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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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LC5D-EN001 | Sonic Chick | Effect Monster | EARTH | Winged Beast | 1 | 300 | 300 | Common | This card cannot be destroyed by battle with a monster that has 1900 or more ATK. | |
LC5D-EN002 | Junk Synchron | Tuner Monster | DARK | Warrior | 3 | 1300 | 500 | Secret Rare | When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects. | |
LC5D-EN003 | Speed Warrior | Effect Monster | WIND | Warrior | 2 | 900 | 400 | Common | During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. | |
LC5D-EN004 | Nitro Synchron | Tuner Monster | FIRE | Machine | 2 | 300 | 100 | Common | If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card. | |
LC5D-EN005 | Quillbolt Hedgehog | Effect Monster | EARTH | Machine | 2 | 800 | 800 | Secret Rare | If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect. | |
LC5D-EN006 | Turbo Synchron | Tuner Monster | WIND | Machine | 1 | 100 | 500 | Common | When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took. | |
LC5D-EN007 | Tuningware | Effect Monster | LIGHT | Machine | 1 | 100 | 300 | Secret Rare | If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card. | |
LC5D-EN008 | Turret Warrior | Effect Monster | EARTH | Warrior | 5 | 1200 | 2000 | Rare | You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK. | |
LC5D-EN009 | Debris Dragon | Tuner Monster | WIND | Dragon | 4 | 1000 | 2000 | Secret Rare | When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4. | |
LC5D-EN010 | Hyper Synchron | Tuner Monster | LIGHT | Machine | 4 | 1600 | 800 | Common | If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that Monster gains 800 ATK. Remove it from play during the End Phase. | |
LC5D-EN011 | Road Synchron | Tuner Monster | LIGHT | Machine | 4 | 1600 | 800 | Common | If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase. | |
LC5D-EN012 | Majestic Dragon | Tuner Monster | LIGHT | Dragon | 1 | 0 | 0 | Common | This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster. | |
LC5D-EN013 | Quickdraw Synchron | Tuner Monster | WIND | Machine | 5 | 700 | 1400 | Ultra Rare | You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material. | |
LC5D-EN014 | Level Eater | Effect Monster | DARK | Insect | 1 | 600 | 0 | Rare | If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon. | |
LC5D-EN015 | Drill Synchron | Tuner Monster | EARTH | Machine | 3 | 800 | 300 | Super Rare | While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card. | |
LC5D-EN016 | Shield Wing | Effect Monster | WIND | Winged Beast | 2 | 0 | 900 | Rare | Up to twice per turn, if this card would be destroyed by battle, it is not destroyed. | |
LC5D-EN017 | Synchron Explorer | Effect Monster | EARTH | Machine | 2 | 0 | 700 | Ultra Rare | When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated. | |
LC5D-EN018 | Effect Veiler | Tuner Monster | LIGHT | Spellcaster | 1 | 0 | 0 | Common | During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase. | |
LC5D-EN019 | Bri Synchron | Tuner Monster | EARTH | Machine | 4 | 1500 | 1100 | Common | If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated. | |
LC5D-EN020 | Doppelwarrior | Effect Monster | DARK | Warrior | 2 | 800 | 800 | Super Rare | When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/ DEF 400) in Attack Position. | |
LC5D-EN021 | Junk Servant | Effect Monster | EARTH | Warrior | 4 | 1500 | 1000 | Common | If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand. | |
LC5D-EN022 | Unknown Synchron | Tuner Monster | DARK | Machine | 1 | 0 | 0 | Secret Rare | If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel. | |
LC5D-EN023 | Junk Defender | Effect Monster | EARTH | Warrior | 3 | 500 | 1800 | Common | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF. | |
LC5D-EN024 | Junk Forward | Effect Monster | EARTH | Warrior | 3 | 900 | 1500 | Common | If you control no monsters, you can Special Summon this card (from your hand). | |
LC5D-EN025 | Junk Blader | Effect Monster | EARTH | Warrior | 4 | 1800 | 1000 | Common | You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase. | |
LC5D-EN026 | Mono Synchron | Tuner/Effect Monster | DARK | Machine | 1 | 0 | 0 | Rare | When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1. | |
LC5D-EN027 | Steam Synchron | Tuner/Effect Monster | WATER | Machine | 3 | 600 | 800 | Rare | During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect). | |
LC5D-EN028 | Dragon Knight Draco-Equiste | Fusion/Effect Monster | WIND | Dragon | 10 | 3200 | 2000 | Rare | 1 Dragon-Type Synchro Monster + 1 Warrior-Type Monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card effect is inflicted to your opponent instead. |
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LC5D-EN029 | Junk Warrior | Synchro/Effect Monster | DARK | Warrior | 5 | 2300 | 1300 | Super Rare | "Junk Synchron" + 1+ non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 and lower monsters you currently control. |
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LC5D-EN030 | Colossal Fighter | Synchro/Effect Monster | DARK | Warrior | 8 | 2800 | 1000 | Secret Rare | 1 Tuner + 1+ non-Tuner monsters Gains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target. |
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LC5D-EN031 | Stardust Dragon | Synchro/Effect Monster | WIND | Dragon | 8 | 2500 | 2000 | Common/Ultra Rare | 1 Tuner + 1 or more non-Tuner monsters When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard. |
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LC5D-EN032 | Nitro Warrior | Synchro/Effect Monster | FIRE | Warrior | 7 | 2800 | 1800 | Common | Nitro Synchron + 1 or more non-Tuner Monsters Once during each of your turns, if you activated a Spell Card(s), this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card. |
