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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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BLRR-EN001 | Orgoth the Relentless | Effect Monster | EARTH | Warrior | 7 | 2500 | 2450 | Secret Rare | Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total X 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. |
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BLRR-EN002 | Summon Dice | Spell | Normal | Ultra Rare | Pay 1000 LP; roll a six-sided die, then apply the result. You can only activate 1 "Summon Dice" per turn. |
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BLRR-EN003 | Flying Elephant | Effect Monster | WIND | Beast | 4 | 1850 | 1300 | Secret Rare | Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. |
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BLRR-EN004 | Prinzessin | Effect Monster | LIGHT | Fairy | 4 | 300 | 600 | Secret Rare | If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in the Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target. | |
BLRR-EN005 | Pumpkin Carriage | Effect Monster | EARTH | Plant | 3 | 0 | 300 | Ultra Rare | "Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects. | |
BLRR-EN006 | Iron Hans | Effect Monster | EARTH | Warrior | 4 | 1200 | 800 | Ultra Rare | If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone. | |
BLRR-EN007 | Iron Knight | Effect Monster | EARTH | Warrior | 4 | 1700 | 700 | Ultra Rare | Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn. | |
BLRR-EN008 | Glife the Phantom Bird | Effect Monster | WIND | Winged Beast | 4 | 1500 | 1500 | Secret Rare | You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn. | |
BLRR-EN009 | Hexe Trude | Effect Monster | DARK | Spellcaster | 8 | 2600 | 2100 | Secret Rare | If "Golden Castle of Stromberg" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK. | |
BLRR-EN010 | Golden Castle of Stromberg | Spell | Field | Secret Rare | Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. | |||||
BLRR-EN011 | Glass Slippers | Spell | Equip | Secret Rare | If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn. | |||||
BLRR-EN012 | Iron Cage | Spell | Continuous | Ultra Rare | When this card is activated: Send 1 monster you control to the GY, or, if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target 1 monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn. | |||||
BLRR-EN013 | Litmus Doom Swordsman | Ritual/Effect Monster | DARK | Warrior | 8 | 0 | 0 | Ultra Rare | You can Ritual Summon this card with "Litmus Doom Ritual". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone. | |
BLRR-EN014 | Litmus Doom Ritual | Spell | Ritual | Ultra Rare | This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn. | |||||
BLRR-EN015 | Living Fossil | Spell | Equip | Secret Rare | Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn. | |||||
BLRR-EN016 | Cyber Emergency | Spell | Normal | Secret Rare | Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owners possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyberse Emergency" per turn. | |||||
BLRR-EN017 | Born from Draconis | Trap | Normal | Ultra Rare | Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except for its own and this card's. You cannot Special Summon other monsters the turn you activate this card. | |||||
BLRR-EN018 | Cyber Eltanin | Effect Monster | LIGHT | Machine | 10 | ? | ? | Ultra Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard. | |
BLRR-EN019 | Cyber Larva | Effect Monster | LIGHT | Machine | 1 | 400 | 600 | Ultra Rare | If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck. | |
BLRR-EN020 | Slash Draw | Spell | Normal | Ultra Rare | Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card, and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn. | |||||
BLRR-EN021 | Michion, the Timelord | Effect Monster | FIRE | Fairy | 10 | 0 | 0 | Ultra Rare | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
BLRR-EN022 | Hailon, the Timelord | Effect Monster | EARTH | Fairy | 10 | 0 | 0 | Ultra Rare | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: If your LP is lower than your opponent's, inflict damage to your opponent equal to the difference. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
BLRR-EN023 | Raphion, the Timelord | Effect Monster | WIND | Fairy | 10 | 0 | 0 | Ultra Rare | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
BLRR-EN024 | Gabrion, the Timelord | Effect Monster | WATER | Fairy | 10 | 0 | 0 | Ultra Rare | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
BLRR-EN025 | Sandaion, the Timelord | Effect Monster | LIGHT | Fairy | 10 | 0 | 0 | Ultra Rare | Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or by card effects. Neither player takes battle damage from attacks involving this card. At the end of the of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
BLRR-EN026 | Metaion, the Timelord | Effect Monster | FIRE | Fairy | 10 | 0 | 0 | Ultra Rare | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down). | |
BLRR-EN027 | Empty Machine | Trap | Continuous | Secret Rare | The first time this face-up card on the field would be destroyed by an opponent's card effects, it is not destroyed. Once per turn, you can activate 1 of these effects. |
