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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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LDS2-EN001 | Blue-Eyes White Dragon | Normal Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Ultra Rare | This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. | |
LDS2-EN002 | Kaibaman | Effect Monster | LIGHT | Warrior | 3 | 200 | 700 | Common | You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand. | |
LDS2-EN003 | Decoy Dragon | Effect Monster | FIRE | Dragon | 2 | 300 | 200 | Common | When this card is selected as an attack target by your opponent's monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it and switch the attack target to that monster. | |
LDS2-EN004 | The White Stone of Legend | Tuner Monster | LIGHT | Dragon | 1 | 300 | 250 | Common | If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand. | |
LDS2-EN005 | Malefic Blue-Eyes White Dragon | Effect Monster | DARK | Dragon | 8 | 3000 | 2500 | Common | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | |
LDS2-EN006 | Maiden with Eyes of Blue | Tuner Monster | LIGHT | Spellcaster | 1 | 0 | 0 | Common | When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn. | |
LDS2-EN007 | Priestess with Eyes of Blue | Effect Monster | LIGHT | Spellcaster | 1 | 0 | 0 | Common | During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn. | |
LDS2-EN008 | Blue-Eyes Alternative White Dragon | Effect Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Ultra Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated. | |
LDS2-EN009 | Dragon Spirit of White | Effect Monster | LIGHT | Dragon | 8 | 2500 | 2000 | Common | (This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls amonster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand. |
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LDS2-EN010 | Protector with Eyes of Blue | Tuner/Effect Monster | LIGHT | Spellcaster | 1 | 800 | 1300 | Common | When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand. You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn. | |
LDS2-EN011 | Sage with Eyes of Blue | Tuner/Effect Monster | LIGHT | Spellcaster | 1 | 0 | 1500 | Ultra Rare | When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn. | |
LDS2-EN012 | Master with Eyes of Blue | Tuner/Effect Monster | LIGHT | Spellcaster | 1 | 300 | 1200 | Common | When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn. | |
LDS2-EN013 | The White Stone of Ancients | Tuner/Effect Monster | LIGHT | Dragon | 1 | 600 | 500 | Ultra Rare | Once per turn, during the End Phase, if this card is in the Graveyard because it wassent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn. | |
LDS2-EN014 | Blue-Eyes Solid Dragon | Effect Monster | LIGHT | Dragon | 8 | 2500 | 2000 | Ultra Rare | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn. | |
LDS2-EN015 | Blue-Eyes Abyss Dragon | Effect Monster | LIGHT | Dragon | 8 | 2500 | 2500 | Secret Rare | If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. | |
LDS2-EN016 | Blue-Eyes Chaos MAX Dragon | Ritual/Effect Monster | DARK | Dragon | 8 | 4000 | 0 | Ultra Rare | You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. | |
LDS2-EN017 | Blue-Eyes Chaos Dragon | Ritual/Effect Monster | DARK | Dragon | 8 | 3000 | 0 | Secret Rare | You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Ritual Summoned card using a "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage. | |
LDS2-EN018 | Blue-Eyes Ultimate Dragon | Fusion Monster | LIGHT | Dragon | 12 | 4500 | 3800 | Ultra Rare | "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" | |
LDS2-EN019 | Blue-Eyes Twin Burst Dragon | Fusion/Effect Monster | LIGHT | Dragon | 10 | 3000 | 2500 | Ultra Rare | "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. |
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LDS2-EN020 | Blue-Eyes Spirit Dragon | Synchro/Effect Monster | LIGHT | Dragon | 9 | 2500 | 3000 | Ultra Rare | 1 Tuner + 1 or more non-Tuner monster Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn. |
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LDS2-EN021 | Burst Stream of Destruction | Spell | Normal | Common | If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card. | |||||
LDS2-EN022 | Dragon Shrine | Spell | Normal | Common | Send 1 Dragon-Type monster from your Deck to the Graveyard, then if the monster in your Graveyard is a Dragon-Type Normal Monster, you can send 1 more Dragon-Type monster from your Deck to the Graveyard. You can only activate 1 "Dragon Shrine" per turn. | |||||
LDS2-EN023 | Mausoleum of White | Spell | Field | Common | During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. | |||||
LDS2-EN024 | Beacon of White | Spell | Equip | Common | If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes"monsters in your Graveyard: Target 1 of them; Special Summon it, but its effects are negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase. | |||||
LDS2-EN025 | Chaos Form | Spell | Ritual | Common | This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon. | |||||
LDS2-EN026 | Neutron Blast | Spell | Normal | Common | Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step. | |||||
