Order 2019 Gold Sarcophagus Mega Pack from our affilate partners: Amazon, eBay, and TCG Player
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
MP19-EN001 | Prompthorn | Effect Monster | DARK | Cyberse | 1 | 200 | 400 | Common | You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn. | |
MP19-EN002 | Backup Operator | Effect Monster | LIGHT | Cyberse | 3 | 1200 | 800 | Common | You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn. | |
MP19-EN003 | Link Streamer | Effect Monster | LIGHT | Cyberse | 4 | 1600 | 1800 | Common | When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn. | |
MP19-EN004 | Trickstar Nightshade | Effect Monster | LIGHT | Fairy | 1 | 100 | 0 | Common | If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn. | |
MP19-EN005 | Trickstar Mandrake | Effect Monster | LIGHT | Fairy | 2 | 0 | 1000 | Common | If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn. | |
MP19-EN006 | Gouki Octostretch | Effect Monster | EARTH | Warrior | 1 | 0 | 0 | Common | If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn. | |
MP19-EN007 | Gouki Bearhug | Effect Monster | EARTH | Warrior | 6 | 2400 | 0 | Common | If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK, until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn. | |
MP19-EN008 | Background Dragon | Effect Monster | DARK | Dragon | 5 | 1600 | 1800 | Common | If this card is in your GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn. | |
MP19-EN009 | Altergeist Multifaker | Effect Monster | DARK | Spellcaster | 3 | 1200 | 800 | Prismatic Secret Rare | If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn. | |
MP19-EN010 | Altergeist Pixiel | Effect Monster | WIND | Spellcaster | 1 | 100 | 100 | Common | You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn. | |
MP19-EN011 | Knightmare Corruptor Iblee | Effect Monster | DARK | Cyberse | 2 | 0 | 0 | Ultra Rare | When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn. | |
MP19-EN012 | World Legacy - "World Lance" | Effect Monster | DARK | Machine | 8 | 3000 | 0 | Super Rare | Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn. |
|
MP19-EN013 | Watch Cat | Effect Monster | EARTH | Beast | 1 | 0 | 1800 | Common | If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Watch Cat" once per turn. | |
MP19-EN014 | Trancefamiliar | Effect Monster | DARK | Psychic | 1 | 0 | 0 | Common | Once per turn: You can target 1 monster you control; move that monster you control to another of your Main Monster Zones. | |
MP19-EN015 | Three Trolling Trolls | Tuner/Effect Monster | WATER | Beast-Warrior | 3 | 1000 | 1300 | Common | If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters. | |
MP19-EN016 | Iron Dragon Tiamaton | Effect Monster | DARK | Dragon | 4 | 2000 | 0 | Prismatic Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column. | |
MP19-EN017 | Red Hared Hasty Horse | Effect Monster | WIND | Beast | 5 | 2000 | 1800 | Common | If there is column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Rapid Red Hared Mare" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn. | |
MP19-EN018 | Boycotton | Effect Monster | EARTH | Plant | 4 | 1000 | 2500 | Common | You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took battle damage from that battle: Return this card to the hand. | |
MP19-EN019 | Topologic Trisbaena | Link/Effect Monster | DARK | Cyberse | 2500 | LINK-3 | Ultra Rare | 2+ Effect Monsters If a monster(s) is Special Summoned to a zone this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect. |
||
MP19-EN020 | Space Insulator | Link/Effect Monster | DARK | Cyberse | 1200 | LINK-2 | Rare | 2 monsters Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as a Link Material, also banish it when it leaves the field. |
||
MP19-EN021 | Trickstar Bella Madonna | Link/Effect Monster | LIGHT | Fairy | 2800 | LINK-4 | Super Rare | 2+ "Trickstar" monsters While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn. |
||
MP19-EN022 | Trickstar Bloom | Link/Effect Monster | LIGHT | Fairy | 100 | LINK-1 | Rare | 1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn. |
||
MP19-EN023 | Trickstar Delfiendium | Link/Effect Monster | LIGHT | Fairy | 2200 | LINK-3 | Common | 2+ "Trickstar" monsters When this card declares an attack while pointing to a "Trickstar" monster: You can target your banished "Trickstar" cards, up the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added, until the end of this turn. |
||
MP19-EN024 | Altergeist Kidolga | Link/Effect Monster | DARK | Spellcaster | 1000 | LINK-2 | Rare | 2 "Altergeist" monsters When another "Altergeist" monster inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand. |
||
MP19-EN025 | Knightmare Mermaid | Link/Effect Monster | WATER | Fiend | 1000 | LINK-1 | Prismatic Secret Rare | 1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked. |
||
MP19-EN026 | Knightmare Cerberus | Link/Effect Monster | EARTH | Fiend | 1600 | LINK-2 | Ultra Rare | 2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects. |
||
MP19-EN027 | Knightmare Phoenix | Link/Effect Monster | FIRE | Fiend | 1900 | LINK-2 | Ultra Rare | 2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
||
MP19-EN028 | Knightmare Unicorn | Link/Effect Monster | DARK | Fiend | 2200 | LINK-3 | Ultra Rare | 2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters is on the field, for your normal draw during your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. |
||
MP19-EN029 | Knightmare Gryphon | Link/Effect Monster | LIGHT | Fiend | 2500 | LINK-4 | Ultra Rare | 2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked. |
||
MP19-EN030 | Vampire Sucker | Link/Effect Monster | DARK | Zombie | 1600 | LINK-2 | Ultra Rare | 2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. |
||
MP19-EN031 | Fire Fighting Daruma Doll | Link/Effect Monster | FIRE | Beast-Warrior | 1500 | LINK-2 | Common | 2 Beast, Beast-Warrior, and/or Winged Beast monsters This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand. |
||
MP19-EN032 | Greatfly | Link/Effect Monster | WIND | Insect | 1400 | LINK-2 | Super Rare | 2 WIND monsters All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn. |
||
