"Ancient Prophecy" Card List and Spoiler

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Set Decks:

ANPR Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
ANPR-EN000 XX-Saber Gardestrike Effect Monster EARTH Beast-Warrior 5 2100 1400 Secret Rare If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
ANPR-EN001 Kuribon Effect Monster LIGHT Fairy 1 300 200 Rare If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand.
ANPR-EN002 Sunny Pixie Tuner Monster LIGHT Spellcaster 1 300 400 Common If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.
ANPR-EN003 Sunlight Unicorn Effect Monster LIGHT Beast 4 1800 1000 Common Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an equip Spell card, add it to your hand, if its not, place it on the bottom of your Deck.
ANPR-EN004 Blackwing - Mistral the Silver Shield Tuner Monster DARK Winged Beast 2 100 1800 Common If this card on the field is destroyed and sent to the Graveyard, reduce the Battle Damage you take from the next attack this turn to 0.
ANPR-EN005 Blackwing - Vayu the Emblem of Honor Tuner/Effect Monster DARK Winged Beast 1 800 0 Ultra Rare/Ultimate Rare This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
ANPR-EN006 Blackwing - Fane the Steel Chain Effect Monster DARK Winged Beast 2 500 800 Common This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
ANPR-EN007 Morphtronic Magnen Bar Effect Monster EARTH Thunder 1 100 100 Common
  • While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect.
  • While in Defense Position: Monsters you control cannot attack.
  • ANPR-EN008 Jester Lord Effect Monster DARK Spellcaster 1 0 0 Rare While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
    ANPR-EN009 Jester Confit Effect Monster DARK Spellcaster 1 0 0 Super Rare You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit."
    ANPR-EN010 Fortune Lady Light Effect Monster LIGHT Spellcaster 1 ? ? Rare This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
    ANPR-EN011 Fortune Lady Fire Effect Monster FIRE Spellcaster 2 ? ? Rare This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK.
    ANPR-EN012 Infernity Beast Effect Monster DARK Beast 3 1600 1200 Common If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
    ANPR-EN013 Darksea Rescue Effect Monster DARK Machine 1 0 0 Rare If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
    ANPR-EN014 Darksea Float Effect Monster DARK Machine 1 0 300 Common When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
    ANPR-EN015 Turbo Rocket Tuner Monster WIND Machine 2 0 0 Rare While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
    ANPR-EN016 Earthbound Immortal Cusillu Effect Monster DARK Beast 10 2800 2400 Ultra Rare/Ultimate Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
    ANPR-EN017 Earthbound Immortal Chacu Challhua Effect Monster DARK Fish 10 2900 2400 Ultra Rare/Ultimate Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used.
    ANPR-EN018 Koa'ki Meiru Boulder Effect Monster EARTH Rock 4 1200 1000 Common When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
    ANPR-EN019 Koa'ki Meiru Crusader Effect Monster EARTH Beast-Warrior 4 1900 1300 Super Rare During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
    ANPR-EN020 Koa'ki Meiru Speeder Effect Monster WIND Machine 3 1200 2200 Rare During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
    ANPR-EN021 Koa'ki Meiru Tornado Effect Monster WIND Winged Beast 4 1500 1200 Rare You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
    ANPR-EN022 Koa'ki Meiru Hydro Barrier Effect Monster WATER Aqua 3 1000 1900 Common You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
    ANPR-EN023 Scary Moth Effect Monster WIND Insect 6 1800 2300 Common Each player can only Special Summon a monster(s) once per turn.
    ANPR-EN024 Shiny Black "C" Effect Monster EARTH Insect 1 200 500 Common When 1 Synchro Monster is Special Summoned on your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster.
    ANPR-EN025 Armed Sea Hunter Effect Monster WATER Sea Serpent 4 1800 400 Common If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
    ANPR-EN026 Divine Dragon Aquabizarre Effect Monster WATER Sea Serpent 5 2100 1500 Common Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
    ANPR-EN027 Fishborg Blaster Tuner Monster WATER Fish 1 100 200 Common If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your GY. If this card is used as Synchro Material, all other Synchro Materials must be WATER.
    ANPR-EN028 Shark Cruiser Effect Monster WATER Fish 5 1800 2200 Common If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
    ANPR-EN029 Armored Axon Kicker Effect Monster EARTH Psychic 6 2200 1800 Common If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took.
    ANPR-EN030 Genetic Woman Effect Monster WIND Psychic 4 1700 1200 Common Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
    ANPR-EN031 Magicat Effect Monster LIGHT Spellcaster 2 600 500 Rare If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
