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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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GLAS-EN000 | Gladiator Beast Octavius | Effect Monster | LIGHT | Winged Beast | 7 | 2500 | 1200 | Secret Rare | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card. | |
GLAS-EN001 | Chamberlain of the Six Samurai | Normal Monster | EARTH | Warrior | 3 | 200 | 2000 | Common | The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. | |
GLAS-EN002 | Cloudian - Smoke Ball | Normal Monster | WATER | Fairy | 1 | 200 | 600 | Common | Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. | |
GLAS-EN003 | Evil HERO Malicious Edge | Effect Monster | EARTH | Fiend | 7 | 2600 | 1800 | Super Rare/Ultimate Rare | If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage. | |
GLAS-EN004 | Evil HERO Infernal Gainer | Effect Monster | EARTH | Fiend | 4 | 1600 | 0 | Rare | During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. | |
GLAS-EN005 | Cloudian - Eye of the Typhoon | Effect Monster | WIND | Aqua | 8 | 3000 | 1000 | Super Rare/Ultimate Rare | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters. | |
GLAS-EN006 | Cloudian - Ghost Fog | Effect Monster | WATER | Fiend | 1 | 0 | 0 | Common | Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. | |
GLAS-EN007 | Cloudian - Nimbusman | Effect Monster | WATER | Fairy | 5 | 1000 | 1000 | Common | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. | |
GLAS-EN008 | Cloudian - Sheep Cloud | Effect Monster | WATER | Fairy | 1 | 0 | 0 | Super Rare/Ultimate Rare | If this card is destroyed by battle and sent to the GY: Special Summon 2 "Cloudian Tokens" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for "Cloudian" monsters. | |
GLAS-EN009 | Cloudian - Poison Cloud | Effect Monster | WATER | Fiend | 3 | 0 | 1000 | Common | If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent. | |
GLAS-EN010 | Cloudian - Acid Cloud | Effect Monster | WATER | Fairy | 4 | 500 | 0 | Rare | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target. | |
GLAS-EN011 | Cloudian - Cirrostratus | Effect Monster | WATER | Fairy | 4 | 900 | 0 | Rare | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target. | |
GLAS-EN012 | Cloudian - Altus | Effect Monster | WATER | Fairy | 4 | 1300 | 0 | Rare | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand. | |
GLAS-EN013 | Cloudian - Turbulence | Effect Monster | WATER | Fairy | 4 | 800 | 0 | Common | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY. | |
GLAS-EN014 | Truckroid | Effect Monster | EARTH | Machine | 4 | 1000 | 2000 | Common | If this card destroys an opponent's monster by battle and sends it to the GY: Equip the destroyed monster to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect. | |
GLAS-EN015 | Stealthroid | Effect Monster | DARK | Machine | 4 | 1200 | 0 | Common | At the end of your Battle Phase, if this card battled: Target 1 Spell/Trap on the field; destroy that target: You must control another "roid" monster to activate and to resolve this effect. | |
GLAS-EN016 | Expressroid | Effect Monster | EARTH | Machine | 4 | 400 | 1600 | Rare | When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand. | |
GLAS-EN017 | Gladiator Beast Alexander | Effect Monster | LIGHT | Beast | 6 | 2400 | 600 | Super Rare/Ultimate Rare | This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander". | |
GLAS-EN018 | Gladiator Beast Spartacus | Effect Monster | EARTH | Dinosaur | 5 | 2200 | 1600 | Rare | This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". | |
GLAS-EN019 | Gladiator Beast Murmillo | Effect Monster | WATER | Fish | 3 | 800 | 400 | Rare | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". | |
GLAS-EN020 | Gladiator Beast Bestiari | Effect Monster | WIND | Winged Beast | 4 | 1500 | 800 | Common | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". | |
GLAS-EN021 | Gladiator Beast Laquari | Effect Monster | FIRE | Beast-Warrior | 4 | 1800 | 400 | Rare | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". | |
GLAS-EN022 | Gladiator Beast Hoplomus | Effect Monster | EARTH | Rock | 4 | 700 | 2100 | Common | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". | |
GLAS-EN023 | Gladiator Beast Dimacari | Effect Monster | EARTH | Beast | 4 | 1600 | 1200 | Common | When this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". | |
GLAS-EN024 | Gladiator Beast Secutor | Effect Monster | WIND | Reptile | 4 | 400 | 300 | Common | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". | |
GLAS-EN025 | Test Ape | Effect Monster | EARTH | Beast | 2 | 700 | 300 | Common | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. | |
GLAS-EN026 | Witch Doctor of Sparta | Effect Monster | EARTH | Spellcaster | 4 | 400 | 2000 | Common | Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. | |
GLAS-EN027 | Infinity Dark | Gemini Monster | DARK | Fiend | 4 | 1500 | 1200 | Common | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: When this card declares an attack you can change the battle position of 1 face-up monster your opponent controls. | |
GLAS-EN028 | Magical Reflect Slime | Gemini Monster | WATER | Aqua | 3 | 700 | 1200 | Common | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card. | |
