"Code of the Duelist" Card List and Spoiler

Order Code of the Duelist from our affilate partners: Amazon, eBay, and TCG Player

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
COTD-EN000 Vendread Houndhorde Effect Monster DARK Zombie 3 0 2100 Rare If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn.
  • Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.
  • COTD-EN001 Cyberse Wizard Effect Monster LIGHT Cyberse 4 1800 800 Super Rare Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    COTD-EN002 Backup Secretary Effect Monster LIGHT Cyberse 3 1200 800 Common If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
    COTD-EN003 Stack Reviver Effect Monster DARK Cyberse 2 100 600 Common If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.
    COTD-EN004 Launcher Commander Effect Monster EARTH Cyberse 4 1700 1200 Common All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
    COTD-EN005 Salvagent Driver Effect Monster LIGHT Cyberse 6 2200 2100 Ultra Rare If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn.
    COTD-EN006 Trickstar Lilybell Effect Monster LIGHT Fairy 2 800 2000 Rare If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.
    COTD-EN007 Trickstar Lycoris Effect Monster LIGHT Fairy 3 1600 1200 Super Rare (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.
    COTD-EN008 Trickstar Candina Effect Monster LIGHT Fairy 4 1800 400 Ultra Rare When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.
    COTD-EN009 Gouki Twistcobra Effect Monster EARTH Warrior 3 1600 0 Super Rare (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.
    COTD-EN010 Gouki Suprex Effect Monster EARTH Warrior 4 1800 0 Rare When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.
    COTD-EN011 Gouki Riscorpio Effect Monster EARTH Warrior 5 2300 0 Rare If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.
    COTD-EN012 Hack Worm Effect Monster DARK Machine 1 400 0 Common If your opponent controls no monsters, you can Special Summon this card (from your hand).
    COTD-EN013 Jack Wyvern Effect Monster DARK Machine 4 1800 0 Common You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn.
    COTD-EN014 Cracking Dragon Effect Monster DARK Machine 8 3000 0 Super Rare Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
    COTD-EN015 Supreme King Dragon Odd-Eyes Pendulum/Effect Monster DARK Dragon 8 2500 2000 Rare You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your face-up Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes".

