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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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DR3-EN001 | Charcoal Inpachi | Normal Monster | FIRE | Pyro | 1 | 100 | 2100 | Rare | A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. | |
DR3-EN002 | Neo Aqua Madoor | Normal Monster | WATER | Spellcaster | 6 | 1200 | 3000 | Common | The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. | |
DR3-EN003 | Skull Dog Marron | Normal Monster | EARTH | Beast | 4 | 1350 | 2000 | Common | A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him. | |
DR3-EN004 | Goblin Calligrapher | Normal Monster | DARK | Fiend | 1 | 400 | 400 | Common | A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke. | |
DR3-EN005 | Ultimate Insect LV1 | Effect Monster | WIND | Insect | 1 | 0 | 0 | Rare | As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |
DR3-EN006 | Horus the Black Flame Dragon LV4 | Effect Monster | FIRE | Dragon | 4 | 1600 | 1000 | Rare | Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. | |
DR3-EN007 | Horus the Black Flame Dragon LV6 | Effect Monster | FIRE | Dragon | 6 | 2300 | 1600 | Super Rare | This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. | |
DR3-EN008 | Horus the Black Flame Dragon LV8 | Effect Monster | FIRE | Dragon | 8 | 3000 | 1800 | Ultra Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them. | |
DR3-EN009 | Dark Mimic LV1 | Flip/Effect Monster | DARK | Fiend | 1 | 100 | 1000 | Common | FLIP: Draw 1 card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck. |
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DR3-EN010 | Dark Mimic LV3 | Effect Monster | DARK | Fiend | 3 | 1000 | 1000 | Rare | If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead. | |
DR3-EN011 | Mystic Swordsman LV2 | Effect Monster | FIRE | Warrior | 2 | 900 | 0 | Rare | If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. | |
DR3-EN012 | Mystic Swordsman LV4 | Effect Monster | EARTH | Warrior | 4 | 1900 | 1600 | Ultra Rare | If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. | |
DR3-EN013 | Armed Dragon LV3 | Effect Monster | WIND | Dragon | 3 | 1200 | 900 | Common | During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | |
DR3-EN014 | Armed Dragon LV3 | Effect Monster | WIND | Dragon | 3 | 1200 | 900 | Rare | During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | |
DR3-EN015 | Armed Dragon LV7 | Effect Monster | WIND | Dragon | 7 | 2800 | 1000 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK. | |
DR3-EN016 | Horus' Servant | Effect Monster | FIRE | Beast-Warrior | 1 | 100 | 100 | Common | Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card. | |
DR3-EN017 | Black Dragon's Chick | Effect Monster | DARK | Dragon | 1 | 800 | 500 | Common | You can send this face up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand. | |
DR3-EN018 | Malice Doll of Demise | Effect Monster | DARK | Fiend | 4 | 1600 | 1700 | Common | If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase. | |
DR3-EN019 | Ninja Grandmaster Sasuke | Effect Monster | LIGHT | Warrior | 4 | 1800 | 1000 | Rare | At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | |
DR3-EN020 | Rafflesia Seduction | Flip/Effect Monster | EARTH | Plant | 2 | 300 | 900 | Rare | FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. | |
DR3-EN021 | Ultimate Baseball Kid | Effect Monster | FIRE | Warrior | 3 | 500 | 100 | Common | Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. | |
DR3-EN022 | Mobius the Frost Monarch | Effect Monster | WATER | Aqua | 6 | 2400 | 1000 | Super Rare | When this card is Tribute Summoned: You can target up to 2 Spell/Traps on the field; destroy those targets. | |
DR3-EN023 | Element Dragon | Effect Monster | LIGHT | Dragon | 4 | 1500 | 1200 | Common | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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DR3-EN024 | Element Soldier | Effect Monster | DARK | Fiend | 4 | 1500 | 1200 | Common | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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DR3-EN025 | Howling Insect | Effect Monster | EARTH | Insect | 3 | 1200 | 1300 | Common | When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. | |
DR3-EN026 | Masked Dragon | Effect Monster | FIRE | Dragon | 3 | 1400 | 1100 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. | |
DR3-EN027 | Mind on Air | Effect Monster | DARK | Spellcaster | 6 | 1000 | 1600 | Rare | As long as this card remains face-up on the field, your opponent must continue to show his/her hand. | |
