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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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INCH-EN001 | Infinitrack Harvester | Effect Monster | EARTH | Machine | 2 | 0 | 2100 | Secret Rare | If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn. | |
INCH-EN002 | Infinitrack Anchor Drill | Effect Monster | EARTH | Machine | 4 | 1800 | 500 | Secret Rare | If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn. | |
INCH-EN003 | Infinitrack Crab Crane | Effect Monster | EARTH | Machine | 5 | 2100 | 500 | Super Rare | You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn. | |
INCH-EN004 | Infinitrack Drag Shovel | Effect Monster | EARTH | Machine | 5 | 1500 | 2100 | Super Rare | You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn. | |
INCH-EN005 | Infinitrack Trencher | Effect Monster | EARTH | Machine | 5 | 500 | 2400 | Secret Rare | You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn. | |
INCH-EN006 | Infinitrack Tunneller | Effect Monster | EARTH | Machine | 5 | 2200 | 500 | Super Rare | You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn. | |
INCH-EN007 | Infinitrack River Stormer | Xyz/Effect Monster | EARTH | Machine | 5 | 2500 | 500 | Secret Rare | 2 Level 5 Monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. |
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INCH-EN008 | Infinitrack Mountain Smasher | Xyz/Effect Monster | EARTH | Machine | 7 | 2100 | 3100 | Super Rare | 2 Level 7 Monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn. |
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INCH-EN009 | Infinitrack Earth Slicer | Xyz/Effect Monster | EARTH | Machine | 9 | 3100 | 2100 | Secret Rare | 2 Level 9 Monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. |
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INCH-EN010 | Infinitrack Goliath | Link/Effect Monster | EARTH | Machine | 1000 | LINK-1 | Super Rare | 1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and had this card as material gains this effect. |
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INCH-EN011 | Infinitrack Fortress Megaclops | Link/Effect Monster | EARTH | Machine | 4000 | LINK-3 | Secret Rare | 3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn. |
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INCH-EN012 | Outrigger Extension | Spell | Continuous | Super Rare | Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) | |||||
INCH-EN013 | Spin Turn | Trap | Normal | Super Rare | Activate 1 of the following effects. |
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INCH-EN014 | Witchcrafter Potterie | Effect Monster | EARTH | Spellcaster | 2 | 0 | 2000 | Super Rare | During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn. | |
INCH-EN015 | Witchcrafter Pittore | Effect Monster | WATER | Spellcaster | 3 | 1000 | 1500 | Secret Rare | During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn. | |
INCH-EN016 | Witchcrafter Schmietta | Effect Monster | FIRE | Spellcaster | 4 | 1800 | 600 | Super Rare | During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn. | |
INCH-EN017 | Witchcrafter Edel | Effect Monster | LIGHT | Spellcaster | 5 | 2000 | 2300 | Super Rare | (Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn. | |
INCH-EN018 | Witchcrafter Haine | Effect Monster | DARK | Spellcaster | 7 | 2400 | 1000 | Super Rare | Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn. | |
INCH-EN019 | Witchcrafter Madame Verre | Effect Monster | LIGHT | Spellcaster | 8 | 1000 | 2800 | Secret Rare | During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn. | |
INCH-EN020 | Witchcrafter Creation | Spell | Normal | Secret Rare | Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn. | |||||
INCH-EN021 | Witchcrafter Holiday | Spell | Normal | Secret Rare | Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn. | |||||
INCH-EN022 | Witchcrafter Collaboration | Spell | Normal | Super Rare | Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. | |||||
INCH-EN023 | Witchcrafter Draping | Spell | Quick-Play | Super Rare | Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn. | |||||
INCH-EN024 | Witchcrafter Bystreet | Spell | Continuous | Secret Rare | The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. |
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INCH-EN025 | Witchcrafter Scroll | Spell | Continuous | Secret Rare | Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn. |
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INCH-EN026 | Witchcrafter Masterpiece | Trap | Normal | Super Rare | If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn. | |||||
INCH-EN027 | Serziel, Watcher of the Evil Eye | Effect Monster | DARK | Fiend | 4 | 1600 | 1400 | Secret Rare | When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control. | |
INCH-EN028 | Medusa, Watcher of the Evil Eye | Effect Monster | DARK | Fiend | 4 | 1400 | 1600 | Super Rare | When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY. | |
INCH-EN029 | Catoblepas, Familiar of the Evil Eye | Effect Monster | DARK | Fiend | 3 | 600 | 1900 | Super Rare | You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn. | |
INCH-EN030 | Basilius, Familiar of the Evil Eye | Effect Monster | DARK | Fiend | 3 | 400 | 2000 | Super Rare | If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn. | |
INCH-EN031 | Zerrziel, Ruler of the Evil Eyed | Link/Effect Monster | DARK | Fiend | 2600 | LINK-3 | Secret Rare | 2+ "Evil Eye" monsters If card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to. |
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INCH-EN032 | Evil Eye of Selene | Spell | Equip | Secret Rare | Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn. | |||||
