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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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LEDU-EN000 | Red-Eyes Black Dragon | Normal Monster | DARK | Dragon | 7 | 2400 | 2000 | Common | A ferocious dragon with a deadly attack. | |
LEDU-EN001 | Red-Eyes Baby Dragon | Effect Monster | DARK | Dragon | 3 | 1200 | 700 | Ultra Rare | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand. | |
LEDU-EN002 | Gearfried the Red-Eyes Iron Knight | Effect Monster | DARK | Warrior | 4 | 1800 | 1600 | Ultra Rare | Once per turn, if either player equips an Equip Card(s) to this card: You can destroythose Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it. | |
LEDU-EN003 | Red-Eyes Slash Dragon | Fusion/Effect Monster | DARK | Dragon | 7 | 2800 | 2400 | Ultra Rare | "Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. |
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LEDU-EN004 | Red-Eyes Fang with Chain | Trap | Normal | Ultra Rare | Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster. | |||||
LEDU-EN005 | Red-Eyes Retro Dragon | Effect Monster | DARK | Dragon | 4 | 1700 | 1600 | Common | If a Level 7 or lower "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can Special Summon this card from your hand in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same battle position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn, except "Red-Eyes B. Chick", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
LEDU-EN006 | Red-Eyes Fusion | Spell | Normal | Common | Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. | |||||
LEDU-EN007 | Inferno Fire Blast | Spell | Normal | Common | Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card. | |||||
LEDU-EN008 | Amazoness Princess | Effect Monster | EARTH | Warrior | 3 | 1200 | 900 | Super Rare | This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess". | |
LEDU-EN009 | Amazoness Baby Tiger | Effect Monster | EARTH | Beast | 2 | 500 | 500 | Ultra Rare | This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY. | |
LEDU-EN010 | Amazoness Call | Spell | Quick-Play | Rare | Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn. | |||||
LEDU-EN011 | Amazoness Onslaught | Trap | Continuous | Rare | Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it. | |||||
LEDU-EN012 | Amazoness Archer (F.K.A. Amazon Archer) | Effect Monster | EARTH | Warrior | 4 | 1400 | 1000 | Common | You can Tribute 2 monsters to inflict 1200 damage to your opponent. | |
LEDU-EN013 | Amazoness Swords Woman | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Common | Your opponent takes any battle damage you would have taken from battles involving this card instead. | |
LEDU-EN014 | Amazoness Village | Spell | Field | Common | All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY. | |||||
LEDU-EN015 | The Legendary Fisherman II | Effect Monster | WATER | Warrior | 5 | 2200 | 1800 | Super Rare | This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand. | |
LEDU-EN016 | Citadel Whale | Effect Monster | WATER | Fish | 7 | 2350 | 2150 | Ultra Rare | If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | |
LEDU-EN017 | Rage of Kairyu-Shin | Spell | Quick-Play | Rare | If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn. | |||||
LEDU-EN018 | Sea Stealth Attack | Trap | Continuous | Rare | When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. |
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LEDU-EN019 | The Legendary Fisherman | Effect Monster | WATER | Warrior | 5 | 1850 | 1600 | Common | While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
LEDU-EN020 | The Legendary Fisherman III | Effect Monster | WATER | Warrior | 7 | 2500 | 2000 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) byTributing 1 "The Legendary Fisherman", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to the Graveyard, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled. | |
LEDU-EN021 | A Legendary Ocean | Spell | Field | Common | (This card is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1. |
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LEDU-EN022 | Cyberdark Cannon | Effect Monster | DARK | Dragon | 3 | 1600 | 800 | Rare | If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. |
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LEDU-EN023 | Cyberdark Claw | Effect Monster | DARK | Dragon | 3 | 1600 | 800 | Rare | If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. |