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BLRR-EN028 | Infinite Machine | Trap | Continuous | Secret Rare | Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effect. Once per turn: You can activate 1 of these effects. |
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BLRR-EN029 | Infinite Light | Trap | Continuous | Secret Rare | Activate this card by sending 1 face-up "Infinite Machine" in your Spell & Trap Zone to the GY. This face-up cannot be destroyed by an opponent's card effect. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monsters each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions. | |||||
BLRR-EN030 | Number 27: Dreadnought Dreadnoid | Xyz/Effect Monster | WATER | Machine | 4 | 2200 | 1000 | Secret Rare | 2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. |
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BLRR-EN031 | Number 67: Pair-a-Dice Smasher | Xyz/Effect Monster | LIGHT | Fairy | 5 | 2100 | 2100 | Secret Rare | 2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7. |
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BLRR-EN032 | Number 75: Bamboozling Gossip Shadow | Xyz/Effect Monster | WIND | Spellcaster | 3 | 1000 | 2600 | Secret Rare | 2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn. |
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BLRR-EN033 | Number 90: Galaxy-Eyes Photon Lord | Xyz/Effect Monster | LIGHT | Warrior | 8 | 2500 | 3000 | Secret Rare | 2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. |
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BLRR-EN034 | Iron Draw | Spell | Normal | Secret Rare | If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn | |||||
BLRR-EN035 | Glorious Numbers | Spell | Normal | Secret Rare | If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn. | |||||
BLRR-EN036 | Hayate the Earth Star | Effect Monster | EARTH | Warrior | 5 | 2100 | 0 | Ultra Rare | If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack. | |
BLRR-EN037 | Tenma the Sky Star | Effect Monster | LIGHT | Warrior | 5 | 2100 | 1000 | Ultra Rare | If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card. | |
BLRR-EN038 | Kaiki the Unity Star | Effect Monster | LIGHT | Warrior | 5 | 1000 | 2100 | Ultra Rare | If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn. | |
BLRR-EN039 | Idaten the Conqueror Star | Fusion/Effect Monster | LIGHT | Warrior | 10 | 3000 | 2200 | Ultra Rare | 2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK become 0 during that damage calculation only. |
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BLRR-EN040 | Shura the Combat Star | Fusion/Effect Monster | DARK | Warrior | 12 | 0 | 0 | Ultra Rare | "Idaten the Conqueror Star" + 1 Level 5 or higher Warrior-Type monsters Once per turn, during the Battle Phase (Quick Effect): You can change the ATK of all face-up monsters your opponent controls to 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level X 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to the GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.) |
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BLRR-EN041 | Hibernation Dragon | Effect Monster | DARK | Dragon | 3 | 600 | 1500 | Secret Rare | If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn. | |
BLRR-EN042 | Triggering Wurm | Effect Monster | DARK | Dragon | 2 | 600 | 600 | Secret Rare | If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn. | |
BLRR-EN043 | Topologic Gumblar Dragon | Link/Effect Monster | DARK | Cyberse | 3000 | LINK-4 | Secret Rare | 2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number.During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn. |
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BLRR-EN044 | Borrelguard Dragon | Link/Effect Monster | DARK | Dragon | 3000 | LINK-4 | Secret Rare | 3+ Effect Monsters Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation. |
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BLRR-EN045 | Flash Charge Dragon | Link/Effect Monster | DARK | Dragon | 2300 | LINK-3 | Secret Rare | 2+ Dragon monsters You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal Summoned, to a zone(s) this card points to (except during the Damage step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monsterl negate the activation. |
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BLRR-EN046 | Monster Reborn | Spell | Normal | Secret Rare | Target 1 monster in either GY; Special Summon it. | |||||
BLRR-EN047 | Torrential Tribute | Trap | Normal | Ultra Rare | When a monster(s) is Summoned: Destroy all monsters on the field. | |||||
BLRR-EN048 | Cyber Dragon | Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Ultra Rare | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
BLRR-EN049 | Neo-Spacian Aqua Dolphin | Effect Monster | WATER | Warrior | 3 | 600 | 800 | Ultra Rare | Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage. | |
BLRR-EN050 | Neo-Spacian Air Hummingbird | Effect Monster | WIND | Winged Beast | 3 | 800 | 600 | Ultra Rare | Once per turn: You can gain 500 LP for each card in your opponent's hand. | |
