"Egyptian God Deck: Slifer the Sky Dragon" Card List and Spoiler

Order Egyptian God Deck: Slifer the Sky Dragon from our affilate partners: Amazon, eBay, and TCG Player

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
EGS1-EN001 Slifer the Sky Dragon Effect Monster DIVINE Divine Beast 10 ? ? Ultra Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
EGS1-EN002 Soul Crossing Spell Quick-Play Ultra Rare During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect.
  • Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters.
    You can only activate 1 "Soul Crossing" per turn.
  • EGS1-EN003 Thunderforce Attack Spell Quick-Play Ultra Rare This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect.
  • Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn.
    You can only activate 1 "Thunderforce Attack" per turn.
  • EGS1-EN004 Ultimate Divine-Beast Trap Continuous Super Rare When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn.
    EGS1-EN005 Millennium Seeker Effect Monster DARK Spellcaster 4 1000 1000 Ultra Rare When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn.
    EGS1-EN006 Tellus the Little Angel Effect Monster LIGHT Fairy 3 500 500 Super Rare If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Tellus Wing Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a "Tellus Wing Token": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 "Tellus Wing Tokens", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of "Tellus the Little Angel" once per turn.
    EGS1-EN007 Breaker the Magical Warrior Effect Monster DARK Spellcaster 4 1600 1000 Common If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
    EGS1-EN008 Beast King Barbaros Effect Monster EARTH Beast-Warrior 8 3000 1200 Common You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls.
    EGS1-EN009 Nine-Tailed Fox Effect Monster FIRE Zombie 6 2200 2000 Common If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500).
    EGS1-EN010 Phantom Skyblaster Effect Monster DARK Fiend 4 1100 800 Common When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn.
    EGS1-EN011 Card Guard Effect Monster DARK Fiend 4 1600 500 Common When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead.
    EGS1-EN012 Caligo Claw Crow Effect Monster DARK Winged Beast 2 900 600 Common If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
    EGS1-EN013 Electromagnetic Turtle Effect Monster LIGHT Machine 4 0 1800 Common During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
    EGS1-EN014 Breaker the Dark Magical Warrior Effect Monster DARK Spellcaster 6 1600 1000 Common When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
    EGS1-EN015 Scapeghost Flip/Tuner/Effect Monster DARK Zombie 1 0 0 Common FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0).
    EGS1-EN016 Ahrima, the Wicked Warden Effect Monster DARK Fiend 4 1700 0 Common You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.
    EGS1-EN017 Duke Shade, the Sinister Shadow Lord Effect Monster DARK Fiend 4 500 2000 Common You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters.
    EGS1-EN018 Clock Wyvern Effect Monster WIND Cyberse 4 1800 1000 Common If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn.
    EGS1-EN019 Tenyi Spirit - Vishuda Effect Monster DARK Wyrm 7 1500 2500 Common If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
    EGS1-EN020 Reactor Slime Effect Monster WATER Aqua 4 500 500 Super Rare During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.
    EGS1-EN021 Swords of Revealing Light Spell Normal Common After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    EGS1-EN022 Harpie's Feather Duster Spell Normal Super Rare Destroy all Spell and Trap Cards your opponent controls.
    EGS1-EN023 Monster Reborn Spell Normal Common Target 1 monster in either GY; Special Summon it.
    EGS1-EN024 Book of Moon Spell Quick-Play Common Target 1 face-up monster on the field; change that target to face-down Defense Position.
    EGS1-EN025 Enemy Controller Spell Quick-Play Common Active 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target's battle position.
  • Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
  • EGS1-EN026 Pot of Avarice Spell Normal Common Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
    EGS1-EN027 March of the Monarchs Spell Continuous Common Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You cannot Special Summon monsters from your Extra Deck.
    EGS1-EN028 Supply Squad Spell Continuous Common Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
    EGS1-EN029 Card Advance Spell Normal Common Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
    EGS1-EN030 The True Name Spell Normal Common Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.
    EGS1-EN031 One-Time Passcode Spell Normal Common Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.
    EGS1-EN032 Lair of Darkness Spell Field Common All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.
    EGS1-EN033 Draw of Fate Spell Normal Common If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.
    EGS1-EN034 Mirror Force Trap Normal Common When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
    EGS1-EN035 Reckless Greed Trap Normal Common Draw 2 cards and skip your next 2 Draw Phases.
    EGS1-EN036 Metal Reflect Slime Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
    EGS1-EN037 The Golden Apples Trap Normal Common Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.
    EGS1-EN038 Back to the Front Trap Normal Common Target 1 monster in your GY; Special Summon it in Defense Position.

    This set contains 38 cards.

    Release Date: 2021-06-18