This is a list of all the Yu-Gi-Oh! Speed Duel Skill cards in our database.
Card Name | Duelist | Sub Type | Card Text | Buy It |
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A Bountiful Ocean | Mako | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: While "Umi" is face-up on the field, apply the following: |
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A Terrible Fate | Arkana | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your End Phase, Tribute 1 face-up Spellcaster monster you control, then your opponent destroys 1 card they control or sends 1 card from their hand to the GY (their choice). |
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Ancient Fusion | Dr. Crowler | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, you can discard 1 card to Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If 1 of those materials is an "Ancient Gear Golem" monster, you can also use monsters from your hand and/or Deck as the other material. Your opponent takes no damage for the rest of this turn. Any battle damage your opponent takes from that Fusion Monster is halved. |
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Ancient Ruler Rises | Abidos | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Apply the following Skills: |
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Archfiend's Conscription | Titan | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: You cannot Summon/Set non-Fiend monsters. Once per turn, during your Main Phase, you can roll a six-sided die. If you do, you lose LP equal to the result x 200, but if the result is 2, 3, or 4, you can Special Summon 1 "Archfiend" monster with a Level equal to the result from your hand, Deck, or GY. |
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Archfiend's Promotion | Titan | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, if you control "Vilepawn Archfiend" and your opponent controls no card in the same column, you can Tribute it to Special Summon 1 Level 8 or lower "Archfiend" monster from your hand or Deck that has "Queen", "Bishop", "Rook", or "Knight" in its name. |
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Armed and Ready! | Chazz | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your Main Phase, you can send 1 "LV" monster you control to the GY, then Special Summon the "LV" monster mentioned in its text from your hand, Deck, or GY, as if it were Summoned by the sent monster's effect. |
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Aroma Stragegy | Mai | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: You may look at the top card of your Deck at any time. |
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Bandit | Keith | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: If your LP are 1500 or less, activate this Skill. Take control of 1 Set card in your opponent's Spell & Trap Zone. This Skill can only be used once per Duel. |
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Battle City Siren | Mai | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, you can change the battle position of 1 monster your opponent controls. This turn, the first attack you declare must target that monster. This skill can only be used twice per Duel. |
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Beasts of Phantom | Yami Yugi | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: During your Main Phase, discard 1 card, then Fusion Summon 1 "Chimera the Flying Mythical Beast" from your Extra Deck, using monsters from your hand or field as Fusion Material. During your End Phase, if "Chimera the Flying Mythical Beast" was Fusion Summoned this turn, you can add 1 "Phantom Beast" monster from your GY to your hand. Each of these Skills can only be used once per turn. |
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Beatdown | Kaiba | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: If you control a Level 5 or higher monster, you can activate this Skill. All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over. |
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Behold, Gate Guardian! | Paradox | Skill | Skill Activation: If you control "Sanga of the Thunder", "Kazejin", or "Suijin" you can flip this card face-up. Effect: Activate this Skill during your Main Phase. Shuffle your entire hand into the Deck, then add 1 Level 11 monster from your Deck to your hand, and if you do, you can Special Summon up to 2 Level 7 monsters with different Attributes from your Deck and/or GY, but their ATK/DEF become 0, also their effects are negated. While you control "Gate Guardian", it gains the following effect. |
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Believe in your Bro | Jaden & Syrus | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, you can activate 1 of these Skills based on the face-up monster(s) you control: Each of these Skills can only be used once per Duel. |
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Beware the Brothers Paradox! | Paradox | Skill | Skill Activation: If you have no cards in your Extra Deck, reveal 1 "Gate Guardian", "Sanga of the Thunder", "Kazejin", or "Suijin" in your hand to flip this card over. Effect: Apply the following Skills: |
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Blaze Accelerator Deployment | Axel | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can change the name of 1 "Blaze Accelerator" you control to "Tri-Blaze Accelerator". This Skill can be used twice per Duel. |
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Call of the Haunted | Bonz | Skill / Continuous Trap | Skill Activation: At the start of the Duel, place this card in your center Spell & Trap Zone. You cannot activate this Skill during your first turn of the Duel. You draw 1 less card at the beginning of the Duel. Effect: Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. |
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Catch of the Day | Mako | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, if you control "The Legendary Fisherman", you can activate "Umi" directly from your Deck or GY. Once per turn, at the end of your Battle Phase, if "The Legendary Fisherman" you control destroyed a monster by battle or inflicted battle damage to your opponent this turn, you can Special Summon 1 Level 4 or lower WATER monster from your Deck or GY in Defense Position. |
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Chemistry in Motion | Bastion | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, you can place 1 counter on this card, then apply the appropriate effect depending on the number of counters on this card. 1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand. 2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand. 3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand. 4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn. |
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Chillin' Outback | Chumley | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, you can change 1 face-up "Koala" or "Kangaroo" monster's battle position. "Koala" and "Kangaroo" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. |
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Cloudy Skies of Grey | Adrian | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Each time a "Cloudian" monster with a Fog Counter(s) is destroyed, place its Fog Counters on another face-up monster on the field. |
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Cocoon of Ultra Evolution | Weevil | Skill | Skill Activation: Effect: Activate the following Skill(s) during your Main Phase. Each of these Skills can only be used once per Duel. |
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Cold-Blooded Tactician | Viper | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, you can change the battle positions of monsters your opponent controls, up to the number of face-up Reptile monsters you control. |
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Collector | Rare Hunter | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, if your opponent controls a monster, discard 2 cards with differe card types (Monster, Spell, Trap) then add 1 card from your Deck to your hand of the third type. |
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Consumed By Darkness | Yubel | Skill / Field Spell | Skill Activation: During your turn, you can flip this card over and place it in your Field Spell Zone. Effect: All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle. |
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Crystal Transcendence | Jesse | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: You can only Summon/Set "Crystal" monsters and Dragon monsters while this Skill is face-up. Once per turn, during your Main Phase, you can send up to 3 cards from your hand to your GY, then choose that many "Crystal Beast" monster(s) with different names from your Deck and place them in your Spell & Trap Zone as Continuous Spell Card(s). This Skill can be used twice per Duel. |
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Cyber Blade Fusion | Alexis | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can discard 1 card to Fusion Summon 1 "Cyber Blader" by sending either "Etoile Cyber" or "Blade Skater" from your field to the GY as 1 Fusion Material, and the other material from your hand, field, or Deck to the GY. That "Cyber Blader" gains 400 ATK. This Skill can be used twice per Duel. |
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Cyberdark Scheme | Zane | Skill | Skill Activation: Effect: Once per turn, you can activate 1 of these Skills. |
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Cyberdark Style | Zane | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, choose 3 "Cyberdark" monsters from your Deck. Your opponent randomly adds 1 of them to your hand. Shuffle the other 2 along with 1 card from your hand back into your Deck, then flip this card over. This Skill can be used up to three times, once when your LP are 3000 or less, once when your LP are 2000 or less, and once when your LP are 1000 or less. |
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Dark Creation | Yubel | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your Main Phase, if you have 5 or more DARK monsters in your GY with different names and control no monsters, you can banish 1 DARK monster from your GY then Special Summon 1 DARK monster from your GY. |
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Dark Unity | Supreme King | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: You can use "Super Polymerization" to Fusion Summon monsters that can normally only be Summoned with "Dark Fusion". Each of the following Skills can only be used once per Duel. |
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Delicious Morsel | Camula | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: During the End Phase, if a Zombie "Vampire" monster you control inflicted battle damage to your opponent this turn, gain LP equal to half the total battle damage your monster inflicted to your opponent this turn. |
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Destiny Draw | Yami Yugi | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase. During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over." |
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Destructive Fate | Sartorius | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: During your turn, when you would toss a coin(s) for the effect of a monster or a Spell (once per turn for each card type), you may lose half your LP to declare the result(s) instead. During the End Phnase of your 3rd turn, flip this card over. |
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Dig Site Inspection | Jim | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, during your Draw Phase, before you draw, you can excavate the top card of your Deck, and place it on the top or bottom of the Deck. After you place a second card to the bottom of your Deck with this Skill, flip this card over. |
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Digging for Gold | David | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. You can banish 3 cards from your GY, then draw 1 card. This Skill can only be used once per Duel. |
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Dino Brain Immunity | Hassleberry | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Apply the following Skills. |
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Dino Destruction | Rex | Skill | Skill Activation: Effect: Activate this Skill during your Main Phase. Once per turn, you can choose 1 Level 6 or higher Dinosaur monster you control. This turn, if it attacks a Defense Position monster, inflict piercing battle damage. Flip this card over at the end of the turn you activated this Skill. |
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Dinosaur Kingdom | Rex | Skill / Field Spell | Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over. Effect: All Dinosaur monsters gain 300 ATK and DEF. |
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Double Evolution Pill | Rex | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: At the start of your Draw Phase, instead of drawing a card, you can pay 1500 LP to activate this Skill. Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. This Skill can only be used once per Duel. |
