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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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BLTR-EN001 | Winged Kuriboh LV6 | Effect Monster | LIGHT | Fairy | 6 | 300 | 200 | Secret Rare, Quarter Century Secret Rare | (This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK. |
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BLTR-EN002 | Shining Star Dragon | Tuner/Effect Monster | LIGHT | Dragon | 4 | 0 | 0 | Secret Rare, Quarter Century Secret Rare | During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 Dragon Synchro Monster in your GY; Special Summon this card, and if you do, Special Summon that monster but negate its effects, then immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using this card you control. You can only use this effect of "Shining Star Dragon" once per turn. A Dragon monster that was Synchro Summoned using this card as material cannot be destroyed by battle. | |
BLTR-EN003 | Full Armored Utopic Ray Lancer | Xyz/Effect Monster | WATER | Beast-Warrior | 4 | 2500 | 600 | Secret Rare | 3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row. |
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BLTR-EN004 | Brionac, the Magical Ice Dragon | Synchro/Effect Monster | WATER | Sea Serpent | 6 | 2300 | 1400 | Secret Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card, then target 1 card on the field; return it to the hand. If this card is Special Summoned from the GY: You can discard 1 card, then target 1 card on the field; return it to the hand. You can only use each effect of "Brionac, the Magical Ice Dragon" once per turn. |
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BLTR-EN005 | Lancea, Ancestral Dragon of the Ice Mountain | Synchro/Effect Monster | WATER | Dragon | 10 | 3300 | 2700 | Secret Rare, Quarter Century Secret Rare | 1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) |
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BLTR-EN006 | Georgius, Swordman of the Ice Barrier | Tuner/Effect Monster | WATER | Winged Beast | 6 | 2000 | 1200 | Secret Rare | While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY. | |
BLTR-EN007 | Mirror Mage of the Ice Barrier | Tuner/Effect Monster | WATER | Aqua | 2 | 1000 | 400 | Secret Rare | You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn. | |
BLTR-EN008 | Frozen Domain of the Ice Barrier | Trap | Continuous | Ultra Rare | Your opponent cannot activate cards or effects in response to the activation of your "Ice Barrier" monster effects. If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can return to the hand or shuffle into the Deck, 1 "Ice Barrier" monster you control, then you can place 1 card from the field or either GY on the bottom of the Deck. You can only use this effect of "Frozen Domain of the Ice Barrier" once per turn. Once per turn, during your End Phase: Reveal 3 "Ice Barrier" monsters with different names in your Extra Deck or destroy this card. | |||||
BLTR-EN009 | Arms of Genex Return Zero | Synchro/Effect Monster | DARK | Machine | 10 | 3100 | 2950 | Secret Rare | 1 DARK Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones. |
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BLTR-EN010 | Repair Genex Controller | Link/Effect Monster | DARK | Machine | 1200 | LINK-1 | Secret Rare, Quarter Century Secret Rare | 1 Level 4 or lower "Genex" monster You can only Special Summon "Repair Genex Controller(s)" once per turn. If this card is Link Summoned: You can add 1 "Genex" monster from your GY to your hand. Once per Chain, if a "Genex" monster(s) is added to your hand, except by drawing it, you can (except during the Damage Step): Immediately after this effect resolves, Normal Summon 1 "Genex" monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Summon using a "Genex" Tuner as material. |
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BLTR-EN011 | R-Genex Undine | Effect Monster | WATER | Aqua | 4 | 1700 | 1100 | Ultra Rare | Once per turn: You can banish 1 "Genex" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a "Genex" Synchro Monster: You can target 2 "Genex" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead. | |
BLTR-EN012 | R-Genex Turing | Tuner/Effect Monster | DARK | Spellcaster | 2 | 600 | 600 | Ultra Rare | During your opponent's Main Phase, if you control a "Genex" monster (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 "Genex" Synchro Monster. You can only use this effect of "R-Genex Turing" once per turn. This card on the field can be treated as a Level 1 or 3 monster when used for a Synchro Summon of a "Genex" Synchro Monster. | |
