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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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BLCR-EN001 | Royal Straight Slasher | Effect Monster | LIGHT | Warrior | 6 | 2400 | 1350 | Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned with "Royal Straight". If you have all of "Queen's Knight", "King's Knight", and "Jack's Knight" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of "Royal Straight Slasher" once per turn. | |
BLCR-EN002 | Royal Straight | Spell | Quick-Play | Ultra Rare | Send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight". | |||||
BLCR-EN003 | Dragon Nails | Spell | Equip | Ultra Rare | Equip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent's card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish this card when it leaves the field. You can only use this effect of "Dragon Nails" once per turn. | |||||
BLCR-EN004 | Thunder Ball | Effect Monster | DARK | Fiend | 3 | 450 | 400 | Ultra Rare | At the end of the Damage Step, if a monster battled: You can Special Summon this card from your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; destroy all other monsters in this card's column. If this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that target to your hand. You can only use each effect of "Thunder Ball" once per turn. | |
BLCR-EN005 | Dice Dungeon | Spell | Field | Ultra Rare | When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. |
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BLCR-EN006 | Dimension Dice | Spell | Normal | Ultra Rare | If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck. | |||||
BLCR-EN007 | Clockwork Night | Spell | Continuous | Secret Rare | All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn. | |||||
BLCR-EN008 | EN Shuffle | Spell | Normal | Secret Rare | Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn. | |||||
BLCR-EN009 | Battle of Sleeping Spirits | Spell | Quick-Play | Ultra Rare | Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn. | |||||
BLCR-EN010 | Advanced Crystal Beast Ruby Carbuncle | Effect Monster | LIGHT | Fairy | 3 | 300 | 300 | Secret Rare | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn. | |
BLCR-EN011 | Advanced Crystal Beast Amethyst Cat | Effect Monster | EARTH | Beast | 3 | 1200 | 400 | Secret Rare | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN012 | Advanced Crystal Beast Emerald Tortoise | Effect Monster | WATER | Aqua | 3 | 600 | 2000 | Secret Rare | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN013 | Advanced Crystal Beast Topaz Tiger | Effect Monster | EARTH | Beast | 4 | 1600 | 1000 | Secret Rare | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN014 | Advanced Crystal Beast Amber Mammoth | Effect Monster | EARTH | Beast | 4 | 1700 | 1600 | Secret Rare | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN015 | Advanced Crystal Beast Cobalt Eagle | Effect Monster | WIND | Winged Beast | 4 | 1400 | 800 | Secret Rare | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN016 | Advanced Crystal Beast Sapphire Pegasus | Effect Monster | WIND | Beast | 4 | 1800 | 1200 | Secret Rare | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN017 | Dyna Base | Effect Monster | EARTH | Machine | 4 | 0 | 2100 | Ultra Rare | If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of "Dyna Base" once per turn. | |
BLCR-EN018 | Dyna Tank | Fusion/Effect Monster | EARTH | Machine | 7 | ? | 2100 | Ultra Rare | 1 Machine monster + 1 Dinosaur monster Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY. |
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BLCR-EN019 | Gadget Box | Spell | Continuous | Ultra Rare | (This card is always treated as a "Morphtronic" card.) When this card is activated: Place 3 Morph Counters on it. Once per turn, during your Main Phase: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 "Gadget Box Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Gadget Box" per turn. |
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BLCR-EN020 | Morphtronic Impact Return | Trap | Normal | Ultra Rare | Target up to 2 Spells/Traps your opponent controls; shuffle 1 "Morphtronic" monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck. You can banish this card from your GY, then target 1 of your "Morphtronic" monsters that is banished or in your GY; Special Summon it in Defense Position. You can only use 1 "Morphtronic Impact Return" effect per turn, and only once that turn. | |||||
BLCR-EN021 | Tool Box | Spell | Continuous | Ultra Rare | If you control a monster: You can reveal 2 Equip Spells from your Deck with different names, your opponent randomly picks 1 for you to add to your hand, also place the remaining card on the bottom of your Deck. You can only use this effect of "Tool Box" once per turn. | |||||
