"2014 Mega-Tin Mega Pack" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
MP14-EN001 Mecha Phantom Beast Turtletracer Effect Monster WIND Machine 3 500 2000 Super Rare This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
MP14-EN002 Battlin' Boxer Headgeared Effect Monster FIRE Warrior 4 1000 1800 Common When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.
MP14-EN003 Battlin' Boxer Glassjaw Effect Monster FIRE Warrior 4 2000 0 Common When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.
MP14-EN004 Battlin' Boxer Sparrer Effect Monster FIRE Warrior 4 1200 1400 Common If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.
MP14-EN005 Battlin' Boxer Switchitter Effect Monster FIRE Warrior 4 1500 1400 Common When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.
MP14-EN006 Battlin' Boxer Counterpunch Effect Monster FIRE Warrior 3 0 1100 Common During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the End Phase. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
MP14-EN007 Mecha Phantom Beast Megaraptor Effect Monster WIND Machine 4 1900 1000 Super Rare When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
MP14-EN008 Mecha Phantom Beast Tetherwolf Effect Monster WIND Machine 4 1700 1200 Rare When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card is battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase.
MP14-EN009 Mecha Phantom Beast Blackfalcon Effect Monster WIND Machine 4 1200 1700 Common When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
MP14-EN010 Mecha Phantom Beast Stealthray Effect Monster WIND Machine 3 100 2100 Common When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
MP14-EN011 Mecha Phantom Beast Hamstrat Effect Monster WIND Machine 3 1100 1600 Ultra Rare When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
MP14-EN012 Brotherhood of the Fire Fist - Wolf Effect Monster FIRE Beast-Warrior 3 0 1900 Common If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck.
MP14-EN013 Brotherhood of the Fire Fist - Leopard Effect Monster FIRE Beast-Warrior 3 0 200 Common During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn.
MP14-EN014 Brotherhood of the Fire Fist - Rhino Effect Monster FIRE Beast-Warrior 4 1700 1400 Rare If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.
MP14-EN015 Brotherhood of the Fire Fist - Buffalo Effect Monster FIRE Beast-Warrior 4 1700 1000 Rare If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
MP14-EN016 Mermail Abyssocea Effect Monster WATER Aqua 3 1100 1900 Common You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn.
MP14-EN017 Wheel of Prophecy Effect Monster DARK Spellcaster 8 2700 1700 Rare When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.
MP14-EN018 Madolche Hootcake Effect Monster EARTH Beast 3 1500 1100 Super Rare When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
MP14-EN019 Legendary Atlantean Tridon Effect Monster WATER Sea Serpent 3 1600 800 Common You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK.
MP14-EN020 Fire King Avatar Garunix Effect Monster FIRE Winged Beast 3 700 1700 Common If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
MP14-EN021 Harpie Channeler Effect Monster WIND Winged Beast 4 1400 1300 Ultra Rare You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
MP14-EN022 Windrose the Elemental Lord Effect Monster WIND Winged Beast 8 2800 2200 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
MP14-EN023 Risebell the Star Adjuster Effect Monster WIND Psychic 3 800 800 Common When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the End Phase.
MP14-EN024 Number 107: Galaxy-Eyes Tachyon Dragon Xyz/Effect Monster LIGHT Dragon 8 3000 2500 Ultra Rare 2 Level 8 monsters
Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
MP14-EN025 Gauntlet Launcher Xyz/Effect Monster EARTH Warrior 6 2400 2800 Ultra Rare 2 Level 6 monster
You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.
MP14-EN026 Shark Fortress Xyz/Effect Monster DARK Fish 5 2400 1800 Common 2 Level 5 monsters
Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.
MP14-EN027 Battlin' Boxer Lead Yoke Xyz/Effect Monster FIRE Warrior 4 2200 2000 Rare 2 Level 4 "Battlin' Boxer" monsters
If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.
MP14-EN028 Number 105: Battlin' Boxer Star Cestus Xyz/Effect Monster FIRE Warrior 4 2500 1600 Super Rare 3 Level 4 monsters
During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
MP14-EN029 Number C105: Battlin' Boxer Comet Cestus Xyz/Effect Monster FIRE Warrior 5 2800 2000 Ultra Rare 4 Level 5 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
  • MP14-EN030 Mecha Phantom Beast Dracossack Xyz/Effect Monster WIND Machine 7 2600 2200 Secret Rare 2 Level 7 monsters
    Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
    MP14-EN031 Brotherhood of the Fire Fist - Cardinal Xyz/Effect Monster FIRE Beast-Warrior 4 1800 2200 Secret Rare 2 Level 4 "Fire Fist" monsters
    You can detach 2 Xyz Materials from this card, then target 2 "Fire Fist"/"Fire Formation" cards in your Graveyard and/or face-up on your side of the field, and 2 cards in your opponent's Graveyard and/or face-up on their side of the field; shuffle those targets into the Deck. You can only use the effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.
