"Dark Revelations Volume 3" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DR3-EN001 Charcoal Inpachi Normal Monster FIRE Pyro 1 100 2100 Rare A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
DR3-EN002 Neo Aqua Madoor Normal Monster WATER Spellcaster 6 1200 3000 Common The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
DR3-EN003 Skull Dog Marron Normal Monster EARTH Beast 4 1350 2000 Common A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
DR3-EN004 Goblin Calligrapher Normal Monster DARK Fiend 1 400 400 Common A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
DR3-EN005 Ultimate Insect LV1 Effect Monster WIND Insect 1 0 0 Rare As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
DR3-EN006 Horus the Black Flame Dragon LV4 Effect Monster FIRE Dragon 4 1600 1000 Rare Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
DR3-EN007 Horus the Black Flame Dragon LV6 Effect Monster FIRE Dragon 6 2300 1600 Super Rare This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
DR3-EN008 Horus the Black Flame Dragon LV8 Effect Monster FIRE Dragon 8 3000 1800 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.
DR3-EN009 Dark Mimic LV1 Flip/Effect Monster DARK Fiend 1 100 1000 Common FLIP: Draw 1 card.
During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
DR3-EN010 Dark Mimic LV3 Effect Monster DARK Fiend 3 1000 1000 Rare If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
DR3-EN011 Mystic Swordsman LV2 Effect Monster FIRE Warrior 2 900 0 Rare If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
DR3-EN012 Mystic Swordsman LV4 Effect Monster EARTH Warrior 4 1900 1600 Ultra Rare If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
DR3-EN013 Armed Dragon LV3 Effect Monster WIND Dragon 3 1200 900 Common During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
DR3-EN014 Armed Dragon LV3 Effect Monster WIND Dragon 3 1200 900 Rare During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
DR3-EN015 Armed Dragon LV7 Effect Monster WIND Dragon 7 2800 1000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.
DR3-EN016 Horus' Servant Effect Monster FIRE Beast-Warrior 1 100 100 Common Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card.
DR3-EN017 Black Dragon's Chick Effect Monster DARK Dragon 1 800 500 Common You can send this face up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
DR3-EN018 Malice Doll of Demise Effect Monster DARK Fiend 4 1600 1700 Common If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.
DR3-EN019 Ninja Grandmaster Sasuke Effect Monster LIGHT Warrior 4 1800 1000 Rare At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
DR3-EN020 Rafflesia Seduction Flip/Effect Monster EARTH Plant 2 300 900 Rare FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.
DR3-EN021 Ultimate Baseball Kid Effect Monster FIRE Warrior 3 500 100 Common Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
DR3-EN022 Mobius the Frost Monarch Effect Monster WATER Aqua 6 2400 1000 Super Rare When this card is Tribute Summoned: You can target up to 2 Spell/Traps on the field; destroy those targets.
DR3-EN023 Element Dragon Effect Monster LIGHT Dragon 4 1500 1200 Common This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • FIRE: Increase the ATK of this card by 500 points.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • DR3-EN024 Element Soldier Effect Monster DARK Fiend 4 1500 1200 Common This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster in battle.
  • DR3-EN025 Howling Insect Effect Monster EARTH Insect 3 1200 1300 Common When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
    DR3-EN026 Masked Dragon Effect Monster FIRE Dragon 3 1400 1100 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
    DR3-EN027 Mind on Air Effect Monster DARK Spellcaster 6 1000 1600 Rare As long as this card remains face-up on the field, your opponent must continue to show his/her hand.
    DR3-EN028 Unshaven Angler Effect Monster WATER Fish 4 1500 1600 Common This card can be treated as 2 Tributes for the Tribute Summon of a WATER monster.
    DR3-EN029 The Trojan Horse Effect Monster EARTH Beast 4 1600 900 Common If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    DR3-EN030 Nobleman-Eater Bug Flip/Effect Monster EARTH Insect 5 900 1200 Common FLIP: Destroy 2 monsters on the field.
