"Dark Beginnings 2" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DB2-EN001 Jowgen the Spiritualist Effect Monster LIGHT Spellcaster 3 200 1300 Rare Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned.
DB2-EN002 Kycoo the Ghost Destroyer Effect Monster DARK Spellcaster 4 1800 700 Rare When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
DB2-EN003 Bazoo the Soul-Eater Effect Monster EARTH Beast 4 1600 900 Rare Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
DB2-EN004 Dark Necrofear Effect Monster DARK Fiend 8 2200 2800 Ultra Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
DB2-EN005 Soul of Purity and Light Effect Monster LIGHT Fairy 6 2000 1800 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
DB2-EN006 Aqua Spirit Effect Monster WATER Aqua 4 1600 1200 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
DB2-EN007 The Rock Spirit Effect Monster EARTH Rock 4 1700 1000 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
DB2-EN008 Gilasaurus Effect Monster EARTH Dinosaur 3 1400 400 Common You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
DB2-EN009 Tornado Bird Flip/Effect Monster WIND Winged Beast 4 1100 1000 Common FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner.
DB2-EN010 Zombyra the Dark Effect Monster DARK Warrior 4 2100 500 Common This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
DB2-EN011 Maryokutai Effect Monster WATER Aqua 3 900 900 Common You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
DB2-EN012 The Last Warrior from Another Plane Fusion/Effect Monster EARTH Warrior 7 2350 2300 Super Rare Zombyra the Dark + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster."
DB2-EN013 Dark Spirit of the Silent Trap Normal Common This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position.
DB2-EN014 Royal Command Trap Continuous Rare Negate the activation and effects of all Flip Effect monsters effects.
DB2-EN015 Riryoku Field Trap Counter Rare Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
DB2-EN016 Skull Lair Trap Continuous Common Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
DB2-EN017 Graverobber's Retribution Trap Continuous Common During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
DB2-EN018 Destruction Punch Trap Normal Common When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
DB2-EN019 Blind Destruction Trap Continuous Common During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is 6", destroy all face-up Level 6 or higher monsters on the field.)"
DB2-EN020 The Emperor's Holiday Trap Continuous Common Negate all Equip Card effects on the field.
DB2-EN021 Destiny Board Trap Continuous Common At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately
DB2-EN022 Spirit Message "I" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
DB2-EN023 Spirit Message "N" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
DB2-EN024 Spirit Message "A" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
DB2-EN025 Spirit Message "L" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
DB2-EN026 The Dark Door Spell Continuous Common Only 1 monster can attack during each Battle Phase.
DB2-EN027 Spiritualism Spell Normal Rare Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
DB2-EN028 Cyclon Laser Spell Equip Common You can only equip this card to Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
DB2-EN029 De-Fusion Spell Quick-Play Common Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them.
DB2-EN030 Fusion Gate Spell Field Rare While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.
DB2-EN031 Ekibyo Drakmord Spell Equip Common A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
DB2-EN032 Miracle Dig Spell Normal Common If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
DB2-EN033 Vengeful Bog Spirit Spell Continuous Common Monsters cannot attack the turn they are Summoned.
DB2-EN034 Blade Knight Effect Monster LIGHT Warrior 4 1600 1000 Ultra Rare While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
DB2-EN035 Baby Dragon Normal Monster WIND Dragon 3 1200 700 Common Much more than just a child, this dragon is gifted with untapped power.
DB2-EN036 Blackland Fire Dragon Normal Monster DARK Dragon 4 1500 800 Common A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
DB2-EN037 Battle Steer Normal Monster EARTH Beast-Warrior 5 1800 1300 Common A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
DB2-EN038 Time Wizard Effect Monster LIGHT Spellcaster 2 500 400 Super Rare Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
DB2-EN039 Saggi the Dark Clown Normal Monster DARK Spellcaster 3 600 1500 Common This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
DB2-EN040 Dragon Piper Flip/Effect Monster FIRE Pyro 3 200 1800 Common FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position."
