"Battle Pack 2: War of the Giants" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
BP02-EN001 Luster Dragon Normal Monster WIND Dragon 4 1900 1600 Common A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
BP02-EN002 Gene-Warped Warwolf Normal Monster EARTH Beast-Warrior 4 2000 100 Common This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
BP02-EN003 Frostosaurus Normal Monster WATER Dinosaur 6 2600 1700 Rare This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
BP02-EN004 Alexandrite Dragon Normal Monster LIGHT Dragon 4 2000 100 Common Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
BP02-EN005 Magician of Faith Flip/Effect Monster LIGHT Spellcaster 1 300 400 Rare FLIP: Target 1 Spell in your GY; add that target to your hand.
BP02-EN006 Maha Vailo Effect Monster LIGHT Spellcaster 4 1550 1400 Common This card gains 500 ATK for each Equip Card equipped to this card.
BP02-EN007 Cyber Jar Flip/Effect Monster DARK Rock 3 900 900 Rare FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
BP02-EN008 Goblin Attack Force Effect Monster EARTH Warrior 4 2300 0 Common If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
BP02-EN009 The Fiend Megacyber Effect Monster DARK Warrior 6 2200 1200 Rare If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
BP02-EN010 Revival Jam Effect Monster WATER Aqua 4 1500 500 Common When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
BP02-EN011 Kycoo the Ghost Destroyer Effect Monster DARK Spellcaster 4 1800 700 Common When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
BP02-EN012 Bazoo the Soul-Eater Effect Monster EARTH Beast 4 1600 900 Common Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
BP02-EN013 Gilasaurus Effect Monster EARTH Dinosaur 3 1400 400 Common You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
BP02-EN014 Zombyra the Dark Effect Monster DARK Warrior 4 2100 500 Common This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
BP02-EN015 Sinister Serpent Effect Monster WATER Reptile 1 300 250 Common During your Standby Phase, if this card is in your Graveyard: You can return it to your hand.
BP02-EN016 Airknight Parshath Effect Monster LIGHT Fairy 5 1900 1400 Rare If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
BP02-EN017 Twin-Headed Behemoth Effect Monster WIND Dragon 3 1500 1200 Common During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
BP02-EN018 Injection Fairy Lily Effect Monster EARTH Spellcaster 3 400 1500 Rare Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only.
BP02-EN019 Helping Robo For Combat Effect Monster LIGHT Machine 4 1600 0 Common When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
BP02-EN020 Little-Winguard Effect Monster WIND Warrior 4 1400 1800 Common Once per turn, during your End Phase. You can change the battle position of this card.
BP02-EN021 D.D. Warrior Lady Effect Monster LIGHT Warrior 4 1500 1600 Rare After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
BP02-EN022 Zolga Effect Monster EARTH Fairy 4 1700 1200 Common When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.
BP02-EN023 Dark Magician of Chaos Effect Monster DARK Spellcaster 8 2800 2600 Rare During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
BP02-EN024 Hyper Hammerhead Effect Monster EARTH Dinosaur 4 1500 1200 Common At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
BP02-EN025 Mataza the Zapper Effect Monster DARK Warrior 3 1300 800 Common This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
BP02-EN026 Guardian Angel Joan Effect Monster LIGHT Fairy 7 2800 2000 Rare When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
BP02-EN027 Slate Warrior Flip/Effect Monster WIND Fiend 4 1900 400 Rare FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
BP02-EN028 D.D. Assailant Effect Monster EARTH Warrior 4 1700 1600 Rare After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
BP02-EN029 Ninja Grandmaster Sasuke Effect Monster LIGHT Warrior 4 1800 1000 Common At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
BP02-EN030 Pitch-Black Warwolf Effect Monster DARK Beast-Warrior 4 1600 600 Common Your opponent cannot activate Trap Cards during the Battle Phase.
BP02-EN031 Mirage Dragon Effect Monster LIGHT Dragon 4 1600 600 Common Your opponent cannot activate Trap Cards during the Battle Phase.
