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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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LED7-EN000 | The Winged Dragon of Ra | Effect Monster | DIVINE | Divine Beast | 10 | ? | ? | Ultra Rare | Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target. | |
LED7-EN001 | Egyptian God Slime | Fusion/Effect Monster | WATER | Aqua | 10 | 3000 | 3000 | Ultra Rare | 1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime". |
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LED7-EN002 | Reactor Slime | Effect Monster | WATER | Aqua | 4 | 500 | 500 | Rare | During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn. | |
LED7-EN003 | Guardian Slime | Effect Monster | WATER | Aqua | 10 | 0 | 0 | Ultra Rare | If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn. | |
LED7-EN004 | Ancient Chant | Spell | Normal | Ultra Rare | Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn. | |||||
LED7-EN005 | Blaze Cannon | Spell | Quick-Play | Ultra Rare | (This card is also always treated as a "Blaze Accelerator" card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. |
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LED7-EN006 | Millennium Revelation | Spell | Continuous | Super Rare | You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn. | |||||
LED7-EN007 | Sun God Unification | Trap | Continuous | Super Rare | If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain. | |||||
LED7-EN008 | Makyura the Destructor | Effect Monster | DARK | Warrior | 4 | 1600 | 1200 | Rare | If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn. | |
LED7-EN009 | Juragedo | Effect Monster | DARK | Fiend | 4 | 1700 | 1300 | Common | During either player's Battle Step: You can Special Summon this card from yourhand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-upmonster you control; it gains 1000 ATK until the end of the next turn. | |
LED7-EN010 | Holding Arms | Effect Monster | DARK | Fiend | 4 | 500 | 1200 | Common | If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects. | |
LED7-EN011 | Holding Legs | Effect Monster | DARK | Fiend | 4 | 800 | 600 | Common | If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn. | |
LED7-EN012 | Monster Reborn | Spell | Normal | Common | Target 1 monster in either GY; Special Summon it. | |||||
LED7-EN013 | Left Arm Offering | Spell | Normal | Common | If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card. | |||||
LED7-EN014 | The True Name | Spell | Normal | Ultra Rare | Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn. | |||||
LED7-EN015 | Metal Reflect Slime | Trap | Continuous | Common | Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack. | |||||
LED7-EN016 | Meklord Astro Dragon Triskelion | Effect Monster | DARK | Machine | 10 | 3000 | 0 | Ultra Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase. | |
LED7-EN017 | Meklord Emperor Wisel - Synchro Absorption | Effect Monster | DARK | Machine | 1 | 2500 | 2500 | Super Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. | |
LED7-EN018 | Meklord Nucleus Infinity Core | Effect Monster | DARK | Machine | 1 | 0 | 0 | Super Rare | The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster. | |
LED7-EN019 | Meklord Army Deployer Obbligato | Effect Monster | LIGHT | Machine | 4 | 1200 | 1800 | Super Rare | During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn. | |
LED7-EN020 | Meklord Assembly | Spell | Continuous | Super Rare | When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. |
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LED7-EN021 | Meklord Deflection | Spell | Quick-Play | Rare | Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn. | |||||
LED7-EN022 | Meklord Astro the Eradicator | Trap | Normal | Rare | Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn. | |||||
LED7-EN023 | Meklord Emperor Wisel | Effect Monster | DARK | Machine | 1 | 2500 | 2500 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it. | |
LED7-EN024 | Meklord Emperor Granel | Effect Monster | EARTH | Machine | 1 | 0 | 0 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position. | |
LED7-EN025 | Meklord Emperor Skiel | Effect Monster | WIND | Machine | 1 | 2200 | 2200 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn. | |
LED7-EN026 | Meklord Astro Mekanikle | Effect Monster | LIGHT | Machine | 12 | 4000 | 4000 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect. | |
LED7-EN027 | Meklord Astro Dragon Asterisk | Effect Monster | DARK | Machine | 10 | 0 | 0 | Common | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned. | |
LED7-EN028 | Meklord Army of Wisel | Effect Monster | DARK | Machine | 4 | 1800 | 0 | Common | This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. | |
LED7-EN029 | Meklord Fortress | Spell | Field | Common | Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. | |||||
LED7-EN030 | Chaos Infinity | Trap | Normal | Common | Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase. | |||||
LED7-EN031 | Jinzo the Machine Menace | Effect Monster | DARK | Machine | 7 | 2400 | 1500 | Ultra Rare | Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn. | |
LED7-EN032 | Psychic Bounder | Effect Monster | LIGHT | Machine | 4 | 1700 | 1000 | Super Rare | If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn. | |
LED7-EN033 | Psychic Megacyber | Effect Monster | DARK | Machine | 6 | 2200 | 1200 | Rare | If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn. | |
LED7-EN034 | Cyber Energy Shock | Spell | Quick-Play | Rare | If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. You can only activate 1 "Cyber Energy Shock" per turn. |
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LED7-EN035 | Law of the Cosmos | Spell | Normal | Super Rare | Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn. | |||||
LED7-EN036 | Cosmos Channelling | Spell | Continuous | Rare | You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn. | |||||
LED7-EN037 | Everlasting Alloy | Spell | Quick-Play | Rare | If you control "Jinzo": Activate 1 of these effects; |
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LED7-EN038 | Jinzo | Effect Monster | DARK | Machine | 6 | 2400 | 1500 | Common | Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. | |
LED7-EN039 | Jinzo - Returner | Effect Monster | DARK | Machine | 3 | 600 | 1400 | Common | This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase. | |
LED7-EN040 | Jinzo - Lord | Effect Monster | DARK | Machine | 8 | 2600 | 1600 | Common | This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect. | |
LED7-EN041 | Jinzo - Jector | Effect Monster | DARK | Machine | 4 | 800 | 2000 | Common | This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn. | |
LED7-EN042 | Brain Control | Spell | Normal | Common | Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase. | |||||
LED7-EN043 | Amplifier | Spell | Equip | Common | Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated. | |||||
LED7-EN044 | Mind Control | Spell | Normal | Common | Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed. | |||||
LED7-EN045 | Psychic Shockwave | Trap | Normal | Common | Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck. | |||||
LED7-EN046 | Ra's Disciple | Effect Monster | LIGHT | Fairy | 4 | 1100 | 600 | Common | When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand or Deck. Cannot be Tributed, except for theTribute Summon of "Obelisk the Tormentor", "Slifer the Sky Dragon" or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple". | |
LED7-EN047 | Meklord Army of Skiel | Effect Monster | WIND | Machine | 4 | 1200 | 1000 | Common | This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck. | |
LED7-EN048 | Meklord Army of Granel | Effect Monster | EARTH | Machine | 4 | 1600 | 1200 | Common | This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase. | |
LED7-EN049 | Boon of the Meklord Emperor | Spell | Normal | Common | Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. | |||||
LED7-EN050 | The Resolute Meklord Army | Spell | Continuous | Common | Face-up Attack Position "Meklord Army" monsters you control have their effects negated and cannot be destroyed by battle. | |||||
LED7-EN051 | Reboot | Spell | Normal | Common | Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand. | |||||
LED7-EN052 | A Wild Monster Appears! | Spell | Normal | Rare | If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage. | |||||
LED7-EN053 | Mound of the Bound Creator | Spell | Field | Rare | Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand. | |||||
LED7-EN054 | Token Sundae | Spell | Normal | Common | Destroy all Tokens you control, then destroy cards on the field, up to the number of Tokens destroyed by this effect. | |||||
LED7-EN055 | Token Stampede | Trap | Continuous | Common | All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle. | |||||
LED7-EN056 | White Aura Bihamut | Synchro/Effect Monster | WATER | Fish | 10 | 3300 | 3000 | Ultra Rare | 1 Tuner Synchro Monster + 1+ non-Tuner Monsters During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense Position. |
This set contains 57 cards.
Release Date: 2020-09-24