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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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CRBR-EN001 | Sword Ryzeal | Effect Monster | FIRE | Thunder | 4 | 1500 | 200 | Ultra Rare, Collector's Rare, QCSR | If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn. | |
CRBR-EN002 | Node Ryzeal | Effect Monster | FIRE | Thunder | 4 | 1400 | 1600 | Rare, Super Rare | If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn. | |
CRBR-EN003 | Ice Ryzeal | Effect Monster | LIGHT | Pyro | 4 | 1700 | 1000 | Ultra Rare, Quarter Century Secret Rare | You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn. | |
CRBR-EN004 | Ext Ryzeal | Effect Monster | LIGHT | Pyro | 4 | 500 | 2000 | Ultra Rare, Quarter Century Secret Rare | You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn. | |
CRBR-EN005 | Palm Ryzeal | Effect Monster | FIRE | Thunder | 4 | 1200 | 2400 | Rare, Super Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 "Ryzeal" monster from your hand or GY into the Deck/Extra Deck. You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters. Once per turn, during damage calculation, if this card battles an opponent's monster: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster's ATK, until the end of the Battle Phase. | |
CRBR-EN006 | Ryzeal Duo Drive | Xyz/Effect Monster | FIRE | Thunder | 4 | 2500 | 2000 | Ultra Rare, Collector's Rare, QCSR | 2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand. |
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CRBR-EN007 | Ryzeal Detonator | Xyz/Effect Monster | LIGHT | Pyro | 4 | 3000 | 2500 | Ultra Rare, Collector's Rare, QCSR | 2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. |
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CRBR-EN008 | Ryzeal Plugin | Spell | Quick-Play | Rare, Super Rare | Target 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can attach 1 "Ryzeal" card from your Deck to 1 Rank 4 Xyz Monster you control, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 "Ryzeal Plugin" per turn. | |||||
CRBR-EN009 | Ryzeal Cross | Spell | Field | Rare, Super Rare | You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect. | |||||
CRBR-EN010 | Ryzeal Plasma Hole | Trap | Normal | Rare, Super Rare, Quarter Century Secret Rare | Target face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then you can attach 1 "Ryzeal" card from your GY to 1 Rank 4 Xyz Monster you control. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control, including a "Ryzeal" monster. You can only use each effect of "Ryzeal Plasma Hole" once per turn. | |||||
CRBR-EN011 | Number 103: Ragnazero | Xyz/Effect Monster | WATER | Fairy | 4 | 2400 | 1200 | Rare, Super Rare | 2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card. |
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CRBR-EN012 | Abyss Dweller | Xyz/Effect Monster | WATER | Sea Serpent | 4 | 1700 | 1400 | Rare | 2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
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CRBR-EN013 | Tornado Dragon | Xyz/Effect Monster | WIND | Wyrm | 4 | 2100 | 2000 | Rare, Super Rare | 2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. |
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CRBR-EN014 | Time Thief Redoer | Xyz/Effect Monster | DARK | Psychic | 4 | 2400 | 2000 | Rare | 2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. You can only use this effect of "Time Thief Redoer" once per turn. |
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CRBR-EN015 | Maliss <P> White Rabbit | Effect Monster | DARK | Cyberse | 3 | 1200 | 300 | Ultra Rare, Collector's Rare, QCSR | You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss < P > White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters. | |
CRBR-EN016 | Maliss <P> Chessy Cat | Effect Monster | DARK | Cyberse | 3 | 1500 | 300 | Super Rare, Collector's Rare | Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss < P > Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters. | |
CRBR-EN017 | Maliss <P> Dormouse | Effect Monster | DARK | Cyberse | 3 | 900 | 300 | Super Rare, Collector's Rare | "Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss < P > Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters. | |
CRBR-EN018 | Maliss <Q> Red Ransom | Link/Effect Monster | DARK | Cyberse | 2300 | LINK-3 | Super Rare, Collector's Rare | 2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss < Q > Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck. |