DR3-EN028 | Unshaven Angler | Effect Monster | WATER | Fish | 4 | 1500 | 1600 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a WATER monster. | |
DR3-EN029 | The Trojan Horse | Effect Monster | EARTH | Beast | 4 | 1600 | 900 | Common | If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. | |
DR3-EN030 | Nobleman-Eater Bug | Flip/Effect Monster | EARTH | Insect | 5 | 900 | 1200 | Common | FLIP: Destroy 2 monsters on the field. | |
DR3-EN031 | Enraged Muka Muka | Effect Monster | EARTH | Rock | 5 | 1200 | 600 | Common | Increase the ATK and DEF of this card by 400 points for each card in your hand. | |
DR3-EN032 | Hade-Hane | Flip/Effect Monster | EARTH | Beast | 6 | 900 | 1000 | Common | FLIP: You can return up to 3 monsters on the field to the owner's hand. | |
DR3-EN033 | Penumbral Soldier Lady | Effect Monster | DARK | Warrior | 6 | 2100 | 1400 | Super Rare | If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. | |
DR3-EN034 | Ojama King | Fusion/Effect Monster | LIGHT | Beast | 6 | 0 | 3000 | Rare | Ojama Green + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. |
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DR3-EN035 | Master of OZ | Fusion Monster | EARTH | Beast | 9 | 4200 | 3700 | Rare | Big Koala + "Des Kangaroo" | |
DR3-EN036 | Sanwitch | Fusion Monster | DARK | Spellcaster | 6 | 2100 | 1800 | Common | "Sangan" + "Witch of the Black Forest" | |
DR3-EN037 | Dark Factory of Mass Production | Spell | Normal | Common | Select 2 Normal Monsters from your Graveyard and add them to your hand. | |||||
DR3-EN038 | Hammer Shot | Spell | Normal | Rare | Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.) | |||||
DR3-EN039 | Mind Wipe | Spell | Quick-Play | Common | You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same of number of cards he/she added to the Deck. | |||||
DR3-EN040 | Abyssal Designator | Spell | Normal | Common | Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard. | |||||
DR3-EN041 | Level Up! | Spell | Normal | Common | Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions. | |||||
DR3-EN042 | Inferno Fire Blast | Spell | Normal | Ultra Rare | Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card. | |||||
DR3-EN043 | Ectoplasmer | Spell | Continuous | Super Rare | Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster. | |||||
DR3-EN044 | The Graveyard in the Fourth Dimension | Spell | Normal | Common | Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it. | |||||
DR3-EN045 | Two-Man Cell Battle | Spell | Continuous | Common | During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand. | |||||
DR3-EN046 | Big Wave Small Wave | Spell | Normal | Common | Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. | |||||
DR3-EN047 | Fusion Weapon | Spell | Equip | Common | This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. | |||||
DR3-EN048 | Ritual Weapon | Spell | Equip | Common | This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. | |||||
DR3-EN049 | Taunt | Trap | Normal | Common | During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. | |||||
DR3-EN050 | Absolute End | Trap | Normal | Common | Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks. | |||||
DR3-EN051 | Spirit Barrier | Trap | Continuous | Rare | While you control a monster(s), you take no Battle Damage. | |||||
DR3-EN052 | Ninjitsu Art of Decoy | Trap | Continuous | Common | Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle. | |||||
DR3-EN053 | Enervating Mist | Trap | Continuous | Rare | Your opponent's hand size limit becomes 5. | |||||
DR3-EN054 | Heavy Slump | Trap | Normal | Common | You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. | |||||
DR3-EN055 | Greed | Trap | Continuous | Super Rare | Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. | |||||
DR3-EN056 | Mind Crush | Trap | Normal | Common | Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | |||||
DR3-EN057 | Null and Void | Trap | Normal | Super Rare | You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard. | |||||
DR3-EN058 | Gorgon's Eye | Trap | Normal | Common | Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. | |||||
DR3-EN059 | Cemetery Bomb | Trap | Normal | Common | Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard. | |||||
DR3-EN060 | Hallowed Life Barrier | Trap | Normal | Super Rare | Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. | |||||
DR3-EN061 | Woodborg Inpachi | Normal Monster | FIRE | Machine | 5 | 500 | 2500 | Common | The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. | |
