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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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DB2-EN001 | Jowgen the Spiritualist | Effect Monster | LIGHT | Spellcaster | 3 | 200 | 1300 | Rare | Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned. | |
DB2-EN002 | Kycoo the Ghost Destroyer | Effect Monster | DARK | Spellcaster | 4 | 1800 | 700 | Rare | When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. | |
DB2-EN003 | Bazoo the Soul-Eater | Effect Monster | EARTH | Beast | 4 | 1600 | 900 | Rare | Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn. | |
DB2-EN004 | Dark Necrofear | Effect Monster | DARK | Fiend | 8 | 2200 | 2800 | Ultra Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster. | |
DB2-EN005 | Soul of Purity and Light | Effect Monster | LIGHT | Fairy | 6 | 2000 | 1800 | Common | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only. | |
DB2-EN006 | Aqua Spirit | Effect Monster | WATER | Aqua | 4 | 1600 | 1200 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn. | |
DB2-EN007 | The Rock Spirit | Effect Monster | EARTH | Rock | 4 | 1700 | 1000 | Common | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. | |
DB2-EN008 | Gilasaurus | Effect Monster | EARTH | Dinosaur | 3 | 1400 | 400 | Common | You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY. | |
DB2-EN009 | Tornado Bird | Flip/Effect Monster | WIND | Winged Beast | 4 | 1100 | 1000 | Common | FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner. | |
DB2-EN010 | Zombyra the Dark | Effect Monster | DARK | Warrior | 4 | 2100 | 500 | Common | This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK. | |
DB2-EN011 | Maryokutai | Effect Monster | WATER | Aqua | 3 | 900 | 900 | Common | You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it. | |
DB2-EN012 | The Last Warrior from Another Plane | Fusion/Effect Monster | EARTH | Warrior | 7 | 2350 | 2300 | Super Rare | Zombyra the Dark + "Maryokutai" When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster." |
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DB2-EN013 | Dark Spirit of the Silent | Trap | Normal | Common | This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position. | |||||
DB2-EN014 | Royal Command | Trap | Continuous | Rare | Negate the activation and effects of all Flip Effect monsters effects. | |||||
DB2-EN015 | Riryoku Field | Trap | Counter | Rare | Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card. | |||||
DB2-EN016 | Skull Lair | Trap | Continuous | Common | Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. | |||||
DB2-EN017 | Graverobber's Retribution | Trap | Continuous | Common | During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. | |||||
DB2-EN018 | Destruction Punch | Trap | Normal | Common | When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally. | |||||
DB2-EN019 | Blind Destruction | Trap | Continuous | Common | During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is 6", destroy all face-up Level 6 or higher monsters on the field.)" | |||||
DB2-EN020 | The Emperor's Holiday | Trap | Continuous | Common | Negate all Equip Card effects on the field. | |||||
DB2-EN021 | Destiny Board | Trap | Continuous | Common | At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately | |||||
DB2-EN022 | Spirit Message "I" | Spell | Continuous | Common | This card can only be placed on the field by the effect of "Destiny Board". | |||||
DB2-EN023 | Spirit Message "N" | Spell | Continuous | Common | This card can only be placed on the field by the effect of "Destiny Board". | |||||
DB2-EN024 | Spirit Message "A" | Spell | Continuous | Common | This card can only be placed on the field by the effect of "Destiny Board". | |||||
DB2-EN025 | Spirit Message "L" | Spell | Continuous | Common | This card can only be placed on the field by the effect of "Destiny Board". | |||||
DB2-EN026 | The Dark Door | Spell | Continuous | Common | Only 1 monster can attack during each Battle Phase. | |||||
DB2-EN027 | Spiritualism | Spell | Normal | Rare | Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. | |||||
DB2-EN028 | Cyclon Laser | Spell | Equip | Common | You can only equip this card to Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points." | |||||
DB2-EN029 | De-Fusion | Spell | Quick-Play | Common | Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them. | |||||
DB2-EN030 | Fusion Gate | Spell | Field | Rare | While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. | |||||
DB2-EN031 | Ekibyo Drakmord | Spell | Equip | Common | A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand. | |||||