    ANPR-EN032 Cyborg Doctor Effect Monster EARTH Spellcaster 4 1500 1700 Common Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
    ANPR-EN033 White Potan Effect Monster LIGHT Fairy 1 100 200 Common If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
    ANPR-EN034 Minefieldriller Effect Monster EARTH Machine 4 1500 1500 Super Rare When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
    ANPR-EN035 XX-Saber Faultroll Effect Monster EARTH Warrior 6 2400 1800 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 level 4 or lower "X-Saber" monster from your Graveyard.
    ANPR-EN036 XX-Saber Ragigura Effect Monster EARTH Beast-Warrior 1 200 1000 Common When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
    ANPR-EN037 Flamvell Firedog Effect Monster FIRE Beast 4 1900 200 Rare When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
    ANPR-EN038 Ancient Crimson Ape Effect Monster LIGHT Beast 7 2600 1800 Common When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
    ANPR-EN039 Falchion B Effect Monster LIGHT Machine 4 1200 800 Rare If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
  • Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
  • ANPR-EN040 Ancient Fairy Dragon Synchro/Effect Monster LIGHT Dragon 7 2100 3000 Ultra Rare/Ultimate Rare/Ghost Rare 1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field/Zone as possible (min 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
    ANPR-EN041 Turbo Cannon Synchro/Effect Monster FIRE Machine 3 0 0 Super Rare Turbo Rocket + 1 or more non-Tuner monsters
    Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
    ANPR-EN042 Archfiend Zombie-Skull Synchro/Effect Monster DARK Zombie 6 2500 1200 Super Rare Plaguespreader Zombie + 2 or more non-Tuner Zombie-Type monsters face-up Zombie-Type monsters you control cannot be destroyed by card effects.
    ANPR-EN043 Ancient Sacred Wyvern Synchro/Effect Monster LIGHT Fairy 7 2100 2000 Ultra Rare/Ultimate Rare 1 LIGHT Tuner + 1 or more non-Tuner monsters
    While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
    ANPR-EN044 XX-Saber Gottoms Synchro/Effect Monster EARTH Beast-Warrior 9 3100 2600 Ultra Rare/Ultimate Rare 1 Tuner + 1+ EARTH monsters
    You can Tribute 1 "X-Saber" monster; discard 1 random card from your opponent's hand.
    ANPR-EN045 Release Restraint Wave Spell Normal Common Select one face-up Equip Spell Card you control. Destroy the selected card and every face-down Spell and Trap your opponent controls.
    ANPR-EN046 Silver Wing Spell Equip Common Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
    ANPR-EN047 Advance Draw Spell Normal Common Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
    ANPR-EN048 Ancient Forest Spell Field Super Rare When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
    ANPR-EN049 Emergency Assistance Spell Normal Common Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
    ANPR-EN050 Spirit Burner Spell Equip Common Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
    ANPR-EN051 Future Visions Spell Field Super Rare When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
    ANPR-EN052 Core Compression Spell Normal Super Rare Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
    ANPR-EN053 Core Blaster Spell Equip Common Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
    ANPR-EN054 Solidarity Spell Continuous Rare If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
    ANPR-EN055 Hydro Pressure Cannon Spell Equip Common Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.
    ANPR-EN056 Water Hazard Spell Continuous Common Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
    ANPR-EN057 Brain Research Lab Spell Field Common Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
    ANPR-EN058 Saber Slash Spell Normal Super Rare Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
    ANPR-EN059 Sword of Sparkles Spell Equip Common Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
    ANPR-EN060 Rekindling Spell Normal Common Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.
    ANPR-EN061 Ancient Leaf Spell Normal Common If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
    ANPR-EN062 Fossil Dig Spell Normal Common Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
    ANPR-EN063 Skill Successor Trap Normal Super Rare Target 1 face-up monster you control; it gains 400 ATK until the End Phase. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard to target 1 face-up monster you control; that target gains 800 ATK until the End Phase.
    ANPR-EN064 Reinforce Truth Trap Normal Rare Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
    ANPR-EN065 Pixie Ring Trap Continuous Common If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target.
    ANPR-EN066 Fairy Wind Trap Normal Common Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
    ANPR-EN067 Imperial Custom Trap Continuous Common Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom." You can only control 1 "Imperial Custom."