MP19-EN033 | Cybersal Cyclone | Spell | Quick-Play | Common | Target 1 Link Monster your opponent controls; banish 1 monster from your GY with the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished is Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone. | |||||
MP19-EN034 | Trickstar Light Arena | Spell | Field | Common | If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. | |||||
MP19-EN035 | Trickstar Bouquet | Spell | Quick-Play | Common | Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn. | |||||
MP19-EN036 | Gouki Face Turn | Spell | Normal | Common | Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Gouki Face Turn" per turn. | |||||
MP19-EN037 | World Legacy's Corruption | Spell | Continuous | Common | Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy Corruption". | |||||
MP19-EN038 | World Legacy Succession | Spell | Normal | Prismatic Secret Rare | Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn. | |||||
MP19-EN039 | World Legacy's Nightmare | Spell | Field | Common | You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects; |
|||||
MP19-EN040 | Restoration of the Monarchs | Spell | Equip | Common | Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 "Restoration of the Monarchs" per turn. | |||||
MP19-EN041 | Sekka's Light | Spell | Normal | Prismatic Secret Rare | If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn. | |||||
MP19-EN042 | Staring Contest | Spell | Continuous | Rare | When you Special Summon a monster to the Extra Monster Zone: You can target 1 monster in your opponent's Main Monster Zone; move that target to their zone in the same column as that Extra Monster Zone monster. When your opponent Special Summons a monster to the Extra Monster Zone: You can target 1 monster in your Main Monster Zone; move that target to your zone in the same column as that Extra Monster Zone monster. These effects cannot be activated in the Damage Step. | |||||
MP19-EN043 | Called by the Grave | Spell | Quick-Play | Prismatic Secret Rare | Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name. | |||||
MP19-EN044 | Monster Reborn Reborn | Spell | Normal | Common | Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn. | |||||
MP19-EN045 | Limit Code | Trap | Normal | Common | If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate 1 "Limit Code" per Duel. | |||||
MP19-EN046 | Red Reboot | Trap | Counter | Prismatic Secret Rare | When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP. | |||||
MP19-EN047 | Altergeist Emulatelf | Trap | Continuous | Common | Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. | |||||
MP19-EN048 | World Legacy Awakens | Trap | Normal | Common | Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn. | |||||
MP19-EN049 | World Legacy Struggle | Trap | Normal | Common | Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them. | |||||
MP19-EN050 | Network Trap Hole | Trap | Normal | Rare | When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down. | |||||
MP19-EN051 | Heartless Drop Off | Trap | Counter | Common | When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any. | |||||
MP19-EN052 | Mamemaki | Trap | Normal | Common | Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand. | |||||
MP19-EN053 | Waking the Dragon | Trap | Normal | Common | If this Set card in its owner's control has left the field because of an opponent's card effect, and is now in your GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck. | |||||
MP19-EN054 | Super Team Buddy Force Unite! | Trap | Normal | Common | Target 1 face-up monster on the field; Special Summon 1 monster from your hand or Graveyard, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone. | |||||
MP19-EN055 | Revendread Executor | Ritual/Effect Monster | DARK | Zombie | 8 | 3000 | 0 | Super Rare | You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn. | |
MP19-EN056 | Vendread Anima | Effect Monster | DARK | Zombie | 1 | 0 | 0 | Common | You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. |
|
MP19-EN057 | Revendread Evolution | Spell | Ritual | Common | This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn. | |||||
MP19-EN058 | Vendread Nightmare | Spell | Continuous | Common | Once per turn: You can Tribute 1 or more "Vendread" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking "Vendread" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of "Vendread Nightmare" once per turn. | |||||
MP19-EN059 | Vendread Daybreak | Trap | Normal | Common | If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn. | |||||
MP19-EN060 | F.A. Dark Dragster | Effect Monster | DARK | Machine | 7 | 0 | 2000 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's level by 3, and if you do, destroy that target. | |
MP19-EN061 | F.A. Dawn Dragster | Synchro/Effect Monster | LIGHT | Machine | 7 | 0 | 2000 | Super Rare | 1 Tuner + 1 non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card's Level by 2, and if you you do, negate the activation, and if you do that, destroy that card. |
|
MP19-EN062 | F.A. Winners | Spell | Continuous | Common | If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than it's original Level battles an opponent's monster and inflicts battle damage to them: banish 1 card from your hand, field or GY. You can only activate this effect of "F.A. Winners" once per turn. If 3 of your "F.A" Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel. | |||||
MP19-EN063 | F.A. Dead Heat | Trap | Continuous | Common | When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again. | |||||
MP19-EN064 | F.A. Overheat | Trap | Normal | Common | If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase it's Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn. | |||||
MP19-EN065 | Crystal Master | Pendulum/Effect Monster | DARK | Spellcaster | 3 | 1300 | 1000 | Common | You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster or "Crystal" Spell/Trap from your Deck to your hand. Pendulum Scale: 5 Pendulum Effect: Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control in your Monster Zone, with card effects. |
|