BLTR-EN013 | Infernoid Evil | Fusion/Effect Monster | FIRE | Fiend | 1 | 1100 | 1100 | Secret Rare, Quarter Century Secret Rare | 2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn. |
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BLTR-EN014 | Infernoid Flood | Link/Effect Monster | FIRE | Fiend | 3000 | LINK-4 | Secret Rare | 2+ monsters, including an "Infernoid" monster When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish that monster(s). If a card(s) is banished from your GY (except during the Damage Step): You can banish 1 card on the field. If this Link Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Infernoid" monster from your Deck, ignoring its Summoning conditions. You can only use each effect of "Infernoid Flood" once per turn. |
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BLTR-EN015 | Void Reignition | Spell | Normal | Ultra Rare | Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or all monsters you control are Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Reignition" once per Duel. | |||||
BLTR-EN016 | Void Breach | Spell | Continuous | Ultra Rare | "Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects; You can only use this effect of "Void Breach" once per turn. |
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BLTR-EN017 | Spiritual Beast Tamer Lara | Effect Monster | LIGHT | Psychic | 1 | 100 | 2000 | Secret Rare, Quarter Century Secret Rare | You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn. | |
BLTR-EN018 | Ritual Beast Ulti-Nochiudrago | Fusion/Effect Monster | LIGHT | Wyrm | 7 | 2400 | 1900 | Secret Rare | 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "Ritual Beast Ulti-Nochiudrago(s)" once per turn. Your opponent cannot target other "Ritual Beast" monsters you control with card effects. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast" monsters; Special Summon it, but it cannot attack directly. |
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BLTR-EN019 | Ritual Beast Ulti-Reirautari | Link/Effect Monster | WIND | Psychic | 2600 | LINK-4 | Secret Rare | 3+ Effect Monsters Neither player can Tribute cards to activate a card or effect. You can only use each of the following effects of "Ritual Beast Ulti-Reirautari" once per turn. You can target 1 of your banished "Ritual Beast" cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 "Ritual Beast" monster from your hand. During your opponent's turn (Quick Effect): You can target 1 "Ritual Beast" card you control and 1 card your opponent controls; banish them. |
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BLTR-EN020 | Ritual Beast Inheritance | Spell | Continuous | Secret Rare | Monsters your opponent controls lose 200 ATK for each different Type among the "Ritual Beast" monsters you control. You can only use each of the following effects of "Ritual Beast Inheritance" once per turn. You can reveal 1 "Ritual Beast" monster in your hand; add 1 "Ritual Beast" monster with a different Type from your Deck to your hand, then discard 1 card. If 2 or more monsters are Special Summoned to your field at the same time (except during the Damage Step): You can target 1 monster on the field; change its battle position. | |||||
BLTR-EN021 | Toy Soldier | Effect Monster | LIGHT | Warrior | 4 | 1500 | 1000 | Ultra Rare | You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead. | |
BLTR-EN022 | Toy Tank | Effect Monster | LIGHT | Machine | 4 | 1000 | 2100 | Ultra Rare | You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank". | |
BLTR-EN023 | Toy Box | Spell | Continuous | Ultra Rare | Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; |
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BLTR-EN024 | Electro Blaster | Effect Monster | FIRE | Machine | 4 | 1800 | 1400 | Ultra Rare | If you Normal or Special Summon a FIRE monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY. You can only use this effect of "Electro Blaster" once per turn. Once per turn, if a Spell Card is activated (except during the Damage Step): You can make all FIRE monsters you currently control gain 300 ATK. | |
BLTR-EN025 | Division | Effect Monster | FIRE | Machine | 2 | 200 | 200 | Ultra Rare | You can Tribute all face-up "Division(s)" you control: Special Summon up to twice that many "Machine Tokens" (Machine/FIRE/Level 1/ATK 200/DEF 200), and each time 1 is destroyed, your opponent takes 500 damage. If this card is banished: You can target any number of Tokens you control; destroy them. You can only use each effect of "Division" once per turn. | |