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Dragon Caller | Kaiba | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your Main Phase, you can use 1 of the following Skills. |
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Dragon Force | Nightshroud | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, you can banish 1 Dragon Normal Monster from your GY to make 1 Dragon Normal Monster you control gain 200 ATK x that banished monster's Level until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing damage to your opponent. |
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Ectoplasmic Fortification! | Bonz | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, if you control a Zombie monster, you can place 1 counter on this card. All Zombie monsters you control gain 100 ATK and lose 100 DEF for each counter on this card. Any battle damage you take from battles involving your Zombie monster is doubled. |
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Elements of Thunder, Water, and Wind | Paradox | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill while your LP are 1000 or less. You can Normal Summon "Suijin", "Kazejin", or "Sanga of the Thunder" without Tributing this turn, OR, if you control "Suijin", "Kazejin", and "Sanga of the Thunder", you can apply this Skill instead. |
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Endless Traps | Odion | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: If you have exactly 3 Traps in your GY, randomly add 1 Trap from your GY to your hand, randomly shuffle 1 Trap from your GY into your Deck, then randomly banish 1 Trap from your GY. This Skill can only be used once per Duel. |
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Energizing Elements | Bastion | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: You can declare FIRE, WATER, EARTH, or WIND. This turn, monsters with the declared Attribute gain 500 ATK and lose 400 DEF, also any battle damage they inflict is halved. If you control no monsters with the declared Attribute, flip this card over. |
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Final Draw | Yami Yugi | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Once per turn, during your turn, you may place a counter on this Skill. If it has 3 or more counters when you would draw a card, you may search your Deck for any card and add it to your hand instead. At the end of the turn you use this Skill, you lose the Duel. |
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Flight of the Harpies | Mai | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase. During your Draw Phase, you may search your Deck for a "Harpie" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over. |
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Fog Warning | Adrian | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Each time you place a Fog Counter(s) on a monster(s), give it an additional Fog Counter. |
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Food Chain | Hassleberry | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can apply 1 of these Skills. |
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Forbidden Cyber Style Technique | Zane | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill once per Duel, if your LP are 1500 or less and you control no monsters. Reduce your LP to 50, then Special Summon up to 3 Machine "Cyber" monsters from your hand, Deck, and/or GY. They each become "Cyber Dragon" (Machine/LIGHT/Level 5/ATK 2100/DEF 1600), and cannot be Tributed. For the rest of this turn, you cannot Summon/Set except by Fusion Summoning, nor attack except with Fusion Monsters. Destroy any monsters Summoned by this Skill during your End Phase. |
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Forged Steel | Nightshroud | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your Main Phase, you can change the name of 1 "Red-Eyes" monster or 1 Dragon Normal Monster you control to "Red-Eyes Black Dragon" while it's face-up on the field. Each "Red-Eyes Darkness Dragon" you control gains the following effect. |
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Fury of Thunder | Yami Yugi | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate the following Skill(s). Each of these Skills can only be used once per Duel. |
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Fusion Party! | Christine | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. This Skill can only be used once per Duel. |
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Gravekeeper's Lot | Ishizu | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase. During your Draw Phase, you may search your Deck for a "Gravekeeper's" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over. |
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Grit | Joey | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: At the start of your turn, call 2 numbers and roll a six-sided die. If you roll a number you called, your LP do not get lower than 1 until the end of your opponent's next turn. This Skill can only be used once per Duel. |
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Guardians of the Tomb | Odion | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: During your opponent's Main Phase, when a monster is Special Summoned from your Spell & Trap Zone to your field while you have no cards in your hand, you can draw 1 card, and if you do, you can Set 1 Spell or Trap from your hand. This Skill can only be used once per turn. |
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Heart of a Warrior | Joey | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can discard 1 card, then Special Summon 1 Level 5 or lower Warrior non-Effect Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) You cannot Normal Summon/Set the turn you activate this Skill. |
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Heavy Metal Raiders | Keith | Skill / Field Spell | Skill Activation: At the start of the Duel, place this in your Field Zone and flip it over. You draw 1 less card at the beginning of the Duel. Effect: The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. |
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Here Goes Something! | Jaden | Skill | Skill Activation: Flip this card over when you activate this Skill Effect: Once per Duel, you can activate this Skill at the start of your Battle Phase, while you control exactly 1 "Elemental HERO" monster (and no other monsters). For the rest of this turn, that 1 monster gains 800 ATK while battling an opponent's monster and can attack all monsters your opponent controls, once each, also you cannot Special Summon monsters for the rest of this turn. |