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CRBR-EN019 | Maliss <Q> White Binder | Link/Effect Monster | DARK | Cyberse | 2300 | LINK-3 | Super Rare, Collector's Rare | 2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss < Q > White Binder" once per turn. |
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CRBR-EN020 | Maliss <Q> Hearts Crypter | Link/Effect Monster | DARK | Cyberse | 2500 | LINK-3 | Ultra Rare, Collector's Rare, QCSR | 3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss < Q > Hearts Crypter" once per turn. |
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CRBR-EN021 | Maliss in Underground | Spell | Field | Ultra Rare, Collector's Rare, QCSR | When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn. | |||||
CRBR-EN022 | Maliss <C> MTP-07 | Trap | Normal | Ultra Rare, Collector's Rare, QCSR | You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss < C > MTP-07" per turn. | |||||
CRBR-EN023 | Maliss <C> GWC-06 | Trap | Normal | Rare, Super Rare | You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss < C > GWC-06" per turn. | |||||
CRBR-EN024 | Maliss <C> TB-11 | Trap | Normal | Super Rare | You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss < C > TB-11" per turn. | |||||
CRBR-EN025 | Dotscaper | Effect Monster | EARTH | Cyberse | 1 | 0 | 2100 | Rare | If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel. | |
CRBR-EN026 | Aloof Lupine | Effect Monster | DARK | Beast | 4 | 1700 | 300 | Rare | When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn. | |
CRBR-EN027 | Topologic Zeroboros | Link/Effect Monster | DARK | Cyberse | 3000 | LINK-4 | Rare | 2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of your next turn after this card was banished by its own effect: Special Summon this banished card. |
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CRBR-EN028 | Allure of Darkness | Spell | Normal | Rare | Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. | |||||
CRBR-EN029 | Cynet Backdoor | Spell | Quick-Play | Rare | Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn. | |||||
CRBR-EN030 | Dimensional Fissure | Spell | Continuous | Rare | Any monster sent to the GY is banished instead. | |||||
CRBR-EN031 | Kyoro Ryu-Ge Kaiva | Effect Monster | EARTH | Dinosaur | 10 | 3000 | 1200 | Super Rare, Collector's Rare | You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Realm - Dino Domains" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 "Ryu-Ge Realm - Dino Domains" you control on the bottom of the Deck, then target other cards on the field, up to the number of different Monster Types on the field; destroy them. You can only use each effect of "Kyoro Ryu-Ge Kaiva" once per turn. | |
CRBR-EN032 | Kairo Ryu-Ge Emva | Effect Monster | WATER | Sea Serpent | 10 | 3000 | 2000 | Super Rare | You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except "Kairo Ryu-Ge Emva": You can Special Summon this card from your GY. You can place 1 "Ryu-Ge Realm - Sea Spires" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Kairo Ryu-Ge Emva" once per turn. | |
CRBR-EN033 | Genro Ryu-Ge Hakva | Effect Monster | WIND | Wyrm | 10 | 3000 | 1500 | Super Rare | You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn. | |
CRBR-EN034 | Sosei Ryu-Ge Mistva | Ritual/Pendulum/Effect Monster | LIGHT | Dragon | 10 | 3500 | 2500 | Ultra Rare, Quarter Century Secret Rare | Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect. Pendulum Scale: 0 Pendulum Effect: During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn. |
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CRBR-EN035 | Ryu-Ge Rising | Spell | Quick-Play | Rare, Super Rare | Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster with the same original Type as that banished monster from your Deck. You can only use 1 "Ryu-Ge Rising" effect per turn, and only once that turn. | |||||
CRBR-EN036 | Ryu-Ge War Zone | Spell | Field | Super Rare | When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have "Sosei Ryu-Ge Mistva" in your Extra Deck face-up: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge War Zone" once per turn. | |||||
CRBR-EN037 | Ryu-Ge Realm - Dino Domains | Spell | Continuous | Rare, Super Rare | You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect. |
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CRBR-EN038 | Ryu-Ge Realm - Sea Spires | Spell | Continuous | Rare, Super Rare | You can only control 1 "Ryu-Ge Realm - Sea Spires". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, that you control, gain this effect. |