MP19-EN066 | Crystal Keeper | Pendulum/Effect Monster | FIRE | Warrior | 4 | 1500 | 1800 | Common | If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step. Pendulum Scale: 2 Pendulum Effect: Each turn, the first an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control that would be destroyed by a card effect that turn, it is not destroyed. |
|
MP19-EN067 | Inzektor Picofalena | Link/Effect Monster | DARK | Insect | 1000 | LINK-2 | Common | 2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofarena" once per turn. |
||
MP19-EN068 | Madolche Fresh Sistart | Link/Effect Monster | EARTH | Fairy | 1500 | LINK-2 | Common | 2 "Madolche" monsters While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead. |
||
MP19-EN069 | Rainbow Refraction | Spell | Quick-Play | Common | If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck. | |||||
MP19-EN070 | Crystal Conclave | Trap | Continuous | Common | Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. | |||||
MP19-EN071 | Contact Gate | Spell | Normal | Common | Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that mentions "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn. | |||||
MP19-EN072 | SIMM Tablir | Effect Monster | DARK | Cyberse | 5 | 0 | 1800 | Common | You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn. | |
MP19-EN073 | Cluster Congester | Effect Monster | LIGHT | Cyberse | 7 | 1000 | 2200 | Common | If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens" up to the number of Link Monsters your opponent controls. | |
MP19-EN074 | Gouki Moonsault | Effect Monster | EARTH | Warrior | 6 | 1900 | 0 | Common | You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn. | |
MP19-EN075 | Gouki Tagpartner | Effect Monster | EARTH | Warrior | 5 | 1700 | 0 | Common | If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck. | |
MP19-EN076 | Gouki Ringtrainer | Effect Monster | EARTH | Warrior | 1 | 0 | 0 | Common | If you control no monsters: You can reveal this card in your hand, then target 1 "Gouki" Link Monster in your GY; Special Summon this card from your hand, then Special Summon the target, but it loses 500 ATK. You can only use this effect of "Gouki Ringtrainer" once per turn. While you control a "Gouki" Link Monster, this card cannot be destroyed by battle. | |
MP19-EN077 | Crusadia Reclusia | Effect Monster | FIRE | Spellcaster | 3 | 400 | 2000 | Ultra Rare | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn. | |
MP19-EN078 | Crusadia Arboria | Tuner/Effect Monster | WATER | Warrior | 3 | 800 | 1800 | Super Rare | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn. | |
MP19-EN079 | Crusadia Leonis | Effect Monster | EARTH | Beast | 3 | 1200 | 1600 | Common | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn. | |
MP19-EN080 | Crusadia Draco | Effect Monster | WIND | Dragon | 4 | 600 | 2000 | Super Rare | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn. | |
MP19-EN081 | Crusadia Maximus | Effect Monster | LIGHT | Psychic | 4 | 1600 | 1000 | Prismatic Secret Rare | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn. | |
MP19-EN082 | World Legacy - "World Crown" | Effect Monster | DARK | Machine | 6 | 2000 | 2000 | Super Rare | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn. | |
MP19-EN083 | Impcantation Candoll | Effect Monster | LIGHT | Pyro | 4 | 0 | 0 | Super Rare | You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |
MP19-EN084 | Impcantation Talismandra | Effect Monster | DARK | Plant | 6 | 0 | 0 | Super Rare | You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |
MP19-EN085 | Cyber Dragon Vier | Effect Monster | LIGHT | Machine | 4 | 1100 | 1600 | Common | This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF. | |
MP19-EN086 | Cyber Dragon Herz | Effect Monster | LIGHT | Machine | 1 | 100 | 100 | Super Rare | This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. |
|
MP19-EN087 | Dragunity Senatus | Effect Monster | WIND | Winged Beast | 4 | 1800 | 600 | Common | You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead. | |
MP19-EN088 | Dragunity Couse | Tuner/Effect Monster | WIND | Dragon | 2 | 1000 | 200 | Common | Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as Level as 4 when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card. | |
MP19-EN089 | Cosmo Brain | Effect Monster | DARK | Spellcaster | 7 | 1500 | 2450 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn. | |
MP19-EN090 | Mana Dragon Zirnitron | Effect Monster | DARK | Dragon | 6 | 2200 | 1200 | Prismatic Secret Rare | If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field. | |
MP19-EN091 | Terrifying Toddler of Torment | Flip/Effect Monster | DARK | Fiend | 3 | 0 | 2000 | Common | FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn. |
|
MP19-EN092 | Psychic Ace | Effect Monster | DARK | Psychic | 2 | 1000 | 0 | Common | If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it. | |
MP19-EN093 | Cupid Volley | Effect Monster | LIGHT | Fairy | 1 | 600 | 600 | Common | You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: You gain 1500 LP. You can only use each effect of "Cupid Volley" once per turn. | |
MP19-EN094 | Centerfrog | Effect Monster | WATER | Aqua | 2 | 100 | 2000 | Rare | Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards. | |
MP19-EN095 | Cyberse Magician | Ritual/Effect Monster | DARK | Cyberse | 7 | 2500 | 2000 | Rare | You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand. | |
MP19-EN096 | Paladin of Storm Dragon | Ritual/Effect Monster | LIGHT | Cyberse | 4 | 1900 | 900 | Common | You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn. | |
MP19-EN097 | Borrelsword Dragon | Link/Effect Monster | DARK | Dragon | 3000 | LINK-4 | Ultra Rare | 3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. |
||
MP19-EN098 | Cyberse Witch | Link/Effect Monster | DARK | Cyberse | 800 | LINK-2 | Super Rare | 2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn. |
||
MP19-EN099 | Link Devotee | Link/Effect Monster | EARTH | Cyberse | 500 | LINK-1 | Common | 1 Level 4 or lower Cyberse monster If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn. |
||