BLCR-EN022 | Crystal Skull | Effect Monster | WATER | Rock | 1 | 0 | 0 | Ultra Rare | If this card is Summoned: Take 1000 damage, then change this card to Defense Position. During the End Phase, if you did not take effect damage this turn: You can either add to your hand or Special Summon 1 Rock monster with 0 ATK from your Deck. You can only use this effect of "Crystal Skull" once per turn. | |
BLCR-EN023 | Curse Reflection Doll | Spell | Quick-Play | Ultra Rare | When a monster effect is activated that would inflict damage to you: Your opponent takes that damage instead. When you take battle damage, while this card is in your GY: You can Set this card. You can only use this effect of "Curse Reflection Doll" once per turn. | |||||
BLCR-EN024 | Stonehenge | Spell | Equip | Ultra Rare | Target 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 "Stonehenge" per turn. | |||||
BLCR-EN025 | Dream Shark | Effect Monster | WATER | Fish | 5 | 0 | 2600 | Ultra Rare | The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field. | |
BLCR-EN026 | Heroic Call | Spell | Normal | Ultra Rare | Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn. | |||||
BLCR-EN027 | Oily Cicada | Effect Monster | WIND | Insect | 3 | 1000 | 1000 | Ultra Rare | If this card is Normal or Special Summoned: You can reduce the Levels of all Insect monsters you currently control by 1. If the battle position of this card is changed: You can Special Summon 1 "Oily Cicada" from your hand, Deck, or GY. You can only use each effect of "Oily Cicada" once per turn. | |
BLCR-EN028 | Dream Cicada | Effect Monster | WIND | Insect | 3 | 300 | 1300 | Ultra Rare | If you control an Attack Position Insect monster, you can Special Summon this card (from your hand). You can only Special Summon "Dream Cicada" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. You can only use this effect of "Dream Cicada" once per turn. | |
BLCR-EN029 | Number 2: Ninja Shadow Mosquito | Xyz/Effect Monster | WIND | Insect | 2 | 0 | 0 | Secret Rare | 2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; |
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BLCR-EN030 | Ninjitsu Art of Mosquito Marching | Spell | Normal | Ultra Rare | Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn. | |||||
BLCR-EN031 | Performapal Odd-Eyes Seer | Pendulum/Effect Monster | DARK | Spellcaster | 6 | 100 | 1800 | Ultra Rare | During your Main Phase, if you control this Pendulum Summoned card: You can activate the following effect, based on its battle position; You can only use this effect of "Performapal Odd-Eyes Seer" once per turn. Pendulum Scale: 1 Pendulum Effect: You can target 1 "Performapal" or "Odd-Eyes" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Performapal Odd-Eyes Seer" once per turn. |
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BLCR-EN032 | Doodle Beast - Stego | Effect Monster | EARTH | Dinosaur | 5 | 1200 | 1800 | Secret Rare | If you control no monsters, or if all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Doodlebook" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Doodle Beast - Stego" once per turn. | |
BLCR-EN033 | Doodle Beast - Tyranno | Effect Monster | EARTH | Dinosaur | 8 | 2400 | 1200 | Secret Rare | You can Tribute Summon this card by Tributing 1 Dinosaur monster. During the Main Phase, if a Dinosaur monster is on the field, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand. You can only use this effect of "Doodle Beast - Tyranno" once per turn. If this card is Normal Summoned: You can destroy 1 monster on the field, then, if this card was Tribute Summoned by Tributing a "Doodle Beast" monster(s), it gains ATK equal to half the destroyed monster's ATK on the field. | |
BLCR-EN034 | Doodlebook - Uh uh uh! | Trap | Normal | Ultra Rare | When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn. | |||||
BLCR-EN035 | Todoroki the Earthbolt Star | Effect Monster | EARTH | Warrior | 6 | 2100 | 0 | Ultra Rare | You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn. | |
BLCR-EN036 | Senko the Skybolt Star | Effect Monster | LIGHT | Warrior | 7 | 2400 | 0 | Ultra Rare | If an EARTH monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 Attack Position monster your opponent controls; your monster loses exactly 1500 ATK, and if it does, destroy that opponent's monster. You can only use each effect of "Senko the Skybolt Star" once per turn. | |
BLCR-EN037 | Raijin the Breakbolt Star | Fusion/Effect Monster | LIGHT | Warrior | 10 | 3000 | 2200 | Ultra Rare | 1 Level 5 of higher LIGHT Warrior monster + 1 EARTH Warrior monster If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of "Raijin the Breakbolt Star" once per turn. |
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BLCR-EN038 | Amazoness Hall | Trap | Continuous | Ultra Rare | When this card is activated: You can take 1 "Amazoness" monster from your GY or your face-up Extra Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. If a monster(s) is Special Summoned to your opponent's field while you control an "Amazoness" Monster Card (except during the Damage Step): You can target 1 of those opponent's monsters; gain LP equal to its ATK. You can only use this effect of "Amazoness Hall" once per turn. | |||||
