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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SDHS-EN001 | Elemental HERO Shadow Mist | Effect Monster | DARK | Warrior | 4 | 1000 | 1500 | Structure Deck | If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. | |
SDHS-EN002 | Elemental HERO Ocean | Effect Monster | WATER | Warrior | 4 | 1500 | 1200 | Structure Deck | Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand. | |
SDHS-EN003 | Elemental HERO Woodsman | Effect Monster | EARTH | Warrior | 4 | 1000 | 2000 | Structure Deck | Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. | |
SDHS-EN004 | Elemental HERO Voltic | Effect Monster | LIGHT | Thunder | 4 | 1000 | 1500 | Structure Deck | When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target. | |
SDHS-EN005 | Elemental HERO Heat | Effect Monster | FIRE | Pyro | 4 | 1600 | 1200 | Structure Deck | This card gains 200 ATK for each face-up "Elemental HERO" monster you control. | |
SDHS-EN006 | Elemental HERO Avian | Normal Monster | WIND | Warrior | 3 | 1000 | 1000 | Structure Deck | A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |
SDHS-EN007 | Elemental HERO Neos | Normal Monster | LIGHT | Warrior | 7 | 2500 | 2000 | Structure Deck | A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | |
SDHS-EN008 | Elemental HERO Neos Alius | Gemini Monster | LIGHT | Warrior | 4 | 1900 | 1300 | Structure Deck | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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SDHS-EN009 | Elemental HERO Bladedge | Effect Monster | EARTH | Warrior | 7 | 2600 | 1800 | Structure Deck | If this card attacks a Defense Position monster, inflict piercing battle damage. | |
SDHS-EN010 | Elemental HERO Necroshade | Effect Monster | DARK | Warrior | 5 | 1600 | 1800 | Structure Deck | Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes. | |
SDHS-EN011 | Elemental HERO Wildheart | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Structure Deck | Unaffected by Trap effects. | |
SDHS-EN012 | Elemental HERO Bubbleman | Effect Monster | WATER | Warrior | 4 | 800 | 1200 | Structure Deck | If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. | |
SDHS-EN013 | Neo-Spacian Grand Mole | Effect Monster | EARTH | Rock | 3 | 900 | 300 | Structure Deck | At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand. | |
SDHS-EN014 | Honest | Effect Monster | LIGHT | Fairy | 4 | 1100 | 1900 | Structure Deck | During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. | |
SDHS-EN015 | Card Trooper | Effect Monster | EARTH | Machine | 3 | 400 | 400 | Structure Deck | Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. | |
SDHS-EN016 | Winged Kuriboh | Effect Monster | LIGHT | Fairy | 1 | 300 | 200 | Structure Deck | If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | |
SDHS-EN017 | Summoner Monk | Effect Monster | DARK | Spellcaster | 4 | 800 | 1600 | Structure Deck | Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. | |
SDHS-EN018 | Homunculus the Alchemic Being | Effect Monster | LIGHT | Plant | 4 | 1800 | 1600 | Structure Deck | Once per turn, you can change the Attribute of this monster. | |
SDHS-EN019 | Mask Change II | Spell | Quick-Play | Structure Deck | Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn. | |||||
SDHS-EN020 | Form Change | Spell | Quick-Play | Structure Deck | Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) | |||||
SDHS-EN021 | Mask Charge | Spell | Normal | Structure Deck | Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand. | |||||
SDHS-EN022 | Mask Change | Spell | Quick-Play | Structure Deck | Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field. | |||||
SDHS-EN023 | Polymerization | Spell | Normal | Structure Deck | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
SDHS-EN024 | Miracle Fusion | Spell | Normal | Structure Deck | Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||
SDHS-EN025 | Parallel World Fusion | Spell | Normal | Structure Deck | Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card. | |||||
SDHS-EN026 | A Hero Lives | Spell | Normal | Structure Deck | If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. | |||||
SDHS-EN027 | Hero Mask | Spell | Normal | Structure Deck | Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase. | |||||
SDHS-EN028 | H - Heated Heart | Spell | Normal | Structure Deck | Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
SDHS-EN029 | E - Emergency Call | Spell | Normal | Structure Deck | Add 1 "Elemental HERO" monster from your Deck to your hand. | |||||
SDHS-EN030 | R - Righteous Justice | Spell | Normal | Structure Deck | Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control. | |||||
SDHS-EN031 | O - Oversoul | Spell | Normal | Structure Deck | Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target. | |||||
SDHS-EN032 | Reinforcement of the Army | Spell | Normal | Structure Deck | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
SDHS-EN033 | The Warrior Returning Alive | Spell | Normal | Structure Deck | Target 1 Warrior-Type monster in your GY; add that target to your hand. | |||||
SDHS-EN034 | Pot of Duality | Spell | Normal | Structure Deck | Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. | |||||
SDHS-EN035 | Hero Signal | Trap | Normal | Structure Deck | When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | |||||
SDHS-EN036 | Hero Blast | Trap | Normal | Structure Deck | Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. | |||||
SDHS-EN037 | Call of the Haunted | Trap | Continuous | Structure Deck | Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | |||||
SDHS-EN038 | Bottomless Trap Hole | Trap | Normal | Structure Deck | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. | |||||
SDHS-EN039 | Compulsory Evacuation Device | Trap | Normal | Structure Deck | Target 1 monster on the field; return that target to the hand. | |||||
SDHS-EN040 | Battleguard Howling | Trap | Normal | Structure Deck | When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damageto your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. | |||||
SDHS-EN041 | Contrast HERO Chaos | Fusion/Effect Monster | DARK | Warrior | 9 | 3000 | 2600 | Structure Deck | 2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. |
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SDHS-EN042 | Masked HERO Koga | Fusion/Effect Monster | LIGHT | Warrior | 8 | 2500 | 1800 | Structure Deck | Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect. | |
SDHS-EN043 | Masked HERO Divine Wind | Fusion/Effect Monster | WIND | Warrior | 8 | 2700 | 1900 | Structure Deck | Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. | |
SDHS-EN045 | Elemental HERO Great Tornado | Fusion/Effect Monster | WIND | Warrior | 8 | 2800 | 2200 | Structure Deck | 1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls. |
This set contains 44 cards.
Release Date: 2015-01-29