BP02-EN032 Big Shield Gardna Effect Monster EARTH Warrior 4 100 2600 Common During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
BP02-EN033 Toon Gemini Elf Toon Monster EARTH Spellcaster 4 1900 900 Common This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand.
BP02-EN034 Chiron the Mage Effect Monster EARTH Beast-Warrior 4 1800 1000 Common Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
BP02-EN035 Ancient Gear Golem Effect Monster EARTH Machine 8 3000 3000 Rare Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
BP02-EN036 Gyroid Effect Monster WIND Machine 3 1000 1000 Common The first time this card would be destroyed by battle each turn, it is not destroyed.
BP02-EN037 Steamroid Effect Monster EARTH Machine 4 1800 1800 Common If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
BP02-EN038 Drillroid Effect Monster EARTH Machine 4 1600 1600 Common Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
BP02-EN039 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Common If only your opponent controls a monster, you can Special Summon this card (from your hand).
BP02-EN040 Goblin Elite Attack Force Effect Monster EARTH Fiend 4 2200 1500 Common If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
BP02-EN041 Exarion Universe Effect Monster DARK Beast-Warrior 4 1800 1900 Common During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase.
BP02-EN042 Mythical Beast Cerberus Effect Monster LIGHT Spellcaster 4 1400 1400 Common Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
BP02-EN043 Treeborn Frog Effect Monster WATER Aqua 1 100 100 Common Once per turn, during your Standby Phase, if this card is in your GY and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spells/Traps to activate and to resolve this effect.
BP02-EN044 Submarineroid Effect Monster WATER Machine 4 800 1800 Common This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position.
BP02-EN045 Ultimate Tyranno Effect Monster EARTH Dinosaur 8 3000 2200 Rare This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
BP02-EN046 Super Conductor Tyranno Effect Monster LIGHT Dinosaur 8 3300 1400 Rare Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activate this effect.
BP02-EN047 Brain Crusher Effect Monster DARK Insect 7 2400 1500 Rare Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target.
BP02-EN048 Card Trader Spell Continuous Common Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
BP02-EN049 Blockman Effect Monster EARTH Rock 4 1000 1500 Common By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.
BP02-EN050 Spell Striker Effect Monster EARTH Warrior 3 600 200 Common You can remove from play 1 Spell Card from your Graveyard to Special Summon this card. This card can attack your opponent directly. You take no Battle Damage from battles involving this card.
BP02-EN051 Winged Rhynos Effect Monster WIND Beast-Warrior 4 1800 500 Common When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
BP02-EN052 Necro Gardna Effect Monster DARK Warrior 3 600 1300 Common During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
BP02-EN053 Herald of Creation Effect Monster LIGHT Spellcaster 4 1800 600 Common Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
BP02-EN054 Evil HERO Malicious Edge Effect Monster EARTH Fiend 7 2600 1800 Rare If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
BP02-EN055 Truckroid Effect Monster EARTH Machine 4 1000 2000 Rare If this card destroys an opponent's monster by battle and sends it to the GY: Equip the destroyed monster to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
BP02-EN056 Ancient Gear Knight Gemini Monster EARTH Machine 4 1800 500 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  • BP02-EN057 Dragon Ice Effect Monster WATER Dragon 5 1800 2200 Common When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field.
    BP02-EN058 Copycat Effect Monster LIGHT Spellcaster 1 0 0 Common When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF.
    BP02-EN059 Cyber Valley Effect Monster LIGHT Machine 1 0 0 Rare You can use 1 of these effects.
  • When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
  • You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
  • BP02-EN060 Darklord Zerato Effect Monster DARK Fairy 8 2800 2300 Rare If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. During the End Phase, if this card activated this effect this turn: Destroy this card.
    BP02-EN061 Belial - Marquis of Darkness Effect Monster DARK Fiend 8 2800 2400 Rare Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects.