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LC5D-EN033 | Turbo Warrior | Synchro/Effect Monster | WIND | Warrior | 6 | 2500 | 1500 | Common | Turbo Synchron + 1 or more non-Tuner monsters When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters. |
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LC5D-EN034 | Armory Arm | Synchro/Effect Monster | LIGHT | Machine | 4 | 1800 | 1200 | Secret Rare | 1 Tuner + 1+ non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK. |
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LC5D-EN035 | Road Warrior | Synchro/Effect Monster | LIGHT | Warrior | 8 | 3000 | 1500 | Common | Road Synchron + 2 or more non-Tuner Monsters. Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck. |
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LC5D-EN036 | Majestic Star Dragon | Synchro/Effect Monster | WIND | Dragon | 10 | 3800 | 3000 | Super Rare | Majestic Dragon + "Stardust Dragon" + 1 non-Tuner monster You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard. |
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LC5D-EN037 | Junk Archer | Synchro/Effect Monster | EARTH | Warrior | 7 | 2300 | 2000 | Super Rare | "Junk Synchron" + 1+ non-Tuner monsters. Once per turn: You can target 1 monster your opponent controls; banish it. The banished monster returns to the opponent's field during the End Phase of this turn. |
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LC5D-EN038 | Drill Warrior | Synchro/Effect Monster | EARTH | Warrior | 6 | 2400 | 2000 | Secret Rare | "Drill Synchron" + 1+ non-Tuner monsters. Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your GY to your hand. |
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LC5D-EN039 | Junk Destroyer | Synchro/Effect Monster | EARTH | Warrior | 8 | 2600 | 2500 | Super Rare | Junk Synchron + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card. |
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LC5D-EN040 | Shooting Star Dragon | Synchro/Effect Monster | WIND | Dragon | 10 | 3300 | 2500 | Super Rare | 1 Tuner Synchro Monster + "Stardust Dragon" Each of these effects can be activated once per turn: |
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LC5D-EN041 | Formula Synchron | Synchro/Tuner Monster | LIGHT | Machine | 2 | 200 | 1500 | Secret Rare | 1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster. |
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LC5D-EN042 | Lightning Warrior | Synchro/Effect Monster | LIGHT | Warrior | 7 | 2400 | 1200 | Ultra Rare | 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand. |
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LC5D-EN043 | Junk Berserker | Synchro/Effect Monster | WIND | Warrior | 7 | 2700 | 1800 | Super Rare | Junk Synchron + 1 or more non-Tuner monsters You can remove from play 1 "Junk" monster in your Graveyard to select 1 face-up monster your opponent controls. It loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. |
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LC5D-EN044 | Junk Barrage | Spell | Equip | Common | When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK. | |||||
LC5D-EN045 | One for One | Spell | Normal | Ultra Rare | Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck. | |||||
LC5D-EN046 | Silver Wing | Spell | Equip | Common | Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead. | |||||
LC5D-EN047 | Advance Draw | Spell | Normal | Ultra Rare | Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards. | |||||
LC5D-EN048 | Cards of Consonance | Spell | Normal | Ultra Rare | Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards. | |||||
LC5D-EN049 | Tuning | Spell | Normal | Common | Add 1 "Synchron" Tuner monster from your Deck to your hand, then send the top card of your Deck to the GY. | |||||
LC5D-EN050 | Battle Waltz | Spell | Normal | Common | Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token. | |||||
LC5D-EN051 | Scrap-Iron Scarecrow | Trap | Normal | Ultra Rare | Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. | |||||
LC5D-EN052 | Graceful Revival | Trap | Continuous | Common | Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. | |||||
LC5D-EN053 | Urgent Tuning | Trap | Normal | Common | Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.) | |||||
LC5D-EN054 | Spirit Force | Trap | Normal | Common | Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand. | |||||
LC5D-EN055 | Descending Lost Star | Trap | Normal | Common | Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed. | |||||
LC5D-EN056 | Starlight Road | Trap | Normal | Ultra Rare | When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck. | |||||
LC5D-EN057 | Dark Resonator | Tuner Monster | DARK | Fiend | 3 | 1300 | 300 | Common | The first time this card would be destroyed by battle each turn, it is not destroyed. | |
LC5D-EN058 | Trap Eater | Tuner Monster | DARK | Fiend | 4 | 1900 | 1600 | Ultra Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard. | |
LC5D-EN059 | Vice Dragon | Effect Monster | DARK | Dragon | 5 | 2000 | 2400 | Common | If only your opponent controls a monster, you can Special Summon this card (from your hand), but its original ATK/DEF become halved. | |
LC5D-EN060 | Strong Wind Dragon | Effect Monster | WIND | Dragon | 6 | 2400 | 1000 | Rare | This card cannot be destroyed by battle with a monster that has the same ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the ATK of the Tributed monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
LC5D-EN061 | Battle Fader | Effect Monster | DARK | Fiend | 1 | 0 | 0 | Secret Rare | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field. | |
LC5D-EN062 | Flare Resonator | Tuner Monster | FIRE | Fiend | 3 | 300 | 1300 | Common | The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK. | |
LC5D-EN063 | Power Breaker | Effect Monster | EARTH | Warrior | 4 | 1900 | 0 | Rare | When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | |
LC5D-EN064 | Extra Veiler | Effect Monster | LIGHT | Spellcaster | 2 | 600 | 200 | Common | When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead. | |