MP19-EN100 | Restoration Point Guard | Link/Effect Monster | DARK | Cyberse | 1000 | LINK-2 | Common | 2 Cyberse monsters Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent's card effect while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Restoration Point Guard" once per turn. |
||
MP19-EN101 | Gouki Heel Ogre | Link/Effect Monster | EARTH | Warrior | 1000 | LINK-2 | Common | 2 "Gouki" monsters Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Gouki" monster from your GY, except "Gouki Heel Ogre". |
||
MP19-EN102 | Gouki The Giant Ogre | Link/Effect Monster | EARTH | Warrior | 3000 | LINK-4 | Common | 3+ "Gouki" monsters Cannot be destroyed by battle, and is unaffected by the activated effects of your opponent's monsters with ATK less than or equal to this card. When your opponent activates a card or effect that targets this card, and/or a monster(s) this card points to (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation. Once per turn, if this card's current ATK is different from its original ATK (Quick Effect): You can make this card gain 1000 ATK until the end of this turn. |
||
MP19-EN103 | Miniborrel Dragon | Link/Effect Monster | DARK | Dragon | 800 | LINK-2 | Common | 2 "Rokket" monsters If you control a "Borrel" Link Monster while this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of "Miniborrel Dragon" once per turn. |
||
MP19-EN104 | Vorticular Drumgon | Link/Effect Monster | DARK | Dragon | 1000 | LINK-3 | Common | 3 DARK Dragon monsters If this card is Special Summoned: You can draw 1 card. You can only use this effect of "Vorticular Drumgon" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn. |
||
MP19-EN105 | Crusadia Magius | Link/Effect Monster | LIGHT | Spellcaster | 100 | LINK-1 | Prismatic Secret Rare | 1 "Cursadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn. |
||
MP19-EN106 | Crusadia Regulex | Link/Effect Monster | LIGHT | Beast | 1000 | LINK-2 | Common | 2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of "Crusadia Regulex" once per turn. |
||
MP19-EN107 | Crusadia Equimax | Link/Effect Monster | LIGHT | Cyberse | 2000 | LINK-3 | Prismatic Secret Rare | 2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. |
||
MP19-EN108 | Cyber Dragon Sieger | Link/Effect Monster | LIGHT | Machine | 2100 | LINK-2 | Prismatic Secret Rare | 2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn. |
||
MP19-EN109 | Sky Striker Ace - Hayate | Link/Effect Monster | WIND | Machine | 1500 | LINK-1 | Prismatic Secret Rare | 1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY. |
||
MP19-EN110 | Reprodocus | Link/Effect Monster | EARTH | Dinosaur | 800 | LINK-2 | Ultra Rare | 2 monsters You can activate 1 of these effects. You can only use this effect of "Reprodocus" once per turn. |
||
MP19-EN111 | Wee Witch's Apprentice | Link/Effect Monster | DARK | Spellcaster | 1400 | LINK-2 | Rare | 2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn. |
||
MP19-EN112 | Hip Hoshiningen | Link/Effect Monster | LIGHT | Fairy | 1400 | LINK-2 | Rare | 2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn. |
||
MP19-EN113 | Cynet Ritual | Spell | Ritual | Common | This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY. | |||||
MP19-EN114 | Zero Extra Link | Spell | Continuous | Common | Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the same ATK increase that the targeted monster had, until the end of this turn (even if this card leaves the field). After damage calculation, if the targeted monster attacked: Destroy this card. | |||||
MP19-EN115 | Borrel Regenerator | Spell | Equip | Common | Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn. | |||||
MP19-EN116 | Crusadia Revival | Spell | Field | Rare | All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. | |||||
MP19-EN117 | Crusadia Power | Spell | Quick-Play | Common | Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn. | |||||
MP19-EN118 | Cyber Revsystem | Spell | Normal | Super Rare | Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects. | |||||
MP19-EN119 | World Legacy Survivor | Spell | Normal | Rare | Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn. | |||||
MP19-EN120 | Mythical Institution | Spell | Continuous | Common | Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by a card effect, you can remove 1 Spell Counter from this card instead. | |||||
MP19-EN121 | Beast Magic Attack | Spell | Quick-Play | Common | Remove Spell Counters from your field to activate 1 of these effects; You can only activate 1 "Beast Magic Attack" per turn. |
|||||
MP19-EN122 | Celestial Observatory | Spell | Normal | Rare | Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn. | |||||
MP19-EN123 | Solitary Sword of Poison | Spell | Equip | Common | Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison". | |||||
MP19-EN124 | Cross Breed | Spell | Normal | Super Rare | Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn. | |||||
MP19-EN125 | Shield Handler | Trap | Normal | Common | When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent's targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroyed by card effects. | |||||
MP19-EN126 | Mirror Force Launcher | Trap | Continuous | Rare | Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to the GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY, They can be activated this turn. | |||||
MP19-EN127 | Link Turret | Trap | Continuous | Common | When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but its effects are negated, also its banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field). | |||||
MP19-EN128 | Crusadia Vanguard | Trap | Continuous | Common | When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster, if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY. While you control a "Crusadia" Link Monster, your opponent's monsters can only target Link Monsters for attacks. You can only activate 1 "Crusadia Vanguard" per turn. | |||||
MP19-EN129 | Cybernetic Overflow | Trap | Normal | Common | Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by a card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. | |||||
MP19-EN130 | Dragunity Legion | Trap | Continuous | Common | You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turnm except "Dragunity" monsters. You can only use this effect of "Dragunity Legion" once per turn. |