    MP14-EN032 Harpie's Pet Phantasmal Dragon Xyz/Effect Monster WIND Dragon 4 2000 2500 Rare 3 Level 4 WIND monsters
    This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.
    MP14-EN033 King of the Feral Imps Xyz/Effect Monster DARK Reptile 4 2300 2000 Common 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.
    MP14-EN034 Gagagawind Spell Normal Common Special Summon 1 "Gagaga" monster from your hand as a Level 4 monster.
    MP14-EN035 Magnum Shield Spell Equip Common Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position.
  • Attack Position: It gains ATK equal to its original DEF.
  • Defense Position: It gains DEF equal to its original ATK.
  • MP14-EN036 Rank-Up-Magic Barian's Force Spell Normal Ultra Rare Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.
    MP14-EN037 Scramble!! Scramble!! Spell Quick-Play Ultra Rare If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn.
    MP14-EN038 Fire Formation - Gyokkou Spell Continuous Super Rare Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.
    MP14-EN039 Spellbook of Judgment Spell Quick-Play Secret Rare During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.
    MP14-EN040 Abyss-scale of the Mizuchi Spell Equip Common Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
    MP14-EN041 Hysteric Sign Spell Continuous Super Rare When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn.
    MP14-EN042 Sacred Sword of Seven Stars Spell Normal Super Rare Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.
    MP14-EN043 Summon Breaker Spell Field Common During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.
    MP14-EN044 Pinpoint Guard Trap Normal Secret Rare When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot be destroyed by battle or by card effects this turn.
    MP14-EN045 Memory Loss Trap Normal Common When a face-up Attack Position monster your opponent controls just activated an effect: Negate that effect, and if you do, change that monster to face-up Defense Position.
    MP14-EN046 Torrential Reborn Trap Normal Secret Rare When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.
    MP14-EN047 Xyz Block Trap Counter Common When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.
    MP14-EN048 Aerial Recharge Trap Continuous Common Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
    MP14-EN049 Do a Barrel Roll Trap Counter Rare When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
    MP14-EN050 Fire Formation - Kaiyo Trap Continuous Common During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
    MP14-EN051 Madolche Nights Trap Counter Super Rare When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.
    MP14-EN052 Geargiagear Trap Normal Super Rare Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn.
    MP14-EN053 Mind Drain Trap Continuous Common Activate by paying 1000 Life Points. Effects of monsters in the hand cannot be activated.
    MP14-EN054 Brotherhood of the Fire Fist - Coyote Effect Monster FIRE Beast-Warrior 5 2000 500 Secret Rare If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).
    MP14-EN055 Mermail Abyssbalaen Effect Monster WATER Aqua 7 2500 2000 Ultra Rare You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn.
  • At the start of the Damage Step, if this card battles a Defense Position monster: Destroy that monster.
  • MP14-EN056 Totem Bird Xyz/Effect Monster WIND Winged Beast 3 1900 1400 Secret Rare 2 Level 3 WIND monsters
    During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.
    MP14-EN057 Spellbook of Miracles Spell Normal Common Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn.
    MP14-EN058 Five Brothers Explosion Trap Continuous Common When this card is activated: Gain 500 Life Points for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard
    MP14-EN059 Constellar Omega Xyz/Effect Monster LIGHT Beast-Warrior 4 2400 500 Ultra Rare 2 Level 4 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
    MP14-EN060 Constellar Sombre Effect Monster LIGHT Fairy 4 1550 1600 Super Rare You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
  • This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.
  • MP14-EN061 Evilswarm Kerykeion Effect Monster DARK Spellcaster 4 1600 1550 Super Rare You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute.
    You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
  • This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.
  • MP14-EN062 Interceptomato Effect Monster EARTH Plant 2 800 800 Common During your opponent's turn. You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect).
    MP14-EN063 Super Defense Robot Lio Effect Monster EARTH Machine 4 1200 1600 Common When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand.
    MP14-EN064 Super Defense Robot Elephan Effect Monster EARTH Machine 8 1400 2500 Common When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster.
