"Legendary Dragon Decks: Cyber Dragons!" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LEDD-ENB00 Chimeratech Megafleet Dragon Fusion/Effect Monster DARK Machine 10 0 0 Ultra Rare 1 "Cyber Dragon" monster + 1+ monster in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.
LEDD-ENB01 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Common If only your opponent controls a monster, you can Special Summon this card (from your hand).
LEDD-ENB02 Cyber Dragon Zwei Effect Monster LIGHT Machine 4 1500 1000 Common If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
LEDD-ENB03 Cyber Dragon Drei Effect Monster LIGHT Machine 4 1800 800 Common When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
LEDD-ENB04 Cyber Dragon Core Effect Monster LIGHT Machine 2 400 1500 Common When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
LEDD-ENB05 Proto-Cyber Dragon Effect Monster LIGHT Machine 3 1100 600 Common This card's name becomes "Cyber Dragon" while it is face-up on the field.
LEDD-ENB06 Cyber Valley Effect Monster LIGHT Machine 1 0 0 Common You can use 1 of these effects.
  • When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
  • You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
  • LEDD-ENB07 Cyber Phoenix Effect Monster FIRE Machine 4 1200 1600 Common While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
    LEDD-ENB08 Cyber Dinosaur Effect Monster LIGHT Machine 7 2500 1900 Common When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
    LEDD-ENB09 Cyber Eltanin Effect Monster LIGHT Machine 10 ? ? Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
    LEDD-ENB10 Armored Cybern Union Monster WIND Machine 4 0 2000 Common Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    LEDD-ENB11 Machina Fortress Effect Monster EARTH Machine 7 2500 1600 Common You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
    LEDD-ENB12 Cyber Repair Plant Spell Normal Common/Ultra Rare f "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
  • Add 1 LIGHT Machine-Type monster from your Deck to your hand.
  • Target 1 LIGHT Machine-TYpe monster in your graveyard; shuffle that target into your Deck.
  • LEDD-ENB13 Cybernetic Fusion Support Spell Quick-Play Common Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion Monster this turn, you can banish monsters from your hand, Graveyard, and/or your side of the field as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.
    LEDD-ENB14 Evolution Burst Spell Normal Common Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.
    LEDD-ENB15 Power Bond Spell Normal Common Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
    LEDD-ENB16 Overload Fusion Spell Normal Common Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
    LEDD-ENB17 Future Fusion Spell Continuous Common During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    LEDD-ENB18 Limiter Removal Spell Quick-Play Common Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
    LEDD-ENB19 Machina Armored Unit Spell Continuous Common Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck.
    LEDD-ENB20 Cyber Network Trap Continuous Common/Ultra Rare Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
    LEDD-ENB21 Cyber Shadow Gardna Trap Normal Common Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
    LEDD-ENB22 Storming Mirror Force Trap Normal Common When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
    LEDD-ENB23 Quaking Mirror Force Trap Normal Common When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
    LEDD-ENB24 Drowning Mirror Force Trap Normal Common When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck.
    LEDD-ENB25 Cyber End Dragon Fusion/Effect Monster LIGHT Machine 10 4000 2800 Common "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
    LEDD-ENB26 Cyber Twin Dragon Fusion/Effect Monster LIGHT Machine 8 2800 2100 Common Cyber Dragon + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
    LEDD-ENB27 Chimeratech Overdragon Fusion/Effect Monster DARK Machine 9 ? ? Common "Cyber Dragon" + 1+ Machine monsters
    Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
    LEDD-ENB28 Chimeratech Fortress Dragon Fusion/Effect Monster DARK Machine 8 0 0 Common "Cyber Dragon" + 1+ Machine-Type monsters
    Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
    LEDD-ENB29 Chimeratech Rampage Dragon Fusion/Effect Monster DARK Machine 5 2100 1600 Common/Ultra Rare 2 or more "Cyber Dragon" monsters
    A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn.
    LEDD-ENB30 Cyber Dragon Nova Xyz/Effect Monster LIGHT Machine 5 2100 1600 Common 2 Level 5 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
    LEDD-ENB31 Cyber Dragon Infinity Xyz/Effect Monster LIGHT Machine 6 2100 1600 Ultra Rare 3 Level 6 LIGHT Machine-Type monsters
    Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.

    This set contains 32 cards.

    Release Date: 2017-10-06