"Absolute Powerforce" Card List and Spoiler

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Set Decks:

ABPF Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
ABPF-EN000 Gravekeeper's Priestess Effect Monster DARK Spellcaster 3 1000 1500 Super Rare The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF.
ABPF-EN001 Unicycular Normal Monster EARTH Machine 1 100 100 Common The third of the brothers, following Tricular and Bicular.
ABPF-EN002 Bicular Effect Monster EARTH Machine 2 200 200 Common When this card is destroyed by battle, you can Special Summon 1 "Unicycular" from your hand or Deck.
ABPF-EN003 Tricular Effect Monster EARTH Machine 3 300 300 Common When this card is destroyed by battle, you can Special Summon 1 "Bicular" from your hand or Deck.
ABPF-EN004 Drill Synchron Tuner Monster EARTH Machine 3 800 300 Rare While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
ABPF-EN005 Ogre of the Scarlet Sorrow Effect Monster DARK Fiend 4 0 0 Super Rare During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
ABPF-EN006 Battle Fader Effect Monster DARK Fiend 1 0 0 Ultra Rare/Ultimate Rare When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
ABPF-EN007 Power Supplier Effect Monster EARTH Spellcaster 2 400 400 Common Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
ABPF-EN008 Magic Hole Golem Effect Monster DARK Rock 3 0 2000 Common Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.
ABPF-EN009 Power Invader Effect Monster DARK Fiend 5 2200 0 Common If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
ABPF-EN010 Dark Bug Effect Monster DARK Insect 1 100 100 Rare When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated.
ABPF-EN011 Sword Master Tuner Monster EARTH Warrior 3 1200 0 Common If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
ABPF-EN012 Witch of the Black Rose Tuner Monster DARK Spellcaster 4 1700 1200 Ultra Rare/Ultimate Rare This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
ABPF-EN013 Rose Fairy Effect Monster WIND Plant 3 600 1200 Common If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card.
ABPF-EN014 Dragon Queen of Tragic Endings Effect Monster DARK Dragon 6 1900 2600 Super Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.
ABPF-EN015 Reptilianne Servant Effect Monster DARK Reptile 1 100 100 Common Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.
ABPF-EN016 Reptilianne Gardna Effect Monster WATER Reptile 4 0 2000 Common When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.
ABPF-EN017 Reptilianne Naga Effect Monster DARK Reptile 1 0 0 Common This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
ABPF-EN018 Reptilianne Vaskii Effect Monster DARK Reptile 8 2600 0 Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
ABPF-EN019 Oracle of the Sun Effect Monster LIGHT Spellcaster 5 1000 2000 Super Rare If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
ABPF-EN020 Fire Ant Ascator Tuner Monster EARTH Insect 3 700 1300 Common When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
ABPF-EN021 Weeping Idol Effect Monster DARK Rock 2 0 500 Common You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand.
ABPF-EN022 Apocatequil Effect Monster LIGHT Thunder 4 1800 1200 Common While this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
ABPF-EN023 Supay Tuner Monster EARTH Fiend 1 300 100 Common When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
ABPF-EN024 Informer Spider Effect Monster EARTH Insect 4 500 1800 Common When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.
ABPF-EN025 Koa'ki Meiru Urnight Effect Monster EARTH Beast-Warrior 4 2000 1500 Ultra Rare/Ultimate Rare During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
ABPF-EN026 XX-Saber Garsem Effect Monster EARTH Beast 4 1400 400 Rare When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
ABPF-EN027 Gravekeeper's Visionary Effect Monster DARK Spellcaster 8 2000 1800 Super Rare You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
ABPF-EN028 Gravekeeper's Descendant Effect Monster DARK Spellcaster 4 1500 1200 Rare You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
ABPF-EN029 Black Potan Effect Monster DARK Fiend 1 200 100 Common If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.
ABPF-EN030 Shreddder Effect Monster EARTH Machine 4 1600 1000 Common Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
ABPF-EN031 Pandaborg Effect Monster WATER Psychic 4 1700 1400 Common When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
ABPF-EN032 Codarus Effect Monster WATER Sea Serpent 4 1400 1200 Common You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
ABPF-EN033 Consecrated Light Effect Monster LIGHT Fairy 1 0 0 Short Print Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
ABPF-EN034 Gundari Spirit Monster FIRE Pyro 4 1000 200 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
