Order Battles of Legend: Hero's Revenge from our affilate partners: Amazon, eBay, and TCG Player
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
BLHR-EN000 | Five-Headed Dragon | Fusion/Effect Monster | DARK | Dragon | 12 | 5000 | 5000 | Secret Rare | 5 Dragon-Type monsters This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Damage calculation is applied normally. ) | |
BLHR-EN001 | Ipiria | Effect Monster | EARTH | Reptile | 2 | 500 | 500 | Secret Rare | If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn. | |
BLHR-EN002 | Water of Life | Spell | Normal | Ultra Rare | If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn. | |||||
BLHR-EN003 | Gold Moon Coin | Spell | Normal | Ultra Rare | Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn. | |||||
BLHR-EN004 | Gingerbread House | Spell | Continuous | Ultra Rare | During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn. | |||||
BLHR-EN005 | Vision HERO Minimum Ray | Effect Monster | DARK | Warrior | 3 | 1200 | 700 | Ultra Rare | If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn. | |
BLHR-EN006 | Vision HERO Multiply Guy | Effect Monster | DARK | Warrior | 3 | 800 | 700 | Ultra Rare | If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn. | |
BLHR-EN007 | Vision HERO Increase | Effect Monster | DARK | Warrior | 3 | 900 | 1100 | Secret Rare | If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn. | |
BLHR-EN008 | Vision HERO Poisoner | Effect Monster | DARK | Warrior | 3 | 900 | 700 | Ultra Rare | If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn. | |
BLHR-EN009 | Vision HERO Gravito | Effect Monster | DARK | Warrior | 4 | 500 | 2000 | Ultra Rare | If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn. | |
BLHR-EN010 | Vision HERO Faris | Effect Monster | DARK | Warrior | 5 | 1600 | 1800 | Secret Rare | You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn. | |
BLHR-EN011 | Vision Release | Spell | Normal | Ultra Rare | Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand. | |||||
BLHR-EN012 | Vision Fusion | Spell | Normal | Secret Rare | Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn. | |||||
BLHR-EN013 | Apparition | Trap | Normal | Ultra Rare | If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn. | |||||
BLHR-EN014 | Fortune Fairy Hikari | Effect Monster | LIGHT | Spellcaster | 1 | 0 | 0 | Secret Rare | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn. | |
BLHR-EN015 | Fortune Fairy En | Effect Monster | FIRE | Spellcaster | 2 | 0 | 0 | Ultra Rare | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn. | |
BLHR-EN016 | Fortune Fairy Hu | Effect Monster | WIND | Spellcaster | 3 | 0 | 0 | Ultra Rare | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn. | |
BLHR-EN017 | Fortune Fairy Swee | Effect Monster | WATER | Spellcaster | 4 | 0 | 0 | Ultra Rare | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn. | |
BLHR-EN018 | Fortune Fairy Ann | Effect Monster | DARK | Spellcaster | 5 | 0 | 0 | Ultra Rare | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn. | |
BLHR-EN019 | Fortune Fairy Chee | Effect Monster | EARTH | Spellcaster | 6 | 0 | 0 | Ultra Rare | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn. | |
BLHR-EN020 | Unacceptable Result | Spell | Quick-Play | Ultra Rare | If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand. | |||||
BLHR-EN021 | Miracle Stone | Spell | Continuous | Ultra Rare | You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card. | |||||
BLHR-EN022 | Lucky Loan | Spell | Normal | Ultra Rare | Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn. | |||||
BLHR-EN023 | T.G. Gear Zombie | Tuner/Effect Monster | DARK | Zombie | 1 | 600 | 0 | Secret Rare | You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn. | |
BLHR-EN024 | T.G. Drill Fish | Effect Monster | WATER | Fish | 1 | 100 | 800 | Ultra Rare | This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. |
|
BLHR-EN025 | T.G. Metal Skeleton | Effect Monster | DARK | Zombie | 2 | 1100 | 0 | Ultra Rare | If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn. | |
BLHR-EN026 | Sonic Stun | Trap | Normal | Ultra Rare | When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck. | |||||
BLHR-EN027 | Number 26: Spaceway Octobypass | Xyz/Effect Monster | LIGHT | Psychic | 3 | 800 | 2400 | Ultra Rare | 2 Level 3 monsters At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent. |
|
BLHR-EN028 | Number 60: Dugares the Timeless | Xyz/Effect Monster | FIRE | Fiend | 4 | 1200 | 1200 | Ultra Rare | 2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; You can only use this effect of "Number 60: Dugares the Timeless" once per turn. |
|
BLHR-EN029 | Number 76: Harmonizer Gradielle | Xyz/Effect Monster | LIGHT | Fairy | 7 | 2700 | 2100 | Ultra Rare | 2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn. |
|
BLHR-EN030 | Number 97: Draglubion | Xyz/Effect Monster | DARK | Dragon | 8 | 3000 | 3000 | Secret Rare | 2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn. |
|
BLHR-EN031 | Battlewasp - Pin the Bullseye | Effect Monster | WIND | Insect | 1 | 200 | 300 | Ultra Rare | If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn. | |
BLHR-EN032 | Battlewasp - Dart the Hunter | Effect Monster | WIND | Insect | 1 | 100 | 100 | Ultra Rare | When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn. | |
BLHR-EN033 | Battlewasp - Sting the Poison | Tuner/Effect Monster | WIND | Insect | 2 | 400 | 800 | Ultra Rare | If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn. | |
BLHR-EN034 | Battlewasp - Twinbow the Attacker | Effect Monster | WIND | Insect | 3 | 1000 | 500 | Ultra Rare | During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase. | |
BLHR-EN035 | Battlewasp - Arbalest the Rapidfire | Effect Monster | WIND | Insect | 4 | 1800 | 800 | Ultra Rare | When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn. | |
BLHR-EN036 | Battlewasp - Azusa the Ghost Bow | Synchro/Tuner/Effect Monster | WIND | Insect | 5 | 2200 | 1600 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. |
|
BLHR-EN037 | Battlewasp - Halberd the Charge | Synchro/Effect Monster | WIND | Insect | 6 | 2500 | 800 | Ultra Rare | 1 Insect Tuner + 1+ non-Tuner monsters Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn. |
|
BLHR-EN038 | Battlewasp - Hama the Conquering Bow | Synchro/Effect Monster | WIND | Insect | 8 | 2800 | 2000 | Secret Rare | 1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. |
|
BLHR-EN039 | Battlewasp - Ballista the Armageddon | Synchro/Effect Monster | WIND | Insect | 12 | 3000 | 800 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters. |
|
BLHR-EN040 | Summoning Swarm | Spell | Normal | Ultra Rare | Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters. | |||||
BLHR-EN041 | Revival Swarm | Spell | Normal | Ultra Rare | Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn. | |||||
BLHR-EN042 | Battlewasp - Nest | Trap | Continuous | Ultra Rare | When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY. | |||||
BLHR-EN043 | All-Eyes Phantom Dragon | Pendulum/Effect Monster | LIGHT | Dragon | 10 | 3000 | 2500 | Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation. Pendulum Scale: 0 Pendulum Effect: Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster. |
|
BLHR-EN044 | Hi-Speedroid Kitedrake | Synchro/Effect Monster | WIND | Machine | 8 | 3000 | 2800 | Secret Rare | 1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn. |
|
BLHR-EN045 | Avendread Savior | Link/Effect Monster | DARK | Zombie | 1600 | LINK-2 | Secret Rare | 2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. |
||
BLHR-EN046 | Black Luster Soldier - Soldier of Chaos | Link/Effect Monster | EARTH | Warrior | 3000 | LINK-3 | Secret Rare | 3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; |
||
BLHR-EN047 | Harpie Conductor | Link/Effect Monster | WIND | Winged Beast | 1900 | LINK-2 | Secret Rare | 2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. |
||
BLHR-EN048 | Double Headed Anger Knuckle | Link/Effect Monster | EARTH | Machine | 1500 | LINK-2 | Secret Rare | 2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. |
||
BLHR-EN049 | Traptrix Sera | Link/Effect Monster | EARTH | Plant | 800 | LINK-1 | Secret Rare | 1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. |
