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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
CP05-EN001 | Fiend's Sanctuary | Spell | Normal | Ultra Rare | Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token". | |||||
CP05-EN002 | Giant Germ | Effect Monster | DARK | Fiend | 2 | 1000 | 100 | Super Rare | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position. | |
CP05-EN003 | Magical Merchant | Flip/Effect Monster | LIGHT | Insect | 1 | 200 | 700 | Super Rare | FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard. | |
CP05-EN004 | Wave-Motion Cannon | Spell | Continuous | Super Rare | During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated. | |||||
CP05-EN005 | Trap Dustshoot | Trap | Normal | Super Rare | Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck. | |||||
CP05-EN006 | Dark Necrofear | Effect Monster | DARK | Fiend | 8 | 2200 | 2800 | Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster. | |
CP05-EN007 | Blowback Dragon | Effect Monster | DARK | Machine | 6 | 2300 | 1200 | Rare | Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls. | |
CP05-EN008 | Dark Ruler Ha Des | Effect Monster | DARK | Fiend | 6 | 2450 | 1600 | Rare | Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control. | |
CP05-EN009 | Deck Devastation Virus | Trap | Normal | Rare | Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK. | |||||
CP05-EN010 | Pulling the Rug | Trap | Counter | Rare | Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster. | |||||
CP05-EN011 | Anti-Spell Fragrance | Trap | Continuous | Rare | Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them. | |||||
CP05-EN012 | Amazon of the Seas | Normal Monster | WATER | Fish | 4 | 1300 | 1400 | Common | A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis. | |
CP05-EN013 | Protector of the Sanctuary | Effect Monster | EARTH | Fiend | 4 | 1100 | 1900 | Common | Your opponent cannot draw cards except during Draw Phases. | |
CP05-EN014 | Double Coston | Effect Monster | DARK | Zombie | 4 | 1700 | 1650 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. | |
CP05-EN015 | Rescue Cat | Effect Monster | EARTH | Beast | 4 | 300 | 100 | Common | You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase. | |
CP05-EN016 | D.D. Crow | Effect Monster | DARK | Winged Beast | 1 | 100 | 100 | Common | (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. | |
CP05-EN017 | Hammer Shot | Spell | Normal | Common | Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.) | |||||
CP05-EN018 | Thousand Knives | Spell | Normal | Common | Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls. | |||||
CP05-EN019 | Cursed Seal of the Forbidden Spell | Trap | Counter | Common | When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel. | |||||
CP05-EN020 | Spirit Barrier | Trap | Continuous | Common | While you control a monster(s), you take no Battle Damage. |
This set contains 20 cards.
Release Date: 2008-01-08