    MP14-EN065 Super Defense Robot Monki Effect Monster EARTH Machine 3 800 1200 Common When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand.
    MP14-EN066 Umbral Horror Ghoul Effect Monster DARK Fiend 4 1800 0 Common Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand.
    MP14-EN067 Umbral Horror Unform Effect Monster DARK Fiend 4 0 0 Common When this card is destroyed by battle and send to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn.
    MP14-EN068 Umbral Horror Will o' the Wisp Effect Monster DARK Fiend 1 0 0 Common When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card.
    MP14-EN069 Bujin Yamato Effect Monster LIGHT Beast-Warrior 4 1800 200 Ultra Rare Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".
    MP14-EN070 Bujingi Quilin Effect Monster LIGHT Beast 4 1600 900 Super Rare If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.
    MP14-EN071 Bujingi Turtle Effect Monster LIGHT Beast 4 1700 1200 Common During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect.
    MP14-EN072 Bujingi Wolf Effect Monster LIGHT Beast 4 1100 2000 Common Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.
    MP14-EN073 Bujingi Crane Effect Monster LIGHT Winged Beast 4 1600 300 Rare During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
    MP14-EN074 Bujingi Ophidian Effect Monster LIGHT Winged Beast 4 1700 500 Common During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.
    MP14-EN075 Mecha Phantom Beast Warbluran Tuner Monster WIND Machine 1 300 300 Rare If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.
    MP14-EN076 Mecha Phantom Beast Blue Impala Tuner Monster WIND Machine 3 1400 1100 Ultra Rare Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    MP14-EN077 Mecha Phantom Beast Coltwing Effect Monster WIND Machine 4 1600 1500 Common When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
    MP14-EN078 Mecha Phantom Beast Harrliard Effect Monster WIND Machine 4 1800 800 Common Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
    MP14-EN079 Brotherhood of the Fire Fist - Boar Tuner Monster FIRE Beast-Warrior 4 1100 1400 Rare Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
    MP14-EN080 Brotherhood of the Fire Fist - Caribou Effect Monster FIRE Beast-Warrior 4 1100 2000 Common During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
    MP14-EN081 World of Prophecy Effect Monster LIGHT Spellcaster 9 2900 2400 Secret Rare When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.
    MP14-EN082 Archfiend Heiress Effect Monster DARK Fiend 3 1000 0 Rare If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
    MP14-EN083 Archfiend Cavalry Effect Monster DARK Fiend 4 1900 0 Rare If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.
    MP14-EN084 Archfiend Emperor, the First Lord of Horror Effect Monster DARK Fiend 8 3000 2000 Rare You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target.
    MP14-EN085 Traptrix Atrax Effect Monster EARTH Insect 4 1800 1000 Rare Unaffected by the effects of "Hole" Normal Traps. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Traps activated on your field cannot be negated.
    MP14-EN086 Traptrix Myrmeleo Effect Monster EARTH Insect 4 1600 1200 Rare Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
    MP14-EN087 Traptrix Nepenthes Effect Monster EARTH Plant 4 800 2000 Common Unaffected by the effects of "Hole" Normal Traps. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn.
    MP14-EN088 The Calibrator Effect Monster LIGHT Thunder 4 1500 1500 Common This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.
    MP14-EN089 Talaya, Princess of Cherry Blossoms Effect Monster WATER Plant 8 2800 1200 Super Rare This card gains 100 ATK for each Plant-Type monster you control. Other Plant-Type monsters on the field cannot be destroyed by card effects.
    MP14-EN090 Cheepcheepcheep Flip/Effect Monster WIND Winged Beast 1 300 200 Common FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.
    MP14-EN091 Masked Chameleon Tuner Monster EARTH Reptile 4 1600 1100 Ultra Rare Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.
    MP14-EN092 Flying "C" Effect Monster EARTH Insect 3 700 700 Common When your opponent Normal or Special Summons a monster(s) except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon.
    MP14-EN093 Mecha Phantom Beast Concoruda Synchro/Effect Monster WIND Machine 7 2400 1200 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
    MP14-EN094 Brotherhood of the Fire Fist - Kirin Synchro/Effect Monster FIRE Beast-Warrior 8 2000 2800 Rare 1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters
    When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control.
    MP14-EN095 Armades, Keeper of Boundaries Synchro/Effect Monster LIGHT Fiend 5 2300 1500 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    MP14-EN096 Star Eater Synchro/Effect Monster LIGHT Dragon 11 3200 2800 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
    MP14-EN097 Starliege Lord Galaxion Xyz/Effect Monster LIGHT Warrior 4 2000 2100 Super Rare 2 Level 4 "Photon" monsters
    Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached.
