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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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CP06-EN001 | Rigorous Reaver | Flip/Effect Monster | FIRE | Plant | 3 | 1600 | 100 | Ultra Rare | FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF. | |
CP06-EN002 | Destiny HERO - Fear Monger | Effect Monster | DARK | Warrior | 4 | 1000 | 1000 | Super Rare | During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target. | |
CP06-EN003 | Old Vindictive Magician | Flip/Effect Monster | DARK | Spellcaster | 2 | 450 | 600 | Super Rare | FLIP: Target 1 monster your opponent controls; destroy that target. | |
CP06-EN004 | Phoenix Wing Wind Blast | Trap | Normal | Super Rare | Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | |||||
CP06-EN005 | Blaze Accelerator | Spell | Continuous | Super Rare | You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect. | |||||
CP06-EN006 | Call of Darkness | Trap | Continuous | Rare | Send any monster that was Special Summoned by "Monster Reborn" to the Graveyard. While this card is on on the field, "Monster Reborn" cannot be activated. | |||||
CP06-EN007 | Blade Knight | Effect Monster | LIGHT | Warrior | 4 | 1600 | 1000 | Rare | While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle. | |
CP06-EN008 | Super-Electromagnetic Voltech Dragon | Effect Monster | LIGHT | Thunder | 5 | 2400 | 1000 | Rare | If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: |
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CP06-EN009 | Elemental HERO Stratos | Effect Monster | WIND | Warrior | 4 | 1800 | 300 | Rare | When this card is Normal or Special Summoned: You can activate 1 of these effects; |
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CP06-EN010 | Helios Duo Megistus | Effect Monster | LIGHT | Pyro | 6 | ? | ? | Rare | You can Special Summon this card (from your hand) by Tributing 1 "Helios - The Primordial Sun". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF. | |
CP06-EN011 | Mage Power | Spell | Equip | Rare | The equipped monster gains 500 ATK/DEF for each Spell/Trap you control. | |||||
CP06-EN012 | Sentinel of the Seas | Normal Monster | WATER | Aqua | 4 | 1300 | 1000 | Common | A merman warrior dedicated to defending the ocean against anyone who would defile it. | |
CP06-EN013 | Batteryman AA | Effect Monster | LIGHT | Thunder | 3 | 0 | 0 | Common | If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each. | |
CP06-EN014 | Theban Nightmare | Effect Monster | LIGHT | Fiend | 4 | 1500 | 500 | Common | While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK. | |
CP06-EN015 | Majestic Mech - Ohka | Effect Monster | LIGHT | Fairy | 6 | 2400 | 1400 | Common | You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase. | |
CP06-EN016 | Soul of Purity and Light | Effect Monster | LIGHT | Fairy | 6 | 2000 | 1800 | Common | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only. | |
CP06-EN017 | Amplifier | Spell | Equip | Common | Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated. | |||||
CP06-EN018 | Cold Wave | Spell | Normal | Common | This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards. | |||||
CP06-EN019 | Magical Hats | Trap | Normal | Common | During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. | |||||
CP06-EN020 | Dimension Wall | Trap | Normal | Common | Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle. |
This set contains 20 cards.
Release Date: 2008-05-12