Yu-Gi-Oh! "Six Samurai" Archetype

This is a list of all the YuGiOh "Six Samurai" monsters and support cards in our database.

Full List of YuGiOh Archetypes

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Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
Anarchist Monk of the Six Samurai
80570228
Tuner/Effect Monster DARK Warrior 3 500 0 If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.
  • The Levels of all monsters your opponent controls are reduced by 1.
  • Asceticism of the Six Samurai
    27821104
    Spell Quick-Play Target 1 "Six Samurai" monster you control: Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.
    Backs to the Wall
    32603633
    Trap Normal Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control.
    Battle Shogun of the Six Samurai
    74752631
    Link/Effect Monster EARTH Warrior 1000 LINK-2 2 Warrior monsters, including a "Six Samurai" monster
    If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. This card gains 100 ATK for each Bushido Counter on your field.
    Breakthrough!
    96218085
    Trap Normal Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
    Chamberlain of the Six Samurai
    44430454
    Normal Monster EARTH Warrior 3 200 2000 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Cunning of the Six Samurai
    27178262
    Spell Quick-Play Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
    Double-Edged Sword Technique
    21007444
    Trap Normal Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
    Elder of the Six Samurai
    61737116
    Effect Monster EARTH Warrior 3 400 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Enishi, Shien's Chancellor
    38280762
    Effect Monster LIGHT Warrior 6 2200 1200 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.
    Gateway of the Six
    27970830
    Spell Continuous Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
  • 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
  • 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
  • 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
  • Grandmaster of the Six Samurai
    83039729
    Effect Monster EARTH Warrior 5 2100 800 You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
    Great Shogun Shien
    63176202
    Effect Monster FIRE Warrior 7 2500 2400 If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
    Hand of the Six Samurai
    78792195
    Effect Monster FIRE Warrior 3 1600 1000 If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target.
    Kagemusha of the Six Samurai
    01498130
    Effect Monster EARTH Warrior 2 400 1800 During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
    Legendary Ebon Steed
    12324546
    Spell Equip Equip only to a "Six Samurai" monster. It be gains 200 ATK and DEF, it if would destroyed, destroy this card instead.
    Legendary Lord Six Samurai - Enishi
    70634245
    Synchro/Effect Monster LIGHT Warrior 6 1700 1200 1 Tuner + 1+ non-Tuner monsters
    Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.
    Legendary Lord Six Samurai - Shi En
    34235530
    Synchro/Effect Monster DARK Warrior 6 2500 1900 1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
    If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.
    Legendary Secret of the Six Samurai
    15327215
    Effect Monster DARK Warrior 4 500 2000 When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's.
    Legendary Six Samurai - Enishi
    75116619
    Effect Monster LIGHT Warrior 4 1700 700 Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters expect "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
    Legendary Six Samurai - Kageki
    02511717
    Effect Monster WIND Warrior 3 200 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
    Legendary Six Samurai - Kizan
    49721904
    Effect Monster EARTH Warrior 4 1800 500 If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK/DEF.
    Legendary Six Samurai - Mizuho
    74094021
    Effect Monster FIRE Warrior 3 1600 1000 If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field.
    Legendary Six Samurai - Shi En
    29981921
    Synchro/Effect Monster DARK Warrior 5 2500 1400 1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
    Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.
    Legendary Six Samurai - Shinai
    48505422
    Effect Monster WATER Warrior 3 1500 1500 If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai".
    Musakani Magatama
    41458579
    Trap Counter When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Six Samurai" monster: Negate the activation, and if you do, destroy it.
    Return of the Six Samurai
    46874015
    Trap Normal Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.
    Secret Six Samurai - Doji
    70180284
    Effect Monster DARK Warrior 4 1700 1200 When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
    Secret Six Samurai - Fuma
    71207871
    Tuner/Effect Monster WIND Warrior 1 200 1800 If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
    Secret Six Samurai - Genba
    07291576
    Tuner/Effect Monster FIRE Warrior 2 500 2100 When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
    Secret Six Samurai - Hatsume
    44686185
    Effect Monster WATER Warrior 3 1600 1500 You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
    Secret Six Samurai - Kizaru
    06579928
    Effect Monster EARTH Warrior 4 1900 1000 When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
    Secret Six Samurai - Rihan
    33964637
    Fusion/Effect Monster LIGHT Warrior 5 2400 2400 3 "Six Samurai" monsters with different Attributes
    Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    Secret Skills of the Six Samurai
    79968632
    Spell Quick-Play Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.
    Shadow of the Six Samurai - Shien
    01828513
    Xyz/Effect Monster EARTH Warrior 4 2500 400 2 Level 4 "Six Samurai" monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase.
    Shien's Advisor
    98126725
    Effect Monster EARTH Warrior 4 1200 400 When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
    Shien's Castle of Mist
    11102908
    Spell Field When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
    Shien's Dojo
    47436247
    Spell Continuous Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
    Shien's Footsoldier
    99675356
    Effect Monster EARTH Warrior 2 700 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
    Shien's Scheme
    77847678
    Trap Normal If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand.
    Shien's Smoke Signal
    54031490
    Spell Normal Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
    Shien's Squire
    33883834
    Tuner Monster EARTH Warrior 1 300 700 During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.
    Six Samurai United
    72345736
    Spell Continuous Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
    Six Scrolls of the Samurai
    54913680
    Spell Quick-Play Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.
    Six Strike - Double Assault
    28273805
    Spell Quick-Play Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence.
  • Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY.
  • Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.
    During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.
  • Six Strike - Triple Impact
    81426505
    Spell Normal If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
  • Destroy all face-up monsters your opponent controls.
  • Destroy all face-up Spell/Trap Cards your opponent controls.
  • Destroy all Set Spell/Trap Cards your opponent controls.
  • Six Style - Dual Wield
    75525309
    Trap Normal If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
    Spirit of the Six Samurai
    65685470
    Effect Monster EARTH Warrior 3 500 500 Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Swift Samurai Storm!
    71934924
    Trap Continuous Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.
    Swiftstrike Armor
    84613836
    Trap Continuous During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.
    Tactical Trainer of the Six Samurai
    16968936
    Tuner/Effect Monster EARTH Warrior 2 200 1200 If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.
  • Monsters your opponent controls lose 500 ATK.
  • Temple of the Six
    53819808
    Spell Field Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
    The Six Samurai - Irou
    27782503
    Effect Monster DARK Warrior 4 1700 1200 At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Kamon
    90397998
    Effect Monster FIRE Warrior 3 1500 1000 Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Nisashi
    31904181
    Effect Monster WIND Warrior 4 1400 700 While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Yaichi
    64398890
    Effect Monster WATER Warrior 3 1300 800 Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Yariza
    69025477
    Effect Monster EARTH Warrior 3 1000 500 While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Zanji
    95519486
    Effect Monster LIGHT Warrior 4 1800 1300 At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Shinobi
    06357341
    Trap Normal If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.
    Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
     This set contains 59 cards.