"Light of Destruction" Card List and Spoiler

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Set Decks:

LODT Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LODT-EN000 Guardian of Order Effect Monster LIGHT Warrior 8 2500 1200 Secret Rare If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order".
LODT-EN001 Honest Effect Monster LIGHT Fairy 4 1100 1900 Secret Rare/Ghost Rare During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
LODT-EN002 Cross Porter Effect Monster DARK Warrior 2 400 400 Common You can target 1 monster you control: send that target to the GY, and if you do, Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the GY: You can add 1 "Neo-Spacian" monster from your Deck to your hand.
LODT-EN003 Miracle Flipper Effect Monster LIGHT Spellcaster 2 300 500 Common If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
LODT-EN004 Destiny HERO - Dread Servant Effect Monster DARK Warrior 3 400 700 Common When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
LODT-EN005 Volcanic Queen Effect Monster FIRE Pyro 6 2500 1200 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 1 monster they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn: You can send 1 other card you control to the GY; inflict 1000 damage to your opponent. Once per turn, during your End Phase: Tribute 1 other monster or take 1000 damage.
LODT-EN006 Jinzo - Returner Effect Monster DARK Machine 3 600 1400 Rare This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
LODT-EN007 Jinzo - Lord Effect Monster DARK Machine 8 2600 1600 Super Rare This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
LODT-EN008 Arcana Force 0 - The Fool Effect Monster LIGHT Fairy 1 0 0 Common Cannot be destroyed by battle. Cannot be changed to Defense Position. If this card is Summoned: Toss a coin:
  • Heads: Negate your card effects that target this card, and if you do, destroy them.
  • Tails: Negate your opponent's card effects that target this card, and if you do, destroy them.
  • LODT-EN009 Arcana Force I - The Magician Effect Monster LIGHT Fairy 4 1100 1100 Common If this card is Summoned: Toss a coin:
  • Heads: If a Spell Card is activated, this card's ATK becomes double its original ATK until the end of that turn.
  • Tails: If a Spell Card is activated, your opponent gains 500 LP.
  • LODT-EN010 Arcana Force III - The Empress Effect Monster LIGHT Fairy 4 1300 1300 Common If this card is Summoned: Toss a coin:
  • Heads: When your opponent Normal Summons/Sets a monster: You can Special Summon 1 "Arcana Force" monster from your hand.
  • Tails: Each time your opponent Normal Summons/Sets a monster: Send 1 card from your hand to the GY.
  • LODT-EN011 Arcana Force IV - The Emperor Effect Monster LIGHT Fairy 4 1400 1400 Common If this card is Summoned: Toss a coin.
  • Heads: All "Arcana Force" monsters you control gain 500 ATK
  • Tails: All "Arcana Force" monsters you control lose 500 ATK.
  • LODT-EN012 Arcana Force VI - The Lovers Effect Monster LIGHT Fairy 4 1600 1600 Common If this card is Summoned: Toss a coin.
  • Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster
  • Tails: You cannot Tribute Summon "Arcana Force" monsters.
  • LODT-EN013 Arcana Force VII - The Chariot Effect Monster LIGHT Fairy 4 1700 1700 Common If this card is Summoned: Toss a coin.
  • Heads: When this card destroys an opponent's monster by battle: You can Special Summon that monster to your field.
  • Tails: Give control of this card to your opponent.
  • LODT-EN014 Arcana Force XIV - Temperance Effect Monster LIGHT Fairy 6 2400 2400 Rare During damage calculation (Quick Effect): You can discard this card; you take no Battle Damage from that battle. If this card is Summoned: Toss a coin.
  • Heads: Halve all Battle Damage you take.
  • Tails: Halve all Battle Damage your opponent takes.
  • LODT-EN015 Arcana Force XVIII - The Moon Effect Monster LIGHT Fairy 7 2800 2800 Common If this card is Summoned: Toss a coin.
  • Heads: Once per turn, during your Standby Phase: You can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0).
  • Tails: Once per turn, during your End Phase: Target 1 monster you control; give control of it to your opponent.
  • LODT-EN016 Arcana Force XXI - The World Effect Monster LIGHT Fairy 8 3100 3100 Ultra Rare/Ultimate Rare If this card is Summoned: Toss a coin.
  • Heads: Once per turn, during your End Phase: You can send 2 monsters you control to the GY; skip your opponent's next turn.
  • Tails: Once per turn, during your opponent's Draw Phase: Add the top card of their GY to their hand.
  • LODT-EN017 Arcana Force EX - The Dark Ruler Effect Monster LIGHT Fairy 10 4000 4000 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
  • Heads: This card can make a second attack during each Battle Phase, but it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
  • Tails: If this card is destroyed, destroy all cards on the field.
  • LODT-EN018 Jain, Lightsworn Paladin Effect Monster LIGHT Warrior 4 1800 1200 Common If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LODT-EN019 Lyla, Lightsworn Sorceress Effect Monster LIGHT Spellcaster 4 1700 200 Ultra Rare/Ultimate Rare You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
    LODT-EN020 Garoth, Lightsworn Warrior Effect Monster LIGHT Warrior 4 1850 1300 Common If a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
    LODT-EN021 Lumina, Lightsworn Summoner Effect Monster LIGHT Spellcaster 3 1000 1000 Rare Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
    LODT-EN022 Ryko, Lightsworn Hunter Flip/Effect Monster LIGHT Beast 2 200 100 Super Rare FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.
    LODT-EN023 Wulf, Lightsworn Beast Effect Monster LIGHT Beast-Warrior 4 2100 300 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
    LODT-EN024 Celestia, Lightsworn Angel Effect Monster LIGHT Fairy 5 2300 200 Ultra Rare/Ultimate Rare When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY; then target up to 2 cards your opponent controls; destroy those targets.
    LODT-EN025 Gragonith, Lightsworn Dragon Effect Monster LIGHT Dragon 6 2000 1600 Common This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LODT-EN026 Judgment Dragon Effect Monster LIGHT Dragon 8 3000 2600 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
    LODT-EN027 Dark Valkyria Gemini monster DARK Fairy 4 1800 1050 Rare This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
  • LODT-EN028 Substitoad Effect Monster WATER Aqua 1 100 2000 Rare You can Tribute 1 monster; Special Summon 1 "Frog" monster from your Deck. "Frog" monsters cannot be destroyed by battle.
    LODT-EN029 Unifrog Effect Monster WATER Aqua 2 400 400 Common This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog" you can destroy 1 Spell or Trap your opponent controls.
    LODT-EN030 Batteryman Charger Effect Monster LIGHT Thunder 5 1800 1200 Common When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
    LODT-EN031 Batteryman Industrial Strength Effect Monster LIGHT Thunder 8 2600 0 Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
    LODT-EN032 Batteryman Micro-Cell Flip/Effect Monster LIGHT Thunder 1 100 100 Common FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
    LODT-EN033 Goblin Recon Squad Effect Monster WIND Warrior 4 1700 0 Common If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it's a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    LODT-EN034 Interplanetary Invader "A" Effect Monster LIGHT Reptile 1 0 500 Common Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.
    LODT-EN035 Diskblade Rider Effect Monster WIND Fiend 4 1700 1500 Rare Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.
    LODT-EN036 Golden Ladybug Effect Monster LIGHT Insect 1 0 0 Rare Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase.
    LODT-EN037 DUCKER Mobile Cannon Flip/Effect Monster LIGHT Machine 3 500 500 Super Rare FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
    LODT-EN038 The Lady in Wight Effect Monster DARK Zombie 3 0 2200 Common Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.
    LODT-EN039 Simorgh, Bird of Ancestry Effect Monster WIND Winged Beast 8 2900 2000 Rare Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
    LODT-EN040 Cloudian - Storm Dragon Effect Monster WATER Fairy 4 1000 0 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Cloudian" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can target 1 face-up monster on the field; place 1 Fog Counter on that target.