BLTR-EN026 | Oil | Spell | Normal | Secret Rare | Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand. You can only activate 1 "Oil" per turn. | |||||
BLTR-EN027 | Ebon Sun | Spell | Continuous | Secret Rare | If a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their combined original ATK. If a monster(s) is Special Summoned face-up from your GY (except during the Damage Step): You can target 1 of them; it gains 1000 ATK. If a Spell/Trap(s) is discarded from your hand to your GY (except during the Damage Step): You can target 1 of them; add it to your hand. You can only use each effect of "Ebon Sun" once per turn. | |||||
BLTR-EN028 | Red Lotus King, Flame Crime | Effect Monster | FIRE | Fiend | 3 | 1700 | 300 | Secret Rare, Quarter Century Secret Rare | During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn. | |
BLTR-EN029 | Synchro Creed | Spell | Normal | Secret Rare | If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn. | |||||
BLTR-EN030 | Gathering Light | Spell | Continuous | Ultra Rare | You can banish 1 monster you control, and 1 Synchro Monster in your GY that is a "Power Tool" monster or Level 7 or 8 Dragon monster, then target 1 card your opponent controls; destroy it. Level 7 or higher Synchro Monsters you control gain 400 ATK for each of your banished Level 7 or higher Synchro Monsters. Once per turn, when an opponent's monster declares an attack while you have a banished Synchro Monster: You can negate the attack. | |||||
BLTR-EN031 | Earthbound Resonance | Trap | Continuous | Ultra Rare | If a monster(s) that was Special Summoned from the Extra Deck is destroyed by card effect (except during the Damage Step): You can target 1 of them; each player takes damage equal to half its ATK. When your DARK Synchro Monster Special Summoned from the Extra Deck is targeted for an attack: You can target 1 card on the field; destroy it. You can only use each effect of "Earthbound Resonance" once per turn. | |||||
BLTR-EN032 | Electrode Beast Cation | Effect Monster | LIGHT | Thunder | 2 | 300 | 100 | Ultra Rare | If this card is Normal Summoned: You can add 1 "Electrode Beast Anion" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Thunder monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters. You can target 1 other Thunder monster you control that has a Level; this card's Level becomes that monster's until the end of this turn. You can only use each effect of "Electrode Beast Cation" once per turn. | |
BLTR-EN033 | Electrode Beast Anion | Effect Monster | LIGHT | Thunder | 2 | 300 | 100 | Ultra Rare | If this card is Normal Summoned: You can make this card Level 4, then you can add 1 "Spirit Converter" from your Deck or GY to your hand. You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card. You can only use each effect of "Electrode Beast Anion" once per turn. | |
BLTR-EN034 | Sacrifice Level-Up | Spell | Normal | Ultra Rare | Target 1 Xyz Monster you control; banish 2 materials from it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is 1 higher than that monster, but it cannot attack this turn. You can only activate 1 "Sacrifice Level-Up" per turn. | |||||
BLTR-EN035 | White Circle Reef | Spell | Normal | Ultra Rare | Target 1 Fish monster you control; destroy that Fish monster, and if you do, add 1 monster with the same name it had on the field from your Deck to your hand, or, if you controlled a Fish Synchro Monster when you activated this card, you can Special Summon it instead. You can banish this card from your GY, then target 2 Fish monsters with the same name in your GY; place 1 of the 2 on the bottom of your Deck, and if you do, Special Summon the other. You can only use each effect of "White Circle Reef" once per turn. | |||||
BLTR-EN036 | Arbitration of White | Trap | Continuous | Ultra Rare | You can target 1 Fish monster you control; it is treated as a Tuner this turn. When an opponent's monster declares an attack: You can discard 1 Fish monster; change all monsters your opponent controls to Defense Position. If your Fish monster is destroyed by battle or sent to your GY: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon 1 Fish monster from your GY. You can only use each effect of "Arbitration of White" once per turn. | |||||