LDS2-EN027 | Majesty with Eyes of Blue | Spell | Quick-Play | Common | Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn. | |||||
LDS2-EN028 | Bingo Machine, Go!!! | Spell | Normal | Secret Rare | Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. |
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LDS2-EN029 | Rage with Eyes of Blue | Spell | Quick-Play | Ultra Rare | Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon". | |||||
LDS2-EN030 | The Ultimate Creature of Destruction | Trap | Normal | Ultra Rare | Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn. | |||||
LDS2-EN031 | Cyber Pharos | Effect Monster | LIGHT | Machine | 1 | 0 | 2100 | Common | You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn. | |
LDS2-EN032 | Cyber Dragon Nachster | Effect Monster | LIGHT | Machine | 1 | 200 | 200 | Ultra Rare | This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn. | |
LDS2-EN033 | Cyber Eternity Dragon | Fusion/Effect Monster | LIGHT | Machine | 10 | 2800 | 4000 | Ultra Rare | 1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. |
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LDS2-EN034 | Cyber Dragon Sieger | Link/Effect Monster | LIGHT | Machine | 2100 | LINK-2 | Common | 2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn. |
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LDS2-EN035 | Cyberload Fusion | Spell | Quick-Play | Ultra Rare | Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn. | |||||
LDS2-EN036 | Super Strident Blaze | Spell | Equip | Common | Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect. | |||||
LDS2-EN037 | Cybernetic Revolution | Trap | Normal | Common | Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and it is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn. | |||||
LDS2-EN038 | Blackwing - Gust the Backblast | Effect Monster | DARK | Winged Beast | 2 | 900 | 1400 | Common | If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only. | |
LDS2-EN039 | Blackwing - Pinaki the Waxing Moon | Tuner/Effect Monster | DARK | Winged Beast | 3 | 1200 | 1000 | Common | Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn. | |
LDS2-EN040 | Blackwing - Simoon the Poison Wind | Effect Monster | DARK | Winged Beast | 6 | 1600 | 2000 | Ultra Rare | If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage. | |
LDS2-EN041 | Blackwing - Auster the South Wind | Tuner/Effect Monster | DARK | Winged Beast | 4 | 1300 | 0 | Common | Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from your GY to activate 1 of the following effects; |
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LDS2-EN042 | Blackwing Tamer - Obsidian Hawk Joe | Synchro/Effect Monster | DARK | Warrior | 7 | 2600 | 2000 | Common | 1 "Blackwing" Tuner + 1 or more "Blackwing" non-Tuner monsters You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn. |
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LDS2-EN043 | Blackwing - Nothung the Starlight | Synchro/Effect Monster | DARK | Winged Beast | 6 | 2400 | 1600 | Common | 1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effectonce per turn.) |
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LDS2-EN044 | Blackwing Full Armor Master | Synchro/Effect Monster | DARK | Winged Beast | 10 | 3000 | 3000 | Secret Rare | 1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter. |
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LDS2-EN045 | Glowing Crossbow | Spell | Equip | Common | Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn. |
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LDS2-EN046 | Blackbird Close | Trap | Counter | Common | When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand. | |||||
LDS2-EN047 | Galaxy-Eyes Photon Dragon | Effect Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Ultra Rare | You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished. | |
LDS2-EN048 | Galaxy Wizard | Effect Monster | LIGHT | Spellcaster | 4 | 0 | 1800 | Common | Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard". | |
LDS2-EN049 | Galaxy Knight | Effect Monster | LIGHT | Warrior | 8 | 2800 | 2600 | Ultra Rare | If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. When you do: Target 1 "Galaxy-Eyes Photon Dragon" in your Graveyard (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the End Phase. | |
LDS2-EN050 | Photon Vanisher | Effect Monster | LIGHT | Warrior | 4 | 2000 | 0 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. |
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LDS2-EN051 | Photon Orbital | Effect Monster | LIGHT | Machine | 4 | 500 | 2000 | Secret Rare | During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn. | |
LDS2-EN052 | Galaxy-Eyes Afterglow Dragon | Effect Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Secret Rare | If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn. | |
LDS2-EN053 | Number 62: Galaxy-Eyes Prime Photon Dragon | Xyz/Effect Monster | LIGHT | Dragon | 8 | 4000 | 3000 | Common | 2 Level 8 monsters If this card attacks or is attacked, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by your opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as an Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as an Xyz Material. |