LC5D-EN065 | Creation Resonator | Tuner Monster | WIND | Fiend | 3 | 800 | 600 | Common | If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand). | |
LC5D-EN066 | Barrier Resonator | Tuner Monster | LIGHT | Fiend | 1 | 300 | 800 | Common | (Quick Effect): You can send this card from your hand to the GY, then target 1 Tuner you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it. | |
LC5D-EN067 | Force Resonator | Tuner Monster | WATER | Fiend | 2 | 500 | 500 | Common | You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards that target a monster(s), until the end of the Damage Step. | |
LC5D-EN068 | Clock Resonator | Tuner Monster | EARTH | Fiend | 3 | 1200 | 600 | Common | Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects. | |
LC5D-EN069 | Red Dragon Archfiend | Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2000 | Common/Ultra Rare | 1 Tuner + 1+ non-Tuner monsters After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect. |
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LC5D-EN070 | Exploder Dragonwing | Synchro/Effect Monster | DARK | Dragon | 7 | 2400 | 1600 | Rare | 1 Tuner + 1 or more non-Tuner Dragon-Type monsters If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to that monster's ATK. |
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LC5D-EN071 | Majestic Red Dragon | Synchro/Effect Monster | DARK | Dragon | 10 | 4000 | 3000 | Super Rare | Majestic Dragon + "Red Dragon Archfiend" + 1 non-Tuner monster This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard. |
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LC5D-EN072 | Chaos King Archfiend | Synchro/Effect Monster | DARK | Fiend | 7 | 2600 | 2600 | Super Rare | 1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase. |
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LC5D-EN073 | Red Nova Dragon | Synchro/Effect Monster | DARK | Dragon | 12 | 3500 | 3000 | Super Rare | 2 Tuners + "Red Dragon Archfiend" Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. Once per turn, during the End Phase, if this card was banished by its effect this turn: Special Summon this banished card. |
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LC5D-EN074 | Crimson Blader | Synchro/Effect Monster | FIRE | Warrior | 8 | 2800 | 2600 | Secret Rare | 1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn. |
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LC5D-EN075 | Resonator Engine | Spell | Normal | Common | Target 2 "Resonator" monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck. | |||||
LC5D-EN076 | Scarlet Security | Spell | Normal | Super Rare | Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls. | |||||
LC5D-EN077 | Red Dragon Vase | Spell | Normal | Rare | Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card. | |||||
LC5D-EN078 | Resonator Call | Spell | Normal | Common | Add 1 "Resonator" monster from your Deck to your hand. | |||||
LC5D-EN079 | Resonant Destruction | Spell | Continuous | Common | When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation. | |||||
LC5D-EN080 | Crimson Fire | Trap | Counter | Rare | Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead. | |||||
LC5D-EN081 | Changing Destiny | Trap | Normal | Common | Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects: |
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LC5D-EN082 | Fiendish Chain | Trap | Continuous | Secret Rare | Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is one the field, also that face-up monster cannot attack. When it is destroyed, destroy this card. | |||||
LC5D-EN083 | Red Screen | Trap | Continuous | Common | Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner Monster in your Graveyard, then destroy this card and Special Summon that monster. | |||||
LC5D-EN084 | Red Carpet | Trap | Normal | Common | Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters. | |||||
LC5D-EN085 | Twilight Rose Knight | Tuner Monster | DARK | Warrior | 3 | 1000 | 1000 | Common | Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand. | |
LC5D-EN086 | Violet Witch | Effect Monster | DARK | Spellcaster | 4 | 1100 | 1200 | Rare | When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand. | |
LC5D-EN087 | Dark Verger | Effect Monster | EARTH | Plant | 2 | 0 | 1000 | Common | When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position. | |
LC5D-EN088 | Rose Tentacles | Effect Monster | EARTH | Plant | 6 | 2200 | 1200 | Rare | This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent. | |
LC5D-EN089 | Hedge Guard | Effect Monster | EARTH | Plant | 3 | 0 | 2100 | Ultra Rare | During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle. | |
LC5D-EN090 | Evil Thorn | Effect Monster | DARK | Plant | 1 | 100 | 300 | Common | You can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 "Evil Thorn"(s) from your Deck in face-up Attack Position. Those monsters' effects cannot be activated. | |
LC5D-EN091 | Rose Fairy | Effect Monster | WIND | Plant | 3 | 600 | 1200 | Common | If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card. | |
LC5D-EN092 | Glow-Up Bulb | Tuner Monster | EARTH | Plant | 1 | 100 | 100 | Secret Rare | If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel. | |
LC5D-EN093 | Blue Rose Dragon | Effect Monster | DARK | Dragon | 4 | 1600 | 1200 | Super Rare | When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it. | |
LC5D-EN094 | Fallen Angel of Roses | Effect Monster | EARTH | Plant | 7 | 2400 | 1300 | Ultra Rare | You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field. | |
LC5D-EN095 | Rosaria, the Stately Fallen Angel | Effect Monster | EARTH | Plant | 8 | 2900 | 2400 | Ultra Rare | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (one from your hand and one from your Graveyard). Once per turn, during your Main Phase: You can negate the effects of all other face-up cards currently on the field, until the End Phase. | |