    BP02-EN062 Doomcaliber Knight Effect Monster DARK Fiend 4 1900 1800 Common Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
    BP02-EN063 Exodius the Ultimate Forbidden Lord Effect Monster DARK Spellcaster 10 ? 0 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
    BP02-EN064 Dark Valkyria Gemini monster DARK Fairy 4 1800 1050 Rare This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
  • BP02-EN065 Phantom Dragon Effect Monster LIGHT Dragon 8 2300 2200 Rare When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
    BP02-EN066 Shield Warrior Effect Monster EARTH Warrior 3 800 1600 Common During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
    BP02-EN067 Dark Resonator Tuner Monster DARK Fiend 3 1300 300 Common The first time this card would be destroyed by battle each turn, it is not destroyed.
    BP02-EN068 Krebons Tuner Monster DARK Psychic 2 1200 400 Rare When this card is targeted for an attack: You can pay 800 LP; negate the attack.
    BP02-EN069 The Tricky Effect Monster WIND Spellcaster 5 2000 1200 Common You can Special Summon this card (from your hand) by discarding 1 card.
    BP02-EN070 Splendid Venus Effect Monster LIGHT Fairy 8 2800 2400 Rare All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated.
    BP02-EN071 Plaguespreader Zombie Tuner monster DARK Zombie 2 400 200 Common If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
    BP02-EN072 Machine Lord Ur Effect Monster EARTH Machine 4 1600 1500 Common This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0.
    BP02-EN073 Mosaic Manticore Effect Monster EARTH Beast 8 2800 2500 Rare During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated.
    BP02-EN074 Botanical Lion Effect Monster EARTH Plant 4 1600 2000 Common This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.
    BP02-EN075 Blizzard Dragon Effect Monster WATER Dragon 4 1800 1000 Common Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase.
    BP02-EN076 Des Mosquito Effect Monster DARK Insect 3 500 500 Common When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead.
    BP02-EN077 Dandylion Effect Monster EARTH Plant 3 300 300 Common If this card is sent to the GY: Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
    BP02-EN078 Fortress Warrior Effect Monster EARTH Warrior 2 600 1200 Common You take no Battle Damage from battles involving this card. Once per turn, this card cannot be destroyed by battle.
    BP02-EN079 Twin-Sword Marauder Effect Monster DARK Warrior 4 1600 1000 Common Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    BP02-EN080 Beast King Barbaros Effect Monster EARTH Beast-Warrior 8 3000 1200 Rare You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls.
    BP02-EN081 Hedge Guard Effect Monster EARTH Plant 3 0 2100 Common During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
    BP02-EN082 Card Guard Effect Monster DARK Fiend 4 1600 500 Common When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead.
    BP02-EN083 White Night Dragon Effect Monster WATER Dragon 8 3000 2500 Rare During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card.
    BP02-EN084 Beast Machine King Barbaros Ur Effect Monster EARTH Beast-Warrior 8 3800 1200 Rare You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.
    BP02-EN085 Evocator Chevalier Gemini monster FIRE Warrior 4 1900 900 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.
  • BP02-EN086 Battle Fader Effect Monster DARK Fiend 1 0 0 Common When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
    BP02-EN087 Oracle of the Sun Effect Monster LIGHT Spellcaster 5 1000 2000 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
    BP02-EN088 Samurai of the Ice Barrier Effect Monster WATER Warrior 4 1800 1500 Common When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card.
    BP02-EN089 Jurrac Titano Effect Monster FIRE Dinosaur 9 3000 2800 Rare This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your Graveyard to have this card gain 1000 ATK until the End Phase.
    BP02-EN090 Darklord Desire Effect Monster DARK Fairy 10 3000 2800 Rare Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
    BP02-EN091 Power Giant Effect Monster EARTH Rock 6 2200 0 Common You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.
    BP02-EN092 Anarchist Monk Ranshin Effect Monster EARTH Spellcaster 4 1800 100 Common When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
    BP02-EN093 Ape Fighter Effect Monster DARK Beast 4 1900 1200 Common If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
    BP02-EN094 Tanngrisnir of the Nordic Beasts Effect Monster EARTH Beast 3 1200 800 Common When this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0).
    BP02-EN095 Chaos Hunter Effect Monster DARK Fiend 7 2500 1600 Rare When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.