DB2-EN032 | Miracle Dig | Spell | Normal | Common | If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard. | |||||
DB2-EN033 | Vengeful Bog Spirit | Spell | Continuous | Common | Monsters cannot attack the turn they are Summoned. | |||||
DB2-EN034 | Blade Knight | Effect Monster | LIGHT | Warrior | 4 | 1600 | 1000 | Ultra Rare | While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle. | |
DB2-EN035 | Baby Dragon | Normal Monster | WIND | Dragon | 3 | 1200 | 700 | Common | Much more than just a child, this dragon is gifted with untapped power. | |
DB2-EN036 | Blackland Fire Dragon | Normal Monster | DARK | Dragon | 4 | 1500 | 800 | Common | A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. | |
DB2-EN037 | Battle Steer | Normal Monster | EARTH | Beast-Warrior | 5 | 1800 | 1300 | Common | A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. | |
DB2-EN038 | Time Wizard | Effect Monster | LIGHT | Spellcaster | 2 | 500 | 400 | Super Rare | Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field. | |
DB2-EN039 | Saggi the Dark Clown | Normal Monster | DARK | Spellcaster | 3 | 600 | 1500 | Common | This clown appears from nowhere and executes very strange moves to avoid enemy attacks. | |
DB2-EN040 | Dragon Piper | Flip/Effect Monster | FIRE | Pyro | 3 | 200 | 1800 | Common | FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position." | |
DB2-EN041 | Illusionist Faceless Mage | Normal Monster | DARK | Spellcaster | 5 | 1200 | 2200 | Common | Manipulates enemy attacks with the power of illusion. | |
DB2-EN042 | Sangan | Effect Monster | DARK | Fiend | 3 | 1000 | 600 | Rare | When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. | |
DB2-EN043 | Great Moth | Effect Monster | EARTH | Insect | 8 | 2600 | 2500 | Common | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"." | |
DB2-EN044 | Kuriboh | Effect Monster | DARK | Fiend | 1 | 300 | 200 | Rare | During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0. | |
DB2-EN045 | Thousand Dragon | Fusion Monster | WIND | Dragon | 7 | 2400 | 2000 | Common | "Time Wizard" + "Baby Dragon" | |
DB2-EN046 | King of Yamimakai | Normal Monster | DARK | Fiend | 5 | 2000 | 1530 | Common | Wields the power of darkness to destroy its enemies. | |
DB2-EN047 | Catapult Turtle | Effect Monster | WATER | Aqua | 5 | 1000 | 2000 | Super Rare | You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field. | |
DB2-EN048 | Mystic Horseman | Normal Monster | EARTH | Beast | 4 | 1300 | 1550 | Common | Half man and half horse, this monster is known for its extreme speed. | |
DB2-EN049 | Rabid Horseman | Fusion Monster | EARTH | Beast-Warrior | 6 | 2000 | 1700 | Common | Battle Ox + "Mystic Horseman" | |
DB2-EN050 | Crass Clown | Effect Monster | DARK | Fiend | 4 | 1350 | 1400 | Common | If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand. | |
DB2-EN051 | Dream Clown | Effect Monster | EARTH | Warrior | 3 | 1200 | 900 | Common | If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target. | |
DB2-EN052 | Princess of Tsurugi | Flip/Effect Monster | WIND | Warrior | 3 | 900 | 700 | Common | FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. | |
DB2-EN053 | Tremendous Fire | Spell | Normal | Common | Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points. | |||||
DB2-EN054 | Jirai Gumo | Effect Monster | EARTH | Insect | 4 | 2200 | 100 | Common | When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP. | |
DB2-EN055 | Shadow Ghoul | Effect Monster | DARK | Zombie | 5 | 1600 | 1300 | Common | Gains 100 ATK for each monster in your GY. | |
DB2-EN056 | Ryu-Kishin Powered | Normal Monster | LIGHT | Fiend | 4 | 1600 | 1200 | Common | A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. | |
DB2-EN057 | Launcher Spider | Normal Monster | FIRE | Machine | 7 | 2200 | 2500 | Common | A mechanical spider with rocket launchers capable of random fire. | |
DB2-EN058 | Thunder Dragon | Effect Monster | LIGHT | Thunder | 5 | 1600 | 1500 | Common | During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand. | |
DB2-EN059 | The Immortal of Thunder | Flip/Effect Monster | LIGHT | Thunder | 4 | 1500 | 1300 | Common | FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. | |
DB2-EN060 | Hoshiningen | Effect Monster | LIGHT | Fairy | 2 | 500 | 700 | Common | As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. | |
DB2-EN061 | Cannon Soldier | Effect Monster | DARK | Machine | 4 | 1400 | 1300 | Super Rare | You can Tribute 1 monster to inflict 500 damage to your opponent. | |