INCH-EN033 | Evil Eye Domain - Pareidolia | Spell | Field | Secret Rare | When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn. | |||||
INCH-EN034 | Evil Eye Awakening | Spell | Normal | Secret Rare | Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn. | |||||
INCH-EN035 | Evil Eye Confrontation | Spell | Quick-Play | Super Rare | If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn. | |||||
INCH-EN036 | Evil Eye Repose | Spell | Continuous | Secret Rare | When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn. | |||||
INCH-EN037 | Evil Eye Defeat | Trap | Normal | Super Rare | If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn. | |||||
INCH-EN038 | Evil Eye Mesmerism | Trap | Continuous | Secret Rare | When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn. | |||||
INCH-EN039 | Evil Eye Retribution | Trap | Counter | Secret Rare | When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn. | |||||
INCH-EN040 | Confronting the "C" | Effect Monster | EARTH | Insect | 5 | 1100 | 2500 | Super Rare | When your opponent Special Summons a monster from the Extra Deck: You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card. | |
INCH-EN041 | Juragedo | Effect Monster | DARK | Fiend | 4 | 1700 | 1300 | Super Rare | During either player's Battle Step: You can Special Summon this card from yourhand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-upmonster you control; it gains 1000 ATK until the end of the next turn. | |
INCH-EN042 | Hidden Armory | Spell | Normal | Super Rare | Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card. | |||||
INCH-EN043 | Secret Village of the Spellcasters | Spell | Field | Super Rare | If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards. | |||||
INCH-EN044 | Rank-Up-Magic Astral Force | Spell | Normal | Super Rare | Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force". | |||||
INCH-EN045 | Marshalling Field | Trap | Continuous | Super Rare | You cannot Special Summon monsters, except Machine-Type monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine-Type monsters you control become that Level. If a Machine-Type Xyz Monster(s) you control would be destroyed, you can send this card to the Graveyard instead. If this card is sent from the field to the Graveyard: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or Graveyard to your hand. | |||||
INCH-EN046 | Heavy Freight Train Derricrane | Effect Monster | EARTH | Machine | 10 | 2800 | 2000 | Super Rare | If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it. | |
INCH-EN047 | Performapal Sky Magician | Effect Monster | WIND | Spellcaster | 7 | 2500 | 2000 | Super Rare | Once per turn, if you activate a Spell Card: This card gains 300 ATK. During either player's turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell Card from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it. | |
INCH-EN048 | Mythical Beast Jackal King | Pendulum/Effect Monster | DARK | Spellcaster | 6 | 2400 | 1400 | Super Rare | Each time a Spell is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card. Pendulum Scale: 4 Pendulum Effect: If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. |
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INCH-EN049 | Arcanite Magician | Synchro/Effect Monster | LIGHT | Spellcaster | 7 | 400 | 1800 | Super Rare | 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls. |
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INCH-EN050 | Digvorzhak, King of Heavy Industry | Xyz/Effect Monster | EARTH | Machine | 5 | 3200 | 2000 | Super Rare | 3 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your opponent's Deck to the Graveyard, then, if any monsters were sent to the Graveyard by this effect, destroy cards your opponent controls, up to the number of monsters sent. |
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INCH-EN051 | Mecha Phantom Beast Dracossack | Xyz/Effect Monster | WIND | Machine | 7 | 2600 | 2200 | Super Rare | 2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect. |
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INCH-EN052 | Phantom Fortress Enterblathnir | Xyz/Effect Monster | WIND | Machine | 9 | 2900 | 2500 | Super Rare | 2 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects; |
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INCH-EN053 | Spell Absorption | Spell | Continuous | Super Rare | Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. | |||||
INCH-EN054 | Wonder Wand | Spell | Equip | Super Rare | Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. | |||||
INCH-EN055 | Bound Wand | Spell | Equip | Super Rare | Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent's card (either by battle or card effect) and sent to the Graveyard, and this card is sent to the Graveyard as a result: You can Special Summon that monster from the Graveyard. | |||||
INCH-EN056 | Tannhauser Gate | Spell | Normal | Super Rare | Target 2 face-up monsters you control; the Level of each target becomes equal to their combined original Levels. | |||||
INCH-EN057 | Magician's Right Hand | Spell | Continuous | Super Rare | Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, or if it did not have an effect, destroy that card. | |||||
INCH-EN058 | Magician's Left Hand | Spell | Continuous | Super Rare | Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, destroy that card. | |||||
INCH-EN059 | Spellbook of Knowledge | Spell | Normal | Super Rare | Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn. | |||||
INCH-EN060 | Magic Cylinder | Trap | Normal | Super Rare | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. |
This set contains 60 cards.
Release Date: 2019-03-22