    Pendulum Scale: 4
    Pendulum Effect: You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.
    COTD-EN016 Predaplant Banksiogre Tuner/Effect Monster DARK Plant 6 2000 100 Common You can Special Summon this card (from your hand) by Tributing 1 opponent's monster with a Predator Counter. If this card is sent from the field to the GY: Place 1 Predator Counter on each face-up monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
    COTD-EN017 D/D Vice Typhon Effect Monster DARK Fiend 7 2300 2800 Common When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.
    COTD-EN018 Crowned by the World Chalice Normal Monster WATER Spellcaster 2 0 2100 Common With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.
    COTD-EN019 Chosen by the World Chalice Normal Monster FIRE Psychic 3 1600 0 Common Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.
    COTD-EN020 Beckoned by the World Chalice Normal Monster EARTH Warrior 4 1800 0 Common His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.
    COTD-EN021 World Chalice Guardragon Effect Monster WIND Dragon 1 400 400 Ultra Rare When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.
    COTD-EN022 Lee the World Chalice Fairy Effect Monster LIGHT Fairy 2 100 2000 Ultra Rare If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Challice Fairy" once per turn.
    COTD-EN023 World Legacy - "World Chalice" Effect Monster DARK Machine 5 0 0 Rare If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
  • If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
  • During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.
  • COTD-EN024 Jain, Twilightsworn General Effect Monster DARK Warrior 4 1800 1200 Common Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.
    COTD-EN025 Lyla, Twilightsworn Enchantress Effect Monster DARK Spellcaster 4 1700 200 Super Rare Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    COTD-EN026 Lumina, Twilightsworn Shaman Effect Monster DARK Spellcaster 3 1000 1000 Secret Rare Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    COTD-EN027 Ryko, Twilightsworn Fighter Effect Monster DARK Beast 2 200 100 Rare If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    COTD-EN028 Punishment Dragon Effect Monster DARK Dragon 8 3000 2600 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.
    COTD-EN029 Rescue Ferret Effect Monster EARTH Beast 4 300 100 Secret Rare You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
    COTD-EN030 Traptrix Mantis Effect Monster EARTH Insect 4 1500 1300 Super Rare Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
    COTD-EN031 Motivating Captain Effect Monster EARTH Warrior 1 400 1200 Rare When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.
    COTD-EN032 Treasure Panda Effect Monster EARTH Beast 4 1100 2000 Common You can banish up to 3 Spells/Traps from your GY, face-down; Special Summon 1 Normal Monster from your Deck whose Level equals the number of cards banished to activate this effect.
    COTD-EN033 Zombina Effect Monster EARTH Zombie 4 1400 1500 Common If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
    COTD-EN034 Re: EX Effect Monster LIGHT Dinosaur 4 1900 1200 Rare If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEFduring the Damage Step only.
    COTD-EN035 Orbital Hydralander Effect Monster DARK Machine 8 3000 1500 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters with the same name, to activate and to resolve this effect.
    COTD-EN036 The Ascended of Thunder Effect Monster LIGHT Thunder 7 2700 2400 Short Print You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.
    COTD-EN037 Parry Knights Effect Monster EARTH Warrior 6 2300 2100 Short Print When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.
    COTD-EN038 Supreme King Dragon Starving Venom Fusion/Effect Monster DARK Dragon 8 2800 2000 Rare 2 DARK Pendulum Monsters
    Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    COTD-EN039 Supreme King Dragon Clear Wing Synchro/Effect Monster DARK Dragon 8 2500 2000 Rare 1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
    If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.
    COTD-EN040 D/D/D Gust High King Alexander Synchro/Effect Monster WIND Fiend 10 3000 2500 Rare 1 Tuner + 1+ non-Tuner monsters
    If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.
    COTD-EN041 Supreme King Dragon Dark Rebellion Xyz/Effect Monster DARK Dragon 4 2500 2000 Rare 2 Level 4 DARK Pendulum Monsters
    Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your face-up Extra Deck in Defense Position.
    COTD-EN042 D/D/D Wave High King Caesar Xyz/Effect Monster WATER Fiend 6 2800 1800 Super Rare 2 Level 6 Fiend monsters
    When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.
    COTD-EN043 Firewall Dragon Link/Effect Monster LIGHT Cyberse 2500 LINK-4 Secret Rare 2+ monsters
    Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
    COTD-EN044 Trickstar Holly Angel Link/Effect Monster LIGHT Fairy 2000 LINK-2 Ultra Rare 2 "Trickstar" monsters
    Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.
    COTD-EN045 Gouki The Great Ogre Link/Effect Monster EARTH Warrior 2600 LINK-3 Super Rare 2+ "Gouki" monsters
    All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
    COTD-EN046 Topologic Bomber Dragon Link/Effect Monster DARK Cyberse 3000 LINK-4 Secret Rare 2+ Effect Monsters
    If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
    COTD-EN047 Imduk the World Chalice Dragon Link/Effect Monster WIND Dragon 800 LINK-1 Rare 1 Normal Monster, except a Token
    During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    COTD-EN048 Ib the World Chalice Priestess Link/Effect Monster WATER Spellcaster 1800 LINK-2 Super Rare 2 monsters with different Types and Attributes
    This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    COTD-EN049 Auram the World Chalice Blademaster Link/Effect Monster FIRE Cyberse 2000 LINK-2 Super Rare 2 "World Chalice" monsters
    Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    COTD-EN050 Ningirsu the World Chalice Warrior Link/Effect Monster EARTH Warrior 2500 LINK-3 Secret Rare 2+ Link Monsters
    If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    COTD-EN051 Gaia Saber, the Lightning Shadow Link Monster EARTH Machine 2600 LINK-3 Secret Rare 2+ monsters
    COTD-EN052 Missus Radiant Link/Effect Monster EARTH Beast 1400 LINK-2 Super Rare 2 EARTH monsters
    All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.
    COTD-EN053 Trickstar Light Stage Spell Field Ultra Rare When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.