DB2-EN041 Illusionist Faceless Mage Normal Monster DARK Spellcaster 5 1200 2200 Common Manipulates enemy attacks with the power of illusion.
DB2-EN042 Sangan Effect Monster DARK Fiend 3 1000 600 Rare When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
DB2-EN043 Great Moth Effect Monster EARTH Insect 8 2600 2500 Common This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"."
DB2-EN044 Kuriboh Effect Monster DARK Fiend 1 300 200 Rare During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
DB2-EN045 Thousand Dragon Fusion Monster WIND Dragon 7 2400 2000 Common "Time Wizard" + "Baby Dragon"
DB2-EN046 King of Yamimakai Normal Monster DARK Fiend 5 2000 1530 Common Wields the power of darkness to destroy its enemies.
DB2-EN047 Catapult Turtle Effect Monster WATER Aqua 5 1000 2000 Super Rare You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
DB2-EN048 Mystic Horseman Normal Monster EARTH Beast 4 1300 1550 Common Half man and half horse, this monster is known for its extreme speed.
DB2-EN049 Rabid Horseman Fusion Monster EARTH Beast-Warrior 6 2000 1700 Common Battle Ox + "Mystic Horseman"
DB2-EN050 Crass Clown Effect Monster DARK Fiend 4 1350 1400 Common If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand.
DB2-EN051 Dream Clown Effect Monster EARTH Warrior 3 1200 900 Common If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target.
DB2-EN052 Princess of Tsurugi Flip/Effect Monster WIND Warrior 3 900 700 Common FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
DB2-EN053 Tremendous Fire Spell Normal Common Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
DB2-EN054 Jirai Gumo Effect Monster EARTH Insect 4 2200 100 Common When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP.
DB2-EN055 Shadow Ghoul Effect Monster DARK Zombie 5 1600 1300 Common Gains 100 ATK for each monster in your GY.
DB2-EN056 Ryu-Kishin Powered Normal Monster LIGHT Fiend 4 1600 1200 Common A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
DB2-EN057 Launcher Spider Normal Monster FIRE Machine 7 2200 2500 Common A mechanical spider with rocket launchers capable of random fire.
DB2-EN058 Thunder Dragon Effect Monster LIGHT Thunder 5 1600 1500 Common During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
DB2-EN059 The Immortal of Thunder Flip/Effect Monster LIGHT Thunder 4 1500 1300 Common FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
DB2-EN060 Hoshiningen Effect Monster LIGHT Fairy 2 500 700 Common As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
DB2-EN061 Cannon Soldier Effect Monster DARK Machine 4 1400 1300 Super Rare You can Tribute 1 monster to inflict 500 damage to your opponent.
DB2-EN062 Muka Muka Effect Monster EARTH Rock 2 600 300 Common As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand.
DB2-EN063 The Bistro Butcher Effect Monster DARK Fiend 4 1800 1000 Common When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
DB2-EN064 Star Boy Effect Monster WATER Aqua 2 550 500 Common As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
DB2-EN065 Milus Radiant Effect Monster EARTH Beast 1 300 250 Common As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
DB2-EN066 Witch of the Black Forest Effect Monster DARK Spellcaster 4 1100 1200 Rare If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
DB2-EN067 Little Chimera Effect Monster FIRE Beast 2 600 550 Common As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
DB2-EN068 Bladefly Effect Monster WIND Insect 2 600 700 Common As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points.
DB2-EN069 Twin-Headed Thunder Dragon Fusion Monster LIGHT Thunder 7 2800 2100 Common "Thunder Dragon" + "Thunder Dragon"
DB2-EN070 Witch's Apprentice Effect Monster DARK Spellcaster 2 550 500 Common As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
DB2-EN071 Gazelle the King of Mythical Beasts Normal Monster EARTH Beast 4 1500 1200 Common This monster moves so fast that it looks like an illusion to mortal eyes.
