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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
AP01-EN001 | Tsukuyomi | Spirit Monster | DARK | Spellcaster | 4 | 1100 | 1400 | Ultimate Rare | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. | |
AP01-EN002 | Debris Dragon | Tuner Monster | WIND | Dragon | 4 | 1000 | 2000 | Ultimate Rare | When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4. | |
AP01-EN003 | Photon Thrasher | Effect Monster | LIGHT | Warrior | 4 | 2100 | 0 | Ultimate Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack. | |
AP01-EN004 | Flamvell Firedog | Effect Monster | FIRE | Beast | 4 | 1900 | 200 | Super Rare | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog". | |
AP01-EN005 | Genex Undine | Effect Monster | WATER | Aqua | 3 | 1200 | 600 | Super Rare | When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand. | |
AP01-EN006 | Kagemusha of the Six Samurai | Effect Monster | EARTH | Warrior | 2 | 400 | 1800 | Super Rare | During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead. | |
AP01-EN007 | Inzektor Centipede | Effect Monster | DARK | Insect | 3 | 1600 | 1200 | Super Rare | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3. | |
AP01-EN008 | Hieratic Dragon of Tefnuit | Effect Monster | LIGHT | Dragon | 6 | 2100 | 1400 | Super Rare | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. | |
AP01-EN009 | Terraforming | Spell | Normal | Super Rare | Add 1 Field Spell from your Deck to your hand. | |||||
AP01-EN010 | Moray of Greed | Spell | Normal | Super Rare | Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards. | |||||
AP01-EN011 | Mask Change | Spell | Quick-Play | Super Rare | Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field. | |||||
AP01-EN012 | Hidden Armory | Spell | Normal | Super Rare | Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card. | |||||
AP01-EN013 | The Gates of Dark World | Spell | Field | Super Rare | All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card. | |||||
AP01-EN014 | Hyena | Effect Monster | EARTH | Beast | 3 | 1000 | 300 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck. | |
AP01-EN015 | Dragon Ice | Effect Monster | WATER | Dragon | 5 | 1800 | 2200 | Common | When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field. | |
AP01-EN016 | Cyber Shark | Effect Monster | WATER | Fish | 5 | 2100 | 2000 | Common | If you control a WATER monster, you can Normal Summon this card without Tributing. | |
AP01-EN017 | Swift Scarecrow | Effect Monster | EARTH | Machine | 1 | 0 | 0 | Common | When your opponent's monster declares a direct attack: You can discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect). | |
AP01-EN018 | Elemental HERO Ice Edge | Effect Monster | WATER | Warrior | 3 | 800 | 900 | Common | When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn. | |
AP01-EN019 | Mystical Sand | Fusion Monster | EARTH | Rock | 6 | 2100 | 1700 | Short Print | Giant Soldier of Stone + "Ancient Elf" | |
AP01-EN020 | Spiritual Forest | Spell | Continuous | Common | Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed. | |||||
AP01-EN021 | Closed Forest | Spell | Field | Common | All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated while this card is face-up on the field. Field Spell Cards cannot be activated the turn this card is destroyed. | |||||
AP01-EN022 | Shrine of Mist Valley | Spell | Field | Common | Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated. | |||||
AP01-EN023 | Thunder of Ruler | Trap | Normal | Common | During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn. | |||||
AP01-EN024 | Fuh-Rin-Ka-Zan | Trap | Normal | Common | When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. |
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AP01-EN025 | Astral Barrier | Trap | Continuous | Common | If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. |
This set contains 25 cards.
Release Date: 2012-11-30