This is a list of all the YuGiOh "Mekk-Knight" monsters and support cards in our database.
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |
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Crowned by the World Chalice
95511642 |
Normal Monster | WATER | Spellcaster | 2 | 0 | 2100 | With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it. | |
Girsu, the Orcust Mekk-Knight
69811710 |
Effect Monster | DARK | Machine | 4 | 1800 | 0 | If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn. | |
Mekk-Knight Avram
84754430 |
Normal Monster | LIGHT | Psychic | 4 | 2000 | 0 | "Check THIS out!" | |
Mekk-Knight Blue Sky
20537097 |
Effect Monster | LIGHT | Psychic | 5 | 2000 | 2500 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn. | |
Mekk-Knight Crusadia Avramax
21887175 |
Link/Effect Monster | LIGHT | Cyberse | 3000 | LINK-4 | 2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck. |
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Mekk-Knight Green Horizon
66022706 |
Effect Monster | LIGHT | Psychic | 6 | 2100 | 1600 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involved this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand. | |
Mekk-Knight Indigo Eclipse
92204263 |
Effect Monster | LIGHT | Psychic | 8 | 2400 | 2400 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones. | |
Mekk-Knight of the Morning Star
72006609 |
Link/Effect Monster | LIGHT | Machine | 2000 | LINK-2 | 2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column that it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. |
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Mekk-Knight Orange Sunset
93020401 |
Effect Monster | LIGHT | Psychic | 6 | 800 | 3000 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand. | |
Mekk-Knight Purple Nightfall
28692962 |
Effect Monster | LIGHT | Psychic | 8 | 2500 | 2000 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn. | |
Mekk-Knight Red Moon
56809158 |
Effect Monster | LIGHT | Psychic | 7 | 2300 | 2600 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it. | |
Mekk-Knight Spectrum Supreme
38502358 |
Link/Effect Monster | LIGHT | Cyberse | 3000 | LINK-3 | 2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY; Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn. |
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Mekk-Knight Yellow Star
29415459 |
Effect Monster | LIGHT | Psychic | 7 | 2200 | 2800 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. | |
World Legacy Key
02930675 |
Spell | Continuous | When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap Card effect that activates in the same column as a "Mekk-Knight" monster you control. | |||||
World Legacy Scars
35546670 |
Spell | Field | All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. | |||||
World Legacy Whispers
62530723 |
Trap | Continuous | When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell Card effect that activates in the same column as a "Mekk-Knight" monster you control. | |||||
World Legacy's Memory
68191756 |
Spell | Quick-Play | Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn. | |||||
World Legacy's Secret
98935722 |
Trap | Continuous | When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control. | |||||
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |