Order Ancient Sanctuary from our affilate partners: Amazon, eBay, and TCG Player
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
AST-000 | The End of Anubis | Effect Monster | DARK | Fiend | 6 | 2500 | 0 | Secret Rare | As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. | |
AST-001 | Gogiga Gagagigo | Normal Monster | WATER | Reptile | 8 | 2950 | 2800 | Short Print | His soul long since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self.... | |
AST-002 | Warrior of Zera | Normal Monster | EARTH | Warrior | 4 | 1600 | 1600 | Short Print | A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. | |
AST-003 | Sealmaster Meisei | Normal Monster | DARK | Spellcaster | 3 | 1100 | 900 | Rare | One of the few people who has a good command of Talismans. His history is a mystery. | |
AST-004 | Mystical Shine Ball | Normal Monster | LIGHT | Fairy | 2 | 500 | 500 | Common | A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. | |
AST-005 | Metal Armored Bug | Normal Monster | EARTH | Insect | 8 | 2800 | 1500 | Common | A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. | |
AST-006 | The Agent of Judgment - Saturn | Effect Monster | LIGHT | Fairy | 6 | 2400 | 0 | Ultra Rare | While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect. | |
AST-007 | The Agent of Wisdom - Mercury | Effect Monster | LIGHT | Fairy | 4 | 0 | 1700 | Rare | During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card. | |
AST-008 | The Agent of Creation - Venus | Effect Monster | LIGHT | Fairy | 3 | 1600 | 0 | Rare | You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck. | |
AST-009 | The Agent of Force - Mars | Effect Monster | LIGHT | Fairy | 3 | 0 | 0 | Super Rare | Unaffected by Spell cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference. | |
AST-010 | The Unhappy Girl | Effect Monster | LIGHT | Spellcaster | 2 | 400 | 300 | Short Print | While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field. | |
AST-011 | Soul-Absorbing Bone Tower | Effect Monster | DARK | Zombie | 3 | 400 | 1500 | Rare | While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard. | |
AST-012 | The Kick Man | Effect Monster | DARK | Zombie | 3 | 1300 | 300 | Common | When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. | |
AST-013 | Vampire Lady | Effect Monster | DARK | Zombie | 4 | 1550 | 1550 | Common | If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. | |
AST-014 | Stone Statue of the Aztecs | Effect Monster | EARTH | Rock | 4 | 300 | 2000 | Super Rare | Double any Battle Damage your opponent takes when they attack this monster. | |
AST-015 | Rocket Jumper | Effect Monster | EARTH | Rock | 3 | 1000 | 800 | Common | If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. | |
AST-016 | Avatar of The Pot | Effect Monster | EARTH | Rock | 3 | 1200 | 1300 | Rare | By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck. | |
AST-017 | Legendary Jujitsu Master | Effect Monster | EARTH | Rock | 3 | 1300 | 1800 | Common | If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck. | |
AST-018 | Gear Golem the Moving Fortress | Effect Monster | EARTH | Machine | 4 | 800 | 2200 | Ultra Rare | Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn. | |
AST-019 | KA-2 Des Scissors | Effect Monster | DARK | Machine | 4 | 1000 | 1000 | Short Print | When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. | |
AST-020 | Needle Burrower | Effect Monster | DARK | Machine | 5 | 1700 | 1700 | Super Rare | When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. | |
AST-021 | Sonic Jammer | Flip/Effect Monster | WIND | Machine | 2 | 350 | 650 | Common | FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. | |
AST-022 | Blowback Dragon | Effect Monster | DARK | Machine | 6 | 2300 | 1200 | Ultra Rare | Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads. | |
AST-023 | Zaborg the Thunder Monarch | Effect Monster | LIGHT | Thunder | 5 | 2400 | 1000 | Super Rare | When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. | |
AST-024 | Atomic Firefly | Effect Monster | LIGHT | Insect | 1 | 100 | 200 | Short Print | When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. | |
AST-025 | Mermaid Knight | Effect Monster | WATER | Aqua | 4 | 1500 | 700 | Common | While "Umi" is on the field, this card can attack twice during the same Battle Phase. | |
AST-026 | Piranha Army | Effect Monster | WATER | Fish | 2 | 800 | 200 | Common | The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. | |
AST-027 | Two Thousand Needles | Effect Monster | EARTH | Beast | 5 | 2000 | 1800 | Common | When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step. | |
AST-028 | Disc Fighter | Effect Monster | EARTH | Warrior | 4 | 1000 | 1000 | Common | If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. | |
AST-029 | Arcane Archer of the Forest | Effect Monster | EARTH | Warrior | 3 | 900 | 1400 | Common | While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field. | |
AST-030 | Lady Ninja Yae | Effect Monster | WIND | Warrior | 3 | 1100 | 200 | Short Print | By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. | |
AST-031 | Goblin King | Effect Monster | DARK | Fiend | 1 | 0 | 0 | Common | While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000. | |
AST-032 | Solar Flare Dragon | Effect Monster | FIRE | Pyro | 4 | 1500 | 1000 | Common | While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn. | |
AST-033 | White Magician Pikeru | Effect Monster | LIGHT | Spellcaster | 2 | 1200 | 0 | Short Print | During your Standby Phase: Gain 400 LP for each monster you control. | |
AST-034 | Archlord Zerato | Effect Monster | LIGHT | Fairy | 8 | 2800 | 2300 | Ultra Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied." | |
AST-035 | Opti-Camouflage Armor | Spell | Equip | Short Print | You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly. | |||||
AST-036 | Mystik Wok | Spell | Quick-Play | Common | Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points. | |||||
AST-037 | Enemy Controller | Spell | Quick-Play | Ultra Rare | Active 1 of these effects. |
|||||
AST-038 | Burst Stream of Destruction | Spell | Normal | Ultra Rare | If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card. | |||||
AST-039 | Monster Gate | Spell | Normal | Common | Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the remaining cards to the Graveyard. | |||||
AST-040 | Amplifier | Spell | Equip | Super Rare | Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated. | |||||
AST-041 | Weapon Change | Spell | Continuous | Common | Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn. | |||||
AST-042 | The Sanctuary in the Sky | Spell | Field | Super Rare | Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (deck contains 2) | |||||
AST-043 | Earthquake | Spell | Normal | Common | Change all face-up monsters to Defense Position. | |||||
AST-044 | Talisman of Trap Sealing | Spell | Continuous | Rare | You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." | |||||
AST-045 | Goblin Thief | Spell | Normal | Common | Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. | |||||
AST-046 | Backfire | Trap | Continuous | Common | When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. | |||||
AST-047 | Micro Ray | Trap | Normal | Common | The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. | |||||
AST-048 | Light of Judgment | Trap | Normal | Short Print | Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard." | |||||
AST-049 | Talisman of Spell Sealing | Trap | Continuous | Rare | You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." | |||||
AST-050 | Wall of Revealing Light | Trap | Continuous | Common | When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack. | |||||
AST-051 | Solar Ray | Trap | Normal | Common | Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. | |||||
AST-052 | Ninjitsu Art of Transformation | Trap | Continuous | Common | Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level less than or equal to the Level of the Tributed card + 3 from your hand or Deck. When this card leaves the field, destroy that monster. | |||||
AST-053 | Beckoning Light | Trap | Normal | Common | Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand. | |||||
AST-054 | Draining Shield | Trap | Normal | Rare | When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK. | |||||
AST-055 | Armor Break | Trap | Counter | Short Print | Negate the activation of an Equip Spell card and destroy it. | |||||
AST-056 | Gigobyte | Normal Monster | WATER | Reptile | 1 | 350 | 300 | Short Print | He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.... | |
AST-057 | Mokey Mokey | Normal Monster | LIGHT | Fairy | 1 | 300 | 100 | Short Print | An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. | |
AST-058 | Kozaky | Normal Monster | DARK | Fiend | 1 | 400 | 400 | Short Print | A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. | |
AST-059 | Fiend Scorpion | Normal Monster | EARTH | Insect | 2 | 900 | 200 | Common | A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. | |
AST-060 | Pharaoh's Servant | Normal Monster | DARK | Zombie | 2 | 900 | 0 | Short Print | An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. | |
AST-061 | Pharaonic Protector | Normal Monster | EARTH | Zombie | 2 | 900 | 0 | Short Print | The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. | |
AST-062 | Spirit of the Pharaoh | Effect Monster | LIGHT | Zombie | 6 | 2500 | 2000 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets. | |
AST-063 | Theban Nightmare | Effect Monster | LIGHT | Fiend | 4 | 1500 | 500 | Rare | While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK. | |
AST-064 | Aswan Apparition | Effect Monster | DARK | Fiend | 3 | 500 | 500 | Common | If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. | |
AST-065 | Protector of the Sanctuary | Effect Monster | EARTH | Fiend | 4 | 1100 | 1900 | Common | Your opponent cannot draw cards except during Draw Phases. | |
AST-066 | Nubian Guard | Effect Monster | FIRE | Warrior | 2 | 500 | 500 | Common | If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. | |
AST-067 | Legacy Hunter | Effect Monster | EARTH | Warrior | 4 | 1000 | 1500 | Super Rare | When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled. | |
AST-068 | Desertapir | Flip/Effect Monster | EARTH | Beast | 3 | 900 | 300 | Short Print | FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"." | |
AST-069 | Sand Gambler | Effect Monster | LIGHT | Spellcaster | 3 | 300 | 1600 | Common | Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase. | |
AST-070 | 3-Hump Lacooda | Effect Monster | EARTH | Beast | 3 | 500 | 1500 | Common | If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards." | |
AST-071 | Ghost Knight of Jackal | Effect Monster | EARTH | Beast-Warrior | 5 | 1700 | 1600 | Ultra Rare | You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. | |
AST-072 | Absorbing Kid from the Sky | Effect Monster | LIGHT | Fairy | 4 | 1300 | 1000 | Common | When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. | |