ABPF-EN035 Cyber Dragon Zwei Effect Monster LIGHT Machine 4 1500 1000 Rare If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
ABPF-EN036 Oilman Union Monster EARTH Machine 2 400 400 Common Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
ABPF-EN037 Djinn Cursenchanter of Rituals Effect Monster DARK Fiend 4 1700 1000 Rare When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters.
ABPF-EN038 Djinn Prognosticator of Rituals Effect Monster DARK Fiend 3 400 300 Rare When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
ABPF-EN039 Garlandolf, King of Destruction Ritual/Effect Monster DARK Fiend 7 2500 1400 Ultra Rare/Ultimate Rare This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
ABPF-EN040 Majestic Red Dragon Synchro/Effect Monster DARK Dragon 10 4000 3000 Ultra Rare/Ultimate Rare/Ghost Rare Majestic Dragon + "Red Dragon Archfiend" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
ABPF-EN041 Drill Warrior Synchro/Effect Monster EARTH Warrior 6 2400 2000 Ultra Rare/Ultimate Rare Drill Synchron + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
ABPF-EN042 Sun Dragon Inti Synchro/Effect Monster LIGHT Dragon 8 3000 2800 Ultra Rare/Ultimate Rare Fire Ant Ascator + 1 or more non-Tuner monsters.
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
ABPF-EN043 Moon Dragon Quilla Synchro/Effect Monster DARK Dragon 6 2500 2000 Ultra Rare/Ultimate Rare Supay + 1 or more non-Tuner monsters.
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
ABPF-EN044 XX-Saber Hyunlei Synchro/Effect Monster EARTH Warrior 6 2300 1300 Ultra Rare/Ultimate Rare 1 Tuner + 1 or more non-Tuner "X-Saber" monsters.
When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
ABPF-EN045 Cards of Consonance Spell Normal Super Rare Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.
ABPF-EN046 Variety Comes Out Spell Normal Common Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
ABPF-EN047 Reptilianne Rage Spell Equip Common The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
ABPF-EN048 Advance Force Spell Continuous Common You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
ABPF-EN049 Viper's Rebirth Spell Normal Common Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.
ABPF-EN050 Temple of the Sun Spell Continuous Common Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
ABPF-EN051 Rocket Pilder Spell Equip Common While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
ABPF-EN052 Break! Draw! Spell Equip Common Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
ABPF-EN053 Power Pickaxe Spell Equip Rare Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
ABPF-EN054 Spider's Lair Spell Continuous Common Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
ABPF-EN055 Iron Core Specimen Lab Spell Field Super Rare During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand.
ABPF-EN056 Gravekeeper's Stele Spell Normal Common Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
ABPF-EN057 Machine Assembly Line Spell Continuous Common All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
ABPF-EN058 Ritual of Destruction Spell Ritual Common This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
ABPF-EN059 Ascending Soul Spell Continuous Rare Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
ABPF-EN060 Ritual Cage Spell Continuous Rare While this card is on the field, Battle Damage to you from a Battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual Monster you control cannot become the target of or destroyed by an Effect Monster's effect.
ABPF-EN061 Pot of Benevolence Spell Normal Short Print Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
ABPF-EN062 Synchro Control Spell Quick-Play Super Rare Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.
ABPF-EN063 Changing Destiny Trap Normal Common Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
  • Gain Life Points equal to half the ATK of the monster whose attack was negated.
  • Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
  • ABPF-EN064 Fiendish Chain Trap Continuous Super Rare Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is one the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
    ABPF-EN065 Nature's Reflection Trap Normal Common During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
    ABPF-EN066 Serpent Suppression Trap Continuous Common Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.
    ABPF-EN067 Meteor Flare Trap Normal Common Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
    ABPF-EN068 Offering to the Immortals Trap Normal Rare Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material monsters.
    ABPF-EN069 Destruct Potion Trap Normal Common Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
