"Crossed Souls" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
CROS-EN000 Sea Dragoons of Draconia Pendulum Monster WATER Sea Serpent 3 200 2100 Rare Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores.

Pendulum Scale: 7
Pendulum Effect: When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn.
CROS-EN001 Phantom Gryphon Normal Monster WIND Winged Beast 4 2000 0 Common A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.
CROS-EN002 Performapal Elephammer Effect Monster EARTH Beast 6 2600 1800 Rare If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.
CROS-EN003 Performapal Bowhopper Effect Monster EARTH Insect 4 1500 1000 Common You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
CROS-EN004 Performapal Lizardraw Pendulum/Effect Monster EARTH Reptile 3 1200 600 Common If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.

Pendulum Scale: 6
Pendulum Effect: If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
CROS-EN005 Performapal Springoose Effect Monster WIND Winged Beast 5 1100 2400 Common You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
CROS-EN006 Superheavy Samurai Big Waraji Effect Monster EARTH Machine 5 800 1800 Common If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters, This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
CROS-EN007 Superheavy Samurai Gigagloves Effect Monster EARTH Machine 3 100 1000 Common If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.
CROS-EN008 Superheavy Samurai Battleball Tuner/Effect Monster DARK Machine 2 100 800 Super Rare If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.
CROS-EN009 Superheavy Samurai Soulbuster Gauntlet Effect Monster EARTH Machine 1 0 400 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, your battling monster's DEF becomes double its original DEF until the end of this turn.
CROS-EN010 Soprano the Melodious Songstress Effect Monster LIGHT Fairy 4 1400 1400 Common When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songtress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songtress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
CROS-EN011 Fluffal Sheep Effect Monster EARTH Fairy 2 400 800 Common If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand: Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.
CROS-EN012 Edge Imp Saw Effect Monster DARK Fiend 3 500 1000 Common When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.
CROS-EN013 Edge Imp Chain Effect Monster DARK Fiend 4 1200 1800 Common When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the GY: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
CROS-EN014 Edge Imp Tomahawk Effect Monster DARK Fiend 4 1800 800 Rare You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn.
CROS-EN015 Edge Imp Frightfuloid Effect Monster DARK Fiend 4 1300 1300 Common (This card is always treated as a "Frightfur" card.)
You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.
CROS-EN016 Raidraptor - Sharp Lanius Effect Monster DARK Winged Beast 4 1700 1000 Common Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2 if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor Sharp Lanius" once per turn.
CROS-EN017 Raidraptor - Mimicry Lanius Effect Monster DARK Winged Beast 4 1100 1900 Common Once per turn, during your Main Phase, if card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card, add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" oncer per turn.
CROS-EN018 Yosenju Kodam Effect Monster WIND Beast-Warrior 1 0 0 Common You can Tribute this card, then target 1 "Yosen Trainging Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
CROS-EN019 Yosenju Oyam Effect Monster WIND Beast 6 ? ? Rare When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.
CROS-EN020 Satellarknight Zefrathuban Pendulum/Effect Monster LIGHT Warrior 4 0 2100 Ultra Rare If this card is Normal, Flip or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.

Pendulum Scale: 1
Pendulum Effect: You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.
CROS-EN021 Stellarknight Zefraxciton Pendulum/Effect Monster LIGHT Fiend 4 1900 0 Rare If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn.

Pendulum Scale: 7
Pendulum Effect: You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.
CROS-EN022 Shaddoll Zefranaga Pendulum/Effect Monster DARK Spellcaster 2 900 100 Common If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.

Pendulum Scale: 1
Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
CROS-EN023 Shaddoll Zefracore Pendulum/Effect Monster DARK Rock 4 450 1950 Common If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.

Pendulum Scale: 7
Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
CROS-EN024 Zefraxi, Treasure of the Yang Zing Pendulum/Effect Monster EARTH Wyrm 3 1500 0 Ultra Rare If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that monster is treated as a Tuner monster this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn.

Pendulum Scale: 1
Pendulum Effect: You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
CROS-EN025 Zefraniu, Secret of the Yang Zing Pendulum/Effect Monster EARTH Wyrm 6 0 2600 Rare When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.

Pendulum Scale: 7
Pendulum Effect: You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
CROS-EN026 Zefrasaber, Swordmaster of the Nekroz Pendulum/Effect Monster WATER Spellcaster 4 1500 800 Common You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Zefrasaber, Swordmaster of the Nekroz" once per turn.

