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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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LED4-EN000 | Harpie's Feather Storm | Trap | Normal | Super Rare | If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand. | |||||
LED4-EN001 | Harpie Perfumer | Effect Monster | WIND | Winged Beast | 4 | 1400 | 1300 | Ultra Rare | This card's name becomes "Harpie Lady" while on the field of in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Harpie Lady Sisters". If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn. | |
LED4-EN002 | Harpie Oracle | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Super Rare | This card's name becomes "Harpie Lady" while on the field of in the GY. You can only use each of these effects of "Harpie Oracle" once per turn. |
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LED4-EN003 | Alluring Mirror Split | Spell | Continuous | Ultra Rare | When a "Harpie Lady" or "Harpie Lady Sisters" you control is destroyed by battle: You can Special Summon 1 "Harpie" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Target 1 "Harpie" monster in your GY: Special Summon it. You can only use each effect of "Alluring Mirror Split" once per turn. | |||||
LED4-EN004 | Harpie's Feather Rest | Spell | Normal | Ultra Rare | Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn. | |||||
LED4-EN005 | Harpie Lady Elegance | Trap | Normal | Rare | Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effects or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn. | |||||
LED4-EN006 | Harpie Lady Sisters | Effect Monster | WIND | Winged Beast | 6 | 1950 | 2100 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist". | |
LED4-EN007 | Harpie Queen | Effect Monster | WIND | Winged Beast | 4 | 1900 | 1200 | Common | You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
LED4-EN008 | Elegant Egotist | Spell | Normal | Common | If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. | |||||
LED4-EN009 | Harpies' Hunting Ground | Spell | Field | Common | All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. | |||||
LED4-EN010 | Harpie Lady Phoenix Formation | Spell | Normal | Common | If you control 3 or more "Harpie Lady"and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady"and "Harpie Lady Sisters"you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card. | |||||
LED4-EN011 | Triangle Ecstasy Spark | Spell | Normal | Common | Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700 your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field. | |||||
LED4-EN012 | Cyber Angel Izana | Ritual/Effect Monster | LIGHT | Fairy | 8 | 2500 | 2600 | Super Rare | You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster(s) you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls. | |
LED4-EN013 | Cyber Egg Angel | Effect Monster | LIGHT | Fairy | 2 | 200 | 300 | Rare | If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn. | |
LED4-EN014 | Merciful Machine Angel | Spell | Normal | Super Rare | Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. | |||||
LED4-EN015 | Incarnated Machine Angel | Spell | Continuous | Rare | Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn. | |||||
LED4-EN016 | Magnificent Machine Angel | Spell | Quick-Play | Rare | Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level of the monster had when Tributed x 2000, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during the Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn. | |||||
LED4-EN017 | Cyber Petit Angel | Effect Monster | LIGHT | Fairy | 2 | 300 | 200 | Common | If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn. | |
LED4-EN018 | Cyber Angel Benten | Ritual/Effect Monster | LIGHT | Fairy | 6 | 1800 | 1500 | Common | You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand. | |
LED4-EN019 | Cyber Angel Idaten | Ritual/Effect Monster | LIGHT | Fairy | 6 | 1600 | 2000 | Common | You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK and DEF. | |
LED4-EN020 | Cyber Angel Dakini | Ritual/Effect Monster | LIGHT | Fairy | 8 | 2700 | 2400 | Common | You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the Graveyard (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your Graveyard; add it to your hand. | |
LED4-EN021 | Machine Angel Ritual | Spell | Ritual | Common | This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. | |||||
LED4-EN022 | Ritual Sanctuary | Spell | Field | Common | You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn. | |||||
LED4-EN023 | Garden Rose Maiden | Synchro/Effect Monster | DARK | Plant | 5 | 1600 | 2400 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn. |
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LED4-EN024 | Dark Rose Fairy | Effect Monster | DARK | Fairy | 2 | 800 | 1000 | Rare | If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn. | |
LED4-EN025 | Red Rose Dragon | Tuner/Effect Monster | DARK | Dragon | 3 | 1000 | 1800 | Rare | If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn. | |
LED4-EN026 | Frozen Rose | Spell | Quick-Play | Ultra Rare | Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field. You can only activate 1 "Frozen Rose" per turn. |
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LED4-EN027 | Blooming of the Darkest Rose | Trap | Normal | Rare | Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone: banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn. | |||||
LED4-EN028 | Black Rose Dragon | Synchro/Effect Monster | FIRE | Dragon | 7 | 2400 | 1800 | Common | 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase. |
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LED4-EN029 | Twilight Rose Knight | Tuner Monster | DARK | Warrior | 3 | 1000 | 1000 | Common | Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand. | |
LED4-EN030 | Witch of the Black Rose | Tuner Monster | DARK | Spellcaster | 4 | 1700 | 1200 | Common | This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card. | |
LED4-EN031 | Blue Rose Dragon | Effect Monster | DARK | Dragon | 4 | 1600 | 1200 | Common | When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it. | |
LED4-EN032 | Black Garden | Spell | Field | Common | When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. | |||||
LED4-EN033 | Mark of the Rose | Spell | Equip | Common | Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster. | |||||
LED4-EN034 | Superdreadnought Rail Cannon Juggernaut Liebe | Xyz/Effect Monster | EARTH | Machine | 11 | 4000 | 4000 | Ultra Rare | 3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1. |
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LED4-EN035 | Super Express Bullet Train | Effect Monster | EARTH | Machine | 10 | 3000 | 0 | Ultra Rare | Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. |
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LED4-EN036 | Flying Pegasus Railroad Stampede | Effect Monster | EARTH | Machine | 4 | 1800 | 1000 | Super Rare | If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each of "Flying Pegasus Railroad Stampede" once per turn. | |
LED4-EN037 | Urgent Schedule | Spell | Quick-Play | Ultra Rare | If your opponent control more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn. | |||||
LED4-EN038 | Barrage Blast | Trap | Continuous | Ultra Rare | Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200. | |||||
LED4-EN039 | Superdreadnought Rail Cannon Gustav Max | Xyz/Effect Monster | EARTH | Machine | 10 | 3000 | 3000 | Rare | 2 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent. |
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LED4-EN040 | Night Express Knight | Effect Monster | EARTH | Machine | 10 | 3000 | 3000 | Common | Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0. | |
LED4-EN041 | Snow Plow Hustle Rustle | Effect Monster | EARTH | Machine | 10 | 2500 | 3000 | Common | When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters. | |
LED4-EN042 | Ruffian Railcar | Effect Monster | EARTH | Machine | 4 | 1800 | 1000 | Common | Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Typemonster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn. | |
LED4-EN043 | Construction Train Signal Red | Effect Monster | EARTH | Machine | 3 | 1000 | 1300 | Common | When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle. | |
LED4-EN044 | Special Schedule | Spell | Normal | Common | Target 1 Machine-Type monster in your Graveyard with 3000 or more ATK; Special Summon that target in face-up Defense Position. You can only activate 1 "Special Schedule" per turn. If this Set card is sent from the field to the Graveyard: You can target 1 Level 10 Machine-Type monster in your Graveyard; add that target to your hand. | |||||
LED4-EN045 | Lunalight Sabre Dancer | Fusion/Effect Monster | DARK | Beast-Warrior | 9 | 3000 | 2600 | Super Rare | 3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn. |
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LED4-EN046 | Lunalight Emerald Bird | Effect Monster | DARK | Beast-Warrior | 4 | 1200 | 1000 | Rare | If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn. | |
LED4-EN047 | Lunalight Yellow Marten | Effect Monster | DARK | Beast-Warrior | 4 | 800 | 2000 | Rare | If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn. | |
LED4-EN048 | Lunalight Fusion | Spell | Normal | Super Rare | Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn. | |||||
LED4-EN049 | Lunalight Serenade Dance | Trap | Continuous | Super Rare | When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters, apply these effects in sequence. During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn. |
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LED4-EN050 | Lunalight Blue Cat | Effect Monster | DARK | Beast-Warrior | 4 | 1600 | 1200 | Common | If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck. | |
LED4-EN051 | Lunalight Kaleido Chick | Effect Monster | DARK | Beast-Warrior | 4 | 1400 | 800 | Common | Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase. | |
LED4-EN052 | Lunalight Cat Dancer | Fusion/Effect Monster | DARK | Beast-Warrior | 7 | 2400 | 2000 | Common | 2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent. |
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LED4-EN053 | Lunalight Panther Dancer | Fusion/Effect Monster | DARK | Beast-Warrior | 8 | 2800 | 2500 | Common | "Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. When this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase. |
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LED4-EN054 | Lunalight Leo Dancer | Fusion/Effect Monster | DARK | Beast-Warrior | 10 | 3500 | 3000 | Common | "Lunalight Panther Dancer" + 1 "Lunalight" monster Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls. |
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LED4-EN055 | Luna Light Perfume | Spell | Normal | Common | Target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can banish this card from your Graveyard, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand. |
This set contains 56 cards.
Release Date: 2019-01-16