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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SDCS-EN001 | Attachment Cybern | Effect Monster | LIGHT | Dragon | 3 | 1600 | 800 | Common | You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn. | |
SDCS-EN002 | Cyberdark Chimera | Effect Monster | DARK | Machine | 4 | 800 | 2100 | Ultra Rare | You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn. | |
SDCS-EN003 | Cyber Dragon | Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Common | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
SDCS-EN004 | Cyber Dragon Zwei | Effect Monster | LIGHT | Machine | 4 | 1500 | 1000 | Common | If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard. | |
SDCS-EN005 | Cyber Dragon Drei | Effect Monster | LIGHT | Machine | 4 | 1800 | 800 | Common | When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. | |
SDCS-EN006 | Cyber Dragon Vier | Effect Monster | LIGHT | Machine | 4 | 1100 | 1600 | Common | This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF. | |
SDCS-EN007 | Cyber Dragon Nachster | Effect Monster | LIGHT | Machine | 1 | 200 | 200 | Common | This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn. | |
SDCS-EN008 | Cyber Dragon Core | Effect Monster | LIGHT | Machine | 2 | 400 | 1500 | Common | When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. | |
SDCS-EN009 | Cyber Dragon Herz | Effect Monster | LIGHT | Machine | 1 | 100 | 100 | Super Rare | This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. |
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SDCS-EN010 | Cyber Pharos | Effect Monster | LIGHT | Machine | 1 | 0 | 2100 | Common | You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn. | |
SDCS-EN011 | Cyber Valley | Effect Monster | LIGHT | Machine | 1 | 0 | 0 | Common | You can use 1 of these effects. |
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SDCS-EN012 | Cyber Phoenix | Effect Monster | FIRE | Machine | 4 | 1200 | 1600 | Common | While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card. | |
SDCS-EN013 | Cyberdark Horn | Effect Monster | DARK | Machine | 4 | 800 | 800 | Common | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
SDCS-EN014 | Cyberdark Edge | Effect Monster | DARK | Machine | 4 | 800 | 800 | Common | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
SDCS-EN015 | Cyberdark Keel | Effect Monster | DARK | Machine | 4 | 800 | 800 | Common | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
SDCS-EN016 | Cyberdark Cannon | Effect Monster | DARK | Dragon | 3 | 1600 | 800 | Common | If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. |
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SDCS-EN017 | Cyberdark Claw | Effect Monster | DARK | Dragon | 3 | 1600 | 800 | Common | If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. |
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SDCS-EN018 | Leng Ling | Union/Effect Monster | DARK | Dragon | 3 | 1500 | 0 | Common | Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | |
SDCS-EN019 | Jizukiru, the Star Destroying Kaiju | Effect Monster | LIGHT | Machine | 10 | 3300 | 2600 | Common | You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards)(Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. | |
SDCS-EN020 | Gizmek Orochi, the Serpentron Sky Slasher | Effect Monster | DARK | Machine | 8 | 2450 | 2450 | Common | If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn. | |
SDCS-EN021 | Gale Dogra | Effect Monster | EARTH | Insect | 2 | 650 | 600 | Common | You can pay 3000 Life Points to discard 1 monster from your Extra Deck to the Graveyard. | |
SDCS-EN022 | Cyber Eternal | Spell | Quick-Play | Common | Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn. | |||||
SDCS-EN023 | Cyberdark Realm | Spell | Continuous | Ultra Rare | When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn. | |||||
SDCS-EN024 | Cyber Repair Plant | Spell | Normal | Common | f "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. |
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SDCS-EN025 | Cyber Emergency | Spell | Normal | Common | Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owners possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyberse Emergency" per turn. | |||||
SDCS-EN026 | Cyberload Fusion | Spell | Quick-Play | Common | Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn. | |||||
SDCS-EN027 | Cyberdark Impact! | Spell | Normal | Common | Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). | |||||
SDCS-EN028 | Cyberdark Inferno | Spell | Field | Common | "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. | |||||
SDCS-EN029 | Future Fusion | Spell | Continuous | Common | During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | |||||
SDCS-EN030 | Fusion Deployment | Spell | Normal | Super Rare | Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn. | |||||
SDCS-EN031 | Fusion Tag | Spell | Normal | Common | Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn. | |||||
SDCS-EN032 | Machine Duplication | Spell | Normal | Common | Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. | |||||
SDCS-EN033 | Limiter Removal | Spell | Quick-Play | Common | Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. | |||||
SDCS-EN034 | Cyberdark Invasion | Trap | Continuous | Common | Once per turn: You can activate 1 of these effects; You can only use each efffect of "Cyberdark Invasion" once per turn. |
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SDCS-EN035 | Cybernetic Revolution | Trap | Normal | Common | Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and it is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn. | |||||
SDCS-EN036 | Infinite Impermanence | Trap | Normal | Super Rare | Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand. | |||||
SDCS-EN037 | Power Wall | Trap | Normal | Common | During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the Graveyard for every 500 damage (round up) you are about to take, also you take no battle damage from that battle. | |||||
SDCS-EN038 | Call of the Haunted | Trap | Continuous | Common | Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||
SDCS-EN039 | Paleozoic Canadia | Trap | Normal | Common | Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | |||||
SDCS-EN040 | Cybernetic Overflow | Trap | Normal | Common | Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by a card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. | |||||
SDCS-EN041 | Cyber End Dragon | Fusion/Effect Monster | LIGHT | Machine | 10 | 4000 | 2800 | Ultra Rare | "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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SDCS-EN042 | Chimeratech Overdragon | Fusion/Effect Monster | DARK | Machine | 9 | ? | ? | Common | "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon. |
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SDCS-EN043 | Cyberdarkness Dragon | Fusion/Effect Monster | DARK | Machine | 10 | 2000 | 2000 | Common | 5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. |
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SDCS-EN044 | Cyberdark End Dragon | Fusion/Effect Monster | DARK | Machine | 12 | 5000 | 3800 | Ultra Rare | "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it. |
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SDCS-EN045 | Cyberdark Dragon | Fusion/Effect Monster | DARK | Machine | 8 | 1000 | 1000 | Common | Cyberdark Horn + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead. |
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SDCS-EN046 | Cybernetic Horizon | Spell | Normal | Ultra Rare | (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters. |
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SDCS-EN047 | Power Bond | Spell | Normal | Common | Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned). | |||||
SDCS-EN048 | Overload Fusion | Spell | Normal | Common | Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. |
This set contains 48 cards.
Release Date: 2021-10-14