Pendulum Scale: 1
Pendulum Effect: You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated.
CROS-EN027 Zefraxa, Flame Beast of the Nekroz Pendulum/Effect Monster FIRE Dragon 5 2000 1000 Common While this card is in your hand or Graveyard, if a face-up "Nekroz" or "Zefra" card(s), except "Zefraxa, Flame Beast of the Nekroz", is destroyed by battle or card effect while in your Monster Zone or Pendulum Zone: You can Special Summon this card. You can only use this effect of "Zefraxa, Flame Beast of the Nekroz" once per turn.

Pendulum Scale: 7
Pendulum Effect: You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated.
CROS-EN028 Ritual Beast Tamer Zeframpilica Pendulum/Effect Monster WIND Psychic 3 1000 1500 Common When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn.

Pendulum Scale: 1
Pendulum Effect: You cannot Pendulum Summon monsters, except "Ritual Beast" or "Zefra" monsters. This effect cannot be negated.
CROS-EN029 Ritual Beast Tamer Zefrawendi Pendulum/Effect Monster WIND Psychic 3 1500 1000 Rare When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn.

Pendulum Scale: 7
Pendulum Effect: You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated.
CROS-EN030 Infernoid Pirmais Effect Monster FIRE Fiend 1 0 0 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
CROS-EN031 Infernoid Sjette Effect Monster FIRE Fiend 6 2400 0 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
CROS-EN032 Infernoid Devyaty Effect Monster FIRE Fiend 9 2900 2900 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all Spell and Trap Cards on the field, except "Void" cards. Once per turn, during either player's turn, when another monster's effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish it.
CROS-EN033 Ghost Ogre & Snow Rabbit Tuner/Effect Monster LIGHT Psychic 3 0 1800 Secret Rare During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
CROS-EN034 Magma Dragon Effect Monster FIRE Wyrm 4 1600 1200 Common When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters.
CROS-EN035 Deskbot 004 Effect Monster EARTH Machine 4 500 500 Common If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position.
CROS-EN036 Doomdog Octhros Effect Monster DARK Fiend 3 800 800 Common If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.
CROS-EN037 Putrid Pudding Body Buddies Effect Monster WATER Fiend 1 300 300 Common Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
CROS-EN038 Nekroz of Sophia Ritual/Effect Monster LIGHT Spellcaster 11 3600 3400 Secret RareUltimate Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon from the Extra Deck, during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal/Set or Special Summon other monsters the turn you activate this effect.
CROS-EN039 Schuberta the Melodious Maestra Fusion/Effect Monster LIGHT Fairy 6 2400 2000 Rare 2 "Melodious" monsters
Once while face-up on the field (Quick Effect): You can target up to 3 cards in any GY(s); banish them, and if you do, this card gains 200 ATK for each.
CROS-EN040 Bloom Diva the Melodious Choir Fusion/Effect Monster LIGHT Fairy 6 1000 2000 Ultra Rare 1 "Melodious Maestra" monster + 1 "Melodious" monster
Cannot be destroyed by battle or by card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.
CROS-EN041 Frightfur Leo Fusion/Effect Monster DARK Fiend 7 2400 2000 Super Rare "Edge Imp Saw" + 1 "Fluffal" monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of "Frightfur Leo" once per turn. This card cannot attack your opponent directly during the turn you activate this effect.
CROS-EN042 Frightfur Sheep Fusion/Effect Monster DARK Fiend 5 2000 2000 Super Rare "Edge Imp Chain" + 1 "Fluffal" monster
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.
CROS-EN043 Frightfur Chimera Fusion/Effect Monster DARK Fiend 8 2800 2000 RareUltimate Rare 3 "Frightfur" monsters
Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.
CROS-EN044 El Shaddoll Anoyatyllis Fusion/Effect Monster WATER Fiend 9 2700 2000 Secret Rare 1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or Graveyard using Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
CROS-EN045 Ritual Beast Ulti-Gaiapelio Fusion/Effect Monster LIGHT Psychic 10 3200 2100 Ultra RareUltimate Rare 1 "Ritual Beast Ulti-" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect.
  • During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.
  • CROS-EN046 Clear Wing Synchro Dragon Synchro/Effect Monster WIND Dragon 7 2500 2000 Secret RareUltimate RareGhost Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
    CROS-EN047 Chaofeng, Phantom of the Yang Zing Synchro/Effect Monster LIGHT Wyrm 9 2800 2200 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.
    CROS-EN048 Raidraptor - Blaze Falcon Xyz/Effect Monster DARK Winged Beast 5 1000 2000 Rare 3 Level 5 Winged Beast-Type monsters
    This card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls: destroy it. Once per turn: You can detach 1 Xyz Material from this cardl destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    CROS-EN049 Raidraptor - Revolution Falcon Xyz/Effect Monster DARK Winged Beast 6 2000 3000 Rare 3 Level 6 Winged Beast-Type monsters
    You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as an Xyz Material, it gains this effect.
  • Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK the destroyed monster had on the field.
  • CROS-EN050 Tellarknight Ptolemaeus Xyz/Effect Monster LIGHT Warrior 4 550 2600 Ultra RareUltimate Rare 2 or more Level 4 monsters
    Once per Chain (Quick Effect): You can detach 3 materials from this card; Special Summon from your Extra Deck, 1 Xyz monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can detach 7 materials from this card; skip your opponent's next turn. Once per turn, during the End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as material.
    CROS-EN051 Madolche Puddingcess Chocolat-a-la-Mode Xyz/Effect Monster EARTH Fairy 5 2500 2200 Ultra Rare 2 Level 5 EARTH monsters
    You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Madolche" card in your Graveyard; shuffle it into the Deck. While this card has "Madolche Puddingcess" as Xyz Material, when a "Madolche" card(s) in your Graveyard is shuffled into the Main Deck (except during the Damage Step): You can detach 1 Xyz Material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position.
    CROS-EN052 Performapal Recasting Spell Normal Common Reveal any number of "Performapal" monsters in your hand and shuffle them into the Deck, then draw card equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn.
    CROS-EN053 Fusion Conscription Spell Normal Rare Reveal 1 Fusion Monster from your Extra Deck and add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card is activated, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, nor activate the effects. You can only activate 1 "Fusion Conscription" per turn.
    CROS-EN054 Frightfur Factory Spell Continuous Common You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
    CROS-EN055 Suture Rebirth Spell Normal Rare Target 1 "Fluffal" or "Frightfur" monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 "Suture Rebirth" per turn.
    CROS-EN056 Frightfur Fusion Spell Normal Rare Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. You can only activate 1 "Frightfur Fusion" per turn.
    CROS-EN057 Rank-Up-Magic Revolution Force Spell Quick-Play Rare
  • During your turn: Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material.
  • During your opponent's turn:Target 1 face-up Xyz Monster your opponent controls that has no Xyz Materials; take control of that face-up Xyz Monster your opponent controls, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (These Special Summons are treated as Xyz Summons. Attached Xyz Materials also become Xyz Materials on the Summoned monster.)
  • CROS-EN058 Yosen Whirlwind Spell Continuous Common Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control is returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card.
    CROS-EN059 Zefra Path Spell Continuous Common Activate this card only if you have 2 "Zefra" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card if activated: Shuffle all monsters you control into the Deck, except "Zefra" monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed.
    CROS-EN060 Oracle of Zefra Spell Field Secret Rare When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect:
  • Ritual: Shuffle 1 monster on the field into the Deck.
  • Fusion: Special Summon 1 monster from your Deck.
  • Synchro: Choose 1 monster from your Deck and place it on top of your Deck.
  • Xyz: Draw 1 card, then discard 1 card.
    You can only activate 1 "Oracle of Zefra" per turn.
  • CROS-EN061 Void Vanishment Spell Continuous Super Rare You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.
    CROS-EN062 Galaxy Cyclone Spell Normal Secret Rare Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
    CROS-EN063 Harmonic Oscillation Spell Normal Common If your opponent has 2 cards in their Pendulum Zones: Target those 2 cards; while both targets are in their Pendulum Zones, you can Pendulum Summon using their Pendulum Scales this turn, but only from the Extra Deck.
    CROS-EN064 Pendulum Rising Spell Normal Common Send 1 monster you control to the Graveyard; Special Summon from your Main Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Risisng" per turn.
    CROS-EN065 Unexpected Dai Spell Normal Super Rare If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
    CROS-EN066 Performapal Pinch Helper Trap Continuous Common Oncer per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.
    CROS-EN067 Melodious Illusion Trap Normal Rare Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase.
    CROS-EN068 Fluffal Crane Trap Normal Common When a face-up "Fluffal" monster(s) you control is destroyed by battle by your opponent's attack or card effect and sent to your Graveyard:Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.
    CROS-EN069 Designer Frightfur Trap Normal Common Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon itm and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon.
    CROS-EN070 Dizzying Winds of Yosen Village Trap Continuous Common Activate only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster.
    CROS-EN071 Chosen of Zefra Trap Continuous Common This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck.
  • 3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck.