LC5D-EN096 | Queen Angel of Roses | Effect Monster | EARTH | Plant | 7 | 2400 | 1300 | Ultra Rare | You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field with the lowest ATK (your choice, if tied). | |
LC5D-EN097 | Rose Witch | Effect Monster | EARTH | Plant | 4 | 1600 | 1000 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster. | |
LC5D-EN098 | Rose Archer | Effect Monster | EARTH | Warrior | 3 | 1000 | 100 | Super Rare | During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do,destroy it. | |
LC5D-EN099 | Black Rose Dragon | Synchro/Effect Monster | FIRE | Dragon | 7 | 2400 | 1800 | Common | 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase. |
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LC5D-EN100 | Splendid Rose | Synchro/Effect Monster | WIND | Plant | 6 | 2200 | 2000 | Rare | 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again. |
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LC5D-EN101 | Black Garden | Spell | Field | Secret Rare | When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. | |||||
LC5D-EN102 | Fragrance Storm | Spell | Normal | Ultra Rare | Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card. | |||||
LC5D-EN103 | Thorn of Malice | Spell | Equip | Common | Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle. | |||||
LC5D-EN104 | Magic Planter | Spell | Normal | Ultra Rare | Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards. | |||||
LC5D-EN105 | Ivy Shackles | Trap | Continuous | Common | While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card. | |||||
LC5D-EN106 | Overdoom Line | Trap | Continuous | Common | All Plant-Type monsters Special Summoned from the Graveyard to your side of field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activation. | |||||
LC5D-EN107 | Wicked Rebirth | Trap | Continuous | Common | Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||
LC5D-EN108 | Blossom Bombardment | Trap | Normal | Common | Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK. | |||||
LC5D-EN109 | Star Siphon | Trap | Normal | Common | Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1. | |||||
LC5D-EN110 | Blackwing - Gale the Whirlwind | Tuner/Effect Monster | DARK | Winged Beast | 3 | 1300 | 400 | Ultra Rare | If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK/DEF become half its current ATK/DEF. | |
LC5D-EN111 | Blackwing - Bora the Spear | Effect Monster | DARK | Winged Beast | 4 | 1700 | 800 | Ultra Rare | If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage. | |
LC5D-EN112 | Blackwing - Sirocco the Dawn | Effect Monster | DARK | Winged Beast | 5 | 2000 | 900 | Ultra Rare | If only your opponent controls a monster, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the combined ATK of all "Blackwing" monsters currently on the field, except itself, also for the rest of this turn, you can only attack with that monster. | |
LC5D-EN113 | Blackwing - Blizzard the Far North | Tuner/Effect Monster | DARK | Winged Beast | 2 | 1300 | 0 | Ultra Rare | Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your GY; Special Summon that target in Defense Position. | |
LC5D-EN114 | Blackwing - Shura the Blue Flame | Effect Monster | DARK | Winged Beast | 4 | 1800 | 1200 | Ultra Rare | When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated. | |
LC5D-EN115 | Blackwing - Kalut the Moon Shadow | Effect Monster | DARK | Winged Beast | 3 | 1400 | 1000 | Ultra Rare | During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn. | |
LC5D-EN116 | Blackwing - Elphin the Raven | Effect Monster | DARK | Winged Beast | 6 | 2200 | 1200 | Common | If you control a "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position. | |
LC5D-EN117 | Blackwing - Mistral the Silver Shield | Tuner Monster | DARK | Winged Beast | 2 | 100 | 1800 | Common | If this card on the field is destroyed and sent to the Graveyard, reduce the Battle Damage you take from the next attack this turn to 0. | |
LC5D-EN118 | Blackwing - Vayu the Emblem of Honor | Tuner/Effect Monster | DARK | Winged Beast | 1 | 800 | 0 | Secret Rare | This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated. | |
LC5D-EN119 | Blackwing - Fane the Steel Chain | Effect Monster | DARK | Winged Beast | 2 | 500 | 800 | Common | This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position. | |
LC5D-EN120 | Blackwing - Ghibli the Searing Wind | Effect Monster | DARK | Winged Beast | 3 | 0 | 1600 | Common | When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase. | |
LC5D-EN121 | Blackwing - Gust the Backblast | Effect Monster | DARK | Winged Beast | 2 | 900 | 1400 | Common | If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only. | |
LC5D-EN122 | Blackwing - Breeze the Zephyr | Tuner/Effect Monster | DARK | Winged Beast | 3 | 1100 | 300 | Common | If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. | |
LC5D-EN123 | Blackwing - Etesian of Two Swords | Effect Monster | DARK | Winged Beast | 3 | 400 | 1600 | Common | If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent. | |
LC5D-EN124 | Blackwing - Aurora the Northern Lights | Effect Monster | LIGHT | Winged Beast | 10 | ? | 0 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase. | |
LC5D-EN125 | Blackwing - Abrolhos the Megaquake | Effect Monster | DARK | Winged Beast | 7 | 2600 | 1800 | Common | This card cannot be Special Summoned. Any monsters that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand. | |
LC5D-EN126 | Blackwing - Boreas the Sharp | Effect Monster | DARK | Winged Beast | 5 | 1300 | 900 | Common | You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster. | |
LC5D-EN127 | Blackwing - Brisote the Tailwind | Effect Monster | DARK | Winged Beast | 5 | 1200 | 1800 | Common | If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points. | |
LC5D-EN128 | Blackwing - Calima the Haze | Effect Monster | DARK | Winged Beast | 4 | 600 | 1800 | Common | During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase. | |
LC5D-EN129 | Blackwing - Kogarashi the Wanderer | Tuner Monster | DARK | Winged Beast | 6 | 2300 | 1600 | Common | When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects. | |