DB2-EN072 Barrel Dragon Effect Monster DARK Machine 7 2600 2200 Ultra Rare Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
DB2-EN073 Solemn Judgment Trap Counter Super Rare When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
DB2-EN074 Magic Jammer Trap Counter Super Rare When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
DB2-EN075 Seven Tools of the Bandit Trap Counter Super Rare When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
DB2-EN076 Horn of Heaven Trap Counter Rare Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
DB2-EN077 Shield & Sword Spell Normal Common Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
DB2-EN078 Block Attack Spell Normal Common Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
DB2-EN079 The Unhappy Maiden Effect Monster LIGHT Spellcaster 1 0 100 Common When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
DB2-EN080 Robbin' Goblin Trap Continuous Common Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
DB2-EN081 Mirror Force Trap Normal Super Rare When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
DB2-EN082 Ring of Magnetism Spell Equip Rare You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
DB2-EN083 Share the Pain Spell Normal Common Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on their side of the field.
DB2-EN084 Heavy Storm Spell Normal Super Rare Destroy all Spell and Trap Cards on the field.
DB2-EN085 Wattkid (F.K.A. Oscillo Hero #2) Normal Monster LIGHT Thunder 3 1000 500 Common A creature that electrocutes opponents with bolts of lightning.
DB2-EN086 Soul of the Pure Spell Normal Common Increases your Life Points by 800 points.
DB2-EN087 Dark-Piercing Light Spell Normal Common Flip all face-down monsters on your opponent's side of the field face-up.
DB2-EN088 The Statue of Easter Island Normal Monster EARTH Rock 4 1100 1400 Common A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
DB2-EN089 Shining Friendship Normal Monster LIGHT Fairy 4 1300 1100 Common The peacemaker among monsters.
DB2-EN090 The Wicked Worm Beast Effect Monster EARTH Beast 3 1400 700 Common This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
DB2-EN091 Tiger Axe Normal Monster EARTH Beast-Warrior 4 1300 1100 Common A fast and powerful axe-wielding beast-warrior.
DB2-EN092 Axe Raider Normal Monster EARTH Warrior 4 1700 1150 Common An axe-wielding monster of tremendous strength and agility.
DB2-EN093 Mechanicalchaser Normal Monster DARK Machine 4 1850 800 Common A hunter that relentlessly pursues its target by order of the Machine King.
DB2-EN094 Gemini Elf Normal Monster EARTH Spellcaster 4 1900 900 Common Elf twins that alternate their attacks.
DB2-EN095 Graceful Charity Spell Normal Rare Draw 3 cards, then discard 2 cards.
DB2-EN096 Two-Headed King Rex Normal Monster EARTH Dinosaur 4 1600 1200 Common A powerful monster whose two heads attack as one.
DB2-EN097 Goddess with the Third Eye Effect Monster LIGHT Fairy 4 1200 1000 Common This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
DB2-EN098 Lord of the Lamp Normal Monster DARK Fiend 4 1400 1200 Common This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
DB2-EN099 Machine King Effect Monster EARTH Machine 6 2200 2000 Common Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
DB2-EN100 Cyber-Stein Effect Monster DARK Machine 2 700 500 Rare Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
DB2-EN101 Dragon Seeker Effect Monster DARK Fiend 6 2000 2100 Common When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field.
DB2-EN102 Needle Worm Flip/Effect Monster EARTH Insect 2 750 600 Common FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
DB2-EN103 Greenkappa Flip/Effect Monster DARK Warrior 3 650 900 Common FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
DB2-EN104 Morphing Jar Flip/Effect Monster EARTH Rock 2 700 600 Rare FLIP: Both players discard all the cards in their hands, then draw 5 cards.