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HERO World | Jaden | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster: |
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HEROES UNITE - FUSION!! | Jaden | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If Summoning an "Elemental HERO" Fusion Monster this way that requires 3 or more materials, and you control 2 "Elemental HERO" monsters that are mentioned on it as materials, you can also use monsters in your Deck as Fusion Material. This Skill can only be used once per Duel. |
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Hidden Parasite | Weevil | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can change all monsters on the field to Insect until the end of this turn, also, any battle damage your opponent takes is halved for the rest of this turn. You may use this Skill up to twice per Duel. |
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Hieratic Chant | Yami Marik | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Activate this Skill during your Main Phase. Discard your entire hand (min. 1), add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. |
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Hyper Metamorphosis | Weevil | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: You can activate this Skill while you control a Level 3 or lower Insect Normal Monster. Discard 2 cards and Tribute 1 Level 3 or lower Insect Normal Monster you control to Special Summon 1 "Perfectly Ultimate Great Moth" from your hand or Deck, ignoring its Summoning conditions. Any damage your opponent takes for the rest of this turn is halved. |
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I'm Just Gonna Attack! | Joey | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Apply the following Skill(s): Each of these Skills can only be used once per turn. |
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I've Got Dino DNA! | Hassleberry | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: During each of your Draw Phases, you gain 200 LP. During your Draw Phase, if you draw a Dinosaur monster for your normal draw, you can reveal it and place it on the bottom of your Deck, then draw 1 card. Once per turn, during your Main Phase, you can make 1 Dinosaur monster you control gain 200 ATK until the end of this turn. |
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Inner Conflict | Yami Bakura | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and take control of 1 monster your opponent controls until the End Phase, but it cannot attack directly this turn. |
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Insect Infestation | Weevil | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: "Parasite Paracide(s)" on the field cannot be Tributed. If all monsters on the field are Insect monster(s), Level 7 or higher Insect monsters you control can attack directly. Once per Duel, you can discard 1 card, then place 1 "Parasite Paracide" from your GY on top of your opponent's Deck face-up. Treat it as if it were added to their Deck by its effect. |
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Intel from the Cosmos"" | Espa Roba | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Your opponent must reveal all cards they draw during their Draw Phase. |
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Into the Darkness Below | Yami Bakura | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Once per turn, you can discard 1 Normal Fiend Monster, then use 1 of the following Skills. |
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Invitation" to the Society" | Society | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: If your opponent's monster is equipped with "White Veil" you control, take control of that monster while it's equipped with "White Veil". You can only attack with monsters equipped with "White Veil" the turn you activate "White Veil". |
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Iron Grit | Joey | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: "Gearfried the Iron Knight(s)" you control are unaffected by card effects. |
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It's a Toon World! | Pegasus | Skill / Continuous Spell | Skill Activation: At the start of the Duel, place this card in your center Spell & Trap Zone and flip it over. Effect: This card is treated as "Toon World". |
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It's Jinzo! | Espa Roba | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: "Jinzo" monsters you control are unaffected by your opponent's Skill Cards. Once per turn, during your Main Phase, if you control "Jinzo", you can look at 1 face-down card in your opponent's Spell & Trap Zones, and if it is a Trap, draw 1 card. |
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It's My Lucky Day! | Joey | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: When you activate an effect that would make you roll a six-sided die (or dice) or flip a coin(s), you can pay 1000 LP to decide the result of 1 die or coin. This Skill can only be used once per Duel. |
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It's No Monster, It's a God! | Kaiba | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Discard any number of cards (min. 1), then add 1 "Obelisk the Tormentor" from your Deck or GY to your hand. This Skill can only be used once per Duel. |
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KaibaCorp Research | Kaiba | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, shuffle 1 monster from your GY into the Main Deck, then send 1 card from your hand to the GY. During your next draw Phase, draw 2 cards instead of 1. |
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Knight of Legend | Yami Yugi | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Each turn, 1 "Gaia The Fierce Knight" you Normal Summon can be Summoned without Tributing. Apply the following Skills while you control a "Gaia The Fierce Knight" monster or a "Gaia the Dragon Champion" monster. |
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Land of the Ojamas | Chazz | Skill / Field Spell | Skill Activation: At the start of the Duel, flip this card over and place it in your Field Spell Zone. Effect: Once per turn: You can send 1 "Ojama" card from your hand to the GY; Special Summon 1 "Ojama" monster from your GY. While you control an "Ojama" monster, switch the original ATK/DEF of all monsters on the field. |
