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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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LOD-EN000 | Yata-Garasu | Spirit Monster | WIND | Fiend | 2 | 200 | 100 | Secret Rare | Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn. | |
LOD-EN001 | Dark Ruler Ha Des | Effect Monster | DARK | Fiend | 6 | 2450 | 1600 | Ultra Rare | Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control. | |
LOD-EN002 | Dark Balter the Terrible | Fusion/Effect Monster | DARK | Fiend | 5 | 2000 | 1200 | Super Rare | "Possessed Dark Soul" + "Frontier Wiseman" A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. |
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LOD-EN003 | Lesser Fiend | Effect Monster | DARK | Fiend | 5 | 2100 | 1000 | Rare | As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. | |
LOD-EN004 | Possessed Dark Soul | Effect Monster | DARK | Fiend | 3 | 1200 | 800 | Common | Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field. | |
LOD-EN005 | Winged Minion | Effect Monster | DARK | Fiend | 2 | 700 | 700 | Common | Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. | |
LOD-EN006 | Skull Knight #2 | Effect Monster | DARK | Fiend | 3 | 1000 | 1200 | Common | If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck." | |
LOD-EN007 | Ryu-Kishin Clown | Effect Monster | DARK | Fiend | 2 | 800 | 500 | Common | When this card is Summoned: Target 1 face-up monster on the field; change its battle position. | |
LOD-EN008 | Twin-Headed Wolf | Effect Monster | DARK | Fiend | 4 | 1500 | 1000 | Common | When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle. | |
LOD-EN009 | Opticlops | Normal Monster | DARK | Fiend | 4 | 1800 | 1700 | Rare | A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. | |
LOD-EN010 | Bark of Dark Ruler | Trap | Normal | Common | If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn. | |||||
LOD-EN011 | Fatal Abacus | Trap | Continuous | Rare | Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. | |||||
LOD-EN012 | Life Absorbing Machine | Trap | Continuous | Common | During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn. | |||||
LOD-EN013 | The Puppet Magic of Dark Ruler | Spell | Normal | Common | Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. | |||||
LOD-EN014 | Soul Demolition | Trap | Continuous | Common | You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play. | |||||
LOD-EN015 | Double Snare | Spell | Normal | Common | Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects. | |||||
LOD-EN016 | Freed the Matchless General | Effect Monster | EARTH | Warrior | 5 | 2300 | 1700 | Ultra Rare | Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. | |
LOD-EN017 | Throwstone Unit | Effect Monster | EARTH | Warrior | 4 | 900 | 2000 | Common | Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster. | |
LOD-EN018 | Marauding Captain | Effect Monster | EARTH | Warrior | 3 | 1200 | 400 | Ultra Rare | Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. | |
LOD-EN019 | Ryu Senshi | Fusion/Effect Monster | EARTH | Warrior | 6 | 2000 | 1200 | Super Rare | "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it. |
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LOD-EN020 | Warrior Dai Grepher | Normal Monster | EARTH | Warrior | 4 | 1700 | 1600 | Common | The warrior who can manipulate dragons. Nobody knows his mysterious past. | |
LOD-EN021 | Mysterious Guard | Flip/Effect Monster | EARTH | Spellcaster | 3 | 800 | 1200 | Common | FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. | |
LOD-EN022 | Frontier Wiseman | Effect Monster | EARTH | Spellcaster | 3 | 1600 | 800 | Common | As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards. | |
LOD-EN023 | Exiled Force | Effect Monster | EARTH | Warrior | 4 | 1000 | 1000 | Super Rare | You can Tribute this card, then target 1 monster on the field; destroy that target. | |
LOD-EN024 | The Hunter with 7 Weapons | Effect Monster | EARTH | Warrior | 3 | 1000 | 600 | Common | When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. | |
LOD-EN025 | Shadow Tamer | Flip/Effect Monster | EARTH | Warrior | 3 | 800 | 700 | Rare | FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase. | |
LOD-EN026 | Dragon Manipulator | Flip/Effect Monster | EARTH | Warrior | 3 | 700 | 800 | Common | FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase. | |
LOD-EN027 | The A. Forces | Spell | Continuous | Rare | All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control. | |||||
LOD-EN028 | Reinforcement of the Army | Spell | Normal | Super Rare | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
LOD-EN029 | Array of Revealing Light | Spell | Normal | Rare | Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. | |||||
LOD-EN030 | The Warrior Returning Alive | Spell | Normal | Rare | Target 1 Warrior-Type monster in your GY; add that target to your hand. | |||||
LOD-EN031 | Ready for Intercepting | Trap | Normal | Common | Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position. | |||||