DB2-EN105 Penguin Soldier Flip/Effect Monster WATER Aqua 2 750 500 Rare FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
DB2-EN106 Royal Decree Trap Continuous Super Rare Negate all other Trap Card effects on the field.
DB2-EN107 Magical Thorn Trap Continuous Common When your opponent's card(s) are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded.
DB2-EN108 Restructer Revolution Spell Normal Common Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
DB2-EN109 Fusion Sage Spell Normal Common Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
DB2-EN110 Total Defense Shogun Effect Monster DARK Warrior 6 1550 2500 Super Rare This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
DB2-EN111 Swift Gaia the Fierce Knight Effect Monster DARK Warrior 7 2300 2100 Ultra Rare If this is the only card in your hand, you can Normal Summon it without Tributing.
DB2-EN112 Obnoxious Celtic Guardian Effect Monster EARTH Warrior 4 1400 1200 Ultra Rare This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
DB2-EN113 Luminous Soldier Effect Monster LIGHT Warrior 5 2100 1400 Common If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
DB2-EN114 Command Knight Effect Monster FIRE Warrior 4 1200 1900 Super Rare All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.
DB2-EN115 Kaiser Sea Horse Effect Monster LIGHT Sea Serpent 4 1700 1650 Common This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
DB2-EN116 Vampire Lord Effect Monster DARK Zombie 5 2000 1500 Ultra Rare If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
DB2-EN117 Toon Goblin Attack Force Toon Monster EARTH Warrior 4 2300 0 Common This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
DB2-EN118 Toon Cannon Soldier Toon Monster DARK Machine 4 1400 1300 Common This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
DB2-EN119 Toon Gemini Elf Toon Monster EARTH Spellcaster 4 1900 900 Common This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand.
DB2-EN120 Toon Masked Sorcerer Toon Monster DARK Spellcaster 4 900 1400 Common This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck.
DB2-EN121 Toon Table of Contents Spell Normal Common Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand.
DB2-EN122 Toon Defense Trap Continuous Common When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.
DB2-EN123 Insect Queen Effect Monster EARTH Insect 7 2200 2400 Ultra Rare This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
DB2-EN124 Dark Ruler Ha Des Effect Monster DARK Fiend 6 2450 1600 Ultra Rare Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
DB2-EN125 Dark Balter the Terrible Fusion/Effect Monster DARK Fiend 5 2000 1200 Rare "Possessed Dark Soul" + "Frontier Wiseman"
A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
DB2-EN126 Lesser Fiend Effect Monster DARK Fiend 5 2100 1000 Common As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
DB2-EN127 Possessed Dark Soul Effect Monster DARK Fiend 3 1200 800 Common Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field.
DB2-EN128 Winged Minion Effect Monster DARK Fiend 2 700 700 Common Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
DB2-EN129 Skull Knight #2 Effect Monster DARK Fiend 3 1000 1200 Common If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck."
DB2-EN130 Twin-Headed Wolf Effect Monster DARK Fiend 4 1500 1000 Common When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
DB2-EN131 Opticlops Normal Monster DARK Fiend 4 1800 1700 Common A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
DB2-EN132 Bark of Dark Ruler Trap Normal Common If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
DB2-EN133 Fatal Abacus Trap Continuous Common Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
DB2-EN134 The Puppet Magic of Dark Ruler Spell Normal Common Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
DB2-EN135 Soul Demolition Trap Continuous Common You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
DB2-EN136 Double Snare Spell Normal Common Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
DB2-EN137 Freed the Matchless General Effect Monster EARTH Warrior 5 2300 1700 Ultra Rare Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
DB2-EN138 Marauding Captain Effect Monster EARTH Warrior 3 1200 400 Rare Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
DB2-EN139 Ryu Senshi Fusion/Effect Monster EARTH Warrior 6 2000 1200 Rare "Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
DB2-EN140 Warrior Dai Grepher Normal Monster EARTH Warrior 4 1700 1600 Common The warrior who can manipulate dragons. Nobody knows his mysterious past.