BLCR-EN039 | Amazoness Hot Spring | Trap | Continuous | Ultra Rare | When this card is activated: You can take 1 "Amazoness" monster from your Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. When you take battle damage while you control an "Amazoness" Monster Card: You can gain LP equal to the damage you took. You can only use this effect of "Amazoness Hot Spring" once per turn. | |||||
BLCR-EN040 | G Golem Rock Hammer | Effect Monster | EARTH | Cyberse | 6 | 1800 | 2400 | Ultra Rare | If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn. | |
BLCR-EN041 | G Golem Pebble Dog | Effect Monster | EARTH | Cyberse | 2 | 300 | 1000 | Ultra Rare | If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn. | |
BLCR-EN042 | G Golem Crystal Heart | Link/Effect Monster | WATER | Cyberse | 0 | LINK-2 | Ultra Rare | 2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent. |
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BLCR-EN043 | G Golem Stubborn Menhir | Link/Effect Monster | EARTH | Cyberse | 1500 | LINK-2 | Ultra Rare | 2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn. |
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BLCR-EN044 | G Golem Invalid Dolmen | Link/Effect Monster | EARTH | Cyberse | 2800 | LINK-3 | Secret Rare | 2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls. |
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BLCR-EN045 | G Golem Dignified Trilithon | Link/Effect Monster | EARTH | Cyberse | 3200 | LINK-4 | Secret Rare | 2+ EARTH monsters All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn. |
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BLCR-EN046 | Gravity Balance | Spell | Normal | Ultra Rare | (This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn. |
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BLCR-EN047 | Crystal Beast Ruby Carbuncle | Effect Monster | LIGHT | Fairy | 3 | 300 | 300 | Ultra Rare | When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN048 | Crystal Beast Amethyst Cat | Effect Monster | EARTH | Beast | 3 | 1200 | 400 | Ultra Rare | This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN049 | Crystal Beast Emerald Tortoise | Effect Monster | WATER | Aqua | 3 | 600 | 2000 | Ultra Rare | Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN050 | Crystal Beast Topaz Tiger | Effect Monster | EARTH | Beast | 4 | 1600 | 1000 | Ultra Rare | If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN051 | Crystal Beast Amber Mammoth | Effect Monster | EARTH | Beast | 4 | 1700 | 1600 | Ultra Rare | When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN052 | Crystal Beast Cobalt Eagle | Effect Monster | WIND | Winged Beast | 4 | 1400 | 800 | Ultra Rare | Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN053 | Crystal Beast Sapphire Pegasus | Effect Monster | LIGHT | Beast | 4 | 1800 | 1200 | Ultra Rare | When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
BLCR-EN054 | Advanced Dark | Spell | Field | Ultra Rare | All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle. | |||||
BLCR-EN055 | Rainbow Bridge | Spell | Normal | Ultra Rare | Add 1 "Crystal" Spell/Trap from your Deck to your hand. | |||||
BLCR-EN056 | Blackwing - Gale the Whirlwind | Tuner/Effect Monster | DARK | Winged Beast | 3 | 1300 | 400 | Ultra Rare | If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK/DEF become half its current ATK/DEF. | |
BLCR-EN057 | Blackwing - Bora the Spear | Effect Monster | DARK | Winged Beast | 4 | 1700 | 800 | Ultra Rare | If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage. | |
BLCR-EN058 | Blackwing - Sirocco the Dawn | Effect Monster | DARK | Winged Beast | 5 | 2000 | 900 | Ultra Rare | If only your opponent controls a monster, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the combined ATK of all "Blackwing" monsters currently on the field, except itself, also for the rest of this turn, you can only attack with that monster. | |
BLCR-EN059 | Blackwing - Blizzard the Far North | Tuner/Effect Monster | DARK | Winged Beast | 2 | 1300 | 0 | Ultra Rare | Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your GY; Special Summon that target in Defense Position. | |
BLCR-EN060 | Blackwing - Vayu the Emblem of Honor | Tuner/Effect Monster | DARK | Winged Beast | 1 | 800 | 0 | Secret Rare | This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated. | |
BLCR-EN061 | Blackwing - Breeze the Zephyr | Tuner/Effect Monster | DARK | Winged Beast | 3 | 1100 | 300 | Ultra Rare | If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. | |
BLCR-EN062 | Blackwing - Simoon the Poison Wind | Effect Monster | DARK | Winged Beast | 6 | 1600 | 2000 | Ultra Rare | If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage. | |