BLTR-EN037 | Synchro Panic | Trap | Continuous | Ultra Rare | Activate only if a face-up Synchro Monster(s) you control is destroyed by battle or an opponent's card effect, by targeting 1 of them; Special Summon 1 Tuner and 1 or more non-Tuners from your GY, whose total Levels equal the targeted monster's, and if you do, they cannot be destroyed by battle or card effects this turn. Neither player can Synchro Summon. Destroy this card during your 3rd Standby Phase after activation. | |||||
BLTR-EN038 | Mira Match | Effect Monster | FIRE | Spellcaster | 1 | 0 | 0 | Ultra Rare | If this card is in your hand: You can reveal 3 cards with different names from your hand and/or Deck that match the names of 3 different cards in your opponent's GY, and if you do, Special Summon this card. When your opponent activates a card or effect (Quick Effect): You can send this card Summoned by its previous effect to the GY; send 1 card with the same name as that opponent's card from your Deck or Extra Deck to the GY, and if you do, negate the activation. You can only use each effect of "Mira Match" once per turn. | |
BLTR-EN039 | Ace★Spades Speculation | Fusion/Effect Monster | LIGHT | Warrior | 7 | 2500 | 2500 | Secret Rare | 1 monster with 2500 or more ATK + 1 face-down Defense Position monster with 2500 or less DEF You can only Special Summon "Ace★Spades Speculation(s)" once per turn. You can Tribute 1 Attack Position monster and 1 face-down Defense Position monster; Special Summon this card from your GY. This card gains the following effect based on its battle position. |
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BLTR-EN040 | Wonky Quartet | Xyz/Effect Monster | EARTH | Beast | 4 | 0 | 2600 | Ultra Rare | 2+ Level 4 monsters Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card. |
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BLTR-EN041 | Life Hack | Spell | Quick-Play | Ultra Rare | Target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your opponent's current LP until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your current LP until the end of this turn. You can only use each effect of "Life Hack" once per turn. | |||||
BLTR-EN042 | Bunch of Beast Bodies | Trap | Normal | Ultra Rare | Change all monsters that were not Normal or Special Summoned this turn to Defense Position. For the rest of this turn, a player who controls a Defense Position monster cannot declare attacks with monsters that were Normal or Special Summoned this turn. | |||||
BLTR-EN043 | Pillar of the Future - Cyanos | Effect Monster | LIGHT | Machine | 1 | 500 | 1500 | Ultra Rare | (This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Striker Ace - Roze" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your "Sky Striker Ace - Roze" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of "Pillar of the Future - Cyanos" once per turn. |
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BLTR-EN044 | Sky Striker Ace - Azalea Temperance | Link/Effect Monster | DARK | Machine | 2500 | LINK-3 | Secret Rare | 2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY. |
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BLTR-EN045 | Blaze, Supreme Ruler of all Dragons | Xyz/Effect Monster | FIRE | Dragon | 7 | 2800 | 1800 | Secret Rare, Quarter Century Secret Rare | 2 Level 7 monsters Once per turn: You can detach 1 material from this card; destroy 2 cards (1 from your hand or field, and 1 your opponent controls). You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of "Blaze, Supreme Ruler of all Dragons" once per turn. |
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BLTR-EN046 | Archfiend's Advent | Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | Secret Rare, Quarter Century Secret Rare | While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn. | |
BLTR-EN047 | Phantom of Yubel | Fusion/Effect Monster | DARK | Fiend | 9 | 0 | 0 | Secret Rare, Quarter Century Secret Rare | 1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn. |
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BLTR-EN048 | Ancient Gear Dragon | Effect Monster | EARTH | Machine | 5 | 500 | 2500 | Secret Rare | Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn. | |
BLTR-EN049 | Sengenjin | Normal Monster | EARTH | Beast-Warrior | 8 | 2750 | 2500 | Ultra Rare | An unstoppable savage that carries Millennium Items. | |
BLTR-EN050 | Genex Controller | Tuner Monster | DARK | Machine | 3 | 1400 | 1200 | Ultra Rare | As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions. | |
BLTR-EN051 | The Legendary Exodia Incarnate | Effect Monster | DARK | Spellcaster | 10 | ? | 0 | Secret Rare, Quarter Century Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each. | |
