"Champion Pack: Game 6" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
CP06-EN001 Rigorous Reaver Flip/Effect Monster FIRE Plant 3 1600 100 Ultra Rare FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
CP06-EN002 Destiny HERO - Fear Monger Effect Monster DARK Warrior 4 1000 1000 Super Rare During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
CP06-EN003 Old Vindictive Magician Flip/Effect Monster DARK Spellcaster 2 450 600 Super Rare FLIP: Target 1 monster your opponent controls; destroy that target.
CP06-EN004 Phoenix Wing Wind Blast Trap Normal Super Rare Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
CP06-EN005 Blaze Accelerator Spell Continuous Super Rare You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
CP06-EN006 Call of Darkness Trap Continuous Rare Send any monster that was Special Summoned by "Monster Reborn" to the Graveyard. While this card is on on the field, "Monster Reborn" cannot be activated.
CP06-EN007 Blade Knight Effect Monster LIGHT Warrior 4 1600 1000 Rare While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
CP06-EN008 Super-Electromagnetic Voltech Dragon Effect Monster LIGHT Thunder 5 2400 1000 Rare If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
  • Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
  • Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Batteryman AA: This card gains 1000 ATK.
  • CP06-EN009 Elemental HERO Stratos Effect Monster WIND Warrior 4 1800 300 Rare When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
  • Add 1 "HERO" monster from your Deck to your hand.
  • CP06-EN010 Helios Duo Megistus Effect Monster LIGHT Pyro 6 ? ? Rare You can Special Summon this card (from your hand) by Tributing 1 "Helios - The Primordial Sun". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF.
    CP06-EN011 Mage Power Spell Equip Rare The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
    CP06-EN012 Sentinel of the Seas Normal Monster WATER Aqua 4 1300 1000 Common A merman warrior dedicated to defending the ocean against anyone who would defile it.
    CP06-EN013 Batteryman AA Effect Monster LIGHT Thunder 3 0 0 Common If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
    CP06-EN014 Theban Nightmare Effect Monster LIGHT Fiend 4 1500 500 Common While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK.
    CP06-EN015 Majestic Mech - Ohka Effect Monster LIGHT Fairy 6 2400 1400 Common You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase.
    CP06-EN016 Soul of Purity and Light Effect Monster LIGHT Fairy 6 2000 1800 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
    CP06-EN017 Amplifier Spell Equip Common Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
    CP06-EN018 Cold Wave Spell Normal Common This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
    CP06-EN019 Magical Hats Trap Normal Common During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
    CP06-EN020 Dimension Wall Trap Normal Common Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

    This set contains 20 cards.

    Release Date: 2008-05-12