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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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GLD2-EN001 | Sangan | Effect Monster | DARK | Fiend | 3 | 1000 | 600 | Gold Rare | If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn. | |
GLD2-EN002 | Des Volstgalph | Effect Monster | EARTH | Dragon | 6 | 2200 | 1700 | Gold Rare | Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.) | |
GLD2-EN003 | Lekunga | Effect Monster | WATER | Plant | 4 | 1700 | 500 | Common | You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position. | |
GLD2-EN004 | Lord Poison | Effect Monster | WATER | Plant | 4 | 1500 | 1000 | Common | When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target. | |
GLD2-EN005 | Rigorous Reaver | Flip/Effect Monster | FIRE | Plant | 3 | 1600 | 100 | Common | FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF. | |
GLD2-EN006 | Zaborg the Thunder Monarch | Effect Monster | LIGHT | Thunder | 5 | 2400 | 1000 | Common | When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. | |
GLD2-EN007 | Mobius the Frost Monarch | Effect Monster | WATER | Aqua | 6 | 2400 | 1000 | Common | When this card is Tribute Summoned: You can target up to 2 Spell/Traps on the field; destroy those targets. | |
GLD2-EN008 | Thestalos the Firestorm Monarch | Effect Monster | FIRE | Pyro | 6 | 2400 | 1000 | Common | If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100. | |
GLD2-EN009 | Granmarg the Rock Monarch | Effect Monster | EARTH | Rock | 6 | 2400 | 1000 | Common | When this card is Tribute Summoned, destroy 1 face-down card on the field | |
GLD2-EN010 | Treeborn Frog | Effect Monster | WATER | Aqua | 1 | 100 | 100 | Common | Once per turn, during your Standby Phase, if this card is in your GY and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spells/Traps to activate and to resolve this effect. | |
GLD2-EN011 | Phantom Beast Cross-Wing | Effect Monster | LIGHT | Beast-Warrior | 4 | 1300 | 1300 | Common | While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK. | |
GLD2-EN012 | Phantom Beast Wild-Horn | Effect Monster | EARTH | Beast-Warrior | 4 | 1700 | 0 | Common | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
GLD2-EN013 | Phantom Beast Thunder-Pegasus | Effect Monster | LIGHT | Beast-Warrior | 4 | 700 | 2000 | Common | When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle. | |
GLD2-EN014 | Phantom Beast Rock-Lizard | Effect Monster | DARK | Beast-Warrior | 7 | 2200 | 2000 | Common | If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent. | |
GLD2-EN015 | Winged Rhynos | Effect Monster | WIND | Beast-Warrior | 4 | 1800 | 500 | Common | When a Trap Card is activated, you can return this face-up card from the field to its owner's hand. | |
GLD2-EN016 | Snipe Hunter | Effect Monster | DARK | Fiend | 4 | 1500 | 600 | Common | You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. | |
GLD2-EN017 | The Six Samurai - Yaichi | Effect Monster | WATER | Warrior | 3 | 1300 | 800 | Common | Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
GLD2-EN018 | The Six Samurai - Kamon | Effect Monster | FIRE | Warrior | 3 | 1500 | 1000 | Common | Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
GLD2-EN019 | The Six Samurai - Yariza | Effect Monster | EARTH | Warrior | 3 | 1000 | 500 | Common | While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
GLD2-EN020 | The Six Samurai - Nisashi | Effect Monster | WIND | Warrior | 4 | 1400 | 700 | Common | While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
GLD2-EN021 | The Six Samurai - Zanji | Effect Monster | LIGHT | Warrior | 4 | 1800 | 1300 | Common | At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
GLD2-EN022 | The Six Samurai - Irou | Effect Monster | DARK | Warrior | 4 | 1700 | 1200 | Common | At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
GLD2-EN023 | Volcanic Rocket | Effect Monster | FIRE | Pyro | 4 | 1900 | 1400 | Gold Rare | When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand. | |
GLD2-EN024 | Volcanic Shell | Effect Monster | FIRE | Pyro | 1 | 100 | 0 | Common | Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect. | |
GLD2-EN025 | Elemental HERO Captain Gold | Effect Monster | LIGHT | Warrior | 4 | 2100 | 800 | Gold Rare | You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card. | |
GLD2-EN026 | Raiza the Storm Monarch | Effect Monster | WIND | Winged Beast | 6 | 2400 | 1000 | Gold Rare | If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck. | |
GLD2-EN027 | Necro Gardna | Effect Monster | DARK | Warrior | 3 | 600 | 1300 | Gold Rare | During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). | |
GLD2-EN028 | Elemental HERO Neos Alius | Gemini Monster | LIGHT | Warrior | 4 | 1900 | 1300 | Common | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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GLD2-EN029 | Test Tiger | Effect Monster | EARTH | Beast | 3 | 600 | 300 | Gold Rare | If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster. | |
GLD2-EN030 | Royal Firestorm Guards | Effect Monster | FIRE | Pyro | 4 | 1700 | 1200 | Gold Rare | If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards. | |
GLD2-EN031 | Dark Armed Dragon | Effect Monster | DARK | Dragon | 7 | 2800 | 1000 | Gold Rare | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target. | |
GLD2-EN032 | Prime Material Dragon | Effect Monster | LIGHT | Dragon | 6 | 2400 | 2000 | Gold Rare | Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it. | |
GLD2-EN033 | Caius the Shadow Monarch | Effect Monster | DARK | Fiend | 6 | 2400 | 1000 | Gold Rare | If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster. | |
GLD2-EN034 | Exile of the Wicked | Spell | Normal | Common | Destroy all face-up Fiend-Type monsters on the field. | |||||
GLD2-EN035 | Warrior Elimination | Spell | Normal | Common | Destroy all face-up Warrior-Type monsters on the field | |||||
GLD2-EN036 | Giant Trunade | Spell | Normal | Common | Return all Spell and Trap Cards on the field to the hand. | |||||
GLD2-EN037 | Mind Control | Spell | Normal | Gold Rare | Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed. | |||||
GLD2-EN038 | Skyscraper | Spell | Field | Common | When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. | |||||
GLD2-EN039 | Future Fusion | Spell | Continuous | Gold Rare | During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | |||||
GLD2-EN040 | Gold Sarcophagus | Spell | Normal | Gold Rare | Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand. | |||||
GLD2-EN041 | Shien's Castle of Mist | Spell | Field | Common | When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. | |||||
GLD2-EN042 | Six Samurai United | Spell | Continuous | Common | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card. | |||||
GLD2-EN043 | Veil of Darkness | Spell | Continuous | Gold Rare | During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card. | |||||
GLD2-EN044 | Solemn Judgment | Trap | Counter | Gold Rare | When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. | |||||
GLD2-EN045 | Bottomless Trap Hole | Trap | Normal | Gold Rare | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. | |||||
GLD2-EN046 | Compulsory Evacuation Device | Trap | Normal | Common | Target 1 monster on the field; return that target to the hand. | |||||
GLD2-EN047 | Begone, Knave! | Trap | Continuous | Common | If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand. | |||||
GLD2-EN048 | Phoenix Wing Wind Blast | Trap | Normal | Gold Rare | Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | |||||
GLD2-EN049 | Return of the Six Samurai | Trap | Normal | Common | Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn. | |||||
GLD2-EN050 | Double-Edged Sword Technique | Trap | Normal | Common | Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. |
This set contains 50 cards.
Release Date: 2009-04-21