LC5D-EN130 | Blackwing - Kochi the Daybreak | Tuner Monster | DARK | Winged Beast | 4 | 700 | 1500 | Common | If this card was Special Summoned, this card cannot be used as a Synchro Material Monster. | |
LC5D-EN131 | Blackwing - Gladius the Midnight Sun | Effect Monster | DARK | Winged Beast | 3 | 800 | 1500 | Ultra Rare | If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. | |
LC5D-EN132 | Blackwing Armor Master | Synchro/Effect Monster | DARK | Winged Beast | 7 | 2500 | 1500 | Secret Rare | 1 "Blackwing" Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn. |
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LC5D-EN133 | Blackwing Armed Wing | Synchro/Effect Monster | DARK | Winged Beast | 6 | 2300 | 1000 | Ultra Rare | 1 "Blackwing" Tuner + 1 or more Non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. |
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LC5D-EN134 | Blackwing - Silverwind the Ascendant | Synchro/Effect Monster | DARK | Winged Beast | 8 | 2800 | 2000 | Super Rare | 1 "Blackwing" Tuner Monster + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once. |
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LC5D-EN135 | Black-Winged Dragon | Synchro/Effect Monster | DARK | Dragon | 8 | 2800 | 1600 | Common | 1 Tuner + 1 or more non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect. |
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LC5D-EN136 | De-Synchro | Spell | Normal | Super Rare | Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them. | |||||
LC5D-EN137 | Raptor Wing Strike | Spell | Normal | Common | Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand. | |||||
LC5D-EN138 | Black Whirlwind | Spell | Continuous | Ultra Rare | When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster. | |||||
LC5D-EN139 | Cards for Black Feathers | Spell | Normal | Rare | Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn. | |||||
LC5D-EN140 | Delta Crow - Anti Reverse | Trap | Normal | Secret Rare | Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls. | |||||
LC5D-EN141 | Trap Stun | Trap | Normal | Secret Rare | Negate all other Trap Card effects on the field this turn. | |||||
LC5D-EN142 | Blackwing - Backlash | Trap | Normal | Common | Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls. | |||||
LC5D-EN143 | Blackback | Trap | Normal | Common | Activate only during your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot Normal Summon or Set the turn you activate this card. | |||||
LC5D-EN144 | Blackboost | Trap | Normal | Common | Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards. | |||||
LC5D-EN145 | Black Return | Trap | Normal | Common | Activate only when 1 "Blackwing" monster is Special Summoned. Select 1 face-up monster your opponent controls. Gain Life Points equal to its ATK, then return it to its owner's hand. | |||||
LC5D-EN146 | Earthbound Immortal Aslla Piscu | Effect Monster | DARK | Winged Beast | 10 | 2500 | 2500 | Super Rare | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed. | |
LC5D-EN147 | Earthbound Immortal Ccapac Apu | Effect Monster | DARK | Fiend | 10 | 3000 | 2500 | Super Rare | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK. | |
LC5D-EN148 | Earthbound Immortal Cusillu | Effect Monster | DARK | Beast | 10 | 2800 | 2400 | Super Rare | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points. | |
LC5D-EN149 | Earthbound Immortal Chacu Challhua | Effect Monster | DARK | Fish | 10 | 2900 | 2400 | Super Rare | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used. | |
LC5D-EN150 | Earthbound Immortal Wiraqocha Rasca | Effect Monster | DARK | Winged Beast | 10 | 100 | 100 | Super Rare | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect. | |
LC5D-EN151 | Earthbound Immortal Ccarayhua | Effect Monster | DARK | Reptile | 10 | 2800 | 1800 | Super Rare | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field. | |
LC5D-EN152 | Earthbound Immortal Uru | Effect Monster | DARK | Insect | 10 | 3000 | 3000 | Super Rare | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase. | |
LC5D-EN153 | Earthbound Linewalker | Effect Monster | DARK | Fiend | 4 | 1200 | 1900 | Super Rare | Earthbound Immortal" monsters cannot be destroyed by their own effects. | |
LC5D-EN154 | Hundred-Eyes Dragon | Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2500 | Super Rare | 1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effect. If this card is destroyed and sent to the GY: Add 1 "Earthbound Immortal" monster from your Deck to your hand. |
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LC5D-EN155 | Earthbound Whirlwind | Spell | Normal | Rare | Activate only while you control a face-up "Earthbound Immortal" monsters. Destroy all Spell and Trap Cards your opponent controls. | |||||
LC5D-EN156 | Earthbound Immortal Revival | Spell | Normal | Common | Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand. | |||||
LC5D-EN157 | Revival of the Immortals | Trap | Normal | Common | Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage. | |||||
LC5D-EN158 | Earthbound Wave | Trap | Counter | Rare | Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it. | |||||
LC5D-EN159 | Roar of the Earthbound Immortal | Trap | Continuous | Common | Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect. | |||||
LC5D-EN160 | Offering to the Immortals | Trap | Normal | Common | Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material monsters. | |||||
LC5D-EN161 | Meklord Astro Mekanikle | Effect Monster | LIGHT | Machine | 12 | 4000 | 4000 | Secret Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect. | |
LC5D-EN162 | Meklord Emperor Granel | Effect Monster | EARTH | Machine | 1 | 0 | 0 | Super Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position. | |
LC5D-EN163 | Meklord Army of Wisel | Effect Monster | DARK | Machine | 4 | 1800 | 0 | Rare | This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. | |