  • 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand
  • 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
  • MP14-EN098 Googly-Eyes Drum Dragon Xyz/Effect Monster EARTH Machine 8 3000 2500 Common 2 Level 8 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material.
    MP14-EN099 Number 66: Master Key Beetle Xyz/Effect Monster DARK Insect 4 2500 800 Super Rare 2 Level 4 DARK monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.
    MP14-EN100 Bujintei Susanowo Xyz/Effect Monster LIGHT Beast-Warrior 4 2400 1600 Ultra Rare 2 Level 4 "Bujin" monsters
    This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
    MP14-EN101 Rank-Up-Magic Numeron Force Spell Normal Ultra Rare Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.
    MP14-EN102 Bujincarnation Spell Normal Rare If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Materials for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.
    MP14-EN103 Vertical Landing Spell Quick-Play Common Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn.
    MP14-EN104 Fire Formation - Yoko Spell Continuous Super Rare When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior-Type monster, then destroy that target. All Beast-Warrior-Type monsters you control gain 100 ATK.
    MP14-EN105 Archfiend Palabyrinth Spell Field Rare All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
    MP14-EN106 Transmodify Spell Normal Secret Rare Send 1 face-up monster you control to the Graveyard; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the Graveyard, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
    MP14-EN107 Bujin Regalia - The Sword Trap Normal Common Activate 1 of these effects.
  • Target 1 "Bujin" monster in your Graveyard; add that target to your hand.
  • Target 1 of your banished "Bujin" monsters; send that target to the Graveyard.
  • MP14-EN108 Bujinfidel Trap Normal Common Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster with a different name in your Graveyard; Special Summon that target.
    MP14-EN109 Sonic Boom Trap Normal Common During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster; destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card.
    MP14-EN110 Traptrix Trap Hole Nightmare Trap Normal Super Rare When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.
    MP14-EN111 Shapesister Trap Continuous Ultra Rare Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.
    MP14-EN112 Armageddon Designator Trap Normal Common Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name from the rest of the Duel.
    MP14-EN113 Bujingi Warg Effect Monster LIGHT Beast 4 120 1900 Common While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.
    MP14-EN114 Mecha Phantom Beast Aerosguin Effect Monster WIND Machine 3 1600 400 Ultra Rare Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
    MP14-EN115 Cockadoodledoo Tuner Monster WIND Winged Beast 5 1600 2000 Ultra Rare If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
    MP14-EN116 Angel of Zera Synchro/Effect Monster LIGHT Fairy 8 2800 2300 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.
    MP14-EN117 Xyz Encore Spell Quick-Play Ultra Rare Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.
    MP14-EN118 Coach Captain Bearman Effect Monster FIRE Beast-Warrior 8 2600 2700 Ultra Rare Cannot be used as material for an Xyz Summon. except for the Xyz Summon of a FIRE Warrior monster. You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior monsters you currently control become Level 8 until the End Phase.
    MP14-EN119 Coach Soldier Wolfbark Effect Monster FIRE Beast-Warrior 4 1600 1200 Secret Rare You can target 1 Level 4 FIRE Beast-Warrior monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use the effect of "Coach Solider Wolfbark" once per turn.
    MP14-EN120 Brotherhood of the Fire Fist - Rooster Effect Monster FIRE Beast-Warrior 3 1500 100 Secret Rare When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.
    MP14-EN121 Fire King Avatar Yaksha Effect Monster FIRE Beast-Warrior 4 1800 200 Super Rare If a face-up "Fire King" monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the GY: You can destroy 1 card in your hand or field. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
    MP14-EN122 Fishborg Archer Tuner Monster WATER Fish 3 300 300 Common If this card is in your Graveyard and you control no monsters, during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn.
    MP14-EN123 Fencing Fire Ferret Effect Monster FIRE Beast 4 1700 600 Common If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
    MP14-EN124 Kujakujaku Effect Monster WIND Winged Beast 3 1200 900 Common If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn.
    MP14-EN125 Madolche Chickolates Effect Monster EARTH Beast 3 800 1500 Common When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.
    MP14-EN126 Ghostrick Ghoul Effect Monster DARK Zombie 3 1100 1200 Super Rare Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase, but if it does, only that monster can attack this turn.