DB2-EN062 | Muka Muka | Effect Monster | EARTH | Rock | 2 | 600 | 300 | Common | As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. | |
DB2-EN063 | The Bistro Butcher | Effect Monster | DARK | Fiend | 4 | 1800 | 1000 | Common | When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck. | |
DB2-EN064 | Star Boy | Effect Monster | WATER | Aqua | 2 | 550 | 500 | Common | As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. | |
DB2-EN065 | Milus Radiant | Effect Monster | EARTH | Beast | 1 | 300 | 250 | Common | As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. | |
DB2-EN066 | Witch of the Black Forest | Effect Monster | DARK | Spellcaster | 4 | 1100 | 1200 | Rare | If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. | |
DB2-EN067 | Little Chimera | Effect Monster | FIRE | Beast | 2 | 600 | 550 | Common | As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. | |
DB2-EN068 | Bladefly | Effect Monster | WIND | Insect | 2 | 600 | 700 | Common | As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points. | |
DB2-EN069 | Twin-Headed Thunder Dragon | Fusion Monster | LIGHT | Thunder | 7 | 2800 | 2100 | Common | "Thunder Dragon" + "Thunder Dragon" | |
DB2-EN070 | Witch's Apprentice | Effect Monster | DARK | Spellcaster | 2 | 550 | 500 | Common | As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. | |
DB2-EN071 | Gazelle the King of Mythical Beasts | Normal Monster | EARTH | Beast | 4 | 1500 | 1200 | Common | This monster moves so fast that it looks like an illusion to mortal eyes. | |
DB2-EN072 | Barrel Dragon | Effect Monster | DARK | Machine | 7 | 2600 | 2200 | Ultra Rare | Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase. | |
DB2-EN073 | Solemn Judgment | Trap | Counter | Super Rare | When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. | |||||
DB2-EN074 | Magic Jammer | Trap | Counter | Super Rare | When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | |||||
DB2-EN075 | Seven Tools of the Bandit | Trap | Counter | Super Rare | When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it. | |||||
DB2-EN076 | Horn of Heaven | Trap | Counter | Rare | Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it. | |||||
DB2-EN077 | Shield & Sword | Spell | Normal | Common | Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded. | |||||
DB2-EN078 | Block Attack | Spell | Normal | Common | Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position. | |||||
DB2-EN079 | The Unhappy Maiden | Effect Monster | LIGHT | Spellcaster | 1 | 0 | 100 | Common | When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. | |
DB2-EN080 | Robbin' Goblin | Trap | Continuous | Common | Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. | |||||
DB2-EN081 | Mirror Force | Trap | Normal | Super Rare | When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters. | |||||
DB2-EN082 | Ring of Magnetism | Spell | Equip | Rare | You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. | |||||
DB2-EN083 | Share the Pain | Spell | Normal | Common | Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on their side of the field. | |||||
DB2-EN084 | Heavy Storm | Spell | Normal | Super Rare | Destroy all Spell and Trap Cards on the field. | |||||
DB2-EN085 | Wattkid (F.K.A. Oscillo Hero #2) | Normal Monster | LIGHT | Thunder | 3 | 1000 | 500 | Common | A creature that electrocutes opponents with bolts of lightning. | |
DB2-EN086 | Soul of the Pure | Spell | Normal | Common | Increases your Life Points by 800 points. | |||||
DB2-EN087 | Dark-Piercing Light | Spell | Normal | Common | Flip all face-down monsters on your opponent's side of the field face-up. | |||||
DB2-EN088 | The Statue of Easter Island | Normal Monster | EARTH | Rock | 4 | 1100 | 1400 | Common | A stone monument from Easter Island that launches laser blasts from its rock-hewn lips. | |
DB2-EN089 | Shining Friendship | Normal Monster | LIGHT | Fairy | 4 | 1300 | 1100 | Common | The peacemaker among monsters. | |
DB2-EN090 | The Wicked Worm Beast | Effect Monster | EARTH | Beast | 3 | 1400 | 700 | Common | This face-up card on the field is returned to the owner's hand during the End Phase of your turn. | |
DB2-EN091 | Tiger Axe | Normal Monster | EARTH | Beast-Warrior | 4 | 1300 | 1100 | Common | A fast and powerful axe-wielding beast-warrior. | |
DB2-EN092 | Axe Raider | Normal Monster | EARTH | Warrior | 4 | 1700 | 1150 | Common | An axe-wielding monster of tremendous strength and agility. | |
DB2-EN093 | Mechanicalchaser | Normal Monster | DARK | Machine | 4 | 1850 | 800 | Common | A hunter that relentlessly pursues its target by order of the Machine King. | |