LC5D-EN164 | Meklord Army of Skiel | Effect Monster | WIND | Machine | 4 | 1200 | 1000 | Rare | This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck. | |
LC5D-EN165 | Meklord Army of Granel | Effect Monster | EARTH | Machine | 4 | 1600 | 1200 | Common | This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase. | |
LC5D-EN166 | Meklord Astro Dragon Asterisk | Effect Monster | DARK | Machine | 10 | 0 | 0 | Secret Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned. | |
LC5D-EN167 | Meklord Emperor Skiel | Effect Monster | WIND | Machine | 1 | 2200 | 2200 | Super Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn. | |
LC5D-EN168 | Meklord Emperor Wisel | Effect Monster | DARK | Machine | 1 | 2500 | 2500 | Super Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it. | |
LC5D-EN169 | Fortissimo the Mobile Fortress | Spell | Field | Common | Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. | |||||
LC5D-EN170 | Boon of the Meklord Emperor | Spell | Normal | Common | Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. | |||||
LC5D-EN171 | The Resolute Meklord Army | Spell | Continuous | Common | Face-up Attack Position "Meklord Army" monsters you control have their effects negated and cannot be destroyed by battle. | |||||
LC5D-EN172 | Reboot | Spell | Normal | Common | Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand. | |||||
LC5D-EN173 | Meklord Fortress | Spell | Field | Super Rare | Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. | |||||
LC5D-EN174 | Chaos Infinity | Trap | Normal | Super Rare | Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase. | |||||
LC5D-EN175 | Mektimed Blast | Trap | Normal | Common | Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards. | |||||
LC5D-EN176 | Meklord Factory | Trap | Normal | Super Rare | Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target. | |||||
LC5D-EN177 | Tanngrisnir of the Nordic Beasts | Effect Monster | EARTH | Beast | 3 | 1200 | 800 | Secret Rare | When this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0). | |
LC5D-EN178 | Guldfaxe of the Nordic Beasts | Tuner Monster | LIGHT | Beast | 4 | 1600 | 1000 | Secret Rare | If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand. | |
LC5D-EN179 | Garmr of the Nordic Beasts | Effect Monster | DARK | Beast | 4 | 800 | 1900 | Common | If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation. | |
LC5D-EN180 | Tanngnjostr of the Nordic Beasts | Effect Monster | EARTH | Beast | 3 | 800 | 1100 | Secret Rare | When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts". | |
LC5D-EN181 | Ljosalf of the Nordic Alfar | Effect Monster | LIGHT | Spellcaster | 4 | 1400 | 1200 | Common | When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level. | |
LC5D-EN182 | Svartalf of the Nordic Alfar | Tuner Monster | DARK | Spellcaster | 5 | 1400 | 1600 | Ultra Rare | When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand. | |
LC5D-EN183 | Dverg of the Nordic Alfar | Effect Monster | EARTH | Warrior | 1 | 100 | 1000 | Secret Rare | During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand. | |
LC5D-EN184 | Valkyrie of the Nordic Ascendant | Tuner Monster | LIGHT | Fairy | 2 | 400 | 800 | Secret Rare | When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position. | |
LC5D-EN185 | Mimir of the Nordic Ascendant | Effect Monster | DARK | Fairy | 2 | 600 | 0 | Common | Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard. | |
LC5D-EN186 | Tyr of the Nordic Champions | Effect Monster | LIGHT | Warrior | 4 | 2000 | 2000 | Common | Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card. | |
LC5D-EN187 | Vanadis of the Nordic Ascendant | Tuner Monster | DARK | Fairy | 4 | 1200 | 400 | Ultra Rare | You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase. | |
LC5D-EN188 | Mara of the Nordic Alfar | Tuner Monster | DARK | Spellcaster | 2 | 1000 | 500 | Common | If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand. | |
LC5D-EN189 | Thor, Lord of the Aesir | Synchro/Effect Monster | EARTH | Beast-Warrior | 10 | 3500 | 2800 | Secret Rare | 1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent. |
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LC5D-EN190 | Loki, Lord of the Aesir | Synchro/Effect Monster | DARK | Spellcaster | 10 | 3300 | 3000 | Secret Rare | 1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters. Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand. |
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LC5D-EN191 | Odin, Father of the Aesir | Synchro/Effect Monster | LIGHT | Fairy | 10 | 4000 | 3500 | Secret Rare | 1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card. |
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LC5D-EN192 | Nordic Relic Draupnir | Spell | Equip | Rare | Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand. | |||||
LC5D-EN193 | Gotterdammerung | Spell | Normal | Common | Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster. Then, remove from play all cards your opponent controls. | |||||
LC5D-EN194 | March Towards Ragnarok | Spell | Quick-Play | Common | Select 1 face-up "Aesir" monster you control. Until the End Phase, it is unaffected by the effects of other Spell/Trap Cards but its effect(s) are negated. | |||||
LC5D-EN195 | The Nordic Lights | Spell | Field | Common | Nordic monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. | |||||
LC5D-EN196 | Divine Relic Mjollnir | Trap | Normal | Rare | Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn. | |||||
LC5D-EN197 | Solemn Authority | Trap | Continuous | Common | Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation. | |||||
LC5D-EN198 | Nordic Relic Brisingamen | Trap | Normal | Rare | Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase. | |||||
LC5D-EN199 | Nordic Relic Laevateinn | Trap | Normal | Rare | Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card. | |||||
LC5D-EN200 | Nordic Relic Gungnir | Trap | Normal | Ultra Rare | Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position. | |||||