    BP02-EN096 Axe Dragonute Effect Monster DARK Dragon 4 2000 1200 Common If this card attacks, change it to Defense Position at the end of the Damage Step.
    BP02-EN097 Vylon Soldier Effect Monster LIGHT Fairy 4 1700 1000 Common When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.
    BP02-EN098 Blackwing - Zephyros the Elite Effect Monster DARK Winged Beast 4 1600 1000 Common If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
    BP02-EN099 Zubaba Knight Effect Monster EARTH Warrior 3 1600 900 Common At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    BP02-EN100 Gogogo Golem Effect Monster EARTH Rock 4 1800 1500 Common Once per turn, this Defense Position card cannot be destroyed by battle.
    BP02-EN101 Needle Sunfish Effect Monster WATER Fish 3 1500 100 Common When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    BP02-EN102 Shocktopus Effect Monster WATER Fish 4 1600 800 Common When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
    BP02-EN103 Photon Thrasher Effect Monster LIGHT Warrior 4 2100 0 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
    BP02-EN104 Interplanetarypurplythorny Dragon Effect Monster DARK Dragon 5 2200 1100 Common If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
    BP02-EN105 Tour Bus From the Underworld Effect Monster DARK Fiend 3 1000 1000 Common When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
    BP02-EN106 Vylon Tetra Tuner monster LIGHT Machine 2 900 900 Common If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
    BP02-EN107 Vylon Stella Tuner monster LIGHT Fairy 3 1400 200 Common If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster.
    BP02-EN108 Vylon Prism Tuner monster LIGHT Thunder 4 1500 1500 Common If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.
    BP02-EN109 Photon Wyvern Effect Monster LIGHT Dragon 7 2500 2000 Rare When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls.
    BP02-EN110 Tasuke Knight Effect Monster LIGHT Warrior 4 1700 100 Common When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use the effect of "Tasuke Knight" once per Duel.
    BP02-EN111 Gagaga Gardna Effect Monster EARTH Warrior 4 1500 2000 Common When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
    BP02-EN112 Cardcar D Effect Monster EARTH Machine 2 800 400 Rare Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
    BP02-EN113 Flame Tiger Effect Monster FIRE Beast 4 1800 0 Common During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
    BP02-EN114 Tardy Orc Effect Monster DARK Fiend 4 2200 0 Common This card cannot attack the turn it is Normal Summoned.
    BP02-EN115 D.D. Warrior Lady Effect Monster LIGHT Warrior 4 1500 1600 Rare After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    BP02-EN116 Solar Wind Jammer Effect Monster LIGHT Machine 5 800 2400 Common If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
    BP02-EN117 Mermail Abyssmegalo Effect Monster WATER Sea Serpent 7 2400 1900 Rare You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
    BP02-EN118 Dododo Bot Effect Monster EARTH Machine 4 1800 1900 Common Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
    BP02-EN119 Bacon Saver Effect Monster DARK Zombie 2 700 600 Common During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
    BP02-EN120 Amarylease Effect Monster EARTH Plant 1 100 200 Common During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
    BP02-EN121 Hyper-Ancient Shark Megalodon Effect Monster WATER Fish 8 2900 1300 Rare When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target.
    BP02-EN122 Pyrotech Mech - Shiryu Effect Monster FIRE Pyro 8 2900 1800 Rare You can Normal Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent
    BP02-EN123 Aye-Iron Effect Monster EARTH Machine 4 1600 1800 Common Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
    BP02-EN124 Mecha Phantom Beast Hamstrat Effect Monster WIND Machine 3 1100 1600 Common When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
    BP02-EN125 Obelisk the Tormentor Effect Monster DIVINE Divine Beast 10 4000 4000 Mosaic Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
    BP02-EN126 The Winged Dragon of Ra Effect Monster DIVINE Divine Beast 10 ? ? Mosaic Rare Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
    BP02-EN127 Slifer the Sky Dragon Effect Monster DIVINE Divine Beast 10 ? ? Mosaic Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
    BP02-EN128 Monster Reborn Spell Normal Rare Target 1 monster in either GY; Special Summon it.