DB2-EN094 | Gemini Elf | Normal Monster | EARTH | Spellcaster | 4 | 1900 | 900 | Common | Elf twins that alternate their attacks. | |
DB2-EN095 | Graceful Charity | Spell | Normal | Rare | Draw 3 cards, then discard 2 cards. | |||||
DB2-EN096 | Two-Headed King Rex | Normal Monster | EARTH | Dinosaur | 4 | 1600 | 1200 | Common | A powerful monster whose two heads attack as one. | |
DB2-EN097 | Goddess with the Third Eye | Effect Monster | LIGHT | Fairy | 4 | 1200 | 1000 | Common | This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. | |
DB2-EN098 | Lord of the Lamp | Normal Monster | DARK | Fiend | 4 | 1400 | 1200 | Common | This spirit emerges from the mystic lamp and obeys the wishes of its summoner. | |
DB2-EN099 | Machine King | Effect Monster | EARTH | Machine | 6 | 2200 | 2000 | Common | Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field. | |
DB2-EN100 | Cyber-Stein | Effect Monster | DARK | Machine | 2 | 700 | 500 | Rare | Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position. | |
DB2-EN101 | Dragon Seeker | Effect Monster | DARK | Fiend | 6 | 2000 | 2100 | Common | When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field. | |
DB2-EN102 | Needle Worm | Flip/Effect Monster | EARTH | Insect | 2 | 750 | 600 | Common | FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. | |
DB2-EN103 | Greenkappa | Flip/Effect Monster | DARK | Warrior | 3 | 650 | 900 | Common | FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets. | |
DB2-EN104 | Morphing Jar | Flip/Effect Monster | EARTH | Rock | 2 | 700 | 600 | Rare | FLIP: Both players discard all the cards in their hands, then draw 5 cards. | |
DB2-EN105 | Penguin Soldier | Flip/Effect Monster | WATER | Aqua | 2 | 750 | 500 | Rare | FLIP: You can target up to 2 monsters on the field; return those targets to the hand. | |
DB2-EN106 | Royal Decree | Trap | Continuous | Super Rare | Negate all other Trap Card effects on the field. | |||||
DB2-EN107 | Magical Thorn | Trap | Continuous | Common | When your opponent's card(s) are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded. | |||||
DB2-EN108 | Restructer Revolution | Spell | Normal | Common | Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. | |||||
DB2-EN109 | Fusion Sage | Spell | Normal | Common | Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck. | |||||
DB2-EN110 | Total Defense Shogun | Effect Monster | DARK | Warrior | 6 | 1550 | 2500 | Super Rare | This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. | |
DB2-EN111 | Swift Gaia the Fierce Knight | Effect Monster | DARK | Warrior | 7 | 2300 | 2100 | Ultra Rare | If this is the only card in your hand, you can Normal Summon it without Tributing. | |
DB2-EN112 | Obnoxious Celtic Guardian | Effect Monster | EARTH | Warrior | 4 | 1400 | 1200 | Ultra Rare | This card cannot be destroyed by battle with a monster that has 1900 or more ATK. | |
DB2-EN113 | Luminous Soldier | Effect Monster | LIGHT | Warrior | 5 | 2100 | 1400 | Common | If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. | |
DB2-EN114 | Command Knight | Effect Monster | FIRE | Warrior | 4 | 1200 | 1900 | Super Rare | All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack. | |
DB2-EN115 | Kaiser Sea Horse | Effect Monster | LIGHT | Sea Serpent | 4 | 1700 | 1650 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. | |
DB2-EN116 | Vampire Lord | Effect Monster | DARK | Zombie | 5 | 2000 | 1500 | Ultra Rare | If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY. | |
DB2-EN117 | Toon Goblin Attack Force | Toon Monster | EARTH | Warrior | 4 | 2300 | 0 | Common | This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn. | |
DB2-EN118 | Toon Cannon Soldier | Toon Monster | DARK | Machine | 4 | 1400 | 1300 | Common | This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. | |
DB2-EN119 | Toon Gemini Elf | Toon Monster | EARTH | Spellcaster | 4 | 1900 | 900 | Common | This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand. | |
DB2-EN120 | Toon Masked Sorcerer | Toon Monster | DARK | Spellcaster | 4 | 900 | 1400 | Common | This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck. | |
DB2-EN121 | Toon Table of Contents | Spell | Normal | Common | Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand. | |||||
DB2-EN122 | Toon Defense | Trap | Continuous | Common | When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points. | |||||
DB2-EN123 | Insect Queen | Effect Monster | EARTH | Insect | 7 | 2200 | 2400 | Ultra Rare | This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | |
DB2-EN124 | Dark Ruler Ha Des | Effect Monster | DARK | Fiend | 6 | 2450 | 1600 | Ultra Rare | Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control. | |