    LODT-EN041 Phantom Dragon Effect Monster LIGHT Dragon 8 2300 2200 Ultra Rare/Ultimate Rare When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
    LODT-EN042 Destiny End Dragoon Fusion/Effect Monster DARK Warrior 10 3000 3000 Ultra Rare/Ultimate Rare Destiny HERO - Plasma + "Destiny HERO - Dogma"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
    LODT-EN043 Ultimate Ancient Gear Golem Fusion/Effect Monster EARTH Machine 10 4400 3400 Ultra Rare/Ultimate Rare Ancient Gear Golem + 2 "Ancient Gear" monsters
    This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.
    LODT-EN044 Gladiator Beast Gyzarus Fusion/Effect Monster DARK Winged Beast 6 2400 1500 Super Rare "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
    LODT-EN045 Hero Mask Spell Normal Common Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
    LODT-EN046 Space Gift Spell Normal Common Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
    LODT-EN047 Demise of the Land Spell Quick-Play Common Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.
    LODT-EN048 D - Formation Spell Continuous Common Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
    LODT-EN049 Spell Gear Spell Normal Common Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
    LODT-EN050 Cup of Ace Spell Normal Common Toss a coin and apply this effect.
  • Heads: Draw 2 cards.
  • Tails: Your opponent draws 2 cards.
  • LODT-EN051 Light Barrier Spell Field Rare Once per turn, during your Standby Phase: Toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
  • When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin.
  • If your "Arcana Force" monster destroys an opponent's monster by battle: You gain LP equal to the destroyed monster's original ATK.
  • LODT-EN052 Solar Recharge Spell Normal Ultra Rare/Ultimate Rare Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.
    LODT-EN053 Realm of Light Spell Field Common Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.
    LODT-EN054 Wetlands Spell Field Common All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
    LODT-EN055 Quick Charger Spell Quick-Play Common Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
    LODT-EN056 Short Circuit Spell Normal Common Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
    LODT-EN057 Light of Redemption Spell Normal Super Rare Pay 800 Life Points to target 1 of your banished LIGHT monsters; add that target to your hand.
    LODT-EN058 Mystical Cards of Light Spell Continuous Common You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
    LODT-EN059 Level Tuning Spell Normal Common Reduce the Level of all face-up monsters you control by 1, until the End Phase.
    LODT-EN060 Deck Lockdown Spell Continuous Rare Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.
    LODT-EN061 Ribbon of Rebirth Spell Equip Rare If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
    LODT-EN062 Golden Bamboo Sword Spell Normal Common Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
    LODT-EN063 Limit Reverse Trap Continuous Common Target 1 monster with 1000 or less ATK in your GY; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
    LODT-EN064 Hero Blast Trap Normal Rare Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
    LODT-EN065 Rainbow Gravity Trap Normal Common If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    LODT-EN066 D - Fortune Trap Normal Common When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
    LODT-EN067 Reversal of Fate Trap Normal Common Target 1 "Arcana Force" monster you control; that monster's effect is now treated as the opposite coin toss result.
    LODT-EN068 Tour of Doom Trap Continuous Common During your opponent's Standby Phase, toss a coin: * Heads: Your opponent cannot Normal or Flip Summon until the End Phase.* Tails: You cannot Normal or Flip Summon during your next turn.
    LODT-EN069 Arcana Call Trap Normal Common Target 1 "Arcana Force" monster you control and 1 "Arcana Force" monster in either GY; banish the second target from the GY, and if you do, until the End Phase, the first target's effect gained as a result of a coin toss becomes the banished monster's effect for the same coin toss result.
    LODT-EN070 Light Spiral Trap Continuous Common Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
    LODT-EN071 Glorious Illusion Trap Continuous Rare Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    LODT-EN072 Destruction Jammer Trap Counter Rare Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
    LODT-EN073 Froggy Forcefield Trap Normal Rare Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
    LODT-EN074 Portable Battery Pack Trap Continuous Common Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
    LODT-EN075 Gladiator Lash Trap Normal Common Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
    LODT-EN076 Raging Cloudian Trap Normal Common When a "Cloudian" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects.
