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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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DP05-EN001 | Destiny HERO - Doom Lord | Effect Monster | DARK | Warrior | 3 | 600 | 800 | Common | Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation. | |
DP05-EN002 | Destiny HERO - Captain Tenacious | Effect Monster | DARK | Warrior | 3 | 800 | 800 | Common | Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target. | |
DP05-EN003 | Destiny HERO - Diamond Dude | Effect Monster | DARK | Warrior | 4 | 1400 | 1600 | Common | Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card). | |
DP05-EN004 | Destiny HERO - Dreadmaster | Effect Monster | DARK | Warrior | 8 | ? | ? | Rare | If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control. | |
DP05-EN005 | Destiny HERO - Double Dude | Effect Monster | DARK | Warrior | 6 | 1000 | 1000 | Rare | Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect. | |
DP05-EN006 | Destiny HERO - Defender | Effect Monster | DARK | Warrior | 4 | 100 | 2700 | Rare | During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect. | |
DP05-EN007 | Destiny HERO - Dogma | Effect Monster | DARK | Warrior | 8 | 3400 | 2400 | Rare | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points. | |
DP05-EN008 | Destiny HERO - Blade Master | Effect Monster | DARK | Warrior | 3 | 300 | 600 | Common | During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase. | |
DP05-EN009 | Destiny HERO - Fear Monger | Effect Monster | DARK | Warrior | 4 | 1000 | 1000 | Rare | During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target. | |
DP05-EN010 | Destiny HERO - Dasher | Effect Monster | DARK | Warrior | 6 | 2100 | 1000 | Common | Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect. | |
DP05-EN011 | Destiny HERO - Malicious | Effect Monster | DARK | Warrior | 6 | 800 | 800 | Ultra Rare | You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |
DP05-EN012 | Elemental HERO Phoenix Enforcer | Fusion/Effect Monster | FIRE | Warrior | 6 | 2100 | 1200 | Rare | Elemental HERO Avian + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. |
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DP05-EN013 | Elemental HERO Shining Phoenix Enforcer | Fusion/Effect Monster | FIRE | Warrior | 8 | 2500 | 2100 | Super Rare | Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle. |
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DP05-EN014 | Misfortune | Spell | Normal | Common | Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn. | |||||
DP05-EN015 | Guard Penalty | Spell | Quick-Play | Common | Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck. | |||||
DP05-EN016 | Clock Tower Prison | Spell | Field | Rare | During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. | |||||
DP05-EN017 | D - Spirit | Spell | Normal | Common | Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect. | |||||
DP05-EN019 | Dark City | Spell | Field | Common | When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. | |||||
DP05-EN020 | Destiny Draw | Spell | Normal | Ultra Rare | Discard 1 "Destiny HERO" card; draw 2 cards. | |||||
DP05-EN021 | Over Destiny | Spell | Normal | Super Rare | Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn. | |||||
DP05-EN022 | Elemental Recharge | Trap | Normal | Common | Gain 1000 Life Points for each "Elemental HERO" monster you control. | |||||
DP05-EN023 | Destruction of Destiny | Trap | Normal | Common | Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect. | |||||
DP05-EN024 | Destiny Signal | Trap | Normal | Common | When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. | |||||
DP05-EN025 | D - Time | Trap | Normal | Common | When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level. | |||||
DP05-EN026 | D - Shield | Trap | Normal | Common | When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle. | |||||
DP05-EN027 | Destiny Mirage | Trap | Normal | Common | When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn. | |||||
DP05-EN028 | D - Chain | Trap | Normal | Common | Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. | |||||
DP05-EN029 | D - Counter | Trap | Normal | Super Rare | When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. | |||||
DP05-EN030 | Eternal Dread | Trap | Normal | Super Rare | Put 2 Time Counters on a "Clock Tower Prison" |
This set contains 29 cards.
Release Date: 2007-02-07