DB2-EN125 | Dark Balter the Terrible | Fusion/Effect Monster | DARK | Fiend | 5 | 2000 | 1200 | Rare | "Possessed Dark Soul" + "Frontier Wiseman" A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. |
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DB2-EN126 | Lesser Fiend | Effect Monster | DARK | Fiend | 5 | 2100 | 1000 | Common | As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. | |
DB2-EN127 | Possessed Dark Soul | Effect Monster | DARK | Fiend | 3 | 1200 | 800 | Common | Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field. | |
DB2-EN128 | Winged Minion | Effect Monster | DARK | Fiend | 2 | 700 | 700 | Common | Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. | |
DB2-EN129 | Skull Knight #2 | Effect Monster | DARK | Fiend | 3 | 1000 | 1200 | Common | If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck." | |
DB2-EN130 | Twin-Headed Wolf | Effect Monster | DARK | Fiend | 4 | 1500 | 1000 | Common | When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle. | |
DB2-EN131 | Opticlops | Normal Monster | DARK | Fiend | 4 | 1800 | 1700 | Common | A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. | |
DB2-EN132 | Bark of Dark Ruler | Trap | Normal | Common | If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn. | |||||
DB2-EN133 | Fatal Abacus | Trap | Continuous | Common | Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. | |||||
DB2-EN134 | The Puppet Magic of Dark Ruler | Spell | Normal | Common | Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. | |||||
DB2-EN135 | Soul Demolition | Trap | Continuous | Common | You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play. | |||||
DB2-EN136 | Double Snare | Spell | Normal | Common | Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects. | |||||
DB2-EN137 | Freed the Matchless General | Effect Monster | EARTH | Warrior | 5 | 2300 | 1700 | Ultra Rare | Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. | |
DB2-EN138 | Marauding Captain | Effect Monster | EARTH | Warrior | 3 | 1200 | 400 | Rare | Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. | |
DB2-EN139 | Ryu Senshi | Fusion/Effect Monster | EARTH | Warrior | 6 | 2000 | 1200 | Rare | "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it. |
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DB2-EN140 | Warrior Dai Grepher | Normal Monster | EARTH | Warrior | 4 | 1700 | 1600 | Common | The warrior who can manipulate dragons. Nobody knows his mysterious past. | |
DB2-EN141 | Mysterious Guard | Flip/Effect Monster | EARTH | Spellcaster | 3 | 800 | 1200 | Common | FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. | |
DB2-EN142 | Frontier Wiseman | Effect Monster | EARTH | Spellcaster | 3 | 1600 | 800 | Common | As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards. | |
DB2-EN143 | Exiled Force | Effect Monster | EARTH | Warrior | 4 | 1000 | 1000 | Common | You can Tribute this card to destroy 1 monster on the field. | |
DB2-EN144 | Shadow Tamer | Flip/Effect Monster | EARTH | Warrior | 3 | 800 | 700 | Common | FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase. | |
DB2-EN145 | Dragon Manipulator | Flip/Effect Monster | EARTH | Warrior | 3 | 700 | 800 | Common | FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase. | |
DB2-EN146 | The A. Forces | Spell | Continuous | Common | All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control. | |||||
DB2-EN147 | Reinforcement of the Army | Spell | Normal | Rare | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
DB2-EN148 | Array of Revealing Light | Spell | Normal | Common | Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. | |||||
DB2-EN149 | The Warrior Returning Alive | Spell | Normal | Common | Target 1 Warrior-Type monster in your GY; add that target to your hand. | |||||
DB2-EN150 | Emergency Provisions | Spell | Quick-Play | Rare | Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent. | |||||
DB2-EN151 | Tyrant Dragon | Effect Monster | FIRE | Dragon | 8 | 2900 | 2500 | Ultra Rare | During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster. | |
DB2-EN152 | Spear Dragon | Effect Monster | WIND | Dragon | 4 | 1900 | 0 | Super Rare | If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | |
DB2-EN153 | Spirit Ryu | Effect Monster | WIND | Dragon | 4 | 1000 | 1000 | Common | You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. | |
DB2-EN154 | Fiend Skull Dragon | Fusion/Effect Monster | WIND | Dragon | 5 | 2000 | 1200 | Rare | "Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it. |