    LODT-EN077 Sanguine Swamp Trap Continuous Common If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
    LODT-EN078 Lucky Chance Trap Continuous Common When an Effect Monster's effect that requires only 1 coin toss is activated call Heads or Tails. If you call it right, draw 1 card.
    LODT-EN079 Summon Limit Trap Continuous Common Neither player can Summon more then two times per turn.
    LODT-EN080 Dice Try! Trap Counter Common Negate the activation of an opponent's Spell Card, Trap Card or Effect Monster's effect that requires a die roll, and destroy that card.
    LODT-EN081 Aurkus, Lightsworn Druid Effect Monster LIGHT Beast-Warrior 3 1200 1800 Super Rare Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LODT-EN082 Ehren, Lightsworn Monk Effect Monster LIGHT Warrior 4 1600 1000 Secret Rare Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LODT-EN083 Dark General Freed Effect Monster DARK Warrior 5 2300 1700 Secret Rare This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    LODT-EN084 Magical Exemplar Effect Monster EARTH Spellcaster 4 1700 1400 Super Rare Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
    LODT-EN085 Maniacal Servant Effect Monster DARK Spellcaster 3 600 1000 Rare Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
    LODT-EN086 Nimble Musasabi Effect Monster EARTH Beast 2 800 100 Rare When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.
    LODT-EN087 Flame Spirit Ignis Effect Monster FIRE Pyro 4 1500 1200 Rare You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard.
    LODT-EN088 Super Ancient Dinobeast Effect Monster EARTH Dinosaur 8 2700 1400 Ultra Rare/Ultimate Rare You can Tribute Summon this card in face-up Attakc Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card.
    LODT-EN089 Vanquishing Light Trap Counter Super Rare Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
    LODT-EN090 Tualatin Effect Monster LIGHT Fairy 8 2800 2500 Secret Rare If you controlled 2 or more monsters at the start of your opponent's Battle Phase, and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, declare an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
    LODT-EN091 Divine Knight Ishzark Effect Monster LIGHT Warrior 6 2300 1800 Super Rare After damage calculation, when this card destroys a monster by battle. Banish that monster.
    LODT-EN092 Angel 07 Effect Monster LIGHT Fairy 7 2500 1500 Secret Rare When this card is Tribute Summoned, it gains the following effect:
  • The effects of Effect Monsters cannot be activated.
  • LODT-EN093 Union Attack Spell Normal Super Rare Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack.
    LODT-EN094 Owner's Seal Spell Normal Rare Return control of all monsters on the field to their orginal owners.
    LODT-EN095 Helios Trice Megistus Effect Monster LIGHT Pyro 8 ? ? Super Rare You can Special Summon this card (from your hand) by Tributing 1 "Helios Duo Megistus". This card's ATK/DEF become the number of banished monsters x 300. After this card attacks, if your opponent controls a monster, this card can make a second attack in a row. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 500 ATK/DEF.
    LODT-EN096 Dangerous Machine Type-6 Spell Continuous Ultra Rare/Ultimate Rare During each of your Standby Phases, roll a six-sided die and apply the result.
  • 1: Discard 1 card.
  • 2: Your opponent discards 1 card.
  • 3: Draw 1 card.
  • 4: Your opponent draws 1 card.
  • 5: Destroy 1 monster your opponent controls.
  • 6: Destroy this card.
  • LODT-EN097 Maximum Six Effect Monster EARTH Warrior 6 1900 1600 Ultra Rare/Ultimate Rare When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
    LODT-EN098 Fog King Effect Monster WATER Spellcaster 7 0 0 Secret Rare You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards.
    LODT-EN099 Fossil Dyna Pachycephalo Effect Monster EARTH Rock 4 1200 1300 Secret Rare If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

    LODT-ENS Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    LODT-ENSE1 Kuraz the Light Monarch Effect Monster LIGHT Warrior 6 2400 1000 Super Rare When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
    LODT-ENSE2 Soul Rope Trap Normal Super Rare Activate only by paying 1000 Life Points when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck.

    This set contains 102 cards.

    Release Date: 2008-05-13