BLCR-EN063 | Blackwing - Gram the Shining Star | Synchro/Effect Monster | DARK | Winged Beast | 5 | 2200 | 1500 | Ultra Rare | 1 Tuner + 1 or more non-Tuner monsters Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated. |
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BLCR-EN064 | Blackwing Full Armor Master | Synchro/Effect Monster | DARK | Winged Beast | 10 | 3000 | 3000 | Ultra Rare | 1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter. |
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BLCR-EN065 | Toon Black Luster Soldier | Toon/Effect Monster | EARTH | Warrior | 8 | 3000 | 2500 | Secret Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated. | |
BLCR-EN066 | Toon Harpie Lady | Toon/Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Ultra Rare | Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. | |
BLCR-EN067 | Toon Bookmark | Spell | Normal | Secret Rare | Add 1 "Toon World", or 1 card that mentions it, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn. | |||||
BLCR-EN068 | Toon Page-Flip | Spell | Quick-Play | Secret Rare | If you control "Toon World": Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn. | |||||
BLCR-EN069 | Toon Terror | Trap | Counter | Ultra Rare | When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn. | |||||
BLCR-EN070 | The Chaos Creator | Effect Monster | DARK | Thunder | 8 | 2300 | 3000 | Secret Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn. | |
BLCR-EN071 | Chaos Daedalus | Effect Monster | DARK | Sea Serpent | 7 | 2600 | 1500 | Ultra Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn. | |
BLCR-EN072 | Chaos Valkyria | Effect Monster | LIGHT | Fairy | 4 | 1800 | 1050 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn. | |
BLCR-EN073 | Chaos Space | Spell | Normal | Secret Rare | Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the deck, then draw 1 card. You can only use each effects of "Chaos Space" once per turn. | |||||
BLCR-EN074 | Odd-Eyes Persona Dragon | Pendulum/Effect Monster | DARK | Dragon | 5 | 1200 | 2400 | Secret Rare | Once per turn (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn. Pendulum Scale: 1 Pendulum Effect: Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon". |
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BLCR-EN075 | Odd-Eyes Phantasma Dragon | Pendulum/Effect Monster | DARK | Dragon | 8 | 3000 | 2500 | Secret Rare | If you have 2 cards in your Pendulum Zones and a face-up "Odd-Eyes" Pendulum Monster in your Extra Deck: You can Special Summon this card from your hand. You cannot Pendulum Summon the turn you activate this effect. During damage calculation, if this card attacks an opponent's monster: You can make that opponent's monster lose 1000 ATK for each face-up Pendulum Monster in your Extra Deck, during damage calculation only. You can only use each effect of "Odd-Eyes Phantasma Dragon" once per turn. Pendulum Scale: 0 Pendulum Effect: You can discard 1 card; add 1 face-up Dragon Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Odd-Eyes Phantasma Dragon" once per turn. |
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BLCR-EN076 | Odd-Eyes Rebellion Dragon | Xyz/Pendulum/Effect Monster | DARK | Dragon | 7 | 3000 | 2500 | Ultra Rare | 2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, inflict 1000 damage to your opponent for each card destroyed, and if you do, this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone. Pendulum Scale: 4 Pendulum Effect: Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. |
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BLCR-EN077 | D.D. Crow | Effect Monster | DARK | Winged Beast | 1 | 100 | 100 | Ultra Rare | (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. | |
BLCR-EN078 | Edge Imp Chain | Effect Monster | DARK | Fiend | 4 | 1200 | 1800 | Ultra Rare | When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the GY: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn. | |
BLCR-EN079 | Token Collector | Effect Monster | EARTH | Fiend | 4 | 0 | 2000 | Ultra Rare | If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Token was Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens. | |
BLCR-EN080 | Koa'ki Meiru Supplier | Effect Monster | EARTH | Rock | 4 | 1400 | 1600 | Secret Rare | If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that mentions "Iron Core of Koa'ki Meiru", except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn. | |
BLCR-EN081 | Doomkaiser Dragon | Synchro/Effect Monster | FIRE | Zombie | 6 | 2400 | 1500 | Secret Rare | Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned: You can target 1 Zombie monster in your opponent's GY; Special Summon that target to your field in Attack Position, but destroy it when this card leaves the field. |
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BLCR-EN082 | Revived King Ha Des | Synchro/Effect Monster | DARK | Zombie | 6 | 2450 | 0 | Secret Rare | Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters Negate the effects of Effect Monsters destroyed by battle with Zombie monsters you control. |