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LEDU-EN024 | Cyberdarkness Dragon | Fusion/Effect Monster | DARK | Machine | 10 | 2000 | 2000 | Super Rare | 5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. |
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LEDU-EN025 | Cyberdark Inferno | Spell | Field | Super Rare | "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. | |||||
LEDU-EN026 | Cyberdark Horn | Effect Monster | DARK | Machine | 4 | 800 | 800 | Common | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
LEDU-EN027 | Cyberdark Edge | Effect Monster | DARK | Machine | 4 | 800 | 800 | Common | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
LEDU-EN028 | Cyberdark Keel | Effect Monster | DARK | Machine | 4 | 800 | 800 | Common | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
LEDU-EN029 | Mixeroid | Effect Monster | WIND | Machine | 4 | 0 | 2200 | Rare | You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn. | |
LEDU-EN030 | Super Vehicroid - Mobile Base | Fusion/Effect Monster | EARTH | Machine | 10 | 0 | 5000 | Super Rare | 1 "roid" Fusion Monster + 1 "roid" monster You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone. |
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LEDU-EN031 | Megaroid City | Spell | Field | Rare | You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). | |||||
LEDU-EN032 | Emergeroid Call | Trap | Counter | Ultra Rare | When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn. | |||||
LEDU-EN033 | Expressroid | Effect Monster | EARTH | Machine | 4 | 400 | 1600 | Common | When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand. | |
LEDU-EN034 | Armoroid | Effect Monster | EARTH | Machine | 8 | 2700 | 2000 | Common | When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field. | |
LEDU-EN035 | Vehicroid Connection Zone | Spell | Normal | Common | Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated. | |||||
LEDU-EN036 | Water Dragon Cluster | Effect Monster | WATER | Sea Serpent | 10 | 2800 | 2600 | Super Rare | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deckin Defense Position, ignoring their Summoning conditions. | |
LEDU-EN037 | Duoterion | Effect Monster | WATER | Dinosaur | 5 | 2000 | 1400 | Super Rare | You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn. | |
LEDU-EN038 | Bonding - D2O | Spell | Normal | Rare | Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn. | |||||
LEDU-EN039 | Bonding - DHO | Trap | Normal | Rare | Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand. | |||||
LEDU-EN040 | Hydrogeddon | Effect Monster | WATER | Dinosaur | 4 | 1600 | 1000 | Common | When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck. | |
LEDU-EN041 | Oxygeddon | Effect Monster | WIND | Dinosaur | 4 | 1800 | 800 | Common | If this card is destoryed by battle with a Pyro monster and sent ot the GY: Each player takes 800 damage. | |
LEDU-EN042 | Water Dragon | Effect Monster | WATER | Sea Serpent | 8 | 2800 | 2600 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them. | |
LEDU-EN043 | Sphere Kuriboh | Effect Monster | DARK | Fiend | 1 | 300 | 200 | Common | When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. | |
LEDU-EN044 | Yomi Ship | Effect Monster | WATER | Aqua | 3 | 800 | 1400 | Common | When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card. | |
LEDU-EN045 | Leotaur | Effect Monster | EARTH | Beast-Warrior | 4 | 1500 | 1600 | Common | If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only. | |
LEDU-EN046 | Sergeant Electro | Effect Monster | FIRE | Machine | 4 | 1600 | 1300 | Common | Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated. | |
LEDU-EN047 | Riryoku | Spell | Normal | Common | Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn. | |||||
LEDU-EN048 | Monster Reincarnation | Spell | Normal | Common | Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand. | |||||
LEDU-EN049 | Wonder Balloons | Spell | Continuous | Common | Once per turn: You can send any number of cards from your hand to the Graveyard; place 1 Balloon Counter on this card for each card sent to the Graveyard. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card. | |||||
LEDU-EN050 | The Golden Apples | Trap | Normal | Common | Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect. | |||||
LEDU-EN051 | Bonding - H2O | Spell | Normal | Common | Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY. |
This set contains 52 cards.
Release Date: 2017-09-08