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LDS2-EN054 | Starliege Photon Blast Dragon | Xyz/Effect Monster | LIGHT | Dragon | 4 | 1800 | 2500 | Ultra Rare | 2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned card is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon", that is banished or is in your GY; Special Summon it. |
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LDS2-EN055 | Galaxy Zero | Spell | Equip | Common | Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn. | |||||
LDS2-EN056 | Photon Hand | Spell | Normal | Common | If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control "Galaxy-Eyes Photon Dragon" at activation, you can only target an Xyz Monster. You can only activate 1 "Photon Hand" per turn. | |||||
LDS2-EN057 | Photon Change | Trap | Continuous | Common | Send this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of "Photon Change" once per turn. Send 1 "Photon" or "Galaxy" monster you control to the GY to activate 1 of these effects, or, if you send "Galaxy-Eyes Photon Dragon", you can activate both, in sequence. |
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LDS2-EN058 | Abyss Actor - Extras | Pendulum/Effect Monster | DARK | Fiend | 1 | 100 | 100 | Common | You can Tribute this card; place 1 "Abyss Actor" Pendulum Monsterfrom your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn. Pendulum Scale: 3 Pendulum Effect: If your opponent controls a monster: You can Special Summonthis card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn. |
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LDS2-EN059 | Abyss Actor - Wild Hope | Pendulum/Effect Monster | DARK | Fiend | 4 | 1600 | 1200 | Common | Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. Pendulum Scale: 2 Pendulum Effect: Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field). |
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LDS2-EN060 | Abyss Actor - Mellow Madonna | Pendulum/Effect Monster | DARK | Fiend | 7 | 1800 | 2500 | Common | Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn. Pendulum Scale: 0 Pendulum Effect: You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. |
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LDS2-EN061 | Abyss Actor - Comic Relief | Pendulum/Effect Monster | DARK | Fiend | 3 | 1000 | 2000 | Common | You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone. Pendulum Scale: 8 Pendulum Effect: You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. |
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LDS2-EN062 | Abyss Script - Romantic Terror | Spell | Quick-Play | Common | Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck to your Spell & Trap Zones. You can only activate 1 "Abyss Script - Romantic Terror" per turn. | |||||
LDS2-EN063 | Abyss Playhouse - Fantastic Theater | Spell | Field | Common | You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. | |||||
LDS2-EN064 | Abyss Actors' Curtain Call | Trap | Normal | Common | If an "Abyss Script" Spell Card or effect was activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY, then you can Special Summon "Abyss Actor" Pendulum Monsters with different names from your hand, up to the number of monsters added to the hand by this effect.You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn. | |||||
LDS2-EN065 | Harpie Lady Sisters | Effect Monster | WIND | Winged Beast | 6 | 1950 | 2100 | Ultra Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist". | |
LDS2-EN066 | Harpie's Pet Dragon | Effect Monster | WIND | Dragon | 7 | 2000 | 2500 | Ultra Rare | This card gains 300 ATK and DEF for each "Harpie Lady" on the field. | |
LDS2-EN067 | Cyber Harpie Lady | Effect Monster | WIND | Winged Beast | 4 | 1800 | 1300 | Common | This card's name is treated as "Harpie Lady". | |
LDS2-EN068 | Harpie Lady 1 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Common | (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. | |
LDS2-EN069 | Harpie Lady 2 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Common | (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle. | |
LDS2-EN070 | Harpie Lady 3 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Common | (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns. | |
LDS2-EN071 | Harpie's Pet Baby Dragon | Effect Monster | WIND | Dragon | 4 | 1200 | 600 | Common | This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon". |
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LDS2-EN072 | Harpie Queen | Effect Monster | WIND | Winged Beast | 4 | 1900 | 1200 | Common | You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
LDS2-EN073 | Harpie Channeler | Effect Monster | WIND | Winged Beast | 4 | 1400 | 1300 | Ultra Rare | You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
LDS2-EN074 | Harpie Dancer | Effect Monster | WIND | Winged Beast | 4 | 1200 | 1000 | Common | You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
LDS2-EN075 | Harpie Harpist | Effect Monster | WIND | Winged Beast | 4 | 1700 | 600 | Common | This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn. |