DR3-EN062 | Mighty Guard | Normal Monster | EARTH | Machine | 4 | 500 | 1200 | Common | A machine soldier that was developed as a guard. It is made of rust-proof metal. | |
DR3-EN063 | Bokoichi the Freightening Car | Normal Monster | DARK | Machine | 2 | 500 | 500 | Common | A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. | |
DR3-EN064 | Harpie Girl | Normal Monster | WIND | Winged Beast | 2 | 500 | 500 | Common | A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. | |
DR3-EN065 | The Creator | Effect Monster | LIGHT | Thunder | 8 | 2300 | 3000 | Ultra Rare | This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster. | |
DR3-EN066 | The Creator Incarnate | Effect Monster | LIGHT | Warrior | 4 | 1600 | 1500 | Common | You can Tribute this card to Special Summon 1 "The Creator" from your hand. | |
DR3-EN067 | Ultimate Insect LV3 | Effect Monster | WIND | Insect | 3 | 1400 | 900 | Rare | If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |
DR3-EN068 | Mystic Swordsman LV6 | Effect Monster | EARTH | Warrior | 6 | 2300 | 1700 | Ultra Rare | If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard. | |
DR3-EN069 | Silent Swordsman LV3 | Effect Monster | LIGHT | Warrior | 3 | 1000 | 1000 | Ultra Rare | Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |
DR3-EN070 | Nightmare Penguin | Effect Monster | WATER | Aqua | 4 | 900 | 1800 | Common | When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK. | |
DR3-EN071 | Heavy Mech Support Platform | Union Monster | DARK | Machine | 3 | 500 | 500 | Common | Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) | |
DR3-EN072 | Perfect Machine King | Effect Monster | EARTH | Machine | 8 | 2700 | 1500 | Ultra Rare | Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card. | |
DR3-EN073 | Element Magician | Effect Monster | LIGHT | Spellcaster | 4 | 1500 | 1200 | Common | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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DR3-EN074 | Element Saurus | Effect Monster | DARK | Dinosaur | 4 | 1500 | 1200 | Common | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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DR3-EN075 | Roc from the Valley of Haze | Effect Monster | WIND | Winged Beast | 6 | 2400 | 1400 | Common | When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. | |
DR3-EN076 | Sasuke Samurai #4 | Effect Monster | WIND | Warrior | 4 | 1200 | 1200 | Rare | If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. | |
DR3-EN077 | Harpie Lady 1 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Common | (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. | |
DR3-EN078 | Harpie Lady 2 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Common | (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle. | |
DR3-EN079 | Harpie Lady 3 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Common | (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns. | |
DR3-EN080 | Raging Flame Sprite | Effect Monster | FIRE | Pyro | 3 | 100 | 200 | Common | This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. | |
DR3-EN081 | Thestalos the Firestorm Monarch | Effect Monster | FIRE | Pyro | 6 | 2400 | 1000 | Super Rare | When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. | |
DR3-EN082 | Eagle Eye | Effect Monster | WIND | Winged Beast | 3 | 1300 | 1200 | Common | When this card is Normal Summoned successfully, no Trap Cards can be activated. | |
DR3-EN083 | Tactical Espionage Expert | Effect Monster | EARTH | Warrior | 3 | 1300 | 1200 | Common | When this card is Normal Summoned successfully, no Trap Cards can be activated. | |
DR3-EN084 | Invasion of Flames | Effect Monster | FIRE | Pyro | 3 | 1300 | 1200 | Common | When this card is Normal Summoned successfully, no Trap Cards can be activated. | |
DR3-EN085 | Creeping Doom Manta | Effect Monster | WATER | Fish | 3 | 1300 | 1200 | Common | When this card is Normal Summoned successfully, no Trap Cards can be activated. | |
DR3-EN086 | Pitch-Black Warwolf | Effect Monster | DARK | Beast-Warrior | 4 | 1600 | 600 | Common | Your opponent cannot activate Trap Cards during the Battle Phase. | |
DR3-EN087 | Mirage Dragon | Effect Monster | LIGHT | Dragon | 4 | 1600 | 600 | Common | Your opponent cannot activate Trap Cards during the Battle Phase. | |
DR3-EN088 | Gaia Soul the Combustible Collective | Effect Monster | FIRE | Pyro | 4 | 2000 | 0 | Rare | You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. | |