LOD-EN032 | A Feint Plan | Trap | Normal | Common | Monsters cannot attack face-down monster this turn. | |||||
LOD-EN033 | Emergency Provisions | Spell | Quick-Play | Common | Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent. | |||||
LOD-EN034 | Tyrant Dragon | Effect Monster | FIRE | Dragon | 8 | 2900 | 2500 | Ultra Rare | During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster. | |
LOD-EN035 | Spear Dragon | Effect Monster | WIND | Dragon | 4 | 1900 | 0 | Super Rare | If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | |
LOD-EN036 | Spirit Ryu | Effect Monster | WIND | Dragon | 4 | 1000 | 1000 | Common | You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. | |
LOD-EN037 | The Dragon Dwelling in the Cave | Normal Monster | WIND | Dragon | 4 | 1300 | 2000 | Common | A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures. | |
LOD-EN038 | Lizard Soldier | Normal Monster | WIND | Dragon | 3 | 1100 | 800 | Common | A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist. | |
LOD-EN039 | Fiend Skull Dragon | Fusion/Effect Monster | WIND | Dragon | 5 | 2000 | 1200 | Super Rare | "Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it. |
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LOD-EN040 | Cave Dragon | Effect Monster | WIND | Dragon | 4 | 2000 | 100 | Common | If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. | |
LOD-EN041 | Gray Wing | Effect Monster | WIND | Dragon | 3 | 1300 | 700 | Common | Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn. | |
LOD-EN042 | Troop Dragon | Effect Monster | WIND | Dragon | 2 | 700 | 800 | Common | If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck. | |
LOD-EN043 | The Dragon's Bead | Trap | Continuous | Rare | Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. | |||||
LOD-EN044 | A Wingbeat of Giant Dragon | Spell | Normal | Common | Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field. | |||||
LOD-EN045 | Dragon's Gunfire | Spell | Normal | Common | If you control a Dragon monster: Activate 1 of these effects; |
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LOD-EN046 | Stamping Destruction | Spell | Normal | Common | If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller. | |||||
LOD-EN047 | Super Rejuvenation | Spell | Quick-Play | Common | During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn. | |||||
LOD-EN048 | Dragon's Rage | Trap | Continuous | Common | If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
LOD-EN049 | Burst Breath | Trap | Normal | Common | Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK. | |||||
LOD-EN050 | Luster Dragon #2 | Normal Monster | WIND | Dragon | 6 | 2400 | 1400 | Super Rare | This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. | |
LOD-EN051 | Robotic Knight | Normal Monster | FIRE | Machine | 4 | 1600 | 1800 | Common | The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. | |
LOD-EN052 | Wolf Axwielder | Normal Monster | EARTH | Beast-Warrior | 4 | 1650 | 1000 | Common | Once it has started battle, this monster attacks fiercely and cannot stop. | |
LOD-EN053 | The Illusory Gentleman | Normal Monster | DARK | Spellcaster | 4 | 1500 | 1600 | Common | Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. | |
LOD-EN054 | Robolady | Normal Monster | EARTH | Machine | 3 | 450 | 900 | Common | A warrior fully covered with metal. It upgrades by fusing with "Roboyarou". | |
LOD-EN055 | Roboyarou | Normal Monster | EARTH | Machine | 3 | 900 | 450 | Common | A warrior fully covered with metal. It upgrades by fusing with "Robolady". | |
LOD-EN056 | Fiber Jar | Flip/Effect Monster | EARTH | Plant | 3 | 500 | 500 | Ultra Rare | FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards. | |
LOD-EN057 | Serpentine Princess | Effect Monster | WATER | Reptile | 4 | 1400 | 2000 | Common | If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck. | |
LOD-EN058 | Patrician of Darkness | Effect Monster | DARK | Zombie | 5 | 2000 | 1400 | Common | You choose the attack targets for your opponent's attacks. | |
LOD-EN059 | Thunder Nyan Nyan | Effect Monster | LIGHT | Thunder | 4 | 1900 | 800 | Rare | If there is a non-LIGHT monster on your side of the field, destroy this face-up card. | |
LOD-EN060 | Gradius' Option | Effect Monster | LIGHT | Machine | 1 | 0 | 0 | Common | This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card." | |
LOD-EN061 | Woodland Sprite | Effect Monster | EARTH | Plant | 3 | 900 | 400 | Common | Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. | |
LOD-EN062 | Airknight Parshath | Effect Monster | LIGHT | Fairy | 5 | 1900 | 1400 | Ultra Rare | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. | |
LOD-EN063 | Twin-Headed Behemoth | Effect Monster | WIND | Dragon | 3 | 1500 | 1200 | Super Rare | During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel. | |
LOD-EN064 | Maharaghi | Spirit Monster | EARTH | Rock | 4 | 1200 | 1700 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. | |
