This is a list of all the YuGiOh "Crystal Beast" monsters and support cards in our database.
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |
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Advanced Crystal Beast Amber Mammoth
18847598 |
Effect Monster | EARTH | Beast | 4 | 1700 | 1600 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Amethyst Cat
19963185 |
Effect Monster | EARTH | Beast | 3 | 1200 | 400 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Cobalt Eagle
45236142 |
Effect Monster | WIND | Winged Beast | 4 | 1400 | 800 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Emerald Tortoise
46358784 |
Effect Monster | WATER | Aqua | 3 | 600 | 2000 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Ruby Carbuncle
83575471 |
Effect Monster | LIGHT | Fairy | 3 | 300 | 300 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn. | |
Advanced Crystal Beast Sapphire Pegasus
71620241 |
Effect Monster | WIND | Beast | 4 | 1800 | 1200 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Topaz Tiger
72843899 |
Effect Monster | EARTH | Beast | 4 | 1600 | 1000 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Dark
12644061 |
Spell | Field | All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle. | |||||
Ancient City - Rainbow Ruins
34487429 |
Spell | Field | You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: |
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Awakening of the Crystal Ultimates
12877076 |
Spell | Quick-Play | Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). You can only activate 1 "Awakening of the Crystal Ultimates" per turn. |
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Consumed By Darkness
SGX1-ENS20 |
Skill | YUBEL | Field Spell | All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle. | ||||
Counter Gem
11136371 |
Trap | Normal | Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control. | |||||
Crystal Abundance
72881007 |
Spell | Normal | Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect. | |||||
Crystal Aegis
58371671 |
Spell | Normal | Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" Monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn. | |||||
Crystal Beacon
95326659 |
Spell | Normal | Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect. | |||||
Crystal Beast Amber Mammoth
69937550 |
Effect Monster | EARTH | Beast | 4 | 1700 | 1600 | When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Amethyst Cat
32933942 |
Effect Monster | EARTH | Beast | 3 | 1200 | 400 | This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Cobalt Eagle
21698716 |
Effect Monster | WIND | Winged Beast | 4 | 1400 | 800 | Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Emerald Tortoise
68215963 |
Effect Monster | WATER | Aqua | 3 | 600 | 2000 | Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Rainbow Dragon
36795102 |
Effect Monster | LIGHT | Dragon | 8 | 3000 | 0 | If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this card treated as a Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects, and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand. | |
Crystal Beast Ruby Carbuncle
32710364 |
Effect Monster | LIGHT | Fairy | 3 | 300 | 300 | When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Sapphire Pegasus
07093411 |
Effect Monster | LIGHT | Beast | 4 | 1800 | 1200 | When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Token
SDCBEN049 |
Token | ? | ? | This card can be used as a "Crystal Beast Token". *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF. |
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Crystal Beast Topaz Tiger
95600067 |
Effect Monster | EARTH | Beast | 4 | 1600 | 1000 | If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Blessing
35486099 |
Spell | Normal | Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells. | |||||
Crystal Bond
09334391 |
Spell | Normal | Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn. | |||||
Crystal Boon
85766789 |
Trap | Normal | Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn. | |||||
Crystal Brilliance
47149093 |
Trap | Continuous | You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved. | |||||
Crystal Conclave
87259933 |
Trap | Continuous | Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. | |||||
Crystal Keeper
14469229 |
Pendulum/Effect Monster | FIRE | Warrior | 4 | 1500 | 1800 | If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step. Pendulum Scale: 2 Pendulum Effect: Each turn, the first an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control that would be destroyed by a card effect that turn, it is not destroyed. |
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Crystal Master
87475570 |
Pendulum/Effect Monster | DARK | Spellcaster | 3 | 1300 | 1000 | You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster or "Crystal" Spell/Trap from your Deck to your hand. Pendulum Scale: 5 Pendulum Effect: Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control in your Monster Zone, with card effects. |
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Crystal Miracle
11155484 |
Trap | Counter | When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn. | |||||
Crystal Pair
47121070 |
Trap | Normal | When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn. | |||||
Crystal Promise
08275702 |
Spell | Normal | Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. | |||||
Crystal Raigeki
96331676 |
Trap | Normal | Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target. | |||||
Crystal Release
10004783 |
Spell | Equip | Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. | |||||
Crystal Transcendence
SGX1-ENS06 |
Skill | JESSE | You can only Summon/Set "Crystal" monsters and Dragon monsters while this Skill is face-up. Once per turn, during your Main Phase, you can send up to 3 cards from your hand to your GY, then choose that many "Crystal Beast" monster(s) with different names from your Deck and place them in your Spell & Trap Zone as Continuous Spell Card(s). This Skill can be used twice per Duel. | |||||
Crystal Tree
47408488 |
Spell | Continuous | Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells. | |||||
Golden Rule
03574681 |
Spell | Field | (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn. |
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Jesse Anderson - Bonder with the Crystal Beasts
SDCBEN047 |
Token | This card can be used as any Token or Counter. "They're my best friends... no, they're my family!" |
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Rainbow Bridge of Salvation
05611760 |
Trap | Normal | If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel. | |||||
Rainbow Bridge of the Heart
10938846 |
Spell | Continuous | During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand. | |||||
Rainbow Crystal Collection
SGX1-ENS14 |
Skill | JESSE | If a face-up "Crystal Beast" monster you control would be destroyed, you can place a Crystallization Counter on it instead. Monsters with Crystallization Counters are considered Continuous Spell Cards in your Spell & Trap Zone instead of monsters. If a card with a Crystallization Counter would be Special Summoned, remove the counter. Cards with Crystallization Counters can be used as Fusion Material for "Ultimate Crystal" monsters. | |||||
Rainbow Dragon
79856792 |
Effect Monster | LIGHT | Dragon | 10 | 4000 | 0 | (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck. |
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Rainbow Gravity
63806265 |
Trap | Normal | If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions. | |||||
Rainbow Overdragon
37440988 |
Fusion/Effect Monster | LIGHT | Dragon | 12 | 4000 | 0 | 7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster. Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck. |
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Rainbow Path
07617253 |
Trap | Normal | When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. | |||||
Rainbow Refraction
40854824 |
Spell | Quick-Play | If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck. | |||||
Rare Value
60876124 |
Spell | Normal | If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards. | |||||
Ultimate Crystal Magic
36328300 |
Trap | Normal | When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells. | |||||
Ultimate Crystal Rainbow Dragon Overdrive
84544192 |
Fusion/Effect Monster | LIGHT | Dragon | 12 | 4000 | 0 | 1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters. |
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Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |