Order 25th Anniversary Tin Dueling Mirrors Mega Pack from our affilate partners: Amazon, eBay, and TCG Player
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
MP24-EN001 | Blue-Eyes White Dragon | Normal Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Quarter Century Secret Rare | This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. | |
MP24-EN002 | Right Leg of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Quarter Century Secret Rare | A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. | |
MP24-EN003 | Left Leg of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Quarter Century Secret Rare | A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. | |
MP24-EN004 | Right Arm of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Quarter Century Secret Rare | A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. | |
MP24-EN005 | Left Arm of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Quarter Century Secret Rare | A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. | |
MP24-EN006 | Toon Kingdom | Spell | Field | Quarter Century Secret Rare | When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. | |||||
MP24-EN007 | Relinquished Anima | Link/Effect Monster | DARK | Spellcaster | 0 | LINK-1 | Quarter Century Secret Rare | 1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's. |
||
MP24-EN008 | Scapegoat | Spell | Quick-Play | Quarter Century Secret Rare | Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | |||||
MP24-EN009 | Dark Magician Girl | Effect Monster | DARK | Spellcaster | 6 | 2000 | 1700 | Quarter Century Secret Rare | Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs. | |
MP24-EN010 | Torrential Tribute | Trap | Normal | Quarter Century Secret Rare | When a monster(s) is Summoned: Destroy all monsters on the field. | |||||
MP24-EN011 | XYZ-Dragon Cannon | Fusion/Effect Monster | LIGHT | Machine | 8 | 2800 | 2600 | Quarter Century Secret Rare | X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target. |
|
MP24-EN012 | Red Gadget | Effect Monster | EARTH | Machine | 4 | 1300 | 1500 | Quarter Century Secret Rare | When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand. | |
MP24-EN013 | Yellow Gadget | Effect Monster | EARTH | Machine | 4 | 1200 | 1200 | Quarter Century Secret Rare | When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand. | |
MP24-EN014 | Green Gadget | Effect Monster | EARTH | Machine | 4 | 1400 | 600 | Quarter Century Secret Rare | When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand. | |
MP24-EN015 | The Seal of Orichalcos | Spell | Field | Quarter Century Secret Rare | All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel. | |||||
MP24-EN016 | Gilti-Gearfried the Magical Steel Knight | Fusion/Effect Monster | LIGHT | Warrior | 8 | 2700 | 1600 | Quarter Century Secret Rare | 2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn. |
|
MP24-EN017 | Winged Kuriboh | Effect Monster | LIGHT | Fairy | 1 | 300 | 200 | Quarter Century Secret Rare | If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | |
MP24-EN018 | Wake Up Your Elemental HERO | Fusion/Effect Monster | LIGHT | Warrior | 10 | 2500 | 2100 | Quarter Century Secret Rare | 1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as a material for its Summon. After damage calculations, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your oppoent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck. |
|
MP24-EN019 | Opening of the Spirit Gates | Spell | Continuous | Quarter Century Secret Rare | When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that mentions any of those cards, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn. | |||||
MP24-EN020 | Crystal Beast Ruby Carbuncle | Effect Monster | LIGHT | Fairy | 3 | 300 | 300 | Quarter Century Secret Rare | When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
MP24-EN021 | Yubel | Effect Monster | DARK | Fiend | 10 | 0 | 0 | Quarter Century Secret Rare | Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or GY. | |
MP24-EN022 | Chimeratech Fortress Dragon | Fusion/Effect Monster | DARK | Machine | 8 | 0 | 0 | Quarter Century Secret Rare | "Cyber Dragon" + 1+ Machine-Type monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon. |
|
MP24-EN023 | Honest | Effect Monster | LIGHT | Fairy | 4 | 1100 | 1900 | Quarter Century Secret Rare | During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. | |
MP24-EN024 | Light and Darkness Dragon | Effect Monster | LIGHT | Dragon | 8 | 2800 | 2400 | Quarter Century Secret Rare | Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 500 ATK/DEF and that activation is negated. When this card is destroyed and sent to the GY: Target 1 monster in your GY (if possible); destroy all cards you control, also Special Summon that monster (if any). | |
MP24-EN025 | Red Dragon Archfiend | Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2000 | Quarter Century Secret Rare | 1 Tuner + 1+ non-Tuner monsters After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect. |
|
MP24-EN026 | Ido the Supreme Magical Force | Effect Monster | DARK | Fiend | 6 | 2200 | 800 | Quarter Century Secret Rare | You cannot Summon or Normal Set monsters. You can only control 1 "Ido the Supreme Magical Force". Once per turn, during the Standby Phase of the next turn after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY, and if you do, destroy all other monsters you control. | |
MP24-EN027 | Ultimaya Tzolkin | Synchro/Effect Monster | DARK | Dragon | 0 | 0 | 0 | Quarter Century Secret Rare | (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Once per turn, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck. While you control another Synchro Monster, monsters cannot target this card for attacks, also neither player can target it with card effects. |
|
MP24-EN028 | Black-Winged Dragon | Synchro/Effect Monster | DARK | Dragon | 8 | 2800 | 1600 | Quarter Century Secret Rare | 1 Tuner + 1 or more non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect. |
|
MP24-EN029 | Cosmic Blazar Dragon | Synchro/Effect Monster | WIND | Dragon | 12 | 4000 | 4000 | Quarter Century Secret Rare | 1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; |
|
MP24-EN030 | Accel Synchro Stardust Dragon | Synchro/Effect Monster | WIND | Dragon | 8 | 2500 | 2000 | Quarter Century Secret Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accell Synchro Stardust Dragon" once per turn. |
|
MP24-EN031 | Number 39: Utopia Double | Xyz/Effect Monster | LIGHT | Warrior | 4 | 0 | 2500 | Quarter Century Secret Rare | 2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn. |
|
MP24-EN032 | Number 15: Gimmick Puppet Giant Grinder | Xyz/Effect Monster | DARK | Machine | 8 | 1500 | 2500 | Quarter Century Secret Rare | 2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK. |
|
MP24-EN033 | Number 32: Shark Drake | Xyz/Effect Monster | WATER | Sea Serpent | 4 | 2800 | 2100 | Quarter Century Secret Rare | 3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; Special Summon the destroyed monster to your opponent's field in Attack Position (but it loses 1000 ATK), and if you do, this card can make a second attack during this Battle Phase. |
|
MP24-EN034 | Coach King Giantrainer | Xyz/Effect Monster | FIRE | Warrior | 8 | 2800 | 2000 | Quarter Century Secret Rare | 3 Level 8 monsters You can detach 1 material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can use the effect of "Coach King Giantrainer" up to thrice per turn. |
|
MP24-EN035 | Rank-Up-Magic Astral Force | Spell | Normal | Quarter Century Secret Rare | Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force". | |||||
MP24-EN036 | Bahamut Shark | Xyz/Effect Monster | WATER | Sea Serpent | 4 | 2600 | 2100 | Quarter Century Secret Rare | 2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. |
|
MP24-EN037 | Number F0: Utopic Draco Future | Xyz/Effect Monster | LIGHT | Warrior | 0 | 3000 | 200 | Quarter Century Secret Rare | 3 XYZ Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it. |
|
MP24-EN038 | 1st Movement Solo | Spell | Normal | Quarter Century Secret Rare | If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters. | |||||
MP24-EN039 | The Phantom Knights of Silent Boots | Effect Monster | DARK | Warrior | 3 | 200 | 1200 | Quarter Century Secret Rare | If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. | |
MP24-EN040 | Speedroid Terrortop | Effect Monster | WIND | Machine | 3 | 1200 | 600 | Quarter Century Secret Rare | If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" oncer per turn. | |
MP24-EN041 | Predaplant Ophrys Scorpio | Effect Monster | DARK | Plant | 3 | 1200 | 800 | Quarter Century Secret Rare | If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophyrs Scorpio" once per turn. | |
MP24-EN042 | Chaos Ancient Gear Giant | Fusion/Effect Monster | DARK | Machine | 10 | 4500 | 3000 | Quarter Century Secret Rare | 4 "Ancient Gear" monsters Must be Fusion Summoned. Unaffected by Spell/Trap effects. Your opponent cannot activate monster effects during the Battle Phase. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
|
MP24-EN043 | Tyrant Red Dragon Archfiend | Synchro/Effect Monster | DARK | Dragon | 10 | 3500 | 3000 | Quarter Century Secret Rare | 2 Tuners + 1+ non-Tuner monsters Must be Synchro Summoned. During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. During the Battle Phase, when a Spell/Trap Card is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. You can only use each effect of "Tyrant Red Dragon Archfiend" once per turn. |
|
MP24-EN044 | Galaxy-Eyes Cipher Dragon | Xyz/Effect Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Quarter Century Secret Rare | 2 Level 8 monsters Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon". |
|
MP24-EN045 | Link Spider | Link/Effect Monster | EARTH | Cyberse | 1000 | LINK-1 | Quarter Century Secret Rare | 1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to. |
||
MP24-EN046 | Trickstar Light Stage | Spell | Field | Quarter Century Secret Rare | When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. | |||||
MP24-EN047 | Dinowrestler Pankratops | Effect Monster | EARTH | Dinosaur | 7 | 2600 | 0 | Quarter Century Secret Rare | If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn. | |
MP24-EN048 | Borreload Dragon | Link/Effect Monster | DARK | Dragon | 3000 | LINK-4 | Quarter Century Secret Rare | 3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn. |
||
MP24-EN049 | Salamangreat Gazelle | Effect Monster | FIRE | Cyberse | 3 | 1500 | 1000 | Quarter Century Secret Rare | If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn. | |
MP24-EN050 | Parallel eXceed | Effect Monster | WIND | Cyberse | 8 | 2000 | 2000 | Quarter Century Secret Rare | If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. |
|
MP24-EN051 | Token (card) | Token | Prismatic Secret Rare | This card can be used as any Token or Counter. | ||||||
MP24-EN052 | Token (card) | Token | Prismatic Secret Rare | This card can be used as any Token or Counter. | ||||||
MP24-EN053 | Dark Magician Girl | Effect Monster | DARK | Spellcaster | 6 | 2000 | 1700 | Prismatic Secret Rare | Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs. | |
MP24-EN054 | Red-Eyes Black Dragon | Normal Monster | DARK | Dragon | 7 | 2400 | 2000 | Prismatic Secret Rare | A ferocious dragon with a deadly attack. | |
MP24-EN055 | Tuning | Spell | Normal | Prismatic Secret Rare | Add 1 "Synchron" Tuner monster from your Deck to your hand, then send the top card of your Deck to the GY. | |||||
MP24-EN056 | Raigeki | Spell | Normal | Prismatic Secret Rare | Destroy all monsters your opponent controls. | |||||
MP24-EN057 | Limiter Removal | Spell | Quick-Play | Prismatic Secret Rare | Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. | |||||
MP24-EN058 | Harpie's Feather Duster | Spell | Normal | Prismatic Secret Rare | Destroy all Spell and Trap Cards your opponent controls. | |||||
MP24-EN059 | Invoked Mechaba | Fusion/Effect Monster | LIGHT | Machine | 9 | 2500 | 2100 | Prismatic Secret Rare | "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card. |
|
MP24-EN060 | Invocation | Spell | Normal | Prismatic Secret Rare | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn. | |||||
MP24-EN061 | Aussa the Earth Channeler | Effect Monster | EARTH | Spellcaster | 5 | 1850 | 1500 | Prismatic Secret Rare | (This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn. |
|
MP24-EN062 | Elemental HERO Shining Neos Wingman | Fusion/Effect Monster | LIGHT | Warrior | 8 | 3100 | 2500 | Prismatic Secret Rare | "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. |
|
MP24-EN063 | Favorite Contact | Trap | Normal | Prismatic Secret Rare | Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | |||||
MP24-EN064 | Gravekeeper's Inscription | Spell | Normal | Prismatic Secret Rare | At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. |
|||||
MP24-EN065 | Kashtira Riseheart | Effect Monster | FIRE | Warrior | 4 | 1500 | 2100 | Prismatic Secret Rare | If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn. | |
MP24-EN066 | Tearlaments Kashtira | Effect Monster | WATER | Psychic | 7 | 2300 | 1200 | Prismatic Secret Rare | During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn. | |
MP24-EN067 | Granguignol the Dusk Dragon | Fusion/Effect Monster | LIGHT | Spellcaster | 8 | 2500 | 2500 | Prismatic Secret Rare | "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn. |
|
MP24-EN068 | Icejade Gymir Aegirine | Synchro/Effect Monster | WATER | Aqua | 10 | 3000 | 1500 | Prismatic Secret Rare | 1 WATER Tuner + 1+ non-Tuner mosnters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn. |
|
MP24-EN069 | Number C62: Neo Galaxy-Eyes Prime Photon Dragon | Xyz/Effect Monster | LIGHT | Dragon | 8 | 4000 | 3000 | Prismatic Secret Rare | 3 Level 8 LIGHT monsters You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects. |
|
MP24-EN070 | Galaxy Photon Dragon | Xyz/Effect Monster | LIGHT | Dragon | 4 | 2000 | 0 | Prismatic Secret Rare | 2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn. |
|
MP24-EN071 | Gigantic Champion" Sargas" | Xyz/Effect Monster | FIRE | Machine | 8 | 2800 | 1500 | Prismatic Secret Rare | 2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn. |
|
MP24-EN072 | Kashtiratheosis | Spell | Normal | Prismatic Secret Rare | Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn. | |||||
MP24-EN073 | Triple Tactics Thrust | Spell | Normal | Prismatic Secret Rare | If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn. | |||||
MP24-EN074 | Big Welcome Labrynth | Trap | Normal | Prismatic Secret Rare | Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn. | |||||
MP24-EN075 | Gold Pride - Leon | Tuner/Effect Monster | WIND | Warrior | 3 | 1500 | 1200 | Prismatic Secret Rare | If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn. | |
MP24-EN076 | Superheavy Samurai Prodigy Wakaushi | Pendulum/Tuner/Effect Monster | DARK | Machine | 4 | 1000 | 1500 | Prismatic Secret Rare | If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. Pendulum Scale: 8 Pendulum Effect: If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. |
|
MP24-EN077 | Icejade Ran Aegirine | Tuner/Effect Monster | WATER | Aqua | 7 | 1500 | 2500 | Prismatic Secret Rare | This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn. | |
MP24-EN078 | Guiding Quem, the Virtuous | Tuner/Effect Monster | LIGHT | Spellcaster | 4 | 1500 | 1500 | Prismatic Secret Rare | (This card is always treated as a "Dogmatika" and "Despia" card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn. |
|
MP24-EN079 | Mannadium Riumheart | Effect Monster | LIGHT | Warrior | 4 | 1500 | 2100 | Prismatic Secret Rare | During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn. | |
MP24-EN080 | Ringowurm, the Dragon Guarding the Hundred Apples | Tuner/Effect Monster | LIGHT | Dragon | 2 | 100 | 1100 | Prismatic Secret Rare | If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 "Hundred Apples Token" (Wyrm/LIGHT/Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of "Ringowurm, the Dragon Guarding the Hundred Apples" once per turn. | |
MP24-EN081 | Wannabee! | Effect Monster | LIGHT | Insect | 2 | 0 | 0 | Prismatic Secret Rare | During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn. | |
MP24-EN082 | Albion the Sanctifire Dragon | Fusion/Effect Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Prismatic Secret Rare | "Fallen of Albaz" + 1 LIGHT Spellcaster monster Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card. |
|
MP24-EN083 | Vicious Astraloud | Fusion/Effect Monster | DARK | Fairy | 8 | 3000 | 3000 | Prismatic Secret Rare | "Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher). |
|
MP24-EN084 | Bystial Dis Pater | Synchro/Effect Monster | DARK | Dragon | 10 | 3500 | 3500 | Prismatic Secret Rare | 1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn. |
|
MP24-EN085 | Despian Luluwalilith | Synchro/Effect Monster | LIGHT | Spellcaster | 12 | 2500 | 2500 | Prismatic Secret Rare | 1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn. |
|
MP24-EN086 | Chaos Angel | Synchro/Effect Monster | DARK | Fiend | 10 | 3500 | 2800 | Prismatic Secret Rare | 1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. |
|
MP24-EN087 | Firewall Dragon Singularity | Link/Effect Monster | DARK | Cyberse | 3500 | LINK-6 | Prismatic Secret Rare | 3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn. |
||
MP24-EN088 | Time-Tearing Morganite | Spell | Normal | Prismatic Secret Rare | For the rest of this Duel, apply the following effects. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn. |
|||||
MP24-EN089 | Gold Pride - Better Luck Next Time! | Spell | Continuous | Prismatic Secret Rare | When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn. | |||||
MP24-EN090 | Revolution Synchron | Tuner/Effect Monster | EARTH | Machine | 3 | 900 | 1400 | Prismatic Secret Rare | If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel. | |
MP24-EN091 | Gazelle the King of Mythical Claws | Effect Monster | EARTH | Beast | 4 | 1500 | 1200 | Prismatic Secret Rare | If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn. | |
MP24-EN092 | Big-Winged Berfomet | Effect Monster | DARK | Fiend | 5 | 1400 | 1800 | Prismatic Secret Rare | If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn. | |
MP24-EN093 | Nightmare Magician | Effect Monster | DARK | Illusion | 7 | 2500 | 2000 | Prismatic Secret Rare | If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field. | |
MP24-EN094 | Hiita the Fire Channeler | Effect Monster | FIRE | Spellcaster | 5 | 1850 | 1500 | Prismatic Secret Rare | (This card is alwys treated as a "Charmer" card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn. |
|
MP24-EN095 | Chimera the King of Phantom Beasts | Fusion/Effect Monster | WIND | Beast | 6 | 2100 | 1800 | Prismatic Secret Rare | 1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it. |
|
MP24-EN096 | Sleipnir the Runick Mane | Fusion/Effect Monster | LIGHT | Beast | 9 | 1500 | 1500 | Prismatic Secret Rare | 2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn. |
|
MP24-EN097 | Crimson Dragon | Synchro/Effect Monster | LIGHT | Dragon | 12 | 0 | 0 | Prismatic Secret Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn. |
|
MP24-EN098 | Visas Amritara | Synchro/Tuner/Effect Monster | LIGHT | Warrior | 8 | 2500 | 2100 | Prismatic Secret Rare | 1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn. |
|
MP24-EN099 | Evolzar Lars | Xyz/Effect Monster | FIRE | Dragon | 6 | 2500 | 1500 | Prismatic Secret Rare | 2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. |
|
MP24-EN100 | Emperor Charles the Great | Link/Effect Monster | FIRE | Warrior | 3000 | LINK-1 | Prismatic Secret Rare | 1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. |
||
MP24-EN101 | Unchained Soul Lord of Yama | Link/Effect Monster | DARK | Fiend | 2000 | LINK-2 | Prismatic Secret Rare | 2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn. |
||
MP24-EN102 | Normal Arms Museum | Spell | Field | Prismatic Secret Rare | All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. | |||||
MP24-EN103 | Dark Corridor | Spell | Normal | Prismatic Secret Rare | Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn. | |||||
MP24-EN104 | Sinful Spoils of Subversion - Snake-Eye | Spell | Normal | Prismatic Secret Rare | Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn. | |||||
MP24-EN105 | Fusion Armament | Spell | Normal | Prismatic Secret Rare | Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn. | |||||
MP24-EN106 | Tokusano Shinkyojin | Spell | Normal | Prismatic Secret Rare | Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards. | |||||
MP24-EN107 | Red-Eyes Black Meteor Dragon | Effect Monster | DARK | Dragon | 6 | 2000 | 2000 | Prismatic Secret Rare | You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn. | |
MP24-EN108 | Visas Samsara | Tuner/Effect Monster | LIGHT | Fairy | 4 | 1500 | 2100 | Prismatic Secret Rare | This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, in your GY, and/or on your field; shuffle those "Visas" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. | |
MP24-EN109 | Diabellstar the Black Witch | Effect Monster | DARK | Spellcaster | 7 | 2500 | 2000 | Prismatic Secret Rare | You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card. | |
MP24-EN110 | Snake-Eye Ash | Effect Monster | FIRE | Pyro | 1 | 800 | 1000 | Prismatic Secret Rare | If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn. | |
MP24-EN111 | Snake-Eye Oak | Effect Monster | FIRE | Pyro | 1 | 900 | 200 | Prismatic Secret Rare | If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn. | |
MP24-EN112 | Snake-Eye Birch | Effect Monster | FIRE | Pyro | 1 | 0 | 2100 | Prismatic Secret Rare | If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-Eye Birch" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Birch". You can only use this effect of "Snake-Eye Birch" once per turn. | |
MP24-EN113 | Snake-Eyes Flameberge Dragon | Effect Monster | FIRE | Dragon | 8 | 3000 | 2500 | Prismatic Secret Rare | You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn. | |
MP24-EN114 | Imsety, Glory of Horus | Effect Monster | DARK | Spellcaster | 8 | 3000 | 1800 | Prismatic Secret Rare | If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY. | |
MP24-EN115 | Duamutef, Blessing of Horus | Effect Monster | WATER | Beast | 8 | 0 | 0 | Prismatic Secret Rare | If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn. | |
MP24-EN116 | Arias the Labrynth Butler | Effect Monster | DARK | Fiend | 6 | 1500 | 2500 | Prismatic Secret Rare | During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn. | |
MP24-EN117 | Dark Hole Dragon | Effect Monster | DARK | Dragon | 8 | 3000 | 2000 | Prismatic Secret Rare | Cannot be destroyed by card effects. You can only use each of the following effects of "Dark Hole Dragon" once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 "Dark Hole" from your Deck to your hand. | |
MP24-EN118 | Full Armored Dark Knight Lancer | Xyz/Effect Monster | WATER | Aqua | 7 | 2800 | 1500 | Prismatic Secret Rare | 3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material. |
|
MP24-EN119 | Super Starslayer TY-PHON - Sky Crisis | Xyz/Effect Monster | DARK | Fiend | 12 | 2900 | 2900 | Prismatic Secret Rare | 2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand. |
|
MP24-EN120 | Infernal Flame Banshee | Xyz/Effect Monster | FIRE | Pyro | 4 | 1700 | 600 | Prismatic Secret Rare | 2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn. |
|
MP24-EN121 | S:P Little Knight | Link/Effect Monster | DARK | Warrior | 1600 | LINK-2 | Prismatic Secret Rare | 2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn. |
||
MP24-EN122 | WANTED: Seeker of Sinful Spoils | Spell | Quick-Play | Prismatic Secret Rare | Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn. | |||||
MP24-EN123 | Divine Temple of the Snake-Eyes | Spell | Field | Prismatic Secret Rare | When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn. | |||||
MP24-EN124 | Original Sinful Spoils - Snake-Eye | Spell | Normal | Prismatic Secret Rare | Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn. | |||||
MP24-EN125 | King's Sarcophagus | Spell | Continuous | Prismatic Secret Rare | "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY. | |||||
MP24-EN126 | Fire Recovery | Spell | Normal | Prismatic Secret Rare | Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Fire Recovery" once per turn. | |||||
MP24-EN127 | Spirit of Yubel | Effect Monster | DARK | Fiend | 10 | 0 | 0 | Prismatic Secret Rare | Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel". | |
MP24-EN128 | Snake-Eyes Poplar | Effect Monster | FIRE | Pyro | 1 | 700 | 200 | Prismatic Secret Rare | If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn. | |
MP24-EN129 | Black Luster Soldier - Legendary Swordsman | Ritual/Effect Monster | EARTH | Warrior | 8 | 3000 | 2500 | Prismatic Secret Rare | You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before your draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck. | |
MP24-EN130 | Firewall Dragon Darkfluid - Neo Tempest Terahertz | Link/Effect Monster | DARK | Cyberse | 3000 | LINK-5 | Prismatic Secret Rare | 3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase, (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has. |
||
MP24-EN131 | Junk Warrior | Synchro/Effect Monster | DARK | Warrior | 5 | 2300 | 1300 | Prismatic Secret Rare | "Junk Synchron" + 1+ non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 and lower monsters you currently control. |
|
MP24-EN132 | Fighting Flame Swordsman | Effect Monster | FIRE | Warrior | 4 | 1800 | 1600 | Prismatic Secret Rare | If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn. | |
MP24-EN133 | Bonfire | Normal | Spell | Prismatic Secret Rare | Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn. | |||||
MP24-EN134 | Transaction Rollback | Normal | Trap | Prismatic Secret Rare | Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn. | |||||
MP24-EN135 | Ohime the Manifested Mikanko | Ritual/Effect Monster | LIGHT | Fairy | 6 | 0 | 0 | Prismatic Secret Rare | You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field. | |
MP24-EN136 | Mikanko Water Arabesque | Spell | Equip | Prismatic Secret Rare | The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn. | |||||
MP24-EN137 | Xeno Meteorus | Tuner/Effect Monster | FIRE | Dinosaur | 6 | 2000 | 200 | Prismatic Secret Rare | If a card(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 Dinosaur monster in your hand or field, then Special Summon 1 Dinosaur Normal Monster from your hand or Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use each effect of "Xeno Meteorus" once per turn. | |
MP24-EN138 | Ground Xeno | Spell | Normal | Prismatic Secret Rare | Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn. | |||||
MP24-EN139 | Vanquish Soul Razen | Effect Monster | FIRE | Warrior | 4 | 1800 | 1500 | Prismatic Secret Rare | If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain. |
|
MP24-EN140 | Vanquish Soul Heavy Borger | Effect Monster | DARK | Machine | 7 | 2500 | 1500 | Prismatic Secret Rare | During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain. |
|
MP24-EN141 | Rock of the Vanquisher | Link/Effect Monster | DARK | Rock | 0 | LINK-1 | Prismatic Secret Rare | 1 "Vanquish Soul" monster Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects; You can only use this effect of "Rock of the Vanquisher" once per turn. |
||
MP24-EN142 | Stake your Soul! | Spell | Normal | Prismatic Secret Rare | Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn. | |||||
MP24-EN143 | Centur-Ion Primera | Tuner/Effect Monster | LIGHT | Spellcaster | 4 | 1600 | 1600 | Prismatic Secret Rare | While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. | |
MP24-EN144 | Centur-Ion Trudea | Effect Monster | DARK | Pyro | 4 | 1000 | 2000 | Prismatic Secret Rare | During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn. | |
MP24-EN145 | Centur-Ion Legatia | Synchro/Effect Monster | LIGHT | Machine | 12 | 3500 | 2000 | Prismatic Secret Rare | 1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. |
|
MP24-EN146 | Emblema Oath | Spell | Quick-Play | Prismatic Secret Rare | Activate 1 of these effects; You can only activate 1 "Emblema Oath" per turn. |
|||||
MP24-EN147 | Trident Dragion | Synchro/Effect Monster | FIRE | Dragon | 10 | 3000 | 2800 | Prismatic Secret Rare | 1 Dragon Tuner + 1+ non-Tuner Dragon-Type monsters Must be Synchro Summoned. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn. |
|
MP24-EN148 | Theia, the Primal Being | Effect Monster | DARK | Rock | 11 | 3000 | 600 | Prismatic Secret Rare | During the Main Phase (Quick Effect): You can Tribute monsters whose total Levels equal 11 or more; Special Summon this card from your hand, then if you control no other monsters, you can destroy 1 monster on the field with the highest ATK (your choice, if tied). You can only use this effect of "Theia, the Primal Being" once per turn. Neither player can Normal and/or Special Summon more than 4 times per turn while this card is face-up in the Monster Zone. | |
MP24-EN149 | Mind Castlin | Synchro/Effect Monster | DARK | Psychic | 6 | 1500 | 2600 | Prismatic Secret Rare | 1 Tuner + 1+ non-Tuner monsters You can target 1 face-up monster your opponent controls; switch control of that monster and this card. If this Synchro Summoned card is sent to the GY: You can target 1 face-up monster on each field; switch control of those monsters. You can only use each effect of "Mind Castlin" once per turn. |
|
MP24-EN150 | Heavy Polymerization | Spell | NEW | Normal | Prismatic Secret Rare | Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned. | ||||
MP24-EN151 | Melffy Hide-and-Seek | Spell | Continuous | Ultra Rare | The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn. | |||||
MP24-EN152 | Gem-Knight Quartz | Effect Monster | EARTH | Fairy | 4 | 1500 | 1500 | Ultra Rare | If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn. | |
MP24-EN153 | Melffy Wally | Effect Monster | EARTH | Beast | 2 | 0 | 400 | Ultra Rare | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn. | |
MP24-EN154 | Melffy Pinny | Tuner/Effect Monster | WATER | Beast | 2 | 300 | 100 | Ultra Rare | If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn. | |
MP24-EN155 | Gunkan Suship Shari Red | Effect Monster | FIRE | Aqua | 4 | 0 | 2000 | Ultra Rare | This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Gunkan Suship Shari Red" once per turn. You can reveal 1 other "Gunkan Suship Shari" in your hand; Special Summon this card from your hand, then you can apply this effect. |
|
MP24-EN156 | Emperor Tanuki's Critter Count | Effect Monster | DARK | Fiend | 1 | 0 | 1600 | Ultra Rare | Cannot be Tributed while face-up in the Monster Zone. While this card is in the Monster Zone, when you Ritual Summon, you can also send 1 monster from your Extra Deck to the GY as 1 of the monsters used for the Ritual Summon. You can only use this effect of "Emperor Tanuki's Critter Count" once per turn. | |
MP24-EN157 | Gem-Knight Lady Rose Diamond | Fusion/Effect Monster | EARTH | Fairy | 8 | 2700 | 2400 | Ultra Rare | 1 "Gem-Knight" monster + Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it. |
|
MP24-EN158 | Merry Melffys | Synchro/Effect Monster | EARTH | Beast | 4 | 1500 | 1000 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn. |
|
MP24-EN159 | Ashura King | Xyz/Effect Monster | EARTH | Warrior | 3 | 2100 | 0 | Ultra Rare | 3+ Level 3 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Ashura King" once per turn. |
|
MP24-EN160 | Instant Contact | Spell | Normal | Ultra Rare | Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn. | |||||
MP24-EN161 | Scatter Fusion | Spell | Continuous | Ultra Rare | During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect. | |||||
MP24-EN162 | Draco-Utopian Aura | Trap | Counter | Ultra Rare | When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. You can only activate 1 "Draco-Utopian Aura" per turn. |
|||||
MP24-EN163 | Mimesis Elephant | Trap | Continuous | Ultra Rare | Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of "Mimesis Elephant" once per turn. | |||||
MP24-EN164 | Loris, Lady of Lament | Effect Monster | DARK | Fiend | 3 | 1500 | 500 | Ultra Rare | You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn. | |
MP24-EN165 | Photon Emperor | Effect Monster | LIGHT | Warrior | 8 | 2800 | 1000 | Ultra Rare | If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
MP24-EN166 | Galaxy Summoner | Effect Monster | LIGHT | Spellcaster | 4 | 1600 | 1400 | Ultra Rare | If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn. | |
MP24-EN167 | The Abyss Dragon Swordsoul | Effect Monster | FIRE | Wyrm | 8 | 3000 | 2900 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn. | |
MP24-EN168 | Scareclaw Kashtira | Effect Monster | EARTH | Psychic | 7 | 0 | 2600 | Ultra Rare | During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn. | |
MP24-EN169 | Chaos Witch | Effect Monster | DARK | Spellcaster | 4 | 1500 | 1500 | Ultra Rare | You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect. | |
MP24-EN170 | Chaos Mirage Dragon | Tuner/Effect Monster | LIGHT | Wyrm | 4 | 1600 | 600 | Ultra Rare | You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn. | |
MP24-EN171 | Gishki Grimness | Effect Monster | WATER | Fish | 2 | 600 | 700 | Ultra Rare | If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn. | |
MP24-EN172 | Vala, Seidhr of the Generaider Bosses | Effect Monster | FIRE | Fairy | 9 | 2500 | 2500 | Ultra Rare | You can only control 1 "Vala, Seidhr of the Generaider Bosses". You can only use each of the following effects of "Vala, Seidhr of the Generaider Bosses" once per turn. If this card is in your hand or GY: You can send 1 other "Generaider" card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can Special Summon 1 "Generaider" monster from your hand or GY, except "Vala, Seidhr of the Generaider Bosses". | |
MP24-EN173 | Sneaky "C" | Effect Monster | EARTH | Insect | 7 | 1300 | 2500 | Ultra Rare | When your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Defense Position. You can only use this effect of "Sneaky "C"" once per turn. If this card is flipped face-up during the End Phase: Destroy all Special Summoned monsters on the field. | |
MP24-EN174 | Ultimate Great Insect | Fusion/Effect Monster | EARTH | Insect | 9 | 3000 | 2600 | Ultra Rare | 1 Level 8 Insect monster + 1 Level 7 Insect monster You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls. |
|
MP24-EN175 | Tri-Brigade Arms Bucephalus II | Link/Effect Monster | DARK | Winged Beast | 3500 | LINK-5 | Ultra Rare | 3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn. |
||
MP24-EN176 | Dyna Mondo | Link/Effect Monster | EARTH | Cyberse | 2200 | LINK-2 | Ultra Rare | 2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn. |
||
MP24-EN177 | Galaxy Hundred | Spell | Continuous | Ultra Rare | When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn. |
|||||
MP24-EN178 | Light of the Branded | Spell | Quick-Play | Ultra Rare | Target 1 Fusion Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 "Fallen of Albaz" from your GY to your field and 1 monster from your opponent's GY to their field. You can only activate 1 "Light of the Branded" per turn. | |||||
MP24-EN179 | Tearlaments Perlegia | Spell | Field | Ultra Rare | Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. You can only use this effect of "Tearlaments Perlegia" once per turn. | |||||
MP24-EN180 | Diabolantis the Menacing Mantis | Synchro/Effect Monster | DARK | Insect | 8 | 2500 | 2200 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn. |
|
MP24-EN181 | Gold Pride - Nytro Head | Effect Monster | FIRE | Pyro | 8 | 2300 | 2600 | Ultra Rare | If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 "Nytro Token" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be used as Link Material. During your opponent's Main Phase (Quick Effect): You can target 1 "Nytro Token" on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of "Gold Pride - Nytro Head" once per turn. | |
MP24-EN182 | Gold Pride - The Crowd Goes Wild! | Spell | Normal | Ultra Rare | Reveal 1 "Gold Pride" monster in your hand; add 1 "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect. You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn. |
|||||
MP24-EN183 | Cassimolar | Effect Monster | DARK | Fiend | 3 | 1000 | 1200 | Ultra Rare | When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK, also during the End Phase of the next turn, destroy that face-up monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly for the rest of this turn. | |
MP24-EN184 | Pharaonic Advent | Effect Monster | DARK | Spellcaster | 8 | 2000 | 2000 | Ultra Rare | Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use each of the following effects of "Pharaonic Advent" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn. | |
MP24-EN185 | Firewall Phantom | Effect Monster | DARK | Cyberse | 5 | 2000 | 1300 | Ultra Rare | If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn. | |
MP24-EN186 | Superheavy Samurai Motorbike | Tuner/Effect Monster | EARTH | Machine | 2 | 800 | 1200 | Ultra Rare | If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2. | |
MP24-EN187 | Superheavy Samurai Monk Big Benkei | Pendulum/Effect Monster | EARTH | Machine | 8 | 1000 | 3500 | Ultra Rare | If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn. Pendulum Scale: 1 Pendulum Effect: If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. |
|
MP24-EN188 | The Bystial Aluber | Tuner/Effect Monster | DARK | Dragon | 4 | 1800 | 0 | Ultra Rare | This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is Normal or Special Summoned: You can discard 1 card, then target 1 Dragon monster your opponent controls or in their GY, and activate the appropriate effect; You can only use this effect of "The Bystial Aluber" once per turn. |
|
MP24-EN189 | Mannadium Fearless | Tuner/Effect Monster | EARTH | Fairy | 2 | 0 | 2000 | Ultra Rare | If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK. | |
MP24-EN190 | Mannadium Meek | Tuner/Effect Monster | WATER | Fairy | 2 | 0 | 1800 | Ultra Rare | If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Meek" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Meek" from your Deck, then you can increase its Level by 2. | |
MP24-EN191 | Purrelyly | Effect Monster | DARK | Fairy | 1 | 100 | 100 | Ultra Rare | If this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck to your hand, except a Quick-Play Spell. You can target 1 "Purrely" Quick-Play Spell in your GY; Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and if you do, attach that Spell to the Summoned monster. (This is treated as an Xyz Summon.) You can only use each effect of "Purrelyly" once per turn. | |
MP24-EN192 | Hu-Li the Jewel Mikanko | Effect Monster | WIND | Psychic | 3 | 0 | 0 | Ultra Rare | If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn. | |
MP24-EN193 | Tellarknight Altairan | Effect Monster | LIGHT | Warrior | 4 | 1700 | 1300 | Ultra Rare | (This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn. |
|
MP24-EN194 | Tellarknight Lyran | Effect Monster | LIGHT | Warrior | 4 | 1200 | 1600 | Ultra Rare | (This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn. |
|
MP24-EN195 | Cyberse Desavewurm | Fusion/Effect Monster | DARK | Cyberse | 6 | 2300 | 1500 | Ultra Rare | 1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn. |
|
MP24-EN196 | Mannadium Imaginings | Spell | Normal | Ultra Rare | Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn. | |||||
MP24-EN197 | Sweet Dreams, Nemleria | Spell | Normal | Ultra Rare | Add 1 "Nemleria" monster from your Deck to your hand, then, if you have "Dreaming Nemleria" face-up in your Extra Deck, your opponent cannot activate cards or effects this turn when a "Nemleria" monster(s) is Normal or Special Summoned. You can place this card from the GY on the bottom of your Deck, then target 1 "Dreaming Nemleria" you control; add it to the Extra Deck face-up. You can only activate 1 "Sweet Dreams, Nemleria" per turn. | |||||
MP24-EN198 | Purrely Sleepy Memory | Spell | Quick-Play | Ultra Rare | The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect. A "Purrely" Xyz Monster that has this card as material gains the following effect. |
|||||
MP24-EN199 | Mannadium Reframing | Trap | Counter | Ultra Rare | When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn. | |||||
MP24-EN200 | Dinomorphia Intact | Trap | Counter | Ultra Rare | When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn. | |||||
MP24-EN201 | Fusion Duplication | Trap | Normal | Ultra Rare | Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn. | |||||
MP24-EN202 | Trap Tracks | Trap | Normal | Ultra Rare | Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn. | |||||
MP24-EN203 | Golden Cloud Beast - Malong | Synchro/Tuner/Effect Monster | LIGHT | Dragon | 6 | 2200 | 1000 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn. |
|
MP24-EN204 | Gold Pride - Roller Baller | Effect Monster | EARTH | Psychic | 5 | 1800 | 1600 | Ultra Rare | If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn. | |
MP24-EN205 | Kittytail, Mystical Beast of the Forest | Effect Monster | EARTH | Beast | 2 | 200 | 200 | Ultra Rare | If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn. | |
MP24-EN206 | Wheel Synchron | Tuner/Effect Monster | LIGHT | Machine | 5 | 800 | 1000 | Ultra Rare | If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4. | |
MP24-EN207 | Cornfield Coatl | Effect Monster | WIND | Illusion | 4 | 500 | 1700 | Ultra Rare | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card. | |
MP24-EN208 | Mirror Swordknight | Effect Monster | LIGHT | Illusion | 4 | 1900 | 300 | Ultra Rare | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect. | |
MP24-EN209 | Mighty Dino King Rex | Effect Monster | EARTH | Dinosaur | 9 | 3200 | 1200 | Ultra Rare | If this attacking card destroys an opponent's monster by battle: It can make a second attack during this Battle Phase. Once per turn, if you control this card that was not Summoned this turn: You can target up to 2 monsters your opponent controls; destroy them. | |
MP24-EN210 | Mannadium Torrid | Tuner/Effect Monster | FIRE | Fairy | 2 | 0 | 1500 | Ultra Rare | If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Torrid" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium" Tuner from your Deck. You can only use this effect of "Mannadium Torrid" once per turn. | |
MP24-EN211 | Infernoble Knight Ricciardetto | Tuner/Effect Monster | FIRE | Warrior | 1 | 500 | 0 | Ultra Rare | You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn. | |
MP24-EN212 | Infernoble Knight Turpin | Effect Monster | FIRE | Warrior | 4 | 1400 | 1700 | Ultra Rare | While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. | |
MP24-EN213 | Evoltile Pholis | Effect Monster | FIRE | Reptile | 2 | 900 | 300 | Ultra Rare | If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster you control instead. You can only use each of the following effects of "Evoltile Pholis" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Evoltile" monster from your hand or GY in face-down Defense Position. During your Main Phase: You can Set 1 "Evo-Force" or "Evo-Instant" directly from your Deck. | |
MP24-EN214 | Evolsaur Lios | Effect Monster | FIRE | Dinosaur | 4 | 1600 | 400 | Ultra Rare | If this card is Normal or Special Summoned: You can Set 1 "Evolutionary Bridge" or "Evo-Singularity" directly from your Deck. During your Main Phase, if you control this card that was Normal Summoned, or Special Summoned by the effect of a FIRE monster: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make 2 monsters on the field become the same Type and Level as that monster sent to the GY. You can only use each effect of "Evolsaur Lios" once per turn. | |
MP24-EN215 | Unchained Soul of Sharvara | Effect Monster | FIRE | Fiend | 6 | 2000 | 1500 | Ultra Rare | During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn. | |
MP24-EN216 | Unchained Soul of Shyama | Effect Monster | WATER | Fiend | 6 | 2000 | 1500 | Ultra Rare | You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn. | |
MP24-EN217 | Rescue-ACE Preventer | Effect Monster | FIRE | Machine | 8 | 2800 | 2800 | Ultra Rare | You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn. | |
MP24-EN218 | Agnimal Candle | Tuner/Effect Monster | FIRE | Pyro | 4 | 1700 | 0 | Ultra Rare | If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1. | |
MP24-EN219 | Chimera the Illusion Beast | Fusion/Effect Monster | DARK | Illusion | 8 | 3100 | 2800 | Ultra Rare | "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects. |
|
MP24-EN220 | Ursarctic Polar Star | Synchro/Effect Monster | WATER | Machine | 1 | 700 | 2000 | Ultra Rare | Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 "Ursarctic" monster from your hand or field and this card; Special Summon 1 Level 7 "Ursarctic" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect. |
|
MP24-EN221 | Chimera Fusion | Spell | Quick-Play | Ultra Rare | During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; You can only use this effect of "Chimera Fusion" once per turn. |
|||||
MP24-EN222 | EMERGENCY! | Spell | Quick-Play | Ultra Rare | (This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn. |
|||||
MP24-EN223 | Duelist Genesis | Spell | Normal | Ultra Rare | If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn. | |||||
MP24-EN224 | Banishing Trap Hole | Trap | Normal | Ultra Rare | When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down. | |||||
MP24-EN225 | You're Finished | Trap | Continuous | Ultra Rare | If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone. | |||||
MP24-EN226 | Kuibelt the Blade Dragon | Synchro/Effect Monster | DARK | Dragon | 7 | 2500 | 1900 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn. |
|
MP24-EN227 | Storagepod | Fusion/Effect Monster | DARK | Machine | 6 | 2500 | 2500 | Ultra Rare | "Trifortressops" or "Stegocyber" + 1 Machine or Dinosaur monster Cannot be destroyed by battle while a monster Special Summoned from the GY is on the field. If a monster(s) is Special Summoned from the hand while this monster is on the field (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Storagepod" once per turn. |
|
MP24-EN228 | Daidara-Bocchi | Effect Monster | EARTH | Zombie | 10 | 2900 | 2500 | Ultra Rare | Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than "Daidara-Bocchi", in your GY: You can discard 1 card; add this card to your hand. | |
MP24-EN229 | Stardust Wurm | Effect Monster | LIGHT | Dragon | 1 | 0 | 0 | Ultra Rare | If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn. | |
MP24-EN230 | Diabolica the Draconique General | Effect Monster | DARK | Fiend | 8 | 2300 | 0 | Ultra Rare | If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn. | |
MP24-EN231 | Superheavy Samurai Security | Effect Monster | EARTH | Machine | 4 | 500 | 1500 | Ultra Rare | If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except "Superheavy Samurai Security". You can only use each effect of "Superheavy Samurai Security" once per turn. | |
MP24-EN232 | Magikey Deity - Ashtartu | Xyz/Effect Monster | LIGHT | Fairy | 8 | 3000 | 3000 | Ultra Rare | 2 Level 8 monsters Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster. |
|
MP24-EN233 | T.G. Rocket Salamander | Effect Monster | FIRE | Pyro | 1 | 600 | 600 | Ultra Rare | You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn. | |
MP24-EN234 | Hapi, Guidance of Horus | Effect Monster | WIND | Beast-Warrior | 8 | 2400 | 1600 | Ultra Rare | If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn. | |
MP24-EN235 | Qebehsenuef, Protection of Horus | Effect Monster | EARTH | Winged Beast | 8 | 2500 | 2000 | Ultra Rare | If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn. | |
MP24-EN236 | I.A.S. - Invasive Alien Species- | Effect Monster | LIGHT | Reptile | 4 | 1600 | 0 | Ultra Rare | Cannot be destroyed by battle or card effects while your opponent has a face-up card in their Field Zone. You can only use each of the following effects of "I.A.S. -Invasive Alien Species-" once per turn. If your opponent has a face-up card in their Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK. If your opponent has a face-up card in their Field Zone, while this card is in your GY: You can Special Summon this card. | |
MP24-EN237 | Master Tao the Chanter | Effect Monster | EARTH | Illusion | 3 | 1200 | 900 | Ultra Rare | If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn. | |
MP24-EN238 | Earthbound Servant Geo Gremlina | Fusion/Effect Monster | DARK | Fiend | 6 | 2000 | 1000 | Ultra Rare | 1 "Earthbound" monster + 1 DARK monster If this card is Special Summoned: You can add 1 "Earthbound" monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an "Earthbound" card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Earthbound Servant Geo Gremlina" once per turn. |
|
MP24-EN239 | Sinful Spoils of Doom - Rciela | Spell | Quick-Play | Ultra Rare | Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects. You can only activate 1 "Sinful Spoils of Doom - Rciela" per turn. |
|||||
MP24-EN240 | Angelica's Angelic Ring | Spell | Equip | Ultra Rare | Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone. | |||||
MP24-EN241 | Full-Armored Xyz | Trap | Normal | Ultra Rare | If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. |
|||||
MP24-EN242 | Sinful Spoils of Betrayal - Silvera | Trap | Normal | Ultra Rare | Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn. | |||||
MP24-EN243 | Startling Stare of the Snake-Eyes | Trap | Normal | Ultra Rare | If the total Levels of "Snake-Eye" monsters you control are 2 or higher: Activate 1 of these effects; You can only activate 1 "Startling Stare of the Snake-Eyes" per turn. |
|||||
MP24-EN244 | Canopic Protector | Trap | Continuous | Ultra Rare | Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn. | |||||
MP24-EN245 | Vanquish Soul Snow Devil | Trap | Normal | Ultra Rare | Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. You can only activate 1 "Vanquish Soul Snow Devil" per turn. |
|||||
MP24-EN246 | Ken the Warrior Dragon | Effect Monster | LIGHT | Warrior | 3 | 1300 | 1550 | Ultra Rare | Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of "Ken the Warrior Dragon" once per turn. During your Main Phase: You can Special Summon 1 "Gen the Diamond Tiger" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of "Gen the Diamond Tiger": Your opponent draws 2 cards, then they discard 1 card. | |
MP24-EN247 | Gen the Diamond Tiger | Effect Monster | LIGHT | Warrior | 3 | 800 | 2000 | Ultra Rare | Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of "Gen the Diamond Tiger" once per turn. During your Main Phase: You can Special Summon 1 "Ken the Warrior Dragon" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of "Ken the Warrior Dragon": Discard 1 card. | |
MP24-EN248 | Asset Mountis | Effect Monster | LIGHT | Insect | 7 | 2300 | 2000 | Ultra Rare | If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monsters for the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher Insect monster from your Deck to your hand. You can only use each effect of "Asset Mountis" once per turn. | |
MP24-EN249 | Pitknight Filly | Link/Effect Monster | FIRE | Cyberse | 1500 | LINK-2 | Ultra Rare | 2 Effect Monsters If this card is Special Summoned to a zone a Link Monster points to: You can target 1 monster you control with 1500 or less ATK; this turn, it can make a second attack during each Battle Phase, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Standby Phase of the next turn after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card. You can only use each effect of "Pitknight Filly" once per turn. |
||
MP24-EN250 | Rose Papillon | Effect Monster | WIND | Insect | 3 | 1400 | 800 | Ultra Rare | During your Main Phase, you can Tribute Summon 1 Level 7 or higher monster in Attack Position in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) While you control another Insect monster, this card can attack directly. | |
MP24-EN251 | Burning Dragon | Effect Monster | FIRE | Dragon | 8 | 2500 | 2100 | Ultra Rare | If your opponent controls 2 or more monsters and this card is in your hand: You can Special Summon this card. If this card is Normal or Special Summoned: You can discard 1 Spell; destroy all Spells and Traps on the field. You can only use each effect of "Burning Dragon" once per turn. | |
MP24-EN252 | Starring Knight | Xyz/Effect Monster | LIGHT | Fairy | 4 | 1900 | 1000 | Ultra Rare | 2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn. |
|
MP24-EN253 | Red Arrows | Spell | Normal | Ultra Rare | Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn. | |||||
MP24-EN254 | Sweet Roommaid | Spell | Quick-Play | Ultra Rare | If a card(s) is sent from the hand and/or Deck to the GY: Target 1 card in either GY; shuffle it into the Deck. You can only activate 1 "Sweet Roommaid" per turn. | |||||
MP24-EN255 | Lil-La Rap | Spell | Continuous | Ultra Rare | Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of "Lil-la Rap" once per Chain. | |||||
MP24-EN256 | Alpha Summon | Trap | Normal | Ultra Rare | Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn. | |||||
MP24-EN257 | Labyrinth Heavy Tank | Effect Monster | DARK | Machine | 7 | 2400 | 2400 | Ultra Rare | You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn. | |
MP24-EN258 | Shadow Ghoul of the Labyrinth | Effect Monster | DARK | Zombie | 5 | 1600 | 1300 | Ultra Rare | You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn. | |
MP24-EN259 | Labyrinth Wall Shadow | Spell | Field | Ultra Rare | Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it. | |||||
MP24-EN260 | Red-Eyes Soul | Effect Monster | DARK | Dragon | 7 | 900 | 2000 | Ultra Rare | This card's name becomes "Red-Eyes Black Dragon" while on the field or in the GY. If your opponent Special Summoned a monster(s) (except during the Damage Step): You can send this card from your hand or field to the GY: Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes Soul". You can only use this effect of "Red-Eyes Soul" once per turn. (Quick Effect): You can target 1 "Red-Eyes Black Dragon" you control; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Red-Eyes Soul" once per Duel. | |
MP24-EN261 | Time to Stand Up | Trap | Normal | Ultra Rare | If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn. | |||||
MP24-EN262 | This Creepy Little Punk | Spell | Normal | Ultra Rare | (This card is always treated as an "Infernity" card.) Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn. |
|||||
MP24-EN263 | Barian Untopia | Spell | Field | Ultra Rare | (This card is always treated as a "Barian's" card.) "Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material. |
|||||
MP24-EN264 | Saga of the Dragon Emperor | Spell | Quick-Play | Ultra Rare | Target 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster's effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz Monsters that is banished or in your GY, in Defense Position. You can only use 1 "Saga of the Dragon Emperor" effect per turn, and only once that turn. | |||||
MP24-EN265 | Performapal Duelist Extraordinaire | Pendulum/Effect Monster | LIGHT | Spellcaster | 4 | 1800 | 400 | Ultra Rare | When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect. Pendulum Scale: 8 Pendulum Effect: Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved. |
|
MP24-EN266 | Kahyoreigetsu | Spell | Equip | Ultra Rare | Special Summon 1 Level 4 or lower Fairy Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn. | |||||
MP24-EN267 | Battle Royal Mode - Joining | Spell | Continuous | Ultra Rare | Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect. |
|||||
MP24-EN268 | Soul of the Supreme King | Trap | Normal | Ultra Rare | Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY. | |||||
MP24-EN269 | Angel of Blue Tears | Spell | Normal | Ultra Rare | Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY: Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn. | |||||
MP24-EN270 | Forge a New Future | Trap | Continuous | Ultra Rare | Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max 3), then you can apply the following effect based on the number of counters on it. You can only activate 1 "Forge a New Future" per turn. |
|||||
MP24-EN271 | Horned Saurus | Fusion/Effect Monster | DARK | Dinosaur | 6 | 2000 | 1800 | Ultra Rare | "Kaitoptera" + 1 Dinosaur or Dragon monster This card can attack directly the turn it is Special Summoned. You can only use each of the following effects of "Horned Saurus" once per turn. If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster. |
|
MP24-EN272 | Combat Wheel | Synchro/Effect Monster | EARTH | Machine | 6 | 2500 | 1200 | Ultra Rare | 1 Tuner + 1+ non-Tuner monster The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Once per turn, during your opponent's Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other monsters you currently control, then place 1 counter on this card, also for the rest of this turn, your opponent's monsters cannot target monsters for attacks, except this one. If this card with a counter is destroyed by battle: Destroy all monsters you control. |
|
MP24-EN273 | Triangle O | Normal | Spell | Ultra Rare | If you control "Crystal Skull", "Ashoka Pillar", and "Cabrera Stone": Destroy all cards on the field, also for the rest of this turn, your opponent takes any effect damage you would have taken instead. You can banish this card from your GY, then target 1 each of "Crystal Skull", "Ashoka Pillar", and "Cabrera Stone" in your GY; shuffle them into the Deck, then draw 3 cards. You can only use 1 "Triangle O" effect per turn, and only once that turn. | |||||
MP24-EN274 | Earthbound Prisoner Ground Keeper | Tuner/Effect Monster | DARK | Fiend | 1 | 300 | 300 | Ultra Rare | If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Earthbound" monster from your Deck or GY, except "Earthbound Prisoner Ground Keeper", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Ground Keeper" once per turn. "Earthbound" monsters you control cannot be destroyed by battle or card effects while there is a card in a Field Zone. | |
MP24-EN275 | Earthbound Prisoner Line Walker | Tuner/Effect Monster | DARK | Fiend | 3 | 800 | 1100 | Ultra Rare | If this card is Normal or Special Summoned: You can add 1 "Earthbound Prison" or "Harmonic Synchro Fusion" from your Deck or GY to your hand. If you control a Level 6 or higher "Earthbound" monster: You can banish this card from your GY, then target 1 Effect Monster your opponent controls that was Special Summoned from the Extra Deck; shuffle that face-up Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck. You can only use each effect of "Earthbound Prisoner Line Walker" once per turn. | |
MP24-EN276 | Earthbound Servant Geo Kraken | Fusion/Effect Monster | DARK | Fiend | 8 | 2800 | 1200 | Ultra Rare | 2 "Earthbound" monsters If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can destroy as many monsters your opponent controls as possible that were Special Summoned this turn, and if you do, inflict 800 damage to your opponent for each monster destroyed. You can only use each effect of "Earthbound Servant Geo Kraken" once per turn. |
|
MP24-EN277 | Rescue-ACE Impulse | Effect Monster | FIRE | Warrior | 3 | 1500 | 1500 | Ultra Rare | During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn. | |
MP24-EN278 | Rescue-ACE Air Lifter | Effect Monster | FIRE | Warrior | 4 | 1700 | 1700 | Ultra Rare | If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn. | |
MP24-EN279 | Rescue-ACE Monitor | Effect Monster | FIRE | Warrior | 4 | 1800 | 1800 | Ultra Rare | If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn. | |
MP24-EN280 | Rescue-ACE Fire Attacker | Effect Monster | FIRE | Machine | 6 | 2200 | 2200 | Ultra Rare | If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn. | |
MP24-EN281 | Rescue-ACE Fire Engine | Effect Monster | FIRE | Machine | 7 | 2500 | 2500 | Ultra Rare | If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn. | |
MP24-EN282 | Rescue-ACE HQ | Spell | Field | Ultra Rare | While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. | |||||
MP24-EN283 | CONTAIN! | Trap | Normal | Ultra Rare | (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn. |
|||||
MP24-EN284 | EXTINGUISH! | Trap | Normal | Ultra Rare | (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn. |
|||||
MP24-EN285 | Epurrely Happiness | Xyz/Effect Monster | LIGHT | Fairy | 2 | 2000 | 100 | Ultra Rare | 2 Level 2 monsters At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand. |
|
MP24-EN286 | Epurrely Beauty | Xyz/Effect Monster | WATER | Fairy | 2 | 1600 | 1100 | Ultra Rare | 2 Level 2 monsters Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls. |
|
MP24-EN287 | Epurrely Plump | Xyz/Effect Monster | EARTH | Fairy | 2 | 200 | 2100 | Ultra Rare | 2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase. |
|
MP24-EN288 | Expurrely Noir | Xyz/Effect Monster | DARK | Fairy | 7 | 1100 | 2800 | Ultra Rare | 2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material. |
|
MP24-EN289 | Stray Purrely Street | Spell | Field | Ultra Rare | Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. | |||||
MP24-EN290 | Purrely Happy Memory | Spell | Quick-Play | Ultra Rare | Choose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect. A "Purrely" Xyz Monster that has this card as material gains the following effect. |
|||||
MP24-EN291 | Purrely Delicious Memory | Spell | Quick-Play | Ultra Rare | Choose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a card, then you can apply the following effect. A "Purrely" Xyz Monster that has this card as material gains the following effect. |
|||||
MP24-EN292 | Purrelyeap!? | Trap | Normal | Ultra Rare | Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn. | |||||
MP24-EN293 | Ha-Re the Sword Mikanko | Effect Monster | FIRE | Warrior | 3 | 0 | 0 | Ultra Rare | If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn. | |
MP24-EN294 | Ni-Ni the Mirror Mikanko | Effect Monster | WATER | Spellcaster | 3 | 0 | 0 | Ultra Rare | If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn. | |
MP24-EN295 | The Great Mikanko Ceremony | Spell | Quick-Play | Ultra Rare | Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn. | |||||
MP24-EN296 | Transcendosaurus Meteorus | Effect Monster | FIRE | Dinosaur | 12 | 3500 | 700 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. During your opponent's turn (Quick Effect): You can destroy 2 other Dinosaur monsters in your hand and/or field, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can send 1 Dinosaur monster from your Deck to the GY. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Meteorus" once per turn. | |
MP24-EN297 | Transcendosaurus Glaciasaurus | Synchro/Effect Monster | WATER | Dinosaur | 12 | 3600 | 2700 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn. |
|
MP24-EN298 | Mementomictlan | Spell | Field | Ultra Rare | If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it. | |||||
MP24-EN299 | Stand Up Centur-Ion! | Spell | Field | Ultra Rare | Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster. | |||||
MP24-EN300 | Centur-Ion Bonds | Spell | Quick-Play | Ultra Rare | Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn. | |||||
MP24-EN301 | Hydralander Orbit | Effect Monster | DARK | Machine | 1 | 0 | 1500 | Common | If you have 4 or more monsters in your GY and no monsters in your GY with the same name: You can Tribute this card; excavate the top cards of your Deck, equal to the number of monsters in your GY (or as many as possible), and if you do, if 2 or more monsters were excavated and all excavated monsters had different names, add 1 of those monsters to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck. You can only use each effect of "Hydralander Orbit" once per turn. | |
MP24-EN302 | Branded in Central Dogmatika | Spell | Continuous | Common | If you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can look at either player's Extra Deck, and send 1 monster from it to the GY. If you Special Summon 1 Fusion Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can target that monster; for the rest of this turn, it gains ATK equal to its original ATK, also it can only attack Attack Position monsters your opponent controls. You can only use each effect of "Branded in Central Dogmatika" once per turn. | |||||
MP24-EN303 | Digit Jamming | Spell | Continuous | Common | During damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed: Apply the above ATK/DEF adjustments to all monsters currently on the field, until the end of this turn. | |||||
MP24-EN304 | Vernusylph and the Flower Buds | Trap | Normal | Common | Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 "Vernusylph and the Flower Buds" per turn. | |||||
MP24-EN305 | Amaze Attraction Thrill Train | Trap | Normal | Common | Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; You can only use this effect of "Amaze Attraction Thrill Train" once per turn. |
|||||
MP24-EN306 | Double Dust Tornado Twins | Trap | Normal | Common | Target any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set cards as possible (min. 1), then you can Set Spells/Traps from your hand equal to the number of cards returned to your hand by this effect. You can only activate 1 "Double Dust Tornado Twins" per turn. | |||||
MP24-EN307 | Vanguard of the Underground Emperor | Effect Monster | EARTH | Reptile | 8 | 2600 | 2200 | Common | If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Vanguard of the Underground Emperor" once per turn. | |
MP24-EN308 | Shell of Chaos | Effect Monster | DARK | Machine | 4 | 1600 | 0 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it. | |
MP24-EN309 | Core of Chaos | Tuner/Effect Monster | LIGHT | Thunder | 2 | 0 | 1600 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it. | |
MP24-EN310 | Mental Tuner | Tuner/Effect Monster | LIGHT | Psychic | 3 | 200 | 2100 | Common | You can activate 1 of these effects: You can only use this effect of "Mental Tuner" once per turn. |
|
MP24-EN311 | Bio-Insect Armor | Effect Monster | EARTH | Insect | 5 | 1500 | 2000 | Common | If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only. | |
MP24-EN312 | Infinite Antlion | Effect Monster | EARTH | Insect | 3 | 1200 | 1500 | Common | Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of "Infinite Antlion" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can equip 1 Insect monster from your hand or GY to this card as an Equip Spell that gives it 500 ATK/DEF. | |
MP24-EN313 | Jioh the Gravity Ninja | Effect Monster | EARTH | Rock | 8 | 2300 | 2900 | Common | If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn. | |
MP24-EN314 | Manticore of Smashing | Effect Monster | FIRE | Beast-Warrior | 6 | 2300 | 1000 | Common | During your Main Phase: You can add 1 "Fissure" or 1 "Smashing Ground" from your Deck to your hand. If this card is in your GY: You can banish 1 "Fissure" or 1 "Smashing Ground" from your hand or GY; Special Summon this card. You can only use each effect of "Manticore of Smashing" once per turn. | |
MP24-EN315 | Sari of the Silverwing Axe | Effect Monster | LIGHT | Machine | 3 | 500 | 100 | Common | (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand or field to it. It gains 100 ATK/DEF. You can only use this effect of "Sari of the Silverwing Axe" once per turn. | |
MP24-EN316 | Couple of Aces | Effect Monster | EARTH | Fairy | 2 | 100 | 100 | Common | If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards. | |
MP24-EN317 | Meteor Rush - Monochroid | Effect Monster | EARTH | Machine | 10 | 0 | 0 | Common | During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Meteor Rush - Monochroid" once per turn. If this card battles, it gains 1000 ATK for each attack declared this turn, during the Damage Step only. | |
MP24-EN318 | Chaos Beast | Synchro/Effect Monster | DARK | Fiend | 6 | 2000 | 1800 | Common | 1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY. |
|
MP24-EN319 | Circle of the Fairies | Synchro/Effect Monster | WIND | Plant | 7 | 2200 | 2500 | Common | 1 Tuner + 1+ non-Tuner monsters During your Main Phase, you can Normal Summon 1 Insect or Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When a monster is destroyed by battle involving your Insect or Plant monster, and sent to the GY: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to half its ATK, then gain LP equal to the damage inflicted to your opponent. You can only use this effect of "Circle of the Fairies" once per turn. |
