Order Legendary Dragon Decks: Cyber Dragons! from our affilate partners: Amazon, eBay, and TCG Player
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
LEDD-ENB00 | Chimeratech Megafleet Dragon | Fusion/Effect Monster | DARK | Machine | 10 | 0 | 0 | Ultra Rare | 1 "Cyber Dragon" monster + 1+ monster in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon. |
|
LEDD-ENB01 | Cyber Dragon | Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Common | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
LEDD-ENB02 | Cyber Dragon Zwei | Effect Monster | LIGHT | Machine | 4 | 1500 | 1000 | Common | If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard. | |
LEDD-ENB03 | Cyber Dragon Drei | Effect Monster | LIGHT | Machine | 4 | 1800 | 800 | Common | When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. | |
LEDD-ENB04 | Cyber Dragon Core | Effect Monster | LIGHT | Machine | 2 | 400 | 1500 | Common | When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. | |
LEDD-ENB05 | Proto-Cyber Dragon | Effect Monster | LIGHT | Machine | 3 | 1100 | 600 | Common | This card's name becomes "Cyber Dragon" while it is face-up on the field. | |
LEDD-ENB06 | Cyber Valley | Effect Monster | LIGHT | Machine | 1 | 0 | 0 | Common | You can use 1 of these effects. |
|
LEDD-ENB07 | Cyber Phoenix | Effect Monster | FIRE | Machine | 4 | 1200 | 1600 | Common | While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card. | |
LEDD-ENB08 | Cyber Dinosaur | Effect Monster | LIGHT | Machine | 7 | 2500 | 1900 | Common | When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand. | |
LEDD-ENB09 | Cyber Eltanin | Effect Monster | LIGHT | Machine | 10 | ? | ? | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard. | |
LEDD-ENB10 | Armored Cybern | Union Monster | WIND | Machine | 4 | 0 | 2000 | Common | Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | |
LEDD-ENB11 | Machina Fortress | Effect Monster | EARTH | Machine | 7 | 2500 | 1600 | Common | You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand. | |
LEDD-ENB12 | Cyber Repair Plant | Spell | Normal | Common/Ultra Rare | f "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. |
|||||
LEDD-ENB13 | Cybernetic Fusion Support | Spell | Quick-Play | Common | Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion Monster this turn, you can banish monsters from your hand, Graveyard, and/or your side of the field as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn. | |||||
LEDD-ENB14 | Evolution Burst | Spell | Normal | Common | Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card. | |||||
LEDD-ENB15 | Power Bond | Spell | Normal | Common | Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned). | |||||
LEDD-ENB16 | Overload Fusion | Spell | Normal | Common | Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||
LEDD-ENB17 | Future Fusion | Spell | Continuous | Common | During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | |||||
LEDD-ENB18 | Limiter Removal | Spell | Quick-Play | Common | Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. | |||||
LEDD-ENB19 | Machina Armored Unit | Spell | Continuous | Common | Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck. | |||||
LEDD-ENB20 | Cyber Network | Trap | Continuous | Common/Ultra Rare | Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. | |||||
LEDD-ENB21 | Cyber Shadow Gardna | Trap | Normal | Common | Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase. | |||||
LEDD-ENB22 | Storming Mirror Force | Trap | Normal | Common | When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand. | |||||
LEDD-ENB23 | Quaking Mirror Force | Trap | Normal | Common | When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | |||||
LEDD-ENB24 | Drowning Mirror Force | Trap | Normal | Common | When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck. | |||||
LEDD-ENB25 | Cyber End Dragon | Fusion/Effect Monster | LIGHT | Machine | 10 | 4000 | 2800 | Common | "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. |
|
LEDD-ENB26 | Cyber Twin Dragon | Fusion/Effect Monster | LIGHT | Machine | 8 | 2800 | 2100 | Common | Cyber Dragon + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. |
|
LEDD-ENB27 | Chimeratech Overdragon | Fusion/Effect Monster | DARK | Machine | 9 | ? | ? | Common | "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon. |
|
LEDD-ENB28 | Chimeratech Fortress Dragon | Fusion/Effect Monster | DARK | Machine | 8 | 0 | 0 | Common | "Cyber Dragon" + 1+ Machine-Type monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon. |
|
LEDD-ENB29 | Chimeratech Rampage Dragon | Fusion/Effect Monster | DARK | Machine | 5 | 2100 | 1600 | Common/Ultra Rare | 2 or more "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn. |
|
LEDD-ENB30 | Cyber Dragon Nova | Xyz/Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Common | 2 Level 5 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck. |
|
LEDD-ENB31 | Cyber Dragon Infinity | Xyz/Effect Monster | LIGHT | Machine | 6 | 2100 | 1600 | Ultra Rare | 3 Level 6 LIGHT Machine-Type monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. |
This set contains 32 cards.
Release Date: 2017-10-06