"Astral Pack 2" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
AP02-EN001 Atlantean Dragoons Effect Monster WATER Sea Serpent 4 1800 0 Ultimate Rare All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
AP02-EN002 Photon Papilloperative Xyz/Effect Monster LIGHT Warrior 4 2100 1800 Ultimate Rare 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
AP02-EN003 Spellbook of Power Spell Normal Ultimate Rare Target 1 Spellcaster-Type monster you control; until the End Phase, it gains 1000 ATK. Also, until the End Phase, each time it destroys an opponent's monster by battle: You can add 1 "Spellbook" Spell Card from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
AP02-EN004 Interplanetarypurplythorny Dragon Effect Monster DARK Dragon 5 2200 1100 Super Rare If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
AP02-EN005 Geargiaccelerator Effect Monster EARTH Machine 4 1400 800 Super Rare If you control a "Geargia" monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
AP02-EN006 Atlantean Heavy Infantry Effect Monster WATER Sea Serpent 2 0 1600 Super Rare During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
AP02-EN007 Slushy Effect Monster WATER Aqua 2 0 0 Super Rare When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn.
AP02-EN008 Brotherhood of the Fire Fist - Hawk Effect Monster FIRE Beast-Warrior 3 200 1500 Super Rare If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a face-up "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
AP02-EN009 Brotherhood of the Fire Fist - Raven Effect Monster FIRE Beast-Warrior 3 200 1800 Super Rare If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Face-up "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.
AP02-EN010 Harpies' Hunting Ground Spell Field Super Rare All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
AP02-EN011 Gemini Spark Spell Quick-Play Super Rare Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
AP02-EN012 Spiritual Water Art - Aoi Trap Normal Super Rare Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.
AP02-EN013 Trap Stun Trap Normal Super Rare Negate all other Trap Card effects on the field this turn.
AP02-EN014 Sky Scout (F.K.A. Harpie's Brother) Normal Monster WIND Winged Beast 4 1800 600 Common With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
AP02-EN015 Cyber Phoenix Effect Monster FIRE Machine 4 1200 1600 Common While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
AP02-EN016 Light and Darkness Dragon Effect Monster LIGHT Dragon 8 2800 2400 Common Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 500 ATK/DEF and that activation is negated. When this card is destroyed and sent to the GY: Target 1 monster in your GY (if possible); destroy all cards you control, also Special Summon that monster (if any).
AP02-EN017 Justice of Prophecy Effect Monster EARTH Spellcaster 3 1600 800 Common During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
AP02-EN018 Barox Fusion Monster DARK Fiend 5 1380 1530 Short Print Frenzied Panda + "Ryu-Kishin"
AP02-EN019 Pot of Avarice Spell Normal Common Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
AP02-EN020 Instant Fusion Spell Normal Common Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
AP02-EN021 Recycling Batteries Spell Normal Common Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand.
AP02-EN022 Machina Armored Unit Spell Continuous Common Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck.
AP02-EN023 Photon Veil Spell Normal Common Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to the hand. If you add 2 or more monsters, they must have the same name.
AP02-EN024 Hysteric Party Trap Continuous Common Activate this card by discarding 1 card: Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.
AP02-EN025 Token Stampede Trap Continuous Common All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.

This set contains 25 cards.

Release Date: 2013-04-19