    DR3-EN031 Enraged Muka Muka Effect Monster EARTH Rock 5 1200 600 Common Increase the ATK and DEF of this card by 400 points for each card in your hand.
    DR3-EN032 Hade-Hane Flip/Effect Monster EARTH Beast 6 900 1000 Common FLIP: You can return up to 3 monsters on the field to the owner's hand.
    DR3-EN033 Penumbral Soldier Lady Effect Monster DARK Warrior 6 2100 1400 Super Rare If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step.
    DR3-EN034 Ojama King Fusion/Effect Monster LIGHT Beast 6 0 3000 Rare Ojama Green + "Ojama Yellow" + "Ojama Black"
    Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
    DR3-EN035 Master of OZ Fusion Monster EARTH Beast 9 4200 3700 Rare Big Koala + "Des Kangaroo"
    DR3-EN036 Sanwitch Fusion Monster DARK Spellcaster 6 2100 1800 Common "Sangan" + "Witch of the Black Forest"
    DR3-EN037 Dark Factory of Mass Production Spell Normal Common Select 2 Normal Monsters from your Graveyard and add them to your hand.
    DR3-EN038 Hammer Shot Spell Normal Rare Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    DR3-EN039 Mind Wipe Spell Quick-Play Common You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same of number of cards he/she added to the Deck.
    DR3-EN040 Abyssal Designator Spell Normal Common Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.
    DR3-EN041 Level Up! Spell Normal Common Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions.
    DR3-EN042 Inferno Fire Blast Spell Normal Ultra Rare Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.
    DR3-EN043 Ectoplasmer Spell Continuous Super Rare Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster.
    DR3-EN044 The Graveyard in the Fourth Dimension Spell Normal Common Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
    DR3-EN045 Two-Man Cell Battle Spell Continuous Common During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand.
    DR3-EN046 Big Wave Small Wave Spell Normal Common Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
    DR3-EN047 Fusion Weapon Spell Equip Common This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    DR3-EN048 Ritual Weapon Spell Equip Common This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    DR3-EN049 Taunt Trap Normal Common During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.
    DR3-EN050 Absolute End Trap Normal Common Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
    DR3-EN051 Spirit Barrier Trap Continuous Rare While you control a monster(s), you take no Battle Damage.
    DR3-EN052 Ninjitsu Art of Decoy Trap Continuous Common Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
    DR3-EN053 Enervating Mist Trap Continuous Rare Your opponent's hand size limit becomes 5.
    DR3-EN054 Heavy Slump Trap Normal Common You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards.
    DR3-EN055 Greed Trap Continuous Super Rare Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.
    DR3-EN056 Mind Crush Trap Normal Common Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
    DR3-EN057 Null and Void Trap Normal Super Rare You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
    DR3-EN058 Gorgon's Eye Trap Normal Common Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.
    DR3-EN059 Cemetery Bomb Trap Normal Common Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard.
    DR3-EN060 Hallowed Life Barrier Trap Normal Super Rare Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
    DR3-EN061 Woodborg Inpachi Normal Monster FIRE Machine 5 500 2500 Common The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
    DR3-EN062 Mighty Guard Normal Monster EARTH Machine 4 500 1200 Common A machine soldier that was developed as a guard. It is made of rust-proof metal.
    DR3-EN063 Bokoichi the Freightening Car Normal Monster DARK Machine 2 500 500 Common A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
    DR3-EN064 Harpie Girl Normal Monster WIND Winged Beast 2 500 500 Common A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
    DR3-EN065 The Creator Effect Monster LIGHT Thunder 8 2300 3000 Ultra Rare This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster.
    DR3-EN066 The Creator Incarnate Effect Monster LIGHT Warrior 4 1600 1500 Common You can Tribute this card to Special Summon 1 "The Creator" from your hand.
    DR3-EN067 Ultimate Insect LV3 Effect Monster WIND Insect 3 1400 900 Rare If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    DR3-EN068 Mystic Swordsman LV6 Effect Monster EARTH Warrior 6 2300 1700 Ultra Rare If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard.