BLRR-EN051 | Neo-Spacian Grand Mole | Effect Monster | EARTH | Rock | 3 | 900 | 300 | Ultra Rare | At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand. | |
BLRR-EN052 | Neo-Spacian Dark Panther | Effect Monster | DARK | Beast | 3 | 1000 | 500 | Ultra Rare | Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any). | |
BLRR-EN053 | Card Trooper | Effect Monster | EARTH | Machine | 3 | 400 | 400 | Secret Rare | Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. | |
BLRR-EN054 | Rainbow Dark Dragon | Effect Monster | DARK | Dragon | 10 | 4000 | 0 | Ultra Rare | (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. |
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BLRR-EN055 | Convert Contact | Spell | Normal | Ultra Rare | If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to they GY, then draw 2 cards. | |||||
BLRR-EN056 | Sephylon, the Ultimate Timelord | Effect Monster | LIGHT | Fairy | 10 | 4000 | 4000 | Ultra Rare | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000. | |
BLRR-EN057 | T.G. Wonder Magician | Synchro/Effect Monster | LIGHT | Spellcaster | 5 | 1900 | 0 | Ultra Rare | 1 Tuner + 1 or more non-Tuner "T.G." monsters When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. |
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BLRR-EN058 | Norito the Moral Leader | Xyz/Effect Monster | LIGHT | Spellcaster | 6 | 2700 | 2000 | Ultra Rare | 2 Level 6 Spellcaster-Type monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. |
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BLRR-EN059 | Performage Damage Juggler | Effect Monster | LIGHT | Spellcaster | 4 | 1500 | 1000 | Ultra Rare | During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn. | |
BLRR-EN060 | Performage Trick Clown | Effect Monster | LIGHT | Spellcaster | 4 | 1600 | 1200 | Ultra Rare | If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn. | |
BLRR-EN061 | The Phantom Knights of Ancient Cloak | Effect Monster | DARK | Warrior | 3 | 800 | 1000 | Secret Rare | If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. | |
BLRR-EN062 | The Phantom Knights of Silent Boots | Effect Monster | DARK | Warrior | 3 | 200 | 1200 | Secret Rare | If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. | |
BLRR-EN063 | Supreme King Dragon Darkwurm | Pendulum/Effect Monster | DARK | Dragon | 4 | 1800 | 1200 | Secret Rare | If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each effect of "Supreme King Dragon Darkwurm" once per turn. Pendulum Scale: 5 Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. |
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BLRR-EN064 | Brilliant Fusion | Spell | Continuous | Secret Rare | When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn; You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn. | |||||
BLRR-EN065 | Phantom Knights' Fog Blade | Trap | Continuous | Secret Rare | Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. | |||||
BLRR-EN066 | Altergeist Hexstia | Link/Effect Monster | FIRE | Spellcaster | 1500 | LINK-2 | Ultra Rare | 2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn. |
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BLRR-EN067 | Altergeist Manifestation | Trap | Normal | Ultra Rare | Targeting 1 "Altergeist" monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn. | |||||
BLRR-EN068 | PSY-Frame Driver | Normal Monster | LIGHT | Psychic | 6 | 2500 | 0 | Ultra Rare | A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame". | |
BLRR-EN069 | Pyrorex the Elemental Lord | Effect Monster | FIRE | Dinosaur | 8 | 2800 | 2200 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. | |
BLRR-EN070 | Windrose the Elemental Lord | Effect Monster | WIND | Winged Beast | 8 | 2800 | 2200 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. | |
BLRR-EN071 | Noble Knight Medraut | Effect Monster | LIGHT | Warrior | 4 | 1700 | 1000 | Ultra Rare | This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. |
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BLRR-EN072 | Noble Knight Brothers | Effect Monster | LIGHT | Warrior | 4 | 1200 | 2400 | Ultra Rare | This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in yourGraveyard; shuffle all 3 into the Deck, then draw 1 card. | |
BLRR-EN073 | Merlin | Effect Monster | DARK | Spellcaster | 3 | 1400 | 500 | Secret Rare | You can only use each effect of "Merlin" once per turn. |
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BLRR-EN074 | Uni-Zombie | Tuner/Effect monster | DARK | Zombie | 3 | 1300 | 0 | Ultra Rare | You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters, also send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn. | |
BLRR-EN075 | Gameciel, the Sea Turtle Kaiju | Effect Monster | WATER | Aqua | 8 | 2200 | 3000 | Secret Rare | You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card. | |
BLRR-EN076 | Darklord Ixchel | Effect Monster | DARK | Fairy | 10 | 2500 | 2900 | Secret Rare | You can discard this card and 1 "Darklord" card; draw 2 cards. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon"Darklord Ixchel(s)" once per turn. | |