|
MP24-EN320 | Numeron Creation | Spell | Normal | Common | (This card is always treated as a "Galaxy-Eyes" card.) If 3 or more LIGHT Dragon monsters with 3000 or more original ATK are on the field: Special Summon 1 "Number" Dragon Xyz Monster from your Extra Deck, then attach this card on the field to it as material. You can only apply this effect of "Numeron Creation" once per turn. |
|||||
MP24-EN321 | Icejade Manifestation | Spell | Normal | Common | If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn. | |||||
MP24-EN322 | Tally-ho! Springans | Spell | Quick-Play | Common | When you activate this card, you can also detach up to 3 materials from monsters you control; add 1 "Springans" monster from your Deck to your hand, then, if you detached any material at activation, you can Special Summon that many "Springans" monsters from your hand or GY. During your Main Phase, if this card is in your GY: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, add this card to your hand. You can only use 1 "Tally-ho! Springans" effect per turn, and only once that turn. | |||||
MP24-EN323 | Kashtira Overlap | Spell | Quick-Play | Common | Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a "Kashtira" monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Kashtira Overlap" once per turn. | |||||
MP24-EN324 | Scareclaw Defanging | Spell | Continuous | Common | Your opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they cannot be destroyed by your opponent's card effects. Banish any monster destroyed by battle with a "Scareclaw" Link Monster or "Visas Starfrost" you control. You can banish 1 "Scareclaw" Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Scareclaw Defanging" once per turn. | |||||
MP24-EN325 | Giant Ballgame | Spell | Continuous | Common | During your Main Phase, if this card was activated this turn: You can Special Summon 1 Level 6 or lower Insect monster from your GY. You can reveal 1 Insect monster in your hand, then target 1 face-up monster your opponent controls, and 1 Insect monster you control with less ATK than the revealed monster; switch control of those monsters, and if you do, the monster you took control of becomes an Insect monster. You can only use 1 "Giant Ballgame" effect per turn, and only once that turn. | |||||
MP24-EN326 | Tenchi Kaimei | Spell | Field | Common | (This card is always treated as a "Ninjitsu Art" card.) When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position. |
|||||
MP24-EN327 | Land Flipping | Spell | Normal | Common | Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn. | |||||
MP24-EN328 | Photon Timestop | Trap | Normal | Common | Take 1 "Photon" or "Galaxy" Continuous Spell/Trap from your Deck and either add it to your hand or place it face-up on your field. If this Set card in its owner's control is destroyed by your opponent's card effect during your opponent's turn and you control "Galaxy-Eyes Photon Dragon" or an Xyz Monster that has it as material: You can activate this effect; it becomes the End Phase of this turn. | |||||
MP24-EN329 | Gigantic Thundercross | Trap | Normal | Common | Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your opponent's; banish them, then your opponent can Special Summon 1 monster from their Deck. You can only activate 1 "Gigantic Thundercross" per turn. | |||||
MP24-EN330 | Branded Befallen | Trap | Continuous | Common | Once per turn, when your opponent activates a card or effect that targets 1 "Bystial" monster you control (and no other cards), or when your opponent activates a card or effect in response to the activation of your "Bystial" monster effect: You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, negate that activated effect. | |||||
MP24-EN331 | Kashtira Big Bang | Trap | Normal | Common | If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn. | |||||
MP24-EN332 | Chaos Phantasm | Trap | Normal | Common | Target 1 of your banished LIGHT Tuners and 1 of your banished Level 8 or lower DARK non-Tuners; return both to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals the total Levels of those returned monsters. | |||||
MP24-EN333 | Sour Scheduling - Red Vinegar Vamoose | Trap | Continuous | Common | Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 "Sour Scheduling - Red Vinegar Vamoose". | |||||
MP24-EN334 | Intimidating Ore - Summonite | Trap | Normal | Common | Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect. |
|||||
MP24-EN335 | Minairuka | Effect Monster | WATER | Fish | 4 | 1500 | 500 | Common | When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn. | |
MP24-EN336 | Xyz Align | Spell | Quick-Play | Common | Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 "Xyz Align" per turn. | |||||
MP24-EN337 | Superheavy Samurai Stealthy | Effect Monster | EARTH | Machine | 1 | 200 | 700 | Common | If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn. | |
MP24-EN338 | Superheavy Samurai Soulgaia Booster | Effect Monster | EARTH | Machine | 4 | 0 | 0 | Common | You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn. | |
MP24-EN339 | Fallen of Argyros | Effect Monster | DARK | Thunder | 2 | 700 | 700 | Common | If a Level/Rank/Link 2 monster is on the field, you can Special Summon this card (from your hand) to either field. You can only Special Summon "Fallen of Argyros" once per turn this way. Neither player can activate the effects of Link Monsters that point to this card. During your opponent's turn (Quick Effect): You can target 1 Xyz Monster on the field; detach 1 or 2 materials from it. You can only use this effect of "Fallen of Argyros" once per turn. | |
MP24-EN340 | Full Active Duplex | Effect Monster | WIND | Cyberse | 9 | 2800 | 1000 | Common | Linked monsters you control can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Full Active Duplex" once per turn. You can banish 2 Link Monsters from your GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 Cyberse monster you control; it gains 1000 ATK. | |
MP24-EN341 | Kitsuni Kitsunebi | Effect Monster | FIRE | Warrior | 3 | 200 | 1900 | Common | All face-up monsters on the field become FIRE. If your opponent has a FIRE monster on their field or in their GY, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Kitsuni Kitsunebi" once per turn. | |
MP24-EN342 | PenduLuMoon | Pendulum/Effect Monster | LIGHT | Spellcaster | 1 | 200 | 700 | Common | During your Main Phase: You can add up to 2 face-up Pendulum Monsters from your Extra Deck to your hand, with Levels between the Pendulum Scales of the 2 cards in your Pendulum Zones, also for the rest of this turn, until you Pendulum Summon, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. You can only use this effect of "PenduLuMoon" once per turn. | |
MP24-EN343 | Bunny Ear Enthusiast | Effect Monster | EARTH | Beast-Warrior | 1 | 200 | 100 | Common | Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn. | |
MP24-EN344 | Tellarknight Constellar Caduceus | Xyz/Effect Monster | LIGHT | Spellcaster | 4 | 2500 | 1650 | Common | 2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn. |
|
MP24-EN345 | Swordsoul Punishment | Spell | Normal | Common | If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of "Swordsoul Punishment" once per turn. | |||||
MP24-EN346 | New Frontier | Spell | Field | Common | If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can activate 1 of these effects; You can only use each effect of "New Frontier" once per turn. |
|||||
MP24-EN347 | Kashtira Akstra | Spell | Quick-Play | Common | If a face-up "Kashtira" Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 "Visas Starfrost" from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 "Vicious Astraloud" from your Extra Deck, ignoring its Summoning conditions. If this card is banished: You can target 1 of your banished "Visas Starfrost"; add it to your hand. You can only use each effect of "Kashtira Akstra" once per turn. | |||||
MP24-EN348 | Mikanko Dance - Mayowashidori | Spell | Equip | Common | The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field. | |||||
MP24-EN349 | Cynet Circuit | Trap | Normal | Common | Target 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 "Firewall" Link Monster from your GY to your Extra Deck, then you can Special Summon that monster from your Extra Deck. You can only use each effect of "Cynet Circuit" once per turn. | |||||
MP24-EN350 | Brightest, Blazing, Branded King | Trap | Normal | Common | Choose 1 Fusion Monster you control that mentions "Fallen of Albaz" as material, and negate the effects of all other face-up cards currently on the field until the end of this turn. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Brightest, Blazing, Branded King" effect per turn, and only once that turn. | |||||
MP24-EN351 | Etude of the Branded | Trap | Continuous | Common | During either player's turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Dragon monster. You can only use this effect of "Etude of the Branded" once per turn. While you control a "Bystial" monster, banish any monsters that would be sent to your opponent's GY as Tributes for their Ritual Summon, or as material for their Fusion, Synchro, or Link Summon. | |||||
MP24-EN352 | Mannadium Breakheart | Trap | Normal | Common | Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn. | |||||
MP24-EN353 | A Shattered, Colorless Realm | Trap | Normal | Common | If "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was "Vicious Astraloud", you can Special Summon 1 of your banished "Visas Starfrost", or if it was not, you can make 1 "Vicious Astraloud" you control gain 1500 ATK. | |||||
MP24-EN354 | REINFORCE! | Trap | Normal | Common | (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn. |
|||||
MP24-EN355 | Double Hooking | Trap | Continuous | Common | Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn. | |||||
MP24-EN356 | Moissa Knight, the Comet General | Pendulum/Effect Monster | LIGHT | Warrior | 1 | 100 | 100 | Common | When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Pendulum Scale: 11 Pendulum Effect: If you Pendulum Summon a monster(s): Place this card on either the top or bottom of the Deck. |
|
MP24-EN357 | Imperial Princess Quinquery | Xyz/Effect Monster | DARK | Cyberse | 5 | 1200 | 2800 | Common | 2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn. |
|
MP24-EN358 | Pendulum Pendant | Spell | Normal | Common | Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn. | |||||
MP24-EN359 | How Did Dai Get Here? | Trap | Normal | Common | If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn. | |||||
MP24-EN360 | Reincarnation of the Seventh Emperors | Trap | Normal | Common | During damage calculation, if your "Number" Xyz Monster that has a number between "101" and "107" in its name, or your Xyz Monster that has any such monsters as material, battles: Banish that monster you control (also banish its materials). During the End Phase of the turn you activated this card, Special Summon 1 Rank 3 or lower Xyz Monster from your Extra Deck, except a "Number" monster, and if you do, inflict damage to your opponent equal to its original ATK. | |||||
MP24-EN361 | Rebirth of the Seventh Emperors | Trap | Normal | Common | Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your "Number" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between "101" and "107" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand. | |||||
