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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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DANE-EN000 | Gnomaterial | Effect Monster | EARTH | Fairy | 1 | 0 | 1000 | Secret Rare | If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn. | |
DANE-EN001 | Firewall Guardian | Effect Monster | DARK | Cyberse | 4 | 100 | 2000 | Common | If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn. | |
DANE-EN002 | Grid Sweeper | Effect Monster | LIGHT | Cyberse | 4 | 100 | 2000 | Common | If a face-up Field Spell is in any Field Zone: You can Special Summon this card from your hand. You can banish this card in your GY and 1 Link Monster you control; destroy 1 card your opponent controls. You can only use each effect of "Grid Sweeper" once per turn. | |
DANE-EN003 | Salamangreat Fennec | Effect Monster | FIRE | Cyberse | 3 | 1600 | 200 | Common | If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a Link-2 or higher Cyberse monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn. | |
DANE-EN004 | Overflow Dragon | Effect Monster | DARK | Dragon | 1 | 0 | 0 | Common | When a monster(s) on the field is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand, then, if 2 or more monsters on the field were destroyed by that card effect, you can Special Summon 1 "Overflow Token" (Dragon/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Overflow Dragon" once per turn. | |
DANE-EN005 | Altergeist Fifinellag | Tuner/Effect Monster | DARK | Spellcaster | 2 | 0 | 1000 | Common | Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag", also your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag". | |
DANE-EN006 | Dinowrestler Eskrimamenchi | Effect Monster | EARTH | Dinosaur | 6 | 2200 | 0 | Common | If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn. | |
DANE-EN007 | Dinowrestler Coelasilat | Tuner/Effect Monster | EARTH | Dinosaur | 2 | 100 | 800 | Common | If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a "Dinowrestler" monster. You can only Special Summon "Dinowrestler Coelasilat" once per Duel this way. | |
DANE-EN008 | Dinowrestler Martial Anga | Effect Monster | EARTH | Dinosaur | 5 | 1600 | 0 | Common | During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card. | |
DANE-EN009 | Destiny HERO - Drawhand | Effect Monster | DARK | Warrior | 4 | 1600 | 800 | Common | If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn. | |
DANE-EN010 | Psi-Reflector | Tuner/Effect Monster | DARK | Psychic | 1 | 400 | 300 | Rare | If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that mentions it, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by up to 4. You can only use each effect of "Psi-Reflector" once per turn. | |
DANE-EN011 | Assault Sentinel | Effect Monster | EARTH | Beast-Warrior | 4 | 1600 | 800 | Common | You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn. | |
DANE-EN012 | T.G. Halberd Cannon/Assault Mode | Effect Monster | EARTH | Machine | 12 | 4500 | 4500 | Rare | Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. |
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DANE-EN013 | Super Quantum White Layer | Effect Monster | LIGHT | Fairy | 7 | 2400 | 2400 | Rare | You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn. | |
DANE-EN014 | Neo Flamvell Lady | Effect Monster | FIRE | Pyro | 4 | 1600 | 200 | Common | (Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell Lady" once per turn. | |
DANE-EN015 | Filo, Messenger Fur Hire | Effect Monster | WIND | Winged Beast | 1 | 0 | 0 | Rare | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn. | |
DANE-EN016 | Yuki-Musume, the Ice Mayakashi | Effect Monster | WATER | Zombie | 1 | 0 | 1900 | Common | If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |
DANE-EN017 | Knightmare Incarnation Idlee | Effect Monster | DARK | Fairy | 9 | 2100 | 2100 | Secret Rare | Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn. |
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DANE-EN018 | World Legacy Guardragon Mardark | Effect Monster | WIND | Dragon | 9 | 2600 | 3000 | Rare | All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn. |
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DANE-EN019 | Deus X-Krawler | Flip/Effect Monster | EARTH | Insect | 9 | 2000 | 3000 | Common | When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn. | |
DANE-EN020 | Omni Dragon Brotaur | Effect Monster | DARK | Dragon | 1 | 0 | 0 | Secret Rare | If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn. | |
DANE-EN021 | Chaos Betrayer | Effect Monster | DARK | Fiend | 6 | 2000 | 2000 | Rare | If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn. | |
DANE-EN022 | Loud Cloud the Storm Serpent | Effect Monster | WATER | Reptile | 5 | 0 | 2000 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn. |
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DANE-EN023 | Xyz Slidolphin | Effect Monster | WATER | Sea Serpent | 4 | 1200 | 1800 | Common | If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn. | |
DANE-EN024 | Star Staring Starling | Effect Monster | WIND | Winged Beast | 4 | 1000 | 1500 | Rare | This card gains an effect based on your Main Monster Zone it is in. |
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DANE-EN025 | Ghost Sister & Spooky Dogwood | Tuner/Effect Monster | WATER | Zombie | 3 | 0 | 1800 | Secret Rare | During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. |
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DANE-EN026 | Handigallop | Effect Monster | EARTH | Beast | 1 | 0 | 0 | Common | Cannot attack directly. Gains ATK equal to the difference between your LP and your opponent's. If your LP are higher than your opponent's, you take any battle damage your opponent would have taken from battles involving this attacking card, instead. | |
DANE-EN027 | Emperor Maju Garzett | Effect Monster | DARK | Fiend | 9 | 0 | 0 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase. | |
DANE-EN028 | Cupid Dunk | Effect Monster | LIGHT | Fairy | 4 | 1800 | 600 | Common | Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1. | |
DANE-EN029 | Crealtar, the Impcantation Originator | Ritual/Effect Monster | LIGHT | Fiend | 10 | 3000 | 3000 | Common | You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, also their effects are negated. | |
DANE-EN030 | Dinowrestler Chimera T Wrextle | Fusion/Effect Monster | EARTH | Dinosaur | 8 | 3500 | 0 | Common | 1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters. |
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DANE-EN031 | Destiny HERO - Dominance | Fusion/Effect Monster | DARK | Warrior | 10 | 2900 | 2600 | Super Rare | 3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn. |
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DANE-EN032 | World Chalice Guardragon Almarduke | Fusion/Effect Monster | WIND | Dragon | 9 | 3000 | 2600 | Rare | 3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK. |
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DANE-EN033 | Altergeist Dragvirion | Synchro/Effect Monster | DARK | Spellcaster | 6 | 2200 | 1200 | Common | 1 Tuner + 1+ non-Tuner monster When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn. |
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DANE-EN034 | Dinowrestler Giga Spinosavate | Synchro/Effect Monster | EARTH | Dinosaur | 8 | 3000 | 0 | Rare | 1 Dinosaur Tuner + 1+ non-Tuner monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead. |
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DANE-EN035 | Ib the World Chalice Justiciar | Synchro/Tuner/Effect Monster | WATER | Spellcaster | 5 | 1800 | 2100 | Secret Rare | 1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. |
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DANE-EN036 | Firewall eXceed Dragon | Xyz/Effect Monster | DARK | Cyberse | 4 | 2500 | 2000 | Ultra Rare | 2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn. |
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DANE-EN037 | Super Quantal Mech Beast Lusterrex | Xyz/Effect Monster | LIGHT | Machine | 7 | 2700 | 1900 | Super Rare | 2 Level 7 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material. |
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DANE-EN038 | Dingirsu, the Orcust of the Evening Star | Xyz/Effect Monster | DARK | Machine | 8 | 2600 | 2100 | Ultra Rare | 2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; |
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DANE-EN039 | Madolche Teacher Glassouffle | Xyz/Effect Monster | EARTH | Fairy | 4 | 1800 | 2500 | Rare | 2 Level 4 "Madolche" monsters (Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn. |
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DANE-EN040 | Cyberse Reminder | Xyz/Effect Monster | LIGHT | Cyberse | 3 | 1800 | 800 | Common | 2 Level 3 monsters You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters. |
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DANE-EN041 | Dillingerous Dragon | Link/Effect Monster | DARK | Dragon | 1600 | LINK-2 | Common | 2 DARK Dragon monsters Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a "Rokket" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dillingerous Dragon" once per turn. |
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DANE-EN042 | Dinowrestler Terra Parkourio | Link/Effect Monster | EARTH | Dinosaur | 1000 | LINK-2 | Common | 2 "Dinowrestler" monsters If you activate "World Dino Wrestling": You can target 1 "Dinowrestler" monster in your GY; add it to your hand. If this card is sent to the GY as Link Material: You can target 1 "Dinowrestler" monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except "Dinowrestler" monsters. You can only use each effect of "Dinowrestler Terra Parkourio" once per turn. |
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DANE-EN043 | Gouki The Blade Ogre | Link/Effect Monster | EARTH | Warrior | 2400 | LINK-3 | Common | 2+ "Gouki" monsters Gains 300 ATK for each monster it points to. Once per turn: You can Tribute 1 monster this card points to on either field; this card can make a second attack during each Battle Phase this turn. |
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DANE-EN044 | Gouki The Solid Ogre | Link/Effect Monster | EARTH | Warrior | 2400 | LINK-3 | Common | 2+ "Gouki" monsters Cannot be destroyed by battle or card effects while it points to a "Gouki" monster. Once per turn (Quick Effect): You can target 1 "Gouki" monster in your Main Monster Zone, except "Gouki The Solid Ogre"; move that monster you control to your Main Monster Zone this card points to. |
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DANE-EN045 | Xtra HERO Cross Crusader | Link/Effect Monster | DARK | Warrior | 1600 | LINK-2 | Rare | 2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters. |
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DANE-EN046 | Neo Super Quantal Mech King Blaster Magna | Link/Effect Monster | LIGHT | Machine | 2500 | LINK-3 | Super Rare | 2+ Effect Monsters, including a "Super Quant" monster This Link Summoned card cannot be destroyed by your opponent's card effects. Each time a "Super Quant" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Super Quant" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of "Neo Super Quantal Mech King Blaster Magna" once per turn. |
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DANE-EN047 | Mekk-Knight Crusadia Avramax | Link/Effect Monster | LIGHT | Cyberse | 3000 | LINK-4 | Secret Rare | 2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck. |
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DANE-EN048 | World Gears of Theurlogical Demiurgy | Link/Effect Monster | DARK | Cyberse | 3500 | LINK-3 | Ultra Rare | 3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. |
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DANE-EN049 | Puzzlomino, the Drop-n-Deleter | Link/Effect Monster | LIGHT | Spellcaster | 1300 | LINK-2 | Common | 2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn. |
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DANE-EN050 | Amphibious Swarmship Amblowhale | Link/Effect Monster | FIRE | Machine | 2600 | LINK-4 | Rare | 2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. |
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DANE-EN051 | Cynet Mining | Spell | Normal | Secret Rare | Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn. | |||||
DANE-EN052 | Salamangreat Recureance | Spell | Normal | Ultra Rare | Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn. | |||||
DANE-EN053 | Tyrant Dino Fusion | Spell | Quick-Play | Common | Fusion Summon 1 "Dinowrestler" monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed. | |||||
DANE-EN054 | Fusion Destiny | Spell | Normal | Super Rare | Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn. | |||||
DANE-EN055 | Assault Mode Zero | Spell | Quick-Play | Common | Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn. | |||||
DANE-EN056 | Super Quantal Alphancall Appeal | Spell | Quick-Play | Common | If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn. | |||||
DANE-EN057 | Mayakashi Winter | Spell | Continuous | Super Rare | Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. |
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DANE-EN058 | Cloudian Aerosol | Spell | Normal | Common | Discard 1 "Cloudian" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 "Cloudian" monster from your GY; Special Summon 1 "Cloudian" monster from your Deck. You can only use 1 "Cloudian Aerosol" effect per turn, and only once that turn. | |||||
DANE-EN059 | World Legacy Monstrosity | Spell | Quick-Play | Ultra Rare | Activate 1 of these effects. You can only activate 1 "World Legacy Monstrocity" per turn |
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DANE-EN060 | Guardragon Reincarnation | Spell | Quick-Play | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all Link Monsters, from your field or GY. You can only activate 1 "Guardragon Reincarnation" per turn. | |||||
DANE-EN061 | Crusadia Testament | Spell | Quick-Play | Common | Activate 1 of these effects. You can only activate 1 "Crusadia Testament" per turn. |
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DANE-EN062 | Impcantation Thanatosis | Spell | Field | Common | When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only activate 1 "Impcantation Thanatosis" per turn. | |||||
DANE-EN063 | Dirge of the Lost Dragon | Spell | Continuous | Super Rare | Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects. | |||||
DANE-EN064 | Mystic Mine | Spell | Field | Super Rare | If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. | |||||
DANE-EN065 | Mordschlag | Spell | Equip | Common | Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only. | |||||
DANE-EN066 | Stand In | Spell | Quick-Play | Common | Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn. | |||||
DANE-EN067 | Packet Swap | Spell | Normal | Common | Target 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. You can only activate 1 "Packet Swap" per turn. | |||||
DANE-EN068 | Altergeist Haunted Rock | Trap | Continuous | Common | If this card was Set by the effect of an "Altergeist" card, you can activate it the turn it was Set. When this card is activated: Send 1 "Altergeist" monster from your hand to the GY. When your opponent activates a Trap Card (except during the Damage Step): You can send 1 "Altergeist" monster from your hand to the GY; negate that effect, and if you do, destroy that card. You can only use each effect of "Altergeist Haunted Rock" once per turn. | |||||
DANE-EN069 | D - Tactics | Trap | Continuous | Rare | During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn. | |||||
DANE-EN070 | Assault Reboot | Trap | Normal | Rare | Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn. | |||||
DANE-EN071 | Super Quantal Union - Magnaformation | Trap | Continuous | Common | Your opponent cannot target "Super Quant" cards on the field with card effects during your Main Phase 1. You can target 1 "Super Quant" Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of "Super Quantal Union - Magnaformation" once per turn. | |||||
DANE-EN072 | Magical Musket - Crooked Crown | Trap | Continuous | Common | You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn. | |||||
DANE-EN073 | The Weather Rainbowed Canvas | Trap | Continuous | Rare | You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. |
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DANE-EN074 | Orcust Crescendo | Trap | Counter | Super Rare | When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. | |||||
DANE-EN075 | World Legacy Collapse | Trap | Continuous | Common | You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn. | |||||
DANE-EN076 | World Legacy Cliffhanger | Trap | Normal | Common | When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Deck. For the rest of this turn after this card resolves, neither player can Link Summon. | |||||
DANE-EN077 | Chain Hole | Trap | Normal | Super Rare | When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand. | |||||
DANE-EN078 | Crackdown | Trap | Continuous | Super Rare | Activate this card by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. | |||||
DANE-EN079 | Snowman Effect | Trap | Normal | Common | Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Snowman Effect" per turn. | |||||
DANE-EN080 | Dice It | Trap | Normal | Common | Roll a six-sided die. Apply this effect, depending on whose turn it is. |
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DANE-EN081 | Muddy Mudragon | Synchro/Effect Monster | DARK | Dragon | 6 | 500 | 2200 | Rare | 1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn. |
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DANE-EN082 | Saryuja's Shackles | Trap | Normal | Common | Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn. | |||||
DANE-EN083 | Danger! Excitement! Mystery! | Spell | Normal | Ultra Rare | Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn. | |||||
DANE-EN084 | Danger! Feets of Strength! | Spell | Equip | Rare | Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase. | |||||
DANE-EN085 | You're in Danger! | Trap | Normal | Rare | Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn. | |||||
DANE-EN086 | Valkyrie Funfte | Effect Monster | LIGHT | Fairy | 2 | 800 | 1200 | Rare | "Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn. | |
DANE-EN087 | Valkyrie Erda | Effect Monster | LIGHT | Fairy | 8 | 2000 | 2200 | Ultra Rare | You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead. | |
DANE-EN088 | Valkyrie Chariot | Union/Effect Monster | WIND | Fairy | 3 | 500 | 1000 | Common | Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.) | |
DANE-EN089 | Valkyrie's Embrace | Spell | Normal | Ultra Rare | If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn. | |||||
DANE-EN090 | Pegasus Wing | Spell | Normal | Common | If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved. | |||||
DANE-EN091 | Loge's Flame | Trap | Continuous | Super Rare | While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck. | |||||
DANE-EN092 | Number 5: Doom Chimera Dragon | Xyz/Effect Monster | DARK | Dragon | 5 | 0 | 0 | Super Rare | 2+ Level 5 monsters Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects. |
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DANE-EN093 | Number XX: Utopic Dark Infinity | Xyz/Effect Monster | DARK | Warrior | 10 | 4000 | 4000 | Ultra Rare | 2+ Level 10 monsters When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn. |
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DANE-EN094 | Mermail Abyssalacia | Link/Effect Monster | WATER | Sea Serpent | 1600 | LINK-2 | Ultra Rare | 2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. |
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DANE-EN095 | Cherubini, Ebon Angel of the Burning Abyss | Link/Effect Monster | DARK | Fairy | 500 | LINK-2 | Secret Rare | 2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card on the field would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Black Angel of the Burning Abyss" once per turn. |
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DANE-EN096 | Speedlift | Spell | Quick-Play | Common | If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned. | |||||
DANE-EN097 | Pendulum Halt | Spell | Normal | Super Rare | If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves. | |||||
DANE-EN098 | Whitefish Salvage | Spell | Continuous | Rare | You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it. | |||||
DANE-EN099 | Memories of Hope | Spell | Normal | Super Rare | Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn. |
This set contains 100 cards.
Release Date: 2019-05-03