    MP14-EN127 Malicevorous Spoon Effect Monster DARK Fiend 2 100 500 Common When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn.
    MP14-EN128 Malicevorous Fork Effect Monster DARK Fiend 2 400 400 Common You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.
    MP14-EN129 Malicevorous Knife Effect Monster DARK Fiend 2 600 100 Common When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target.
    MP14-EN130 Battlin' Boxer Rib Gardna Effect Monster FIRE Warrior 3 100 1400 Common During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
    MP14-EN131 Battlin' Boxer Rabbit Puncher Effect Monster FIRE Warrior 3 800 1000 Common At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
    MP14-EN132 Secret Sect Druid Wid Effect Monster DARK Spellcaster 4 0 1800 Common If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.
    MP14-EN133 Secret Sect Druid Dru Effect Monster DARK Spellcaster 4 1800 0 Common When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn.
    MP14-EN134 Mythic Tree Dragon Effect Monster EARTH Dragon 4 100 1400 Common Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.
    MP14-EN135 Mythic Water Dragon Effect Monster WATER Dragon 8 1000 2000 Common If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way.
    MP14-EN136 Baby Raccoon Ponpoko Effect Monster EARTH Beast 2 800 0 Common When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.
    MP14-EN137 Baby Raccoon Tantan Flip/Effect Monster EARTH Beast 2 0 800 Common FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
    MP14-EN138 Ghostrick Lantern Effect Monster DARK Fiend 1 800 0 Super Rare Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.
    MP14-EN139 Ghostrick Specter Effect Monster DARK Fiend 1 600 0 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
    MP14-EN140 Ghostrick Witch Effect Monster DARK Spellcaster 2 1200 200 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
    MP14-EN141 Ghostrick Yuki-onna Effect Monster DARK Spellcaster 2 1000 800 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position.
    MP14-EN142 Ghostrick Jiangshi Effect Monster DARK Zombie 3 400 1800 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.
    MP14-EN143 Ghostrick Stein Effect Monster DARK Zombie 3 1600 0 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
    MP14-EN144 Bujin Mikazuchi Effect Monster LIGHT Beast-Warrior 4 1900 1500 Ultra Rare When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".
    MP14-EN145 Bujingi Crow Effect Monster LIGHT Winged Beast 4 1700 800 Rare When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.
    MP14-EN146 Bujingi Ibis Effect Monster LIGHT Winged Beast 4 1600 300 Common During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    MP14-EN147 Bujingi Boar Effect Monster LIGHT Beast 4 1100 1900 Common If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase.
    MP14-EN148 Bujingi Centipede Effect Monster LIGHT Beast 4 1700 500 Common If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
    MP14-EN149 Mecha Phantom Beast Sabre Hawk Effect Monster WIND Machine 4 2100 100 Common This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
    MP14-EN150 Mecha Phantom Beast Kalgriffin Effect Monster WIND Machine 7 1000 2500 Rare You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    MP14-EN151 Vampire Sorcerer Effect Monster DARK Zombie 4 1500 1500 Ultra Rare If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
    MP14-EN152 Shadow Vampire Effect Monster DARK Zombie 5 2000 0 Secret Rare When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    MP14-EN153 Vampire Grace Effect Monster DARK Zombie 6 2000 1200 Common When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
    MP14-EN154 Pumprincess the Princess of Ghosts Effect Monster DARK Zombie 3 900 1000 Common If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card.
    MP14-EN155 Vampire Hunter Effect Monster DARK Warrior 4 1600 1600 Super Rare At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
    MP14-EN156 Genomix Fighter Tuner monster WIND Psychic 6 2200 1100 Ultra Rare You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type.
    MP14-EN157 Marina, Princess of Sunflowers Effect Monster FIRE Plant 8 2800 1600 Super Rare If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect.
    MP14-EN158 Granmarg the Mega Monarch Effect Monster EARTH Rock 8 2800 1000 Secret Rare You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect.
  • Also, draw 1 card after that.
  • MP14-EN159 Risebell the Star Psycher Effect Monster WIND Psychic 4 1500 1500 Common Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1.
    MP14-EN160 Battlin' Boxer Cheat Commissioner Xyz/Effect Monster FIRE Warrior 3 0 1300 Rare 2 Level 3 mosnters
    All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.
    MP14-EN161 Number 64: Ronin Raccoon Sandayu Xyz/Effect Monster EARTH Beast 2 1000 1000 Rare 2 Level 2 Beast-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.