||
BLHR-EN050 | Hi-Speedroid Rubber Band Shooter | Link/Effect Monster | WIND | Machine | 1000 | LINK-2 | Secret Rare | 2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn. |
||
BLHR-EN051 | PSY-Framelord Lambda | Link/Effect Monster | LIGHT | Psychic | 1700 | LINK-2 | Secret Rare | 2 monsters, except Tokens You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn. |
||
BLHR-EN052 | Magical Musketeer Max | Link/Effect Monster | LIGHT | Fiend | 1000 | LINK-1 | Ultra Rare | 1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. |
||
BLHR-EN053 | Gimmick Puppet Chimera Doll | Link/Effect Monster | DARK | Machine | 1500 | LINK-2 | Ultra Rare | 2 Machine monsters During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn. |
||
BLHR-EN054 | Salamangreat Almiraj | Link/Effect Monster | FIRE | Cyberse | 0 | LINK-1 | Secret Rare | 1 Normal Summoned monsters with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn. |
||
BLHR-EN055 | Stardust Mirage | Trap | Normal | Secret Rare | If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn. | |||||
BLHR-EN056 | Dark Sacrifice | Trap | Normal | Secret Rare | When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY. | |||||
BLHR-EN057 | Foolish Burial | Spell | Normal | Ultra Rare | Send 1 monster from your Deck to the GY. | |||||
BLHR-EN058 | Symbol of Friendship | Spell | Normal | Ultra Rare | To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that sameturn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand. | |||||
BLHR-EN059 | Vision HERO Vyon | Effect Monster | DARK | Warrior | 4 | 1000 | 1200 | Secret Rare | If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand. | |
BLHR-EN060 | Vision HERO Witch Raider | Effect Monster | DARK | Warrior | 8 | 2700 | 1900 | Ultra Rare | To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters. | |
BLHR-EN061 | Elemental HERO Stratos | Effect Monster | WIND | Warrior | 4 | 1800 | 300 | Ultra Rare | When this card is Normal or Special Summoned: You can activate 1 of these effects; |
|
BLHR-EN062 | Vision HERO Trinity | Fusion/Effect Monster | DARK | Warrior | 8 | 2500 | 2000 | Ultra Rare | 3 "HERO" monsters During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly. |
|
BLHR-EN063 | Destiny HERO - Dangerous | Fusion/Effect Monster | DARK | Warrior | 6 | 2000 | 2600 | Ultra Rare | 1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn. |
|
BLHR-EN064 | Elemental Hero Neos Knight | Fusion/Effect Monster | LIGHT | Warrior | 7 | 2500 | 1000 | Secret Rare | Elemental Hero Neos + 1 Warrior-Type monster This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage. |
|
BLHR-EN065 | Elemental HERO Absolute Zero | Fusion/Effect Monster | WATER | Warrior | 8 | 2500 | 2000 | Ultra Rare | 1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls. |
|
BLHR-EN066 | Dragonecro Nethersoul Dragon | Fusion/Effect Monster | DARK | Dragon | 8 | 3000 | 0 | Ultra Rare | 2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: Change that monster's ATK to 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0) with the same Level/ATK as the original Level/ATK of that monster. You can only control 1 "Dragonecro Nethersoul Dragon". |
|
BLHR-EN067 | Lunalight Crimson Fox | Effect Monster | DARK | Beast-Warrior | 4 | 1800 | 600 | Ultra Rare | If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP. | |
BLHR-EN068 | Lunalight Kaleido Chick | Effect Monster | DARK | Beast-Warrior | 4 | 1400 | 800 | Ultra Rare | Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase. | |
BLHR-EN069 | Predaplast | Spell | Quick-Play | Ultra Rare | Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead. | |||||
BLHR-EN070 | Dinowrestler Pankratops | Effect Monster | EARTH | Dinosaur | 7 | 2600 | 0 | Secret Rare | If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn. | |
BLHR-EN071 | Borrelsword Dragon | Link/Effect Monster | DARK | Dragon | 3000 | LINK-4 | Secret Rare | 3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. |
||
