"Duelist Pack 2: Chazz Princeton" Card List and Spoiler

Order Duelist Pack 2: Chazz Princeton from our affilate partners: Amazon, eBay, and TCG Player

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DP2-EN001 V-Tiger Jet Normal Monster LIGHT Machine 4 1600 1800 Common This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
DP2-EN002 Ojama Green Normal Monster LIGHT Beast 2 0 1000 Common He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
DP2-EN003 Ojama Yellow Normal Monster LIGHT Beast 2 0 1000 Common He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
DP2-EN004 Ojama Black Normal Monster LIGHT Beast 2 0 1000 Common He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
DP2-EN005 X-Head Cannon Normal Monster LIGHT Machine 4 1800 1500 Common A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
DP2-EN006 Y-Dragon Head Union Monster LIGHT Machine 4 1500 1600 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DP2-EN007 Z-Metal Tank Union Monster LIGHT Machine 4 1500 1300 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
DP2-EN008 W-Wing Catapult Union Monster LIGHT Machine 4 1300 1500 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DP2-EN009 Infernal Incinerator Effect Monster FIRE Fiend 6 2800 1800 Rare This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.
DP2-EN010 Armed Dragon LV3 Effect Monster WIND Dragon 3 1200 900 Common During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
DP2-EN011 Armed Dragon LV5 Effect Monster WIND Dragon 5 2400 1700 Common You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
DP2-EN012 Armed Dragon LV7 Effect Monster WIND Dragon 7 2800 1000 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.
DP2-EN013 Armed Dragon LV10 Effect Monster WIND Dragon 10 3000 2000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.
DP2-EN014 XYZ-Dragon Cannon Fusion/Effect Monster LIGHT Machine 8 2800 2600 Rare X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
DP2-EN015 Ojama King Fusion/Effect Monster LIGHT Beast 6 0 3000 Common Ojama Green + "Ojama Yellow" + "Ojama Black"
Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
DP2-EN016 VW-Tiger Catapult Fusion/Effect Monster LIGHT Machine 6 2000 2100 Rare V-Tiger Jet + "W-Wing Catapult"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
DP2-EN017 VWXYZ-Dragon Catapult Cannon Fusion/Effect Monster LIGHT Machine 8 3000 2800 Rare VW-Tiger Catapult + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
DP2-EN018 Ojama Delta Hurricane!! Spell Normal Common You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
DP2-EN019 Level Modulation Spell Normal Rare Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
DP2-EN020 Ojamagic Spell Normal Rare When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
DP2-EN021 Ojamuscle Spell Normal Rare Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
DP2-EN022 Chthonian Alliance Spell Equip Common Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
DP2-EN023 Armed Changer Spell Equip Common Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
DP2-EN024 Magical Mallet Spell Normal Super Rare Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
DP2-EN025 Inferno Reckless Summon Spell Quick-Play Super Rare You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.
DP2-EN026 Ring of Defense Spell Quick-Play Ultra Rare You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0.
DP2-EN027 Ojama Trio Trap Normal Common Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
DP2-EN028 Chthonian Blast Trap Normal Common You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
DP2-EN029 Chthonian Polymer Trap Normal Common You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
DP2-EN030 The Grave of Enkindling Trap Normal Super Rare You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.

This set contains 30 cards.

Release Date: 2006-02-08