    MP14-EN162 Ghostrick Alucard Xyz/Effect Monster DARK Zombie 3 1800 1600 Ultra Rare 2 Level 3 monsters
    Your opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
    MP14-EN163 Bujintei Kagutsuchi Xyz/Effect Monster LIGHT Beast-Warrior 4 2500 2000 Ultra Rare 2 Level 4 Beast-Warrior-Type monsters
    When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
    MP14-EN164 Crimson Knight Vampire Bram Xyz/Effect Monster DARK Zombie 5 2500 0 Ultra Rare 2 Level 5 Zombie-Type monsters
    You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
    MP14-EN165 Meliae of the Trees Xyz/Effect Monster EARTH Plant 3 1700 900 Secret Rare 2 Level 3 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
  • Send 1 Plant-Type monster from your Deck to the Graveyard.
  • Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
  • MP14-EN166 Divine Dragon Knight Felgrand Xyz/Effect Monster LIGHT Warrior 8 2800 1800 Secret Rare 2 Level 8 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.
    MP14-EN167 Gagagatag Spell Normal Common All "Gagaga" monsters you currently control gains 500 ATK for each "Gagaga" monster you currently control, until your next Standby Phase. You can only activate 1 "Gagagatag" per turn.
    MP14-EN168 Battlin' Boxing Spirits Spell Normal Super Rare Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn.
    MP14-EN169 Ghostrick Mansion Spell Field Common Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.
    MP14-EN170 Bujin Regalia - The Mirror Spell Normal Rare At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type "Bujin" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated.
    MP14-EN171 Vampire Kingdom Spell Field Common Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.
    MP14-EN172 Pot of Dichotomy Spell Normal Secret Rare At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
    MP14-EN173 Return of the Monarchs Spell Continuous Ultra Rare You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects;
  • Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster.
  • Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster.
    The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only activate this effect of "Return of the Monarchs" once per turn.
  • MP14-EN174 Ghostrick Vanish Trap Normal Common Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects.
    MP14-EN175 Ghostrick Scare Trap Normal Common Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).
    MP14-EN176 Vampire Takeover Trap Normal Super Rare If you have no card in your Field Card Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.
    MP14-EN177 Mistake Trap Continuous Secret Rare Neither player can add cards from their Deck to their hand except by drawing them.
    MP14-EN178 Survival of the Fittest Trap Normal Common Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When it destroys an opponent's monster by battle and sends it to the Graveyard: The equipped monster can make a second attack on an opponent's monster in a row.
    MP14-EN179 Bujingi Raven Effect Monster LIGHT Winged Beast 4 1600 900 Rare When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
    MP14-EN180 Vampire Duke Effect Monster DARK Zombie 5 2000 0 Rare When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    MP14-EN181 Archfiend Giant Effect Monster DARK Fiend 6 2400 1600 Rare If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
    MP14-EN182 Sinister Yorishiro Trap Continuous Ultra Rare Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend-Type monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
    MP14-EN183 Celestial Wolf Lord, Blue Sirius Synchro/Effect Monster DARK Beast-Warrior 6 2400 1500 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.
    MP14-EN184 White Dragon Wyverburster Effect Monster LIGHT Dragon 4 1700 1800 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
    MP14-EN185 Black Dragon Collapserpent Effect Monster DARK Dragon 4 1800 1700 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
    MP14-EN186 Sylvan Bladefender Effect Monster EARTH Plant 4 1900 700 Super Rare When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of the Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand.
    MP14-EN187 Gillagillancer Effect Monster EARTH Warrior 6 2200 800 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect.
    MP14-EN188 Rainbow Kuriboh Effect Monster LIGHT Fiend 1 100 100 Secret Rare You can only activate each effect of "Rainbow Kuriboh" once per turn.
  • When an opponent's monster declares an attack: You can target that monster, equip this card from your hand to that target. It cannot attack.
  • When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
  • MP14-EN189 Photon Chargeman Effect Monster LIGHT Warrior 4 1000 1000 Common Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect.
    MP14-EN190 Chronomaly Moai Carrier Effect Monster EARTH Rock 5 900 1800 Common If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand).
    MP14-EN191 Chronomaly Winged Sphinx Effect Monster EARTH Rock 5 1600 1900 Common When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters.
    MP14-EN192 Gorgonic Golem Effect Monster DARK Rock 3 1200 600 Common When this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.
    MP14-EN193 Gorgonic Gargoyle Effect Monster DARK Rock 3 1000 800 Common When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.