AST-073 | Elephant Statue of Blessing | Effect Monster | EARTH | Rock | 3 | 1500 | 0 | Short Print | When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points. | |
AST-074 | Elephant Statue of Disaster | Effect Monster | EARTH | Rock | 3 | 1500 | 0 | Short Print | When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent. | |
AST-075 | Spirit Caller | Flip/Effect Monster | LIGHT | Spellcaster | 3 | 1000 | 1000 | Common | FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. | |
AST-076 | Emissary of the Afterlife | Effect Monster | DARK | Fiend | 4 | 1600 | 600 | Super Rare | When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled. | |
AST-077 | Grave Protector | Effect Monster | DARK | Fiend | 4 | 0 | 2000 | Rare | Any monster destroyed by battle is shuffled into the Deck instead of going to the GY. | |
AST-078 | Double Coston | Effect Monster | DARK | Zombie | 4 | 1700 | 1650 | Rare | This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. | |
AST-079 | Regenerating Mummy | Effect Monster | DARK | Zombie | 4 | 1800 | 1500 | Common | When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand. | |
AST-080 | Night Assailant | Flip/Effect Monster | DARK | Fiend | 3 | 200 | 500 | Common | FLIP: Target 1 monster your opponent controls; destroy that target. If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand. | |
AST-081 | Man-Thro' Tro' | Effect Monster | EARTH | Beast-Warrior | 4 | 1000 | 1000 | Short Print | By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points. | |
AST-082 | King of the Swamp | Effect Monster | WATER | Aqua | 3 | 500 | 1100 | Rare | You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled. | |
AST-083 | Emissary of the Oasis | Effect Monster | LIGHT | Spellcaster | 3 | 600 | 400 | Common | While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. | |
AST-084 | Special Hurricane | Spell | Normal | Rare | Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. | |||||
AST-085 | Order to Charge | Spell | Quick-Play | Short Print | Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field. | |||||
AST-086 | Sword of the Soul-Eater | Spell | Equip | Common | You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed. | |||||
AST-087 | Dust Barrier | Spell | Continuous | Common | Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. | |||||
AST-088 | Soul Reversal | Spell | Quick-Play | Common | Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. | |||||
AST-089 | Spell Economics | Spell | Continuous | Rare | You do not have to pay any Life Points to activate a Spell Card. | |||||
AST-090 | Blessings of the Nile | Spell | Continuous | Common | Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. | |||||
AST-091 | 7 | Spell | Continuous | Short Print | When there are 3 face-up 7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points." | |||||
AST-092 | Level Limit - Area B | Spell | Continuous | Short Print | All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active. | |||||
AST-093 | Enchanting Fitting Room | Spell | Normal | Common | Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled. | |||||
AST-094 | The Law of the Normal | Spell | Normal | Common | You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. | |||||
AST-095 | Dark Magic Attack | Spell | Normal | Ultra Rare | Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls. | |||||
AST-096 | Delta Attacker | Spell | Normal | Common | You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. | |||||
AST-097 | Thousand Energy | Spell | Normal | Rare | Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. | |||||
AST-098 | Triangle Power | Spell | Normal | Rare | Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. | |||||
AST-099 | The Third Sarcophagus | Spell | Continuous | Short Print | This card can only be placed on the field by the effect of "The First Sarcophagus". | |||||
AST-100 | The Second Sarcophagus | Spell | Continuous | Short Print | This card can only be placed on the field by the effect of "The First Sarcophagus". | |||||
AST-101 | The First Sarcophagus | Trap | Continuous | Super Rare | Once per turn, during your opponent's End Phase: Place 1 "The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", send all of them to the GY, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card. | |||||
AST-102 | Dora of Fate | Trap | Normal | Common | You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. | |||||
AST-103 | Judgment of the Desert | Trap | Continuous | Common | The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect. | |||||
AST-104 | Human-Wave Tactics | Trap | Continuous | Common | Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn. | |||||
AST-105 | Curse of Anubis | Trap | Normal | Ultra Rare | All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect. | |||||
AST-106 | Desert Sunlight | Trap | Normal | Common | All monsters on your side of the field are changed to face-up Defense Position. | |||||
AST-107 | Des Counterblow | Trap | Continuous | Super Rare | Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. | |||||
AST-108 | Labyrinth of Nightmare | Trap | Continuous | Common | Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls. | |||||
AST-109 | Soul Resurrection | Trap | Continuous | Rare | Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. | |||||
AST-110 | Order to Smash | Trap | Normal | Common | Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field. | |||||
AST-111 | Mazera DeVille | Effect Monster | DARK | Fiend | 8 | 2800 | 2300 | Secret Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied. |
This set contains 112 cards.
Release Date: 2004-06-01