    ABPF-EN070 Lair Wire Trap Normal Common Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls and destroy the selected monster.
    ABPF-EN071 Call of the Reaper Trap Normal Common Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
    ABPF-EN072 Core Blast Trap Continuous Rare You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
    ABPF-EN073 Saber Hole Trap Counter Super Rare Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
    ABPF-EN074 Machine King - 3000 B.C. Trap Continuous Common Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap Card.) You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, during your Main Phase: You can Tribute 1 Machine-Type monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
    ABPF-EN075 Alien Brain Trap Normal Common Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
    ABPF-EN076 Forgotten Temple of the Deep Trap Continuous Common While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase.
    ABPF-EN077 Tuner's Scheme Trap Continuous Super Rare Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
    ABPF-EN078 Psi-Curse Trap Normal Common Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
    ABPF-EN079 Widespread Dud Trap Continuous Short Print Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
    ABPF-EN080 Inverse Universe Trap Normal Short Print Switch the ATK/DEF of all face-up Effect Monsters on the field.
    ABPF-EN081 XX-Saber Emmersblade Effect Monster EARTH Insect 3 1300 800 Secret Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
    ABPF-EN082 Alchemist of Black Spells Effect Monster WIND Spellcaster 4 1200 1800 Ultra Rare/Ultimate Rare Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
    ABPF-EN083 Super-Nimble Mega Hamster Flip/Effect Monster EARTH Beast 4 1100 1800 Super Rare FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
    ABPF-EN084 Cactus Bouncer Effect Monster EARTH Plant 4 1800 300 Secret Rare Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters.
    ABPF-EN085 Dragonic Guard Effect Monster FIRE Dragon 4 1500 1800 Super Rare Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
    ABPF-EN086 The Dragon Dwelling in the Deep Effect Monster WATER Sea Serpent 4 1700 1400 Super Rare Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
    ABPF-EN087 Djinn Disserere of Rituals Effect Monster DARK Fiend 1 200 200 Secret Rare When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
    ABPF-EN088 Earthbound Linewalker Effect Monster DARK Fiend 4 1200 1900 Secret Rare Earthbound Immortal" monsters cannot be destroyed by their own effects.
    ABPF-EN089 Core Transport Unit Spell Continuous Secret Rare Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
    ABPF-EN090 Gale Dogra Effect Monster EARTH Insect 2 650 600 Rare You can pay 3000 Life Points to discard 1 monster from your Extra Deck to the Graveyard.
    ABPF-EN091 Berfomet Effect Monster DARK Fiend 5 1400 1800 Rare When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
    ABPF-EN092 Chimera the Flying Mythical Beast Fusion/Effect Monster WIND Beast 6 2100 1800 Rare Gazelle the King of Mythical Beasts + "Berfomet"
    (This monster is always treated as a "Phantom Beast" monster.)
    When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
    ABPF-EN093 Viser Des Effect Monster DARK Fiend 4 500 1200 Rare When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
    ABPF-EN094 Evil Blast Trap Normal Rare Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
    ABPF-EN095 Shield Wing Effect Monster WIND Winged Beast 2 0 900 Secret Rare Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
    ABPF-EN096 Underground Arachnid Synchro/Effect Monster EARTH Insect 6 2400 1200 Secret Rare 1 DARK Tuner + 1 non-Tuner Insect-Type monster.
    If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can equip 1 face-up monster your opponent controls to this card as an Equip Card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
    ABPF-EN097 Zeman the Ape King Synchro/Effect Monster EARTH Beast 7 2500 1800 Secret Rare 1 DARK Tuner + 1 non-Tuner Beast-Type monster.
    If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
    ABPF-EN098 Skull Conductor Effect Monster DARK Zombie 4 2000 0 Rare If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
    ABPF-EN099 Shield Worm Effect Monster EARTH Insect 4 800 2000 Rare When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.

    ABPF-ENS Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    ABPF-ENSE1 Dandylion Effect Monster EARTH Plant 3 300 300 Super Rare If this card is sent to the GY: Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
    ABPF-ENSE2 Red-Eyes Darkness Metal Dragon Effect Monster DARK Dragon 10 2800 2400 Super Rare You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.

    This set contains 102 cards.

    Release Date: 2010-02-23