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Last Gamble | Joey | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: At the start of the 5th turn, activate this Skill (count both players' turns). During your Main Phase, you can reduce your LP to 100 and discard 2 cards from your hand. Roll a six-sided die and draw cards equal to the result. This Skill can only be used once per Duel. |
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Looking into the Future | Aster | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: During your Main Phase, you can look at the top 3 cards of your Deck and return them in any order. You cannot activate Spell Cards the turn you use this Skill. Flip this card over at the end of the turn you activated this Skill. |
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Low Blow | Andrew | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. You can make 1 monster on the field lose 500 ATK/DEF until the end of this turn. This Skill can only be used once per Duel. |
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Machine Angel Ascension | Alexis | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, you can use 1 of these Skills, but each can only be used once per Duel. |
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Magician's Act | Arkana | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Activate 1 of the following Skills at the start of the Duel. During your Main Phase, you can Tribute 1 monster whose original name is "Dark Magician" to draw 2 cards. Each of these Skills can only be used once per Duel. |
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Magician's Scales | Sartorius | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, you can Tribute 1 "Arcana Force" monster and add 1 Normal Spell from your Deck to your hand, also for the rest of the Duel, you cannot Summon any monsters, except "Arcana Force" monsters. |
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Magnetic Attraction | Yami Yugi | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Apply the following Skill(s): Each of these Skills can only be used once per Duel. |
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Major in Paleontology | Jim | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, you can banish 1 card from your hand face-down, then place 1 Dig Counter on this Skill (max 1). If a face-up "Fossil" Fusion Monster(s) you control is destroyed by card effect, you can place 1 Dig Counter on this Skill (max 1). Once per turn, during your Main Phase, you can remove 1 Dig Counter from this Skill to Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing materials mentioned on it from any GY's (except for materials with a specific GY requirement listed.) (This is treated as a Fusion Summon with "Fossil Fusion".) |
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Malicious Motivation | Joey | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, if your opponent controls 3 monsters, discard 1 card, then destroy all monster your opponent controls, also for the rest of this turn, any damage your opponent takes is halved. |
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Middle Age Mechs | Dr. Crowler | Skill / Continuous Spell | Skill Activation: At the start of your first turn of the Duel, flip this card over and place it in your center Spell & Trap Zone. Effect: All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s). |
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Millennium Eye | Pegasus | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: At the start of the Duel, look at your opponent's opening hand. You may choose to have that player shuffle their hand into their Deck and draw a new hand. (If both players use a Skill at the same time, the Turn player resolves their Skill first.) |
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Millennium Necklace | Ishizu | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: At the start of the opponent's turn, before they draw, you may look at the top 3 cards of their Deck and rearrange them in any order. This Skill can only be used once per Duel. |
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Mind Scan | Pegasus | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: At the start of the 3rd turn, if your LP is 3000 or higher, activate this Skill (count both players' turns). You may look at your opponent's Set Spell & Trap Cards at anytime. If your LP drops below 3000, flip this card over. |
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Mokey Mokey Madness | Belowski | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Apply the following Skill. Once per Duel, if you control 2 or more Fairy monsters, you can place 1 "Mokey Mokey" Continuous Spell from your Deck face-up in your Spell & Trap Zone, and if you do, destroy 1 monster you control. Once per Duel, you can discard 1 card to Fusion Summon 1 "Mokey Mokey King" from your Extra Deck, using monsters from your hand or field as Fusion Material. |
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My Precious Queen! | Weevil | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: You can Normal Summon Level 7 Insect monsters for 1 less Tribute. Once per turn, during the End Phase, you can Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100). This Token cannot be Tributed, except for the Tribute Summon of an Insect monster or their effects. You can Tribute 1 Insect monster from your hand instead, when attacking with "Insect Queen" monsters you control. |
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Mythic Depths | Mako | Skill / Field Spell | Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over. Effect: All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF. All Machine and Pyro monsters on the field lose 200 ATK/DEF. This card's name becomes "Umi" while on the field. |
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Nightmare Sonic Blast! | Rex | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: You can activate this Skill while you control "Serpent Night Dragon" Once per turn, you can reveal the top 4 cards of your Deck, use 1 of the following Skills, depending on the number of monsters revealed. Then place the rest of the revealed cards on top of your Deck in any order. |
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No More Mrs. Nice Mai! | Mai | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, at the end of your Battle Phase, if a monster you control inflicted battle damage to your opponent this turn, you can destroy 1 Spell/Trap on the field. |