DR3-EN089 | Fox Fire | Effect Monster | FIRE | Pyro | 2 | 300 | 200 | Common | During the End Phase, if this card was destroyed by battle this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon. | |
DR3-EN090 | Big Core | Effect Monster | DARK | Machine | 6 | 2300 | 1100 | Super Rare | Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. | |
DR3-EN091 | Fusilier Dragon, the Dual-Mode Beast | Effect Monster | DARK | Machine | 7 | 2800 | 2000 | Rare | You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved. | |
DR3-EN092 | Dekoichi the Battlechanted Locomotive | Flip/Effect Monster | DARK | Machine | 4 | 1400 | 1000 | Rare | FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card. | |
DR3-EN093 | A-Team: Trap Disposal Unit | Effect Monster | FIRE | Machine | 2 | 300 | 400 | Rare | This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. | |
DR3-EN094 | Homunculus the Alchemic Being | Effect Monster | LIGHT | Plant | 4 | 1800 | 1600 | Common | Once per turn, you can change the Attribute of this monster. | |
DR3-EN095 | Dark Blade the Dragon Knight | Fusion/Effect Monster | DARK | Warrior | 6 | 2200 | 1500 | Rare | Dark Blade + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. |
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DR3-EN096 | Mokey Mokey King | Fusion/Effect Monster | LIGHT | Fairy | 6 | 300 | 100 | Common | "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this face-up card leaves the field: You can Special Summon as many "Mokey Mokey" as possible from your GY. |
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DR3-EN097 | Serial Spell | Spell | Quick-Play | Rare | You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. | |||||
DR3-EN098 | Harpies' Hunting Ground | Spell | Field | Common | All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. | |||||
DR3-EN099 | Triangle Ecstasy Spark | Spell | Normal | Super Rare | Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700 your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field. | |||||
DR3-EN100 | Necklace of Command | Spell | Equip | Rare | When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: |
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DR3-EN101 | Machine Duplication | Spell | Normal | Rare | Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. | |||||
DR3-EN102 | Flint | Spell | Equip | Rare | A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster. | |||||
DR3-EN103 | Mokey Mokey Smackdown | Spell | Continuous | Common | While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. | |||||
DR3-EN104 | Back to Square One | Spell | Normal | Common | Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck. | |||||
DR3-EN105 | Monster Reincarnation | Spell | Normal | Super Rare | Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand. | |||||
DR3-EN106 | Ballista of Rampart Smashing | Spell | Equip | Common | If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. | |||||
DR3-EN107 | Lighten the Load | Spell | Continuous | Common | Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn. | |||||
DR3-EN108 | Malice Dispersion | Spell | Quick-Play | Common | Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. | |||||
DR3-EN109 | Tragedy | Trap | Normal | Super Rare | You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field. | |||||
DR3-EN110 | Divine Wrath | Trap | Counter | Super Rare | When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. | |||||
DR3-EN111 | Xing Zhen Hu | Trap | Continuous | Common | Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. | |||||
DR3-EN112 | Rare Metalmorph | Trap | Continuous | Common | Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card. | |||||
DR3-EN113 | Fruits of Kozaky's Studies | Trap | Normal | Common | Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. | |||||
DR3-EN114 | Mind Haxorz | Trap | Normal | Common | Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field. | |||||
DR3-EN115 | Fuh-Rin-Ka-Zan | Trap | Normal | Common | When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. |
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DR3-EN116 | Chain Burst | Trap | Continuous | Rare | Inflict 1000 points of damage to each player who activates a Trap Card. | |||||
DR3-EN117 | Pikeru's Circle of Enchantment | Trap | Normal | Super Rare | You take no effect damage until the end of this turn. | |||||
DR3-EN118 | Spell Purification | Trap | Normal | Common | Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. | |||||