GLAS-EN029 | Ancient Gear Knight | Gemini Monster | EARTH | Machine | 4 | 1800 | 500 | Common | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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GLAS-EN030 | Goblin Black Ops | Effect Monster | DARK | Beast-Warrior | 4 | 1300 | 0 | Rare | This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | |
GLAS-EN031 | Gambler of Legend | Effect Monster | DARK | Spellcaster | 4 | 500 | 1400 | Common | Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand. | |
GLAS-EN032 | Enishi, Shien's Chancellor | Effect Monster | LIGHT | Warrior | 6 | 2200 | 1200 | Ultra Rare/Ultimate Rare | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect. | |
GLAS-EN033 | Spirit of the Six Samurai | Effect Monster | EARTH | Warrior | 3 | 500 | 500 | Common | Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | |
GLAS-EN034 | Alien Telepath | Effect Monster | FIRE | Reptile | 4 | 1600 | 1000 | Rare | Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |
GLAS-EN035 | Alien Hypno | Gemini Monster | WATER | Reptile | 4 | 1600 | 700 | Common | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of those monsters, destroy it. | |
GLAS-EN036 | Elemental HERO Chaos Neos | Fusion/Effect Monster | DARK | Warrior | 9 | 3000 | 2500 | Secret Rare/Ghost Rare | Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. |
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GLAS-EN037 | Elemental HERO Plasma Vice | Fusion/Effect Monster | EARTH | Warrior | 8 | 2600 | 2300 | Secret Rare | Elemental HERO Sparkman + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target. |
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GLAS-EN038 | Evil HERO Inferno Wing | Fusion/Effect Monster | FIRE | Fiend | 6 | 2100 | 1200 | Ultra Rare/Ultimate Rare | "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY. |
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GLAS-EN039 | Evil HERO Lightning Golem | Fusion/Effect Monster | LIGHT | Fiend | 6 | 2400 | 1500 | Ultra Rare/Ultimate Rare | "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target. |
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GLAS-EN040 | Evil HERO Dark Gaia | Fusion/Effect Monster | EARTH | Fiend | 8 | ? | 0 | Rare | 1 Fiend monster + 1 Rock monster Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) |
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GLAS-EN041 | Super Vehicroid - Stealth Union | Fusion/Effect Monster | EARTH | Machine | 9 | 3600 | 3000 | Secret Rare | "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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GLAS-EN042 | Superalloy Beast Raptinus | Fusion/Effect Monster | LIGHT | Dragon | 8 | 2200 | 2200 | Common | 1 Gemini Monster + 1 Gemini Monster All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. |
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GLAS-EN043 | Gladiator Beast Gaiodiaz | Fusion/Effect Monster | DARK | Dinosaur | 7 | 2600 | 1500 | Rare | Gladiator Beast Spartacus + 1 "Gladiator Beast" monster This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization"). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus". |
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GLAS-EN044 | Gladiator Beast Heraklinos | Fusion/Effect Monster | FIRE | Beast-Warrior | 8 | 3000 | 2800 | Secret Rare | Gladiator Beast Laquari + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by Shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect. |
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GLAS-EN045 | Contact Out | Spell | Quick-Play | Common | Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on the Fusion Monsters are in your Deck, you can Special Summon them. | |||||
GLAS-EN046 | Swing of Memories | Spell | Normal | Common | Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn. | |||||
GLAS-EN047 | Dark Fusion | Spell | Normal | Rare | Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. | |||||
GLAS-EN048 | Diamond-Dust Cyclone | Spell | Quick-Play | Rare | Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it. | |||||
GLAS-EN049 | Summon Cloud | Spell | Continuous | Common | Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card. | |||||
GLAS-EN050 | Lucky Cloud | Spell | Normal | Common | During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. | |||||
GLAS-EN051 | Fog Control | Spell | Quick-Play | Common | Tribute 1 face-up "Cloudian" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target. | |||||
GLAS-EN052 | Cloudian Squall | Spell | Continuous | Common | Once per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field. | |||||
GLAS-EN053 | Super Double Summon | Spell | Quick-Play | Common | Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. | |||||
GLAS-EN054 | Colosseum - Cage of the Gladiator Beasts | Spell | Field | Rare | Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. | |||||
GLAS-EN055 | Gladiator Beast's Battle Halberd | Spell | Equip | Common | Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. | |||||
GLAS-EN056 | Gladiator Beast's Battle Gladius | Spell | Equip | Common | Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. | |||||
GLAS-EN057 | Gladiator Beast's Battle Manica | Spell | Equip | Rare | Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to your Deck and this card is sent to the Graveyard, return this card to your hand. | |||||
GLAS-EN058 | Gladiator Beast's Respite | Spell | Normal | Rare | Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards. | |||||