|||||
MP19-EN131 | World Legacy's Mind Meld | Trap | Normal | Common | When your opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone that target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn. | |||||
MP19-EN132 | Ballista Squad | Trap | Normal | Common | Tribute 1 monster, then target 1 card your opponent controls; destroy it. | |||||
MP19-EN133 | The Deep Grave | Trap | Normal | Common | Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY. | |||||
MP19-EN134 | Universal Adapter | Trap | Normal | Common | Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's current ATK, until the end of this turn. | |||||
MP19-EN135 | Dealer's Choice | Trap | Normal | Common | Each player shuffles their Deck, then each player draws 1 card, then each player discards 1 card. | |||||
MP19-EN136 | Danger! Bigfoot! | Effect Monster | DARK | Beast | 8 | 3000 | 0 | Ultra Rare | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn. | |
MP19-EN137 | Danger! Nessie! | Effect Monster | DARK | Aqua | 7 | 1600 | 2800 | Ultra Rare | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn. | |
MP19-EN138 | Danger! Chupacabra! | Effect Monster | DARK | Fiend | 4 | 1500 | 400 | Prismatic Secret Rare | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn. | |
MP19-EN139 | Danger!? Jackalope? | Effect Monster | DARK | Beast | 3 | 500 | 2000 | Prismatic Secret Rare | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger?! Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn. | |
MP19-EN140 | Realm of Danger! | Spell | Field | Rare | Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. | |||||
MP19-EN141 | Noble Knight Custennin | Effect Monster | LIGHT | Warrior | 4 | 1000 | 2000 | Rare | If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. |
|
MP19-EN142 | Sacred Noble Knight of King Custennin | Xyz/Effect Monster | LIGHT | Warrior | 4 | 1500 | 2500 | Rare | 2+ Level 4 "Noble Knight" monsters You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn. |
|
MP19-EN143 | Noble Knight Pellinore | Effect Monster | LIGHT | Warrior | 4 | 1900 | 500 | Rare | You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn. | |
MP19-EN144 | Noble Arms - Clarent | Spell | Equip | Common | Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn. | |||||
MP19-EN145 | Performapal Handsamuraiger | Effect Monster | EARTH | Beast-Warrior | 4 | 1800 | 400 | Common | When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn. | |
MP19-EN146 | Performapal Lebellman | Pendulum/Effect Monster | LIGHT | Fairy | 6 | 100 | 2600 | Common | Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount. Pendulum Scale: 1 Pendulum Effect: Once per turn: You can increase the Levels of all Pendulum Summoned monsters you currently control by 1 (even if this card leaves the field). |
|
MP19-EN147 | Performapal Gold Fang | Pendulum/Effect Monster | LIGHT | Beast | 4 | 1800 | 700 | Common | If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn. Pendulum Scale: 3 Pendulum Effect: Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. |
|
MP19-EN148 | White Stingray | Effect Monster | WATER | Fish | 4 | 1400 | 1000 | Common | You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn. | |
MP19-EN149 | Interrupt Resistor | Effect Monster | LIGHT | Cyberse | 6 | 0 | 2100 | Common | When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation, your attacked monster's DEF becomes equal to this card's DEF, also it cannot be destroyed by that battle. | |
MP19-EN150 | Gladiator Beast Dragases | Link/Effect Monster | WIND | Winged Beast | 2000 | LINK-2 | Common | 2 "Gladiator Beast" monsters If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn. |
||
MP19-EN151 | Alviss of the Nordic Alfar | Effect Monster | DARK | Spellcaster | 4 | 1500 | 1000 | Common | If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel. | |
MP19-EN152 | Clock Wyvern | Effect Monster | WIND | Cyberse | 4 | 1800 | 1000 | Common | If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn. | |
MP19-EN153 | Salamangreat Meer | Effect Monster | FIRE | Cyberse | 2 | 800 | 600 | Common | If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn. | |
MP19-EN154 | Salamangreat Foxy | Effect Monster | FIRE | Cyberse | 3 | 1000 | 1200 | Prismatic Secret Rare | When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest back into your Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn. | |
MP19-EN155 | Salamangreat Falco | Effect Monster | FIRE | Cyberse | 4 | 1200 | 1600 | Common | If this card in sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn. | |
MP19-EN156 | Salamangreat Jack Jaguar | Effect Monster | FIRE | Cyberse | 4 | 1800 | 1200 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn. | |
MP19-EN157 | Dinowrestler Capoeiraptor | Effect Monster | EARTH | Dinosaur | 4 | 1800 | 0 | Common | This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn. | |
MP19-EN158 | Dinowrestler Capaptera | Effect Monster | WIND | Dinosaur | 3 | 1600 | 0 | Common | If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn. | |
MP19-EN159 | Dinowrestler Systegosaur | Effect Monster | EARTH | Dinosaur | 4 | 1900 | 0 | Common | If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systego"; Special Summon it. You can only use each effect of "Dinowrestler Systego" once per turn. | |
MP19-EN160 | Dinowrestler Pankratops | Effect Monster | EARTH | Dinosaur | 7 | 2600 | 0 | Ultra Rare | If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn. | |
MP19-EN161 | Galaxy Cleric | Effect Monster | LIGHT | Spellcaster | 4 | 1500 | 600 | Common | If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY: shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn. | |
MP19-EN162 | Galaxy Brave | Effect Monster | LIGHT | Warrior | 8 | 0 | 0 | Common | If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn. | |
MP19-EN163 | Gravekeeper's Headman | Effect Monster | DARK | Spellcaster | 3 | 500 | 1500 | Common | If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley". | |
MP19-EN164 | Gravekeeper's Spiritualist | Effect Monster | DARK | Spellcaster | 4 | 1500 | 1500 | Common | During your Main Phase, if "Nercovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn. | |