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CRBR-EN039 | Ryu-Ge Realm - Wyrm Winds | Spell | Continuous | Rare, Super Rare | You can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect. |
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CRBR-EN040 | Ryu-Ge Rivalry | Trap | Normal | Rare, Super Rare | Special Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 "Ryu-Ge" Continuous Spell in your banishment, GY, or field; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Ryu-Ge Rivalry" once per turn. | |||||
CRBR-EN041 | Senju of the Thousand Hands | Effect Monster | LIGHT | Fairy | 4 | 1400 | 1000 | Rare, Super Rare | When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. | |
CRBR-EN042 | Planet Pathfinder | Effect Monster | EARTH | Machine | 4 | 1000 | 1000 | Rare, Super Rare | You can Tribute this card; add 1 Field Spell Card from your Deck to your hand. | |
CRBR-EN043 | Superdimensional Robot Galaxy Destroyer | Xyz/Effect Monster | LIGHT | Machine | 10 | 5000 | 2000 | Rare | 3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. |
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CRBR-EN044 | World Gears of Theurlogical Demiurgy | Link/Effect Monster | DARK | Cyberse | 3500 | LINK-3 | Rare | 3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. |
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CRBR-EN045 | Star Seraph Scepter | Effect Monster | LIGHT | Fairy | 4 | 1800 | 400 | Rare | When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. |
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CRBR-EN046 | Star Seraph Sovereignty | Effect Monster | LIGHT | Fairy | 4 | 800 | 2000 | Rare | Cannot be used as an Xyz Material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as Xyz Materials. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster. | |
CRBR-EN047 | Evilswarm Ouroboros | Xyz/Effect Monster | DARK | Dragon | 4 | 2750 | 1950 | Rare, Super Rare | 3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. |
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CRBR-EN048 | Evilswarm Exciton Knight | Xyz/Effect Monster | LIGHT | Fiend | 4 | 1900 | 0 | Rare, Super Rare | 2 Level 4 monsters Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn. |
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CRBR-EN049 | Topologic Bomber Dragon | Link/Effect Monster | DARK | Cyberse | 3000 | LINK-4 | Rare | 2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK. |
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CRBR-EN050 | Tri-Gate Wizard | Link/Effect Monster | EARTH | Cyberse | 2200 | LINK-3 | Rare | 2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. |
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CRBR-EN051 | Topologic Trisbaena | Link/Effect Monster | DARK | Cyberse | 2500 | LINK-3 | Rare | 2+ Effect Monsters If a monster(s) is Special Summoned to a zone this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect. |
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CRBR-EN052 | Tenyi Spirit - Adhara | Tuner/Effect Monster | EARTH | Wyrm | 1 | 0 | 0 | Rare | If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn. | |
CRBR-EN053 | Tenyi Spirit - Nahata | Effect Monster | WIND | Wyrm | 4 | 800 | 1000 | Rare | If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn. | |
CRBR-EN054 | Tenyi Spirit - Vishuda | Effect Monster | DARK | Wyrm | 7 | 1500 | 2500 | Rare | If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn. | |
CRBR-EN055 | Tenyi Spirit - Ashuna | Effect Monster | LIGHT | Wyrm | 7 | 1600 | 2600 | Rare | If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn. | |
CRBR-EN056 | Monk of the Tenyi | Link Monster | EARTH | Wyrm | 1000 | LINK-1 | Rare, Super Rare | 1 non-Link "Tenyi" monster | ||
CRBR-EN057 | Boot Staggered | Effect Monster | LIGHT | Cyberse | 5 | 2300 | 500 | Rare, Super Rare | When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). | |
CRBR-EN058 | Encode Talker | Link/Effect Monster | LIGHT | Cyberse | 2300 | LINK-3 | Rare, Super Rare | 2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn. |
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CRBR-EN059 | Binary Sorceress | Link/Effect Monster | EARTH | Cyberse | 1600 | LINK-2 | Rare | 2 monsters, expect Tokens This card gains these effects based on the number of monsters co-linked to this card. |
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CRBR-EN060 | Recoded Alive | Trap | Normal | Rare, Super Rare | Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it. |
This set contains 60 cards.
Release Date: 2023-12-05