GLAS-EN059 | Gladiator's Return | Spell | Normal | Common | Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. | |||||
GLAS-EN060 | Soul Devouring Bamboo Sword | Spell | Continuous | Common | Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. | |||||
GLAS-EN061 | Cunning of the Six Samurai | Spell | Quick-Play | Super Rare/Ultimate Rare | Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. | |||||
GLAS-EN062 | "A" Cell Incubator | Spell | Continuous | Common | Each time a A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. | |||||
GLAS-EN063 | Over Limit | Trap | Normal | Common | Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. | |||||
GLAS-EN064 | No Entry!! | Trap | Normal | Common | Change all Attack Position monsters to Defense Position. | |||||
GLAS-EN065 | Natural Disaster | Trap | Continuous | Common | Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster. | |||||
GLAS-EN066 | Rain Storm | Trap | Normal | Common | Target 1 "Cloudian" monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect. |
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GLAS-EN067 | Updraft | Trap | Normal | Super Rare/Ultimate Rare | Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. | |||||
GLAS-EN068 | Release From Stone | Trap | Continuous | Common | Target 1 of your banished Rock monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||
GLAS-EN069 | Light-Imprisoning Mirror | Trap | Continuous | Common | Negate all LIGHT monster effects activated on the field or in the GY. | |||||
GLAS-EN070 | Shadow-Imprisoning Mirror | Trap | Continuous | Common | Negate all DARK monster effects activated on the field or in the GY. | |||||
GLAS-EN071 | Disarm | Trap | Counter | Common | Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it. | |||||
GLAS-EN072 | Parry | Trap | Counter | Common | Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it. | |||||
GLAS-EN073 | Swiftstrike Armor | Trap | Continuous | Common | During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it. | |||||
GLAS-EN074 | Double-Edged Sword Technique | Trap | Normal | Common | Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. | |||||
GLAS-EN075 | Energy-Absorbing Monolith | Trap | Normal | Super Rare/Ultimate Rare | Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken. | |||||
GLAS-EN076 | Cell Explosion Virus | Trap | Normal | Rare | Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. | |||||
GLAS-EN077 | Detonator Circle "A" | Trap | Normal | Common | Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player. | |||||
GLAS-EN078 | Interdimensional Warp | Trap | Normal | Common | Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. | |||||
GLAS-EN079 | Foolish Revival | Trap | Normal | Common | Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. | |||||
GLAS-EN080 | An Unfortunate Report | Trap | Normal | Common | Your opponent conducts their next Battle Phase twice. | |||||
GLAS-EN081 | Gladiator Beast Torax | Effect Monster | Fish | Super Rare/Ultimate Rare | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card. | |||||
GLAS-EN082 | Test Tiger | Effect Monster | EARTH | Beast | 3 | 600 | 300 | Ultra Rare/Ultimate Rare | If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster. | |
GLAS-EN083 | Defensive Tactics | Trap | Normal | Super Rare/Ultimate Rare | If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck. | |||||
GLAS-EN084 | Dragon Ice | Effect Monster | WATER | Dragon | 5 | 1800 | 2200 | Secret Rare | When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field. | |
GLAS-EN085 | Tongue Twister | Effect Monster | DARK | Fiend | 6 | 400 | 300 | Secret Rare | If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. | |
GLAS-EN086 | Skreech | Effect Monster | WATER | Reptile | 4 | 1500 | 400 | Secret Rare | When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard. | |
GLAS-EN087 | Royal Firestorm Guards | Effect Monster | FIRE | Pyro | 4 | 1700 | 1200 | Secret Rare | If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards. | |
GLAS-EN088 | Veil of Darkness | Spell | Continuous | Secret Rare | During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card. | |||||
GLAS-EN089 | Security Orb | Trap | Normal | Ultra Rare/Ultimate Rare | Activate only when your opponent's monster declares an attack. Change the battle position of that mosnter. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field. | |||||
GLAS-EN090 | Necroface | Effect Monster | DARK | Zombie | 4 | 1200 | 1800 | Secret Rare | When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck. | |
GLAS-EN091 | Gil Garth | Normal Monster | DARK | Fiend | 4 | 1800 | 1200 | Secret Rare | This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. | |
GLAS-EN092 | Soul Taker | Spell | Normal | Secret Rare | Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. | |||||
GLAS-EN093 | Magic Formula | Spell | Equip | Secret Rare | Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. | |||||
GLAS-EN094 | Silent Doom | Spell | Normal | Secret Rare | Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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GLAS-ENSE1 | Phantom of Chaos | Effect Monster | DARK | Fiend | 4 | 0 | 0 | Super Rare | Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect. | |
GLAS-ENSE2 | Vortex Trooper | Effect Monster | WIND | Aqua | 3 | 0 | 600 | Super Rare | When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card. |
This set contains 97 cards.
Release Date: 2007-11-14