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DB2-EN155 | Cave Dragon | Effect Monster | WIND | Dragon | 4 | 2000 | 100 | Common | If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. | |
DB2-EN156 | Gray Wing | Effect Monster | WIND | Dragon | 3 | 1300 | 700 | Common | Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn. | |
DB2-EN157 | Troop Dragon | Effect Monster | WIND | Dragon | 2 | 700 | 800 | Common | If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck. | |
DB2-EN158 | The Dragon's Bead | Trap | Continuous | Common | Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. | |||||
DB2-EN159 | A Wingbeat of Giant Dragon | Spell | Normal | Common | Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field. | |||||
DB2-EN160 | Dragon's Gunfire | Spell | Normal | Common | If you control a Dragon monster: Activate 1 of these effects; |
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DB2-EN161 | Stamping Destruction | Spell | Normal | Common | If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller. | |||||
DB2-EN162 | Super Rejuvenation | Spell | Quick-Play | Common | During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn. | |||||
DB2-EN163 | Dragon's Rage | Trap | Continuous | Common | If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
DB2-EN164 | Burst Breath | Trap | Normal | Common | Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK. | |||||
DB2-EN165 | Luster Dragon #2 | Normal Monster | WIND | Dragon | 6 | 2400 | 1400 | Common | This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. | |
DB2-EN166 | Fiber Jar | Flip/Effect Monster | EARTH | Plant | 3 | 500 | 500 | Rare | FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards. | |
DB2-EN167 | Serpentine Princess | Effect Monster | WATER | Reptile | 4 | 1400 | 2000 | Common | If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck. | |
DB2-EN168 | Patrician of Darkness | Effect Monster | DARK | Zombie | 5 | 2000 | 1400 | Common | You choose the attack targets for your opponent's attacks. | |
DB2-EN169 | Thunder Nyan Nyan | Effect Monster | LIGHT | Thunder | 4 | 1900 | 800 | Rare | If there is a non-LIGHT monster on your side of the field, destroy this face-up card. | |
DB2-EN170 | Gradius' Option | Effect Monster | LIGHT | Machine | 1 | 0 | 0 | Common | This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card." | |
DB2-EN171 | Injection Fairy Lily | Effect Monster | EARTH | Spellcaster | 3 | 400 | 1500 | Ultra Rare | If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only. | |
DB2-EN172 | Woodland Sprite | Effect Monster | EARTH | Plant | 3 | 900 | 400 | Common | Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. | |
DB2-EN173 | Airknight Parshath | Effect Monster | LIGHT | Fairy | 5 | 1900 | 1400 | Super Rare | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. | |
DB2-EN174 | Twin-Headed Behemoth | Effect Monster | WIND | Dragon | 3 | 1500 | 1200 | Common | During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel. | |
DB2-EN175 | Maharaghi | Spirit Monster | EARTH | Rock | 4 | 1200 | 1700 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. | |
DB2-EN176 | Inaba White Rabbit | Spirit Monster | EARTH | Beast | 3 | 700 | 500 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. | |
DB2-EN177 | Yata-Garasu | Spirit Monster | WIND | Fiend | 2 | 200 | 100 | Common | Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn. | |
DB2-EN178 | Susa Soldier | Effect Monster | EARTH | Thunder | 4 | 2000 | 1600 | Super Rare | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. | |
DB2-EN179 | Yamata Dragon | Spirit Monster | FIRE | Dragon | 7 | 2600 | 3100 | Super Rare | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand | |
DB2-EN180 | Great Long Nose | Spirit Monster | DARK | Beast-Warrior | 5 | 1900 | 1700 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. | |
DB2-EN181 | Otohime | Spirit Monster | LIGHT | Spellcaster | 3 | 0 | 100 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field. | |
DB2-EN182 | Hino-Kagu-Tsuchi | Spirit Monster | FIRE | Pyro | 8 | 2800 | 2900 | Ultra Rare | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. | |
DB2-EN183 | Asura Priest | Spirit Monster | LIGHT | Fairy | 4 | 1700 | 1200 | Common | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster. | |
DB2-EN184 | Fushi No Tori | Spirit Monster | FIRE | Winged Beast | 4 | 1200 | 0 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. | |
DB2-EN185 | Spring of Rebirth | Spell | Continuous | Common | Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. | |||||
DB2-EN186 | Heart of Clear Water | Spell | Equip | Common | If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) | |||||