    BP02-EN129 Pot of Greed Spell Normal Rare Draw 2 cards.
    BP02-EN130 Shield & Sword Spell Normal Common Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
    BP02-EN131 Axe of Despair Spell Equip Common (This card is always treated as an "Archfiend" card.)
    The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
    BP02-EN132 Malevolent Nuzzler Spell Equip Common The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck.
    BP02-EN133 Rush Recklessly Spell Quick-Play Common Target face-up monster gains 700 ATK until the End Phase.
    BP02-EN134 Horn of the Unicorn Spell Equip Common The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
    BP02-EN135 Premature Burial Spell Equip Rare Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
    BP02-EN136 Scapegoat Spell Quick-Play Common Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
    BP02-EN137 Graceful Charity Spell Normal Rare Draw 3 cards, then discard 2 cards.
    BP02-EN138 Book of Moon Spell Quick-Play Common Target 1 face-up monster on the field; change that target to face-down Defense Position.
    BP02-EN139 Reasoning Spell Normal Common Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard.
    BP02-EN140 Autonomous Action Unit Spell Equip Common Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
    BP02-EN141 Big Bang Shot Spell Equip Common The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
    BP02-EN142 Riryoku Spell Normal Common Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.
    BP02-EN143 Gravity Axe - Grarl Spell Equip Common The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
    BP02-EN144 Enemy Controller Spell Quick-Play Common Active 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target's battle position.
  • Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
  • BP02-EN145 Earthquake Spell Normal Common Change all face-up monsters to Defense Position.
    BP02-EN146 Shrink Spell Quick-Play Common Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
    BP02-EN147 Swords of Concealing Light Spell Continuous Common When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation.
    BP02-EN148 Nightmare's Steelcage Spell Normal Common This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
    BP02-EN149 Mausoleum of the Emperor Spell Field Common During the Main Phase: The turn player can activate these effect(s).
  • Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.
  • Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing.
    (This is their one Normal Summon/Set for that turn.)
  • BP02-EN150 Card Trader Spell Continuous Rare Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
    BP02-EN151 Fiend's Sanctuary Spell Normal Common Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token".
    BP02-EN152 Union Attack Spell Normal Common Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack.
    BP02-EN153 Fighting Spirit Spell Equip Common The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
    BP02-EN154 Star Blast Spell Normal Common Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
    BP02-EN155 Forbidden Chalice Spell Quick-Play Common Target 1 face-up monster on the field; until the End Phase, it gains 400 ATK, but its effects are negated .
    BP02-EN156 Reptilianne Rage Spell Equip Common The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
    BP02-EN157 Rocket Pilder Spell Equip Common While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
    BP02-EN158 Half Shut Spell Quick-Play Common Select 1 face-up monster on the field. That monster cannot be destroyed by battle this turn, and its ATK is halved until the End Phase of this turn.
    BP02-EN159 Cursed Armaments Spell Equip Common The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard, you can select 1 face-up monster your opponent controls and equip it with this card.
    BP02-EN160 Pot of Duality Spell Normal Rare Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
    BP02-EN161 Axe of Fools Spell Equip Common The equipped monster gains 1000 ATK, but its effects are negated. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.
    BP02-EN162 Forbidden Lance Spell Quick-Play Common Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.
    BP02-EN163 Blustering Winds Spell Normal Common Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
    BP02-EN164 Ego Boost Spell Quick-Play Common When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
    BP02-EN165 Shard of Greed Spell Continuous Rare Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.
    BP02-EN166 Full-Force Strike Spell Normal Rare Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy the opponent's monster after damage calculation.
    BP02-EN167 Photon Sanctuary Spell Normal Common Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.
    BP02-EN168 Forbidden Dress Spell Quick-Play Common Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
    BP02-EN169 Reverse Trap Trap Normal Common All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
    BP02-EN170 Waboku Trap Normal Common You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
    BP02-EN171 Call of the Haunted Trap Continuous Rare Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    BP02-EN173 Metalmorph Trap Normal Common Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    BP02-EN174 Mask of Weakness Trap Normal Common Target 1 attacking monster; that target loses 700 ATK until the End Phase.