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BLCR-EN083 | Borreload Savage Dragon | Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2500 | Secret Rare, Starlight Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn. |
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BLCR-EN084 | Number 100: Numeron Dragon | Xyz/Effect Monster | LIGHT | Dragon | 1 | 0 | 0 | Secret Rare | 2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap from their GY to their field. When an opponent's monster declares an attack while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card. |
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BLCR-EN085 | Number F0: Utopic Draco Future | Xyz/Effect Monster | LIGHT | Warrior | 0 | 3000 | 200 | Secret Rare | 3 XYZ Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it. |
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BLCR-EN086 | Frightfur Patchwork | Spell | Normal | Ultra Rare | Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn. | |||||
BLCR-EN087 | Salamangreat Circle | Spell | Quick-Play | Ultra Rare | Activate 1 of these effects: You can only activate 1 "Salamangreat Circle" per turn. |
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BLCR-EN088 | Fusion Destiny | Spell | Normal | Secret Rare | Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn. | |||||
BLCR-EN089 | Emblem of the Plunder Patroll | Spell | Equip | Ultra Rare | Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect. You can only use this effect of "Emblem of the Plunder Patroll" once per turn. |
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BLCR-EN090 | Hieratic Seal of the Heavenly Spheres | Link/Effect Monster | LIGHT | Dragon | 0 | LINK-2 | Ultra Rare | 2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn. |
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BLCR-EN091 | Avendread Savior | Link/Effect Monster | DARK | Zombie | 1600 | LINK-2 | Ultra Rare | 2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. |
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BLCR-EN092 | Selene, Queen of the Master Magicians | Link/Effect Monster | LIGHT | Spellcaster | 1850 | LINK-3 | Secret Rare | 2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to. |
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BLCR-EN093 | Accesscode Talker | Link/Effect Monster | DARK | Cyberse | 2300 | LINK-4 | Secret Rare, Starlight Rare | 2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker". |
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BLCR-EN094 | Blackbeard, the Plunder Patroll Captain | Link/Effect Monster | WATER | Fiend | 1600 | LINK-2 | Secret Rare | 2 monsters including a "Plunder Patrol" monster (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn. |
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BLCR-EN095 | Artemis, the Magistus Moon Maiden | Link/Effect Monster | LIGHT | Spellcaster | 800 | LINK-1 | Secret Rare | 1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn. |
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BLCR-EN096 | Evil★ Twin Ki-sikil | Link/Effect Monster | LIGHT | Fiend | 1100 | LINK-2 | Secret Rare | 2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★ Twin Ki-sikil" once per turn. |
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BLCR-EN097 | Evil★ Twin Lil-la | Link/Effect Monster | DARK | Fiend | 1100 | LINK-2 | Secret Rare | 2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★ Twin Lil-la" once per turn. |
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BLCR-EN098 | Yata-Garasu | Spirit Monster | WIND | Fiend | 2 | 200 | 100 | Starlight Rare | Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn. | |
BLCR-EN099 | Blackwing Armor Master | Synchro/Effect Monster | DARK | Winged Beast | 7 | 2500 | 1500 | Starlight Rare | 1 "Blackwing" Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn. |
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BLCR-EN100 | Super Polymerization | Spell | Quick-Play | Starlight Rare | Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. | |||||
BLCR-EN101 | Exodia the Forbidden One | Effect Monster | DARK | Spellcaster | 3 | 1000 | 1000 | Starlight Rare | If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. | |
BLCR-EN102 | Right Leg of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Starlight Rare | A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. | |
BLCR-EN103 | Left Leg of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Starlight Rare | A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. | |
BLCR-EN104 | Right Arm of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Starlight Rare | A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. | |
BLCR-EN105 | Left Arm of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Starlight Rare | A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. |
This set contains 105 cards.
Release Date: 2022-11-17