LC5D-EN201 | The Golden Apples | Trap | Normal | Rare | Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect. | |||||
LC5D-EN202 | Odin's Eye | Trap | Continuous | Common | Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation. | |||||
LC5D-EN203 | Gleipnir, the Fetters of Fenrir | Trap | Normal | Secret Rare | Add 1 "Nordic" monster from your Deck to your hand. | |||||
LC5D-EN204 | Nordic Relic Megingjord | Trap | Normal | Rare | Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn. | |||||
LC5D-EN205 | T.G. Cyber Magician | Tuner Monster | LIGHT | Spellcaster | 1 | 0 | 0 | Secret Rare | If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician". | |
LC5D-EN206 | T.G. Striker | Tuner Monster | EARTH | Warrior | 2 | 800 | 0 | Ultra Rare | If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker". | |
LC5D-EN207 | T.G. Jet Falcon | Tuner Monster | WIND | Winged Beast | 3 | 1400 | 1200 | Common | If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent. | |
LC5D-EN208 | T.G. Catapult Dragon | Effect Monster | EARTH | Dragon | 2 | 900 | 1300 | Common | Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand. | |
LC5D-EN209 | T.G. Warwolf | Effect Monster | DARK | Beast-Warrior | 3 | 1200 | 0 | Secret Rare | When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf". | |
LC5D-EN210 | T.G. Rush Rhino | Effect Monster | EARTH | Beast-Warrior | 4 | 1600 | 1800 | Ultra Rare | If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino". | |
LC5D-EN211 | T.G. Hyper Librarian | Synchro/Effect Monster | DARK | Spellcaster | 5 | 2400 | 1800 | Secret Rare | 1 Tuner + 1 or more non-Tuner monsters While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each. |
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LC5D-EN212 | T.G. Recipro Dragonfly | Synchro/Effect Monster | WIND | Insect | 2 | 300 | 300 | Common | 1 Tuner + 1 non-Tuner monster Once per turn, you can send 1 other "T.G." Synchro Monster you control to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them. |
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LC5D-EN213 | T.G. Wonder Magician | Synchro/Effect Monster | LIGHT | Spellcaster | 5 | 1900 | 0 | Secret Rare | 1 Tuner + 1 or more non-Tuner "T.G." monsters When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. |
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LC5D-EN214 | T.G. Power Gladiator | Synchro/Effect Monster | EARTH | Warrior | 5 | 2300 | 1000 | Common | 1 Tuner + 1 or more non-Tuner "T.G." monsters During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card. |
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LC5D-EN215 | T.G. Blade Blaster | Synchro/Effect Monster | EARTH | Machine | 10 | 3300 | 2200 | Super Rare | 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect. |
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LC5D-EN216 | T.G. Halberd Cannon | Synchro/Effect Monster | EARTH | Machine | 12 | 4000 | 4000 | Super Rare | 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it. |
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LC5D-EN217 | TGX1-HL | Spell | Quick-Play | Ultra Rare | Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and destroy 1 Spell/Trap Card on the field. | |||||
LC5D-EN218 | TGX300 | Spell | Continuous | Common | All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control. | |||||
LC5D-EN219 | TGX3-DX2 | Trap | Normal | Ultra Rare | Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards. | |||||
LC5D-EN220 | TG-SX1 | Trap | Normal | Common | Activate only when a "T.G." monster you control destroys your opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it. | |||||
LC5D-EN221 | TG1-EM1 | Trap | Normal | Secret Rare | Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters. | |||||
LC5D-EN222 | Black Salvo | Tuner Monster | DARK | Machine | 3 | 100 | 1100 | Common | When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated. | |
LC5D-EN223 | Oracle of the Sun | Effect Monster | LIGHT | Spellcaster | 5 | 1000 | 2000 | Common | If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck. | |
LC5D-EN224 | Fire Ant Ascator | Tuner Monster | EARTH | Insect | 3 | 700 | 1300 | Rare | When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn. | |
LC5D-EN225 | Supay | Tuner Monster | EARTH | Fiend | 1 | 300 | 100 | Rare | When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn. | |
LC5D-EN226 | Super-Nimble Mega Hamster | Flip/Effect Monster | EARTH | Beast | 4 | 1100 | 1800 | Secret Rare | FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position. | |
LC5D-EN227 | Maxx "C" | Effect Monster | EARTH | Insect | 2 | 500 | 200 | Ultra Rare | During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. | |
LC5D-EN228 | Metaion, the Timelord | Effect Monster | FIRE | Fairy | 10 | 0 | 0 | Super Rare | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down). | |
LC5D-EN229 | Sephylon, the Ultimate Timelord | Effect Monster | LIGHT | Fairy | 10 | 4000 | 4000 | Super Rare | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000. | |
LC5D-EN230 | Avenging Knight Parshath | Synchro/Effect Monster | LIGHT | Fairy | 8 | 2600 | 2100 | Common | 1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
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LC5D-EN231 | Goyo Guardian | Synchro/Effect Monster | EARTH | Warrior | 6 | 2800 | 2000 | Super Rare | 1 EARTH Tuner + 1+ non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position. |
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LC5D-EN232 | Magical Android | Synchro/Effect Monster | LIGHT | Psychic | 5 | 2400 | 1700 | Ultra Rare | 1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control. |
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LC5D-EN233 | Thought Ruler Archfiend | Synchro/Effect Monster | DARK | Psychic | 8 | 2700 | 2300 | Secret Rare | 1 Tuner + 1 or more Non-Tuner monster When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it. |