DB2-EN187 | A Legendary Ocean | Spell | Field | Common | (This card is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1. |
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DB2-EN188 | Fusion Sword Murasame Blade | Spell | Equip | Common | You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. | |||||
DB2-EN189 | Smoke Grenade of the Thief | Spell | Equip | Common | When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard. | |||||
DB2-EN190 | Creature Swap | Spell | Normal | Super Rare | Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | |||||
DB2-EN191 | Spiritual Energy Settle Machine | Spell | Continuous | Common | As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands. | |||||
DB2-EN192 | Second Coin Toss | Spell | Continuous | Common | As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. | |||||
DB2-EN193 | Convulsion of Nature | Spell | Continuous | Common | As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel. | |||||
DB2-EN194 | The Secret of the Bandit | Spell | Normal | Common | This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. | |||||
DB2-EN195 | After the Struggle (F.K.A. After Genocide) | Spell | Normal | Common | This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. | |||||
DB2-EN196 | Magic Reflector | Spell | Normal | Common | Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. | |||||
DB2-EN197 | Blast with Chain | Trap | Normal | Rare | Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. | |||||
DB2-EN198 | Disappear | Trap | Normal | Common | Remove from play 1 card from your opponent's Graveyard. | |||||
DB2-EN199 | Bubble Crash | Trap | Normal | Common | This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5. | |||||
DB2-EN200 | Royal Oppression | Trap | Continuous | Rare | Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. | |||||
DB2-EN201 | Bottomless Trap Hole | Trap | Normal | Common | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. | |||||
DB2-EN202 | Bad Reaction to Simochi | Trap | Continuous | Common | As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. | |||||
DB2-EN203 | Ominous Fortunetelling | Trap | Continuous | Common | During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. | |||||
DB2-EN204 | Spirit's Invitation | Trap | Continuous | Common | Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. | |||||
DB2-EN205 | Drop Off | Trap | Normal | Common | When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew. | |||||
DB2-EN206 | Last Turn | Trap | Normal | Rare | This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treates as 0). The player whose monster reamins along on field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. | |||||
DB2-EN207 | King Tiger Wanghu | Effect Monster | EARTH | Beast | 4 | 1700 | 1000 | Common | When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect. | |
DB2-EN208 | Birdface | Effect Monster | WIND | Winged Beast | 4 | 1600 | 1600 | Common | When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck." | |
DB2-EN209 | Kryuel | Effect Monster | DARK | Fiend | 4 | 1000 | 1700 | Common | When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. | |
DB2-EN210 | Arsenal Bug | Effect Monster | EARTH | Insect | 3 | 2000 | 2000 | Common | If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. | |
DB2-EN211 | Maiden of the Aqua | Effect Monster | WATER | Aqua | 4 | 700 | 2000 | Common | As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied." | |
DB2-EN212 | Jowls of Dark Demise | Flip/Effect Monster | WATER | Fiend | 2 | 200 | 100 | Common | FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly. | |
DB2-EN213 | Mucus Yolk | Effect Monster | DARK | Aqua | 3 | 0 | 100 | Common | This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. | |
DB2-EN214 | Moisture Creature | Effect Monster | LIGHT | Fairy | 9 | 2800 | 2900 | Common | If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field. | |
DB2-EN215 | Gora Turtle | Effect Monster | WATER | Aqua | 3 | 1100 | 1100 | Common | As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack. | |
DB2-EN216 | Sasuke Samurai | Effect Monster | WIND | Warrior | 2 | 500 | 800 | Rare | At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | |
DB2-EN217 | Dark Dust Spirit | Effect Monster | EARTH | Zombie | 6 | 2200 | 1800 | Common | This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters. | |
DB2-EN218 | Royal Keeper | Effect Monster | EARTH | Zombie | 4 | 1600 | 1700 | Common | Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) | |
DB2-EN219 | Wandering Mummy | Effect Monster | LIGHT | Zombie | 4 | 1500 | 1500 | Common | You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. | |
DB2-EN220 | Great Dezard | Effect Monster | DARK | Spellcaster | 6 | 1900 | 2300 | Super Rare | When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase." |
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DB2-EN221 | Swarm of Scarabs | Effect Monster | DARK | Insect | 3 | 500 | 1000 | Common | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls. | |
DB2-EN222 | Swarm of Locusts | Effect Monster | DARK | Insect | 3 | 1000 | 500 | Common | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls. | |
DB2-EN223 | Giant Axe Mummy | Effect Monster | EARTH | Zombie | 5 | 1700 | 2000 | Common | You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. | |
DB2-EN224 | Guardian Sphinx | Effect Monster | EARTH | Rock | 5 | 1700 | 2400 | Ultra Rare | Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand. | |
DB2-EN225 | Pyramid Turtle | Effect Monster | EARTH | Zombie | 4 | 1200 | 1400 | Rare | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. | |
DB2-EN226 | Dice Jar | Flip/Effect Monster | LIGHT | Rock | 3 | 200 | 300 | Common | FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again. | |
DB2-EN227 | Dark Scorpion Burglars | Effect Monster | DARK | Warrior | 4 | 1000 | 1000 | Common | When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard. | |
DB2-EN228 | Don Zaloog | Effect Monster | DARK | Warrior | 4 | 1400 | 1500 | Super Rare | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
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DB2-EN229 | Fushioh Richie | Effect Monster | DARK | Zombie | 7 | 2600 | 2900 | Ultra Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard." | |
DB2-EN230 | Book of Life | Spell | Normal | Super Rare | Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target. | |||||
DB2-EN231 | Book of Taiyou | Spell | Normal | Common | Flip 1 face-down monster on the field into face-up Attack Position. | |||||
DB2-EN232 | Book of Moon | Spell | Quick-Play | Common | Target 1 face-up monster on the field; change that target to face-down Defense Position. | |||||
DB2-EN233 | Mirage of Nightmare | Spell | Continuous | Common | Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards). | |||||
DB2-EN234 | Secret Pass to the Treasures | Spell | Normal | Common | Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. | |||||
DB2-EN235 | Call of the Mummy | Spell | Continuous | Common | Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect. | |||||
DB2-EN236 | Timidity | Spell | Normal | Common | Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase. | |||||
DB2-EN237 | Pyramid Energy | Spell | Quick-Play | Common | You can select and activate 1 of the following effects: |
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DB2-EN238 | Tutan Mask | Trap | Counter | Common | Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. | |||||
DB2-EN239 | Ordeal of a Traveler | Trap | Continuous | Common | You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. | |||||
DB2-EN240 | Bottomless Shifting Sand | Trap | Continuous | Common | At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. | |||||
DB2-EN241 | Curse of Royal | Trap | Counter | Common | Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. | |||||
DB2-EN242 | Needle Ceiling | Trap | Normal | Common | Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters. | |||||
DB2-EN243 | Statue of the Wicked | Trap | Normal | Rare | When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field." | |||||
DB2-EN244 | Dark Coffin | Trap | Normal | Common | When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: |
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DB2-EN245 | Needle Wall | Trap | Continuous | Common | Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Monster Card Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Monster Card Zone as the result. If the result is 6, roll again. | |||||
DB2-EN246 | Trap Dustshoot | Trap | Normal | Common | Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck. | |||||
DB2-EN247 | Reckless Greed | Trap | Normal | Common | Draw 2 cards and skip your next 2 Draw Phases. | |||||
DB2-EN248 | Pharaoh's Treasure | Trap | Normal | Common | After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand. | |||||
DB2-EN249 | Perfectly Ultimate Great Moth | Effect Monster | EARTH | Insect | 8 | 3500 | 3000 | Ultra Rare | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution" | |
DB2-EN250 | Black Illusion Ritual | Spell | Ritual | Common | This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more. |
This set contains 250 cards.
Release Date: 2005-07-27