Yu-Gi-Oh! "Psychic" Archetype

Below is a list of the cards in the Yu-Gi-Oh! "Psychic" Archetype. This includes all monsters and support cards in our database.

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Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
Alien Psychic
58012107
Effect Monster DARK Reptile 1 200 100 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.
Armored Axon Kicker
62742651
Effect Monster EARTH Psychic 6 2200 1800 If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took.
Augmented Heraldry
59048135
Spell Field Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
Battle Teleportation
71652522
Trap Normal Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
Brain Hazard
39531794
Trap Continuous Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Brain Research Lab
85668449
Spell Field Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
Bright Future
24707869
Trap Normal Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
Charged-Up Heraldry
84482694
Spell Normal Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.
D.D. Telepon
51701885
Effect Monster EARTH Psychic 2 500 1800 If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect.
Destructotron
11232355
Effect Monster EARTH Psychic 4 1600 400 During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls.
Doctor Cranium
22171591
Effect Monster EARTH Psychic 1 100 100 When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.
Emergency Apport
43633088
Trap Normal Target 1 of your Level 5 or lower Psychic monsters that is banished or in your GY; Special Summon it.
Emergency Teleport
67723438
Spell Quick-Play Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster.
ESP Amplifier
84653834
Spell Quick-Play All face-up Psychic-Type monsters you control gain 300 ATK for each of your removed from play Psychic-Type monsters. During the End Phase, remove from play all monsters that were affected by this effect.
Final Psychic Ogre
87622767
Effect Monster EARTH Psychic 5 2200 1700 If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.
Future Glow
64107820
Spell Continuous Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
Genetic Woman
98147766
Effect Monster WIND Psychic 4 1700 1200 Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
Gusto Codor
09897998
Effect Monster WIND Winged Beast 3 1000 400 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
Gusto Thunbolt
28066831
Effect Monster WIND Thunder 4 1500 1200 If this card is destroyed by battle and sent to the Graveyard: You can banish 1 "Gusto" monster from your Graveyard at the end of the Battle Phase to target 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck; Special Summon it.
Heraldic Beast Unicorn
45705025
Effect Monster LIGHT Beast 4 1100 1600 You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
Hushed Psychic Cleric
25343017
Effect Monster EARTH Psychic 3 0 2100 When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it.
Hyper Psychic Blaster
95526884
Synchro/Effect Monster EARTH Psychic 9 3000 2500 1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
Hyper Psychic Blaster/Assault Mode
37169670
Effect Monster EARTH Psychic 11 3500 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
Hyper Psychic Riser
99115354
Synchro/Effect Monster EARTH Psychic 6 2000 600 1 Tuner + 1+ non-Tuner monsters
Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.
Kozmo Lightsword
82270047
Spell Equip Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.
Kozmo Soartroopers
01274455
Effect Monster DARK Psychic 3 1000 1000 During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.
Magical Android
43385557
Synchro/Effect Monster LIGHT Psychic 5 2400 1700 1 Tuner + 1 or more non-Tuner monsters
During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
Master Gig
16191953
Effect Monster EARTH Psychic 8 2600 1400 Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.
Metaphysical Regeneration
49980185
Trap Normal Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
Mind Master
96782886
Tuner Monster LIGHT Psychic 1 100 200 You can pay 800 life points and tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 level 4 or lower Psychic-Type monster from your deck in face-up Attack Position.
Mind Over Matter
59718521
Trap TRAP Counter Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster and destroy that card.
Mind Protector
85060248
Effect Monster LIGHT Psychic 3 0 2200 This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare and attack except for Psychic-Type monsters.
Overdrive Teleporter
01834753
Effect Monster LIGHT Psychic 6 2100 1200 This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field.
Overmind Archfiend
24221808
Synchro/Effect Monster DARK Psychic 9 3300 3000 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
P.U.N.K. JAM Dragon Drive
28403802
Synchro/Effect Monster EARTH Psychic 8 2700 2400 1 Psychic Tuner + 1+ non-Tuner monsters
If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.
P.U.N.K. JAM Extreme Session
49370016
Spell Field Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.
Pandaborg
39091951
Effect Monster WATER Psychic 4 1700 1400 When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
Past Image
50292967
Trap Normal If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
Power Injector
89547299
Effect Monster EARTH Psychic 4 1300 1400 Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn.
Psi-Beast
46291010
Effect Monster EARTH Psychic 2 700 500 When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster.
Psi-Curse
16678947
Trap Normal Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
Psi-Impulse
31328739
Spell Normal Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. The, they draw 3 cards.
Psi-Station
04230620
Spell Continuous When a Psychic-Type monster is Normal Summon, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1.
PSY-Frame Driver
49036338
Normal Monster LIGHT Psychic 6 2500 0 A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
PSY-Framelord Lambda
08802510
Link/Effect Monster LIGHT Psychic 1700 LINK-2 2 monsters, except Tokens
You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
Psychic Ace
84453939
Effect Monster DARK Psychic 2 1000 0 If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it.
Psychic Arsenal
16238373
Spell Normal Target 1 Psychic monster you control and pay LP equal to its Level x 200; add 1 Machine monster with the same Attribute, but a higher Level, from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 each of your banished Psychic and Machine monsters; place 1 of them on the bottom of the Deck, and if you do, add the other to your hand. You can only use each effect of "Psychic Arsenal" once per turn.
Psychic Blade
75539614
Spell Equip Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
Psychic Bounder
65471349
Effect Monster LIGHT Machine 4 1700 1000 If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.