    ANPR-EN068 Discord Trap Continuous Super Rare Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
    ANPR-EN069 Slip of Fortune Trap Normal Common Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
    ANPR-EN070 Depth Amulet Trap Continuous Common When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
    ANPR-EN071 Damage Translation Trap Normal Common Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
    ANPR-EN072 Battle Teleportation Trap Normal Common Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
    ANPR-EN073 Core Reinforcement Trap Continuous Rare Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    ANPR-EN074 Iron Core Luster Trap Counter Common Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
    ANPR-EN075 Battle of the Elements Trap Normal Common Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
    ANPR-EN076 Aegis of the Ocean Dragon Lord Trap Normal Common Until the End Phase of this turn, all face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
    ANPR-EN077 Psychic Soul Trap Normal Common Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
    ANPR-EN078 Flamvell Counter Trap Counter Common When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your GY; negate the activation, and if you do, destroy it.
    ANPR-EN079 At One With the Sword Trap Normal Common Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
    ANPR-EN080 A Major Upset Trap Normal Common Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their owners' hands.
    ANPR-EN081 XX-Saber Fulhelmknight Tuner Monster EARTH Warrior 3 1300 1000 Rare Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
    ANPR-EN082 Koa'ki Meiru Ghoulungulate Effect Monster EARTH Zombie 5 2500 1700 Ultra Rare/Ultimate Rare During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
    ANPR-EN083 Koa'ki Meiru Gravirose Effect Monster FIRE Plant 4 1900 1300 Ultra Rare/Ultimate Rare During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
    ANPR-EN084 Psychic Emperor Effect Monster LIGHT Psychic 6 2400 1000 Rare When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
    ANPR-EN085 Card Guard Effect Monster DARK Fiend 4 1600 500 Secret Rare When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead.
    ANPR-EN086 Flamvell Commando Effect Monster FIRE Pyro 6 2200 200 Ultra Rare/Ultimate Rare This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to infilict damage to your opponent equal to that monster's ATK.
    ANPR-EN087 Pseudo Space Spell Field Rare Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
    ANPR-EN088 Greed Grado Spell Quick-Play Secret Rare Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by card effect. Draw 2 cards.
    ANPR-EN089 Revival of the Immortals Trap Normal Super Rare Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage.
    ANPR-EN090 Arcana Knight Joker Fusion/Effect Monster LIGHT Warrior 9 3800 2500 Rare "Queen's Knight" + "Jack's Knight" + "King's Knight"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
    ANPR-EN091 Armityle the Chaos Phantom Fusion/Effect Monster DARK Fiend 12 0 0 Secret Rare Uria, Lord of Searing Flames + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
    ANPR-EN092 White Night Dragon Effect Monster WATER Dragon 8 3000 2500 Secret Rare During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card.
    ANPR-EN093 Card Blocker Effect Monster EARTH Warrior 3 400 400 Secret Rare When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
    ANPR-EN094 Gaia Plate the Earth Giant Effect Monster EARTH Rock 8 2800 1000 Ultra Rare/Ultimate Rare Once per turn, during your Standby Phase, banish 1 Rock monster from your GY or send this card to the GY. You can Special Summon this card (from your hand) by banishing 2 Rock monsters from your GY. If this card battles an opponent's monster, that monster's ATK/DEF become halved during damage calculation only.
    ANPR-EN095 Sauropod Brachion Effect Monster EARTH Dinosaur 8 1500 3000 Rare Cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled.
    ANPR-EN096 Gaap the Divine Soldier Effect Monster DARK Fiend 6 2200 2000 Rare All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
    ANPR-EN097 Beast Machine King Barbaros Ur Effect Monster EARTH Beast-Warrior 8 3800 1200 Super Rare You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.
    ANPR-EN098 Kasha Effect Monster EARTH Zombie 8 ? 1000 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up Zombie-Type monsters shuffled into the Deck this way.
    ANPR-EN099 Elemental Hero Gaia Fusion/Effect Monster EARTH Warrior 6 2200 2600 Secret Rare 1 "Elemental HERO" monster + 1 EARTH Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

    ANPR-ENS Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    ANPR-ENSE1 Solar Recharge Spell Normal Super Rare Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.
    ANPR-ENSE2 Red-Eyes Wyvern Effect Monster WIND Dragon 4 1800 1600 Super Rare Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect.

    This set contains 102 cards.

    Release Date: 2009-09-01