Yu-Gi-Oh! "Magical Musket" Archetype

This is a list of all the YuGiOh "Magical Musket" monsters and support cards in our database.

Full List of YuGiOh Archetypes

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Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
Magical Musket - Crooked Crown
47810543
Trap Continuous You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn.
Magical Musket - Cross-Domination
93356623
Spell Quick-Play If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.
Magical Musket - Dancing Needle
66149377
Trap Normal If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.
Magical Musket - Desperado
20745268
Trap Normal If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.
Magical Musket - Fiendish Deal
92534075
Trap Continuous "Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.
Magical Musket - Last Stand
29628180
Trap Counter When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.
Magical Musket - Steady Hands
67901914
Spell Quick-Play Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.
Magical Musket Mastermind Zakiel
30907810
Effect Monster LIGHT Fiend 8 2500 2500 You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.
Magical Musketeer Calamity
68024506
Effect Monster LIGHT Fiend 4 1500 1300 During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.
Magical Musketeer Caspar
32841045
Effect Monster LIGHT Fiend 3 1200 2000 During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
Magical Musketeer Doc
68246154
Effect Monster LIGHT Fiend 3 1400 1200 During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.
Magical Musketeer Kidbrave
05230799
Effect Monster LIGHT Fiend 3 1600 200 During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.
Magical Musketeer Max
71791814
Link/Effect Monster LIGHT Fiend 1000 LINK-1 1 Level 8 or lower "Magical Musket" monster
If this card is Link Summoned: You can activate 1 of these effects;
  • Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.
  • Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls.
    You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.
  • Magical Musketeer Starfire
    31629407
    Effect Monster LIGHT Fiend 4 1300 1700 During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.
    Magical Musketeer Wild
    94418111
    Effect Monster LIGHT Fiend 4 1700 900 During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.
    Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
     This set contains 15 cards.