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LDS2-EN076 | Harpie Perfumer | Effect Monster | WIND | Winged Beast | 4 | 1400 | 1300 | Secret Rare | This card's name becomes "Harpie Lady" while on the field of in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Harpie Lady Sisters". If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn. | |
LDS2-EN077 | Harpie Oracle | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Ultra Rare | This card's name becomes "Harpie Lady" while on the field of in the GY. You can only use each of these effects of "Harpie Oracle" once per turn. |
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LDS2-EN078 | Harpie Conductor | Link/Effect Monster | WIND | Winged Beast | 1900 | LINK-2 | Common | 2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. |
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LDS2-EN079 | Cyber Shield | Spell | Equip | Common | Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK. | |||||
LDS2-EN080 | Elegant Egotist | Spell | Normal | Common | If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. | |||||
LDS2-EN081 | Harpies' Hunting Ground | Spell | Field | Common | All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. | |||||
LDS2-EN082 | Triangle Ecstasy Spark | Spell | Normal | Common | Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700 your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field. | |||||
LDS2-EN083 | Hysteric Sign | Spell | Continuous | Common | When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn. | |||||
LDS2-EN084 | Harpie Lady Phoenix Formation | Spell | Normal | Common | If you control 3 or more "Harpie Lady"and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady"and "Harpie Lady Sisters"you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card. | |||||
LDS2-EN085 | Alluring Mirror Split | Spell | Continuous | Common | When a "Harpie Lady" or "Harpie Lady Sisters" you control is destroyed by battle: You can Special Summon 1 "Harpie" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Target 1 "Harpie" monster in your GY: Special Summon it. You can only use each effect of "Alluring Mirror Split" once per turn. | |||||
LDS2-EN086 | Harpie's Feather Rest | Spell | Normal | Common | Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn. | |||||
LDS2-EN087 | Hysteric Party | Trap | Continuous | Common | Activate this card by discarding 1 card: Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters. | |||||
LDS2-EN088 | Harpie's Feather Storm | Trap | Normal | Common | If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand. | |||||
LDS2-EN089 | Harpie Lady Elegance | Trap | Normal | Common | Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effects or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn. | |||||
LDS2-EN090 | Cyber Egg Angel | Effect Monster | LIGHT | Fairy | 2 | 200 | 300 | Common | If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn. | |
LDS2-EN091 | Cyber Angel Izana | Ritual/Effect Monster | LIGHT | Fairy | 8 | 2500 | 2600 | Common | You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster(s) you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls. | |
LDS2-EN092 | Merciful Machine Angel | Spell | Normal | Common | Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. | |||||
LDS2-EN093 | Incarnated Machine Angel | Spell | Continuous | Common | Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn. | |||||
LDS2-EN094 | Magnificent Machine Angel | Spell | Quick-Play | Common | Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level of the monster had when Tributed x 2000, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during the Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn. | |||||
LDS2-EN095 | Rose Tentacles | Effect Monster | EARTH | Plant | 6 | 2200 | 1200 | Common | This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent. | |
LDS2-EN096 | Twilight Rose Knight | Tuner Monster | DARK | Warrior | 3 | 1000 | 1000 | Common | Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand. | |
LDS2-EN097 | Witch of the Black Rose | Tuner Monster | DARK | Spellcaster | 4 | 1700 | 1200 | Common | This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card. | |
LDS2-EN098 | Revival Rose | Effect Monster | DARK | Plant | 4 | 1300 | 1300 | Common | If a Level 5 or higher Plant-type monster you control is destroyed, you can Special Summon this card from your Graveyard. | |
LDS2-EN099 | Bird of Roses | Effect Monster | WIND | Plant | 4 | 1800 | 1500 | Common | When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position. | |
LDS2-EN100 | Rose Witch | Effect Monster | EARTH | Plant | 4 | 1600 | 1000 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster. | |
LDS2-EN101 | Queen Angel of Roses | Effect Monster | EARTH | Plant | 7 | 2400 | 1300 | Common | You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field with the lowest ATK (your choice, if tied). | |
LDS2-EN102 | Rose Lover | Effect Monster | EARTH | Plant | 1 | 800 | 800 | Common | You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn. | |
LDS2-EN103 | Fallen Angel of Roses | Effect Monster | EARTH | Plant | 7 | 2400 | 1300 | Common | You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field. | |