MP19-EN165 | World Legacy - "World Wand" | Effect Monster | DARK | Machine | 8 | 500 | 2500 | Common | This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand" once per turn. |
|
MP19-EN166 | Thunder Dragonmatrix | Effect Monster | LIGHT | Thunder | 1 | 0 | 2000 | Common | (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once per turn. | |
MP19-EN167 | Thunder Dragondark | Effect Monster | DARK | Thunder | 5 | 1600 | 1500 | Prismatic Secret Rare | (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn. | |
MP19-EN168 | Thunder Dragonhawk | Effect Monster | LIGHT | Thunder | 6 | 1800 | 2200 | Prismatic Secret Rare | You can discard this card; Special Summon 1 of your "Thunder Dragon" monster that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn. | |
MP19-EN169 | Thunder Dragonroar | Effect Monster | DARK | Thunder | 6 | 2400 | 0 | Prismatic Secret Rare | You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn. | |
MP19-EN170 | Thunder Dragonduo | Effect Monster | DARK | Thunder | 8 | 2800 | 0 | Ultra Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. | |
MP19-EN171 | Impcantation Penciplume | Effect Monster | LIGHT | Psychic | 3 | 0 | 0 | Super Rare | You can reveal 1 Ritual Monster in your hand; Special Summon both this card form your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |
MP19-EN172 | Impcantation Bookstone | Effect Monster | DARK | Spellcaster | 5 | 0 | 0 | Super Rare | You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |
MP19-EN173 | Mystrick Hulder | Effect Monster | DARK | Spellcaster | 5 | 1500 | 2400 | Common | If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of the card discarded. You can only use this effect of "Mystrick Hulder" once per turn. |
|
MP19-EN174 | Diana the Light Spirit | Effect Monster | LIGHT | Thunder | 4 | 1700 | 1000 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP. | |
MP19-EN175 | Bearblocker | Effect Monster | DARK | Fiend | 3 | 1600 | 0 | Common | During the opponent's turn, Set cards in your Spell & Trap Zone cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn. | |
MP19-EN176 | Gokipole | Effect Monster | EARTH | Insect | 3 | 1000 | 1200 | Common | If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn. | |
MP19-EN177 | Token Collector | Effect Monster | EARTH | Fiend | 4 | 0 | 2000 | Common | If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Token was Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens. | |
MP19-EN178 | Two-for-One Team | Effect Monster | LIGHT | Warrior | 2 | 1200 | 1200 | Common | Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type. |
|
MP19-EN179 | Salamangreat Emerald Eagle | Ritual/Effect Monster | FIRE | Cyberse | 8 | 2800 | 2000 | Common | You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect. |
|
MP19-EN180 | Cyberse Clock Dragon | Fusion/Effect Monster | DARK | Cyberse | 7 | 2500 | 2000 | Rare | "Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand. |
|
MP19-EN181 | Gravekeeper's Supernaturalist | Fusion/Effect Monster | DARK | Spellcaster | 7 | 2000 | 2000 | Common | 2 "Gravekeeper's" monsters Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn. |
|
MP19-EN182 | Thunder Dragon Titan | Fusion/Effect Monster | LIGHT | Thunder | 10 | 3200 | 3200 | Ultra Rare | 3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead. |
|
MP19-EN183 | Thunder Dragon Colossus | Fusion/Effect Monster | DARK | Thunder | 8 | 2600 | 2400 | Ultra Rare | "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead. |
|
MP19-EN184 | Diplexer Chimera | Fusion/Effect Monster | LIGHT | Cyberse | 5 | 2000 | 800 | Common | 2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn. |
|
MP19-EN185 | Clock Spartoi | Link/Effect Monster | DARK | Cyberse | 800 | LINK-2 | Common | 2 Cyberse monsters If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn. |
||
MP19-EN186 | Salamangreat Heatleo | Link/Effect Monster | FIRE | Cyberse | 2300 | LINK-3 | Prismatic Secret Rare | 2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. |
||
MP19-EN187 | Dinowrestler King T Wrextle | Link/Effect Monster | EARTH | Dinosaur | 3000 | LINK-3 | Common | 2+ "Dinowrestler" monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attack, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase. |
||
MP19-EN188 | Galaxy-Eyes Solflare Dragon | Link/Effect Monster | LIGHT | Dragon | 2000 | LINK-2 | Prismatic Secret Rare | 2 LIGHT monsters, including a monster with 2000 or more ATK. If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn. |
||
MP19-EN189 | Crusadia Spatha | Link/Effect Monster | LIGHT | Warrior | 500 | LINK-2 | Common | 2 Effect Monsters, including at least 1 "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on it's controller's field. |
||
MP19-EN190 | Folgo, Justice Fur Hire | Link/Effect Monster | DARK | Beast | 2400 | LINK-3 | Rare | 3 monsters with different Types Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then, if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn. |
||
MP19-EN191 | Agave Dragon | Link/Effect Monster | EARTH | Wyrm | 3000 | LINK-4 | Common | 2+ monsters, except Tokens if this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn. |
||
MP19-EN192 | Some Summer Summoner | Link/Effect Monster | LIGHT | Thunder | 1600 | LINK-2 | Rare | 2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to. |
||
MP19-EN193 | Cynet Fusion | Spell | Normal | Common | Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material. | |||||
MP19-EN194 | Salamangreat Sanctuary | Spell | Field | Common | If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. | |||||
MP19-EN195 | Rise of the Salamangreat | Spell | Ritual | Common | This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions. | |||||
MP19-EN196 | Will of the Salamangreat | Spell | Continuous | Common | During your Main Phase: You can Special Summon 1 "Salamangreat" mosnter from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from the hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn. | |||||
MP19-EN197 | World Dino Wrestling | Spell | Field | Common | While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn. | |||||
