"Legacy of Darkness" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LOD-EN000 Yata-Garasu Spirit Monster WIND Fiend 2 200 100 Secret Rare Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
LOD-EN001 Dark Ruler Ha Des Effect Monster DARK Fiend 6 2450 1600 Ultra Rare Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
LOD-EN002 Dark Balter the Terrible Fusion/Effect Monster DARK Fiend 5 2000 1200 Super Rare "Possessed Dark Soul" + "Frontier Wiseman"
A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
LOD-EN003 Lesser Fiend Effect Monster DARK Fiend 5 2100 1000 Rare As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
LOD-EN004 Possessed Dark Soul Effect Monster DARK Fiend 3 1200 800 Common Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field.
LOD-EN005 Winged Minion Effect Monster DARK Fiend 2 700 700 Common Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
LOD-EN006 Skull Knight #2 Effect Monster DARK Fiend 3 1000 1200 Common If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck."
LOD-EN007 Ryu-Kishin Clown Effect Monster DARK Fiend 2 800 500 Common When this card is Summoned: Target 1 face-up monster on the field; change its battle position.
LOD-EN008 Twin-Headed Wolf Effect Monster DARK Fiend 4 1500 1000 Common When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
LOD-EN009 Opticlops Normal Monster DARK Fiend 4 1800 1700 Rare A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
LOD-EN010 Bark of Dark Ruler Trap Normal Common If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
LOD-EN011 Fatal Abacus Trap Continuous Rare Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
LOD-EN012 Life Absorbing Machine Trap Continuous Common During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
LOD-EN013 The Puppet Magic of Dark Ruler Spell Normal Common Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
LOD-EN014 Soul Demolition Trap Continuous Common You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
LOD-EN015 Double Snare Spell Normal Common Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
LOD-EN016 Freed the Matchless General Effect Monster EARTH Warrior 5 2300 1700 Ultra Rare Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
LOD-EN017 Throwstone Unit Effect Monster EARTH Warrior 4 900 2000 Common Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
LOD-EN018 Marauding Captain Effect Monster EARTH Warrior 3 1200 400 Ultra Rare Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
LOD-EN019 Ryu Senshi Fusion/Effect Monster EARTH Warrior 6 2000 1200 Super Rare "Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
LOD-EN020 Warrior Dai Grepher Normal Monster EARTH Warrior 4 1700 1600 Common The warrior who can manipulate dragons. Nobody knows his mysterious past.
LOD-EN021 Mysterious Guard Flip/Effect Monster EARTH Spellcaster 3 800 1200 Common FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
LOD-EN022 Frontier Wiseman Effect Monster EARTH Spellcaster 3 1600 800 Common As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
LOD-EN023 Exiled Force Effect Monster EARTH Warrior 4 1000 1000 Super Rare You can Tribute this card, then target 1 monster on the field; destroy that target.
LOD-EN024 The Hunter with 7 Weapons Effect Monster EARTH Warrior 3 1000 600 Common When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
LOD-EN025 Shadow Tamer Flip/Effect Monster EARTH Warrior 3 800 700 Rare FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
LOD-EN026 Dragon Manipulator Flip/Effect Monster EARTH Warrior 3 700 800 Common FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
LOD-EN027 The A. Forces Spell Continuous Rare All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control.
LOD-EN028 Reinforcement of the Army Spell Normal Super Rare Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
LOD-EN029 Array of Revealing Light Spell Normal Rare Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
LOD-EN030 The Warrior Returning Alive Spell Normal Rare Target 1 Warrior-Type monster in your GY; add that target to your hand.
LOD-EN031 Ready for Intercepting Trap Normal Common Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position.
LOD-EN032 A Feint Plan Trap Normal Common Monsters cannot attack face-down monster this turn.
LOD-EN033 Emergency Provisions Spell Quick-Play Common Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
LOD-EN034 Tyrant Dragon Effect Monster FIRE Dragon 8 2900 2500 Ultra Rare During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.
LOD-EN035 Spear Dragon Effect Monster WIND Dragon 4 1900 0 Super Rare If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
LOD-EN036 Spirit Ryu Effect Monster WIND Dragon 4 1000 1000 Common You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
LOD-EN037 The Dragon Dwelling in the Cave Normal Monster WIND Dragon 4 1300 2000 Common A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
LOD-EN038 Lizard Soldier Normal Monster WIND Dragon 3 1100 800 Common A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
LOD-EN039 Fiend Skull Dragon Fusion/Effect Monster WIND Dragon 5 2000 1200 Super Rare "Cave Dragon" + "Lesser Fiend"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
LOD-EN040 Cave Dragon Effect Monster WIND Dragon 4 2000 100 Common If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.
LOD-EN041 Gray Wing Effect Monster WIND Dragon 3 1300 700 Common Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
LOD-EN042 Troop Dragon Effect Monster WIND Dragon 2 700 800 Common If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
LOD-EN043 The Dragon's Bead Trap Continuous Rare Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
LOD-EN044 A Wingbeat of Giant Dragon Spell Normal Common Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
LOD-EN045 Dragon's Gunfire Spell Normal Common If you control a Dragon monster: Activate 1 of these effects;
  • Inflict 800 damage to your opponent.
  • Target 1 monster with 800 or less DEF; destroy that target.
  • LOD-EN046 Stamping Destruction Spell Normal Common If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
    LOD-EN047 Super Rejuvenation Spell Quick-Play Common During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.