    COTD-EN054 Gouki Re-Match Spell Normal Super Rare Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.
    COTD-EN055 Air Cracking Storm Spell Equip Common Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
    COTD-EN056 Smile Universe Spell Quick-Play Common Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.
    COTD-EN057 World Legacy Discovery Spell Field Rare All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.
    COTD-EN058 World Legacy's Heart Spell Normal Common Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "Starrelic's Aegis" per turn.
    COTD-EN059 March of the Dark Brigade Spell Normal Ultra Rare Target 1 "Lightsworn" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn.
    COTD-EN060 Twilight Twin Dragons Spell Normal Common If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your GY; add it to your hand, then banish the top 4 cards of your Deck.
    COTD-EN061 Emerging Emergency Rescute Rescue Spell Normal Common If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
    COTD-EN062 Spellbook of Knowledge Spell Normal Ultra Rare Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
    COTD-EN063 Gravity Lash Spell Quick-Play Common Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn.
    COTD-EN064 Boogie Trap Spell Normal Common Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn.
    COTD-EN065 Castle Link Spell Field Ultra Rare Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones.
    COTD-EN066 Defense Zone Spell Field Short Print For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects.
    COTD-EN067 Three Strikes Barrier Trap Normal Common If your opponent controls exactly 3 cards: Activate 1 of these effects;
  • this turn, your monsters cannot be destroyed by battle.
  • this turn, you take no battle damage.
  • this turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.
  • COTD-EN068 Trickstar Reincarnation Trap Normal Secret Rare Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.
    COTD-EN069 Pulse Mines Trap Normal Common If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.
    COTD-EN070 Supreme Rage Trap Normal Common If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck.
    COTD-EN071 World Legacy Landmark Trap Normal Common Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.
    COTD-EN072 Twilight Eraser Trap Normal Rare If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand.
    COTD-EN073 Twilight Cloth Trap Normal Common Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects.
    COTD-EN074 Dark World Brainwashing Trap Continuous Common When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card".
    COTD-EN075 Break Off Trap Hole Trap Normal Super Rare When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
    COTD-EN076 Heavy Storm Duster Trap Normal Super Rare Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
    COTD-EN077 Back to the Front Trap Normal Rare Target 1 monster in your GY; Special Summon it in Defense Position.
    COTD-EN078 Recall Trap Counter Rare When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card, also your opponent draws 1 card.
    COTD-EN079 Blind Obliteration Trap Normal Rare Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll.
    COTD-EN080 Transmission Gear Trap Normal Short Print During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down.
    COTD-EN081 Samurai Skull Effect Monster DARK Zombie 4 1700 0 Common When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
    COTD-EN082 Revendread Slayer Ritual/Effect Monster DARK Zombie 6 2400 0 Rare You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.
    COTD-EN083 Vendread Revenants Effect Monster DARK Zombie 4 1800 200 Common If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the fieldgains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
  • Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.
  • COTD-EN084 Revendread Origin Spell Ritual Common This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    COTD-EN085 Vendread Reorigin Trap Normal Secret Rare Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.
    COTD-EN086 F.A. Sonic Meister Effect Monster WIND Machine 4 0 1000 Common Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
    COTD-EN087 F.A. Hang On Mach Effect Monster WIND Machine 4 0 1800 Common Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
    COTD-EN088 F.A. Circuit Grand Prix Spell Field Common Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.
    COTD-EN089 F.A. Downforce Spell Quick-Play Common Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn.
    COTD-EN090 Junk Breaker Effect Monster EARTH Warrior 4 1800 1000 Common During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.
    COTD-EN091 Infernity Patriarch Effect Monster DARK Fiend 4 1000 2000 Common If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    COTD-EN092 Gogogo Aristera & Dexia Effect Monster EARTH Rock 4 0 2200 Common While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect.
  • When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0.
  • COTD-EN093 Wicked Acolyte Chilam Sabak Effect Monster DARK Reptile 8 2500 0 Common If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.
    COTD-EN094 Galaxy Worm Effect Monster LIGHT Insect 3 1200 1000 Common When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated.
    COTD-EN095 Performapal Trumpanda Pendulum/Effect Monster EARTH Beast 3 800 800 Common When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).
    COTD-EN096 Destiny HERO - Dangerous Fusion/Effect Monster DARK Warrior 6 2000 2600 Common 1 "Destiny HERO" monster + 1 DARK Effect Monster
    (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
    COTD-EN097 Abyss Actor - Trendy Understudy Pendulum/Effect Monster DARK Fiend 2 700 700 Common If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monsterfrom your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: When you Pendulum Summon a monster: You can add 1 face-upLevel 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
    COTD-EN098 Speedroid Passinglider Pendulum/Effect Monster WIND Machine 5 2200 2000 Common If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can send 1 "Speedroid" Tuner from your handor face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.
    COTD-EN099 Ancient Gear Golem - Ultimate Pound Effect Monster EARTH Machine 8 3000 3000 Common Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.

    This set contains 100 cards.

    Release Date: 2017-08-04