DB2-EN141 Mysterious Guard Flip/Effect Monster EARTH Spellcaster 3 800 1200 Common FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
DB2-EN142 Frontier Wiseman Effect Monster EARTH Spellcaster 3 1600 800 Common As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
DB2-EN143 Exiled Force Effect Monster EARTH Warrior 4 1000 1000 Common You can Tribute this card to destroy 1 monster on the field.
DB2-EN144 Shadow Tamer Flip/Effect Monster EARTH Warrior 3 800 700 Common FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
DB2-EN145 Dragon Manipulator Flip/Effect Monster EARTH Warrior 3 700 800 Common FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
DB2-EN146 The A. Forces Spell Continuous Common All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control.
DB2-EN147 Reinforcement of the Army Spell Normal Rare Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
DB2-EN148 Array of Revealing Light Spell Normal Common Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
DB2-EN149 The Warrior Returning Alive Spell Normal Common Target 1 Warrior-Type monster in your GY; add that target to your hand.
DB2-EN150 Emergency Provisions Spell Quick-Play Rare Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
DB2-EN151 Tyrant Dragon Effect Monster FIRE Dragon 8 2900 2500 Ultra Rare During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.
DB2-EN152 Spear Dragon Effect Monster WIND Dragon 4 1900 0 Super Rare If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
DB2-EN153 Spirit Ryu Effect Monster WIND Dragon 4 1000 1000 Common You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
DB2-EN154 Fiend Skull Dragon Fusion/Effect Monster WIND Dragon 5 2000 1200 Rare "Cave Dragon" + "Lesser Fiend"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
DB2-EN155 Cave Dragon Effect Monster WIND Dragon 4 2000 100 Common If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.
DB2-EN156 Gray Wing Effect Monster WIND Dragon 3 1300 700 Common Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
DB2-EN157 Troop Dragon Effect Monster WIND Dragon 2 700 800 Common If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
DB2-EN158 The Dragon's Bead Trap Continuous Common Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
DB2-EN159 A Wingbeat of Giant Dragon Spell Normal Common Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
DB2-EN160 Dragon's Gunfire Spell Normal Common If you control a Dragon monster: Activate 1 of these effects;
  • Inflict 800 damage to your opponent.
  • Target 1 monster with 800 or less DEF; destroy that target.
  • DB2-EN161 Stamping Destruction Spell Normal Common If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
    DB2-EN162 Super Rejuvenation Spell Quick-Play Common During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.
    DB2-EN163 Dragon's Rage Trap Continuous Common If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    DB2-EN164 Burst Breath Trap Normal Common Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK.
    DB2-EN165 Luster Dragon #2 Normal Monster WIND Dragon 6 2400 1400 Common This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
    DB2-EN166 Fiber Jar Flip/Effect Monster EARTH Plant 3 500 500 Rare FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
    DB2-EN167 Serpentine Princess Effect Monster WATER Reptile 4 1400 2000 Common If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
    DB2-EN168 Patrician of Darkness Effect Monster DARK Zombie 5 2000 1400 Common You choose the attack targets for your opponent's attacks.
    DB2-EN169 Thunder Nyan Nyan Effect Monster LIGHT Thunder 4 1900 800 Rare If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
    DB2-EN170 Gradius' Option Effect Monster LIGHT Machine 1 0 0 Common This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card."