DR3-EN119 | Astral Barrier | Trap | Continuous | Common | If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. | |||||
DR3-EN120 | Covering Fire | Trap | Normal | Common | If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step. | |||||
DR3-EN121 | Space Mambo | Normal Monster | WATER | Fish | 4 | 1700 | 1000 | Common | A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4. | |
DR3-EN122 | Divine Dragon Ragnarok | Normal Monster | LIGHT | Dragon | 4 | 1500 | 1000 | Common | A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea. | |
DR3-EN123 | Chu-Ske the Mouse Fighter | Normal Monster | EARTH | Beast | 3 | 1200 | 0 | Common | A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. | |
DR3-EN124 | Insect Knight | Normal Monster | EARTH | Insect | 4 | 1900 | 1500 | Common | Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. | |
DR3-EN125 | Sacred Phoenix of Nephthys | Effect Monster | FIRE | Winged Beast | 8 | 2400 | 1600 | Ultra Rare | Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field. | |
DR3-EN126 | Hand of Nephthys | Effect Monster | WIND | Spellcaster | 2 | 600 | 600 | Common | You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. | |
DR3-EN127 | Ultimate Insect LV5 | Effect Monster | WIND | Insect | 5 | 2300 | 900 | Rare | If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |
DR3-EN128 | Silent Swordsman LV5 | Effect Monster | LIGHT | Warrior | 5 | 2300 | 1000 | Ultra Rare | This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. | |
DR3-EN129 | Granmarg the Rock Monarch | Effect Monster | EARTH | Rock | 6 | 2400 | 1000 | Super Rare | When this card is Tribute Summoned, destroy 1 face-down card on the field | |
DR3-EN130 | Element Valkyrie | Effect Monster | LIGHT | Fairy | 4 | 1500 | 1200 | Common | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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DR3-EN131 | Element Doom | Effect Monster | DARK | Fiend | 4 | 1500 | 1200 | Common | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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DR3-EN132 | Maji-Gire Panda | Effect Monster | EARTH | Beast | 4 | 1000 | 800 | Common | As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points. | |
DR3-EN133 | Catnipped Kitty | Effect Monster | EARTH | Beast | 2 | 0 | 500 | Common | This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn. | |
DR3-EN134 | Behemoth the King of All Animals | Effect Monster | EARTH | Beast | 7 | 2700 | 1500 | Super Rare | This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters. | |
DR3-EN135 | Big-Tusked Mammoth | Effect Monster | EARTH | Beast | 5 | 2000 | 1000 | Rare | Monsters your opponent controls cannot attack the turn they are Summoned. | |
DR3-EN136 | Kangaroo Champ | Effect Monster | EARTH | Beast | 4 | 800 | 700 | Common | A monster that battles with this card is changed to Defense Position after damage calculation. | |
DR3-EN137 | Hyena | Effect Monster | EARTH | Beast | 3 | 1000 | 300 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck. | |
DR3-EN138 | Blade Rabbit | Effect Monster | EARTH | Beast | 2 | 400 | 300 | Common | When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. | |
DR3-EN139 | Mecha-Dog Marron | Effect Monster | LIGHT | Machine | 4 | 1000 | 1000 | Common | When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points. | |
DR3-EN140 | Blast Magician | Effect Monster | FIRE | Spellcaster | 4 | 1400 | 1700 | Super Rare | Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed. | |
DR3-EN141 | Chiron the Mage | Effect Monster | EARTH | Beast-Warrior | 4 | 1800 | 1000 | Rare | Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target. | |
DR3-EN142 | Gearfried the Swordmaster | Effect Monster | LIGHT | Warrior | 7 | 2600 | 2200 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target. | |
DR3-EN143 | Armed Samurai - Ben Kei | Effect Monster | DARK | Warrior | 4 | 500 | 800 | Common | For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase. | |
DR3-EN144 | Shadowslayer | Effect Monster | DARK | Fiend | 4 | 1400 | 200 | Common | If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. | |
DR3-EN145 | Golem Sentry | Effect Monster | EARTH | Rock | 4 | 800 | 1800 | Common | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. | |
DR3-EN146 | Abare Ushioni | Effect Monster | EARTH | Beast-Warrior | 4 | 1200 | 1200 | Common | Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage. | |
DR3-EN147 | The Light - Hex-Sealed Fusion | Effect Monster | LIGHT | Rock | 3 | 1000 | 1600 | Common | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck. | |
DR3-EN148 | The Dark - Hex-Sealed Fusion | Effect Monster | DARK | Rock | 3 | 1000 | 1600 | Common | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck. | |
DR3-EN149 | The Earth - Hex-Sealed Fusion | Effect Monster | EARTH | Rock | 3 | 1000 | 1600 | Common | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck. | |
DR3-EN150 | Whirlwind Prodigy | Effect Monster | WIND | Fairy | 4 | 1500 | 1600 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a WIND monster. | |
DR3-EN151 | Flame Ruler | Effect Monster | FIRE | Pyro | 4 | 1500 | 1600 | Common | This card is treated as 2 Tributes for the Tribute Summon of a FIRE monster. | |
DR3-EN152 | Firebird | Effect Monster | FIRE | Winged Beast | 4 | 1000 | 800 | Common | Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK. | |
DR3-EN153 | Rescue Cat | Effect Monster | EARTH | Beast | 4 | 300 | 100 | Common | You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase. | |
DR3-EN154 | Brain Jacker | Flip/Effect Monster | DARK | Fiend | 2 | 200 | 900 | Rare | FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. | |
DR3-EN155 | Gatling Dragon | Fusion/Effect Monster | DARK | Machine | 8 | 2600 | 1200 | Ultra Rare | "Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase. |
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DR3-EN156 | King Dragun | Fusion/Effect Monster | DARK | Dragon | 7 | 2400 | 1100 | Super Rare | Lord of D. + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field. |
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DR3-EN157 | A Feather of the Phoenix | Spell | Normal | Super Rare | Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck. | |||||
DR3-EN158 | Poison Fangs | Spell | Continuous | Common | Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points. | |||||
DR3-EN159 | Spell Absorption | Spell | Continuous | Rare | Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. | |||||
DR3-EN160 | Lightning Vortex | Spell | Normal | Super Rare | Discard 1 card. Destroy all face-up monsters your opponent controls. | |||||
DR3-EN161 | Meteor of Destruction | Spell | Normal | Rare | If your opponent's Life Points are higer than 300: Inflict 1000 damage to your opponent. | |||||
DR3-EN162 | Swords of Concealing Light | Spell | Continuous | Rare | When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation. | |||||
DR3-EN163 | Spiral Spear Strike | Spell | Continuous | Rare | When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. | |||||
DR3-EN164 | Release Restraint | Spell | Normal | Common | Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. | |||||
DR3-EN165 | Centrifugal Field | Spell | Field | Common | When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on Fusion Monster; that player Special Summons that target. | |||||
DR3-EN166 | Fulfillment of the Contract | Spell | Equip | Common | Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. | |||||
DR3-EN167 | Re-Fusion | Spell | Equip | Common | Activate this card by paying 800 LP; then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster. | |||||
DR3-EN168 | The Big March of Animals | Spell | Normal | Common | Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field. | |||||
DR3-EN169 | Cross Counter | Trap | Normal | Common | If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. | |||||
DR3-EN170 | Pole Position | Trap | Continuous | Common | The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field. | |||||
DR3-EN171 | Penalty Game! | Trap | Normal | Rare | When your opponent has 4 cards in their hand, select and activate 1 of these effects: |
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DR3-EN172 | Threatening Roar | Trap | Normal | Common | Your opponent cannot declare an attack this turn. | |||||
DR3-EN173 | Phoenix Wing Wind Blast | Trap | Normal | Rare | Discard 1 card to target 1 card your opponent controls; return that target to the top of the Deck. | |||||
DR3-EN174 | Good Goblin Housekeeping | Trap | Normal | Common | Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck. | |||||
DR3-EN175 | Beast Soul Swap | Trap | Normal | Common | Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. | |||||
DR3-EN176 | Assault on GHQ | Trap | Normal | Rare | Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard. | |||||
DR3-EN177 | D.D. Dynamite | Trap | Normal | Common | Inflict 300 damage to your opponent for each of their removed from play cards. | |||||
DR3-EN178 | Deck Devastation Virus | Trap | Normal | Super Rare | Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK. | |||||
DR3-EN179 | Elemental Burst | Trap | Normal | Common | Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field. | |||||
DR3-EN180 | Forced Ceasefire | Trap | Normal | Rare | Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. | |||||
DR3-EN181 | Elemental HERO Avian | Normal Monster | WIND | Warrior | 3 | 1000 | 1000 | Common | A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |
DR3-EN182 | Elemental HERO Burstinatrix | Normal Monster | FIRE | Warrior | 3 | 1200 | 800 | Common | A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |
DR3-EN183 | Elemental HERO Clayman | Normal Monster | EARTH | Warrior | 4 | 800 | 2000 | Common | An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | |
DR3-EN184 | Elemental HERO Sparkman | Normal Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Common | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
DR3-EN185 | Winged Kuriboh | Effect Monster | LIGHT | Fairy | 1 | 300 | 200 | Common | If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | |
DR3-EN186 | Ancient Gear Golem | Effect Monster | EARTH | Machine | 8 | 3000 | 3000 | Ultra Rare | Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. | |
DR3-EN187 | Ancient Gear Beast | Effect Monster | EARTH | Machine | 6 | 2000 | 2000 | Rare | This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. | |
DR3-EN188 | Ancient Gear Soldier | Effect Monster | EARTH | Machine | 4 | 1300 | 1300 | Common | If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. | |
DR3-EN189 | Millennium Scorpion | Effect Monster | EARTH | Insect | 5 | 2000 | 1800 | Rare | Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. | |
DR3-EN190 | Ultimate Insect LV7 | Effect Monster | WIND | Insect | 7 | 2600 | 1200 | Super Rare | If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. | |
DR3-EN191 | Lost Guardian | Effect Monster | EARTH | Rock | 4 | 100 | ? | Common | The original DEF of this card equals the number of your banished Rock-Type monsters x 700. | |
DR3-EN192 | Hieracosphinx | Effect Monster | EARTH | Rock | 6 | 2400 | 1200 | Super Rare | While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. | |
DR3-EN193 | Criosphinx | Effect Monster | EARTH | Rock | 6 | 1200 | 2400 | Rare | While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard. | |
DR3-EN194 | Moai Interceptor Cannons | Effect Monster | EARTH | Rock | 4 | 1100 | 2000 | Common | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. | |
DR3-EN195 | Megarock Dragon | Effect Monster | EARTH | Rock | 7 | 0 | 0 | Super Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summoned it X 700. | |
DR3-EN196 | Dummy Golem | Flip/Effect Monster | EARTH | Rock | 2 | 800 | 800 | Common | FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. | |
DR3-EN197 | Grave Ohja | Effect Monster | EARTH | Rock | 4 | 1600 | 1500 | Common | As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. | |
DR3-EN198 | Mine Golem | Effect Monster | EARTH | Rock | 3 | 1000 | 1900 | Common | When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. | |
DR3-EN199 | Monk Fighter | Effect Monster | EARTH | Rock | 3 | 1300 | 1000 | Common | Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. | |
DR3-EN200 | Master Monk | Effect Monster | EARTH | Rock | 5 | 1900 | 1000 | Super Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. | |
DR3-EN201 | Guardian Statue | Effect Monster | EARTH | Rock | 4 | 800 | 1400 | Common | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. | |
DR3-EN202 | Medusa Worm | Effect Monster | EARTH | Rock | 2 | 500 | 600 | Common | Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster on your opponent controls; destroy that target. | |
DR3-EN203 | D.D. Survivor | Effect Monster | DARK | Warrior | 4 | 1800 | 200 | Rare | During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn. | |
DR3-EN204 | Mid Shield Gardna | Effect Monster | EARTH | Warrior | 4 | 100 | 1800 | Rare | You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. | |
DR3-EN205 | White Ninja | Flip/Effect Monster | LIGHT | Warrior | 4 | 1500 | 800 | Common | FLIP: Destroy 1 Defense Position monster on the field. | |
DR3-EN206 | Aussa the Earth Charmer | Flip/Effect Monster | EARTH | Spellcaster | 3 | 500 | 1500 | Common | FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
DR3-EN207 | Eria the Water Charmer | Flip/Effect Monster | WATER | Spellcaster | 3 | 500 | 1500 | Common | FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
DR3-EN208 | Hiita the Fire Charmer | Flip/Effect Monster | FIRE | Spellcaster | 3 | 500 | 1500 | Common | FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
DR3-EN209 | Wynn the Wind Charmer | Flip/Effect Monster | WIND | Spellcaster | 3 | 500 | 1500 | Common | FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
DR3-EN210 | Batteryman AA | Effect Monster | LIGHT | Thunder | 3 | 0 | 0 | Common | If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each. | |
DR3-EN211 | Des Wombat | Effect Monster | EARTH | Beast | 3 | 1600 | 300 | Common | You take no effect damage. | |
DR3-EN212 | King of the Skull Servants | Effect Monster | DARK | Zombie | 1 | ? | 0 | Common | The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card. | |
DR3-EN213 | Reshef the Dark Being | Ritual/Effect Monster | LIGHT | Fiend | 8 | 2500 | 1500 | Ultra Rare | This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. | |
DR3-EN214 | Elemental Mistress Doriado | Ritual/Effect Monster | LIGHT | Spellcaster | 3 | 1200 | 1400 | Rare | This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. | |
DR3-EN215 | Elemental HERO Flame Wingman | Fusion/Effect Monster | WIND | Warrior | 6 | 2100 | 1200 | Ultra Rare | Elemental HERO Avian + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster. |
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DR3-EN216 | Elemental HERO Thunder Giant | Fusion/Effect Monster | LIGHT | Warrior | 6 | 2400 | 1500 | Ultra Rare | Elemental HERO Sparkman + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target. |
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DR3-EN217 | Card of Sanctity | Spell | Normal | Super Rare | Banish all other cards you control and in your hand (min. 1 from each); draw until you have 2 cards in your hand. | |||||
DR3-EN218 | Brain Control | Spell | Normal | Super Rare | Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. | |||||
DR3-EN219 | Gift of the Martyr | Spell | Normal | Common | Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated. | |||||
DR3-EN220 | Double Attack | Spell | Normal | Common | Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. | |||||
DR3-EN221 | Battery Charger | Spell | Normal | Common | Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name. | |||||
DR3-EN222 | Kaminote Blow | Spell | Normal | Common | You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. | |||||
DR3-EN223 | Doriado's Blessing | Spell | Ritual | Common | This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. | |||||
DR3-EN224 | Final Ritual of the Ancients | Spell | Ritual | Common | This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. | |||||
DR3-EN225 | Legendary Black Belt | Spell | Equip | Rare | You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. | |||||
DR3-EN226 | Nitro Unit | Spell | Equip | Rare | You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster. | |||||
DR3-EN227 | Shifting Shadows | Spell | Continuous | Common | Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. | |||||
DR3-EN228 | Impenetrable Formation | Spell | Continuous | Common | Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card. | |||||
DR3-EN229 | Hero Signal | Trap | Normal | Rare | When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | |||||
DR3-EN230 | Pikeru's Second Sight | Trap | Normal | Common | Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. | |||||
DR3-EN231 | Minefield Eruption | Trap | Normal | Common | Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. | |||||
DR3-EN232 | Kozaky's Self-Destruct Button | Trap | Normal | Rare | Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. | |||||
DR3-EN233 | Mispolymerization | Trap | Normal | Common | You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks. | |||||
DR3-EN234 | Level Conversion Lab | Trap | Normal | Common | Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn. | |||||
DR3-EN235 | Rock Bombardment | Trap | Normal | Common | Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent. | |||||
DR3-EN236 | Grave Lure | Trap | Normal | Common | Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. | |||||
DR3-EN237 | Token Feastevil | Trap | Normal | Rare | You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token. | |||||
DR3-EN238 | Spell-Stopping Statute | Trap | Counter | Rare | You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. | |||||
DR3-EN239 | Royal Surrender | Trap | Counter | Rare | You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. | |||||
DR3-EN240 | Lone Wolf | Trap | Continuous | Rare | You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects. |
This set contains 240 cards.
Release Date: 2006-11-25