BLRR-EN077 | Darklord Nasten | Effect Monster | DARK | Fairy | 7 | 2600 | 2600 | Ultra Rare | You can discard 2 other "Darklord" cards; Special Summon this card from your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn. | |
BLRR-EN078 | Eater of Millions | Effect Monster | DARK | Fiend | 1 | ? | ? | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. | |
BLRR-EN079 | Elemental HERO Honest Neos | Effect Monster | LIGHT | Warrior | 7 | 2500 | 2000 | Secret Rare | During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player's turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn. | |
BLRR-EN080 | Trickstar Narkissus | Effect Monster | LIGHT | Fairy | 4 | 1000 | 1800 | Ultra Rare | If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves. | |
BLRR-EN081 | Fullmetalfoes Alkahest | Fusion/Effect Monster | FIRE | Psychic | 1 | 0 | 0 | Ultra Rare | 1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as Fusion Materials for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as Materials. |
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BLRR-EN082 | Metalfoes Mithrilium | Fusion/Effect Monster | FIRE | Psychic | 6 | 2600 | 1000 | Secret Rare | 1 "Metalfoes" monster + 1 Pendulum Monster You can target 2 "Metalfoes" cards in your Graveyard and 1 card on the field; shuffle the targets from your Graveyard into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Metalfoes" Pendulum Monster from your Graveyard or face-up from your Extra Deck. |
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BLRR-EN083 | Crystron Quandax | Synchro/Tuner Monster | WATER | Machine | 4 | 1800 | 2000 | Secret Rare | 1 Tuner + 1 or more non-Tuner monsters During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it. |
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BLRR-EN084 | Tornado Dragon | Xyz/Effect Monster | WIND | Wyrm | 4 | 2100 | 2000 | Secret Rare | 2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. |
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BLRR-EN085 | Number 41: Bagooska the Terribly Tired Tapir | Xyz/Effect Monster | EARTH | Fiend | 4 | 2100 | 2000 | Ultra Rare | 2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated. |
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BLRR-EN086 | Imduk the World Chalice Dragon | Link/Effect Monster | WIND | Dragon | 800 | LINK-1 | Ultra Rare | 1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand. |
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BLRR-EN087 | Gaia Saber, the Lightning Shadow | Link Monster | EARTH | Machine | 2600 | LINK-3 | Ultra Rare | 2+ monsters | ||
BLRR-EN088 | Preparation of Rites | Spell | Normal | Ultra Rare | Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. | |||||
BLRR-EN089 | Kyoutou Waterfront | Spell | Field | Ultra Rare | Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. | |||||
BLRR-EN090 | Pre-Preparation of Rites | Spell | Normal | Ultra Rare | Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn. | |||||
BLRR-EN091 | The Kaiju Files | Spell | Continuous | Ultra Rare | Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or Graveyard, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the Graveyard; add 1 "Kaiju"Spell/Trap Card from your Deck to your hand, except "The Kaiju Files". | |||||
BLRR-EN092 | Union Hangar | Spell | Field | Secret Rare | When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn. | |||||
BLRR-EN093 | Banishment of the Darklords | Spell | Normal | Ultra Rare | Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn. | |||||
BLRR-EN094 | Darklord Contact | Spell | Normal | Ultra Rare | Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn. | |||||
BLRR-EN095 | Foolish Burial Goods | Spell | Normal | Ultra Rare | Send 1 Spell/Trap Card from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn. | |||||
BLRR-EN096 | Dragonic Diagram | Spell | Field | Secret Rare | All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. | |||||
BLRR-EN097 | Duelist Alliance | Spell | Normal | Ultra Rare | If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap Card from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn. | |||||
BLRR-EN098 | World Legacy Discovery | Spell | Field | Ultra Rare | All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. | |||||
BLRR-EN099 | World Legacy's Heart | Spell | Normal | Ultra Rare | Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "Starrelic's Aegis" per turn. | |||||
BLRR-EN100 | Solemn Judgment | Trap | Counter | Ultra Rare | When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. | |||||
BLRR-EN101 | Bottomless Trap Hole | Trap | Normal | Ultra Rare | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. | |||||
BLRR-EN102 | Solemn Strike | Trap | Counter | Ultra Rare | When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. | |||||
BLRR-EN103 | Darklord Enchantment | Trap | Normal | Ultra Rare | Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn. | |||||
BLRR-EN104 | Unending Nightmare | Trap | Continuous | Ultra Rare | You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain. | |||||
BLRR-EN105 | Trickstar Reincarnation | Trap | Normal | Secret Rare | Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it. |
This set contains 105 cards.
Release Date: 2018-06-29