MP24-EN362 | Double-Headed Dino King Rex | Effect Monster | EARTH | Dinosaur | 6 | 1600 | 1200 | Common | If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Double-Headed Dino King Rex" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field with less ATK than the total ATK of all Dinosaur monsters you control; destroy it. You can only use this effect of "Double-Headed Dino King Rex" once per turn. | |
MP24-EN363 | Veda Kalanta | Effect Monster | DARK | Warrior | 8 | 2500 | 2100 | Common | If a card(s) on the field is destroyed by card effect, and "Visas Starfrost" is on the field (except during the Damage Step): You can Special Summon this card from your hand, then you can add 1 "Clear New World" from your Deck or GY to your hand. If another monster(s) in your possession is destroyed by card effect (except during the Damage Step): You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, until the end of this turn. You can only use each effect of "Veda Kalanta" once per turn. | |
MP24-EN364 | Behemoth the King of a Hundred Battles | Effect Monster | EARTH | Beast | 10 | 2700 | 1500 | Common | You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK. | |
MP24-EN365 | Doomstar Ulka | Effect Monster | WIND | Beast | 4 | 1500 | 400 | Common | When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your hand or GY; if that monster is in the GY or banished face-up, Special Summon it, otherwise, Special Summon this banished card. If this card is Special Summoned: You can make this card gain 1500 ATK until the end of the next turn. You can only use each effect of "Doomstar Ulka" once per turn. | |
MP24-EN366 | Greed Jar | Flip/Effect Monster | EARTH | Rock | 3 | 700 | 800 | Common | FLIP: Apply these effects in sequenece. You can only use this effect of "Greed Jar" once per turn. |
|
MP24-EN367 | Click & Echo | Effect Monster | WATER | Sea Serpent | 2 | 300 | 2100 | Common | Cannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is sent to the GY as material for a Link Summon: Special Summon this card in Defense Position, to the opponent's field of the player that Link Summoned. You can only use this effect of "Click & Echo" twice per turn. While this card, that was Summoned by its effect, is in the Monster Zone, you must keep your hand revealed. | |
MP24-EN368 | The Cuckoo Commanded to Croon | Effect Monster | FIRE | Winged Beast | 3 | 800 | 1000 | Common | You can activate 1 of these effects; You can only use this effect of "The Cuckoo Commanded to Croon" once per turn. |
|
MP24-EN369 | Gaia Blaze, the Force of the Sun | Synchro/Effect Monster | FIRE | Pyro | 7 | 2600 | 2100 | Common | 1 Tuner + 1+ non-Tuner monsters If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. Once per turn, at the end of the Battle Phase: You can target FIRE monsters in your GY up to the number of monsters this card destroyed by battle this turn; add them to your hand. |
|
MP24-EN370 | Grenosaurus Giga-Cannon | Xyz/Effect Monster | FIRE | Dinosaur | 4 | 2200 | 2000 | Common | 2 Level 4 monsters When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn. |
|
MP24-EN371 | Synchro Overtop | Spell | Normal | Common | Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn. | |||||
MP24-EN372 | Synchro World | Spell | Field | Common | Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect. |
|||||
MP24-EN373 | Jurassic Power | Spell | Continuous | Common | All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of "Jurassic Power" once per turn. | |||||
MP24-EN374 | Realm Resonance | Spell | Normal | Common | Activate 1 of these effects; You can only activate 1 "Realm Resonance" per turn. |
|||||
MP24-EN375 | Beta Evolution Pill - Ultranscendance | Spell | Normal | Common | Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck, with an equal or higher ATK than the total ATK of those Tributed monsters, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only activate 1 "Beta Evolution Pill - Ultranscendance" per turn. | |||||
MP24-EN376 | Overexaggeration | Spell | Quick-Play | Common | At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects; You can only activate 1 "Overexaggeration" per turn. |
|||||
MP24-EN377 | Million-Century Ice Prison | Spell | Quick-Play | Common | During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects; You can only activate 1 "Million-Century Ice Prison" per turn. |
|||||
MP24-EN378 | Aqua Chorus Round | Spell | Normal | Common | Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card. | |||||
MP24-EN379 | Scrap-Iron Sacred Statue | Trap | Normal | Common | Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn. | |||||
MP24-EN380 | New World Formation | Trap | Normal | Common | Target 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention "Visas Starfrost", except "New World Formation"; shuffle them into the Deck. You can only use each effect of "New World Formation" once per turn. | |||||
MP24-EN381 | New World Stars | Trap | Continuous | Common | While you control "Visas Starfrost", the first time each monster you control would be destroyed by battle each turn, it is not destroyed. During your End Phase, if you control "Visas Starfrost": You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead. You can only use this effect of "New World Stars" once per turn. | |||||
MP24-EN382 | The Continuing Epic of Charles | Trap | Normal | Common | Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip 1 "Noble Knight" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Continuing Epic of Charles" once per turn. | |||||
MP24-EN383 | Purrely Sharely!? | Trap | Normal | Common | Target 1 "Purrely" Xyz Monster you control; Special Summon 1 Level 1 "Purrely" monster from your Deck, but negate its effects, then Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with the same Rank but a different Attribute than the targeted monster, by using that Special Summoned monster as material. (This is treated as an Xyz Summon.) Then, you can attach 1 card from your Deck to that Xyz Summoned monster, with the same name as a "Purrely" Quick-Play Spell attached to the targeted monster. | |||||
MP24-EN384 | Mikanko Spiritwalk | Trap | Normal | Common | Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn. | |||||
MP24-EN385 | Small Scuffle | Trap | Normal | Common | Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn. | |||||
MP24-EN386 | Split Mirror of the Underworld | Trap | Normal | Common | When you take damage from your opponent's card effect or their monster's attack: Apply the appropriate effect based on the type of damage. You can only activate 1 "Split Mirror of the Underworld" per turn. |
|||||
MP24-EN387 | Supreme King Dragon Lightwurm | Pendulum/Tuner/Effect Monster | LIGHT | Dragon | 4 | 1200 | 1800 | Common | If this card is Normal or Special Summoned: You can add 1 face-up "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 "Supreme King Dragon" monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of "Supreme King Dragon Lightwurm" once per turn. Pendulum Scale: 8 Pendulum Effect: If a monster(s) is Special Summoned and you control "Supreme King Z-ARC" and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can make the Level and Attribute of either this card or 1 Pendulum Monster you control become the same Level and Attribute as the other. You can only use this effect of "Supreme King Dragon Lightwurm" once per turn. |
|
MP24-EN388 | UFOLight | Effect Monster | FIRE | Illusion | 8 | 1500 | 1500 | Common | Your opponent cannot target this card on the field with card effects, except during the Battle Phase. If this card battles a monster, neither can be destroyed by that battle. During the End Phase: You can draw 1 card, then you must banish any number of cards from your hand (min. 1), and if you do, this card gains 500 ATK for each. You can only use this effect of "UFOLight" once per turn. | |
MP24-EN389 | Tarai | Effect Monster | EARTH | Fairy | 4 | 0 | 0 | Common | If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn. | |
MP24-EN390 | Origami Goddess | Effect Monster | DARK | Fairy | 1 | 100 | 0 | Common | Once per turn, during your Main Phase: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. Each time a coin tossing effect resolves while this monster is on the field: Double this card's ATK for each heads from that effect. | |
MP24-EN391 | Transcendosaurus Exaraptor | Link/Effect Monster | DARK | Dinosaur | 3000 | LINK-3 | Common | 2+ DInosaur monsters, including a Level 6 or higher monster If this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your hand. If a face-up Dinosaur monster this card points to is destroyed by battle or sent to the GY: You can draw 1 card. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Exaraptor" once per turn. |
||
MP24-EN392 | Pendulum Evolution | Spell | Continuous | Common | You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name, from your Deck to your hand. During your Main Phase, if you Special Summoned a Pendulum Monster from the face-down Extra Deck this turn, you can: Immediately after this effect resolves, Pendulum Summon a monster(s). You can target 1 "Supreme King Z-ARC" you control; this turn, it can attack all monsters your opponent controls, once each. You can only use each effect of "Pendulum Evolution" once per turn. | |||||
MP24-EN393 | Xyz Entrust | Spell | Normal | Common | Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn. | |||||
MP24-EN394 | Realm Eulogy | Spell | Quick-Play | Common | Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent's monster's effects until the end of this turn, then if "Visas Starfrost" is on the field, you can destroy that targeted monster. During your Main Phase, if a "Veda" Monster Card is on the field: You can banish this card from your GY; destroy 1 monster you control. You can only use each effect of "Realm Eulogy" once per turn. | |||||
MP24-EN395 | Ogdoadic Daybreak | Spell | Quick-Play | Common | Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn. | |||||
MP24-EN396 | Card Scanner | Spell | Continuous | Common | Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck. | |||||
MP24-EN397 | The Immortal Bushi Mourns the Mortal Body | Spell | Continuous | Common | All monsters in your GY become Warrior monsters. Once per turn, during the End Phase: You can destroy all monsters you control. | |||||
MP24-EN398 | Sharv Sarga | Trap | Normal | Common | If "Visas Starfrost" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that monster. If a "Veda" monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Sharv Sarga" once per turn. | |||||
MP24-EN399 | Loka Samsara | Trap | Normal | Common | Banish 1 face-up "Visas Starfrost" from your Monster Zone (until the End Phase); Special Summon 1 "Heart" monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once while face-up on the field, also banish it face-down during the End Phase. If your opponent Special Summons a monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Loka Samsara" once per turn. | |||||
MP24-EN400 | Escapegoat | Trap | Continuous | Common | When your opponent activates a card or effect that targets a monster(s) you control, except a Token: You can Tribute 1 monster; Special Summon 1 "Escapegoat Token" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. If a non-Token monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Token in your Monster Zone instead. |
This set contains 400 cards.
Release Date: 2024-09-19