    DR3-EN069 Silent Swordsman LV3 Effect Monster LIGHT Warrior 3 1000 1000 Ultra Rare Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    DR3-EN070 Nightmare Penguin Effect Monster WATER Aqua 4 900 1800 Common When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK.
    DR3-EN071 Heavy Mech Support Platform Union Monster DARK Machine 3 500 500 Common Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    DR3-EN072 Perfect Machine King Effect Monster EARTH Machine 8 2700 1500 Ultra Rare Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card.
    DR3-EN073 Element Magician Effect Monster LIGHT Spellcaster 4 1500 1200 Common This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • DR3-EN074 Element Saurus Effect Monster DARK Dinosaur 4 1500 1200 Common This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • FIRE: Increase the ATK of this card by 500 points.
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
  • DR3-EN075 Roc from the Valley of Haze Effect Monster WIND Winged Beast 6 2400 1400 Common When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
    DR3-EN076 Sasuke Samurai #4 Effect Monster WIND Warrior 4 1200 1200 Rare If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
    DR3-EN077 Harpie Lady 1 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.
    DR3-EN078 Harpie Lady 2 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle.
    DR3-EN079 Harpie Lady 3 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns.
    DR3-EN080 Raging Flame Sprite Effect Monster FIRE Pyro 3 100 200 Common This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
    DR3-EN081 Thestalos the Firestorm Monarch Effect Monster FIRE Pyro 6 2400 1000 Super Rare If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
    DR3-EN082 Eagle Eye Effect Monster WIND Winged Beast 3 1300 1200 Common When this card is Normal Summoned successfully, no Trap Cards can be activated.
    DR3-EN083 Tactical Espionage Expert Effect Monster EARTH Warrior 3 1300 1200 Common When this card is Normal Summoned successfully, no Trap Cards can be activated.
    DR3-EN084 Invasion of Flames Effect Monster FIRE Pyro 3 1300 1200 Common When this card is Normal Summoned successfully, no Trap Cards can be activated.
    DR3-EN085 Creeping Doom Manta Effect Monster WATER Fish 3 1300 1200 Common When this card is Normal Summoned successfully, no Trap Cards can be activated.
    DR3-EN086 Pitch-Black Warwolf Effect Monster DARK Beast-Warrior 4 1600 600 Common Your opponent cannot activate Trap Cards during the Battle Phase.
    DR3-EN087 Mirage Dragon Effect Monster LIGHT Dragon 4 1600 600 Common Your opponent cannot activate Trap Cards during the Battle Phase.
    DR3-EN088 Gaia Soul the Combustible Collective Effect Monster FIRE Pyro 4 2000 0 Rare You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase.
    DR3-EN089 Fox Fire Effect Monster FIRE Pyro 2 300 200 Common During the End Phase, if this card was destroyed by battle this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.
    DR3-EN090 Big Core Effect Monster DARK Machine 6 2300 1100 Super Rare Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.
    DR3-EN091 Fusilier Dragon, the Dual-Mode Beast Effect Monster DARK Machine 7 2800 2000 Rare You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.
    DR3-EN092 Dekoichi the Battlechanted Locomotive Flip/Effect Monster DARK Machine 4 1400 1000 Rare FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
    DR3-EN093 A-Team: Trap Disposal Unit Effect Monster FIRE Machine 2 300 400 Rare This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
    DR3-EN094 Homunculus the Alchemic Being Effect Monster LIGHT Plant 4 1800 1600 Common Once per turn, you can change the Attribute of this monster.
    DR3-EN095 Dark Blade the Dragon Knight Fusion/Effect Monster DARK Warrior 6 2200 1500 Rare Dark Blade + "Pitch-Dark Dragon"
    Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
    DR3-EN096 Mokey Mokey King Fusion/Effect Monster LIGHT Fairy 6 300 100 Common "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
    When this face-up card leaves the field: You can Special Summon as many "Mokey Mokey" as possible from your GY.