  • 5 or more: Monsters you control cannot be destroyed by an opponent's card effects.
  • 8 or more: Monsters you control cannot be targeted by an opponent's card effects.
  • 10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck.
  • CROS-EN072 Zefra Divine Strike Trap Counter Super Rare When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it.
    CROS-EN073 Void Purification Trap Continuous Rare If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn.
  • During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand.
  • During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.
  • CROS-EN074 Jar of Avarice Trap Normal Secret Rare Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
    CROS-EN075 Lose 1 Turn Trap Continuous Ultra Rare Activate this card only if you currently control no Special Summoned monsters. During the turn a monster is Special Summoned, negate its effects. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
    CROS-EN076 Fiend Griefing Trap Normal Common Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.
    CROS-EN077 Abyss Stungray Trap Continuous Common Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card). If summoned this way, this card cannot be destroyed by battle.
    CROS-EN078 Statue of Anguish Pattern Trap Continuous Common Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.
    CROS-EN079 Monster Rebone Trap Continuous Super Rare If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card.
    CROS-EN080 Diceversity Trap Continuous Common Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result.
    CROS-EN081 Moon Mirror Shield Spell Equip Rare If the equipped monster battles an opponent's monster, during damage calculation: The equipped monster's ATK and DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the Graveyard: Pay 500 LP; place this card on either the top or bottom of your Deck.
    CROS-EN082 Draghig, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1100 900 Super Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.
  • CROS-EN083 Barbar, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1700 1000 Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.
  • CROS-EN084 Dante, Pilgrim of the Burning Abyss Fusion/Effect Monster LIGHT Fairy 9 2800 2500 Secret Rare 3 "Burning Abyss" monsters with different names.
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.
    CROS-EN085 The Terminus of the Burning Abyss Spell Normal Ultra Rare Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800ATK and DEF until the end of your opponent's next turn.
    CROS-EN086 U.A. Dreadnought Dunker Effect Monster EARTH Warrior 7 2500 1800 Common You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
    CROS-EN087 U.A. Rival Rebounder Effect Monster EARTH Warrior 6 2200 2300 Common You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn.
    CROS-EN088 U.A. Signing Deal Spell Normal Common Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 "U.A. Signing Deal" per turn.
    CROS-EN089 U.A. Penalty Box Trap Continuous Common At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.
    CROS-EN090 Half Unbreak Trap Normal Common Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from battles involving that monster is halved.
    CROS-EN091 The Melody of Awakening Dragon Spell Normal Super Rare Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
    CROS-EN092 Cybernetic Fusion Support Spell Quick-Play Common Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion Monster this turn, you can banish monsters from your hand, Graveyard, and/or your side of the field as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.
    CROS-EN093 Powerful Rebirth Trap Continuous Super Rare Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK/DEF by 100. When that monster is destroyed, destroy this card.
    CROS-EN094 Number S39: Utopia Prime Xyz/Effect Monster LIGHT Warrior 4 2510 2000 Super Rare 3 Level 4 LIGHT monsters
    You can also Xyz Summon this card by using a ""Number 39: Utopia"" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.
    CROS-EN095 Galaxy-Eyes Full Armor Photon Dragon Xyz/Effect Monster LIGHT Dragon 8 4000 3500 Super Rare 3 Level 8 monsters
    You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its material to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.
    CROS-EN096 Performapal Thunderhino Effect Monster LIGHT Rock 3 200 1800 Common Your opponent cannot target other face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
    CROS-EN097 Primitive Butterfly Effect Monster WIND Insect 5 1200 900 Common If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currentlycontrol by 1.
    CROS-EN098 Junk Anchor Tuner/Effect Monster EARTH Machine 2 0 0 Rare For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, Immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard.
    CROS-EN099 Harpie Harpist Effect Monster WIND Winged Beast 4 1700 600 Super Rare This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn.
  • When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand.
  • During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.
  • This set contains 100 cards.

    Release Date: 2015-05-15