MP19-EN198 | Galaxy Trance | Spell | Normal | Common | Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon mosnters during the turn you activate this card, except "Photon" and "Galaxy" monsters. | |||||
MP19-EN199 | Thunder Dragon Fusion | Spell | Normal | Super Rare | Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn. | |||||
MP19-EN200 | Giant Ballpark | Spell | Field | Common | During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn. | |||||
MP19-EN201 | Herald of the Abyss | Spell | Normal | Ultra Rare | Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn. | |||||
MP19-EN202 | Concentrating Current | Spell | Quick-Play | Common | Target 1 face-up monster you control; it gains ATK equal to its current DEF until the end of this turn. Other monsters cannot attack the turn you activate this card. | |||||
MP19-EN203 | Parallel Panzer | Spell | Equip | Common | Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of "Parallel Panzer" once per turn. | |||||
MP19-EN204 | Salamangreat Gift | Trap | Continuous | Common | You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn. | |||||
MP19-EN205 | Necrovalley Temple | Trap | Continuous | Common | While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple". | |||||
MP19-EN206 | Eternal Galaxy | Trap | Normal | Common | If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn. | |||||
MP19-EN207 | Thunder Dragons' Hundred Thunders | Trap | Normal | Common | Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn. | |||||
MP19-EN208 | Thunder Dragon Discharge | Trap | Continuous | Common | The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target. | |||||
MP19-EN209 | Crusadia Krawler | Trap | Continuous | Common | Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand. | |||||
MP19-EN210 | Necro Fusion | Trap | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn. | |||||
MP19-EN211 | Invincibility Barrier | Trap | Continuous | Common | Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as the banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated. | |||||
MP19-EN212 | Toll Hike | Trap | Continuous | Common | Each player must send 1 card from their hand to the GY to declare an attack. | |||||
MP19-EN213 | Trap Trick | Trap | Normal | Ultra Rare | Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn. | |||||
MP19-EN214 | The Revenge of the Normal | Trap | Normal | Common | Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn. | |||||
MP19-EN215 | Subsurface Stage Divers | Trap | Normal | Common | If you control exactly 3 non-Token monsters with the same name, and no other monsters:You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn. | |||||
MP19-EN216 | Consolation Prize | Trap | Normal | Common | If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 "Consolation Prize" per turn. | |||||
MP19-EN217 | Danger! Thunderbird! | Effect Monster | DARK | Winged Beast | 8 | 2800 | 2400 | Ultra Rare | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn. | |
MP19-EN218 | Danger! Dogman! | Effect Monster | DARK | Beast-Warrior | 7 | 2400 | 1000 | Ultra Rare | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn. | |
MP19-EN219 | Danger! Mothman! | Effect Monster | DARK | Insect | 4 | 1800 | 400 | Prismatic Secret Rare | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn. | |
MP19-EN220 | Danger!? Tsuchinoko? | Effect Monster | DARK | Reptile | 3 | 1300 | 0 | Ultra Rare | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn. | |
MP19-EN221 | Danger! Response Team | Spell | Normal | Prismatic Secret Rare | Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn. | |||||
MP19-EN222 | Noble Knight Iyvanne | Effect Monster | LIGHT | Warrior | 4 | 1700 | 1600 | Rare | If a "Noble Arms" Equip Spell becomes equipped to ths card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summons monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK. | |
MP19-EN223 | Morgan, the Enchantress of Avalon | Effect Monster | DARK | Spellcaster | 3 | 1300 | 1600 | Prismatic Secret Rare | When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn. | |
MP19-EN224 | Heritage of the Chalice | Spell | Normal | Prismatic Secret Rare | Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn. | |||||
MP19-EN225 | Until Noble Arms are Needed Once Again | Trap | Normal | Prismatic Secret Rare | Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn. | |||||
MP19-EN226 | Patchwork Fluffal | Effect Monster | EARTH | Fairy | 1 | 0 | 0 | Common | This card is also treated as a "Frightfur" monster while face-up on the field. This card on the field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a "Frightfur" Fusion Monster, but the other Fusion Material(s) must be correct. | |
MP19-EN227 | Edge Imp Cotton Eater | Pendulum/Effect Monster | DARK | Fiend | 7 | 2400 | 1600 | Common | If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your GY. You can only use this effect of "Edge Imp Cotton Eater" once per turn. Pendulum Scale: 1 Pendulum Effect: All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card. |
|
MP19-EN228 | Predaplant Dragostapelia | Fusion/Effect Monster | DARK | Plant | 8 | 2700 | 1900 | Common | 1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monster that have Predator Counters. |
|
MP19-EN229 | D/D/D Flame High King Genghis | Fusion/Effect Monster | FIRE | Fiend | 8 | 2800 | 2400 | Super Rare | 1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per turn, during your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation. |
|
MP19-EN230 | D/D/D Super Doom King Purple Armageddon | Fusion/Pendulum/Effect Monster | DARK | Fiend | 10 | 3500 | 3000 | Super Rare | 2 "D/D/D" monsters You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. Pendulum Scale: 1 Pendulum Effect: Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). |
|
MP19-EN231 | Predaplast | Spell | Quick-Play | Common | Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead. | |||||
MP19-EN232 | Ostinato | Spell | Normal | Common | If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them. | |||||
MP19-EN233 | Vampire Familiar | Effect Monster | DARK | Zombie | 1 | 500 | 0 | Common | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn. | |