    DB2-EN171 Injection Fairy Lily Effect Monster EARTH Spellcaster 3 400 1500 Ultra Rare If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
    DB2-EN172 Woodland Sprite Effect Monster EARTH Plant 3 900 400 Common Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
    DB2-EN173 Airknight Parshath Effect Monster LIGHT Fairy 5 1900 1400 Super Rare If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
    DB2-EN174 Twin-Headed Behemoth Effect Monster WIND Dragon 3 1500 1200 Common During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
    DB2-EN175 Maharaghi Spirit Monster EARTH Rock 4 1200 1700 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
    DB2-EN176 Inaba White Rabbit Spirit Monster EARTH Beast 3 700 500 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
    DB2-EN177 Yata-Garasu Spirit Monster WIND Fiend 2 200 100 Common Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
    DB2-EN178 Susa Soldier Effect Monster EARTH Thunder 4 2000 1600 Super Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
    DB2-EN179 Yamata Dragon Spirit Monster FIRE Dragon 7 2600 3100 Super Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand
    DB2-EN180 Great Long Nose Spirit Monster DARK Beast-Warrior 5 1900 1700 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
    DB2-EN181 Otohime Spirit Monster LIGHT Spellcaster 3 0 100 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    DB2-EN182 Hino-Kagu-Tsuchi Spirit Monster FIRE Pyro 8 2800 2900 Ultra Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
    DB2-EN183 Asura Priest Spirit Monster LIGHT Fairy 4 1700 1200 Common This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
    DB2-EN184 Fushi No Tori Spirit Monster FIRE Winged Beast 4 1200 0 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
    DB2-EN185 Spring of Rebirth Spell Continuous Common Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
    DB2-EN186 Heart of Clear Water Spell Equip Common If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
    DB2-EN187 A Legendary Ocean Spell Field Common (This card is always treated as "Umi".)
    All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
    DB2-EN188 Fusion Sword Murasame Blade Spell Equip Common You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
    DB2-EN189 Smoke Grenade of the Thief Spell Equip Common When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard.
    DB2-EN190 Creature Swap Spell Normal Super Rare Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    DB2-EN191 Spiritual Energy Settle Machine Spell Continuous Common As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
    DB2-EN192 Second Coin Toss Spell Continuous Common As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
    DB2-EN193 Convulsion of Nature Spell Continuous Common As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
    DB2-EN194 The Secret of the Bandit Spell Normal Common This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
    DB2-EN195 After the Struggle (F.K.A. After Genocide) Spell Normal Common This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
    DB2-EN196 Magic Reflector Spell Normal Common Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
    DB2-EN197 Blast with Chain Trap Normal Rare Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
    DB2-EN198 Disappear Trap Normal Common Remove from play 1 card from your opponent's Graveyard.
    DB2-EN199 Bubble Crash Trap Normal Common This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
    DB2-EN200 Royal Oppression Trap Continuous Rare Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
    DB2-EN201 Bottomless Trap Hole Trap Normal Common When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
    DB2-EN202 Bad Reaction to Simochi Trap Continuous Common As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
    DB2-EN203 Ominous Fortunetelling Trap Continuous Common During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
    DB2-EN204 Spirit's Invitation Trap Continuous Common Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
    DB2-EN205 Drop Off Trap Normal Common When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
    DB2-EN206 Last Turn Trap Normal Rare This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treates as 0). The player whose monster reamins along on field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
    DB2-EN207 King Tiger Wanghu Effect Monster EARTH Beast 4 1700 1000 Common When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
    DB2-EN208 Birdface Effect Monster WIND Winged Beast 4 1600 1600 Common When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck."
    DB2-EN209 Kryuel Effect Monster DARK Fiend 4 1000 1700 Common When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
    DB2-EN210 Arsenal Bug Effect Monster EARTH Insect 3 2000 2000 Common If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
    DB2-EN211 Maiden of the Aqua Effect Monster WATER Aqua 4 700 2000 Common As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied."
    DB2-EN212 Jowls of Dark Demise Flip/Effect Monster WATER Fiend 2 200 100 Common FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
    DB2-EN213 Mucus Yolk Effect Monster DARK Aqua 3 0 100 Common This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
    DB2-EN214 Moisture Creature Effect Monster LIGHT Fairy 9 2800 2900 Common If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
    DB2-EN215 Gora Turtle Effect Monster WATER Aqua 3 1100 1100 Common As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
    DB2-EN216 Sasuke Samurai Effect Monster WIND Warrior 2 500 800 Rare At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
    DB2-EN217 Dark Dust Spirit Effect Monster EARTH Zombie 6 2200 1800 Common This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters.