    LOD-EN048 Dragon's Rage Trap Continuous Common If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    LOD-EN049 Burst Breath Trap Normal Common Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK.
    LOD-EN050 Luster Dragon #2 Normal Monster WIND Dragon 6 2400 1400 Super Rare This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
    LOD-EN051 Robotic Knight Normal Monster FIRE Machine 4 1600 1800 Common The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
    LOD-EN052 Wolf Axwielder Normal Monster EARTH Beast-Warrior 4 1650 1000 Common Once it has started battle, this monster attacks fiercely and cannot stop.
    LOD-EN053 The Illusory Gentleman Normal Monster DARK Spellcaster 4 1500 1600 Common Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
    LOD-EN054 Robolady Normal Monster EARTH Machine 3 450 900 Common A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
    LOD-EN055 Roboyarou Normal Monster EARTH Machine 3 900 450 Common A warrior fully covered with metal. It upgrades by fusing with "Robolady".
    LOD-EN056 Fiber Jar Flip/Effect Monster EARTH Plant 3 500 500 Ultra Rare FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
    LOD-EN057 Serpentine Princess Effect Monster WATER Reptile 4 1400 2000 Common If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
    LOD-EN058 Patrician of Darkness Effect Monster DARK Zombie 5 2000 1400 Common You choose the attack targets for your opponent's attacks.
    LOD-EN059 Thunder Nyan Nyan Effect Monster LIGHT Thunder 4 1900 800 Rare If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
    LOD-EN060 Gradius' Option Effect Monster LIGHT Machine 1 0 0 Common This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card."
    LOD-EN061 Woodland Sprite Effect Monster EARTH Plant 3 900 400 Common Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
    LOD-EN062 Airknight Parshath Effect Monster LIGHT Fairy 5 1900 1400 Ultra Rare If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
    LOD-EN063 Twin-Headed Behemoth Effect Monster WIND Dragon 3 1500 1200 Super Rare During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
    LOD-EN064 Maharaghi Spirit Monster EARTH Rock 4 1200 1700 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
    LOD-EN065 Inaba White Rabbit Spirit Monster EARTH Beast 3 700 500 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
    LOD-EN066 Susa Soldier Effect Monster EARTH Thunder 4 2000 1600 Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
    LOD-EN067 Yamata Dragon Spirit Monster FIRE Dragon 7 2600 3100 Ultra Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand
    LOD-EN068 Great Long Nose Spirit Monster DARK Beast-Warrior 5 1900 1700 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
    LOD-EN069 Otohime Spirit Monster LIGHT Spellcaster 3 0 100 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    LOD-EN070 Hino-Kagu-Tsuchi Spirit Monster FIRE Pyro 8 2800 2900 Ultra Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
    LOD-EN071 Asura Priest Spirit Monster LIGHT Fairy 4 1700 1200 Super Rare This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
    LOD-EN072 Fushi No Tori Spirit Monster FIRE Winged Beast 4 1200 0 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
    LOD-EN073 Super Robolady Fusion/Effect Monster EARTH Machine 6 1200 500 Common Robolady + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
    LOD-EN074 Super Roboyarou Fusion/Effect Monster EARTH Machine 6 1200 500 Common Roboyarou + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
    LOD-EN075 Fengsheng Mirror Spell Normal Common Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
    LOD-EN076 Spring of Rebirth Spell Continuous Common Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
    LOD-EN077 Heart of Clear Water Spell Equip Common If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
    LOD-EN078 A Legendary Ocean Spell Field Common (This card is always treated as "Umi".)
    All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
    LOD-EN079 Fusion Sword Murasame Blade Spell Equip Rare You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
    LOD-EN080 Smoke Grenade of the Thief Spell Equip Common When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard.
    LOD-EN081 Creature Swap Spell Normal Ultra Rare Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    LOD-EN082 Spiritual Energy Settle Machine Spell Continuous Common As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
    LOD-EN083 Second Coin Toss Spell Continuous Rare As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
    LOD-EN084 Convulsion of Nature Spell Continuous Common As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
    LOD-EN085 The Secret of the Bandit Spell Normal Common This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
    LOD-EN086 After the Struggle (F.K.A. After Genocide) Spell Normal Rare This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
    LOD-EN087 Magic Reflector Spell Normal Rare Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
    LOD-EN088 Blast with Chain Trap Normal Rare Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
    LOD-EN089 Disappear Trap Normal Common Remove from play 1 card from your opponent's Graveyard.
    LOD-EN090 Bubble Crash Trap Normal Common This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
    LOD-EN091 Royal Oppression Trap Continuous Rare Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
    LOD-EN092 Bottomless Trap Hole Trap Normal Rare When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
    LOD-EN093 Bad Reaction to Simochi Trap Continuous Common As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
    LOD-EN094 Ominous Fortunetelling Trap Continuous Common During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
    LOD-EN095 Spirit's Invitation Trap Continuous Common Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
    LOD-EN096 Nutrient Z Trap Normal Common This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.
    LOD-EN097 Drop Off Trap Normal Super Rare When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
    LOD-EN098 Fiend Comedian Trap Normal Common Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
    LOD-EN099 Last Turn Trap Normal Ultra Rare This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treates as 0). The player whose monster reamins along on field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
    LOD-EN100 Injection Fairy Lily Effect Monster EARTH Spellcaster 3 400 1500 Secret Rare Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only.

    This set contains 101 cards.

    Release Date: 2003-06-06