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No One Suspects the Dark Scorpion Gang! | Don Zaloog | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per Duel, during your Main Phase, if you control "Don Zaloog", you can discard 1 card to Special Summon 2 "Dark Scorpion" monsters with different names from your hand and Deck (1 from each). "Don Zaloog" and "Dark Scorpion" monsters you control can attack directly, but when they do so using this Skill, the battle damage inflicted to your opponent becomes 400. You cannot Summon or Set any monsters except "Don Zaloog" and/or "Dark Scorpion" monsters. |
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Now You See Them... | Arkana | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, if you have 2 or more "Dark Magician(s)" in your hand, reveal your hand and place any number of "Dark Magician(s)" from your hand on the bottom of the Deck(s), then draw cards based on how many cards you placed. |
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Order of the Queen | Tania | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: While you control "Amazoness Queen", negate the effects of Effect Monsters destroyed by battle with attacking "Amazoness" monsters you control. |
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Pal-O'Mine-zation! | Joey | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: During your turn, you may reveal 1 Normal Monster in your hand. This turn, that monster can substitute for any 1 Fusion Material. If you do, the other Fusion Material(s) must be the correct one(s). This Skill can only be used once per Duel. |
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Peak Performance | Kaiba | Skill / Field Spell | Skill Activation: At the start of the Duel, place this card in your Field Spell Zone and flip it over. Effect: All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF. |
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Power Bond | Syrus | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you do, it gains ATK equal to its original ATK until the end of this turn, but it cannot attack your opponent directly this turn. During the End Phase of this turn, you take damage equal to the amount of ATK gained at the time of the Summon. |
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Power of Dark | Yami Yugi | Skill / Field Spell | Skill Activation: At the start of the Duel, place this card in your Field Spell Zone and flip it over. Effect: All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF. |
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Power of Friendship | Tea | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: You take no effect damage from your opponent's card effects during your turn. |
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Powerful Group of Guys | Aster | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: While you control exactly 1 "Destiny HERO" monster (and no other monsters), and your opponent controls more monsters than you, Special Summon 1 "Destiny HERO" monster from your hand or Deck with a lower Level than the monster you control. You can only Summon "Destiny HERO" monsters during the turn you activate this Skill. Flip this card over at the end of the turn you activated this Skill. |
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Premature Material | Bonz | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, lose 800 LP and reveal 1 Fusion Monster in your Extra Deck, then Special Summon 1 Normal Monster from your GY whose name is mentioned on that Fusion Monster as material, but its ATK/DEF become 0. |
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Prescience | Ishizu | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: If your opponent's LP is more than twice your LP, activate this Skill. You may look at the top card of both your and your opponent's Deck at any time. |
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Professor of Alchemy | Amnael | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: "Alchemy Beast Tokens" can attack directly. Once per turn, during your Main Phase, you can banish 1 Level 4 or lower monster from your hand or face-up field, to Special Summon 1 "Alchemy Beast Token" (Rock/Level 3/ATK 500/DEF 500), with the same Attribute as the banished monster. It cannot be Tributed, except for the face-up Tribute Summon of "Golden Homunculus". |
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Rainbow Crystal Collection | Jesse | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: If a face-up "Crystal Beast" monster you control would be destroyed, you can place a Crystallization Counter on it instead. Monsters with Crystallization Counters are considered Continuous Spell Cards in your Spell & Trap Zone instead of monsters. If a card with a Crystallization Counter would be Special Summoned, remove the counter. Cards with Crystallization Counters can be used as Fusion Material for "Ultimate Crystal" monsters. |
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Rise of the Fallen | Ishizu | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Special Summon 1 Level 4 or lower Fairy monster from your GY in Defense Position, and gain LP equal to its original ATK. This Skill can only be used once per Duel. |
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Ritual Ceremony | Emma | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. You can reveal 1 Ritual Monster from your hand, then add 1 Ritual Spell from your Deck to your hand whose name is listed on that Ritual Monster. This Skill can only be used once per Duel. |
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Ritual of Black Mastery | Yami Yugi | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase, while you control "Black Luster Soldier" or "Magician of Black Chaos" that you Ritual Summoned this turn. |
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Room for Growth | Syrus | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: During your Main Phase, you can increase the ATK of 1 Level 3 or lower monster you control by 300 x its Level, until the end of this turn. Flip this card over at the end of the turn you activated this Skill. |
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Royal Flush | Yami Yugi | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, if you control "Queen's Knight", you can pay 1000 LP to Normal Summon 1 "King's Knight" in addition to your Normal Summon or Set. "King's Knight" and "Jack's Knight" you control cannot attack directly the turn you use this Skill. |
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Ruthless Means | Supreme King | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during you Main Phase, if you control an "Evil HERO" monster, you can discard 1 card to make 1 face-up monster your opponent controls lose ATK equal to its own DEF, or lose DEF equal to its own ATK (your choice). |