    DB2-EN218 Royal Keeper Effect Monster EARTH Zombie 4 1600 1700 Common Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
    DB2-EN219 Wandering Mummy Effect Monster LIGHT Zombie 4 1500 1500 Common You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
    DB2-EN220 Great Dezard Effect Monster DARK Spellcaster 6 1900 2300 Super Rare When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
    One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
    Two: You can Special Summon 1 Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase."
    DB2-EN221 Swarm of Scarabs Effect Monster DARK Insect 3 500 1000 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.
    DB2-EN222 Swarm of Locusts Effect Monster DARK Insect 3 1000 500 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.
    DB2-EN223 Giant Axe Mummy Effect Monster EARTH Zombie 5 1700 2000 Common You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
    DB2-EN224 Guardian Sphinx Effect Monster EARTH Rock 5 1700 2400 Ultra Rare Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
    DB2-EN225 Pyramid Turtle Effect Monster EARTH Zombie 4 1200 1400 Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
    DB2-EN226 Dice Jar Flip/Effect Monster LIGHT Rock 3 200 300 Common FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
    DB2-EN227 Dark Scorpion Burglars Effect Monster DARK Warrior 4 1000 1000 Common When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
    DB2-EN228 Don Zaloog Effect Monster DARK Warrior 4 1400 1500 Super Rare When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Discard 1 random card from their hand.
  • Send the top 2 cards of their Deck to the Graveyard.
  • DB2-EN229 Fushioh Richie Effect Monster DARK Zombie 7 2600 2900 Ultra Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard."
    DB2-EN230 Book of Life Spell Normal Super Rare Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
    DB2-EN231 Book of Taiyou Spell Normal Common Flip 1 face-down monster on the field into face-up Attack Position.
    DB2-EN232 Book of Moon Spell Quick-Play Common Target 1 face-up monster on the field; change that target to face-down Defense Position.
    DB2-EN233 Mirage of Nightmare Spell Continuous Common Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
    DB2-EN234 Secret Pass to the Treasures Spell Normal Common Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
    DB2-EN235 Call of the Mummy Spell Continuous Common Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
    DB2-EN236 Timidity Spell Normal Common Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
    DB2-EN237 Pyramid Energy Spell Quick-Play Common You can select and activate 1 of the following effects:
  • Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
  • Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
  • DB2-EN238 Tutan Mask Trap Counter Common Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
    DB2-EN239 Ordeal of a Traveler Trap Continuous Common You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
    DB2-EN240 Bottomless Shifting Sand Trap Continuous Common At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
    DB2-EN241 Curse of Royal Trap Counter Common Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
    DB2-EN242 Needle Ceiling Trap Normal Common Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
    DB2-EN243 Statue of the Wicked Trap Normal Rare When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field."
    DB2-EN244 Dark Coffin Trap Normal Common When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
  • Discard 1 random card in their hand.
  • Select 1 monster on their side of the field and destroy it.
  • DB2-EN245 Needle Wall Trap Continuous Common Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Monster Card Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Monster Card Zone as the result. If the result is 6, roll again.
    DB2-EN246 Trap Dustshoot Trap Normal Common Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
    DB2-EN247 Reckless Greed Trap Normal Common Draw 2 cards and skip your next 2 Draw Phases.
    DB2-EN248 Pharaoh's Treasure Trap Normal Common After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand.
    DB2-EN249 Perfectly Ultimate Great Moth Effect Monster EARTH Insect 8 3500 3000 Ultra Rare This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"
    DB2-EN250 Black Illusion Ritual Spell Ritual Common This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more.

    This set contains 250 cards.

    Release Date: 2005-07-27