BLTR-EN052 | The End of Anubis | Effect Monster | DARK | Fiend | 6 | 2500 | 0 | Secret Rare | As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. | |
BLTR-EN053 | Guard Dog | Flip/Effect Monster | EARTH | Beast | 3 | 1500 | 500 | Ultra Rare | FLIP: Your opponent cannot Special Summon for the rest of this turn. | |
BLTR-EN054 | Substitoad | Effect Monster | WATER | Aqua | 1 | 100 | 2000 | Secret Rare | You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle. | |
BLTR-EN055 | Genex Power Planner | Effect Monster | LIGHT | Spellcaster | 1 | 300 | 200 | Ultra Rare | When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand. | |
BLTR-EN056 | Genex Ally Duradark | Effect Monster | DARK | Machine | 4 | 1800 | 200 | Ultra Rare | Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect. | |
BLTR-EN057 | Genex Ally Birdman | Tuner Monster | DARK | Machine | 3 | 1400 | 400 | Ultra Rare | You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field. | |
BLTR-EN058 | Genex Ally Birdman | Tuner Monster | DARK | Machine | 3 | 1400 | 400 | Ultra Rare | You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field. | |
BLTR-EN059 | Scrap Goblin | Tuner Monster | EARTH | Beast-Warrior | 3 | 0 | 500 | Ultra Rare | This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and add it to your hand. | |
BLTR-EN060 | Infernoid Harmadik | Effect Monster | FIRE | Fiend | 3 | 1600 | 0 | Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |
BLTR-EN061 | Infernoid Patrulea | Effect Monster | FIRE | Fiend | 4 | 1800 | 0 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |
BLTR-EN062 | Infernoid Piaty | Effect Monster | FIRE | Fiend | 5 | 2200 | 0 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |
BLTR-EN063 | Infernoid Seitsemas | Effect Monster | FIRE | Fiend | 7 | 2600 | 0 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |
BLTR-EN064 | Infernoid Attondel | Effect Monster | FIRE | Fiend | 8 | 2800 | 0 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |
BLTR-EN065 | Infernoid Onuncu | Effect Monster | FIRE | Fiend | 10 | 3000 | 3000 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card. | |
BLTR-EN066 | Spiritual Beast Rampengu | Effect Monster | WIND | Beast | 4 | 1600 | 400 | Ultra Rare | Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn. | |
BLTR-EN067 | Infernoid Pirmais | Effect Monster | FIRE | Fiend | 1 | 0 | 0 | Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |
BLTR-EN068 | Infernoid Sjette | Effect Monster | FIRE | Fiend | 6 | 2400 | 0 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |
BLTR-EN069 | Infernoid Decatron | Tuner/Effect Monster | FIRE | Fiend | 1 | 500 | 200 | Secret Rare, Quarter Century Secret Rare | If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects. | |
BLTR-EN070 | Spiritual Beast Tamer Winda | Effect Monster | WIND | Psychic | 4 | 1600 | 1800 | Ultra Rare | If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn. | |
BLTR-EN071 | Orcust Harp Horror | Effect Monster | DARK | Machine | 4 | 1700 | 1400 | Ultra Rare, Quarter Century Secret Rare | You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn. | |
BLTR-EN072 | Diviner of the Herald | Tuner/Effect Monster | LIGHT | Fairy | 2 | 500 | 300 | Ultra Rare, Quarter Century Secret Rare | If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn. | |
BLTR-EN073 | General Wayne of the Ice Barrier | Effect Monster | WATER | Warrior | 5 | 2100 | 400 | Ultra Rare | Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand. | |
BLTR-EN074 | Hexa Spirit of the Ice Barrier | Tuner/Effect Monster | WATER | Sea Serpent | 1 | 400 | 200 | Ultra Rare | While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn. | |
BLTR-EN075 | Spright Blue | Effect Monster | DARK | Thunder | 2 | 1100 | 1000 | Ultra Rare | If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn. | |
BLTR-EN076 | Spright Jet | Effect Monster | DARK | Thunder | 2 | 1300 | 700 | Ultra Rare | If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn. | |
BLTR-EN077 | Spright Pixies | Effect Monster | DARK | Thunder | 2 | 1400 | 1400 | Ultra Rare | If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Pixies" once per turn this way. During damage calculation, if another Level/Rank/Link 2 monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control gains ATK/DEF equal to the opponent's monster's ATK, until the end of this turn. You can only use this effect of "Spright Pixies" once per turn. | |
BLTR-EN078 | Spright Red | Effect Monster | FIRE | Thunder | 2 | 1200 | 1800 | Ultra Rare | If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn. | |
BLTR-EN079 | Kurikara Divincarnate | Effect Monster | FIRE | Fairy | 1 | 1500 | 1500 | Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn. | |
BLTR-EN080 | Blazing Cartesia, the Virtuous | Tuner/Effect Monster | LIGHT | Spellcaster | 4 | 1500 | 1500 | Ultra Rare | If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn. | |
BLTR-EN081 | Icejade Ran Aegirine | Tuner/Effect Monster | WATER | Aqua | 7 | 1500 | 2500 | Secret Rare | This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn. | |
BLTR-EN082 | Barox | Fusion Monster | DARK | Fiend | 5 | 1380 | 1530 | Ultra Rare | Frenzied Panda + "Ryu-Kishin" | |
BLTR-EN083 | Skelgon | Fusion Monster | DARK | Zombie | 6 | 1700 | 1900 | Ultra Rare | "The Snake Hair" + "Blackland Fire Dragon" | |
BLTR-EN084 | Ritual Beast Ulti-Cannahawk | Fusion/Effect Monster | WIND | Thunder | 6 | 1400 | 1600 | Ultra Rare | 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from yourDeck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
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BLTR-EN085 | Ritual Beast Ulti-Cannahawk | Fusion/Effect Monster | WIND | Thunder | 6 | 1400 | 1600 | Ultra Rare | 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from yourDeck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
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BLTR-EN086 | Ritual Beast Ulti-Gaiapelio | Fusion/Effect Monster | LIGHT | Psychic | 10 | 3200 | 2100 | Secret Rare | 1 "Ritual Beast Ulti-" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect. |
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BLTR-EN087 | Granguignol the Dusk Dragon | Fusion/Effect Monster | LIGHT | Spellcaster | 8 | 2500 | 2500 | Secret Rare | "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn. |
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BLTR-EN088 | Genex Ally Axel | Synchro/Effect Monster | DARK | Machine | 8 | 2600 | 2000 | Ultra Rare | 1 "Genex" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase. |
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BLTR-EN089 | Ib the World Chalice Justiciar | Synchro/Tuner/Effect Monster | WATER | Spellcaster | 5 | 1800 | 2100 | Ultra Rare, Quarter Century Secret Rare | 1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. |
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BLTR-EN090 | Icejade Gymir Aegirine | Synchro/Effect Monster | WATER | Aqua | 10 | 3000 | 1500 | Secret Rare | 1 WATER Tuner + 1+ non-Tuner mosnters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn. |
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BLTR-EN091 | Gigantic Spright | Xyz/Effect Monster | DARK | Thunder | 2 | 1600 | 1600 | Secret Rare, Quarter Century Secret Rare | 2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn. |
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BLTR-EN092 | Ritual Beast Ulti-Kimunfalcos | Link/Effect Monster | WIND | Psychic | 1800 | LINK-2 | Ultra Rare | 2 "Ritual Beast" monsters "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
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BLTR-EN093 | Aromaseraphy Jasmine | Link/Effect Monster | LIGHT | Plant | 1800 | LINK-2 | Secret Rare, Quarter Century Secret Rare | 2 Plant monsters If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand. |
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BLTR-EN094 | Proxy F Magician | Link/Effect Monster | FIRE | Cyberse | 1400 | LINK-2 | Secret Rare, Quarter Century Secret Rare | 2 Effect Monsters During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn. |
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BLTR-EN095 | Spright Sprind | Link/Effect Monster | FIRE | Thunder | 1400 | LINK-2 | Ultra Rare, Quarter Century Secret Rare | 2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand. |
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BLTR-EN096 | Snatch Steal | Spell | Equip | Secret Rare, Quarter Century Secret Rare | Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points. | |||||
BLTR-EN097 | Medallion of the Ice Barrier | Spell | Normal | Ultra Rare | Add 1 "Ice Barrier" monster from your Deck to your hand. | |||||
BLTR-EN098 | Medallion of the Ice Barrier | Spell | Normal | Ultra Rare | Add 1 "Ice Barrier" monster from your Deck to your hand. | |||||
BLTR-EN099 | Spirit Converter | Spell | Continuous | Ultra Rare | Once per turn: You can target 1 Xyz Monster you control; attach 1 Level 4 LIGHT monster you control to that target as an Xyz Material. When this card is sent from the field to the Graveyard: Target 2 Level 4 LIGHT Thunder-Type monsters with the same name in your Graveyard; add those targets to your hand. | |||||
