"Crossover Breakers Booster Pack" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
CRBR-EN001 Sword Ryzeal Effect Monster FIRE Thunder 4 1500 200 Ultra Rare, Collector's Rare, QCSR If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.
CRBR-EN002 Node Ryzeal Effect Monster FIRE Thunder 4 1400 1600 Rare, Super Rare If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.
CRBR-EN003 Ice Ryzeal Effect Monster LIGHT Pyro 4 1700 1000 Ultra Rare, Quarter Century Secret Rare You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.
CRBR-EN004 Ext Ryzeal Effect Monster LIGHT Pyro 4 500 2000 Ultra Rare, Quarter Century Secret Rare You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.
CRBR-EN005 Palm Ryzeal Effect Monster FIRE Thunder 4 1200 2400 Rare, Super Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 "Ryzeal" monster from your hand or GY into the Deck/Extra Deck. You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters. Once per turn, during damage calculation, if this card battles an opponent's monster: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster's ATK, until the end of the Battle Phase.
CRBR-EN006 Ryzeal Duo Drive Xyz/Effect Monster FIRE Thunder 4 2500 2000 Ultra Rare, Collector's Rare, QCSR 2+ Level 4 monsters
For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.
CRBR-EN007 Ryzeal Detonator Xyz/Effect Monster LIGHT Pyro 4 3000 2500 Ultra Rare, Collector's Rare, QCSR 2+ Level 4 "Ryzeal" monsters
When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
CRBR-EN008 Ryzeal Plugin Spell Quick-Play Rare, Super Rare Target 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can attach 1 "Ryzeal" card from your Deck to 1 Rank 4 Xyz Monster you control, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 "Ryzeal Plugin" per turn.
CRBR-EN009 Ryzeal Cross Spell Field Rare, Super Rare You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.
CRBR-EN010 Ryzeal Plasma Hole Trap Normal Rare, Super Rare, Quarter Century Secret Rare Target face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then you can attach 1 "Ryzeal" card from your GY to 1 Rank 4 Xyz Monster you control. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control, including a "Ryzeal" monster. You can only use each effect of "Ryzeal Plasma Hole" once per turn.
CRBR-EN011 Number 103: Ragnazero Xyz/Effect Monster WATER Fairy 4 2400 1200 Rare, Super Rare 2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
CRBR-EN012 Abyss Dweller Xyz/Effect Monster WATER Sea Serpent 4 1700 1400 Rare 2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
CRBR-EN013 Tornado Dragon Xyz/Effect Monster WIND Wyrm 4 2100 2000 Rare, Super Rare 2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.
CRBR-EN014 Time Thief Redoer Xyz/Effect Monster DARK Psychic 4 2400 2000 Rare 2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
  • Monster: Banish this card until the End Phase.
  • Spell: Draw 1 card.
  • Trap: Place 1 face-up card your opponent controls on the top of the Deck.
    You can only use this effect of "Time Thief Redoer" once per turn.
  • CRBR-EN015 Maliss <P> White Rabbit Effect Monster DARK Cyberse 3 1200 300 Ultra Rare, Collector's Rare, QCSR You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss < P > White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.
    CRBR-EN016 Maliss <P> Chessy Cat Effect Monster DARK Cyberse 3 1500 300 Super Rare, Collector's Rare Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss < P > Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.
    CRBR-EN017 Maliss <P> Dormouse Effect Monster DARK Cyberse 3 900 300 Super Rare, Collector's Rare "Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss < P > Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.
    CRBR-EN018 Maliss <Q> Red Ransom Link/Effect Monster DARK Cyberse 2300 LINK-3 Super Rare, Collector's Rare 2+ monsters, including a "Maliss" monster
    While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss < Q > Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.
    CRBR-EN019 Maliss <Q> White Binder Link/Effect Monster DARK Cyberse 2300 LINK-3 Super Rare, Collector's Rare 2+ monsters, including a "Maliss" monster
    If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss < Q > White Binder" once per turn.
    CRBR-EN020 Maliss <Q> Hearts Crypter Link/Effect Monster DARK Cyberse 2500 LINK-3 Ultra Rare, Collector's Rare, QCSR 3 monsters, including a "Maliss" monster
    (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss < Q > Hearts Crypter" once per turn.
    CRBR-EN021 Maliss in Underground Spell Field Ultra Rare, Collector's Rare, QCSR When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.
    CRBR-EN022 Maliss <C> MTP-07 Trap Normal Ultra Rare, Collector's Rare, QCSR You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss < C > MTP-07" per turn.
    CRBR-EN023 Maliss <C> GWC-06 Trap Normal Rare, Super Rare You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss < C > GWC-06" per turn.
    CRBR-EN024 Maliss <C> TB-11 Trap Normal Super Rare You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss < C > TB-11" per turn.
    CRBR-EN025 Dotscaper Effect Monster EARTH Cyberse 1 0 2100 Rare If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
    CRBR-EN026 Aloof Lupine Effect Monster DARK Beast 4 1700 300 Rare When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
    CRBR-EN027 Topologic Zeroboros Link/Effect Monster DARK Cyberse 3000 LINK-4 Rare 2+ Effect Monsters
    You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of your next turn after this card was banished by its own effect: Special Summon this banished card.
    CRBR-EN028 Allure of Darkness Spell Normal Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
    CRBR-EN029 Cynet Backdoor Spell Quick-Play Rare Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.
    CRBR-EN030 Dimensional Fissure Spell Continuous Rare Any monster sent to the GY is banished instead.
    CRBR-EN031 Kyoro Ryu-Ge Kaiva Effect Monster EARTH Dinosaur 10 3000 1200 Super Rare, Collector's Rare You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Realm - Dino Domains" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 "Ryu-Ge Realm - Dino Domains" you control on the bottom of the Deck, then target other cards on the field, up to the number of different Monster Types on the field; destroy them. You can only use each effect of "Kyoro Ryu-Ge Kaiva" once per turn.
    CRBR-EN032 Kairo Ryu-Ge Emva Effect Monster WATER Sea Serpent 10 3000 2000 Super Rare You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except "Kairo Ryu-Ge Emva": You can Special Summon this card from your GY. You can place 1 "Ryu-Ge Realm - Sea Spires" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Kairo Ryu-Ge Emva" once per turn.
    CRBR-EN033 Genro Ryu-Ge Hakva Effect Monster WIND Wyrm 10 3000 1500 Super Rare You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn.
    CRBR-EN034 Sosei Ryu-Ge Mistva Ritual/Pendulum/Effect Monster LIGHT Dragon 10 3500 2500 Ultra Rare, Quarter Century Secret Rare Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect.
  • Destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.

    Pendulum Scale: 0
    Pendulum Effect: During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn.
  • CRBR-EN035 Ryu-Ge Rising Spell Quick-Play Rare, Super Rare Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster with the same original Type as that banished monster from your Deck. You can only use 1 "Ryu-Ge Rising" effect per turn, and only once that turn.
    CRBR-EN036 Ryu-Ge War Zone Spell Field Super Rare When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have "Sosei Ryu-Ge Mistva" in your Extra Deck face-up: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge War Zone" once per turn.
    CRBR-EN037 Ryu-Ge Realm - Dino Domains Spell Continuous Rare, Super Rare You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect.
  • Once per turn, when an effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.
  • CRBR-EN038 Ryu-Ge Realm - Sea Spires Spell Continuous Rare, Super Rare You can only control 1 "Ryu-Ge Realm - Sea Spires". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, that you control, gain this effect.
  • Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.
  • CRBR-EN039 Ryu-Ge Realm - Wyrm Winds Spell Continuous Rare, Super Rare You can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect.
  • Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; its ATK becomes 0.
  • CRBR-EN040 Ryu-Ge Rivalry Trap Normal Rare, Super Rare Special Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 "Ryu-Ge" Continuous Spell in your banishment, GY, or field; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Ryu-Ge Rivalry" once per turn.
    CRBR-EN041 Senju of the Thousand Hands Effect Monster LIGHT Fairy 4 1400 1000 Rare, Super Rare When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
    CRBR-EN042 Planet Pathfinder Effect Monster EARTH Machine 4 1000 1000 Rare, Super Rare You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
    CRBR-EN043 Superdimensional Robot Galaxy Destroyer Xyz/Effect Monster LIGHT Machine 10 5000 2000 Rare 3 Level 10 monsters
    Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    CRBR-EN044 World Gears of Theurlogical Demiurgy Link/Effect Monster DARK Cyberse 3500 LINK-3 Rare 3 Level 5 or higher monsters
    Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn.
  • During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field.
  • If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck.
  • CRBR-EN045 Star Seraph Scepter Effect Monster LIGHT Fairy 4 1800 400 Rare When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
  • When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.
  • CRBR-EN046 Star Seraph Sovereignty Effect Monster LIGHT Fairy 4 800 2000 Rare Cannot be used as an Xyz Material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as Xyz Materials. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.
    CRBR-EN047 Evilswarm Ouroboros Xyz/Effect Monster DARK Dragon 4 2750 1950 Rare, Super Rare 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
  • Target 1 card your opponent controls; return that target to the hand.
  • Send 1 random card from your opponent's hand to the Graveyard.
  • Target 1 card in your opponent's Graveyard; banish that target.
  • CRBR-EN048 Evilswarm Exciton Knight Xyz/Effect Monster LIGHT Fiend 4 1900 0 Rare, Super Rare 2 Level 4 monsters
    Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
    CRBR-EN049 Topologic Bomber Dragon Link/Effect Monster DARK Cyberse 3000 LINK-4 Rare 2+ Effect Monsters
    If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
    CRBR-EN050 Tri-Gate Wizard Link/Effect Monster EARTH Cyberse 2200 LINK-3 Rare 2+ monsters, except Tokens
    This card gains these effects based on the number of monsters co-linked to this card.
  • 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.
  • 2+: Once per turn: You can target 1 card on the field; banish it.
  • 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
  • CRBR-EN051 Topologic Trisbaena Link/Effect Monster DARK Cyberse 2500 LINK-3 Rare 2+ Effect Monsters
    If a monster(s) is Special Summoned to a zone this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
    CRBR-EN052 Tenyi Spirit - Adhara Tuner/Effect Monster EARTH Wyrm 1 0 0 Rare If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
    CRBR-EN053 Tenyi Spirit - Nahata Effect Monster WIND Wyrm 4 800 1000 Rare If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn.
    CRBR-EN054 Tenyi Spirit - Vishuda Effect Monster DARK Wyrm 7 1500 2500 Rare If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
    CRBR-EN055 Tenyi Spirit - Ashuna Effect Monster LIGHT Wyrm 7 1600 2600 Rare If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.
    CRBR-EN056 Monk of the Tenyi Link Monster EARTH Wyrm 1000 LINK-1 Rare, Super Rare 1 non-Link "Tenyi" monster
    CRBR-EN057 Boot Staggered Effect Monster LIGHT Cyberse 5 2300 500 Rare, Super Rare When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0).
    CRBR-EN058 Encode Talker Link/Effect Monster LIGHT Cyberse 2300 LINK-3 Rare, Super Rare 2+ Cyberse monsters
    Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
    CRBR-EN059 Binary Sorceress Link/Effect Monster EARTH Cyberse 1600 LINK-2 Rare 2 monsters, expect Tokens
    This card gains these effects based on the number of monsters co-linked to this card.
  • 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.
  • 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.
  • CRBR-EN060 Recoded Alive Trap Normal Rare, Super Rare Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.

    This set contains 60 cards.

    Release Date: 2023-12-05