LDS2-EN104 | Blue Rose Dragon | Effect Monster | DARK | Dragon | 4 | 1600 | 1200 | Ultra Rare | When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it. | |
LDS2-EN105 | Rose Archer | Effect Monster | EARTH | Warrior | 3 | 1000 | 100 | Common | During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do,destroy it. | |
LDS2-EN106 | Rose Paladin | Effect Monster | EARTH | Warrior | 4 | 1800 | 200 | Common | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn. | |
LDS2-EN107 | Dark Rose Fairy | Effect Monster | DARK | Fairy | 2 | 800 | 1000 | Common | If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn. | |
LDS2-EN108 | Red Rose Dragon | Tuner/Effect Monster | DARK | Dragon | 3 | 1000 | 1800 | Ultra Rare | If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn. | |
LDS2-EN109 | White Rose Dragon | Effect Monster | DARK | Dragon | 4 | 1200 | 1000 | Ultra Rare | When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn: |
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LDS2-EN110 | Black Rose Dragon | Synchro/Effect Monster | FIRE | Dragon | 7 | 2400 | 1800 | Ultra Rare | 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase. |
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LDS2-EN111 | Splendid Rose | Synchro/Effect Monster | WIND | Plant | 6 | 2200 | 2000 | Common | 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again. |
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LDS2-EN112 | Black Rose Moonlight Dragon | Synchro/Effect Monster | LIGHT | Dragon | 7 | 2400 | 1800 | Ultra Rare | 1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn. |
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LDS2-EN113 | Garden Rose Maiden | Synchro/Effect Monster | DARK | Plant | 5 | 1600 | 2400 | Secret Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn. |
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LDS2-EN114 | Crossrose Dragon | Link/Effect Monster | DARK | Dragon | 800 | LINK-2 | Ultra Rare | 2 monsters with different Types During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn. |
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LDS2-EN115 | Mark of the Rose | Spell | Equip | Common | Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster. | |||||
LDS2-EN116 | Black Garden | Spell | Field | Common | When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. | |||||
LDS2-EN117 | Thorn of Malice | Spell | Equip | Common | Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle. | |||||
LDS2-EN118 | Rose Bell of Revelation | Spell | Normal | Common | Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn. | |||||
LDS2-EN119 | Frozen Rose | Spell | Quick-Play | Ultra Rare | Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field. You can only activate 1 "Frozen Rose" per turn. |
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LDS2-EN120 | Blooming of the Darkest Rose | Trap | Normal | Common | Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone: banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn. | |||||
LDS2-EN121 | Super Express Bullet Train | Effect Monster | EARTH | Machine | 10 | 3000 | 0 | Ultra Rare | Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. |
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LDS2-EN122 | Flying Pegasus Railroad Stampede | Effect Monster | EARTH | Machine | 4 | 1800 | 1000 | Common | If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each of "Flying Pegasus Railroad Stampede" once per turn. | |
LDS2-EN123 | Number 81: Superdreadnought Rail Cannon Super Dora | Xyz/Effect Monster | EARTH | Machine | 10 | 3200 | 4000 | Common | 2 Level 10 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn. |
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LDS2-EN124 | Superdreadnought Rail Cannon Juggernaut Liebe | Xyz/Effect Monster | EARTH | Machine | 11 | 4000 | 4000 | Secret Rare | 3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1. |
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LDS2-EN125 | Urgent Schedule | Spell | Quick-Play | Secret Rare | If your opponent control more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn. | |||||
LDS2-EN126 | Barrage Blast | Trap | Continuous | Common | Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200. | |||||
LDS2-EN127 | Lunalight Emerald Bird | Effect Monster | DARK | Beast-Warrior | 4 | 1200 | 1000 | Common | If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn. | |
LDS2-EN128 | Lunalight Yellow Marten | Effect Monster | DARK | Beast-Warrior | 4 | 800 | 2000 | Common | If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn. | |
LDS2-EN129 | Lunalight Sabre Dancer | Fusion/Effect Monster | DARK | Beast-Warrior | 9 | 3000 | 2600 | Common | 3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn. |
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LDS2-EN130 | Lunalight Fusion | Spell | Normal | Common | Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn. | |||||
LDS2-EN131 | Lunalight Serenade Dance | Trap | Continuous | Common | When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters, apply these effects in sequence. During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn. |
This set contains 131 cards.
Release Date: 2021-01-21