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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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AP07-EN001 | Gaia Dragon, the Thunder Charger | Xyz/Effect Monster | WIND | Dragon | 7 | 2600 | 2100 | Ultimate Rare | 2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage. |
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AP07-EN002 | Castel, the Skyblaster Musketeer | Xyz/Effect Monster | WIND | Winged Beast | 4 | 2000 | 1500 | Ultimate Rare | 2 Level 4 monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn. |
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AP07-EN003 | Spell Shattering Arrow | Spell | Quick-Play | Ultimate Rare | Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent. | |||||
AP07-EN004 | Satellarknight Altair | Effect Monster | LIGHT | Warrior | 4 | 1700 | 1300 | Super Rare | If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn. | |
AP07-EN005 | Satellarknight Unukalhai | Effect Monster | LIGHT | Warrior | 4 | 1800 | 1000 | Super Rare | If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn. | |
AP07-EN006 | Djinn Demolisher of Rituals | Effect Monster | DARK | Fiend | 3 | 1500 | 600 | Super Rare | If you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card cannot be targeted by your opponent's card effects. | |
AP07-EN007 | Scarm, Malebranche of the Burning Abyss | Effect Monster | DARK | Fiend | 3 | 800 | 2000 | Super Rare | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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AP07-EN008 | Leo, the Keeper of the Sacred Tree | Synchro/Effect Monster | EARTH | Beast | 10 | 3100 | 1900 | Super Rare | 1 Tuner + 1 or more non-Tuner monsters This face-up card on the field cannot be targeted by your opponent's card effects, except during your Main Phase 2. |
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AP07-EN009 | Number 103: Ragnazero | Xyz/Effect Monster | WATER | Fairy | 4 | 2400 | 1200 | Super Rare | 2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card. |
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AP07-EN010 | Level Limit - Area B | Spell | Continuous | Super Rare | All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active. | |||||
AP07-EN011 | Twister | Spell | Quick-Play | Super Rare | Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target. | |||||
AP07-EN012 | Dragon Ravine | Spell | Field | Super Rare | Once per turn: You can discard 1 card, then activate 1 of these effects; |
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AP07-EN013 | Level Limit - Area A | Trap | Continuous | Super Rare | All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position. | |||||
AP07-EN014 | Invader from Another Dimension | Normal Monster | DARK | Fiend | 4 | 950 | 1400 | Short Print | An extraterrestrial monster that came from a distant galaxy. | |
AP07-EN015 | Lord of the Lamp | Normal Monster | DARK | Fiend | 4 | 1400 | 1200 | Short Print | This spirit emerges from the mystic lamp and obeys the wishes of its summoner. | |
AP07-EN016 | Senju of the Thousand Hands | Effect Monster | LIGHT | Fairy | 4 | 1400 | 1000 | Common | When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. | |
AP07-EN017 | Volcanic Scattershot | Effect Monster | FIRE | Pyro | 2 | 500 | 0 | Common | If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the GY; destroy all monsters your opponent controls. | |
AP07-EN018 | Gladiator Beast Bestiari | Effect Monster | WIND | Winged Beast | 4 | 1500 | 800 | Common | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". | |
AP07-EN019 | Madolche Puddingcess | Effect Monster | EARTH | Fairy | 5 | 1000 | 1000 | Common | When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target. | |
AP07-EN020 | Brotherhood of the Fire Fist - Spirit | Tuner Monster | FIRE | Beast-Warrior | 3 | 500 | 200 | Common | Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your Graveyard; Special Summon that target in face-up Defense Position. If you do, you can only attack with Beast-Warrior-Type monsters for the rest of this turn. You can only use the effect of "Brotherhood of the Fire Fist - Spirit" once per turn. | |
AP07-EN021 | Soul Hunter | Fusion Monster | DARK | Fiend | 6 | 2200 | 1800 | Short Print | "Lord of the Lamp" + "Invader from Another Dimension" | |
AP07-EN022 | Dawn of the Herald | Spell | Ritual | Common | This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard to target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand. | |||||
AP07-EN023 | Storm | Spell | Normal | Common | Destroy all Spell and Trap Cards you control, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of your own cards you destroyed. | |||||
AP07-EN024 | Spiritual Wind Art - Miyabi | Trap | Normal | Common | Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck. | |||||
AP07-EN025 | Light-Imprisoning Mirror | Trap | Continuous | Common | Negate all LIGHT monster effects activated on the field or in the GY. | |||||
AP07-EN026 | Shadow-Imprisoning Mirror | Trap | Continuous | Common | Negate all DARK monster effects activated on the field or in the GY. | |||||
AP07-EN027 | Fairy Wind | Trap | Normal | Common | Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300. |
This set contains 27 cards.
Release Date: 2015-06-05