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Servants of the Fallen King | Bonz | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can send 1 Level 3 or lower Zombie Normal Monster from your Deck to the GY. |
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Setting Sun | Amneal | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, during your Main Phase, if you control a monster whose ATK was ? in the Deck, you can banish 1 card from your hand, then add 1 monster from your Deck to your hand with ? ATK, but with a different name than the cards you control. "Helios" monsters you control cannot be banished. |
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Shadow Reborn | Yami Marik | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and Special Summon 1 monster from either GY, but your opponent takes no battle damage this turn. |
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Shouldering a Destiny | Aster | Skill / Continuous | Skill Activation: You draw 1 less card at the beginning of the Duel. During your Main Phase, you can activate this Skill as a Continuous Spell Card. Effect: When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. |
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Slimey Disposition | Strings | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can Special Summon 1 "Humanoid Slime" or 1 "Worm Drake" from your GY in Attack Position, but it cannot be Tributed, except for the Tribute Summon of a Divine-Beast monster. Once per turn, you can discard 1 card, then Fusion Summon 1 "Humanoid Worm Drake" using either "Worm Drake" or "Humanoid Slime" from your field as 1 of the Fusion Materials, and the other material from your Deck. |
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Slimey Slimes | Strings | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, you can destroy 1 "Jam Breeding Machine" you control and 1 Spell/Trap your opponent controls. Once per turn, during your Standby Phase, if you Special Summoned "Revival Jam" by it's own effect this turn, draw 3 cards. |
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Small Roid Big City | Syrus | Skill / Field Spell | Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over. Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. Once per turn, when an attack is declared involving an opponent's monster and a "roid" monster you control: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. |
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Spell of Mask | Umbra & Lumis | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate the following Skill(s). Each of these Skills can only be used once per Duel. |
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Spell Proof Armor | Keith | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. All Machine monsters you control are unaffected by your opponent's Spell effects. You can Normal Summon Machine Normal Monsters with 1 less Tribute. If a non-Machine monster is in your GY, flip this Skill over. This Skill can only be used once per Duel. |
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Stalked by the Rare Hunters | Rare Hunter | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your End Phase, discard 1 card, then choose 1 monster in your opponent's GY that was destroyed and sent there this turn, and Set it on your field. |
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Straight out of Neo Space! | Jaden | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: If only your opponent controls a monster, you can Special Sumon 1 "Elemental HERO Neos" from your hand, also for the rest of this turn, you cannot Special Summon, except "Elemental HERO" or "Neo-Spacian" monsters. During your End Phase, if a Fusion Monster you control is returned to your Extra Deck, you can Special Summon 1 "Elemental HERO Neos" from your deck. |
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Straight to the Grave | Bonz | Skill / Field Spell | Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over. Effect: All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF. |
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Switcheroo | Keith | Skill | Skill Activation: Effect: Activate this Skill during your Main Phase. Once per turn, you can shuffle 1 card from your hand into the Deck, then draw 1 card, also flip this card over. You can use this Skill up to twice per Duel. |
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Terror from the Deep! | Mako | Skill | Skill Activation: Effect: Activate this Skill during your Main Phase, while you control "Kairyu-Shin". When this Skill is activated, you can activate "Umi" directly from your hand, Deck or GY. While you control "Kairyu-Shin", all WATER monsters you control are unaffected by Trap effects. If "Kairyu-Shin" you control leaves the field, draw 2 cards, and if you do, flip this card over. |
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The Dragon Hunting Swordsman | Yami Yugi | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per Duel, you can discard 1 card, then Fusion Summon 1 Fusion Monster that mentions "Buster Blader", using monsters from your hand or field as material. While the only monsters you control is "Buster Blader" or a Fusion Monster that mentions it, monsters in your opponent's GY become Dragons. |
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The Machine Menace | Espa Roba | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, if your opponent controls a face-up Trap, Tribute 1 Machine or Psychic monster you control, then Special Summon 1 "Jinzo" from your hand or GY. |
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The Psychic Duelist | Espa Roba | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate 1 of the following Skills during your Main Phase, by paying half your LP. Each of these Skills can only be used once per Duel. |
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The Right Hero for the Job | Jaden | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your Main Phase, you can shuffle 1 "Elemental HERO" monster you control into your Deck, then Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Main Deck with a different name than the shuffled card. |
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The Roids are Alright | Syrus | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: "Vehicroid Connection Zone" can be used to Fusion Summon any "roid" monsters from your Extra Deck. All "roid" monsters whose original Level is 6 or lower can be Normal Summoned/Set without Tributing. If a non-Fusion "roid" Machine monster you control whose original Level is 6 or lower attacks an opponent's monster, it gains ATK equal to its own Level x 100 during the Damage Step only. If you control a non-Machine monster, flip this card over. |