MP19-EN234 | Vampire Retainer | Effect Monster | DARK | Zombie | 2 | 1200 | 0 | Common | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. | |
MP19-EN235 | Vampire Fraulein | Effect Monster | DARK | Zombie | 5 | 600 | 2000 | Ultra Rare | When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
MP19-EN236 | Vampire Grimson | Effect Monster | DARK | Zombie | 5 | 2000 | 1400 | Common | If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
MP19-EN237 | Vampire Scarlet Scourge | Effect Monster | DARK | Zombie | 6 | 2200 | 2200 | Common | If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
MP19-EN238 | Vampire Red Baron | Effect Monster | DARK | Zombie | 6 | 2400 | 1000 | Common | Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
MP19-EN239 | Dhampir Vampire Sheridan | Xyz/Effect Monster | DARK | Zombie | 6 | 2600 | 1000 | Common | 2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position. |
|
MP19-EN240 | Vampire's Desire | Spell | Normal | Common | Activate 1 of these effects. You can only activate 1 "Vampire's Desire" per turn. |
|||||
MP19-EN241 | Vampire's Domain | Spell | Continuous | Common | Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amont of LP. | |||||
MP19-EN242 | Vampire Awakening | Trap | Normal | Common | Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn. | |||||
MP19-EN243 | Vampire Domination | Trap | Counter | Common | When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. | |||||
MP19-EN244 | Donpa, Marksman Fur Hire | Effect Monster | WIND | Beast | 2 | 500 | 1000 | Common | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn. | |
MP19-EN245 | Recon, Scout Fur Hire | Effect Monster | WIND | Beast | 2 | 1000 | 500 | Common | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn. | |
MP19-EN246 | Helmer, Helmsman Fur Hire | Effect Monster | WATER | Aqua | 3 | 0 | 2000 | Common | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn. | |
MP19-EN247 | Beat, Bladesman Fur Hire | Effect Monster | EARTH | Warrior | 3 | 1200 | 500 | Ultra Rare | During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. | |
MP19-EN248 | Seal, Strategist Fur Hire | Effect Monster | DARK | Beast-Warrior | 4 | 1600 | 1000 | Common | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn. | |
MP19-EN249 | Bravo, Fighter Fur Hire | Effect Monster | FIRE | Reptile | 4 | 1900 | 200 | Common | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. | |
MP19-EN250 | Sagitta, Maverick Fur Hire | Effect Monster | WIND | Winged Beast | 5 | 1200 | 1400 | Common | If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one. | |
MP19-EN251 | Dyna, Hero Fur Hire | Effect Monster | EARTH | Beast-Warrior | 6 | 2500 | 1400 | Common | If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one. | |
MP19-EN252 | Wiz, Sage Fur Hire | Effect Monster | WATER | Spellcaster | 7 | 1600 | 2800 | Common | If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn. | |
MP19-EN253 | Rafale, Champion Fur Hire | Effect Monster | LIGHT | Dragon | 8 | 2800 | 2200 | Common | If this card is Special Summoned: You can excavate the top cards of your Deck, equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into the Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn. | |
MP19-EN254 | Fandora, the Flying Furtress | Spell | Field | Common | During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. | |||||
MP19-EN255 | Mayhem Fur Hire | Spell | Quick-Play | Common | Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. | |||||
MP19-EN256 | Training Fur Hire, Fur All Your Training Needs | Trap | Continuous | Common | If a monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck. whose Level is lower than target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn. | |||||
MP19-EN257 | Sky Striker Ace - Kagari | Link/Effect Monster | FIRE | Machine | 1500 | LINK-1 | Prismatic Secret Rare | 1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn. |
||
MP19-EN258 | Sky Striker Ace - Shizuku | Link/Effect Monster | WATER | Machine | 1500 | LINK-1 | Prismatic Secret Rare | 1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand with a different name from every card in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn. |
||
MP19-EN259 | Sky Striker Ace - Raye | Effect Monster | DARK | Warrior | 4 | 1500 | 1500 | Prismatic Secret Rare | (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. | |
MP19-EN260 | Sky Striker Mobilize - Engage! | Spell | Normal | Ultra Rare | If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card. | |||||
MP19-EN261 | Sky Striker Maneuver - Afterburners! | Spell | Normal | Super Rare | If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. | |||||
MP19-EN262 | Sky Striker Maneuver - Jamming Waves! | Spell | Normal | Common | If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. | |||||
MP19-EN263 | Sky Striker Mecha - Hornet Drones | Spell | Quick-Play | Common | If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500. | |||||
MP19-EN264 | Sky Striker Mecha - Widow Anchor | Spell | Quick-Play | Ultra Rare | If you control no monsters in your Main Monster Zones: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase. | |||||
MP19-EN265 | Sky Striker Mecha - Eagle Booster | Spell | Quick-Play | Common | If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn. | |||||
MP19-EN266 | Sky Striker Mecha - Shark Cannon | Spell | Quick-Play | Common | If you control no monsters in your Main Monster Zones: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. | |||||
MP19-EN267 | Sky Striker Mecharmory - Hercules Base | Spell | Equip | Common | Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | |||||
MP19-EN268 | Sky Striker Mecha Modules - Multirole | Spell | Continuous | Common | Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field. | |||||
MP19-EN269 | Sky Striker Airspace - Area Zero | Spell | Field | Common | You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. | |||||
MP19-EN270 | Duelittle Chimera | Link/Effect Monster | FIRE | Beast | 1400 | LINK-2 | Super Rare | 2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn. |
This set contains 270 cards.
Release Date: 2019-08-29