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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SDMM-EN001 | Machina Fortress | Effect Monster | EARTH | Machine | 7 | 2500 | 1600 | Ultra Rare | You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand. | |
SDMM-EN002 | Machina Gearframe | Union Monster | EARTH | Machine | 4 | 1800 | 0 | Super Rare | When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | |
SDMM-EN003 | Machina Peacekeeper | Union Monster | EARTH | Machine | 2 | 500 | 400 | Super Rare | When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | |
SDMM-EN004 | Scrap Recycler | Effect Monster | EARTH | Machine | 3 | 900 | 1200 | Common | When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card. | |
SDMM-EN005 | Commander Covington | Effect Monster | EARTH | Machine | 4 | 1000 | 600 | Common | You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck. | |
SDMM-EN006 | Machina Soldier | Effect Monster | EARTH | Machine | 4 | 1600 | 1500 | Common | When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". | |
SDMM-EN007 | Machina Sniper | Effect Monster | EARTH | Machine | 4 | 1800 | 800 | Common | Machina monsters cannot be attacked, except "Machina Sniper". | |
SDMM-EN008 | Machina Defender | Flip/Effect Monster | EARTH | Machine | 4 | 1200 | 1800 | Common | FLIP: Add 1 "Commander Covington" from your Deck to your hand. | |
SDMM-EN009 | Machina Force | Effect Monster | EARTH | Machine | 10 | 4600 | 4100 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard. | |
SDMM-EN010 | Kinetic Soldier | Effect Monster | EARTH | Machine | 3 | 1350 | 1800 | Common | During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only. | |
SDMM-EN011 | Blast Sphere | Effect Monster | DARK | Machine | 4 | 1400 | 1400 | Common | If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK. | |
SDMM-EN012 | Heavy Mech Support Platform | Union Monster | DARK | Machine | 3 | 500 | 500 | Common | Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) | |
SDMM-EN013 | Cyber Dragon | Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Common | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
SDMM-EN014 | Proto-Cyber Dragon | Effect Monster | LIGHT | Machine | 3 | 1100 | 600 | Common | This card's name becomes "Cyber Dragon" while it is face-up on the field. | |
SDMM-EN015 | Green Gadget | Effect Monster | EARTH | Machine | 4 | 1400 | 600 | Common | When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand. | |
SDMM-EN016 | Red Gadget | Effect Monster | EARTH | Machine | 4 | 1300 | 1500 | Common | When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand. | |
SDMM-EN017 | Yellow Gadget | Effect Monster | EARTH | Machine | 4 | 1200 | 1200 | Common | When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand. | |
SDMM-EN018 | Armored Cybern | Union Monster | WIND | Machine | 4 | 0 | 2000 | Common | Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | |
SDMM-EN019 | Cyber Valley | Effect Monster | LIGHT | Machine | 1 | 0 | 0 | Common | You can use 1 of these effects. |
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SDMM-EN020 | The Big Saturn | Effect Monster | DARK | Machine | 8 | 2800 | 2200 | Common | You cannot Special Summon this card from your hand or Deck. Once per turn, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the end of the turn. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict damage to both players equal to this card's ATK. | |
SDMM-EN021 | Machina Armored Unit | Spell | Continuous | Common | Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck. | |||||
SDMM-EN022 | Prohibition | Spell | Continuous | Common | Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). | |||||
SDMM-EN023 | Swords of Revealing Light | Spell | Normal | Common | After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. | |||||
SDMM-EN024 | Shrink | Spell | Quick-Play | Common | Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn. | |||||
SDMM-EN025 | Frontline Base | Spell | Continuous | Common | Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. | |||||
SDMM-EN026 | Machine Duplication | Spell | Normal | Common | Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. | |||||
SDMM-EN027 | Inferno Reckless Summon | Spell | Quick-Play | Common | You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard. | |||||
SDMM-EN028 | Hand Destruction | Spell | Quick-Play | Common | Each player sends 2 cards from their hand to the Graveyard and draws 2 cards. | |||||
SDMM-EN029 | Card Trader | Spell | Continuous | Common | Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card. | |||||
SDMM-EN030 | Solidarity | Spell | Continuous | Common | If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK. | |||||
SDMM-EN031 | Time Machine | Trap | Normal | Common | Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed. | |||||
SDMM-EN032 | Dimensional Prison | Trap | Normal | Common | When an opponent's monster declares an attack: Target that monster; banish that target. | |||||
SDMM-EN033 | Metalmorph | Trap | Normal | Common | Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | |||||
SDMM-EN034 | Rare Metalmorph | Trap | Continuous | Common | Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card. | |||||
SDMM-EN035 | Ceasefire | Trap | Normal | Common | If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field. | |||||
SDMM-EN036 | Compulsory Evacuation Device | Trap | Normal | Common | Target 1 monster on the field; return that target to the hand. | |||||
SDMM-EN037 | Roll Out! | Trap | Normal | Common | Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field. |
This set contains 37 cards.
Release Date: 2010-02-23