    BP02-EN175 Reckless Greed Trap Normal Rare Draw 2 cards and skip your next 2 Draw Phases.
    BP02-EN176 Rope of Life Trap Normal Common When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
    BP02-EN177 Windstorm of Etaqua Trap Normal Common Change the battle positions of all face-up monsters your opponent controls.
    BP02-EN178 Zero Gravity Trap Normal Common Change the battle positions of all face-up monsters on the field.
    BP02-EN179 A Hero Emerges Trap Normal Common When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
    BP02-EN180 Embodiment of Apophis Trap Continuous Common During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)
    BP02-EN181 Draining Shield Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
    BP02-EN182 Curse of Anubis Trap Normal Common All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect.
    BP02-EN183 Labyrinth of Nightmare Trap Continuous Common Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls.
    BP02-EN184 Threatening Roar Trap Normal Common Your opponent cannot declare an attack this turn.
    BP02-EN185 Rising Energy Trap Normal Common Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
    BP02-EN186 Magical Arm Shield Trap Normal Common When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
    BP02-EN187 Shattered Axe Trap Continuous Common Select 1 face-up monster on the field. It loses 500 ATK during each of your Standby Phases. When the monster is destroyed, destroy this card.
    BP02-EN188 Stronghold the Moving Fortress Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control a face-up "Green Gadget", "Red Gadget", and "Yellow Gadget", this card's ATK becomes 3000.
    BP02-EN189 Strike Slash Trap Normal Common Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.
    BP02-EN190 No Entry!! Trap Normal Common Change all Attack Position monsters to Defense Position.
    BP02-EN191 Cloning Trap Normal Common Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
    BP02-EN192 Sinister Seeds Trap Normal Common Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.
    BP02-EN193 Metal Reflect Slime Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
    BP02-EN194 Zoma the Spirit Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
    BP02-EN195 Miniaturize Trap Continuous Common Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.
    BP02-EN196 Spacegate Trap Continuous Common When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.
    BP02-EN197 Overworked Trap Normal Common Destroy each monster whose ATK is higher than its original ATK.
    BP02-EN198 Kunai with Chain Trap Normal Common Activate 1 or both of these effects (simultaneously).
  • When an opponent's monster attacks: Target the attacking monster; change that target to Defense Position.
  • Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
  • BP02-EN199 Prideful Roar Trap Normal Common During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
    BP02-EN200 Time Machine Trap Normal Common Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
    BP02-EN201 Half or Nothing Trap Normal Common During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects.
  • Halve the ATK of all monsters they currently control, until the end of the Battle Phase.
  • End the Battle Phase.
  • BP02-EN202 Miracle Locus Trap Normal Common Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage.
    BP02-EN203 Skill Successor Trap Normal Common Target 1 face-up monster you control; it gains 400 ATK until the End Phase. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard to target 1 face-up monster you control; that target gains 800 ATK until the End Phase.
    BP02-EN204 Power Frame Trap Normal Common When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves.
    BP02-EN205 Damage Gate Trap Normal Common When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
    BP02-EN206 Miracle's Wake Trap Normal Common Target 1 monster that was destroyed by battle and sent to your Graveyard this turn; Special Summon it from your Graveyard.
    BP02-EN207 Half Counter Trap Normal Common During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn.
    BP02-EN208 The Golden Apples Trap Normal Rare Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.
    BP02-EN209 Tiki Curse Trap Continuous Common Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.
    BP02-EN210 Tiki Soul Trap Continuous Common Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead.
    BP02-EN211 Impenetrable Attack Trap Normal Common During the Battle Phase, activate 1 of these effects.
  • Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
  • You take no battle damage during this Battle Phase.
  • BP02-EN212 Memory of an Adversary Trap Normal Rare When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.
    BP02-EN213 Dimension Gate Trap Continuous Common When this card is activated: Target 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
    BP02-EN214 Spikeshield with Chain Trap Normal Rare Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only.
    BP02-EN215 Breakthrough Skill Trap Normal Common Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.

    This set contains 214 cards.

    Release Date: 2013-06-28