    MP14-EN194 Gorgonic Ghoul Effect Monster DARK Rock 1 100 100 Common If you control a "Gorgonic Ghoul": You can pay 300 Life Points; Special Summon this card from your hand. You can use the effect of "Gorgonic Ghoul" up to twice per turn.
    MP14-EN195 Gorgonic Cerberus Effect Monster DARK Rock 3 1300 300 Common When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3.
    MP14-EN196 Sylvan Peaskeeper Effect Monster WIND Plant 1 400 100 Rare When this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard; Special Summon that target. You can only use this effect of "Sylvan Peaskeeper" once per turn.
    MP14-EN197 Sylvan Komushroomo Effect Monster FIRE Plant 2 100 2000 Rare When this card is flipped face-up: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target.
    MP14-EN198 Sylvan Marshalleaf Effect Monster WATER Plant 3 1500 1200 Ultra Rare When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target.
    MP14-EN199 Sylvan Flowerknight Effect Monster EARTH Plant 4 1800 1000 Super Rare When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck.
    MP14-EN200 Sylvan Guardioak Effect Monster EARTH Plant 6 2400 1500 Common Once per turn: You can choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 other Plant-Type monster in your Graveyard; place that target on top of your Deck.
    MP14-EN201 Sylvan Hermitree Effect Monster FIRE Plant 8 2700 1800 Ultra Rare Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order.
    MP14-EN202 Ghostrick Jackfrost Effect Monster DARK Fiend 1 800 100 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.
    MP14-EN203 Ghostrick Mary Effect Monster DARK Fiend 1 100 1600 Super Rare Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Mary" once per turn.
    MP14-EN204 Ghostrick Nekomusume Effect Monster DARK Spellcaster 2 400 900 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect.
    MP14-EN205 Ghostrick Skeleton Effect Monster DARK Zombie 3 1200 1100 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn.
    MP14-EN206 Ghostrick Mummy Effect Monster DARK Zombie 3 1500 0 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters.
    MP14-EN207 Bujin Arasuda Effect Monster LIGHT Beast-Warrior 4 1600 1900 Ultra Rare If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".
    MP14-EN208 Bujingi Peacock Effect Monster LIGHT Winged Beast 4 1800 700 Rare During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn.
    MP14-EN209 Bujingi Swallow Effect Monster LIGHT Winged Beast 4 1700 800 Common During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect.
    MP14-EN210 Bujingi Fox Effect Monster LIGHT Beast 4 200 2100 Rare During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn.
    MP14-EN211 Bujingi Hare Effect Monster LIGHT Beast 4 1700 500 Super Rare During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn.
    MP14-EN212 Gravekeeper's Nobleman Effect Monster DARK Spellcaster 3 1000 1000 Ultra Rare When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman".
    MP14-EN213 Gravekeeper's Ambusher Effect Monster DARK Spellcaster 4 1700 0 Common When this card is flipped face-up: You can target 1 card in your opponent's Graveyard; place that target on the bottom of their Deck. If this card is sent from the field to the Graveyard after being flipped face-up: You can target 1 "Necrovalley" card in your Graveyard; add that target to your hand. This card's effects cannot be negated by the effect of "Necrovalley".
    MP14-EN214 Gravekeeper's Shaman Effect Monster DARK Spellcaster 6 1500 1500 Super Rare This card gains 200 DEF for each "Gravekeeper's" monster in your Graveyard. Negate all monster effects that activate in the Graveyard, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards on the field cannot be destroyed by your opponent's card effects.
    MP14-EN215 Gravekeeper's Oracle Effect Monster DARK Spellcaster 10 2000 1500 Ultra Rare You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for the Summon.
  • This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100.
  • Destroy all Set monsters you opponent controls.
  • All monsters your opponent currently controls lose 2000 ATK and DEF.
  • MP14-EN216 Chirubime, Princess of Autumn Leaves Effect Monster EARTH Plant 8 1800 2800 Super Rare Your opponent cannot target face-up Plant-Type monsters for attacks, except this one. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 Plant-Type monster from your Deck, except "Chirubime, Princess of Autumn Leaves".
    MP14-EN217 Mobius the Mega Monarch Effect Monster WATER Aqua 8 2800 1000 Secret Rare You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect.
  • Your opponent cannot activate the targeted cards in response to this effect's activation.