BLHR-EN072 | Salamangreat Sanctuary | Spell | Field | Ultra Rare | If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. | |||||
BLHR-EN073 | Will of the Salamangreat | Spell | Continuous | Ultra Rare | During your Main Phase: You can Special Summon 1 "Salamangreat" mosnter from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from the hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn. | |||||
BLHR-EN074 | Cyber-Stein | Effect Monster | DARK | Machine | 2 | 700 | 500 | Secret Rare | (This card is not treated as a "Cyber" card.) You can pay 5000 LP: Special Summon 1 Fusion Monster from your Extra Deck in Attack Position. |
|
BLHR-EN075 | Guardian of Order | Effect Monster | LIGHT | Warrior | 8 | 2500 | 1200 | Ultra Rare | If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order". | |
BLHR-EN076 | White Dragon Wyverburster | Effect Monster | LIGHT | Dragon | 4 | 1700 | 1800 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand. | |
BLHR-EN077 | Black Dragon Collapserpent | Effect Monster | DARK | Dragon | 4 | 1800 | 1700 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand. | |
BLHR-EN078 | Artifact Scythe | Effect Monster | LIGHT | Fairy | 5 | 2200 | 900 | Ultra Rare | You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monstersfrom the Extra Deck for the rest of this turn. | |
BLHR-EN079 | Artifact Lancea | Effect Monster | LIGHT | Fairy | 5 | 1700 | 2300 | Secret Rare | You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn. | |
BLHR-EN080 | Shaddoll Falco | Flip/Tuner/Effect Monster | DARK | Spellcaster | 2 | 600 | 1400 | Ultra Rare | FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position. If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn. |
|
BLHR-EN081 | Shaddoll Hedgehog | Flip/Effect Monster | DARK | Spellcaster | 3 | 800 | 200 | Ultra Rare | FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand. If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn. |
|
BLHR-EN082 | Shaddoll Squamata | Flip/Effect Monster | DARK | Spellcaster | 4 | 1800 | 1000 | Ultra Rare | FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn. |
|
BLHR-EN083 | Shaddoll Beast | Flip/Effect Monster | DARK | Spellcaster | 5 | 2200 | 1700 | Ultra Rare | FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn. |
|
BLHR-EN084 | Subterror Guru | Flip/Effect Monster | EARTH | Dragon | 4 | 1600 | 1800 | Ultra Rare | FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn. | |
BLHR-EN085 | Herald of the Arc Light | Synchro/Effect Monster | LIGHT | Fairy | 4 | 600 | 1000 | Ultra Rare | 1 Tuner + 1 or more non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. |
|
BLHR-EN086 | Nekroz Cycle | Spell | Ritual | Secret Rare | This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand. | |||||
BLHR-EN087 | Interrupted Kaiju Slumber | Spell | Normal | Secret Rare | Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn. | |||||
BLHR-EN088 | Summon Limit | Trap | Continuous | Ultra Rare | Neither player can Summon more then two times per turn. | |||||
BLHR-EN089 | Sky Striker Ace - Raye | Effect Monster | DARK | Warrior | 4 | 1500 | 1500 | Secret Rare | (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. | |
BLHR-EN090 | Sky Striker Mobilize - Engage! | Spell | Normal | Secret Rare | If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card. | |||||
BLHR-EN091 | Sky Striker Maneuver - Afterburners! | Spell | Normal | Ultra Rare | If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. | |||||
BLHR-EN092 | Sky Striker Mecha - Widow Anchor | Spell | Quick-Play | Secret Rare | If you control no monsters in your Main Monster Zones: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase. | |||||
BLHR-EN093 | Number 93: Utopia Kaiser | Xyz/Effect Monster | LIGHT | Warrior | 12 | 2500 | 2000 | Secret Rare | 2 or more "Number" Xyz Monsters, with the same Rank, that have Xyz Material Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of Xyz Materials with different names attached to this card, but their effects are negated, then detach 1 Xyz Material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects. |
This set contains 94 cards.
Release Date: 2019-07-12