BLTR-EN100 | Void Vanishment | Spell | Continuous | Secret Rare | You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. | |||||
BLTR-EN101 | Void Imagination | Spell | Continuous | Secret Rare | "Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials. | |||||
BLTR-EN102 | Void Imagination | Spell | Continuous | Secret Rare | "Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials. | |||||
BLTR-EN103 | Freezing Chains of the Ice Barrier | Spell | Continuous | Ultra Rare | When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn. | |||||
BLTR-EN104 | Spright Starter | Spell | Quick-Play | Secret Rare | Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn. | |||||
BLTR-EN105 | Spright Gamma Burst | Spell | Quick-Play | Ultra Rare | All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 "Spright Gamma Burst" effect per turn, and only once that turn. | |||||
BLTR-EN106 | Ritual Beast Ambush | Trap | Normal | Ultra Rare | Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn. | |||||
BLTR-EN107 | Tri-Brigade Mercourier | Effect Monster | DARK | Winged Beast | 4 | 800 | 0 | Secret Rare | When your opponent activates a monster effect, while you control a Fusion Monster that mentions "Fallen of Albaz" as material (Quick Effect): You can send this card from your hand or face-up field to the GY; negate that effect. If this card is banished: You can add from your Deck to your hand, 1 "Fallen of Albaz", or 1 monster that mentions it, except "Tri-Brigade Mercourier". You can only use each effect of "Tri-Brigade Mercourier" once per turn. | |
BLTR-EN108 | Springans Kitt | Effect Monster | DARK | Beast | 4 | 1700 | 1000 | Ultra Rare | If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn. | |
BLTR-EN109 | The Golden Swordsoul | Tuner/Effect Monster | LIGHT | Spellcaster | 4 | 1800 | 1500 | Ultra Rare | When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that mentions "Fallen of Albaz" as material, you can destroy the monster that declared that attack. If a monster is banished face-up (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster from your hand or GY whose ATK equals its own DEF. You can only use this effect of "The Golden Swordsoul" once per turn. | |
BLTR-EN110 | Branded Lost | Spell | Continuous | Ultra Rare | The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn. | |||||
BLTR-EN111 | Branded Fusion | Spell | Normal | Secret Rare, Quarter Century Secret Rare | Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn. | |||||
BLTR-EN112 | Branded Sword | Trap | Normal | Ultra Rare | Banish any number of "Branded" Spells/Traps from your GY; Special Summon that many "Iceblade Tokens" (Dragon/DARK/Level 8/ATK 2500/DEF 2000). You can banish this card from your GY, then target 1 of your banished monsters that is "Fallen of Albaz" or mentions it; add that monster to your hand. You can only use 1 "Branded Sword" effect per turn, and only once that turn. | |||||
BLTR-EN113 | Branded Retribution | Trap | Counter | Ultra Rare | When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn. | |||||
BLTR-EN114 | Mirrorjade the Iceblade Dragon | Fusion/Effect Monster | DARK | Wyrm | 8 | 3000 | 2500 | Ultra Rare | "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn. |
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BLTR-EN115 | Lubellion the Searing Dragon | Fusion/Effect Monster | LIGHT | Dragon | 8 | 2500 | 3000 | Ultra Rare, Quarter Century Secret Rare | 1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn. |
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BLTR-EN116 | Sky Striker Ace - Raye | Effect Monster | DARK | Warrior | 4 | 1500 | 1500 | Quarter Century Secret Rare | (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. | |
BLTR-EN117 | Sky Striker Ace - Roze | Effect Monster | LIGHT | Warrior | 4 | 1500 | 1500 | Quarter Century Secret Rare | If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn. | |
BLTR-EN118 | Dragon Master Magia | Fusion/Effect Monster | LIGHT | Dragon | 12 | 5000 | 4000 | Quarter Century Secret Rare | "Blue-Eyes Ultimate Dragon" or 3 "Blue-Eyes" monsters + 1 "Chaos" or "Black Luster Soldier" Ritual Monster Must be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Dragon Master Magia" in response to each card type (Monster, Spell, or Trap) once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Blue-Eyes" monster or 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your Extra Deck or GY. |
This set contains 118 cards.
Release Date: 2024-06-21