Psychic Commander
21454943
Tuner Monster EARTH Psychic 3 1400 800 When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
Psychic Emperor
77600660
Effect Monster LIGHT Psychic 6 2400 1000 When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
Psychic End Punisher
60465049
Synchro/Effect Monster LIGHT Psychic 11 3500 3500 1 Tuner + 1+ non-Tuner monsters
While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
Psychic Eraser Laser
09322133
Spell Normal Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn.
Psychic Feel Zone
11047543
Spell Normal Select 1 of your removed from play Psychic-Type Tuner monsters and 1 of your removed from play Psychic-Type non-Tuner monsters. Return them to the Graveyard to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the returned monsters, in face-up Defense Position.
Psychic Fervor
26773909
Spell Quick-Play During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Psychic Fervor" per turn.
Psychic Jumper
52430902
Tuner Monster EARTH Psychic 2 100 1500 Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle positions cannot be changed this turn, except with a card effect.
Psychic Kappa
07892180
Normal Monster WATER Aqua 2 400 1000 An amphibian with a myriad of powers to shield it from enemy attacks.
Psychic Lifetrancer
45379225
Synchro/Effect Monster EARTH Psychic 7 2400 2000 1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points.
Psychic Megacyber
91870448
Effect Monster DARK Machine 6 2200 1200 If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.
Psychic Nightmare
07582066
Synchro/Effect Monster WIND Psychic 6 2400 1800 1 Tuner + 1 or more non-Tuner Psychic-Type monsters
Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase.
Psychic Overload
82633308
Trap Normal Select 3 Psychic-Type monsters in your graveyard. Return them to the deck, then draw 2 cards.
Psychic Path
25401880
Spell Normal Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.
Psychic Processor
70843274
Effect Monster DARK Psychic 3 0 1500 You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of "Psychic Processor" once per turn.
Psychic Reactor
03146695
Trap Normal Activate only if you control a face-up Psychic-Type monster. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters.
Psychic Rejuvenation
21488686
Trap Normal Gain 1000 Life Points for each face-up Psychic-Type monster you control.
Psychic Rover
53154400
Effect Monster DARK Psychic 2 0 700 If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.
Psychic Shockwave
72563071
Trap Normal Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
Psychic Snail
58453942
Effect Monster EARTH Psychic 4 1900 1200 You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.
Psychic Soul
33323657
Trap Normal Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
Psychic Sword
92346415
Spell Equip Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
Psychic Tracker
30227494
Effect Monster EARTH Psychic 3 1600 600 .f you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.
Psychic Trigger
55673611
Trap Normal Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards.
Psychic Tuning
03891471
Trap Continuous Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.
Psychic Wave
80681226
Spell Quick-Play If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.
Psychic Wheeleder
03233859
Tuner/Effect Monster EARTH Psychic 3 600 0 If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
Psychokinesis
32180819
Spell Normal Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage.
Reinforced Human Psychic Borg
80102359
Effect Monster EARTH Psychic 4 1500 800 Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK.
Serene Psychic Witch
98358303
Effect Monster EARTH Psychic 3 1400 1200 When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.
Silent Psychic Wizard
62950604
Effect Monster EARTH Psychic 4 1900 0 When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster.
Storm Caller
15935204
Effect Monster WIND Psychic 6 2300 2000 You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK.
Telekinetic Power Well
28741524
Spell Quick-Play Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.
Telekinetic Shocker
84847656
Effect Monster EARTH Psychic 4 1700 700 If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead.
Telepathic Power
23323812
Trap Normal Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK.
Teleport
06795211
Spell Continuous Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand.
The Machine Menace
SBC1-ENS13
Skill ESPA ROBA Once per Duel, if your opponent controls a face-up Trap, Tribute 1 Machine or Psychic monster you control, then Special Summon 1 "Jinzo" from your hand or GY.
The Psychic Duelist
SBCB-ENS05
Skill ESPA ROBA Activate 1 of the following Skills during your Main Phase, by paying half your LP.
  • Target 1 Set card in your opponent's Spell & Trap Zone and declare 1 type (Monster, Spell or Trap), then reveal the face-down card, and if it is the declared card type, it cannot be activated this turn.
  • Randomly select 1 card in your opponent's hand and declare 1 type (Monster, Spell or Trap), then reveal that card, and if it is the declared type, inflict 500 damage to your opponent.
    Each of these Skills can only be used once per Duel.
  • Therion Duke" Yul"
    57111330
    Effect Monster LIGHT Psychic 8 2100 2800 You can only use the 1st of the following effects of "Therion "Duke" Yul" once per turn.
  • You can target 1 "Therion" monster or 1 Psychic monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
  • While you control an Equip Card, "Therion" monsters you control cannot be destroyed by your opponent's card effects.
    A "Therion" monster equipped with this card gains 700 ATK, also it gains the 2nd effect listed above as if it were "Therion "Duke" Yul".
  • Thought Ruler Archfiend
    70780151
    Synchro/Effect Monster DARK Psychic 8 2700 2300 1 Tuner + 1 or more Non-Tuner monster
    When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.
    Time Escaper
    73625877
    Effect Monster EARTH Psychic 2 500 100 You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn.
    Time Thief Power Reserve
    42620460
    Trap Continuous Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.
    Ukiyoe-P.U.N.K. Amazing Dragon
    44708154
    Synchro/Effect Monster WIND Sea Serpent 11 3000 2800 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.
    Ultimate Axon Kicker
    40101111
    Fusion/Effect Monster LIGHT Psychic 10 2900 1700 1 Psychic-Type Synchro Monster + 1 Psychic-Type monster.
    This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.
    Virtual World Oto-Hime - Toutou
    20799347
    Effect Monster EARTH Wyrm 6 1200 1800 If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.
    Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
     This set contains 93 cards.