH Fiend 7 2600 1800 If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
Evil HERO Malicious Fiend
86676862
Fusion/Effect Monster FIRE Fiend 8 3500 2100 "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
Evil HERO Neos Lord
13708888
Fusion/Effect Monster DARK Fiend 10 2500 2000 "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.
Evil HERO Sinister Necrom
45659520
Effect Monster DARK Fiend 5 1600 1800 You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.
Evil HERO Toxic Bubble
03598351
Effect Monster WATER Fiend 4 800 1200 You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.
Evil HERO Wild Cyclone
13293158
Fusion/Effect Monster EARTH Fiend 8 1900 2300 "Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
Ruthless Means
SGX3-ENS01
Skill SUPREME KING Once per Duel, during you Main Phase, if you control an "Evil HERO" monster, you can discard 1 card to make 1 face-up monster your opponent controls lose ATK equal to its own DEF, or lose DEF equal to its own ATK (your choice).
Supreme King's Castle
72043279
Spell Field You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
 This set contains 21 cards.