  • MP14-EN218 Number C101: Silent Honor DARK Xyz/Effect Monster WATER Aqua 5 2800 1500 Ultra Rare 3 Level 5 monsters
    Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
    MP14-EN219 Number 101: Silent Honor ARK Xyz/Effect Monster WATER Aqua 4 2100 1000 Ultra Rare 2 Level 4 monsters
    You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
    MP14-EN220 Gorgonic Guardian Xyz/Effect Monster DARK Rock 3 1600 1200 Common 2 Level 3 Rock-Type monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.
    MP14-EN221 Alsei, the Sylvan High Protector Xyz/Effect Monster LIGHT Plant 8 2300 3200 Ultra Rare 2 Level 8 monsters
    Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.
    MP14-EN222 Ghostrick Dullahan Xyz/Effect Monster DARK Fiend 1 1000 0 Rare 2 Level 1 monsters
    This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the End Phase. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
    MP14-EN223 Bujintei Tsukuyomi Xyz/Effect Monster LIGHT Beast-Warrior 4 1800 2300 Ultra Rare 2 Level 4 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
    MP14-EN224 Evilswarm Exciton Knight Xyz/Effect Monster LIGHT Fiend 4 1900 0 Secret Rare 2 Level 4 monsters
    Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
    MP14-EN225 Downerd Magician Xyz/Effect Monster DARK Spellcaster 4 2100 200 Secret Rare 2 Level 4 Spellcaster-Type monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles, after damage calculation: Detach 1 material from this card.
    MP14-EN226 Rank-Up-Magic Astral Force Spell Normal Ultra Rare Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".
    MP14-EN227 Mount Sylvania Spell Field Super Rare You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can only use this effect of "Mount Sylvania" once per turn. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on either the top or bottom of your Deck.
    MP14-EN228 Ghostrick Museum Spell Field Common Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position.
    MP14-EN229 Bujinunity Spell Normal Rare If you control no other cards and have at least 1 other card in your hand: Shuffle all Beast-Warrior-Type "Bujin" monsters from your Graveyard into the Deck (min. 1), and if you do, send your entire hand to the Graveyard (min. 1), then you can add up to 3 Beast-Warrior-Type "Bujin" monsters with different names from your Deck to your hand. You can only activate 1 "Bujinunity" per turn.
    MP14-EN230 Hidden Temples of Necrovalley Spell Continuous Rare Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.
    MP14-EN231 Shared Ride Spell Quick-Play Secret Rare After this card resolves, each time your opponent adds a card(s) from their Deck or Graveyard to their hand this turn, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
    MP14-EN232 Sylvan Blessing Trap Normal Common Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase.
    MP14-EN233 Ghostrick-Go-Round Trap Continuous Rare Once per turn, during the Battle Phase: You can activate 1 of these effects.
  • Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position.
  • Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position.
  • MP14-EN234 Bujin Regalia - The Jewel Trap Normal Common Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 "Bujin" monster from your hand to the equipped monster as an Xyz Material.
    MP14-EN235 Imperial Tombs of Necrovalley Trap Counter Secret Rare When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.
    MP14-EN236 The Monarchs Awaken Trap Normal Common If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card.
    MP14-EN237 Skill Prisoner Trap Normal Super Rare Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.
    MP14-EN238 Sylvan Mikorange Effect Monster WATER Plant 3 400 1100 Rare When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF.
    MP14-EN239 Ghostrick Yeti Effect Monster DARK Zombie 3 300 2000 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or by card effects.
    MP14-EN240 Bujingi Pavo Effect Monster LIGHT Winged Beast 4 1700 800 Super Rare When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn.
    MP14-EN241 Gravekeeper's Heretic Effect Monster DARK Spellcaster 4 1800 1500 Rare This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field.
    MP14-EN242 Obedience Schooled Spell Normal Super Rare If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.
    MP14-EN243 The First Monarch Trap Continuous Secret Rare Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Card.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this card's Attribute
    MP14-EN244 Alpacaribou, Mystical Beast of the Forest Effect Monster EARTH Beast 7 2700 2100 Common
  • While in Attack Position: Attack Position Winged Beast, Insect. and Plant-Type monsters you control cannot be destroyed by battle.
  • While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects.
  • MP14-EN245 Dododo Buster Effect Monster EARTH Warrior 6 1900 800 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    MP14-EN246 Interplanetarypurplythorny Beast Effect Monster DARK Beast 5 1100 2200 Common When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn.
    MP14-EN247 Starship Spy Plane Effect Monster WIND Machine 4 1100 500 Common If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand.

    This set contains 247 cards.

    Release Date: 2014-08-29