This is a list of all the YuGiOh "Six Samurai" monsters and support cards in our database.
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|
Anarchist Monk of the Six Samurai
80570228 |
Tuner/Effect Monster | DARK | Warrior | 3 | 500 | 0 | If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. |
|
Asceticism of the Six Samurai
27821104 |
Spell | Quick-Play | Target 1 "Six Samurai" monster you control: Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn. | |||||
Backs to the Wall
32603633 |
Trap | Normal | Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control. | |||||
Battle Shogun of the Six Samurai
74752631 |
Link/Effect Monster | EARTH | Warrior | 1000 | LINK-2 | 2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. This card gains 100 ATK for each Bushido Counter on your field. |
||
Breakthrough!
96218085 |
Trap | Normal | Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn. | |||||
Chamberlain of the Six Samurai
44430454 |
Normal Monster | EARTH | Warrior | 3 | 200 | 2000 | The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. | |
Cunning of the Six Samurai
27178262 |
Spell | Quick-Play | Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. | |||||
Double-Edged Sword Technique
21007444 |
Trap | Normal | Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. | |||||
Elder of the Six Samurai
61737116 |
Effect Monster | EARTH | Warrior | 3 | 400 | 0 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). | |
Enishi, Shien's Chancellor
38280762 |
Effect Monster | LIGHT | Warrior | 6 | 2200 | 1200 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect. | |
Gateway of the Six
27970830 |
Spell | Continuous | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. |
|||||
Grandmaster of the Six Samurai
83039729 |
Effect Monster | EARTH | Warrior | 5 | 2100 | 800 | You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand. | |
Great Shogun Shien
63176202 |
Effect Monster | FIRE | Warrior | 7 | 2500 | 2400 | If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead. | |
Hand of the Six Samurai
78792195 |
Effect Monster | FIRE | Warrior | 3 | 1600 | 1000 | If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target. | |
Kagemusha of the Six Samurai
01498130 |
Effect Monster | EARTH | Warrior | 2 | 400 | 1800 | During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead. | |
Legendary Ebon Steed
12324546 |
Spell | Equip | Equip only to a "Six Samurai" monster. It be gains 200 ATK and DEF, it if would destroyed, destroy this card instead. | |||||
Legendary Lord Six Samurai - Enishi
70634245 |
Synchro/Effect Monster | LIGHT | Warrior | 6 | 1700 | 1200 | 1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters. |
|
Legendary Lord Six Samurai - Shi En
34235530 |
Synchro/Effect Monster | DARK | Warrior | 6 | 2500 | 1900 | 1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead. |
|
Legendary Secret of the Six Samurai
15327215 |
Effect Monster | DARK | Warrior | 4 | 500 | 2000 | When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's. | |
Legendary Six Samurai - Enishi
75116619 |
Effect Monster | LIGHT | Warrior | 4 | 1700 | 700 | Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters expect "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF. | |
Legendary Six Samurai - Kageki
02511717 |
Effect Monster | WIND | Warrior | 3 | 200 | 2000 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK. | |
Legendary Six Samurai - Kizan
49721904 |
Effect Monster | EARTH | Warrior | 4 | 1800 | 500 | If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK/DEF. | |
Legendary Six Samurai - Mizuho
74094021 |
Effect Monster | FIRE | Warrior | 3 | 1600 | 1000 | If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field. | |
Legendary Six Samurai - Shi En
29981921 |
Synchro/Effect Monster | DARK | Warrior | 5 | 2500 | 1400 | 1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead. |
|
Legendary Six Samurai - Shinai
48505422 |
Effect Monster | WATER | Warrior | 3 | 1500 | 1500 | If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai". | |
Musakani Magatama
41458579 |
Trap | Counter | When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Six Samurai" monster: Negate the activation, and if you do, destroy it. | |||||
Return of the Six Samurai
46874015 |
Trap | Normal | Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn. | |||||
Secret Six Samurai - Doji
70180284 |
Effect Monster | DARK | Warrior | 4 | 1700 | 1200 | When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
Secret Six Samurai - Fuma
71207871 |
Tuner/Effect Monster | WIND | Warrior | 1 | 200 | 1800 | If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
Secret Six Samurai - Genba
07291576 |
Tuner/Effect Monster | FIRE | Warrior | 2 | 500 | 2100 | When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
Secret Six Samurai - Hatsume
44686185 |
Effect Monster | WATER | Warrior | 3 | 1600 | 1500 | You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
Secret Six Samurai - Kizaru
06579928 |
Effect Monster | EARTH | Warrior | 4 | 1900 | 1000 | When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
Secret Six Samurai - Rihan
33964637 |
Fusion/Effect Monster | LIGHT | Warrior | 5 | 2400 | 2400 | 3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. |
|
Secret Skills of the Six Samurai
79968632 |
Spell | Quick-Play | Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn. | |||||
Shadow of the Six Samurai - Shien
01828513 |
Xyz/Effect Monster | EARTH | Warrior | 4 | 2500 | 400 | 2 Level 4 "Six Samurai" monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase. |
|
Shien's Advisor
98126725 |
Effect Monster | EARTH | Warrior | 4 | 1200 | 400 | When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned. | |
Shien's Castle of Mist
11102908 |
Spell | Field | When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. | |||||
Shien's Dojo
47436247 |
Spell | Continuous | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card. | |||||
Shien's Footsoldier
99675356 |
Effect Monster | EARTH | Warrior | 2 | 700 | 300 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck. | |
Shien's Scheme
77847678 |
Trap | Normal | If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand. | |||||
Shien's Smoke Signal
54031490 |
Spell | Normal | Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand. | |||||
Shien's Squire
33883834 |
Tuner Monster | EARTH | Warrior | 1 | 300 | 700 | During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn. | |
Six Samurai United
72345736 |
Spell | Continuous | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card. | |||||
Six Scrolls of the Samurai
54913680 |
Spell | Quick-Play | Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck. | |||||
Six Strike - Double Assault
28273805 |
Spell | Quick-Play | Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn. |
|||||
Six Strike - Triple Impact
81426505 |
Spell | Normal | If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: |
|||||
Six Style - Dual Wield
75525309 |
Trap | Normal | If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand. | |||||
Spirit of the Six Samurai
65685470 |
Effect Monster | EARTH | Warrior | 3 | 500 | 500 | Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | |
Swift Samurai Storm!
71934924 |
Trap | Continuous | Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn. | |||||
Swiftstrike Armor
84613836 |
Trap | Continuous | During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it. | |||||
Tactical Trainer of the Six Samurai
16968936 |
Tuner/Effect Monster | EARTH | Warrior | 2 | 200 | 1200 | If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. |
|
Temple of the Six
53819808 |
Spell | Field | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. | |||||
The Six Samurai - Irou
27782503 |
Effect Monster | DARK | Warrior | 4 | 1700 | 1200 | At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Samurai - Kamon
90397998 |
Effect Monster | FIRE | Warrior | 3 | 1500 | 1000 | Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Samurai - Nisashi
31904181 |
Effect Monster | WIND | Warrior | 4 | 1400 | 700 | While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Samurai - Yaichi
64398890 |
Effect Monster | WATER | Warrior | 3 | 1300 | 800 | Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Samurai - Yariza
69025477 |
Effect Monster | EARTH | Warrior | 3 | 1000 | 500 | While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Samurai - Zanji
95519486 |
Effect Monster | LIGHT | Warrior | 4 | 1800 | 1300 | At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Shinobi
06357341 |
Trap | Normal | If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn. | |||||
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |