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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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DP06-EN001 | Neo-Spacian Air Hummingbird | Effect Monster | WIND | Winged Beast | 3 | 800 | 600 | Common | Once per turn: You can gain 500 LP for each card in your opponent's hand. | |
DP06-EN002 | Neo-Spacian Grand Mole | Effect Monster | EARTH | Rock | 3 | 900 | 300 | Rare | At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand. | |
DP06-EN003 | Neo-Spacian Glow Moss | Effect Monster | LIGHT | Plant | 3 | 300 | 900 | Common | If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. |
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DP06-EN004 | Elemental HERO Captain Gold | Effect Monster | LIGHT | Warrior | 4 | 2100 | 800 | Rare | You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card. | |
DP06-EN005 | Elemental HERO Neos Alius | Gemini Monster | LIGHT | Warrior | 4 | 1900 | 1300 | Common | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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DP06-EN006 | Evil HERO Malicious Edge | Effect Monster | EARTH | Fiend | 7 | 2600 | 1800 | Super Rare | If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage. | |
DP06-EN007 | Evil HERO Infernal Gainer | Effect Monster | EARTH | Fiend | 4 | 1600 | 0 | Common | During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. | |
DP06-EN008 | Evil HERO Infernal Prodigy | Effect Monster | DARK | Fiend | 2 | 300 | 600 | Super Rare | If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card. | |
DP06-EN009 | Armor Breaker | Union Monster | EARTH | Warrior | 3 | 800 | 800 | Rare | Once per turn, you can equip this card to a Warrior-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.) | |
DP06-EN010 | Evil HERO Dark Gaia | Fusion/Effect Monster | EARTH | Fiend | 8 | ? | 0 | Common | 1 Fiend monster + 1 Rock monster Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) |
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DP06-EN011 | Evil HERO Wild Cyclone | Fusion/Effect Monster | EARTH | Fiend | 8 | 1900 | 2300 | Ultra Rare | "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls. |
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DP06-EN012 | Evil HERO Infernal Sniper | Fusion/Effect Monster | FIRE | Fiend | 6 | 2000 | 2500 | Super Rare | Elemental HERO Clayman + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect. |
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DP06-EN013 | Evil HERO Malicious Fiend | Fusion/Effect Monster | FIRE | Fiend | 8 | 3500 | 2100 | Ultra Rare | "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. |
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DP06-EN014 | Skyscraper 2 - Hero City | Spell | Field | Super Rare | Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle; Special Summon that target. | |||||
DP06-EN015 | Reverse of Neos | Spell | Quick-Play | Common | Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. | |||||
DP06-EN016 | Convert Contact | Spell | Normal | Common | If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to they GY, then draw 2 cards. | |||||
DP06-EN017 | Swing of Memories | Spell | Normal | Common | Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn. | |||||
DP06-EN018 | Dark Fusion | Spell | Normal | Common | Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. | |||||
DP06-EN019 | Dark Calling | Spell | Normal | Rare | Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".) | |||||
DP06-EN020 | Revoke Fusion | Spell | Normal | Rare | Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn. | |||||
DP06-EN021 | Hero Medal | Trap | Normal | Common | When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card. | |||||
DP06-EN022 | Mirror Gate | Trap | Normal | Common | When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase. | |||||
DP06-EN023 | Hero Counterattack | Trap | Normal | Common | When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls, and if you do, Special Summon the chosen monster. | |||||
DP06-EN024 | Over Limit | Trap | Normal | Common | Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. | |||||
DP06-EN025 | Hero's Rule 2 | Trap | Counter | Rare | Negate the activation of a Spell, Trap or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it. |
This set contains 25 cards.
Release Date: 2008-01-26