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LC5D-EN234 | Dark Strike Fighter | Synchro/Effect Monster | DARK | Machine | 7 | 2600 | 1800 | Common | 1 Tuner + 1 or more non-Tuner monsters You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200. |
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LC5D-EN235 | Hyper Psychic Blaster | Synchro/Effect Monster | EARTH | Psychic | 9 | 3000 | 2500 | Rare | 1 Tuner + 1 or more non-Tuner Psychic-Type Monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step. |
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LC5D-EN236 | Power Tool Dragon | Synchro/Effect Monster | EARTH | Machine | 7 | 2300 | 2500 | Common | 1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick one of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead. |
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LC5D-EN237 | Trident Dragion | Synchro/Effect Monster | FIRE | Dragon | 10 | 3000 | 2800 | Secret Rare | 1 Dragon Tuner + 1+ non-Tuner Dragon-Type monsters Must be Synchro Summoned. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn. |
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LC5D-EN238 | Ancient Fairy Dragon | Synchro/Effect Monster | LIGHT | Dragon | 7 | 2100 | 3000 | Common/Ultra Rare | 1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field/Zone as possible (min 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn. |
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LC5D-EN239 | Ancient Sacred Wyvern | Synchro/Effect Monster | LIGHT | Fairy | 7 | 2100 | 2000 | Secret Rare | 1 LIGHT Tuner + 1 or more non-Tuner monsters While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card. |
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LC5D-EN240 | Mist Wurm | Synchro/Effect Monster | WIND | Thunder | 9 | 2500 | 1500 | Ultra Rare | 1 Tuner + 2 or more non-Tuner monsters. When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand. |
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LC5D-EN241 | Sun Dragon Inti | Synchro/Effect Monster | LIGHT | Dragon | 8 | 3000 | 2800 | Common | Fire Ant Ascator + 1 or more non-Tuner monsters. When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard. |
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LC5D-EN242 | Moon Dragon Quilla | Synchro/Effect Monster | DARK | Dragon | 6 | 2500 | 2000 | Common | Supay + 1 or more non-Tuner monsters. When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard. |
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LC5D-EN243 | Stygian Sergeants | Synchro/Effect Monster | DARK | Fiend | 5 | 2200 | 1800 | Secret Rare | 1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the GY: You can make this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row. |
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LC5D-EN244 | Naturia Beast | Synchro/Effect Monster | EARTH | Beast | 5 | 2200 | 1700 | Ultra Rare | 1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. |
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LC5D-EN245 | Naturia Barkion | Synchro/Effect Monster | EARTH | Dragon | 6 | 2500 | 1800 | Ultra Rare | 1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Trap Card is activated (Quick Effect): You can banish 2 cards from your GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect. |
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LC5D-EN246 | Life Stream Dragon | Synchro/Effect Monster | EARTH | Dragon | 8 | 2900 | 2400 | Common | 1 Tuner + "Power Tool Dragon" When this card is Synchro Summoned, you can make your Life Points become 4000. Any effect damage you take becomes 0. If this face-up card would be destroyed, you can remove from play 1 Equip Spell Card from your Graveyard instead. |
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LC5D-EN247 | Orient Dragon | Synchro/Effect Monster | WIND | Dragon | 6 | 2300 | 1000 | Ultra Rare | 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target. |
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LC5D-EN248 | Driven Daredevil | Synchro/Effect Monster | EARTH | Warrior | 7 | 2400 | 2100 | Rare | 1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters If this card is attacked by an opponent's monster that has more ATK than this card, this card cannot be destroyed by battle. Then, destroy the monster that this card battled with at the end of the Damage Step. |
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LC5D-EN249 | Vulcan the Divine | Synchro/Effect Monster | FIRE | Beast-Warrior | 6 | 2000 | 1600 | Secret Rare | 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you controland 1 face-up card your opponent controls; return those targets to thehand, but for the rest of this turn, you cannot activate cards, or theeffects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn. |
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LC5D-EN250 | Synchro Blast Wave | Spell | Normal | Common | Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls. | |||||
LC5D-EN251 | Emergency Teleport | Spell | Quick-Play | Secret Rare | Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster. | |||||
LC5D-EN252 | Savage Colosseum | Spell | Field | Common | If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. | |||||
LC5D-EN253 | Vanity's Emptiness | Trap | Continuous | Secret Rare | Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your GY: Destroy this card. | |||||
LC5D-EN254 | Roaring Earth | Trap | Continuous | Common | If a Beast-Type monster you control attacks a Defense Positionmonster, inflict piercing battle damage to your opponent. If you inflict battle damage to your oppponent with this effect: Target 1 face-upmonster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this card leaves the field.) | |||||
LC5D-EN255 | Debunk | Trap | Counter | Secret Rare | Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard, and remove it from play. | |||||
LC5D-EN256 | Full House | Trap | Normal | Secret Rare | Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards. |
This set contains 256 cards.
Release Date: 2014-10-24