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The World's Greatest Fisherman | Mako | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can pay 500 LP and discard 1 WATER monster, then add 1 WATER monster from your GY to your hand, with a different name and with a Level no more than twice the discarded monster's Level. If you do that, flip this card over. |
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Thousand-Eyes Spell | Pegasus | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Once per turn, you can discard 1 card and use 1 of the following Skills, but you cannot conduct your Battle Phase this turn. |
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Tomb of the Pharaoh | Ishizu | Skill / Field Spell | Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over. Effect: This card's name is always treated as "Necrovalley". All "Gravekeeper's" monsters on the field gain 200 ATK/DEF. |
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Toon Mayhem! | Pegasus | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: The first time each "Toon World" in your Spell & Trap Zone would be destroyed each turn, it is not destroyed. |
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Tribal Synergy | Mai | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: If you have an "Amazoness" monster and a "Harpie" monster in your hand, reveal them and draw 1 card. If you control an "Amazoness" monster and a "Harpie" monster, draw 2 cards. Each of these Skills can only be used once per Duel. |
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Twisted Personality | Yami Marik | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Each time a player loses LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you can use 1 of the following Skills. |
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Ultimate Wizardry | Yami Yugi | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: When you activate this Skill, place up to 1 Spell Counter on each face-up Spellcaster monster you control that you can place a Spell Counter on. Once per turn, during your Main Phase, you can place 1 Spell Counter on a face-up Spellcaster monster you control that you can place a Spell Counter on. |
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Under Pressure | Bastion | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: Activate this Skill while you control "Hyozanryu". Once per turn, you can reveal the top 4 cards of your Deck, then if any of the following monsters are revealed, apply the appropriate Skills, in sequence. Then place the revealed cards on the bottom of your Deck in any order. |
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Union Combination | Kaiba | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Once per turn, you can Fusion Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, using monsters from your GY or field as Fusion Material. For the rest of this turn, your opponent takes no damage. |
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Unlocking the Power | Kagemaru | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: When you Special Summon "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" using the method mentioned on that card, you can use face-up Fiend monsters, Continuous Spells, and/or Continuous Traps you control, regardless of the card type the text requires. |
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Vampire Aristocracy | Camula | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during you Main Phase, you can change the name of 1 Zombie "Vampire" monster you control to "Vampire Lord" while it's face-up on the field. Each "Vampire Genesis" you control gains the following effect. |
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Victory of the Shadow Riders | Kagemaru | Skill | Skill Activation: At the start of the Duel, place this card face-down in your center Spell & Trap Zone. You draw 1 less card at the beginning of the Duel. At the start of your first turn of the Duel, flip this card over. Effect: When this Skill is activated, add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand. Once per turn, you can discard 1 card, then Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. |
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Viral Infection | Kaiba | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, discard any number of cards and declare 1 type of card (Monster, Spell, or Trap). Your opponent sends 1 card of the declared type from their Deck to the GY for each discarded card. If you do that, flip this card over. |
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Volcanic Cannon | Axel | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, you can send 1 face-up "Tri-Blaze Accelerator" you control to the GY, then Special Summon 1 "Volcanic Doomfire" from your hand, Deck, or GY, ignoring its Summoning conditions. Your opponent takes no effect damage the turn you activate this Skill. |
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Welcome to the Jungle | Tania | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: After damage calculation, if you took battle damage from a battle involving an opponent's monster and your Attack Position "Amazoness" monster, that opponent's monster loses ATK/DEF equal to the ATK of the "Amazoness" monster it battled, until the end of this turn. |
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Whale of a Tale | Mako | Skill | Skill Activation: Flip this card over when you activate this Skill. Effect: Discard 1 card from your hand and add 1 "Fortress Whale" or "Fortress Whale's Oath" from your Deck to your hand. "Fortress Whale" monsters you control gain the following effect: |
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Wise Man Neos | Jaden | Skill | Skill Activation: At the start of the Duel, flip this card over. Effect: "Elemental HERO Neos" and Fusion Monsters that mention "Elemental HERO Neos" as material gain the following effect. |
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Zombie Master | Bonz | Skill | Skill Activation: Effect: Activate this Skill during your Main Phase. Once per Duel, you can choose 1 Level 4 or lower Zombie monster you control, and it gains the following effect while face-up on the field. |
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Card Name | Duelist | Sub Type | Card Text | Buy It |