LOD-EN065 | Inaba White Rabbit | Spirit Monster | EARTH | Beast | 3 | 700 | 500 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. | |
LOD-EN066 | Susa Soldier | Effect Monster | EARTH | Thunder | 4 | 2000 | 1600 | Rare | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. | |
LOD-EN067 | Yamata Dragon | Spirit Monster | FIRE | Dragon | 7 | 2600 | 3100 | Ultra Rare | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand | |
LOD-EN068 | Great Long Nose | Spirit Monster | DARK | Beast-Warrior | 5 | 1900 | 1700 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. | |
LOD-EN069 | Otohime | Spirit Monster | LIGHT | Spellcaster | 3 | 0 | 100 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field. | |
LOD-EN070 | Hino-Kagu-Tsuchi | Spirit Monster | FIRE | Pyro | 8 | 2800 | 2900 | Ultra Rare | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. | |
LOD-EN071 | Asura Priest | Spirit Monster | LIGHT | Fairy | 4 | 1700 | 1200 | Super Rare | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster. | |
LOD-EN072 | Fushi No Tori | Spirit Monster | FIRE | Winged Beast | 4 | 1200 | 0 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. | |
LOD-EN073 | Super Robolady | Fusion/Effect Monster | EARTH | Machine | 6 | 1200 | 500 | Common | Robolady + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. | |
LOD-EN074 | Super Roboyarou | Fusion/Effect Monster | EARTH | Machine | 6 | 1200 | 500 | Common | Roboyarou + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. | |
LOD-EN075 | Fengsheng Mirror | Spell | Normal | Common | Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. | |||||
LOD-EN076 | Spring of Rebirth | Spell | Continuous | Common | Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. | |||||
LOD-EN077 | Heart of Clear Water | Spell | Equip | Common | If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) | |||||
LOD-EN078 | A Legendary Ocean | Spell | Field | Common | (This card is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1. |
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LOD-EN079 | Fusion Sword Murasame Blade | Spell | Equip | Rare | You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. | |||||
LOD-EN080 | Smoke Grenade of the Thief | Spell | Equip | Common | When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard. | |||||
LOD-EN081 | Creature Swap | Spell | Normal | Ultra Rare | Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | |||||
LOD-EN082 | Spiritual Energy Settle Machine | Spell | Continuous | Common | As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands. | |||||
LOD-EN083 | Second Coin Toss | Spell | Continuous | Rare | As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. | |||||
LOD-EN084 | Convulsion of Nature | Spell | Continuous | Common | As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel. | |||||
LOD-EN085 | The Secret of the Bandit | Spell | Normal | Common | This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. | |||||
LOD-EN086 | After the Struggle (F.K.A. After Genocide) | Spell | Normal | Rare | This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. | |||||
LOD-EN087 | Magic Reflector | Spell | Normal | Rare | Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. | |||||
LOD-EN088 | Blast with Chain | Trap | Normal | Rare | Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. | |||||
LOD-EN089 | Disappear | Trap | Normal | Common | Remove from play 1 card from your opponent's Graveyard. | |||||
LOD-EN090 | Bubble Crash | Trap | Normal | Common | This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5. | |||||
LOD-EN091 | Royal Oppression | Trap | Continuous | Rare | Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. | |||||
LOD-EN092 | Bottomless Trap Hole | Trap | Normal | Rare | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. | |||||
LOD-EN093 | Bad Reaction to Simochi | Trap | Continuous | Common | As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. | |||||
LOD-EN094 | Ominous Fortunetelling | Trap | Continuous | Common | During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. | |||||
LOD-EN095 | Spirit's Invitation | Trap | Continuous | Common | Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. | |||||
LOD-EN096 | Nutrient Z | Trap | Normal | Common | This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. | |||||
LOD-EN097 | Drop Off | Trap | Normal | Super Rare | When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew. | |||||
LOD-EN098 | Fiend Comedian | Trap | Normal | Common | Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. | |||||
LOD-EN099 | Last Turn | Trap | Normal | Ultra Rare | This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treates as 0). The player whose monster reamins along on field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. | |||||
LOD-EN100 | Injection Fairy Lily | Effect Monster | EARTH | Spellcaster | 3 | 400 | 1500 | Secret Rare | Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only. |
This set contains 101 cards.
Release Date: 2003-06-06