    DR3-EN097 Serial Spell Spell Quick-Play Rare You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
    DR3-EN098 Harpies' Hunting Ground Spell Field Common All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
    DR3-EN099 Triangle Ecstasy Spark Spell Normal Super Rare Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700 your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field.
    DR3-EN100 Necklace of Command Spell Equip Rare When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
  • Draw 1 card. OR
  • Discard 1 random card from your opponent's hand.
  • DR3-EN101 Machine Duplication Spell Normal Rare Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
    DR3-EN102 Flint Spell Equip Rare A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster.
    DR3-EN103 Mokey Mokey Smackdown Spell Continuous Common While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn.
    DR3-EN104 Back to Square One Spell Normal Common Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
    DR3-EN105 Monster Reincarnation Spell Normal Super Rare Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand.
    DR3-EN106 Ballista of Rampart Smashing Spell Equip Common If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
    DR3-EN107 Lighten the Load Spell Continuous Common Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn.
    DR3-EN108 Malice Dispersion Spell Quick-Play Common Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field.
    DR3-EN109 Tragedy Trap Normal Super Rare You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.
    DR3-EN110 Divine Wrath Trap Counter Super Rare When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
    DR3-EN111 Xing Zhen Hu Trap Continuous Common Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
    DR3-EN112 Rare Metalmorph Trap Continuous Common Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
    DR3-EN113 Fruits of Kozaky's Studies Trap Normal Common Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
    DR3-EN114 Mind Haxorz Trap Normal Common Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.
    DR3-EN115 Fuh-Rin-Ka-Zan Trap Normal Common When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
  • Destroy all monsters your opponent controls.
  • Destroy all Spell and Trap Cards your opponent controls.
  • Discard 2 random cards from your opponent's hand.
  • Draw 2 cards.
  • DR3-EN116 Chain Burst Trap Continuous Rare Inflict 1000 points of damage to each player who activates a Trap Card.
    DR3-EN117 Pikeru's Circle of Enchantment Trap Normal Super Rare You take no effect damage until the end of this turn.
    DR3-EN118 Spell Purification Trap Normal Common Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.
    DR3-EN119 Astral Barrier Trap Continuous Common If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
    DR3-EN120 Covering Fire Trap Normal Common If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
    DR3-EN121 Space Mambo Normal Monster WATER Fish 4 1700 1000 Common A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
    DR3-EN122 Divine Dragon Ragnarok Normal Monster LIGHT Dragon 4 1500 1000 Common A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
    DR3-EN123 Chu-Ske the Mouse Fighter Normal Monster EARTH Beast 3 1200 0 Common A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
    DR3-EN124 Insect Knight Normal Monster EARTH Insect 4 1900 1500 Common Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
    DR3-EN125 Sacred Phoenix of Nephthys Effect Monster FIRE Winged Beast 8 2400 1600 Ultra Rare Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
    DR3-EN126 Hand of Nephthys Effect Monster WIND Spellcaster 2 600 600 Common You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
    DR3-EN127 Ultimate Insect LV5 Effect Monster WIND Insect 5 2300 900 Rare If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    DR3-EN128 Silent Swordsman LV5 Effect Monster LIGHT Warrior 5 2300 1000 Ultra Rare This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    DR3-EN129 Granmarg the Rock Monarch Effect Monster EARTH Rock 6 2400 1000 Super Rare When this card is Tribute Summoned, destroy 1 face-down card on the field
    DR3-EN130 Element Valkyrie Effect Monster LIGHT Fairy 4 1500 1200 Common This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • DR3-EN131 Element Doom Effect Monster DARK Fiend 4 1500 1200 Common This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • DR3-EN132 Maji-Gire Panda Effect Monster EARTH Beast 4 1000 800 Common As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points.
    DR3-EN133 Catnipped Kitty Effect Monster EARTH Beast 2 0 500 Common This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.
    DR3-EN134 Behemoth the King of All Animals Effect Monster EARTH Beast 7 2700 1500 Super Rare This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
    DR3-EN135 Big-Tusked Mammoth Effect Monster EARTH Beast 5 2000 1000 Rare Monsters your opponent controls cannot attack the turn they are Summoned.
    DR3-EN136 Kangaroo Champ Effect Monster EARTH Beast 4 800 700 Common A monster that battles with this card is changed to Defense Position after damage calculation.
    DR3-EN137 Hyena Effect Monster EARTH Beast 3 1000 300 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
    DR3-EN138 Blade Rabbit Effect Monster EARTH Beast 2 400 300 Common When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
    DR3-EN139 Mecha-Dog Marron Effect Monster LIGHT Machine 4 1000 1000 Common When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.
    DR3-EN140 Blast Magician Effect Monster FIRE Spellcaster 4 1400 1700 Super Rare Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed.
    DR3-EN141 Chiron the Mage Effect Monster EARTH Beast-Warrior 4 1800 1000 Rare Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
    DR3-EN142 Gearfried the Swordmaster Effect Monster LIGHT Warrior 7 2600 2200 Common Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
    DR3-EN143 Armed Samurai - Ben Kei Effect Monster DARK Warrior 4 500 800 Common For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
    DR3-EN144 Shadowslayer Effect Monster DARK Fiend 4 1400 200 Common If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
    DR3-EN145 Golem Sentry Effect Monster EARTH Rock 4 800 1800 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
    DR3-EN146 Abare Ushioni Effect Monster EARTH Beast-Warrior 4 1200 1200 Common Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
    DR3-EN147 The Light - Hex-Sealed Fusion Effect Monster LIGHT Rock 3 1000 1600 Common You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
    DR3-EN148 The Dark - Hex-Sealed Fusion Effect Monster DARK Rock 3 1000 1600 Common You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck.
    DR3-EN149 The Earth - Hex-Sealed Fusion Effect Monster EARTH Rock 3 1000 1600 Common You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
    DR3-EN150 Whirlwind Prodigy Effect Monster WIND Fairy 4 1500 1600 Common This card can be treated as 2 Tributes for the Tribute Summon of a WIND monster.
    DR3-EN151 Flame Ruler Effect Monster FIRE Pyro 4 1500 1600 Common This card is treated as 2 Tributes for the Tribute Summon of a FIRE monster.
    DR3-EN152 Firebird Effect Monster FIRE Winged Beast 4 1000 800 Common Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.
    DR3-EN153 Rescue Cat Effect Monster EARTH Beast 4 300 100 Common You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.
    DR3-EN154 Brain Jacker Flip/Effect Monster DARK Fiend 2 200 900 Rare FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.
    DR3-EN155 Gatling Dragon Fusion/Effect Monster DARK Machine 8 2600 1200 Ultra Rare "Barrel Dragon" + "Blowback Dragon"
    Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
    DR3-EN156 King Dragun Fusion/Effect Monster DARK Dragon 7 2400 1100 Super Rare Lord of D. + "Divine Dragon Ragnarok"
    As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.
    DR3-EN157 A Feather of the Phoenix Spell Normal Super Rare Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck.
    DR3-EN158 Poison Fangs Spell Continuous Common Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.
    DR3-EN159 Spell Absorption Spell Continuous Rare Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
    DR3-EN160 Lightning Vortex Spell Normal Super Rare Discard 1 card; destroy all face-up monsters your opponent controls.
    DR3-EN161 Meteor of Destruction Spell Normal Rare If your opponent's Life Points are higer than 300: Inflict 1000 damage to your opponent.
    DR3-EN162 Swords of Concealing Light Spell Continuous Rare When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation.
    DR3-EN163 Spiral Spear Strike Spell Continuous Rare When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.
    DR3-EN164 Release Restraint Spell Normal Common Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
    DR3-EN165 Centrifugal Field Spell Field Common When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on Fusion Monster; that player Special Summons that target.
    DR3-EN166 Fulfillment of the Contract Spell Equip Common Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
    DR3-EN167 Re-Fusion Spell Equip Common Activate this card by paying 800 LP; then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
    DR3-EN168 The Big March of Animals Spell Normal Common Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.
    DR3-EN169 Cross Counter Trap Normal Common If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
    DR3-EN170 Pole Position Trap Continuous Common The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
    DR3-EN171 Penalty Game! Trap Normal Rare When your opponent has 4 cards in their hand, select and activate 1 of these effects:
  • Your opponent cannot draw during their next Draw Phase.
  • Your opponent cannot activate any Spell or Trap Cards this turn.
  • DR3-EN172 Threatening Roar Trap Normal Common Your opponent cannot declare an attack this turn.
    DR3-EN173 Phoenix Wing Wind Blast Trap Normal Rare Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
    DR3-EN174 Good Goblin Housekeeping Trap Normal Common Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.
    DR3-EN175 Beast Soul Swap Trap Normal Common Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand.
    DR3-EN176 Assault on GHQ Trap Normal Rare Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
    DR3-EN177 D.D. Dynamite Trap Normal Common Inflict 300 damage to your opponent for each of their removed from play cards.
    DR3-EN178 Deck Devastation Virus Trap Normal Super Rare Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
    DR3-EN179 Elemental Burst Trap Normal Common Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.
    DR3-EN180 Forced Ceasefire Trap Normal Rare Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
    DR3-EN181 Elemental HERO Avian Normal Monster WIND Warrior 3 1000 1000 Common A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    DR3-EN182 Elemental HERO Burstinatrix Normal Monster FIRE Warrior 3 1200 800 Common A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    DR3-EN183 Elemental HERO Clayman Normal Monster EARTH Warrior 4 800 2000 Common An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    DR3-EN184 Elemental HERO Sparkman Normal Monster LIGHT Warrior 4 1600 1400 Common An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    DR3-EN185 Winged Kuriboh Effect Monster LIGHT Fairy 1 300 200 Common If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    DR3-EN186 Ancient Gear Golem Effect Monster EARTH Machine 8 3000 3000 Ultra Rare Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    DR3-EN187 Ancient Gear Beast Effect Monster EARTH Machine 6 2000 2000 Rare This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    DR3-EN188 Ancient Gear Soldier Effect Monster EARTH Machine 4 1300 1300 Common If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    DR3-EN189 Millennium Scorpion Effect Monster EARTH Insect 5 2000 1800 Rare Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.
    DR3-EN190 Ultimate Insect LV7 Effect Monster WIND Insect 7 2600 1200 Super Rare If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points.
    DR3-EN191 Lost Guardian Effect Monster EARTH Rock 4 100 ? Common The original DEF of this card equals the number of your banished Rock-Type monsters x 700.
    DR3-EN192 Hieracosphinx Effect Monster EARTH Rock 6 2400 1200 Super Rare While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.
    DR3-EN193 Criosphinx Effect Monster EARTH Rock 6 1200 2400 Rare While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard.
    DR3-EN194 Moai Interceptor Cannons Effect Monster EARTH Rock 4 1100 2000 Common Once per turn, during your Main Phase, you can flip this card into face-down Defense Position.
    DR3-EN195 Megarock Dragon Effect Monster EARTH Rock 7 0 0 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summoned it X 700.
    DR3-EN196 Dummy Golem Flip/Effect Monster EARTH Rock 2 800 800 Common FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.
    DR3-EN197 Grave Ohja Effect Monster EARTH Rock 4 1600 1500 Common As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.
    DR3-EN198 Mine Golem Effect Monster EARTH Rock 3 1000 1900 Common When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.
    DR3-EN199 Monk Fighter Effect Monster EARTH Rock 3 1300 1000 Common Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.
    DR3-EN200 Master Monk Effect Monster EARTH Rock 5 1900 1000 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
    DR3-EN201 Guardian Statue Effect Monster EARTH Rock 4 800 1400 Common Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
    DR3-EN202 Medusa Worm Effect Monster EARTH Rock 2 500 600 Common Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster on your opponent controls; destroy that target.
    DR3-EN203 D.D. Survivor Effect Monster DARK Warrior 4 1800 200 Rare During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
    DR3-EN204 Mid Shield Gardna Effect Monster EARTH Warrior 4 100 1800 Rare You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
    DR3-EN205 White Ninja Flip/Effect Monster LIGHT Warrior 4 1500 800 Common FLIP: Destroy 1 Defense Position monster on the field.
    DR3-EN206 Aussa the Earth Charmer Flip/Effect Monster EARTH Spellcaster 3 500 1500 Common FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    DR3-EN207 Eria the Water Charmer Flip/Effect Monster WATER Spellcaster 3 500 1500 Common FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    DR3-EN208 Hiita the Fire Charmer Flip/Effect Monster FIRE Spellcaster 3 500 1500 Common FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    DR3-EN209 Wynn the Wind Charmer Flip/Effect Monster WIND Spellcaster 3 500 1500 Common FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    DR3-EN210 Batteryman AA Effect Monster LIGHT Thunder 3 0 0 Common If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
    DR3-EN211 Des Wombat Effect Monster EARTH Beast 3 1600 300 Common You take no effect damage.
    DR3-EN212 King of the Skull Servants Effect Monster DARK Zombie 1 ? 0 Common The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card.
    DR3-EN213 Reshef the Dark Being Ritual/Effect Monster LIGHT Fiend 8 2500 1500 Ultra Rare This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.
    DR3-EN214 Elemental Mistress Doriado Ritual/Effect Monster LIGHT Spellcaster 3 1200 1400 Rare This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
    DR3-EN215 Elemental HERO Flame Wingman Fusion/Effect Monster WIND Warrior 6 2100 1200 Ultra Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
    DR3-EN216 Elemental HERO Thunder Giant Fusion/Effect Monster LIGHT Warrior 6 2400 1500 Ultra Rare "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
    DR3-EN217 Card of Sanctity Spell Normal Super Rare Banish all other cards you control and in your hand (min. 1 from each); draw until you have 2 cards in your hand.
    DR3-EN218 Brain Control Spell Normal Super Rare Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
    DR3-EN219 Gift of the Martyr Spell Normal Common Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
    DR3-EN220 Double Attack Spell Normal Common Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
    DR3-EN221 Battery Charger Spell Normal Common Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name.
    DR3-EN222 Kaminote Blow Spell Normal Common You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
    DR3-EN223 Doriado's Blessing Spell Ritual Common This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
    DR3-EN224 Final Ritual of the Ancients Spell Ritual Common This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
    DR3-EN225 Legendary Black Belt Spell Equip Rare You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster.
    DR3-EN226 Nitro Unit Spell Equip Rare You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster.
    DR3-EN227 Shifting Shadows Spell Continuous Common Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
    DR3-EN228 Impenetrable Formation Spell Continuous Common Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card.
    DR3-EN229 Hero Signal Trap Normal Rare When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    DR3-EN230 Pikeru's Second Sight Trap Normal Common Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.
    DR3-EN231 Minefield Eruption Trap Normal Common Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
    DR3-EN232 Kozaky's Self-Destruct Button Trap Normal Rare Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
    DR3-EN233 Mispolymerization Trap Normal Common You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
    DR3-EN234 Level Conversion Lab Trap Normal Common Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.
    DR3-EN235 Rock Bombardment Trap Normal Common Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent.
    DR3-EN236 Grave Lure Trap Normal Common Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
    DR3-EN237 Token Feastevil Trap Normal Rare You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token.
    DR3-EN238 Spell-Stopping Statute Trap Counter Rare You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
    DR3-EN239 Royal Surrender Trap Counter Rare You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
    DR3-EN240 Lone Wolf Trap Continuous Rare You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.

    This set contains 240 cards.

    Release Date: 2006-11-25